GM Deuce's Mythic Reign of Winter

Game Master A_Deuce

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Grand Lodge

current effects:
Witch 1 HP 8/8 AC 15 T 11 FF 15F +4 R +3 W +6 Init +3 Perc +8 Intimidate +6

I have just read the heal skill, so I will also like to treat deadly wounds on them. Its not a big chance but...

urga: 1d20 + 5 - 2 ⇒ (4) + 5 - 2 = 7
sildur: 1d20 + 5 - 2 ⇒ (3) + 5 - 2 = 6
thorn: 1d20 + 5 - 2 ⇒ (16) + 5 - 2 = 19
rikael: 1d20 + 5 - 2 ⇒ (17) + 5 - 2 = 20
myself: 1d20 + 5 - 2 ⇒ (15) + 5 - 2 = 18

neede to make DC20, so rikael gets an extra hp.
the -2 is because I don't have a healers kit.


Male Half Elf Slayer (Cleaner) 1 / Inquistor (Sworn of the Eldest) 2 / Alchemist (Mindchemist) 2 HP: 32/32| AC: 21/12/19 | Fort: +10| Ref: +7| Will: +4| Init: +4+(+2)| Perc: +9| CMB: +6| CMD: 17|L.Mace: +6;1d6+3|Mit.Dag:+6;1d4+3| C.LB: +5;1d8| Bomb: +5;1d6|
skills2:
Spell:+7|Stealth:+5|Sur:+7|Swim:+1|UMD:+8|
Skills:
Acro:+1|App:+2|Bluff:+11|Cra.(Alc):+10|Clim:-3|Diplo:+9|Disguise:+19|E.A:-4 |H.A:+3|Heal:+5|Inti:+3|K.Pla/Reli:+10|Loc/His/Nob:+8|K.Geo/Arc/Nat:+9|Ling :+14|Per:+9|Ride:-4|SM:+9|Sleight:+2|

Thorn grins as he hears spirits. Knowing that the ones around him so far were being quiet for some other reason of their own.
Survival, gather food 1d20 + 8 ⇒ (17) + 8 = 25

Perception DC 10 :

I have many spirits to let go. They chatter too much and gets distracting sometimes a the wrong times.
he mutters more to himself as he he settles down to enjoy both fire and ale.


Campaign Map RoW Loot Sheet

Easy things first:
I'm on board with Agatha's long-term healing and care. I'll update my track of your stats. As always, check my work.

Thorn is able to find enough food for you all. No need to deduct rations, unless you want to.

How much are you drinking? If I remember right, you have something like 60 total drinks, but we should make a reasonable effort at keeping track.

Now for some GM rolls:
GM roll, noon: 1d100 ⇒ 92
GM roll, 3PM: 1d100 ⇒ 64
GM roll, 6PM: 1d100 ⇒ 50
GM roll, 9PM: 1d100 ⇒ 15
GM roll, midnight: 1d100 ⇒ 28
GM roll, 3AM: 1d100 ⇒ 58
GM roll, 6AM: 1d100 ⇒ 31

That looks like something is going to happen at or near the Sturion and Thorn hand-off. I'll have to get all that posted when I get home tonight. Standby :)


Status
Agatha 5/7 hp
Dru 11/11 hp
Rikael 8/14hp; 6/6 rage
Sildur 6/10hp
Sturion 14/14hp
Thorn 10/12 hp
Urga 8/14 hp


M Dwarf Pal3(Stonelord) | AC 19 or 21, T 12, FF 17 or 19; DR 1, HP 25/25 Saves F+6, R +2, W +2, (+2 vs poison, spells, spell-like, +1 vs evil spellcaster magic, -2 vs light descriptor); Per +1, 90' Darksight; Init +2

Sturion spends at least 10 minutes looking for the elephant...

...to Agatha...I don' offer mercy ta known murderers...nor will I be one. If you be a murderer, best ye leave now.


Campaign Map RoW Loot Sheet

I Have a funny feeling that Sturion just started a long-term discussion/debate. You can interleave that with the rest of the happenings as necessary.

gm roll: 1d100 ⇒ 4

It would be helpful if everybody put themselves on the map and note if they are sleeping or if they are awake. It's about 900PM and dark.

About the time Thorn and Sturion are ready to trade watch duties...

It's cold and snows intermittently, but the wind had slowed considerably. The fire has died down and could use a few extra logs to keep the heat up.

Everybody that is awake, make one perception check. Whoever is on guard duty (either Thorn or Sturion, you all tell me if the handoff happened on time or if it's early or late or exactly how that happens), make a second check.


Status
Agatha 5/7 hp
Dru 11/11 hp
Rikael 8/14hp; 6/6 rage
Sildur 6/10hp
Sturion 14/14hp
Thorn 10/12 hp
Urga 8/14 hp


Male Half Orc Battle Oracle 3 HP 15/29 AC 18 Init +4 Fort +3 Ref +3 Will +2 Perception +5, Diplomacy +5, Falchion +7(2d4+6, 18-20/x2)
Tracked Resources:
Spells 5/5 1st Level Spells

Urga sits on the log, mesmerized by the dancing flames of the fire. He is slowly starting to nod off, but is still awake.

Perception: 1d20 + 3 ⇒ (17) + 3 = 20


M Dwarf Pal3(Stonelord) | AC 19 or 21, T 12, FF 17 or 19; DR 1, HP 25/25 Saves F+6, R +2, W +2, (+2 vs poison, spells, spell-like, +1 vs evil spellcaster magic, -2 vs light descriptor); Per +1, 90' Darksight; Init +2

Sturion will have a couple of ales before sleep...I'd guess we might go through 10 or 12...we're probably down the first third, I'd guess.

Sturion isn't all that tired...uninjured...he's up early for his watch, and waits for his replacement, if nothing happens...but we know better.


M Dwarf Pal3(Stonelord) | AC 19 or 21, T 12, FF 17 or 19; DR 1, HP 25/25 Saves F+6, R +2, W +2, (+2 vs poison, spells, spell-like, +1 vs evil spellcaster magic, -2 vs light descriptor); Per +1, 90' Darksight; Init +2

Perception: 1d20 - 1 ⇒ (20) - 1 = 19


Male Bear Proud Animal Companion | HP 16 / 16 | AC 15; Touch 13; Flat Footed 13 | CMD 15 | Fort +4; Ref +5; Will +2 | Init +2 | Perception +5

Dru sleepily kicks his back legs from his spot by the fire, hunting fey in his dreams no doubt.


Male Ulfen Druid (World Walker) 2 | HP 18 / 18 | AC 16; Touch 12; Flat Footed 14 | CMD 16 | Fort +4; Ref +2; Will +5 | Init +2 | Perception +7

Having laid out his bedroll, Sildur is presently adding more logs to the fire before turning in for the night.

Perception: 1d20 + 6 ⇒ (1) + 6 = 7 My, isn't the fire pretty...

Grand Lodge

current effects:
Witch 1 HP 8/8 AC 15 T 11 FF 15F +4 R +3 W +6 Init +3 Perc +8 Intimidate +6

Before: sighing Agatha turns away. I think you are laying up for yourself much pain sturion. These decisions may haunt you. Your path is not easy. Know that I will help if needed. Agatha moves to tend the wounded.

now: Agatha has spent the day caring and has dropped into a tired sleep.
perception: 1d20 + 6 ⇒ (12) + 6 = 18


Male Half Elf Urban Barbarian 3 Rage: 10/10 HP: 28/28; AC 17, T 12, FF 15; CMD 17; F+5, R+3, W+3; Init+2; Rapier+5, 1d6+5;
Skills:
Acrobatics:8, Diplomacy:8, Intimidate:8, Knowledge (Geography):1, Survival:6

Rikael would have drunk his fill, and then passed out. He's sound asleep after Agatha patched him up, which he thanks her profusely for.
Perception: 1d20 ⇒ 10


Male Half Elf Slayer (Cleaner) 1 / Inquistor (Sworn of the Eldest) 2 / Alchemist (Mindchemist) 2 HP: 32/32| AC: 21/12/19 | Fort: +10| Ref: +7| Will: +4| Init: +4+(+2)| Perc: +9| CMB: +6| CMD: 17|L.Mace: +6;1d6+3|Mit.Dag:+6;1d4+3| C.LB: +5;1d8| Bomb: +5;1d6|
skills2:
Spell:+7|Stealth:+5|Sur:+7|Swim:+1|UMD:+8|
Skills:
Acro:+1|App:+2|Bluff:+11|Cra.(Alc):+10|Clim:-3|Diplo:+9|Disguise:+19|E.A:-4 |H.A:+3|Heal:+5|Inti:+3|K.Pla/Reli:+10|Loc/His/Nob:+8|K.Geo/Arc/Nat:+9|Ling :+14|Per:+9|Ride:-4|SM:+9|Sleight:+2|

Thorn is a light sleeper and always has being for who could sleep well when a myraid of whispering voices echoe in his ears.

"Fire."
"Forest unatural cold."
"When you going to speak with us?"
"Why do you abandon us when you have new friends?"
"Ach...buzz off will ya? Let me get some shuteye" Thorn grumbles to himself.

Sturion will be on watch on time as Thorn will swich with him

Perception 1d20 + 7 ⇒ (9) + 7 = 16


Campaign Map RoW Loot Sheet

Thanks for the hook, Sildur

NPC stealth: 1d20 + 12 ⇒ (4) + 12 = 16
NPC stealth: 1d20 + 12 ⇒ (3) + 12 = 15

You guys are lucky with rolls. This should end up being easy for you without the benefits of stealth.

I place everybody around the fire and here is where I think we are for current status. If this is not not right from your perspective, speak up in the beginning.


Agatha: Asleep, Per 18
Dru: Asleep'
Rikael: Asleep, Per 10
Sildur: Awake and adding logs to the fire, Per 7
Sturion: Awake, Per 19
Thorn: Asleep, Per 17
Urga: Awake, Per 20

As Sildur reaches for extra logs from the woodpile, he is shocked to see that there are only one or two left. The last time he got some wood, there was a large sized pile.

Sturion and Urga see a few of the logs floating in the air, being carried away by moving trees! Once the trees are discovered, they turn from being stealthy to attacking!

This situation isn't clearly covered by the rules, so here is what I would like to do:
1 - roll intitiative
2 - The trees and everybody who is awake and passed a perception check get a full round of actions.
3 - Everybody who is awake but did not make a perception check gets a surprised round.
4 - Everybody who is asleep starts on round 2 with a surprised round, then continues as normal.


How does that sound?

Initiative, Agatha: 1d20 + 1 ⇒ (10) + 1 = 11
Initiative, Dru: 1d20 + 2 ⇒ (7) + 2 = 9
Initiative, Rikael: 1d20 + 2 ⇒ (10) + 2 = 12
Initiative, Sildur: 1d20 + 2 ⇒ (8) + 2 = 10
Initiative, Sturion: 1d20 + 2 ⇒ (11) + 2 = 13
Initiative, Thorn: 1d20 + 4 ⇒ (16) + 4 = 20
Initiative, Urga: 1d20 + 4 ⇒ (15) + 4 = 19
Initiative, Tree1: 1d20 ⇒ 12
Initiative, Tree2: 1d20 ⇒ 13

Order of Combat - Round 1

Thorn - spends round 1 waking up
Urga - Full Round <--- We are here!
Sturion - Full Round
Tree2 - Full Round
Tree1 - Full Round
Rikael - spends round 1 waking up
Agatha - spends round 1 waking up
Sildur - Surprise round
Dru - spends round 1 waking up


Campaign Map RoW Loot Sheet

A few things I didn't realize before...

Tree #1 has the blue background.
Tree #2 has the white/clear background.

Knowledge(nature) or knowledge(local) if you have a northern background will reveal information about the creatures.


Male Ulfen Druid (World Walker) 2 | HP 18 / 18 | AC 16; Touch 12; Flat Footed 14 | CMD 16 | Fort +4; Ref +2; Will +5 | Init +2 | Perception +7

That's one way to handle it, should be workable.

Round 1

Sildur cries out as he spots the trees, drawing a shortspear to meet the attackers.

Knowledge(Nature): 1d20 + 7 ⇒ (4) + 7 = 11

If Sturion is on watch and Thorn is already asleep, I imagine he would be a little ways away from the fire, no?


M Dwarf Pal3(Stonelord) | AC 19 or 21, T 12, FF 17 or 19; DR 1, HP 25/25 Saves F+6, R +2, W +2, (+2 vs poison, spells, spell-like, +1 vs evil spellcaster magic, -2 vs light descriptor); Per +1, 90' Darksight; Init +2

Sturion jumps up, grabbing his war axe...WHAT THA....durn kindlin' done come ta us!

Hoping he won't regret not grabbing his shield, Sturion charges in.

Attack: 1d20 + 4 ⇒ (19) + 4 = 23
Damage: 1d10 + 3 ⇒ (6) + 3 = 9


Male Half Orc Battle Oracle 3 HP 15/29 AC 18 Init +4 Fort +3 Ref +3 Will +2 Perception +5, Diplomacy +5, Falchion +7(2d4+6, 18-20/x2)
Tracked Resources:
Spells 5/5 1st Level Spells

Urga double moves to engage the trees.

"Wake up! Wake up! We're under attack!"


Male Half Elf Urban Barbarian 3 Rage: 10/10 HP: 28/28; AC 17, T 12, FF 15; CMD 17; F+5, R+3, W+3; Init+2; Rapier+5, 1d6+5;
Skills:
Acrobatics:8, Diplomacy:8, Intimidate:8, Knowledge (Geography):1, Survival:6

Rikael sits up, rubbing his eyes.
Shturuun, wads haapin?

When he sees the trees he slurs
They're juss comin' ta get thurr frens...

He starts to lay back down, but wakes up he rest of the way, and scrambles to get out of his blanket.
Ahh, what in the nine hells! The woods are after us!


Male Bear Proud Animal Companion | HP 16 / 16 | AC 15; Touch 13; Flat Footed 13 | CMD 15 | Fort +4; Ref +5; Will +2 | Init +2 | Perception +5

Dru rolls over groggily, as the others rouse themselves to action. He tries to stumble onto his feet but is hampered by one of his paws that's fallen asleep.

Grand Lodge

current effects:
Witch 1 HP 8/8 AC 15 T 11 FF 15F +4 R +3 W +6 Init +3 Perc +8 Intimidate +6

Agatha rolls over, getting to her feet, still woozy from her long day. She looks at the trees in confusion for a second.

know nature: 1d20 + 8 ⇒ (7) + 8 = 15


M Dwarf Pal3(Stonelord) | AC 19 or 21, T 12, FF 17 or 19; DR 1, HP 25/25 Saves F+6, R +2, W +2, (+2 vs poison, spells, spell-like, +1 vs evil spellcaster magic, -2 vs light descriptor); Per +1, 90' Darksight; Init +2

Duh. I should be doing 2-handed damage...+1...woohoo. ;)


Campaign Map RoW Loot Sheet

I figured that everybody would be close to the fire to aid in staying warm, but if you want to be a little farther away, now is the time to move yourself. Also, the barricade close to the fire would help to stop wind and keep heat close to the group.

Time for a round 1 update!

The noise and shouting stirs Thorn from his slumber.

Urga moves quickly to Tree1.

Sturion rises from his position as guard and attacks the tree with his war axe. He severs a large branch with the attack. I can't think of a good chopping wood joke right now, but I really want to make one.

Tree2 speaks to its companion.

Sylvan:
"We have been discovered, attack quickly!"
It then moves into the fray and swings at Urga. slam: 1d20 + 3 ⇒ (3) + 3 = 6 damage: 1d6 + 3 ⇒ (3) + 3 = 6. Urga gets covered in branches and leaves, but is not harmed.

Tree1 swings a branch back at Sturion. slam: 1d20 + 3 ⇒ (14) + 3 = 17 damage: 1d6 + 3 ⇒ (2) + 3 = 5 I think that hits because of no shield, but correct me if I am wrong, Sturion. Reflex, DC13: 1d20 + 2 ⇒ (15) + 2 = 17. Sturion takes a solid hit on his shoulder but avoids any other ill effects.

Rikael and Agatha wake up and see the battle starting around them.

Agatha:
You think these to be Frost Firs, a malevolent offshoot of Treants that often launch surprise attacks on isolated northern people.

Sildur draws his shortspear and gets ready to engage in the fight.

Sildur:
You have heard stories of animated trees attacking people and carrying them off, but thought they were mostly stories.

Dru wakes up and stubles about.

End round 1

Start round 2


Action order
Thorn - surprise round <--- We are here!
Urga
Sturion
Tree2
Tree1
Rikael - surprise round
Agatha - surprise round
Sildur
Dru - surprise round


Status
Agatha 5/7 hp
Dru 11/11 hp
Rikael 8/14hp; 6/6 rage
Sildur 6/10hp
Sturion 9/14hp
Thorn 10/12 hp
Urga 8/14 hp
Tree1 -10 hp


M Dwarf Pal3(Stonelord) | AC 19 or 21, T 12, FF 17 or 19; DR 1, HP 25/25 Saves F+6, R +2, W +2, (+2 vs poison, spells, spell-like, +1 vs evil spellcaster magic, -2 vs light descriptor); Per +1, 90' Darksight; Init +2

Sturion has 18 AC without shield...20 with. He's a tank. :)


M Dwarf Pal3(Stonelord) | AC 19 or 21, T 12, FF 17 or 19; DR 1, HP 25/25 Saves F+6, R +2, W +2, (+2 vs poison, spells, spell-like, +1 vs evil spellcaster magic, -2 vs light descriptor); Per +1, 90' Darksight; Init +2

Narrowly avoiding injury, Sturion gets both hands on his axe, and makes like a lumberjack...

Attack: 1d20 + 4 ⇒ (10) + 4 = 14
Damage: 1d10 + 4 ⇒ (6) + 4 = 10


Male Half Elf Slayer (Cleaner) 1 / Inquistor (Sworn of the Eldest) 2 / Alchemist (Mindchemist) 2 HP: 32/32| AC: 21/12/19 | Fort: +10| Ref: +7| Will: +4| Init: +4+(+2)| Perc: +9| CMB: +6| CMD: 17|L.Mace: +6;1d6+3|Mit.Dag:+6;1d4+3| C.LB: +5;1d8| Bomb: +5;1d6|
skills2:
Spell:+7|Stealth:+5|Sur:+7|Swim:+1|UMD:+8|
Skills:
Acro:+1|App:+2|Bluff:+11|Cra.(Alc):+10|Clim:-3|Diplo:+9|Disguise:+19|E.A:-4 |H.A:+3|Heal:+5|Inti:+3|K.Pla/Reli:+10|Loc/His/Nob:+8|K.Geo/Arc/Nat:+9|Ling :+14|Per:+9|Ride:-4|SM:+9|Sleight:+2|

Thorn groans at the noice but hearing the warning springs up from his blankets and curse......in sylvan, hearing it come from the trees.
Knowledge (nature), identifying the trees. 1d20 + 6 ⇒ (13) + 6 = 19

Grand Lodge

current effects:
Witch 1 HP 8/8 AC 15 T 11 FF 15F +4 R +3 W +6 Init +3 Perc +8 Intimidate +6

Agatha starts in recognition
they're Frost Firs, trees of evil. These are creatures of the north.
choosing the nearest, she hexes it in biting orcish.
DC 14 -2 to hit for 7 rounds/1 round if saves


Male Ulfen Druid (World Walker) 2 | HP 18 / 18 | AC 16; Touch 12; Flat Footed 14 | CMD 16 | Fort +4; Ref +2; Will +5 | Init +2 | Perception +7

Round 2

Spear in hand Sildur moves to join the others in engaging their attackers.

Move Action : Close with Tree1
Standard Action : Stab with Shortspear

Shortspear: 1d20 + 3 ⇒ (14) + 3 = 17
Damage: 1d6 + 3 ⇒ (3) + 3 = 6


Male Bear Proud Animal Companion | HP 16 / 16 | AC 15; Touch 13; Flat Footed 13 | CMD 15 | Fort +4; Ref +5; Will +2 | Init +2 | Perception +5

Shaking feeling back into his paw, Dru finally gets all for legs firmly under him, growling at the attacking trees.

Move Action : Stand from Prone


Male Half Orc Battle Oracle 3 HP 15/29 AC 18 Init +4 Fort +3 Ref +3 Will +2 Perception +5, Diplomacy +5, Falchion +7(2d4+6, 18-20/x2)
Tracked Resources:
Spells 5/5 1st Level Spells

Round 2

Urga hacks at the tree in front of him with his falchion.

Attack: 1d20 + 5 ⇒ (19) + 5 = 24 Damage: 2d4 + 6 ⇒ (1, 1) + 6 = 8

Crit check:

Attack: 1d20 + 5 ⇒ (12) + 5 = 17 Damage: 2d4 + 6 ⇒ (2, 4) + 6 = 12


Male Half Elf Urban Barbarian 3 Rage: 10/10 HP: 28/28; AC 17, T 12, FF 15; CMD 17; F+5, R+3, W+3; Init+2; Rapier+5, 1d6+5;
Skills:
Acrobatics:8, Diplomacy:8, Intimidate:8, Knowledge (Geography):1, Survival:6

Round 2:

Rikael struggles with his blanket, before finally giving up, and standing while grabbing Feybane in its scabbard. The blanket hangs off of his shoulder, blowing in the wind like a cape, and for a second, he looks like an epic hero from legend. Then, he starts to stumble toward the battle, the blanket sliding off.

How long after our nightcap is this? Does he still have his alcoholic benefits? They last for an hour after he imbibes.


Campaign Map RoW Loot Sheet

Round 2 update

Thorn looks at the trees while he works off the effects of being asleep.

Knowledge check:
In addition to what Agatha already revealed, you think the trees have a sticky resin which can cause problems for people in combat with the Frost Firs.

Urga draws and swings his falchion at the second tree. The attack strikes true and causes the tree to stagger. The tree is clearly splintered and hurt but remains standing.

Sturion continues to go lumberjack on the other frost fir, causing large wounds with his axe. The frost fir staggers noticeably but remains standing.

The second frost fir speaks to his compatriot.

Sylvan:
I'm severely wounded, fight on and avenge me!

With that, in one large effort, tree2 lashes out at Urga hoping to cause some damage in return. slam: 1d20 + 3 ⇒ (6) + 3 = 9 damage: 1d6 + 3 ⇒ (4) + 3 = 7. The tree fails to connect with Urga and splinters, falling to the ground. Tree was at 0 HP's and attacked, taking 1 point of damage and putting itself out of the fight.

Tree1, seeing the other tree fall, goes into a frenzy and tries to crush Sturion. slam: 1d20 + 3 ⇒ (19) + 3 = 22 damage: 1d6 + 3 ⇒ (5) + 3 = 8. The tree falls on top of the dwarf, trying to trap him in an avalanche of branches and needles. reflex check, dc13: 1d20 + 3 ⇒ (18) + 3 = 21. Sturion avoids being trapped, but still takes a significant wound. I rolled back the damage from last round because of my confusion about your AC, but 22 definitely hits. Check my math below.

I'm going to call combat over, as both trees are at -1 hp. You all managed to get them both to zero in the same round and I didn't think I could have them retreat successfully either.

Thorn's check revealed information about the sticky resin. If anybody has skills in alchemy or similar endeavors, you can make a skill check to harvest some of the resin. It is usable in crafting or sellable.

It's shortly after 9. You can clean up the battlefield and/or look for the stolen firewood, but you are generally safe for the rest of the night.


Status
Agatha 5/7 hp
Dru 11/11 hp
Rikael 8/14hp; 6/6 rage
Sildur 6/10hp
Sturion 6/14hp
Thorn 10/12 hp
Urga 8/14 hp


Male Half Elf Slayer (Cleaner) 1 / Inquistor (Sworn of the Eldest) 2 / Alchemist (Mindchemist) 2 HP: 32/32| AC: 21/12/19 | Fort: +10| Ref: +7| Will: +4| Init: +4+(+2)| Perc: +9| CMB: +6| CMD: 17|L.Mace: +6;1d6+3|Mit.Dag:+6;1d4+3| C.LB: +5;1d8| Bomb: +5;1d6|
skills2:
Spell:+7|Stealth:+5|Sur:+7|Swim:+1|UMD:+8|
Skills:
Acro:+1|App:+2|Bluff:+11|Cra.(Alc):+10|Clim:-3|Diplo:+9|Disguise:+19|E.A:-4 |H.A:+3|Heal:+5|Inti:+3|K.Pla/Reli:+10|Loc/His/Nob:+8|K.Geo/Arc/Nat:+9|Ling :+14|Per:+9|Ride:-4|SM:+9|Sleight:+2|

Thorn bounces up scattering bed sheet all over, hooked lance in hand as he remembered the spirits telling him all about Frost Firs.
"These trees are Frost Firs!!! Beware of their sticky resin!!! We nee--oh the battle is over?"
His face flushing as he surveys the battle field.

"Ermm ah...I'll just look for more wood then...." His embarrassment at not having a thing to do drives him to stay away from the others as he moves off after getting his equipment ready , looking for more firewood. He could hear the entire forest's spirits laughing at him..............


M Dwarf Pal3(Stonelord) | AC 19 or 21, T 12, FF 17 or 19; DR 1, HP 25/25 Saves F+6, R +2, W +2, (+2 vs poison, spells, spell-like, +1 vs evil spellcaster magic, -2 vs light descriptor); Per +1, 90' Darksight; Init +2

Sturion emerges from the sticky pile, blowing bits of leaves from his mouth, then looks down...ACH! Me BEARD!...picking a profusion of sticky leaves and twigs from his usually well-groomed beard, he seems almost in tears...until...AOOOWW! Durn, these things hit hard.

Sturion just stands there for a moment, gingerly massaging his crushed shoulder.


Male Half Elf Urban Barbarian 3 Rage: 10/10 HP: 28/28; AC 17, T 12, FF 15; CMD 17; F+5, R+3, W+3; Init+2; Rapier+5, 1d6+5;
Skills:
Acrobatics:8, Diplomacy:8, Intimidate:8, Knowledge (Geography):1, Survival:6

Rikael stands there, stunned.
Guysh... Did I have too much to drink again? Or did the woodsh really jusht attack ush?

He rubs his eyes and it finally registers what everyone was screaming about.
Frost firs? So these were more allies of the fey? Why did they go for our firewood instead of trying to kill us in our sleep?


Male Half Elf Urban Barbarian 3 Rage: 10/10 HP: 28/28; AC 17, T 12, FF 15; CMD 17; F+5, R+3, W+3; Init+2; Rapier+5, 1d6+5;
Skills:
Acrobatics:8, Diplomacy:8, Intimidate:8, Knowledge (Geography):1, Survival:6
Agatha Mystblame wrote:

I have just read the heal skill, so I will also like to treat deadly wounds on them. Its not a big chance but...

[dice=urga] 1d20 + 5 - 2
[dice=sildur] 1d20 + 5 - 2
[dice=thorn] 1d20 + 5 - 2
[dice=rikael] 1d20 + 5 - 2
[dice=myself] 1d20 + 5 - 2

neede to make DC20, so rikael gets an extra hp.
the -2 is because I don't have a healers kit.

I recently read a trait that mentions being able to take 20 on this... Perhaps that's something you can do normally?


M Dwarf Pal3(Stonelord) | AC 19 or 21, T 12, FF 17 or 19; DR 1, HP 25/25 Saves F+6, R +2, W +2, (+2 vs poison, spells, spell-like, +1 vs evil spellcaster magic, -2 vs light descriptor); Per +1, 90' Darksight; Init +2

Aye, Rik, tha trees themselves done attacked us. I think they was jus' wantin' us ta freeze ta death.

Sturion is still nursing his injured shoulder.

Mayhaps we should just chop down this accursed wood...or burn it.


Male Half Elf Urban Barbarian 3 Rage: 10/10 HP: 28/28; AC 17, T 12, FF 15; CMD 17; F+5, R+3, W+3; Init+2; Rapier+5, 1d6+5;
Skills:
Acrobatics:8, Diplomacy:8, Intimidate:8, Knowledge (Geography):1, Survival:6

Im starting to agree... We can't even rest without something weird happening.


Male Ulfen Druid (World Walker) 2 | HP 18 / 18 | AC 16; Touch 12; Flat Footed 14 | CMD 16 | Fort +4; Ref +2; Will +5 | Init +2 | Perception +7

Sheathing his spear, Sildur shakes his head, "It's not the wood that's accursed. It's the weather, like the other threats we've seen, these were creatures of the north,no? I'd half thought the stories of fey driving the woods to murder were fiction but it seems otherwise. The sooner we deal with these creatures the sooner we should be safe."

Patting Dru, the ulfen looks in the direction the trees were trying to go for the firewood.

Perception: 1d20 + 6 ⇒ (18) + 6 = 24


Male Bear Proud Animal Companion | HP 16 / 16 | AC 15; Touch 13; Flat Footed 13 | CMD 15 | Fort +4; Ref +5; Will +2 | Init +2 | Perception +5

Having missed the actual battle, Dru is pawing at the now lifeless tree creatures, grunting in agitation.

Grand Lodge

current effects:
Witch 1 HP 8/8 AC 15 T 11 FF 15F +4 R +3 W +6 Init +3 Perc +8 Intimidate +6

Agatha, still tired, slumps back down near the fire and is asleep in seconds.


Male Half Orc Battle Oracle 3 HP 15/29 AC 18 Init +4 Fort +3 Ref +3 Will +2 Perception +5, Diplomacy +5, Falchion +7(2d4+6, 18-20/x2)
Tracked Resources:
Spells 5/5 1st Level Spells

Urga cleans the resin from his sword. "The trees were animated by dark sorcery. It is the work of the winter witches and their fey minions. We must be weary at all times."

Urga will return to the fire and soon is ready to sleep for the remainder of the night until his shift.


Male Half Elf Slayer (Cleaner) 1 / Inquistor (Sworn of the Eldest) 2 / Alchemist (Mindchemist) 2 HP: 32/32| AC: 21/12/19 | Fort: +10| Ref: +7| Will: +4| Init: +4+(+2)| Perc: +9| CMB: +6| CMD: 17|L.Mace: +6;1d6+3|Mit.Dag:+6;1d4+3| C.LB: +5;1d8| Bomb: +5;1d6|
skills2:
Spell:+7|Stealth:+5|Sur:+7|Swim:+1|UMD:+8|
Skills:
Acro:+1|App:+2|Bluff:+11|Cra.(Alc):+10|Clim:-3|Diplo:+9|Disguise:+19|E.A:-4 |H.A:+3|Heal:+5|Inti:+3|K.Pla/Reli:+10|Loc/His/Nob:+8|K.Geo/Arc/Nat:+9|Ling :+14|Per:+9|Ride:-4|SM:+9|Sleight:+2|

Thorn returns with a bundle of wood and checks the supply. Once it's enough, he'll return back to his blankets.


Male Half Elf Urban Barbarian 3 Rage: 10/10 HP: 28/28; AC 17, T 12, FF 15; CMD 17; F+5, R+3, W+3; Init+2; Rapier+5, 1d6+5;
Skills:
Acrobatics:8, Diplomacy:8, Intimidate:8, Knowledge (Geography):1, Survival:6

Rikael, now extremely suspicious of the branches above his head, wraps himself up in his blanket and tries to go back to sleep until his turn on watch.

Grand Lodge

current effects:
Witch 1 HP 8/8 AC 15 T 11 FF 15F +4 R +3 W +6 Init +3 Perc +8 Intimidate +6

Zzzzzz


Campaign Map RoW Loot Sheet

Sildur and Thorn are easily able to locate what was once you firewood, scattered just inside the forest behind where the Frost Firs emerged. It is a simple matter to make it back into a pile near the fire.

Everybody seems to settle back into an uneasy rest.

Do you want to do anything else this evening or move on to the morning?


M Dwarf Pal3(Stonelord) | AC 19 or 21, T 12, FF 17 or 19; DR 1, HP 25/25 Saves F+6, R +2, W +2, (+2 vs poison, spells, spell-like, +1 vs evil spellcaster magic, -2 vs light descriptor); Per +1, 90' Darksight; Init +2

Well...it's likely too late to get on the healing list...


Male Ulfen Druid (World Walker) 2 | HP 18 / 18 | AC 16; Touch 12; Flat Footed 14 | CMD 16 | Fort +4; Ref +2; Will +5 | Init +2 | Perception +7

Afraid so. Though you should still regain 1hp from sleeping normally.

With the firewood returned, Sildur crawls into his bedroll and fall asleep in short order.

Grand Lodge

current effects:
Witch 1 HP 8/8 AC 15 T 11 FF 15F +4 R +3 W +6 Init +3 Perc +8 Intimidate +6

Zzzzzz. Snort. Zzzzz


Campaign Map RoW Loot Sheet

Yes, Sturion. Everybody was tapped out for healing after the day. You can ask for some healing in the morning or wait until you need it more. That's part of the trade-off, by design.

The rest of the night passes without incident. About the time 600 rolls around, you are all stirring and getting ready for the day ahead.

The trail continues ahead of you, farther up into the Border Wood just as the captured bandit said it would. Feel free to make preparations, decide on which spells you are going to prepare, and the like before moving on.


Status
Agatha 5/7 hp
Dru 11/11 hp
Rikael 8/14hp; 6/6 rage
Sildur 6/10hp
Sturion 7/14hp
Thorn 10/12 hp
Urga 8/14 hp

Conditions:

It is about 600AM
The temperature is in the high 20's (F)
The wind is blowing intermittently.
A small cover of snow has fallen on all the areas not heated by the fire.

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