About Kleetus Doherni
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Kleetus is a 6'3" (1m95) greenish half-orc with soft brown hair and polished tusks jutting from his lower jaw. He is always wearing a smile, with an innocent, almost amoral look painted on it as he looks at you with wide bright eyes.
Kleetus is estimated to have been born around 4689 AR. Better estimates do not exist, as the Magnimar orphanage he was left in the care of did not really track those things. Bullied and beaten daily, things might have gone in an all-too familiar direction had it not been for Vermillio Doherni's blundering attempts to patch things up with his wife.
A ruthless Sczarni enforcer, Vermalio didn't understand women. Including his wife. After a particularly loud and costly fight, Vermalio desired to get his wife a gift to soothe her anger. His only problem was that Half-Orcs are not like kittens in two significant ways; they aren't cute, fluffy and an appropriate gift for a strong willed woman morally opposed to slavery AND you cannot return them to the orphanage when you don't want them; especially not when your strong-willed wife threatens to destroy even more of your expensive belongings.
Thus was young Kleetus brought into a world where "You ah such a dahrlin' Vermillio, Kleetus is so lucky to have you as a fadah." frequently collided with "YOU GO TELL THAT SUNNOVABI**** FADAH OF YOIZ IMMA HAVE HIS BALLZ FAH SUPPAH IF HE DOESN'T GET HIS PASTY WHITE VARISIAN A** IN DAT CHAIH!". Kleetus grew strong, with his newfound mother Djeana and paternal grandmother Manabisii helping ("Mange, mange, you too skinny" "Ma, he's already da size of a pony, if he eats moah I'mma gonna hafta get a second AND a tird jahb." "... He too skinny Vermi. He mange now.")
Kleetus unfortunately never quite recovered from some of the beatings and remained simple-minded. Which is why he was deemed the perfect candidate for infiltrating one of the many abadarian cults that threatened Sczarni operations; to learn the tactics and strategies of the enemy, verbatim, and repeat them, verbatim. The kink with that plan came when Kleetus fully and wholeheartedly opened his mind and soul to the Keeper of the First Vault. Thankfully Kleetus did not see any conflict between his adopted family, and his faith. "Us Sczarni are a organ-i-zation in a more-ass of chaos and lawlessness. We are 'nother face of Abadar's many blessin's of community."
But something dark lurks within Kleetus. The shadow of Vermillio's reputation, combined with the cruel beatings of his youth and the loathing towards agents of chaos his faith has furnished him with lay a hair's breath away from the surface.
"Hi! Ah'm Kleetus! Ah like p'tatoes; and paved streets. And you are everything I hate in this world. Abadar has told me; tonight, you DIE!!!"
Male half-orc inquisitor of Abadar 12 (Pathfinder RPG Advanced Player's Guide 38)
LG Medium humanoid (human, orc)
Init +7; Senses darkvision 60 ft.; Perception +15
AC 25, touch 13, flat-footed 24 (+11 armor, +2 deflection, +1 Dex, +1 natural)
hp 95 (12d8+32)
Fort +12 (+5 circumstance bonus vs. cold weather), Ref +7, Will +14; +8 circumstance bonus vs. visual-based attacks
Defensive Abilities sacred tattoo[APG], stalwart
Speed 40 ft. (30 ft. in armor)
Melee +1 adamantine falchion +17/+9 (2d4+20/18-20) or
. . +1 cold iron falchion +17/+9 (2d4+20/18-20) or
. . silver cestus +12/+7 (1d4+12/19-20)
Ranged sling +10 (1d4+6)
Special Attacks greater bane (17 rounds/day), judgment 4/day (2 simultaneous)
Domain Spell-Like Abilities (CL 12th; concentration +16)
. . At will—dimensional hop (120 feet/day)
Inquisitor Spell-Like Abilities (CL 12th; concentration +16)
. . At will—detect alignment, discern lies (12 rounds/day)
Inquisitor Spells Known (CL 12th; concentration +16)
. . 4th (4/day)—divine power, freedom of movement, greater invisibility, stoneskin
. . 3rd (5/day)—channel vigor, heroism, keen edge, protection from energy
. . 2nd (6/day)—brow gasher[UC], effortless armor[UC], invisibility, lesser restoration, weapon of awe[APG] (DC 16)
. . 1st (6/day)—cure light wounds, divine favor, expeditious retreat, petulengro’s validation, shield of faith, true strike
. . 0 (at will)—create water, detect magic, guidance, light, read magic, stabilize
. . Domain Travel
Str 23, Dex 12, Con 14, Int 8, Wis 18, Cha 10
Base Atk +9; CMB +12; CMD 28
Feats Cornugon Smash, Escape Route[UC], Furious Focus[APG], Heavy Armor Proficiency, Horde Charge[ARG], Martial Focus, Outflank[APG], Power Attack, Shake It Off[UC], Weapon Focus (falchion)
Traits bad reputation, reactionary
Skills Acrobatics +1, Climb +7, Intimidate +27 (+29), Knowledge (arcana) +7, Knowledge (dungeoneering) +4, Knowledge (local) +0, Knowledge (nature) +3, Knowledge (planes) +7 (+9 circumstance), Knowledge (religion) +4, Perception +15, Sense Motive +25, Spellcraft +3, Survival +9 (+11 to avoid becoming lost), Swim +7; Racial Modifiers +2 Intimidate
Languages Common, Orc
SQ agile feet (7/day), monster lore +6, orc blood, solo tactics, stern gaze +6, track +6
Combat Gear lesser extend metamagic rod, oil of bless weapon (2), potion of fly (2), potion of remove blindness/deafness, potion of remove blindness/deafness, potion of touch of the sea, scroll of breath of life, scroll of endure elements, scroll of neutralize poison, scroll of see invisibility, wand of blessing of fervor (5 charges), wand of cure light wounds, wand of cure light wounds, wand of lesser restoration (10 charges), air crystal, alchemist's fire (7), alkali flask[APG] (2), ambrosia (per vial)[ARG] (2), antiplague[APG], antitoxin, holy weapon balm[ACG] (2), oil (7), sharpstone bullet (30), weapon blanch (silver)[APG]; Other Gear +2 mithral full plate, +1 adamantine falchion, +1 cold iron falchion, silver cestus[APG], sling, sling bullets (60), - custom magic item -, - custom magic item -, amulet of natural armor +1, bane baldric[UE], belt of giant strength +4, clear spindle ioun stone, cloak of resistance +1, headband of inspired wisdom +2, ioun torch ioun stone[APG], ring of protection +2, sleeves of many garments[UE], wayfinder[ISWG], backpack, climber's kit, cold weather outfit, flint and steel, granite and diamond dust worth 250gp per dose (worth 1,000 gp) (2), grappling hook, hammock[UE], hemp rope (50 ft.), hot weather outfit[APG], potion sponge[ARG], small tent, smoked goggles[APG], twine (50')[APG], waterskin, weapon cord[APG], wooden holy symbol of Key of Abadar, wrist sheath, spring loaded, wrist sheath, spring loaded, 28,502 gp, 5 sp, 9 cp
Agile Feet (7/day) (Su) For 1 rd, you ignore difficult terrain.
Cornugon Smash When you damage an opponent with a Power Attack, you may make an immediate Intimidate check as a free action to attempt to demoralize your opponent.
Darkvision (60 feet) You can see in the dark (black and white only).
Detect Alignment (At will) (Sp) Detect chaos, evil, good, or law at will.
Dimensional Hop (24 5-ft inc/day) (Sp) As a move action, teleport with no AoO to seen destination. Spend an equal distance to carry others.
Discern Lies (12 rounds/day) (Sp) Discern Lies at will
Escape Route You do not provoke attacks of opportunity when moving through spaces adjacent to allies
Furious Focus If you are wielding a weapon in two hands, ignore the penalty for your first attack of each turn.
Greater Bane (+2 / 4d6, 17 rounds/day) (Su) Make the weapon you are holding a bane weapon.
Horde Charge +2 to charge att and dam if charge same rd as an ally with this feat.
Inquisitor Domain (Travel) Granted Powers: You are an explorer and find enlightenment in the simple joy of travel, be it by foot or conveyance or magic. Increase your base speed by 10 feet.
Martial Focus (Heavy Blades) You have honed your skills with a group of related weapons.
Prerequisite: Base attack bonus +5.
Benefit: Choose one fighter weapon group. While wielding a weapon from this group with which you are proficient, you gain a +1 bonus
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Chronicle Sheets Summary:
2-15: Shades of Ice—Part I: Written in Blood
Student of Scrolls (Diverse Training, Oft Lectured)
[dice=Falchion Attack #1 vs ?, PA, FF]1d20 + 17[/dice]
[dice=Falchion Attack #2 vs ?, PA]1d20 + 12 - 3[/dice]
Player name: Greg Rebelo
Character name: Kleetus Doherni
Day job:[dice=Caravan (Intimidate)]1d20 + 29[/dice]