GM Deuce's Mythic Reign of Winter

Game Master A_Deuce

Current Map Loot Sheet


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Male Half Orc Battle Oracle 3 HP 15/29 AC 18 Init +4 Fort +3 Ref +3 Will +2 Perception +5, Diplomacy +5, Falchion +7(2d4+6, 18-20/x2)
Tracked Resources:
Spells 5/5 1st Level Spells

Round 5

Urga hammers the skeleton again.

Attack: 1d20 + 5 ⇒ (11) + 5 = 16
Damage: 2d4 + 6 ⇒ (2, 3) + 6 = 11


Campaign Map RoW Loot Sheet

Round 5 .... Short update

Skeleton(3) takes a stab at Urga. attack: 1d20 ⇒ 6 damage: 1d6 ⇒ 6 plus damage: 1d6 ⇒ 6. The skeleton's ineffective attack fails to cause Urga any harm.

Skeleton(1), impeded by crowd in front of him readies an attack should anybody come into range.

I think I understand the point of Sturion's action but mechanics are somewhat at odds with what has been stated so far. He could move northwest then west and attack Bandit(3) with his axe, leaving Thorn free to move away from Rikael. Is that OK? Being disabled, he does not need to worry about an AoO from Bandit(8).


Male Ulfen Druid (World Walker) 2 | HP 18 / 18 | AC 16; Touch 12; Flat Footed 14 | CMD 16 | Fort +4; Ref +2; Will +5 | Init +2 | Perception +7

I was under the impression Bandit(8) was dead, no?


M Dwarf Pal3(Stonelord) | AC 19 or 21, T 12, FF 17 or 19; DR 1, HP 25/25 Saves F+6, R +2, W +2, (+2 vs poison, spells, spell-like, +1 vs evil spellcaster magic, -2 vs light descriptor); Per +1, 90' Darksight; Init +2

I'm taking the round to switch weapons and move toward the skeletons...hoping for an AoO in the meantime...but likely failing to get the response I was hoping for. Such is life. :p

If it looks like I can help guard Rik, Sturion will do that instead. Attack roll is one less...

Damage: 1d10 + 3 ⇒ (1) + 3 = 4


Male Ulfen Druid (World Walker) 2 | HP 18 / 18 | AC 16; Touch 12; Flat Footed 14 | CMD 16 | Fort +4; Ref +2; Will +5 | Init +2 | Perception +7

Which way are you moving towards the skeletons? I think either side you choose to go you'll provoke from the bandit.


Male Half Elf Slayer (Cleaner) 1 / Inquistor (Sworn of the Eldest) 2 / Alchemist (Mindchemist) 2 HP: 32/32| AC: 21/12/19 | Fort: +10| Ref: +7| Will: +4| Init: +4+(+2)| Perc: +9| CMB: +6| CMD: 17|L.Mace: +6;1d6+3|Mit.Dag:+6;1d4+3| C.LB: +5;1d8| Bomb: +5;1d6|
skills2:
Spell:+7|Stealth:+5|Sur:+7|Swim:+1|UMD:+8|
Skills:
Acro:+1|App:+2|Bluff:+11|Cra.(Alc):+10|Clim:-3|Diplo:+9|Disguise:+19|E.A:-4 |H.A:+3|Heal:+5|Inti:+3|K.Pla/Reli:+10|Loc/His/Nob:+8|K.Geo/Arc/Nat:+9|Ling :+14|Per:+9|Ride:-4|SM:+9|Sleight:+2|

Too many things to see. I'm staying where I am as my reach weapon doesn't allow me to move much.

Thorn hearing Urga attempts to do so but the bandit in his way requires his immediate attention.
Attack 1d20 + 4 ⇒ (8) + 4 = 121d8 + 4 ⇒ (5) + 4 = 9

Grand Lodge

current effects:
Witch 1 HP 8/8 AC 15 T 11 FF 15F +4 R +3 W +6 Init +3 Perc +8 Intimidate +6

the map is too cluttered. Deuce could you remove the bandits we have taken out. It looks like only bandit three and nine are left, plus the skeleton. Is sturion where he is on the map? If thorn has acted, sturion has advanced to bandit three, then I will advance behind him and heal rikael.


M Dwarf Pal3(Stonelord) | AC 19 or 21, T 12, FF 17 or 19; DR 1, HP 25/25 Saves F+6, R +2, W +2, (+2 vs poison, spells, spell-like, +1 vs evil spellcaster magic, -2 vs light descriptor); Per +1, 90' Darksight; Init +2
Sildur Farwind wrote:
Which way are you moving towards the skeletons? I think either side you choose to go you'll provoke from the bandit.

Sorry, that was just re-stating the original plan...instead, I took your and Deuce's advice to go after the bandit, and guard Rikael. :)


Campaign Map RoW Loot Sheet

I removed the disabled and/or dead bandits from the map. I was trying to keep them there in case their position became important later but they are causing more problems than it's worth at this point.

Round 5 update

Sturion really wants to switch weapons so I'm going to try to follow that instruction. Sturion drops his waraxe and gets his longhammer ready for action.

Thorn settles himself and takes a swing at Bandit(3). The crowd keeps him from taking full advantage of his combat stance and he misses the man.

Agatha moves into the fray and casts a spell on Rikael. He regains consciousness and is ready to fight again!

Dru the bear drives into bandit(9) and scores a significant wound, but the bandit remains standing.

Skeleton(2) goes the long way around the fireplace and tries to bring more combatants into the fray, but falls short of movement.

cold aura: 1d6 ⇒ 1 Urga continues to be affected by the aura of cold coming from the skeleton, but he returns the favor with his weapon and the skeleton crumbles to a pile of bones.

Creature(4) continues to move and tries to avoid detection stealth: 1d20 + 6 + 20 ⇒ (12) + 6 + 20 = 38

Bandit(6) continues to move out of the building!

Rikael is up!


I cleaned this up a little bit too in case it was confusing.


Order of actions:
Skeleton(1)
Sturion
Thorn
Agatha
Dru
Skeleton(2)
Urga
Creature(4)
Bandit 6
Rikael
Bandit 3
Sildur
Bandit9


Status:
Agatha 5/7 hp
Dru 1/11 hp
Rikael 1/14hp; 5/6 rage
Sildur 10/10hp, 1 nonlethal
Sturion 13/14hp
Thorn 10/12 hp
Urga 8/14 hp
Bandit(1) -11 hp; stabilized
Bandit(2) -17 hp; dying
Bandit(3) - 8 hp
Bandit(4) -13 hp; dying
Bandit(5) -17 hp; stabilized
Bandit(6) -10 hp; disabled
Bandit(7) -20 hp; dying
Bandit(8) -25 hp; dead
Bandit(9) -hp
Bandit(10) -20 hp; dying
Bandit(11) -12 hp, dying -2 to hit, 6 rounds
Skeleton(3) -8 hp


Male Ulfen Druid (World Walker) 2 | HP 18 / 18 | AC 16; Touch 12; Flat Footed 14 | CMD 16 | Fort +4; Ref +2; Will +5 | Init +2 | Perception +7

Thanks Deuce, looks great! Bandit(8) is dead though, correct?


Campaign Map RoW Loot Sheet

You are correct (and you said that last time but I spaced on that). He's off the map.


Male Ulfen Druid (World Walker) 2 | HP 18 / 18 | AC 16; Touch 12; Flat Footed 14 | CMD 16 | Fort +4; Ref +2; Will +5 | Init +2 | Perception +7

No worries, just making sure there isn't bandit right behind me :P


Male Half Orc Battle Oracle 3 HP 15/29 AC 18 Init +4 Fort +3 Ref +3 Will +2 Perception +5, Diplomacy +5, Falchion +7(2d4+6, 18-20/x2)
Tracked Resources:
Spells 5/5 1st Level Spells

Round 6

Gritting his teeth at the supernatural cold, Ugra steps forward and attacks the next skeleton.

Attack: 1d20 + 5 ⇒ (10) + 5 = 15
Damage: 2d4 + 6 ⇒ (3, 1) + 6 = 10

Grand Lodge

current effects:
Witch 1 HP 8/8 AC 15 T 11 FF 15F +4 R +3 W +6 Init +3 Perc +8 Intimidate +6

Agatha hexes bandit three.
Dc 14 -2 to AC this time. 7rounds, one if fails.

yield bandit scum


Male Half Elf Urban Barbarian 3 Rage: 10/10 HP: 28/28; AC 17, T 12, FF 15; CMD 17; F+5, R+3, W+3; Init+2; Rapier+5, 1d6+5;
Skills:
Acrobatics:8, Diplomacy:8, Intimidate:8, Knowledge (Geography):1, Survival:6

Rikael is fatigued for one more round from his rage.

Rikael's eyes open and he gasps, taking in a huge lungful of air, all the while grabbing for Kegtap. When his trusty sword is in his hand, he thrusts up at bandit 3, while staying prone.
Attack: 1d20 + 3 - 2 - 4 ⇒ (9) + 3 - 2 - 4 = 6
Damage: 1d6 + 5 ⇒ (3) + 5 = 8

My thanks Agatha! Let's finish these pathetic curs!


Male Half Elf Slayer (Cleaner) 1 / Inquistor (Sworn of the Eldest) 2 / Alchemist (Mindchemist) 2 HP: 32/32| AC: 21/12/19 | Fort: +10| Ref: +7| Will: +4| Init: +4+(+2)| Perc: +9| CMB: +6| CMD: 17|L.Mace: +6;1d6+3|Mit.Dag:+6;1d4+3| C.LB: +5;1d8| Bomb: +5;1d6|
skills2:
Spell:+7|Stealth:+5|Sur:+7|Swim:+1|UMD:+8|
Skills:
Acro:+1|App:+2|Bluff:+11|Cra.(Alc):+10|Clim:-3|Diplo:+9|Disguise:+19|E.A:-4 |H.A:+3|Heal:+5|Inti:+3|K.Pla/Reli:+10|Loc/His/Nob:+8|K.Geo/Arc/Nat:+9|Ling :+14|Per:+9|Ride:-4|SM:+9|Sleight:+2|

Thorn growls at his failure but stands his ground.


Campaign Map RoW Loot Sheet

Round 5 end

In his state of fatigue, Rikael swings Kegtap at Bandit(3) but misses.

Bandit(3) is chilled by the skeleton who just moved next to him. cold damage: 1d6 ⇒ 5. The bandit falls to the ground, overcome by the cold.

Sildur expertly lunges at Bandit(9) and scores a devastating injury on the man.

Stabilization rolls
Stabilize, Bandit(2), DC10: 1d20 - 7 ⇒ (4) - 7 = -3

Stabilization rolls
Stabilize, Bandit(4), DC10: 1d20 - 3 ⇒ (8) - 3 = 5

Stabilization rolls
Stabilize, Bandit(7), DC10: 1d20 - 10 ⇒ (5) - 10 = -5

Stabilization rolls
Stabilize, Bandit(11), DC10: 1d20 - 2 ⇒ (12) - 2 = 10

Round 5 end!

All the bandits are out of the fight, but I'm going to leave the two tokens on the map because they might be ..... important in the next round or two.

Round 6


Order of actions:
Skeleton(1)
Sturion
Thorn
Agatha
Dru
Skeleton(2)
Urga
Creature(4)
Bandit 6
Rikael
Sildur


Status:
Agatha 5/7 hp
Dru 1/11 hp
Rikael 1/14hp; 5/6 rage
Sildur 10/10hp, 1 nonlethal
Sturion 13/14hp
Thorn 10/12 hp
Urga 8/14 hp
Bandit(1) -11 hp; stabilized
Bandit(2) -18 hp; dying
Bandit(3) -13 hp; dying
Bandit(4) -14 hp; dying
Bandit(5) -17 hp; stabilized
Bandit(6) -10 hp; disabled
Bandit(7) -21 hp; dying
Bandit(8) -25 hp; dead
Bandit(9) -13hp; dying
Bandit(10) -20 hp; dying
Bandit(11) -12 hp, stabilized -2 to hit, 5 rounds
Skeleton(3) -12 hp


Male Half Elf Urban Barbarian 3 Rage: 10/10 HP: 28/28; AC 17, T 12, FF 15; CMD 17; F+5, R+3, W+3; Init+2; Rapier+5, 1d6+5;
Skills:
Acrobatics:8, Diplomacy:8, Intimidate:8, Knowledge (Geography):1, Survival:6

I'm just going to post Rikael's action now, since tomorrow is going to be a bit hectic. If things change dramatically, I may change it if need be.

Rikael stands, woozily,move action and points his rapier in the general direction of the skeletons.
Ach... you... You think your foul creatures... are enough to kill us? We'll... We'll avenge the fallen sentinels, and rescue any prisoners you have.... Show yourself, Rhokar! His breathing is ragged, and his speech labored, but he stands his ground. He pulls his flask and takes a drink. standard action, +2 to mind affects and abilities His eyes become focused, and his grip more sure on Kegtap. Enter controlled rage, free action. +4 Strength


Male Ulfen Druid (World Walker) 2 | HP 18 / 18 | AC 16; Touch 12; Flat Footed 14 | CMD 16 | Fort +4; Ref +2; Will +5 | Init +2 | Perception +7

Seeing the bandit felled by mere proximity to the skeletal warriors, Sildur throws out a hand to stay the severely injured Dru, "Down Dru!"


Male Bear Proud Animal Companion | HP 16 / 16 | AC 15; Touch 13; Flat Footed 13 | CMD 15 | Fort +4; Ref +5; Will +2 | Init +2 | Perception +5

Round 6

Obeying the Druid's command, Dru growls but holds his place for the time being. (Delay Action)

Not sure what to do with Sildur yet, I'll be around tomorrow though.

Grand Lodge

current effects:
Witch 1 HP 8/8 AC 15 T 11 FF 15F +4 R +3 W +6 Init +3 Perc +8 Intimidate +6

Agatha sees the effect of close proximity to the skeletons and cries a warning.
be careful. They freeze those who are close to them. Use fire if you can. Grab wood from the fire, or force them into it.

Agatha takes out a torch and lights it. When she sees rikael about to charge into combat see says don't fight them rikael. You will fall in seconds. But if you must, fight with this torch.

1d6 damage plus 1d3 fire which likely will be increased by one and a half


Male Half Elf Slayer (Cleaner) 1 / Inquistor (Sworn of the Eldest) 2 / Alchemist (Mindchemist) 2 HP: 32/32| AC: 21/12/19 | Fort: +10| Ref: +7| Will: +4| Init: +4+(+2)| Perc: +9| CMB: +6| CMD: 17|L.Mace: +6;1d6+3|Mit.Dag:+6;1d4+3| C.LB: +5;1d8| Bomb: +5;1d6|
skills2:
Spell:+7|Stealth:+5|Sur:+7|Swim:+1|UMD:+8|
Skills:
Acro:+1|App:+2|Bluff:+11|Cra.(Alc):+10|Clim:-3|Diplo:+9|Disguise:+19|E.A:-4 |H.A:+3|Heal:+5|Inti:+3|K.Pla/Reli:+10|Loc/His/Nob:+8|K.Geo/Arc/Nat:+9|Ling :+14|Per:+9|Ride:-4|SM:+9|Sleight:+2|

Thorn moves up closer and swings his weapon low, striking the skeletons.
1d20 + 4 ⇒ (18) + 4 = 221d8 + 4 ⇒ (3) + 4 = 7


M Dwarf Pal3(Stonelord) | AC 19 or 21, T 12, FF 17 or 19; DR 1, HP 25/25 Saves F+6, R +2, W +2, (+2 vs poison, spells, spell-like, +1 vs evil spellcaster magic, -2 vs light descriptor); Per +1, 90' Darksight; Init +2

Sturion moves to within reach of a skeleton...preferably a damaged one...and attempts to crush it.

Attack: 1d20 + 5 ⇒ (6) + 5 = 11
Damage: 2d6 + 4 ⇒ (5, 5) + 4 = 14

Foul thing!


Male Ulfen Druid (World Walker) 2 | HP 18 / 18 | AC 16; Touch 12; Flat Footed 14 | CMD 16 | Fort +4; Ref +2; Will +5 | Init +2 | Perception +7

How did you get way the hell over there Thorn?

Bracing himself against the cold, Sildur attempts to stab at the skeletal warrior.

Standard Action : Stab Skeleton(2)

Shortspear: 1d20 + 3 ⇒ (20) + 3 = 23 This is just getting silly!
Damage: 1d6 + 3 ⇒ (4) + 3 = 7
Crit Confirm: 1d20 + 3 ⇒ (10) + 3 = 13
Crit Damage: 1d6 + 3 ⇒ (4) + 3 = 7

If the skeleton isn't next to Sildur on his turn, he will throw the shortspear instead, using his move action to draw another one.

Need to get myself a club!


Male Half Elf Slayer (Cleaner) 1 / Inquistor (Sworn of the Eldest) 2 / Alchemist (Mindchemist) 2 HP: 32/32| AC: 21/12/19 | Fort: +10| Ref: +7| Will: +4| Init: +4+(+2)| Perc: +9| CMB: +6| CMD: 17|L.Mace: +6;1d6+3|Mit.Dag:+6;1d4+3| C.LB: +5;1d8| Bomb: +5;1d6|
skills2:
Spell:+7|Stealth:+5|Sur:+7|Swim:+1|UMD:+8|
Skills:
Acro:+1|App:+2|Bluff:+11|Cra.(Alc):+10|Clim:-3|Diplo:+9|Disguise:+19|E.A:-4 |H.A:+3|Heal:+5|Inti:+3|K.Pla/Reli:+10|Loc/His/Nob:+8|K.Geo/Arc/Nat:+9|Ling :+14|Per:+9|Ride:-4|SM:+9|Sleight:+2|

Moved myself down to hit the green skeleton.........somehow I teleported. lol. No more attempting to move tokens on my phone.....
Will attempt a trip if the skeleton provokes AOO.


Male Half Elf Urban Barbarian 3 Rage: 10/10 HP: 28/28; AC 17, T 12, FF 15; CMD 17; F+5, R+3, W+3; Init+2; Rapier+5, 1d6+5;
Skills:
Acrobatics:8, Diplomacy:8, Intimidate:8, Knowledge (Geography):1, Survival:6

Hey Sildur, lemme borrow your dice roller for a minute. Lol


Campaign Map RoW Loot Sheet

Round 6 from the top!

Skeleton(1) The red background attacks Urga with its scimitar. attack: 1d20 ⇒ 10. Urga's combat prowess and stout armor keep hi from being wounded.

Sturion moves into position on Skeleton(3) and takes a swing with his longhammer. He manages to his only the floor at the feet of the skeleton.

Thorn swings at Skeleton (3) and makes contact with the creature. While not fully effective, Thorn does some damage to the skeleton.

Agatha lights her torch and waves it in the direction of the skeleton.

Dru backs up into the crowd to avoid further injury.

Skeleton(2) shambles toward Sturion and lashes out with its weapon. attack: 1d20 ⇒ 16. The blade sparks when it hits Sturion's armor but does not penetrate it.

Urga takes damage: 1d6 ⇒ 4 damage from the cold. The chilling effect causes Urga's falchion to swing wide and miss the skeleton.

Creature(4) casts a spell.

stealth: 1d20 + 6 + 20 ⇒ (15) + 6 + 20 = 41

spellcraft, dc18:
The spell is death knell.

Bandit(3) immediately stops moving and is now silent. 1d8 ⇒ 8

Bandit(6) continues to run for the hills.

Rikael stands up and takes a drink and enters a rage.

Sildur steps up to Skeleton(2) and stabs at it with his short spear. Continuing to put on a demonstration of effective spearing, Sildur hits the skeleton in the skull. It falls to the ground in a pile of bones and metal.

We are down to 1 skeleton and the invisible creature. Go ahead and think of the next round.


Order of actions:
Skeleton(1) <-- we are here
Sturion
Thorn
Agatha
Dru
Urga
Creature(4)
Rikael
Sildur


Status:
Agatha 5/7 hp
Dru 1/11 hp
Rikael 1/14hp; 5/6 rage
Sildur 10/10hp, 1 nonlethal
Sturion 13/14hp
Thorn 10/12 hp
Urga 4/14 hp
Bandit(1) -11 hp; stabilized
Bandit(2) -18 hp; dying
Bandit(3) -13 hp; dying
Bandit(4) -14 hp; dying
Bandit(5) -17 hp; stabilized
Bandit(6) -10 hp; disabled
Bandit(7) -21 hp; dying
Bandit(8) -25 hp; dead
Bandit(9) -13hp; dying
Bandit(10) -20 hp; dying
Bandit(11) -12 hp, stabilized -2 to hit, 5 rounds
Skeleton(2) -11 hp; destroyed
Skeleton(3) -12 hp; destroyed
Creature(4) +8 temp hp, +2 str


M Dwarf Pal3(Stonelord) | AC 19 or 21, T 12, FF 17 or 19; DR 1, HP 25/25 Saves F+6, R +2, W +2, (+2 vs poison, spells, spell-like, +1 vs evil spellcaster magic, -2 vs light descriptor); Per +1, 90' Darksight; Init +2

If he can get to it, Sturion goes after the remaining skeleton ...Good work, Sildur!

Attack: 1d20 + 5 ⇒ (3) + 5 = 8
Damage: 2d6 + 4 ⇒ (6, 1) + 4 = 11

*Sigh*


Male Ulfen Druid (World Walker) 2 | HP 18 / 18 | AC 16; Touch 12; Flat Footed 14 | CMD 16 | Fort +4; Ref +2; Will +5 | Init +2 | Perception +7

Having to go around, you'd need a double move to get in range of the skeleton, do you want to do that Sturion?


Male Ulfen Druid (World Walker) 2 | HP 18 / 18 | AC 16; Touch 12; Flat Footed 14 | CMD 16 | Fort +4; Ref +2; Will +5 | Init +2 | Perception +7

Round 7

Sildur steps back to Dru's side, passing his spear to his shield hand, he lays a hand on the wounded bear and beseeches the power of the wilds to staunch the creatures wounds and return him to the fight against those who would destroy the balance of the natural world.

Cure Light Wounds: 1d8 + 1 ⇒ (1) + 1 = 2 Well crap...

Meeting with limited success, he point to the injured Rikael, "Dru, defend!"

5ft-Step : Move to Dru
Standard Action : Cast Cure Light Wounds

Grand Lodge

current effects:
Witch 1 HP 8/8 AC 15 T 11 FF 15F +4 R +3 W +6 Init +3 Perc +8 Intimidate +6

spellcraft: 1d20 + 8 ⇒ (19) + 8 = 27


Male Half Orc Battle Oracle 3 HP 15/29 AC 18 Init +4 Fort +3 Ref +3 Will +2 Perception +5, Diplomacy +5, Falchion +7(2d4+6, 18-20/x2)
Tracked Resources:
Spells 5/5 1st Level Spells

Round 7

Feeling himself being dragged down by the cold emanating from the skeleton, Urga attempts to finish off the undead before it is too late.

Attack: 1d20 + 5 ⇒ (9) + 5 = 14
Damage: 2d4 + 6 ⇒ (1, 2) + 6 = 9


Male Bear Proud Animal Companion | HP 16 / 16 | AC 15; Touch 13; Flat Footed 13 | CMD 15 | Fort +4; Ref +5; Will +2 | Init +2 | Perception +5

Bolstered by Sildur's magics, Dru follows the injured swordsman, ready to defend him.

Not sure where Rikael is going to end up but Dru will move to him.

I suppose this can all change is Creature(4) reveals itself...


M Dwarf Pal3(Stonelord) | AC 19 or 21, T 12, FF 17 or 19; DR 1, HP 25/25 Saves F+6, R +2, W +2, (+2 vs poison, spells, spell-like, +1 vs evil spellcaster magic, -2 vs light descriptor); Per +1, 90' Darksight; Init +2

Hmm. Maybe that's why I missed. :p

Grand Lodge

current effects:
Witch 1 HP 8/8 AC 15 T 11 FF 15F +4 R +3 W +6 Init +3 Perc +8 Intimidate +6

Agatha pulls out her morning star and delays, waiting for the caster to appear.


M Dwarf Pal3(Stonelord) | AC 19 or 21, T 12, FF 17 or 19; DR 1, HP 25/25 Saves F+6, R +2, W +2, (+2 vs poison, spells, spell-like, +1 vs evil spellcaster magic, -2 vs light descriptor); Per +1, 90' Darksight; Init +2

Show yerself, coward!

Sturion is anxious to see his opponent...


Male Half Elf Urban Barbarian 3 Rage: 10/10 HP: 28/28; AC 17, T 12, FF 15; CMD 17; F+5, R+3, W+3; Init+2; Rapier+5, 1d6+5;
Skills:
Acrobatics:8, Diplomacy:8, Intimidate:8, Knowledge (Geography):1, Survival:6

I'll wait until the invisible creature acts before I go. Right now there isn't a whole lot I can do besides run to the skeleton Urga is fighting, and get ko'd by the cold.


Male Half Elf Slayer (Cleaner) 1 / Inquistor (Sworn of the Eldest) 2 / Alchemist (Mindchemist) 2 HP: 32/32| AC: 21/12/19 | Fort: +10| Ref: +7| Will: +4| Init: +4+(+2)| Perc: +9| CMB: +6| CMD: 17|L.Mace: +6;1d6+3|Mit.Dag:+6;1d4+3| C.LB: +5;1d8| Bomb: +5;1d6|
skills2:
Spell:+7|Stealth:+5|Sur:+7|Swim:+1|UMD:+8|
Skills:
Acro:+1|App:+2|Bluff:+11|Cra.(Alc):+10|Clim:-3|Diplo:+9|Disguise:+19|E.A:-4 |H.A:+3|Heal:+5|Inti:+3|K.Pla/Reli:+10|Loc/His/Nob:+8|K.Geo/Arc/Nat:+9|Ling :+14|Per:+9|Ride:-4|SM:+9|Sleight:+2|

Thorn moves up to support Urga, thrusting his weapon once more towards it.
Attack 1d20 + 4 ⇒ (5) + 4 = 91d8 + 4 ⇒ (1) + 4 = 5


Campaign Map RoW Loot Sheet

Slight Retcon.....

When the man casts the spell, he shimmers and his invisibility breaks.

He's on the map. A little piece of RoW trivia: Sildur is what Rhokar looks like in the book. I picked a different picture for him. Feel free to change actions as necessary.


Male Ulfen Druid (World Walker) 2 | HP 18 / 18 | AC 16; Touch 12; Flat Footed 14 | CMD 16 | Fort +4; Ref +2; Will +5 | Init +2 | Perception +7

Lol, I knew I was in here somewhere, just wasn't sure where :P

Round 7 Updated

Sildur roars at the man as he appears, "Raising these monsters and consorting with the murderous fey, I will not suffer you to live sorcerer!" (No matter how handsome he happens to be :P)

He lunges at the man with his spear, driving for his corrupted heart, calling for Dru's aid at the same time.

Standard Action : Stab at Rhokar

Shortspear: 1d20 + 3 ⇒ (12) + 3 = 15
Damage: 1d6 + 3 ⇒ (5) + 3 = 8


Male Bear Proud Animal Companion | HP 16 / 16 | AC 15; Touch 13; Flat Footed 13 | CMD 15 | Fort +4; Ref +5; Will +2 | Init +2 | Perception +5

At his masters call, Dru rushes forward to bite savagely at the newly appeared opponent.

Move Action : Close with Rhokar
Full-Round Action : Bite Rhokar

Bite - PA: 1d20 + 4 - 1 ⇒ (8) + 4 - 1 = 11
Damage: 1d4 + 2 + 2 ⇒ (3) + 2 + 2 = 7

I'm leaving Dru where he is, please find him an appropriate spot based on where Rhokar is when we get down to him and Sildur. As a note he his delaying until after Sildur.


Male Half Elf Urban Barbarian 3 Rage: 10/10 HP: 28/28; AC 17, T 12, FF 15; CMD 17; F+5, R+3, W+3; Init+2; Rapier+5, 1d6+5;
Skills:
Acrobatics:8, Diplomacy:8, Intimidate:8, Knowledge (Geography):1, Survival:6

Rikael begins a popular drinking song/prayer/story of Cayden Cailean, as he steps forward to the new foe.
With a grievous wound and a broken sword
Cayden made his fight
For the evil beast that guarded the hoard
Had appeared in the night

With a grin and laugh, and a boot dagger
The drunken fighter fought
The evil beast had not a chance
And fell before the braggart!

In the midst of the song, Rikael attacks the necromancer, his breathing ragged and labored, his limbs screaming in defiance, but the man presses on, holding his faith and goodness close.
Attack: 1d20 + 5 ⇒ (5) + 5 = 10
Damage: 1d6 + 7 ⇒ (4) + 7 = 11


M Dwarf Pal3(Stonelord) | AC 19 or 21, T 12, FF 17 or 19; DR 1, HP 25/25 Saves F+6, R +2, W +2, (+2 vs poison, spells, spell-like, +1 vs evil spellcaster magic, -2 vs light descriptor); Per +1, 90' Darksight; Init +2

As soon as he can, Sturion attacks the necromancer...

Attack: 1d20 + 5 ⇒ (14) + 5 = 19
Damage: 2d6 + 4 ⇒ (1, 3) + 4 = 8

Let me help ye wit' some first-han' knowledge o' death!

Grand Lodge

current effects:
Witch 1 HP 8/8 AC 15 T 11 FF 15F +4 R +3 W +6 Init +3 Perc +8 Intimidate +6

Rikael, you are the living proof the the spirit is willing, but the flesh is not. LOL

Agatha drops the torch, and casts a quick spell at the necromancer. A beam of cold light reaches out to him

ray of frost: 1d20 + 1 ⇒ (13) + 1 = 14 ranged touch

damage: 1d3 ⇒ 2


Male Half Elf Slayer (Cleaner) 1 / Inquistor (Sworn of the Eldest) 2 / Alchemist (Mindchemist) 2 HP: 32/32| AC: 21/12/19 | Fort: +10| Ref: +7| Will: +4| Init: +4+(+2)| Perc: +9| CMB: +6| CMD: 17|L.Mace: +6;1d6+3|Mit.Dag:+6;1d4+3| C.LB: +5;1d8| Bomb: +5;1d6|
skills2:
Spell:+7|Stealth:+5|Sur:+7|Swim:+1|UMD:+8|
Skills:
Acro:+1|App:+2|Bluff:+11|Cra.(Alc):+10|Clim:-3|Diplo:+9|Disguise:+19|E.A:-4 |H.A:+3|Heal:+5|Inti:+3|K.Pla/Reli:+10|Loc/His/Nob:+8|K.Geo/Arc/Nat:+9|Ling :+14|Per:+9|Ride:-4|SM:+9|Sleight:+2|

Startled by the appearance of the man, Thorn lashes out with his weapon.
His weapon aimed low and seeking to knock his feet out from under him.
Trip 1d20 + 4 ⇒ (19) + 4 = 23


Male Half Elf Urban Barbarian 3 Rage: 10/10 HP: 28/28; AC 17, T 12, FF 15; CMD 17; F+5, R+3, W+3; Init+2; Rapier+5, 1d6+5;
Skills:
Acrobatics:8, Diplomacy:8, Intimidate:8, Knowledge (Geography):1, Survival:6

Amazingly, if Thorn's trip is successful, Rikael might hit the guy, because prone gives me a +4 to hit!


Male Half Elf Slayer (Cleaner) 1 / Inquistor (Sworn of the Eldest) 2 / Alchemist (Mindchemist) 2 HP: 32/32| AC: 21/12/19 | Fort: +10| Ref: +7| Will: +4| Init: +4+(+2)| Perc: +9| CMB: +6| CMD: 17|L.Mace: +6;1d6+3|Mit.Dag:+6;1d4+3| C.LB: +5;1d8| Bomb: +5;1d6|
skills2:
Spell:+7|Stealth:+5|Sur:+7|Swim:+1|UMD:+8|
Skills:
Acro:+1|App:+2|Bluff:+11|Cra.(Alc):+10|Clim:-3|Diplo:+9|Disguise:+19|E.A:-4 |H.A:+3|Heal:+5|Inti:+3|K.Pla/Reli:+10|Loc/His/Nob:+8|K.Geo/Arc/Nat:+9|Ling :+14|Per:+9|Ride:-4|SM:+9|Sleight:+2|

I thought that might be the case hence the trip.


Campaign Map RoW Loot Sheet

Round 7 here we go!

Skeleton#1 continues to swing his scimitar at Urga. attack: 1d20 ⇒ 19 weapon damage: 1d6 ⇒ 3 cold damage: 1d6 ⇒ 4 This time, the skeleton makes a solid hit on Urga and the magic of the skeleton knocks Urga out of the fight. Let's hope you can get fixed up quickly! The skeleton then steps over Urga's unconscious body and moves closer to Thorn.

Sturion steps up and swings his hammer at newly visible man. Sturion makes a good hit and the man makes barely a reaction. Returning the taunt, the mans says, "Don't you worry; I have power over death. You will return to serve me after you and the rest of your compatriots fall.".

Thorn reaches out with his hooked lance and catches Rhokar's ankle, bringing the man to the ground.

Seeing the man drop to the ground, Agatha takes advantage of his immobility and casts a beam of cold. The ray hits the man and chills him somewhat.

Dru delays, moving him to the end.

Urga, being unconscious, can try to stabilize himself. Roll at your convenience.

Rhokar, now on the ground, tries to read from a scroll. See commentary on the discussion thread. concentration: 1d20 + 5 ⇒ (10) + 5 = 15

Going to pause here in case the above action is overly controversial.


Order of actions:
Skeleton(1)
Sturion
Thorn
Agatha
Urga
Rhokar <-- holding here
Rikael
Sildur
Dru


Status:
Agatha 5/7 hp
Dru 1/11 hp
Rikael 1/14hp; 5/6 rage
Sildur 10/10hp, 1 nonlethal
Sturion 13/14hp
Thorn 10/12 hp
Urga -3/14 hp; dying
Bandit(1) -11 hp; stabilized
Bandit(2) -18 hp; dying
Bandit(3) -13 hp; dying
Bandit(4) -14 hp; dying
Bandit(5) -17 hp; stabilized
Bandit(6) -10 hp; disabled
Bandit(7) -21 hp; dying
Bandit(8) -25 hp; dead
Bandit(9) -13hp; dying
Bandit(10) -20 hp; dying
Bandit(11) -12 hp, stabilized -2 to hit, 5 rounds
Skeleton(2) -11 hp; destroyed
Skeleton(3) -12 hp; destroyed
Rhokar -2 hp, +2 str


M Dwarf Pal3(Stonelord) | AC 19 or 21, T 12, FF 17 or 19; DR 1, HP 25/25 Saves F+6, R +2, W +2, (+2 vs poison, spells, spell-like, +1 vs evil spellcaster magic, -2 vs light descriptor); Per +1, 90' Darksight; Init +2

I believe that invokes an AoO...

Jest how long d'ya figure we'll have ta wait fer ye ta return from tha other side?

Attack: 1d20 + 5 ⇒ (6) + 5 = 11
Damage: 2d6 + 4 ⇒ (2, 1) + 4 = 7


Male Ulfen Druid (World Walker) 2 | HP 18 / 18 | AC 16; Touch 12; Flat Footed 14 | CMD 16 | Fort +4; Ref +2; Will +5 | Init +2 | Perception +7

Nope, failing to cast defensively means he loses the spell rather than provokes.

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