
Sturion Stoutheart |

Ah...true...the act itself only causes it if he doesn't cast defensively. At any rate, I think the attack would have failed...but the quip stands. ;)

Thorn Slivertip |

Does the skeleton provoke AOO? if it does Thorn is gonna trip it.
1d20 + 4 ⇒ (18) + 4 = 22

GM Deuce |

Round 7 continued
Releasing the magic from his scroll, Rhokar touches the body of the man he just killed. The man's bones split his dead skin and rise, creating an ally for Rhokar.
initiative: 1d20 + 6 ⇒ (2) + 6 = 8 for next round...
Even with Rhokar lying on the ground, Rikael can manage to hit nothing other than floorboards.
Sildur continues his accurate use of the short spear, drawing more blood from Rhokar.
Dru tries to bite at the newly raised skeleton, but is unable to get his teeth to contact bone. I switched the target based on how the map worked, but he wouldn't have hit either.
Other notes: Urga stabilized so he should be mostly good, I think. Also, the skeleton closing on Thorn shouldn't provoke an attack of opportunity.
End of round 7.
Order of actions:
Skeleton(1) <-- holding here
Sturion
Thorn
Agatha
Urga
Rhokar
New Skeleton
Rikael
Sildur
Dru
Status:
Agatha 5/7 hp
Dru 1/11 hp
Rikael 1/14hp; 5/6 rage
Sildur 10/10hp, 1 nonlethal
Sturion 13/14hp
Thorn 10/12 hp
Urga -3/14 hp; dying
Bandit(1) -11 hp; stabilized
Bandit(2) -18 hp; dying
Bandit(3) -13 hp; dying
Bandit(4) -14 hp; dying
Bandit(5) -17 hp; stabilized
Bandit(6) -10 hp; disabled
Bandit(7) -21 hp; dying
Bandit(8) -25 hp; dead
Bandit(9) -13hp; dying
Bandit(10) -20 hp; dying
Bandit(11) -12 hp, stabilized -2 to hit, 5 rounds
Skeleton(2) -11 hp; destroyed
Skeleton(3) -12 hp; destroyed
Rhokar -10 hp, +2 str

Sturion Stoutheart |

Sturion attacks again, in hopes of driving the necromancer into the floorboards.
Hammer that nail: 1d20 + 5 ⇒ (18) + 5 = 23
Force applied: 2d6 + 4 ⇒ (6, 5) + 4 = 15

GM Deuce |

A quick flashback to Rhokar reading a scroll....
Rhokar starts to read the scroll in his hand and takes his eyes off of the battlefield around him as he mumbles the incantation. The rest of the combatants seize the opportunity to make an attack while Rhokar is distracted.
Sturion lands a solid blow with his hammer.
AoO, Thorn: 1d20 + 4 ⇒ (20) + 4 = 24 damage: 1d8 + 4 ⇒ (3) + 4 = 7
Agatha casts her hex. will save, dc14: 1d20 + 6 ⇒ (12) + 6 = 18 Rhokar resists the hex, what little good that may do him.
AoO, Rikael: 1d20 + 5 ⇒ (20) + 5 = 25 damage: 1d6 + 7 ⇒ (1) + 7 = 8
AoO, Sildur: 1d20 + 3 ⇒ (2) + 3 = 5 damage: 1d6 + 3 ⇒ (5) + 3 = 8
Confirm crit, Thorn: 1d20 + 4 ⇒ (2) + 4 = 6 damage: 1d8 + 4 ⇒ (6) + 4 = 10
confirm crit, Sildur: 1d20 + 3 ⇒ (14) + 3 = 17 damage: 1d6 + 3 ⇒ (2) + 3 = 5
That was 2 potential crits! I think we're going to have Rhokar-paste on the floor. Let's see 15+7+8+8 = 38
The scroll Rhokar was trying to read slips from his lifeless hands as he falls under the onslaught of our heroes.
I sort of expected that once Rhokar was tripped, he would lose quickly but I did not expect it to be that drastic.
I removed the other skeleton from the map. You only have the Skeleton(1) left on the field.
Order of actions:
Skeleton(1) <-- holding here
Sturion
Thorn
Agatha
Urga
Rhokar
Rikael
Sildur
Dru
Status:
Agatha 5/7 hp
Dru 1/11 hp
Rikael 1/14hp; 5/6 rage
Sildur 10/10hp, 1 nonlethal
Sturion 13/14hp
Thorn 10/12 hp
Urga -3/14 hp; stabilized
Bandit(1) -11 hp; stabilized
Bandit(2) -18 hp; dying
Bandit(3) -13 hp; dying
Bandit(4) -14 hp; dying
Bandit(5) -17 hp; stabilized
Bandit(6) -10 hp; disabled
Bandit(7) -21 hp; dying
Bandit(8) -25 hp; dead
Bandit(9) -13hp; dying
Bandit(10) -20 hp; dying
Bandit(11) -12 hp, stabilized -2 to hit, 5 rounds
Skeleton(2) -11 hp; destroyed
Skeleton(3) -12 hp; destroyed
Rhokar -48 hp; dead

Thorn Slivertip |

Wow....

Rikael Ashenstone |

If the skeleton is still undead on Rikael's turn, he draws his trusty chakram and lobs it at the thing, his song to Cayden Cailean still going strong.
Attack: 1d20 + 3 ⇒ (19) + 3 = 22
Damage: 1d8 + 5 ⇒ (7) + 5 = 12
The beast that was
Was no more
For Cayden ran it through
And the hoard he gave
To the beleaguered town,
And drank till he saw two!

Sturion Stoutheart |

...wonder how long it'll take 'im ta make it back. My gold is on ferever.
Sturion attempts to close enough on thr skeleton to attack it...
Attack: 1d20 + 5 ⇒ (19) + 5 = 24
Damage: 2d6 + 4 ⇒ (6, 5) + 4 = 15

GM Deuce |

Round 8
The lone skeleton slashes at Thorn. attack: 1d20 + 8 ⇒ (5) + 8 = 13. Thorn's armor saves him from the skeleton's blade.
Sturion steps toward the skeleton and swings his hammer. The fine dwarven metal smashes into the animated bones and sends them to the ground in a pile.
Combat over!
A bunch of stabilize rolls for the bandits. I am not going to actually go through all the rolls until they die, self-stabilize, or are helped but if you want to take any action, you can mostly do so.
Stabilize, Bandit2: 1d20 + 3 - 8 ⇒ (16) + 3 - 8 = 11
Stabilize, Bandit3: 1d20 + 3 - 3 ⇒ (18) + 3 - 3 = 18
Stabilize, Bandit4: 1d20 + 3 - 4 ⇒ (16) + 3 - 4 = 15
Stabilize, Bandit7: 1d20 + 3 - 11 ⇒ (4) + 3 - 11 = -4
Stabilize, Bandit9: 1d20 + 3 - 3 ⇒ (20) + 3 - 3 = 20
Stabilize, Bandit10: 1d20 + 3 - 10 ⇒ (12) + 3 - 10 = 5
As the battle comes to a close, Bandits7 and 10 succumb to their injuries.
I think we have Urga and bandits 1,2,3,4,5,9, and 11 that are stabilized. The other bandits are beyond help and Bandit6 ran out of the building in a disabled state.

Thorn Slivertip |

Thorn breathes out a sigh of relief as Sturion sends the skeleton to dust.
"My thanks Sturion and a mighty blow it was."
Ignoring the bandits, Thorn gets to work searching the room and checking for more enemies.
Perception 1d20 + 7 ⇒ (13) + 7 = 20

Rikael Ashenstone |

Rikael releases his rage fatigued two rounds and slumps against the table.
A mighty blow, my friend. Such foul magic at play here... I hope Izoze isn't around so we have a chance to rest.
He looks around the room, noticing Urga for the first time.
Urga! Agatha, quickly, Urga is down!
He rushes to Urga's side, but has no idea how to help his companion.

Sildur Farwind |

Lowering his spear, Sildur joins Rikael at Urga's side, "Hold him still Rikael."
Kneeling he beseeches the powers to restore this proud warrior.
Cure Light Wounds: 1d8 + 1 ⇒ (5) + 1 = 6
Glancing at the back door, he looks at Thorn, "The one who fled was injured, he could not be moving too fast. We should track him down before he can reach help. It does not seem Izoze is here."
He looks at the others, "Secure the lodge, this should not take long."

Sturion Stoutheart |

Oh...an' bring Tom, if ye would. I don' fancy him bein' out there with bandits aboot. He might eat one, an' develop a taste fer 'em...'sides...looking over at Rikael...some o' us could use a drink.

Urga the Ogre Prophet |

After the warm glow of the druids magic awakens Urga, he slowly rises to his feet. "Thank you Sturion. The foul witches appear to be in league with both fey and necromancers. They will pay for this travesty. Yes, let us secure the lodge."
Urga will cast a another CLW on himself.
CLW: 1d8 + 1 ⇒ (5) + 1 = 6

Rikael Ashenstone |

Rikael nods at Sturion.
Aye, a drink, and then we need to search this place out. There may be more threats, and the Lady Argentea as well. We should rest a moment, and then go as a group, I think.
He winces as he moves the wrong way, and the gash in his side twists.
I'll say this, those men fought like no common bandits I've ever seen. They had actual skill....

Sildur Farwind |

Sildur frowns, "The further that man gets the harder it will be to catch him."
The druid moves to Dru's side, checking the bear's wounds, "In my experience such bandits are often former soldiers and the like, at least the successful ones. These drove out the Sentinels, we shouldn't be too surprised they wreaked such havoc. Urga, could you spare some of your talent for Dru? My friend took a beating to near rival your own."

Thorn Slivertip |

Thorn by now has moved out with his bow ready and seeks out the fleeing man at Sildur's insistance.
Perception 1d20 + 7 ⇒ (17) + 7 = 24
If Fleeing Man is sighted, Bow shot 1d20 + 3 ⇒ (10) + 3 = 131d8 ⇒ 4

Sildur Farwind |

In that case :
Leaving Dru to Urga, Sildur slips out the west door in Thorn's wake. Drawing his sling as he goes and attempting to spot their prey.
Perception: 1d20 + 6 ⇒ (18) + 6 = 24

A_Deuce |
Interesting turn of events. I did not expect you to chase him so thoroughly. He's disabled and there is snow on the ground so it is easy to follow him and move more quickly.
It is a simple matter to follow the escaped bandit's tracks in the snow. It takes only a moment to get him in bow range. Thorn's first shot hits the man, sending him facedown into the snowy underbrush.
You could go after him or leave him lie there. Your choice.
Meanwhile, back in the lodge.
There are no other bandits or enemies in the main room of the lodge or the adjacent room filled with hunting trophies. It does seem to Thorn that the bearskin rug in the trophy room is not as smooth as expected; that could probably use some extra investigation.
Sildur and Urga get Urga patched up and solidly back into the world of the living. The group shares a drink and spends a few moments ensuring everybody is OK.
Sturion guards the door.
I have purposely not moved you out of the rooms that you have already been in, as I think that is something you should decide. It will take me a bit to tally up the items on the bandits and the like. I've got a deliverable at work on Friday at noon, so things may be sparse until then. Decide what actions you are going to take next and we'll get them lined up.
Status:
Agatha 5/7 hp
Dru 1/11 hp
Rikael 1/14hp; 5/6 rage
Sildur 10/10hp, 1 nonlethal
Sturion 13/14hp
Thorn 10/12 hp
Urga 9/14 hp

Sildur Farwind |

Sildur nods to Thorn, "Excellent shot. Help me drag him back to the lodge."
A short time later, Sildur returns to the lodge, depositing the man on the floor by the door, "This one will spread no tales of our battle."
He looks around, "We should sweep the lodge, who knows what else might be within? And with luck the Lady Argentea is held here."
I'd start with the room north of Rikael and move west?

Thorn Slivertip |

Seeing his shot hit, Thorn nods to Sildur as he helps the man drag back their prisoner, finding the bear skin rug strange, he throws it aside.

Urga the Ogre Prophet |

Urga walks to the bear and scratches it behind the ear."You have the heart of a warrior. Let me see if I can help with those wounds."
Urga then focuses his inner energy to heal Dru.
CLW: 1d8 + 1 ⇒ (6) + 1 = 7

Rikael Ashenstone |

Rikael nods at Urga's words, and pays Dru on the head as he shuffles toward Thron, ready to back him up if he needs it. The wound on his side is clearly causing him great pain, but his friends needed the magic more, so he said nothing.

GM Deuce |

As Thorn casts aside the bearskin rug on the floor, he sees what appears to be a door set into the floor. It is secured with a padlock.
I'm still tabulating all of the loot and stuff that the bandits are carrying. I'll try to get a basic inventory up shortly. If you want to look at specific people or things in the room, let me know and I'll account for that.

GM Deuce |

Here is a basic list of stuff that you would have collected/salvaged from the bandits.
From the general bandits (10 total):
10x Padded Armor
10x buckler
10x shortsword
10x shortbow
100 arrows
80gp 50sp
From the bandit lieutenant (bandit(5)):
leather armor
buckler
scimitar (appraise DC12 to identify as masterwork quality)
shortbow with 20 arrows
20 gp, 8 sp
From the 3 frost skeletons:
3x scimitar
From Rhokar
1 vial of oil - DC13 alchemy or similar skill to identify as greenblood oil
2 other oil vials - DC15 alchemy or similar skill to identify as oil of taggit
studded leather armor (appraise DC12 to identify as masterwork quality)
dagger
light crossbow with 10 bolts
short sword (appraise DC12 to identify as masterwork quality)
cloak - identifies as magic (faint abjuration) to Agatha
thieves’ tools (appraise DC12 to identify as masterwork quality)
ring of keys with 3 keys,
spellbook (contains alarm, chill touch,expeditious retreat, feather fall, identify, locate object, and ray of enfeeblement)
wooden holy symbol - DC10 religion check to identify as unholy symbol of Norgorber
15 gp
From the room in general
- large bearskin rug ( could be used as cold weather gear, tent floor, blanket) - appraise 12 to identify as being worth 10gp

Sildur Farwind |

Appraise: 1d20 + 1 ⇒ (19) + 1 = 20
Sildur picks up the finest of the 4 recovered scimitars, testing it's weight, "Now here's a properly elegant weapon.", retrieving it's scabbard he buckles the sword to his waist.
Hope no one minds me claiming it, I'm just excited to find something I'm actually proficient in:P
Noting the key ring he gestures to the locked trapdoor, "At least we'll not have to force it. Though I think it should wait till last. We should secure the upper levels first."
Taking his new weapon in hand he moves to follow the others checking the side rooms.

Sildur Farwind |

The druid kneels down beside him, patting the bear on the back, "Easy Dru, I know your unease. Your once noble cousin may yet serve us though."
Folding the rug carefully, he sets it aside to be retrieved later.

Urga the Ogre Prophet |

Urga nods at Sildur, "Yes, let's explore the upper house and save the basement for last. Let's move quickly before they can get organized up stairs."
Urga starts moving up the stairs.
Perception: 1d20 + 3 ⇒ (4) + 3 = 7

Thorn Slivertip |

Seeing Sildur pick up the scimitar with a pleased face, Thorn does not begrude him as his preference put him farther away from his enemy.
He begins to examine the items in order of his interest.
Knowledge (Nature) -->1 vial of oil - DC13 alchemy or similar skill to identify as greenblood oil 1d20 + 6 ⇒ (10) + 6 = 16
Knowledge (Nature) -->2 other oil vials - DC15 alchemy or similar skill to identify as oil of taggit 1d20 + 6 ⇒ (2) + 6 = 8
Appraise -->(studded leather armor (appraise DC12 to identify as masterwork quality)) 1d20 + 1 ⇒ (9) + 1 = 10
Appraise -->short sword (appraise DC12 to identify as masterwork quality) 1d20 + 1 ⇒ (14) + 1 = 15
Knowledge (Religion) --> wooden holy symbol - DC10 religion check to identify as unholy symbol of Norgorber 1d20 + 1 ⇒ (2) + 1 = 3
Appraise -->thieves’ tools (appraise DC12 to identify as masterwork quality) 1d20 + 1 ⇒ (17) + 1 = 18
Curious about the trapdoor though, Thorn tries the keys to see if any fits.

Rikael Ashenstone |

You guys clear up top, I'll back Thorn up here. There might be something less than pleasant down there.
Rikael draws his rapier, and moves to a position adjacent to Thorn.

GM Deuce |

OK, so we are breaking into smaller groups? I'll try to get some narrative going for the actions I see.
The heavy cloak is crafted from shaggy white fur. You can't pick anything in specific about the magical abilities of the cloak.
Area H15 on the map
An L-shaped table with many chairs takes up most of the floor space in this loft. A second smaller table sits near the entrance, and several windows look over the snowy grounds of the lodge. In the southwest corner, a large map hangs on the wall, opposite another door in the northeast wall. There is another door to a small room or closet to the northeast.
One of the keys on Rhokar's ring fits in the lock.
Map updated. I'm not sure which side room Sildur is checking, please select one.
Also I think you all have access to the loot sheet?

Sildur Farwind |

Like herding cats:P
I moved myself to stand in front of the room I'll check first. Preparing to then move on the one to the left of it with the two entrances next.
With Dru beside him, Sildur begins checking the lower rooms.

Thorn Slivertip |

Thorn opens the door.

GM Deuce |

OK, a short update.
I'm pointing out basic things in the room(s) that a person might see. It's roughly equivalent to taking 10 on perception. If you want to investigate things in more detail, you'll need to specify.
A bed and chest sit across from one another in this small room. Two doors serve as exits, and a window looks out on the north side of the lodge.
A wooden ladder leads down into the lower level. The light from above lets you see a half-dozen or so boxes and barrels around the edges of the basement. There is a basically humanoid creature sitting on a rough blanket or rug in the southeast corner of the room.
Map updated some time this evening.

Thorn Slivertip |

"Umm Hello?" Thorn voices out in preparation to slam the trap door back down if it proves hostile.

Sildur Farwind |

Taking a look out the window to make sure there is nothing going on outside, he pokes his head through the other door, if nothing strikes him as immediately important, Sildur strips the bed and flips the mattress, looking for anything of interest.
Perception: 1d20 + 6 ⇒ (16) + 6 = 22
Once done he checks the chest, if it proves locked he pokes his head into the main room, "Thorn, I think I have use for another of those keys."

GM Deuce |

Area H12 on the map now shown.
Sildur ransacks the room and finds little more than some personal effects. There are a a few pieces of women's clothing, some obviously cheap jewelry, and a complete set of bed linens. The chest is wooden and locked with a padlock.
Area H17 on the map now shown.
A woman's voice responds to Thorn's question, "Hello? Did you think I'd be going anywhere?" says the voice with a sharp tone. The woman continues, "I don't know what all that noise was, but a hot lunch and some clean water would be nice."
I'm having some internet connection issues today. Will update the map as soon as I can.