GM Debug's PbP: PFS-RPG 03-26 Portal of the Sacred Rune (Inactive)

Game Master DebugAMP

Map

GM Rolls:

Perception
[dice=Gromsk]1d20+10[/dice]
[dice=Jaysin]1d20+3[/dice]
[dice=Kleetus]1d20+16[/dice]
[dice=Lore]1d20+20[/dice]
[dice=Rakenlattle]1d20+23[/dice]
[dice=Takkit]1d20+12[/dice]

Initiative
[dice=Gromsk]1d20+2[/dice]
[dice=Jaysin]1d20+8[/dice]
[dice=Kleetus]1d20+5[/dice]
[dice=Lore]1d20+3[/dice]
[dice=Rakenlattle]1d20+8[/dice]
[dice=Takkit]1d20+8[/dice]


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The Exchange

Male LG Half-Orc (Varisian) Inquisitor 12 | HP:95/95| AC: 25 (13 Tch, 24 Fl) | CMB: +12 CMD: 28 | F: +12, R: +7, W: +14 | Init: +7 | Perc: +15 SM: +25 | Speed 30ft | Bane 17/17, Judgement(x2) 4/4 | Spells: lvl 0=6, lvl 1=6/6, lvl 2=6/6, lvl 3=5/5, lvl 4=4/4 | Active conditions:.

"Ah r'member that tahme wid' the chain devil thinger!" exclaims Kleetus. "That wuz fun. Aaahh..." he sighs. reminiscing.

Grand Lodge

GM

Well well... speak of the devil... heh... heh... Ok, not a chain devil but close enough!

The stairway descends and the hallway narrows bit by bit until you reach a sharp turn into a small entryway. The scent of blood seasoned with herbal and floral notes assaults the nostrils. This room is laid out for function, not aesthetics, the walls hewn from dark granite and lined with hanging chains and manacles. The floor is bare but for a path of runes laid down the center, painted crudely in a dark brown pigment. A rack on the wall contains several varieties of whips, ranging from simple knotted lengths of rope to cats-o’-nine-tails and knots. Two arches lead to stairs at opposite ends of the room. A southeastern opening overlooks the well shaft, egress blocked by iron bars. From these bars hang three human forms, hands chained above their heads, facing out on the well. Patterns of half-healed runic scars decorate their naked backs.

Keeping watch over these prisoners are three of what might meet Kleetus's description of 'chain devil thingers' all of which appear ready for a fight.

GM Screen:

Gromsk: 1d20 + 2 ⇒ (19) + 2 = 21
Jaysin: 1d20 + 8 ⇒ (12) + 8 = 20
Kleetus: 1d20 + 5 ⇒ (18) + 5 = 23
Lore: 1d20 + 3 ⇒ (13) + 3 = 16
Rakenlattle: 1d20 + 8 ⇒ (12) + 8 = 20
Takkit: 1d20 + 8 ⇒ (13) + 8 = 21

Kytons: 1d20 + 7 ⇒ (2) + 7 = 91d20 + 7 ⇒ (16) + 7 = 231d20 + 7 ⇒ (1) + 7 = 8

One of the devils moves quickly up to the front and cracks a chain at Rakenlattle as though you would crack a whip.

Chain vs Rakenlattle: 1d20 + 11 ⇒ (10) + 11 = 21 Hits flat-footed
Damage: 2d4 + 2 ⇒ (1, 1) + 2 = 4

The face of the creature begins to contort as it gazes upon the party, taking the form of departed loved ones in pain, and bitter enemies sneering.

The creature has a Gaze attack which it is now actively using. I'll put the reference rules here...

PRD wrote:

A gaze special attack takes effect when foes look at the attacking creature’s eyes. The attack can have any sort of effect; petrification, death, and charm are common. The typical range is 30 feet, but check the creature's entry for details. The type of saving throw for a gaze attack varies, but it is usually a Will or Fortitude save (DC 10 + 1/2 gazing creature’s racial HD + gazing creature’s Cha modifier; the exact DC is given in the creature’s text). A successful saving throw negates the effect. A monster’s gaze attack is described in abbreviated form in its description. Each opponent within range of a gaze attack must attempt a saving throw each round at the beginning of his or her turn in the initiative order. Only looking directly at a creature with a gaze attack leaves an opponent vulnerable. Opponents can avoid the need to make the saving throw by not looking at the creature, in one of two ways.

Averting Eyes: The opponent avoids looking at the creature’s face, instead looking at its body, watching its shadow, tracking it in a reflective surface, etc. Each round, the opponent has a 50% chance to avoid having to make a saving throw against the gaze attack. The creature with the gaze attack, however, gains concealment against that opponent.

Wearing a Blindfold: The foe cannot see the creature at all (also possible to achieve by turning one's back on the creature or shutting one's eyes). The creature with the gaze attack gains total concealment against the opponent.

A creature with a gaze attack can actively gaze as an attack action by choosing a target within range. That opponent must attempt a saving throw but can try to avoid this as described above. Thus, it is possible for an opponent to save against a creature’s gaze twice during the same round, once before the opponent’s action and once during the creature’s turn.

Gaze attacks can affect ethereal opponents. A creature is immune to gaze attacks of others of its kind unless otherwise noted. Allies of a creature with a gaze attack might be affected. All the creature's allies are considered to be averting their eyes from the creature with the gaze attack, and have a 50% chance to not need to make a saving throw against the gaze attack each round. The creature can also veil its eyes, thus negating its gaze ability.

Anyone who fails a Will save DC 15 vs the Gaze within 30 ft:
Shakened for 1d3 rounds. Roll the duration each time it becomes necessary. This is a mind affecting fear effect.

Knowledge (Planes) DC 16:
This creature is Kyton Evangelist. Read one spoiler below plus one for each 5 you exceed the DC
Offense:
Their gaze can be quite unnerving and cause fear in those who meet its eyes.

Defense 1:
Kytons have Spell resistance

Defense 2:
Kytons have DR bypassed by silvered or good aligned weapons. They also regenerate unless wounded by one of said weapons, or a spell with the 'good' descriptor.

Defense 3:
Kytons are immune to cold damage

Round 1:
Yellow Kyton
Kleetus
Takkit
Gromsk
Rakenlattle
Jaysin
Lore

Red Kyton
Blue Kyton

Grand Lodge

Male Gnome S Gnome Gunslinger 7/Shieldmarshal 1 | HP 68/68 | AC 23 | T 18 | FF 17 | CMD 21 | Fort +9 | Ref +12 | Will +6 | Init +8 | Perc +23

Averting gaze

Chance of Gaze affecting anyway: 1d100 ⇒ 46

Will? Save: 1d20 + 6 ⇒ (1) + 6 = 7

Rakenlattle tries to look away as the face shifts, but at the end he sees an image of his brother. He stumbles a for moment as he pushes forward, trying to drive the image out of his mind, clearly affected by what he saw.

Once he gets behind the monster, he takes a single shot at it, close range.

Point Blank Musket: 1d20 + 12 + 1 - 2 ⇒ (18) + 12 + 1 - 2 = 29
Miss Chance (want 21+): 1d100 ⇒ 7

But in the effort to avoid looking at it, he misses his mark completely. He draws a dagger and prepares for a counter attack.

Provoking from movement and shot.

Grand Lodge

GM

AoO vs Rakenlattle: 1d20 + 11 ⇒ (16) + 11 = 27
Damage: 2d4 + 2 ⇒ (2, 2) + 2 = 6

The leering Kyton gashes Rakenlattle with it's chain as he attempts to level his firearm to attack.

Round 1:
Yellow Kyton
Kleetus
Takkit
Gromsk

Rakenlattle
Jaysin
Lore

Red Kyton
Blue Kyton

Liberty's Edge

Half-orc Barbarian 8 - HP: 92/92 (DR 1/-, light fortification) - AC: 22, T: 14, FF 19 (+2 dodge bonus vs traps, Improved Uncanny Dodge) - CMD: 28 - Fort/Ref/Will: +11/+7/+4 (+2 Reflex vs traps) - Initiative: +3 - Perception: +11 - Rage: 21/21

Will: 1d20 + 3 ⇒ (12) + 3 = 15

Gromsk sneers back at the haunting visions, answering the fiend with unbridled rage.

Rage, move, Vital strike.

Attack (rage, PA+FF, furious weapon): 1d20 + 14 + 2 + 2 ⇒ (3) + 14 + 2 + 2 = 21
Damage (rage, PA, furious weapon): 4d4 + 8 + 3 + 6 + 2 ⇒ (2, 4, 2, 2) + 8 + 3 + 6 + 2 = 29

The damage is currently slashing, adamantine, magic, silver and cold iron.

Grand Lodge

HP 69/69 AC 21, 13, 20(18 T 12 FF 17); bab 7, (scimitar) +9/+4, (lt xbow) +11; F +10 R +7 W +11; INIT +3; Perc +22; CMB +6 CMD 19; channel 8/8 | gnome cleric(theologian)/5; exalted/6 | -01 *
skills:
skills: Acro -2, Bluff 3, Diplomacy 11, Escape Artist -3, Heal 7, Know religion 12, Know planes 5 know nobility 5 Perception 22, perform oratory 6, Profession (chef) 16, Sense Motive 3, Spellcraft 6, Stealth 3, surv 3

will save dc 15: 1d20 + 12 ⇒ (20) + 12 = 32

know planes dc 16: 1d20 + 5 ⇒ (14) + 5 = 19

"It's a kyton evangelist... can't recall anything special about them though... be cautious." Lore says, peeking around the corner.

Then she channels to harm the creature.

channel harm evil outsiders, dc 17 for half: 7d6 ⇒ (5, 3, 2, 3, 2, 6, 3) = 24

The Exchange

Male LG Half-Orc (Varisian) Inquisitor 12 | HP:95/95| AC: 25 (13 Tch, 24 Fl) | CMB: +12 CMD: 28 | F: +12, R: +7, W: +14 | Init: +7 | Perc: +15 SM: +25 | Speed 30ft | Bane 17/17, Judgement(x2) 4/4 | Spells: lvl 0=6, lvl 1=6/6, lvl 2=6/6, lvl 3=5/5, lvl 4=4/4 | Active conditions:.

Will save: 1d20 + 12 ⇒ (11) + 12 = 23

"Y'all need Abadar in yer lives." sighs Kleetus who casts a spell upon himself before marching forth around the kyton with the yellowish bruises.

Casting Keen Edge, provoking from EVERYONE who can take the attack. #yolo

Sovereign Court

Male Human (Taldan) Fighter (Archer) [8.1] | HP 60/60 | AC 24 T 17 FF 18 | CMB +10 CMD 27 | F+8 R+10 W+4 | Perc +3 | Init +8 | Acro/Climb/Swim/Escape +11 | SM +5 | Survival +4 | Ling +8 **Arrows : Durable Adamantine unless otherwise stated**

Jaysin targets the yellow enemy!

Will: 1d20 + 4 ⇒ (2) + 4 = 6 Oof. - Shaken: 1d3 ⇒ 1

Seeing the face of the enemy that had killed him in the past, Jaysin seems rattled by the sight!

Bow: 1d20 + 11 ⇒ (10) + 11 = 21 for Manyshot: 2d8 + 26 ⇒ (5, 7) + 26 = 38
Bow: 1d20 + 11 ⇒ (5) + 11 = 16 for Arrow: 1d8 + 13 ⇒ (4) + 13 = 17
Bow: 1d20 + 6 ⇒ (13) + 6 = 19 for Arrow: 1d8 + 13 ⇒ (1) + 13 = 14

Sovereign Court

Male Kitsune Unchained Rogue (Knife Master) 9 Longarm Uses: 4/4 HP:72 AC:21 T:17 FF:16 CMB:+8 CMD:21 Init:+8 Speed:30 Fort:+7 Ref:+13 Will:+9 +1 Dagger +12/+7, 1d4+6, Bite+6, 1d4+0 Shortbow +11/+6, 1d6
Skills:
Acro:19 Bluff:14 Diplo:14 Dis. Dev:19 Know-Dun:13 Know-Local:13 Per:13 Stlth:27 UMD:14

Will Save: 1d20 + 8 ⇒ (5) + 8 = 13
Shaken For: 1d3 ⇒ 2 Rounds.

Takkit darts forward, and lays into the yellow enemy with his daggers!
dice=+1 Keen Dagger, Piranha Strike, Two Weapon Fighting]1d20+10[/dice]
Damage: 1d4 + 10 ⇒ (4) + 10 = 14
Sneak Attack: 4d8 ⇒ (7, 2, 8, 8) = 25

+1 Dagger, Piranha Strike, Two Weapon Fighting: 1d20 + 10 ⇒ (14) + 10 = 24
Damage: 1d4 + 9 ⇒ (2) + 9 = 11
Sneak Attack: 4d8 ⇒ (5, 5, 4, 6) = 20

+1 Keen Dagger, Piranha Strike, Two Weapon Fighting: 1d20 + 5 ⇒ (2) + 5 = 7
Damage: 1d4 + 10 ⇒ (4) + 10 = 14
Sneak Attack: 4d8 ⇒ (3, 1, 7, 6) = 17

+1 Dagger, Piranha Strike, Two Weapon Fighting: 1d20 + 5 ⇒ (2) + 5 = 7
Damage: 1d4 + 9 ⇒ (1) + 9 = 10
Sneak Attack: 4d8 ⇒ (8, 6, 3, 4) = 21

Bite, Piranha Strike: 1d20 + 8 ⇒ (11) + 8 = 19
Damage: 1d4 + 4 ⇒ (1) + 4 = 5
Sneak Attack: 4d8 ⇒ (6, 1, 4, 6) = 17

Grand Lodge

GM

It's been a busy day for me so I'm just now catching up. Going to try to resolve this in init order more or less. With that Jaysin would kill the first one. Lore will need to move forward to channel and affect the others which she can certainly do. I'll move her forward accordingly and get a team update tomorrow morning.

-Posted with Wayfinder

Grand Lodge

GM

None of them have combat reflexes sadly.

Saves: 1d20 + 3 ⇒ (2) + 3 = 51d20 + 3 ⇒ (16) + 3 = 19

The kytons all get wounded by the energy channeled by Lore, but one seems to resist most of the effect by sheer force of will.

They rapidly converge on Kleetus and attempt to shred him with their hanging chains before stepping back to maximize the utility of their long chains.

Full attack from Red: 1d20 + 11 ⇒ (4) + 11 = 151d20 + 11 ⇒ (17) + 11 = 281d20 + 11 ⇒ (9) + 11 = 201d20 + 11 ⇒ (5) + 11 = 16 One hit
Damage: 2d4 + 2 ⇒ (1, 2) + 2 = 5

Full attack from Blue: 1d20 + 11 ⇒ (19) + 11 = 301d20 + 11 ⇒ (8) + 11 = 191d20 + 11 ⇒ (6) + 11 = 171d20 + 11 ⇒ (13) + 11 = 24 Two hits
Damage: 2d4 + 2 ⇒ (2, 3) + 2 = 7
Damage: 2d4 + 2 ⇒ (4, 2) + 2 = 8

Round 2:
Kleetus
Takkit
Gromsk
Rakenlattle
Jaysin
Lore

Red Kyton (-24)
Blue Kyton (-12)

Grand Lodge

Male Gnome S Gnome Gunslinger 7/Shieldmarshal 1 | HP 68/68 | AC 23 | T 18 | FF 17 | CMD 21 | Fort +9 | Ref +12 | Will +6 | Init +8 | Perc +23

Will: 1d20 + 6 - 2 ⇒ (17) + 6 - 2 = 21

Shaken duration: 1d3 ⇒ 1

Still rattled by his personal demons, the gunslinger quickly loads a single shot into his musket and lines up a clear shot at the blue kyton.

Musket vs Touch: 1d20 + 12 + 1 - 2 ⇒ (6) + 12 + 1 - 2 = 17
Damage: 1d10 + 12 + 1 ⇒ (6) + 12 + 1 = 19

The Exchange

Male LG Half-Orc (Varisian) Inquisitor 12 | HP:95/95| AC: 25 (13 Tch, 24 Fl) | CMB: +12 CMD: 28 | F: +12, R: +7, W: +14 | Init: +7 | Perc: +15 SM: +25 | Speed 30ft | Bane 17/17, Judgement(x2) 4/4 | Spells: lvl 0=6, lvl 1=6/6, lvl 2=6/6, lvl 3=5/5, lvl 4=4/4 | Active conditions:.

Kleetus steps up to the creature in blue and attempts to give it an education in Abadar and Steel.

Falchion Attack #1 vs Blue, PA, FF: 1d20 + 14 + 2 ⇒ (12) + 14 + 2 = 28
Damage vs Blue: 2d4 + 16 ⇒ (3, 3) + 16 = 22
Demoralize vs Blue (Cornugon Smash): 1d20 + 22 ⇒ (15) + 22 = 37

Sovereign Court

Male Kitsune Unchained Rogue (Knife Master) 9 Longarm Uses: 4/4 HP:72 AC:21 T:17 FF:16 CMB:+8 CMD:21 Init:+8 Speed:30 Fort:+7 Ref:+13 Will:+9 +1 Dagger +12/+7, 1d4+6, Bite+6, 1d4+0 Shortbow +11/+6, 1d6
Skills:
Acro:19 Bluff:14 Diplo:14 Dis. Dev:19 Know-Dun:13 Know-Local:13 Per:13 Stlth:27 UMD:14

Takkit growls at his ineffectiveness, and redoubles his efforts to strike down the enemy!
Someone flank him with me! We can take him down together!
+1 Keen Dagger: 1d20 + 12 ⇒ (3) + 12 = 15
Damage: 1d4 + 6 ⇒ (1) + 6 = 7

Sovereign Court

Male Human (Taldan) Fighter (Archer) [8.1] | HP 60/60 | AC 24 T 17 FF 18 | CMB +10 CMD 27 | F+8 R+10 W+4 | Perc +3 | Init +8 | Acro/Climb/Swim/Escape +11 | SM +5 | Survival +4 | Ling +8 **Arrows : Durable Adamantine unless otherwise stated**

Will: 1d20 + 4 ⇒ (1) + 4 = 5 Wow, I'm good at this.
Rounds: 1d3 ⇒ 3

Jaysin continues to tremble but steps into the room all the same! He then fires a single arrow at the red enemy!

Bow: 1d20 + 14 ⇒ (6) + 14 = 20 for Arrow: 1d8 + 14 ⇒ (1) + 14 = 15

The Exchange

Male LG Half-Orc (Varisian) Inquisitor 12 | HP:95/95| AC: 25 (13 Tch, 24 Fl) | CMB: +12 CMD: 28 | F: +12, R: +7, W: +14 | Init: +7 | Perc: +15 SM: +25 | Speed 30ft | Bane 17/17, Judgement(x2) 4/4 | Spells: lvl 0=6, lvl 1=6/6, lvl 2=6/6, lvl 3=5/5, lvl 4=4/4 | Active conditions:.

Just realized, I need to make 2 more saves.

Will Save: 1d20 + 12 ⇒ (20) + 12 = 32
Will Save: 1d20 + 12 ⇒ (17) + 12 = 29

Grand Lodge

GM

Rakenlattle's musket is somewhat lessened in effect by the Kyton's otherworldly hide, but the ball digs deep and leave a clear wound in the outsider. Jaysin's shot however fails to pierce it at all as his nerves cause him to go a little weak as he draws back his bow.

AoO vs Takkit: 1d20 + 11 ⇒ (6) + 11 = 17
AoO vs Kleetus: 1d20 + 11 ⇒ (2) + 11 = 13

The two Kytons swing their chains to hold off the approaching assailants, but to little effect. Between Takkit's guile and Kleetus's steel, the Kytons have found themselves with their backs to the wall.

Takkit's knife merely serves to harass it's mark, but Kleetus cuts in with with strength and conviction, working hard to vanquish this evil foe.

Round 2:
Kleetus
Takkit
Gromsk
Rakenlattle
Jaysin
Lore
Red Kyton (-24)
Blue Kyton (-43, shakened)

Liberty's Edge

Half-orc Barbarian 8 - HP: 92/92 (DR 1/-, light fortification) - AC: 22, T: 14, FF 19 (+2 dodge bonus vs traps, Improved Uncanny Dodge) - CMD: 28 - Fort/Ref/Will: +11/+7/+4 (+2 Reflex vs traps) - Initiative: +3 - Perception: +11 - Rage: 21/21

Gromsk assaults the red-chained kyton, aiming to help Takkit.

Attack (rage, PA+FF, furious weapon): 1d20 + 14 + 2 + 2 ⇒ (9) + 14 + 2 + 2 = 27
Damage (rage, PA, furious weapon, vital strike): 4d4 + 8 + 3 + 6 + 2 ⇒ (3, 4, 1, 2) + 8 + 3 + 6 + 2 = 29

The damage is currently slashing, adamantine, magic, silver and cold iron.

Grand Lodge

HP 69/69 AC 21, 13, 20(18 T 12 FF 17); bab 7, (scimitar) +9/+4, (lt xbow) +11; F +10 R +7 W +11; INIT +3; Perc +22; CMB +6 CMD 19; channel 8/8 | gnome cleric(theologian)/5; exalted/6 | -01 *
skills:
skills: Acro -2, Bluff 3, Diplomacy 11, Escape Artist -3, Heal 7, Know religion 12, Know planes 5 know nobility 5 Perception 22, perform oratory 6, Profession (chef) 16, Sense Motive 3, Spellcraft 6, Stealth 3, surv 3

Lore channels to heal this time since Kleetus got hit so hard... excluding the kytons.

channel heal: 7d6 ⇒ (4, 5, 6, 2, 2, 5, 3) = 27

Grand Lodge

GM

The chain devils, with their back to the walls, fight back with ferocity. The one in red appears to be using chains animated from the wall of torture devices, however it seems to be a moot point since his most imminent threat is right in front of him.

Chains vs Gromsk: 1d20 + 11 ⇒ (11) + 11 = 221d20 + 11 ⇒ (13) + 11 = 241d20 + 11 ⇒ (11) + 11 = 221d20 + 11 ⇒ (17) + 11 = 28 4 hits
Damage: 8d4 + 8 ⇒ (3, 1, 3, 4, 1, 4, 3, 3) + 8 = 30 Over 4 attacks, so apply your DR 4x

Chains vs Kleetus: 1d20 + 11 ⇒ (15) + 11 = 261d20 + 11 ⇒ (11) + 11 = 221d20 + 11 ⇒ (1) + 11 = 121d20 + 11 ⇒ (14) + 11 = 25 3 hits
Damage: 6d4 + 6 ⇒ (2, 4, 1, 1, 4, 1) + 6 = 19 Over 3 attacks

Round 3:
Kleetus
Takkit
Gromsk
Rakenlattle
Jaysin
Lore

Red Kyton (-53)
Blue Kyton (-43, shakened)

Sovereign Court

Male Human (Taldan) Fighter (Archer) [8.1] | HP 60/60 | AC 24 T 17 FF 18 | CMB +10 CMD 27 | F+8 R+10 W+4 | Perc +3 | Init +8 | Acro/Climb/Swim/Escape +11 | SM +5 | Survival +4 | Ling +8 **Arrows : Durable Adamantine unless otherwise stated**

The shaken Taldan archer tries his luck again!

Bow: 1d20 + 12 ⇒ (12) + 12 = 24 for Manyshot: 2d8 + 28 ⇒ (8, 4) + 28 = 40
Bow: 1d20 + 12 ⇒ (19) + 12 = 31 for Arrow: 1d8 + 14 ⇒ (6) + 14 = 20
Bow: 1d20 + 7 ⇒ (19) + 7 = 26 for Arrow: 1d8 + 14 ⇒ (3) + 14 = 17
Confirm #2?: 1d20 + 12 ⇒ (16) + 12 = 28 for Arrow: 2d8 + 28 ⇒ (7, 3) + 28 = 38
Confirm #3?: 1d20 + 7 ⇒ (8) + 7 = 15 for Arrow: 2d8 + 28 ⇒ (2, 3) + 28 = 33

Grand Lodge

GM

A pair of crits will pretty nicely wrap all of that up.

A pair of arrows in each kyton, Jaysin is able to fight off his inner demons. And outer demons... or devils... or whatever extraplaner horror they are.

~Combat over~

Sovereign Court

Male Human (Taldan) Fighter (Archer) [8.1] | HP 60/60 | AC 24 T 17 FF 18 | CMB +10 CMD 27 | F+8 R+10 W+4 | Perc +3 | Init +8 | Acro/Climb/Swim/Escape +11 | SM +5 | Survival +4 | Ling +8 **Arrows : Durable Adamantine unless otherwise stated**

Jaysin takes a moment to clear his head and collect his nerves as discreetly as the stoic Taldan can muster. Thinking he was able to conceal his fear, Jaysin casually stows his bow as if there wasn't a problem and goes to retrieving his arrows as usual.

I'm glad to see nobody died to these creatures. If you can't help with putting them down I'm glad to see you can at least keep them busy while I do it for you.

Grand Lodge

Male Gnome S Gnome Gunslinger 7/Shieldmarshal 1 | HP 68/68 | AC 23 | T 18 | FF 17 | CMD 21 | Fort +9 | Ref +12 | Will +6 | Init +8 | Perc +23

"I concur Jaysin. I'll be wanting to take some tips from you after all of these. I've met a number of exceptional archers working with the Society, all of them I have sought to emulate. You are no exception."

Rakenlattle's immediate attention on the people bound to the wall; checking their wounds, confirming they are not merely extremely devoted cultists, and attempting to free them from their shackles.

"Who are you all? Are you alright?"

Heal: 1d20 + 10 ⇒ (16) + 10 = 26
Sense Motive: 1d20 + 16 ⇒ (9) + 16 = 25
Disable Device: 1d20 + 18 ⇒ (11) + 18 = 29

Grand Lodge

GM

The prisoners bound on the wall are locked in chains which have now gone limp with the death of the Kytons. The lock is difficult to break, but for someone with Rakenlattle's skill it is a minor inconvenience. Upon getting them down off of the torture rack and unfurling the chains that bind them you are able to get a better look at their injuries and their effects. They appear to be Aspis Consortium agents - likely some of the agents previously assumed to be deceased during their initial skirmishes with the cultists. They do not seem to be at immediate risk of death... although that seems to be by design. The Kytons have done an excellent job making sure that they have never put them at risk of death. They are at the moment unconscious, and covered with scars and weeping wounds. Their injuries however appear to have been kept clean of infection. In some ways it is a relief... but in other ways it give you a feeling of dread. The creatures that bound these agents were certainly experts at inflicting continuous harm.

I'll reveal the results of your Sense Motive check once they are awakened and questioned, assuming you wish to do.

Grand Lodge

Male Gnome S Gnome Gunslinger 7/Shieldmarshal 1 | HP 68/68 | AC 23 | T 18 | FF 17 | CMD 21 | Fort +9 | Ref +12 | Will +6 | Init +8 | Perc +23

"I'm thinking we should speak with them. I want to know what else lies below. What other creatures they are holding."

Rakenlattle offers his wand of healing to revive them as he secures them, just more comfortably that the torturous monsters had.

The Exchange

Male LG Half-Orc (Varisian) Inquisitor 12 | HP:95/95| AC: 25 (13 Tch, 24 Fl) | CMB: +12 CMD: 28 | F: +12, R: +7, W: +14 | Init: +7 | Perc: +15 SM: +25 | Speed 30ft | Bane 17/17, Judgement(x2) 4/4 | Spells: lvl 0=6, lvl 1=6/6, lvl 2=6/6, lvl 3=5/5, lvl 4=4/4 | Active conditions:.

Ya want me ta make one of them conscious? Ah mean, Ah can..." wheezes Kleetus, who seemed to be ready to start healing himself from some of the damage inflicted by the creatures.

Cure light Wounds on Kleetus

ClW, memorized: 1d8 + 5 ⇒ (2) + 5 = 7
ClW, memorized: 1d8 + 5 ⇒ (8) + 5 = 13

Satisfied with his own health, he gingerly takes the wand offered by Rakenlattle. "Want me ta be the scuury one?" he asks, seemingly unconvinced with the entire process.

Grand Lodge

Male Gnome S Gnome Gunslinger 7/Shieldmarshal 1 | HP 68/68 | AC 23 | T 18 | FF 17 | CMD 21 | Fort +9 | Ref +12 | Will +6 | Init +8 | Perc +23

"Yeah, revive one of the Aspis. Be scary if you need to, but after what they have been through," says Rakenlattle has he looks toward one of the kytons. "I'm thinking they might be open to friendly banter."

Grand Lodge

HP 69/69 AC 21, 13, 20(18 T 12 FF 17); bab 7, (scimitar) +9/+4, (lt xbow) +11; F +10 R +7 W +11; INIT +3; Perc +22; CMB +6 CMD 19; channel 8/8 | gnome cleric(theologian)/5; exalted/6 | -01 *
skills:
skills: Acro -2, Bluff 3, Diplomacy 11, Escape Artist -3, Heal 7, Know religion 12, Know planes 5 know nobility 5 Perception 22, perform oratory 6, Profession (chef) 16, Sense Motive 3, Spellcraft 6, Stealth 3, surv 3

Lore starts healing Gromsk since Kleetus is taking care of himself for now.

Gromsk - I think you're down 28 points, so I will heal to or close to that... if you don't need so much, just tell me how many charges I did use on you, and I will take those off

clw gromsk: 1d8 + 1 ⇒ (3) + 1 = 4
clw gromsk: 1d8 + 1 ⇒ (4) + 1 = 5
clw gromsk: 1d8 + 1 ⇒ (1) + 1 = 2
clw gromsk: 1d8 + 1 ⇒ (3) + 1 = 4
clw gromsk: 1d8 + 1 ⇒ (8) + 1 = 9
clw gromsk: 1d8 + 1 ⇒ (4) + 1 = 5

that's 29, so should get you to full if you were down 28

Liberty's Edge

Half-orc Barbarian 8 - HP: 92/92 (DR 1/-, light fortification) - AC: 22, T: 14, FF 19 (+2 dodge bonus vs traps, Improved Uncanny Dodge) - CMD: 28 - Fort/Ref/Will: +11/+7/+4 (+2 Reflex vs traps) - Initiative: +3 - Perception: +11 - Rage: 21/21

Gromsk doubles over, panting, as Lore sees to his wounds.

"Thank you, little one."

I was 30 down, so it could almost not be better.

He then prepares to leer threateningly over Kleetus' shoulder.

Intimidate assist, if that's the route we take. I auto assist.

The Exchange

Male LG Half-Orc (Varisian) Inquisitor 12 | HP:95/95| AC: 25 (13 Tch, 24 Fl) | CMB: +12 CMD: 28 | F: +12, R: +7, W: +14 | Init: +7 | Perc: +15 SM: +25 | Speed 30ft | Bane 17/17, Judgement(x2) 4/4 | Spells: lvl 0=6, lvl 1=6/6, lvl 2=6/6, lvl 3=5/5, lvl 4=4/4 | Active conditions:.

Kleetus sighs. "Whelp, here goes nuthin'." He pokes the Aspis agent looking least wounded with the wand.

Let me know if you want me to roll actual healing.

Grand Lodge

Male Gnome S Gnome Gunslinger 7/Shieldmarshal 1 | HP 68/68 | AC 23 | T 18 | FF 17 | CMD 21 | Fort +9 | Ref +12 | Will +6 | Init +8 | Perc +23

When the agent is awakened, Rakenlattle with start off with a friendlier voice letting Kleetus and Gromsk take over if they are not responsive.

Diplomacy: 1d20 + 10 ⇒ (19) + 10 = 29

"I apologize for the rude awakening but we are wanting to move quickly. Right now we are looking at getting you lot out of here alive. We have already dealt with those things that were in here with you. However, to be completely open, we are from the Society, which you might be holding some animosity. I was hoping that you could put that aside and tell us what else the cultists have in store for us below and we can make sure you are well tended to in the relatively safer hands of the Society."

Grand Lodge

GM

The aspis agent wakes up groggily.

"Who.... Who are all of you. Where are the purifiers? Am I made pure?"

Rakenlattle can tell something is really up with them... They seem to be under some enchantment magic.

-Posted with Wayfinder

Grand Lodge

Male Gnome S Gnome Gunslinger 7/Shieldmarshal 1 | HP 68/68 | AC 23 | T 18 | FF 17 | CMD 21 | Fort +9 | Ref +12 | Will +6 | Init +8 | Perc +23

Rakenlattle ignores the questions while taking a few more moments to prod and examine the agent. When satisfied he turn slightly back to the party more wary of the agent than before.

"Magic has a hold over his mind. Do any of you have anything to free him? Preferably something you have more than one of. I like to think that the things here did this, but I worry that there is something below that can take our senses from us."

Grand Lodge

HP 69/69 AC 21, 13, 20(18 T 12 FF 17); bab 7, (scimitar) +9/+4, (lt xbow) +11; F +10 R +7 W +11; INIT +3; Perc +22; CMB +6 CMD 19; channel 8/8 | gnome cleric(theologian)/5; exalted/6 | -01 *
skills:
skills: Acro -2, Bluff 3, Diplomacy 11, Escape Artist -3, Heal 7, Know religion 12, Know planes 5 know nobility 5 Perception 22, perform oratory 6, Profession (chef) 16, Sense Motive 3, Spellcraft 6, Stealth 3, surv 3

"None of my magics for the day will do such a thing... Do we have time to wait a day for such to happen? Perhaps not."

Sovereign Court

Male Human (Taldan) Fighter (Archer) [8.1] | HP 60/60 | AC 24 T 17 FF 18 | CMB +10 CMD 27 | F+8 R+10 W+4 | Perc +3 | Init +8 | Acro/Climb/Swim/Escape +11 | SM +5 | Survival +4 | Ling +8 **Arrows : Durable Adamantine unless otherwise stated**

Sounds brainwashed. Get to the point with him. If he tells us nothing, leave him.

Grand Lodge

Male Gnome S Gnome Gunslinger 7/Shieldmarshal 1 | HP 68/68 | AC 23 | T 18 | FF 17 | CMD 21 | Fort +9 | Ref +12 | Will +6 | Init +8 | Perc +23

Rakenlattle shakes his head sadly at Lorelendral. "Should still be useful, but unless this place is far more vast, we best look to resolve everything now."

The gunslinger ponders Jaysin's command and if he can abide by it. At the very least he finds wisdom in the desire for haste.

While the questions dance around the subjects of interest, Rakenlattle slowly relates few questions in a slow calculated manner, wary of inadvertently tripping some effect of the enchantment that may rile the agent.

"What do the purifiers look like? Is there anyone below we can ask? Have you any other companions that have been made pure?"

In so, he spends no more than a couple minutes determining if the kytons were the so called purifiers, if there is a leadership still below that they served and if there are other Aspis members below that serve the cultists.

Grand Lodge

GM

Their demeanor is very awkward. They seem to find your help appreciated but at the same time have an overwhelming compulsion telling them that their captors are in fact their friends. They don't appear to be under any domination that prevents them from speaking but their information seems... jumbled by their lack of full control over their mental faculties.

"The purifiers... they cleanse us and make us worthy of the blessings of Lissala. Their chains and claws bind and purge us of our impurities and let us revel in the blessings of wrath! Once we are made pure Miakovna will welcome us into the fold."

I'll need a Bluff check for any more details.

The Exchange

Male LG Half-Orc (Varisian) Inquisitor 12 | HP:95/95| AC: 25 (13 Tch, 24 Fl) | CMB: +12 CMD: 28 | F: +12, R: +7, W: +14 | Init: +7 | Perc: +15 SM: +25 | Speed 30ft | Bane 17/17, Judgement(x2) 4/4 | Spells: lvl 0=6, lvl 1=6/6, lvl 2=6/6, lvl 3=5/5, lvl 4=4/4 | Active conditions:.

"Whelp, there's that crazy talk Ah heard 'bout. Them folk ain't right in the head they ain't" comments Kleetus, as unsubtle as one can be.

Grand Lodge

Male Gnome S Gnome Gunslinger 7/Shieldmarshal 1 | HP 68/68 | AC 23 | T 18 | FF 17 | CMD 21 | Fort +9 | Ref +12 | Will +6 | Init +8 | Perc +23

He sadly nods with agrement with Kleetus and Rakenlattle's mind recalls the faces the kyton pulled from his memories before putting it aside once more to be able to speak with the agent.

"Would you mind telling us more of Miakovna? We want to know more of them?"

I'm certainly not great at bluffing and will aid anyone else that wants to make the check. If no one else want to, I'll just make the attempt myself.

Bluff Attempt:
Bluff: 1d20 + 4 ⇒ (20) + 4 = 24

Grand Lodge

GM

That check is specifically aimed at you for attempting to fish for info without riling up the agent. But with that roll...

"Yes... She is the leader of this congregation. She helps to guide us towards purity. She is no mere woman... but her true form will only be shown to the righteous!"

Sovereign Court

Male Human (Taldan) Fighter (Archer) [8.1] | HP 60/60 | AC 24 T 17 FF 18 | CMB +10 CMD 27 | F+8 R+10 W+4 | Perc +3 | Init +8 | Acro/Climb/Swim/Escape +11 | SM +5 | Survival +4 | Ling +8 **Arrows : Durable Adamantine unless otherwise stated**

Well, if you wouldn't mind, enlighten us so that we might become righteous. What is this true form?

Grand Lodge

GM

"You shall see as soon as you prove yourselves worthy to her"

-Posted with Wayfinder

Grand Lodge

Male Gnome S Gnome Gunslinger 7/Shieldmarshal 1 | HP 68/68 | AC 23 | T 18 | FF 17 | CMD 21 | Fort +9 | Ref +12 | Will +6 | Init +8 | Perc +23

Once others have taken their time with the agent, Rakenlattle will help make sure that they are secure and not going anywhere for the time being.

He looks to others to tend to his wounds with his wand of cure light wounds before taking the lead once again down the stairs, once again watching for traps and things lurking within the shadows.

Healing from wand if another is nice enough to activate it for me.

CLW: 1d8 + 1 ⇒ (3) + 1 = 4
CLW: 1d8 + 1 ⇒ (8) + 1 = 9

"Best stay ready. I have a lot to prove to this thing."

Grand Lodge

HP 69/69 AC 21, 13, 20(18 T 12 FF 17); bab 7, (scimitar) +9/+4, (lt xbow) +11; F +10 R +7 W +11; INIT +3; Perc +22; CMB +6 CMD 19; channel 8/8 | gnome cleric(theologian)/5; exalted/6 | -01 *
skills:
skills: Acro -2, Bluff 3, Diplomacy 11, Escape Artist -3, Heal 7, Know religion 12, Know planes 5 know nobility 5 Perception 22, perform oratory 6, Profession (chef) 16, Sense Motive 3, Spellcraft 6, Stealth 3, surv 3

Lore nods and takes Raken's wand, healing him with it before handing it back...

"If everyone is healed up, perhaps we should go find this Miakovna now"

Sovereign Court

Male Human (Taldan) Fighter (Archer) [8.1] | HP 60/60 | AC 24 T 17 FF 18 | CMB +10 CMD 27 | F+8 R+10 W+4 | Perc +3 | Init +8 | Acro/Climb/Swim/Escape +11 | SM +5 | Survival +4 | Ling +8 **Arrows : Durable Adamantine unless otherwise stated**

Yes, lets go. This is going nowhere.

Liberty's Edge

Half-orc Barbarian 8 - HP: 92/92 (DR 1/-, light fortification) - AC: 22, T: 14, FF 19 (+2 dodge bonus vs traps, Improved Uncanny Dodge) - CMD: 28 - Fort/Ref/Will: +11/+7/+4 (+2 Reflex vs traps) - Initiative: +3 - Perception: +11 - Rage: 21/21

"There's only one way further, so let's take it."

Gromsk starts moving down the next flight of stairs.

Grand Lodge

GM

The shaft ends here in a vast circular pool. An open stair descends thirty feet from a stone archway, ending a few feet above the water and becoming a narrow walkway snaking around the interior curve of the well. This path ends three-quarters of the way around the pool where a set of massive bronze doors set with the serpentine goddess in relief stand closed. High above, the opening to the surface seems a dot that could be eclipsed with one hand; even in brightest day any admitted light fades to shadows at the well’s bottom. The only sound comes from the light slapping of water against stone.

Grand Lodge

Male Gnome S Gnome Gunslinger 7/Shieldmarshal 1 | HP 68/68 | AC 23 | T 18 | FF 17 | CMD 21 | Fort +9 | Ref +12 | Will +6 | Init +8 | Perc +23

Rakenlattle slowly follows the path trying to capture anything and everything around him. He removes one of his gloves to take a moment to experience run his hand through the pool. He tries to focus on the pool's depths, but eventually returns his attention to the path and eventually the door.

Perception: 1d20 + 23 ⇒ (3) + 23 = 26

"Any of you feeling like giving the pool a more in depth exploration right now or are we ready for whatever is behind this ominous door?"

Grand Lodge

GM

Rakenlattle doesn't detect any traps in the area but does discern that while the chapel door is closed, it does not appear to have any locking mechanism. It is however very large, old, heavy, and will require some muscle to shove open.

The well water is clear to the eye, however testing the water reveals that water drawn from the pool changes its sheen, as as it is deposited on the ground writes like ink.

Spellcraft DC 24:
The ink that the water appears to transmute into is perfect for use in writing-based spells, however the ink-like properties of the liquid seem to vanish quickly. Any magical writing using the well water must be done within a few minutes of removing it from the pool, however the text, once written, remains.

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