GM Debug's PbP: PFS-RPG 03-26 Portal of the Sacred Rune (Inactive)

Game Master DebugAMP

Map

GM Rolls:

Perception
[dice=Gromsk]1d20+10[/dice]
[dice=Jaysin]1d20+3[/dice]
[dice=Kleetus]1d20+16[/dice]
[dice=Lore]1d20+20[/dice]
[dice=Rakenlattle]1d20+23[/dice]
[dice=Takkit]1d20+12[/dice]

Initiative
[dice=Gromsk]1d20+2[/dice]
[dice=Jaysin]1d20+8[/dice]
[dice=Kleetus]1d20+5[/dice]
[dice=Lore]1d20+3[/dice]
[dice=Rakenlattle]1d20+8[/dice]
[dice=Takkit]1d20+8[/dice]


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Grand Lodge

GM

The lock clicks open and the door slides outward with relative ease.

A small window at the front of the room overlooks a large central shaft descending a very significant distance.

To the right is a small chamber. Its most prominent feature is a tall statue of patinated bronze, cast in the image of a formidable woman. Her torso and arms are human, but a serpentine coil takes the place of legs, while a seven-pointed rune sits where her head should be. Six feathered wings unfurl from her back, and her arms brandish a whip and quill crossed before her chest. She faces a pair of open bronze doors, through which a cracked set of stone stairs lead up. Between door and statue stands a dry marble font, the only other decoration in this chamber.

-Posted with Wayfinder

Liberty's Edge

Half-orc Barbarian 8 - HP: 92/92 (DR 1/-, light fortification) - AC: 22, T: 14, FF 19 (+2 dodge bonus vs traps, Improved Uncanny Dodge) - CMD: 28 - Fort/Ref/Will: +11/+7/+4 (+2 Reflex vs traps) - Initiative: +3 - Perception: +11 - Rage: 21/21

Gromsk steps through the newly opened door.

"So, which way? I don't see any Aspis agents yet..."

Grand Lodge

GM

While I'm at an actual computer...

GM Screen:

Perception
Party:
Gromsk: 1d20 + 10 ⇒ (10) + 10 = 20
Jaysin: 1d20 + 3 ⇒ (19) + 3 = 22
Kleetus: 1d20 + 16 ⇒ (4) + 16 = 20
Lore: 1d20 + 20 ⇒ (15) + 20 = 35 Notices
Rakenlattle: 1d20 + 23 ⇒ (14) + 23 = 37 Notices
Takkit: 1d20 + 12 ⇒ (5) + 12 = 17

Baddies:
Scout's Stealth: 1d20 + 4 + 4 + 5 ⇒ (17) + 4 + 4 + 5 = 30

Initiative
Party:
Gromsk: 1d20 + 2 ⇒ (19) + 2 = 21
Jaysin: 1d20 + 8 ⇒ (14) + 8 = 22
Kleetus: 1d20 + 5 ⇒ (20) + 5 = 25
Lore: 1d20 + 3 ⇒ (14) + 3 = 17
Rakenlattle: 1d20 + 8 ⇒ (20) + 8 = 28
Takkit: 1d20 + 8 ⇒ (3) + 8 = 11

Baddies:
Guards: 1d20 + 3 ⇒ (19) + 3 = 22
Orlicino: 1d20 + 6 ⇒ (5) + 6 = 11
Lyone: 1d20 + 2 ⇒ (11) + 2 = 13

If scout gets off a warning:
Baddies:
Guards' Stealth: 1d20 + 4 + 20 ⇒ (8) + 4 + 20 = 321d20 + 4 + 20 ⇒ (20) + 4 + 20 = 44
Orlicino's Climb: 1d20 + 7 ⇒ (20) + 7 = 27

Sovereign Court

Male Human (Taldan) Fighter (Archer) [8.1] | HP 60/60 | AC 24 T 17 FF 18 | CMB +10 CMD 27 | F+8 R+10 W+4 | Perc +3 | Init +8 | Acro/Climb/Swim/Escape +11 | SM +5 | Survival +4 | Ling +8 **Arrows : Durable Adamantine unless otherwise stated**

Let's try the stairs to the left.

Grand Lodge

Male Gnome S Gnome Gunslinger 7/Shieldmarshal 1 | HP 68/68 | AC 23 | T 18 | FF 17 | CMD 21 | Fort +9 | Ref +12 | Will +6 | Init +8 | Perc +23

"Seems as good as any direction to start as any."

The gnome checks the walls for volts or traps to spring from the cracks.

"I do admit, I was expecting more of a welcome from our counterparts. Do you think they maybe just decided that this place was not worth it and abandoned it?"

Grand Lodge

HP 69/69 AC 21, 13, 20(18 T 12 FF 17); bab 7, (scimitar) +9/+4, (lt xbow) +11; F +10 R +7 W +11; INIT +3; Perc +22; CMB +6 CMD 19; channel 8/8 | gnome cleric(theologian)/5; exalted/6 | -01 *
skills:
skills: Acro -2, Bluff 3, Diplomacy 11, Escape Artist -3, Heal 7, Know religion 12, Know planes 5 know nobility 5 Perception 22, perform oratory 6, Profession (chef) 16, Sense Motive 3, Spellcraft 6, Stealth 3, surv 3

"They do tend to be a bit on the sneaky side sometimes... I wouldn't put traps beyond them.. be wary."

perception: 1d20 + 20 ⇒ (7) + 20 = 27

The Exchange

Male LG Half-Orc (Varisian) Inquisitor 12 | HP:95/95| AC: 25 (13 Tch, 24 Fl) | CMB: +12 CMD: 28 | F: +12, R: +7, W: +14 | Init: +7 | Perc: +15 SM: +25 | Speed 30ft | Bane 17/17, Judgement(x2) 4/4 | Spells: lvl 0=6, lvl 1=6/6, lvl 2=6/6, lvl 3=5/5, lvl 4=4/4 | Active conditions:.

"Be wary what? Ah ain't sure what yer sayin'" asks Kleetus as he steps up to be near the intrepid gunslinger.

Grand Lodge

GM

Rakenlattle hears the sounds of quiet footsteps coming up the staircase from the adjoining room just in time to see a human begin to walk out, see the party and open his eyes with shock as he turns and bolts yelling "Pathfinders!"

Rakenlattle, you have a surprise round action before the guard takes off down the stairs if you wish to take it.

Round 1:
Rakenlattle (Surprise action + turn)
Kleetus

Guards
Gromsk
Lore
Lyone
Takkit
Orlicino

Grand Lodge

Male Gnome S Gnome Gunslinger 7/Shieldmarshal 1 | HP 68/68 | AC 23 | T 18 | FF 17 | CMD 21 | Fort +9 | Ref +12 | Will +6 | Init +8 | Perc +23

Rakenlattle moves to draw his musket, but with the guard moving down the stairs already, the gunslinger just moves in pursuit behind him.

Barely hesitating upon moving into the new room.

"It means it would be safer to take things slowly. But where is the fun in that! Halt you!"

Grand Lodge

GM

The stairs descend at a sharp angle, nearly 45 degrees, with low ceilings in the stairwells making it difficult to see far ahead.

The room he passes quickly through is a long, narrow hall. It appears to have fallen into disuse, even compared to other chambers in these ruins. A thick layer of dust covers the floor, only broken by a trail leading from one staircase to another. Numerous narrow alcoves branch off of the main room, each the size of a small cupboard. The room is otherwise plain and unadorned.

The base of the staircase opens into a larger room below, and Rakenlattle can clearly hear the sound of people running about within, and one or two making hasty incantations.

At the side of the map there is a side-view of the area showing how the rooms spiral down so you can get a good idea of the arrangement of the rooms. Everyone else can go ahead and act since I suspect most of you will be spending at least your first turn taking double-moves.

Round 1:
Rakenlattle
Kleetus
Guards
Gromsk
Lore
Lyone
Takkit
Orlicino

The Exchange

Male LG Half-Orc (Varisian) Inquisitor 12 | HP:95/95| AC: 25 (13 Tch, 24 Fl) | CMB: +12 CMD: 28 | F: +12, R: +7, W: +14 | Init: +7 | Perc: +15 SM: +25 | Speed 30ft | Bane 17/17, Judgement(x2) 4/4 | Spells: lvl 0=6, lvl 1=6/6, lvl 2=6/6, lvl 3=5/5, lvl 4=4/4 | Active conditions:.

Kleetus rushes down the stairs, drawing his old blade. "Whelp this sure got gud!" Once at the bottom of the first set of stairs he looks up and sees where his opponent is trying to go, and "blinks" there.

Moving, using Dimensional hop as a standard, burning 35 feet of use. Swift, calling down judgments of healing and destruction.

Grand Lodge

HP 69/69 AC 21, 13, 20(18 T 12 FF 17); bab 7, (scimitar) +9/+4, (lt xbow) +11; F +10 R +7 W +11; INIT +3; Perc +22; CMB +6 CMD 19; channel 8/8 | gnome cleric(theologian)/5; exalted/6 | -01 *
skills:
skills: Acro -2, Bluff 3, Diplomacy 11, Escape Artist -3, Heal 7, Know religion 12, Know planes 5 know nobility 5 Perception 22, perform oratory 6, Profession (chef) 16, Sense Motive 3, Spellcraft 6, Stealth 3, surv 3

Lore will start things off by moving halfway between Rakenlattle and the rest of the party, then casting blessing of fervor before anyone can move too far away from her... "That should make pursuit a little easier, my friends... go get them!"

Grand Lodge

GM

Kleetus: The stairs are difficult terrain, and you need line of sight to the destination. The wall blocks your line of sight to the point you teleported. Rakenlattle took 3 move actions to get where he is now (surprise action, and then a double move). If you teleport first then you can run to the position you are at now but that will provoke an AoO from the guard. Otherwise you can simply double move to the area I've marked in red.

Lore: Fervor will not be able to catch Rakenlattle or Kleetus. Both of them are way past you.

Grand Lodge

HP 69/69 AC 21, 13, 20(18 T 12 FF 17); bab 7, (scimitar) +9/+4, (lt xbow) +11; F +10 R +7 W +11; INIT +3; Perc +22; CMB +6 CMD 19; channel 8/8 | gnome cleric(theologian)/5; exalted/6 | -01 *
skills:
skills: Acro -2, Bluff 3, Diplomacy 11, Escape Artist -3, Heal 7, Know religion 12, Know planes 5 know nobility 5 Perception 22, perform oratory 6, Profession (chef) 16, Sense Motive 3, Spellcraft 6, Stealth 3, surv 3

then Lore will cast on those who didn't go running off yet, then move 40' herself, though using stairs that won't get her very far... sigh

The Exchange

Male LG Half-Orc (Varisian) Inquisitor 12 | HP:95/95| AC: 25 (13 Tch, 24 Fl) | CMB: +12 CMD: 28 | F: +12, R: +7, W: +14 | Init: +7 | Perc: +15 SM: +25 | Speed 30ft | Bane 17/17, Judgement(x2) 4/4 | Spells: lvl 0=6, lvl 1=6/6, lvl 2=6/6, lvl 3=5/5, lvl 4=4/4 | Active conditions:.

Then he can attempt his AoO.

Liberty's Edge

Half-orc Barbarian 8 - HP: 92/92 (DR 1/-, light fortification) - AC: 22, T: 14, FF 19 (+2 dodge bonus vs traps, Improved Uncanny Dodge) - CMD: 28 - Fort/Ref/Will: +11/+7/+4 (+2 Reflex vs traps) - Initiative: +3 - Perception: +11 - Rage: 21/21

Choosing movement this round.

With Lore's blessing, Gromsk barrels forward and strikes the agent.
60 ft gets me just next to the agent.

Attack, power attack, furious focus: 1d20 + 14 ⇒ (14) + 14 = 28
Damage, power attack, vital strike: 4d4 + 8 + 6 ⇒ (1, 2, 4, 1) + 8 + 6 = 22

Grand Lodge

GM

Gromsk: Stairs are difficult terrain. 60 ft gets you just beyond Lore.

As Kleetus blips across the room and runs up to engage in combat with the guard, the guard lashes out with his rapier.

Red AoO at Kleetus: 1d20 + 7 ⇒ (15) + 7 = 22
Damage: 1d6 + 1 ⇒ (2) + 1 = 3

He then makes a quick feint to the neck and dips the tip of his rapier to score a shot at the flank.

Red Feint vs Kleetus: 1d20 + 10 ⇒ (6) + 10 = 16 Fails miserably
Attack: 1d20 + 7 ⇒ (9) + 7 = 16

Not only is his ploy incredibly obvious, its also poorly executed.

From where he stands, Kleetus can see 2 other assailants in the room beyond. One has his bow at the ready and is standing knee deep in a fountain. The other at the far side of the room stands tall with armor and blade, and several shimmering copies of himself blinking around him.

Round 1:
Rakenlattle
Kleetus
Guard
Lore
Gromsk
Jaysin

Lyone
Takkit
Orlicino

Sovereign Court

Male Human (Taldan) Fighter (Archer) [8.1] | HP 60/60 | AC 24 T 17 FF 18 | CMB +10 CMD 27 | F+8 R+10 W+4 | Perc +3 | Init +8 | Acro/Climb/Swim/Escape +11 | SM +5 | Survival +4 | Ling +8 **Arrows : Durable Adamantine unless otherwise stated**

I'm not on the list, do I get to act before the guards?

Grand Lodge

GM

You're on the most recent list. Go ahead and act, everyone on the map is up to date except possibly Gromsk. Also, if anyone has a spot they want Takkit to go let me know, otherwise I'll have him move up to the front line.

Liberty's Edge

Half-orc Barbarian 8 - HP: 92/92 (DR 1/-, light fortification) - AC: 22, T: 14, FF 19 (+2 dodge bonus vs traps, Improved Uncanny Dodge) - CMD: 28 - Fort/Ref/Will: +11/+7/+4 (+2 Reflex vs traps) - Initiative: +3 - Perception: +11 - Rage: 21/21

Gromsk double moves instead then.

Sovereign Court

Male Human (Taldan) Fighter (Archer) [8.1] | HP 60/60 | AC 24 T 17 FF 18 | CMB +10 CMD 27 | F+8 R+10 W+4 | Perc +3 | Init +8 | Acro/Climb/Swim/Escape +11 | SM +5 | Survival +4 | Ling +8 **Arrows : Durable Adamantine unless otherwise stated**

Yipes, I didn't realize I how far I got left behind and the fight was so far away. All I can do is double move.

Grand Lodge

GM

Jaysin: You have Blessing of Fervor up from Lore so you can move further if you want.

The archer in the fountain takes a single shot at Kleetus and then quickly climbs up the 10 ft statue to use as a snipers perch.

Bow vs Kleetus: 1d20 + 12 + 4 + 1 - 2 ⇒ (13) + 12 + 4 + 1 - 2 = 28
Damage: 2d6 + 2 + 4 + 1 + 4 ⇒ (5, 2) + 2 + 4 + 1 + 4 = 18

Takkit uses his enhanced speed to move up to the front line just in time to see the the warrior in the back weave another incantation.

Round 2:
Rakenlattle
Kleetus

Guard
Lore
Gromsk
Jaysin
Lyone
Takkit
Orlicino

The Exchange

Male LG Half-Orc (Varisian) Inquisitor 12 | HP:95/95| AC: 25 (13 Tch, 24 Fl) | CMB: +12 CMD: 28 | F: +12, R: +7, W: +14 | Init: +7 | Perc: +15 SM: +25 | Speed 30ft | Bane 17/17, Judgement(x2) 4/4 | Spells: lvl 0=6, lvl 1=6/6, lvl 2=6/6, lvl 3=5/5, lvl 4=4/4 | Active conditions:.

Kleetus adjusts himself five feet as the wound caused by the fleeing man and the arrow heal.

"OoooOoh AAAaabaDaarrr, My God and Bessta' frieeend..." chants Kleetus, calling down Abadar's ire upon his foe.

Bane on Mr Red as a swift.

Falchion Attack #1 vs Red, PA, FF: 1d20 + 14 + 2 ⇒ (9) + 14 + 2 = 25
Damage vs Red (Judgment of Destruction, Bane): 2d4 + 16 + 4 + 2 + 2d6 ⇒ (1, 1) + 16 + 4 + 2 + (4, 2) = 30
Demoralize vs Red (Cornugon Smash): 1d20 + 22 ⇒ (12) + 22 = 34

Falchion Attack #2 vs Red, PA: 1d20 + 7 + 2 ⇒ (11) + 7 + 2 = 20
Damage vs Red (Judgment of Destruction, Bane): 2d4 + 16 + 4 + 2 + 2d6 ⇒ (1, 2) + 16 + 4 + 2 + (2, 2) = 29
Demoralize vs Red (Cornugon Smash): 1d20 + 22 ⇒ (20) + 22 = 42

Grand Lodge

GM

The first swing leaves the guard reeling and scared for his life. He breathes a sigh of relief as the second narrowly misses ending his life.

Round 2:
Rakenlattle
Kleetus
Guard (-34)
Lore (Fervor)
Gromsk (Fervor)
Jaysin (Fervor)
Lyone
Takkit (Fervor)
Orlicino

Grand Lodge

Male Gnome S Gnome Gunslinger 7/Shieldmarshal 1 | HP 68/68 | AC 23 | T 18 | FF 17 | CMD 21 | Fort +9 | Ref +12 | Will +6 | Init +8 | Perc +23

Rakenlattle moves his small body down the stairs.

"Will teach me to run ahead at first shot. I'm not used to people wantin' to be casting spells on me."

At the bottom of the stairs the gunslinger places his hand on he weapon and watches the guards for their attack.

The Exchange

Male LG Half-Orc (Varisian) Inquisitor 12 | HP:95/95| AC: 25 (13 Tch, 24 Fl) | CMB: +12 CMD: 28 | F: +12, R: +7, W: +14 | Init: +7 | Perc: +15 SM: +25 | Speed 30ft | Bane 17/17, Judgement(x2) 4/4 | Spells: lvl 0=6, lvl 1=6/6, lvl 2=6/6, lvl 3=5/5, lvl 4=4/4 | Active conditions:.

Far be it from me to complain, but the bad guy is at -30 hp, 34 is the demoralize check I'm doing on him.

Sovereign Court

Male Human (Taldan) Fighter (Archer) [8.1] | HP 60/60 | AC 24 T 17 FF 18 | CMB +10 CMD 27 | F+8 R+10 W+4 | Perc +3 | Init +8 | Acro/Climb/Swim/Escape +11 | SM +5 | Survival +4 | Ling +8 **Arrows : Durable Adamantine unless otherwise stated**

Ah, I always forget about the movement part of that. I'll take that extra 30' then. Thanks for the heads up!

Grand Lodge

GM

Suddenly 2 more thugs appear in front of the staircase, each of which thrust their blades at Rakenlattle and Kleetus. Striking from the cover of invisibility they do their best to make it count, and the guard on the staircase tries to make the best of his new advantageous tactical footing.

Green (Invisible, Flanking) vs Kleetus (FF): 1d20 + 7 + 2 + 2 ⇒ (2) + 7 + 2 + 2 = 13 Miss
Red (Demoralized, Flanking) vs Kleetus: 1d20 + 7 + 2 - 2 ⇒ (15) + 7 + 2 - 2 = 22
Damage: 1d6 + 1 + 1d6 ⇒ (5) + 1 + (2) = 8

Yellow (Invisible) vs Rakenlattle (FF): 1d20 + 7 + 2 ⇒ (9) + 7 + 2 = 18
Damage: 1d6 + 1 + 1d6 ⇒ (5) + 1 + (4) = 10

Round 2:
Rakenlattle
Kleetus
Red Guard (-30)
Yellow and Green Guards
Lore (Fervor)
Gromsk (Fervor)
Jaysin (Fervor)

Lyone (Purple)
Takkit (Fervor)
Orlicino (Blue)

Sovereign Court

Male Human (Taldan) Fighter (Archer) [8.1] | HP 60/60 | AC 24 T 17 FF 18 | CMB +10 CMD 27 | F+8 R+10 W+4 | Perc +3 | Init +8 | Acro/Climb/Swim/Escape +11 | SM +5 | Survival +4 | Ling +8 **Arrows : Durable Adamantine unless otherwise stated**

Using Lore's boon, Jaysin is able to run off a large volley toward the red-clad enemy on the stairs! Extra Attack on BoF, I have all the tricks an archer would need as well (Rapid, PBS, Precise, Many, etc.)

Bow: 1d20 + 14 ⇒ (19) + 14 = 33 for Manyshot: 2d8 + 28 ⇒ (4, 1) + 28 = 33
Bow: 1d20 + 14 ⇒ (10) + 14 = 24 for Arrow: 1d8 + 14 ⇒ (8) + 14 = 22
Bow: 1d20 + 14 ⇒ (10) + 14 = 24 for Arrow: 1d8 + 14 ⇒ (8) + 14 = 22
Bow: 1d20 + 9 ⇒ (4) + 9 = 13 for Arrow: 1d8 + 14 ⇒ (1) + 14 = 15

Confirm on Manyshot?: 1d20 + 14 ⇒ (15) + 14 = 29 for Arrow: 2d8 + 28 ⇒ (1, 1) + 28 = 30

Grand Lodge

GM

The first pair of arrows loosed by Jaysin each land perfectly in the guard's eye sockets. He appears to be dead before he even hits the ground.

Round 2:
Rakenlattle
Kleetus
Yellow and Green Guards
Jaysin (Fervor)
Lore (Fervor)
Gromsk (Fervor)

Lyone (Purple)
Takkit (Fervor)
Orlicino (Blue)

Grand Lodge

HP 69/69 AC 21, 13, 20(18 T 12 FF 17); bab 7, (scimitar) +9/+4, (lt xbow) +11; F +10 R +7 W +11; INIT +3; Perc +22; CMB +6 CMD 19; channel 8/8 | gnome cleric(theologian)/5; exalted/6 | -01 *
skills:
skills: Acro -2, Bluff 3, Diplomacy 11, Escape Artist -3, Heal 7, Know religion 12, Know planes 5 know nobility 5 Perception 22, perform oratory 6, Profession (chef) 16, Sense Motive 3, Spellcraft 6, Stealth 3, surv 3

Lore moves 10' til she can see down the stairs and places a fireball at the base of the fountain, (NE corner of the square purple is in, assuming N is to the left on the map, like the big sideways N seems to be indicating.. that should get all 4 of the enemies.)

[dice=fireball damage]11d6[/dice[

Lore's fireball is disruptive, dc 19 concentration to cast a spell for anyone who is hit and attempts such for 1 round

Sovereign Court

Male Kitsune Unchained Rogue (Knife Master) 9 Longarm Uses: 4/4 HP:72 AC:21 T:17 FF:16 CMB:+8 CMD:21 Init:+8 Speed:30 Fort:+7 Ref:+13 Will:+9 +1 Dagger +12/+7, 1d4+6, Bite+6, 1d4+0 Shortbow +11/+6, 1d6
Skills:
Acro:19 Bluff:14 Diplo:14 Dis. Dev:19 Know-Dun:13 Know-Local:13 Per:13 Stlth:27 UMD:14

Still having wifi issues. Takkit uses his major magic long arm to flank from a distance whenever it's necessary, or can flank more than one target. If you have to bot him, he's not afraid to get down and dirty, but he tries to stay with his friends, so he usually moves forward with them as a unit.

Seeing his friends charge forward, Takkit dashes forward as well, two daggers appearing in his hands. He takes up a fighting stance next to Kleetus and slashes at the green-garbed foe.
+1 Keen Dagger, Piranha Strike: 1d20 + 10 ⇒ (4) + 10 = 14
Damage: 1d4 + 10 ⇒ (1) + 10 = 11

Grand Lodge

GM

Takkit: There is no square next to Kleetus. That's a wall. Its a miss either way but you'll need to use longarm to reach in there or tumble through the enemy's square.
Lore: You'll need to move further down the stairs to see since its a steep staircase, but with your speed boost you'll have no problem getting there. I've moved you on the map accordingly.

Reflex Saves:
Guards: 1d20 + 6 ⇒ (10) + 6 = 161d20 + 6 ⇒ (20) + 6 = 26
Orlicino: 1d20 + 9 ⇒ (14) + 9 = 23
Lyone: 1d20 + 6 ⇒ (17) + 6 = 23

Fireball Damage: 11d6 ⇒ (1, 5, 4, 5, 4, 1, 4, 5, 1, 6, 4) = 40

One of the thugs bursts into flames and collapses to the ground in a heap while the other swiftly presses up against the wall and covers his face with his cloak, avoiding the blast entirely.

The caster moves up to take the place of his fallen guard and strikes at Rakenlattle with his Falcata, cleaving into Kleetus.

Purple vs Rakenlattle: 1d20 + 11 - 2 + 1 ⇒ (1) + 11 - 2 + 1 = 11 Miss

The archer continues to attempt to take down Kleetus, attempting to take advantage of his extra knowledge of human and half-human anatomy.

Blue vs Kleetus: 1d20 + 12 + 1 - 2 ⇒ (1) + 12 + 1 - 2 = 121d20 + 7 - 2 ⇒ (1) + 7 - 2 = 6 Both miss

Triple 1s... well then.

Round 3:
Rakenlattle
Kleetus

Green Guard
Jaysin (Fervor)
Lore (Fervor)
Gromsk (Fervor)
Purple Lyone (-20)
Takkit (Fervor)
Blue Orlicino, (-20)

Grand Lodge

HP 69/69 AC 21, 13, 20(18 T 12 FF 17); bab 7, (scimitar) +9/+4, (lt xbow) +11; F +10 R +7 W +11; INIT +3; Perc +22; CMB +6 CMD 19; channel 8/8 | gnome cleric(theologian)/5; exalted/6 | -01 *
skills:
skills: Acro -2, Bluff 3, Diplomacy 11, Escape Artist -3, Heal 7, Know religion 12, Know planes 5 know nobility 5 Perception 22, perform oratory 6, Profession (chef) 16, Sense Motive 3, Spellcraft 6, Stealth 3, surv 3

sorry about the damage roll error, thanks for rolling it for me to keep the game from stalling waiting for me.

Sovereign Court

Male Kitsune Unchained Rogue (Knife Master) 9 Longarm Uses: 4/4 HP:72 AC:21 T:17 FF:16 CMB:+8 CMD:21 Init:+8 Speed:30 Fort:+7 Ref:+13 Will:+9 +1 Dagger +12/+7, 1d4+6, Bite+6, 1d4+0 Shortbow +11/+6, 1d6
Skills:
Acro:19 Bluff:14 Diplo:14 Dis. Dev:19 Know-Dun:13 Know-Local:13 Per:13 Stlth:27 UMD:14

Acrobatics Skill Unlock:

Acrobatics: 5 Ranks: You can move at normal speed through a threatened square without provoking an attack of opportunity by increasing the DC of the check by 5 (instead of by 10). You aren't denied your Dexterity bonus when attempting Acrobatics checks with DCs of 20 or lower.

Takkit tumbles past the enemy, putting himself in an even more advantageous spot to help Kleetus, as he begins flanking with the Pathfinder.
Actobatics: 1d20 + 18 ⇒ (3) + 18 = 21

This adds a +2 to my hit, but I doubt that helps. If it does hit, then Takkit gets sneak attack damage as well.
Possible Sneak Attack: 4d8 ⇒ (4, 1, 2, 2) = 9

Sovereign Court

Male Kitsune Unchained Rogue (Knife Master) 9 Longarm Uses: 4/4 HP:72 AC:21 T:17 FF:16 CMB:+8 CMD:21 Init:+8 Speed:30 Fort:+7 Ref:+13 Will:+9 +1 Dagger +12/+7, 1d4+6, Bite+6, 1d4+0 Shortbow +11/+6, 1d6
Skills:
Acro:19 Bluff:14 Diplo:14 Dis. Dev:19 Know-Dun:13 Know-Local:13 Per:13 Stlth:27 UMD:14

The dice roller hates me today.

The Exchange

Male LG Half-Orc (Varisian) Inquisitor 12 | HP:95/95| AC: 25 (13 Tch, 24 Fl) | CMB: +12 CMD: 28 | F: +12, R: +7, W: +14 | Init: +7 | Perc: +15 SM: +25 | Speed 30ft | Bane 17/17, Judgement(x2) 4/4 | Spells: lvl 0=6, lvl 1=6/6, lvl 2=6/6, lvl 3=5/5, lvl 4=4/4 | Active conditions:.

Kleetus turns to the caster . "Ya need ta stahp yer jibberjabber"

I heal 4 more. Do I need to identify this person before I Bane? Looks like a tiefling, so I'm going to go with Bane:Tiefling

Falchion Attack #1 vs Caster, PA, FF: 1d20 + 14 + 2 ⇒ (11) + 14 + 2 = 27
Damage vs Caster: 2d4 + 16 + 4 + 2 + 2d6 ⇒ (4, 4) + 16 + 4 + 2 + (6, 6) = 42
Demoralize vs Caster (Cornugon Smash): 1d20 + 22 ⇒ (5) + 22 = 27

Falchion Attack #2 vs Caster, PA: 1d20 + 7 + 2 ⇒ (20) + 7 + 2 = 29
Damage vs Caster: 2d4 + 16 + 4 + 2 + 2d6 ⇒ (4, 3) + 16 + 4 + 2 + (6, 3) = 38
Demoralize vs Caster (Cornugon Smash): 1d20 + 22 ⇒ (5) + 22 = 27

Falchion Attack #2 vs Caster, PA, confirm: 1d20 + 7 + 2 ⇒ (15) + 7 + 2 = 24
Damage vs Caster: 2d4 + 16 + 4 + 2 + 2d6 ⇒ (2, 3) + 16 + 4 + 2 + (1, 4) = 32

I'll let you figure out if I'm hitting the caster or an image

Sovereign Court

Male Human (Taldan) Fighter (Archer) [8.1] | HP 60/60 | AC 24 T 17 FF 18 | CMB +10 CMD 27 | F+8 R+10 W+4 | Perc +3 | Init +8 | Acro/Climb/Swim/Escape +11 | SM +5 | Survival +4 | Ling +8 **Arrows : Durable Adamantine unless otherwise stated**

Do you allow to switch targets during a full attack? I was curious if any of my other arrows hit a target or if you play single target only.

Grand Lodge

GM

Kleetus: Ack, in my confusion i skipped Gromsk! I'll hold off on resolving your action for a bit... WRT Bane I'd say its a DC 10 Knowledge (Planes) check that you cannot possibly fail to know that it's a Tiefling.

Jaysin: Yeah, I'll drop the other thug. You couldn't see the archer or Eldritch Knight from where you were during the barrage though at the time. Also cleans up the map initiative anyways. Those poor mook guards... just there to let the others buff up. They have done their duty!

Round 2:
Kleetus
Rakenlattle
Jaysin (Fervor)
Lore (Fervor)
Gromsk (Fervor)
Purple Lyone (-20)
Takkit (Fervor)
Blue Orlicino, (-20)

Sovereign Court

Male Human (Taldan) Fighter (Archer) [8.1] | HP 60/60 | AC 24 T 17 FF 18 | CMB +10 CMD 27 | F+8 R+10 W+4 | Perc +3 | Init +8 | Acro/Climb/Swim/Escape +11 | SM +5 | Survival +4 | Ling +8 **Arrows : Durable Adamantine unless otherwise stated**

No worries. I was thinking I had line of sight on one of the thugs at the base of the stairs at the least but however you feel it works is fine by me!

Liberty's Edge

Half-orc Barbarian 8 - HP: 92/92 (DR 1/-, light fortification) - AC: 22, T: 14, FF 19 (+2 dodge bonus vs traps, Improved Uncanny Dodge) - CMD: 28 - Fort/Ref/Will: +11/+7/+4 (+2 Reflex vs traps) - Initiative: +3 - Perception: +11 - Rage: 21/21

+2 bonus on attack rolls and a +2 dodge bonus to AC and Reflex saves from Blessing of Fervor

Gromsk moves forward (provoking an AoO from purple) and strikes the tiefling.

Attack, power attack, furious focus, BoF: 1d20 + 14 + 2 ⇒ (3) + 14 + 2 = 19
Damage, power attack, vital strike: 4d4 + 8 + 6 ⇒ (2, 3, 4, 4) + 8 + 6 = 27

Grand Lodge

GM

GM Screen:

Images: 1d4 + 2 ⇒ (2) + 2 = 4
Hits?: 1d4 ⇒ 41d3 ⇒ 2

AoO vs Gromsk: 1d20 + 11 - 2 ⇒ (17) + 11 - 2 = 26
Confirm?: 1d20 + 11 - 2 ⇒ (20) + 11 - 2 = 29
Damage: 1d8 + 12 ⇒ (4) + 12 = 16
Crit Damage: 2d8 + 24 ⇒ (1, 1) + 24 = 26 You can roll your fortification to see if you take it all.

Gromsk closes in to engage the mage but his blade is deflected by the shimmering magic armor and shield conjured by him and he suffers a horrid blow for his attempts. Kleetus begins to strike at him, however rather than impaling the enemy soldier, he strikes a pair of shimmering afterimages. A close look reveals that only 2 shimmering images remain after the barrage.

Round 3:
Kleetus
Rakenlattle
Jaysin (Fervor)
Lore (Fervor)
Gromsk (Fervor)

Purple Lyone (-20)
Takkit (Fervor)
Blue Orlicino, (-20)

Grand Lodge

Male Gnome S Gnome Gunslinger 7/Shieldmarshal 1 | HP 68/68 | AC 23 | T 18 | FF 17 | CMD 21 | Fort +9 | Ref +12 | Will +6 | Init +8 | Perc +23

"As much as I love to watch this, I should do my part to make sure you stop shooting my companions."

The gunslinger pulls his musket in a single swift motion and targets the archer aiming for her bow.

Targeting shot vs arms to force dropping bow. +1 to attack if within 30 feet.

Targeting shot vs touch: 1d20 + 12 ⇒ (5) + 12 = 17

Grand Lodge

GM

The ranger curses as the bow falls from his hands and splashes into the water below.

Round 3:
Kleetus
Rakenlattle
Jaysin (Fervor)
Lore (Fervor)
Gromsk (Fervor)

Purple Lyone (-20, 2 Images remain)
Takkit (Fervor)
Blue Orlicino, (-20, Disarmed)

Grand Lodge

HP 69/69 AC 21, 13, 20(18 T 12 FF 17); bab 7, (scimitar) +9/+4, (lt xbow) +11; F +10 R +7 W +11; INIT +3; Perc +22; CMB +6 CMD 19; channel 8/8 | gnome cleric(theologian)/5; exalted/6 | -01 *
skills:
skills: Acro -2, Bluff 3, Diplomacy 11, Escape Artist -3, Heal 7, Know religion 12, Know planes 5 know nobility 5 Perception 22, perform oratory 6, Profession (chef) 16, Sense Motive 3, Spellcraft 6, Stealth 3, surv 3

Lore sighs, cursing softly that she can't get to Gromsk to heal him... Instead (using BoF for +2 AC for herself), she channels, excluding the enemies with selective channeling.

healing channel: 7d6 ⇒ (6, 1, 4, 5, 3, 3, 3) = 25

Liberty's Edge

Half-orc Barbarian 8 - HP: 92/92 (DR 1/-, light fortification) - AC: 22, T: 14, FF 19 (+2 dodge bonus vs traps, Improved Uncanny Dodge) - CMD: 28 - Fort/Ref/Will: +11/+7/+4 (+2 Reflex vs traps) - Initiative: +3 - Perception: +11 - Rage: 21/21

Fortification, 4=ignore crit: 1d4 ⇒ 3

Angered by his own foolishness and the tiefling's skilled swordsmanship, Gromsk flies into a rage and hacks away at the unfortunate spellcaster.

Taking the extra attack from BoF, then entering rage and full-attacking.

Attack, power attack, furious focus, rage: 1d20 + 16 + 2 ⇒ (13) + 16 + 2 = 31
Damage, power attack, rage: 2d4 + 10 + 6 + 3 ⇒ (1, 4) + 10 + 6 + 3 = 24

Attack, power attack, rage: 1d20 + 16 - 2 + 2 ⇒ (8) + 16 - 2 + 2 = 24
Damage, power attack, rage: 2d4 + 10 + 6 + 3 ⇒ (3, 3) + 10 + 6 + 3 = 25

Attack, power attack, rage: 1d20 + 9 - 2 + 2 ⇒ (3) + 9 - 2 + 2 = 12
Damage, power attack, rage: 2d4 + 10 + 6 + 3 ⇒ (3, 1) + 10 + 6 + 3 = 23

Sovereign Court

Male Human (Taldan) Fighter (Archer) [8.1] | HP 60/60 | AC 24 T 17 FF 18 | CMB +10 CMD 27 | F+8 R+10 W+4 | Perc +3 | Init +8 | Acro/Climb/Swim/Escape +11 | SM +5 | Survival +4 | Ling +8 **Arrows : Durable Adamantine unless otherwise stated**

Jaysin moves down the steps a bit so that he can get his eyes on the bowman-without-a-bow and fires a single arrow at the enemy! +2 from BoF and I think I'm out of range for PBS here.

Bow: 1d20 + 17 ⇒ (8) + 17 = 25 for Damage: 1d8 + 13 ⇒ (8) + 13 = 21

Grand Lodge

GM

GM Screen:
Images?: 1d3 ⇒ 11d3 ⇒ 1

Gromsk connects to the true mage with his first 2 strikes, wounding him greatly. The third misses altogether, not even striking an image.

The agent reaches out to reclaim some of his lost vitality from he who wounded him.

Concentration: 1d20 + 8 + 4 ⇒ (13) + 8 + 4 = 25
Vampiric Touch vs Gromsk: 1d20 + 10 ⇒ (13) + 10 = 23
Damage: 3d6 ⇒ (2, 5, 4) = 11

Jaysin's aim is true, and the archer vs bowless archer fight commences!

Round 3:
Kleetus
Rakenlattle
Jaysin (Fervor)
Lore (Fervor)
Gromsk (Fervor)
Purple Lyone (-60, 2 Images remain)
Takkit (Fervor)
Blue Orlicino, (-41, Disarmed)

Grand Lodge

GM

Hopefully I've got Takkit's array of attacks correct here...
+1 Keen Dagger: 1d20 + 10 + 2 ⇒ (12) + 10 + 2 = 241d20 + 5 + 2 ⇒ (12) + 5 + 2 = 19
+1 Dagger: 1d20 + 10 + 2 ⇒ (2) + 10 + 2 = 141d20 + 5 + 2 ⇒ (10) + 5 + 2 = 17
Bite: 1d20 + 4 + 2 ⇒ (11) + 4 + 2 = 17

Image?: 1d3 ⇒ 1

Damage: 1d4 + 6 + 4d8 ⇒ (1) + 6 + (1, 4, 5, 1) = 18

Takkit unleashes a flurry of cuts at the mage, but only one of them lands... thankfully against the actual opponent and not his image. The mage collapses but still appears to be breathing.

Climb: 1d20 + 7 ⇒ (11) + 7 = 18

Orlicino hops off of his pearch and grimaces as he pulls his bow out of the pool of water.

Round 4:

Kleetus
Rakenlattle
Jaysin (Fervor)
Lore (Fervor)
Gromsk (Fervor)

Purple Lyone (-78, Dying)
Takkit (Fervor)
Blue Orlicino, (-41, Angry)

Grand Lodge

HP 69/69 AC 21, 13, 20(18 T 12 FF 17); bab 7, (scimitar) +9/+4, (lt xbow) +11; F +10 R +7 W +11; INIT +3; Perc +22; CMB +6 CMD 19; channel 8/8 | gnome cleric(theologian)/5; exalted/6 | -01 *
skills:
skills: Acro -2, Bluff 3, Diplomacy 11, Escape Artist -3, Heal 7, Know religion 12, Know planes 5 know nobility 5 Perception 22, perform oratory 6, Profession (chef) 16, Sense Motive 3, Spellcraft 6, Stealth 3, surv 3

Lore moves forward and sends a firebolt (domain power) at the archer.

ranged touch to hit: 1d20 + 10 ⇒ (12) + 10 = 22
dmg if hits: 1d6 + 6 ⇒ (3) + 6 = 9

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