GM_DBH's Carrion Crown Gameplay (Inactive)

Game Master DBH

Carrion crown folder

Loot sheet

Journal entries

Lepidstadt

Book three area map

Ascanor lodge

Stairs of the moon


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Paladin of Iomedae (undead scourge) 7 | Init: +4 | HP: 74/74 | CMD: 23 | AC: 20 (ff: 20 t:11, +4 against smite target) Fort: +13 Ref: +8 Will: +9| Perc: +6| LoH 6/7 | 5 str damage

Maria turns to Jack. "I didn't see you bring that tobacco with you..."

XD I've definitely played characters who would steal anything not nailed down. Just not this time.


I'm sure the Count will be dead or evil, giving us justification to pilfer his silverwear in due course! Though it would be funny if he was nice unless he has spotted you looting everything from peepholes and things. Gadren will certainly sit in the comfy chairs but he's not looting the place. Overall I think the party is Lawful Good in how it acts over all... possibly leaning more towards lawful than good a tad.


Human Ranger(Trapper) 1st/Unchained Rogue(Knife Master/Relic Raider) 1st
Stats:
Init: +3; Hp's 17; AC 15/touch 13/ff 12; Fort +3/Ref +7/Will +3; Per: +6; CMD 15

Man I was wondering: "Who the heck is GM Kevin O'Rourke? Is he from another game or something?" Lol! Had to check under the Players tab.:P

By the way, as far as looting the place... no comment. :)

"What??? This? Of course I did! I'm hurt that you would accuse me of such, Maria; that truly pains ol' Jack's heart," he claims as he pats his chest. "Now, I guess I never told you how I'm such a HUGE tobacco connoisseur so I always keep some handy," he says with a firm nod while making fairly weak eye contact.

Sense Motive DC 28:
Bluff: 1d20 + 9 ⇒ (19) + 9 = 28 Yeah, um, no he doesn't. It's all pretty much: Lies lies lies all lies!


Human Ranger(Trapper) 1st/Unchained Rogue(Knife Master/Relic Raider) 1st
Stats:
Init: +3; Hp's 17; AC 15/touch 13/ff 12; Fort +3/Ref +7/Will +3; Per: +6; CMD 15

As he works to place the clothes back in the closet, Jack examines the monocle before it just so happens to accidentally fall in his pocket. Falsely wondering what may have happened to it, he gives a fake shrug for show. Sleight of Hand: 1d20 + 14 ⇒ (8) + 14 = 22 The snuffbox seems to have been misplaced as well. Sleight of Hand: 1d20 + 14 ⇒ (11) + 14 = 25

He snatches up the magnifying glass. One never knows when that might come in handy. Sleight of Hand: 1d20 + 14 ⇒ (2) + 14 = 16

He then rummages through the secret cupboard, "Man there's a lot of coin in this little hidey-hole," he tells the others. Spotting the tiny animal statues, Well aren't those the neatest little things. Definitely mantle pieces to be sure. Sleight of Hand: 1d20 + 14 ⇒ (14) + 14 = 28

Making their way to the Library, "Now this is my kinda place! I wonder if the old man here will let me move in. As long as he doesn't go too crazy with rent," he mumbles as he's busy searching the place. Finding all that can be found, "Secret door there and a couple of boring books about engineering. Never was much into engineering."

Heading toward the Smoking room, he looks upon the various odd looking pipes, Sleight of Hand: 1d20 + 14 ⇒ (8) + 14 = 22 and then proceeds to look elsewhere. Glancing over at Maria to see if she is watching, "I'm only going to take a pinch or two! It's part of my connoisseur-ing if you will," he says, grinning 'innocently' as he takes a multitude of pinches and places them in a snuffbox he found from somewhere that he can't remember.

Finding their way to the Dining room, "Wow. Now THIS is what I'm talking about. I mean, who wouldn't want to live here?" Noticing the walking cane upon the hooks, Jack picks it up and looks at it, rubs his back with one end and it somehow manages to get lodged in his pack! I mean, what ARE the odds?

Entering the Storerooms, "Borrrrrring. A bunch of wine. Not much of a wine drinker. Although, if this was my place, I think I'd become one," he claims, giving a wink. "Okay, moving on," he says and does just that.


Human Ranger(Trapper) 1st/Unchained Rogue(Knife Master/Relic Raider) 1st
Stats:
Init: +3; Hp's 17; AC 15/touch 13/ff 12; Fort +3/Ref +7/Will +3; Per: +6; CMD 15

As they find themselves at the doorway, "Okay. We got ourselves a wooden door that leads us into an unknown room." Nodding at Gadren, "Thanks again, my good man. Now, before we walk in like the good guests that we are, let's make sure this door doesn't blow us all to Hell, huh?" He then pulls out his tools, unfolds them, and retrieves a specific tool. He then studies the door and its lock for a moment before going to work on it once he - at least in his mind - deems it safe.

Perception: 1d20 + 14 + 1 + 2 ⇒ (8) + 14 + 1 + 2 = 25 To notice any possible traps
Disable Device: 1d20 + 18 + 2 ⇒ (8) + 18 + 2 = 28 To disarm any possible traps
Disable Device: 1d20 + 18 + 2 ⇒ (8) + 18 + 2 = 28 To unlock if locked.

HA! Where's this poker hand when you need it?

Edit: Crud! I nearly forgot heroism. Man, Gadren, that's a great spell. Thanks! It may have just saved our lives. (But I hope not because that would be way too close for comfort) :P


Are you sure you want to do that?

Yes my live group tends to be of the 'Steal anything that's not nailed down, and if you can pry it loose it wasn't nailed down!' Our most notable thieving was probably Serpents skull book 6. When the GM lovingly detailed the big bosses doors were locked and made of adamantine, we disintegrated the frames and stole the doors.

The doors are neither trapped or locked, Jack opens them to reveal.

H2. Precarious Alchemy Workshop
This large workshop is crammed with alchemical equipment, but an explosion of some kind has ripped away the western wall, leaving a large gap in the floor and wall open, now wreathed with scaffolding.
It looks as if a stone bridge once connected this building with another on the far side of the gorge, but only a slender rope bridge now hangs between the two.

Private matters:

stealth: 1d20 + 8 ⇒ (8) + 8 = 16
stealth: 1d20 + 8 ⇒ (5) + 8 = 13
stealth: 1d20 + 8 ⇒ (4) + 8 = 12

Jack easily spots the three creatures trying to hide amidst the equipment.

Knowledge Dungeoneering DC20:

Rust monsters!

What are you doing now?


Paladin of Iomedae (undead scourge) 7 | Init: +4 | HP: 74/74 | CMD: 23 | AC: 20 (ff: 20 t:11, +4 against smite target) Fort: +13 Ref: +8 Will: +9| Perc: +6| LoH 6/7 | 5 str damage

Maria shrugs when Jack says he brought the tobacco with him. "Good. Just make sure you keep your hands to yourself until we find out what happened here."

Lol paladin doesn't have skills with which to stop rogue from doing whatever he wants. Have fun, Jack.

When she sees the odd monsters, she raises an eyebrow and looks to Gadren for direction.


Male Human Wizard (Spellsage) 7. Initiative +5, HP: 49/49, AC: 17(/14), FF: 14(/11), Touch: 13, Fort +7, Ref +6, Will+6, Perception +12. Focused Spell 1/1. Spell Study 2/2

Perception: 1d20 + 12 ⇒ (10) + 12 = 22
Perception: 1d20 + 12 ⇒ (20) + 12 = 32
Perception: 1d20 + 12 ⇒ (9) + 12 = 21
Perception: 1d20 + 12 ⇒ (4) + 12 = 16
Perception: 1d20 + 12 ⇒ (18) + 12 = 30

Snuffbox, magnifying glass, animal statues and several bits from the smoking room. Gadren kept a mental check list... Jack seemed very concerned about making sure Maria wasn't watching... he'd have a discrete chat with him later.

"We'll have to asses that rope bridge carefully to see if it can handle you in all that armour Maria."


NG Human Inquisitor 7 | Status: Divine Favor
Stats:
AC 20 (T 15, FF 15) | CMB +7, CMD 21 | Init +8 | Speed 30ft | F +7, R +6, W +8 | Perc +13, SM +13
HP 52/52 | Judgement 1/3 | Bane 7/9| TotSW 5/5 | 1st lvl 4/5 | 2nd lvl 3/4 | 3rd lvl 2/2 | Ammo 60

Lazar is not much interested in the wares, since they still don't know whether their owner is dead or alive. He's thinking also about what would have happened to The Beast, when his attention is caught by Jack about something moving ahead.

Kn Dungeoneering: 1d20 + 9 ⇒ (6) + 9 = 15 +2 to identify the abilities and weaknesses of creatures


Paladin of Iomedae (undead scourge) 7 | Init: +4 | HP: 74/74 | CMD: 23 | AC: 20 (ff: 20 t:11, +4 against smite target) Fort: +13 Ref: +8 Will: +9| Perc: +6| LoH 6/7 | 5 str damage

Gadren, can you give us a K dung to tell us what these things are and whether or not Maria should try to smash them?


M Aasimar Appearance when casting/channeling Cleric 7 HP:58/58 | AC: 12 T:12 FF: 10 | FortL +9 Ref:+6 Will:+11| Init:+2| Perception: +15/18| Channel 16/16

OMG, I can just imagine this random party of ner'do'wells turning up to this temple, ransacking it, and getting to these doors, just take them off whilst the BBEG watches on in shock and just turn around and leave. As for, ahem, wealth acquisition, it all depends on the character! A lot of my characters have no qualms with taking things. Even the CG ones can spin it in good light, particularly the roguish ones haha. but, from time to time, I play a character that just wouldn't consider doing it.

Oh dear, it was all going so well... Cedric sighs at the rust creatures.


Male Human Wizard (Spellsage) 7. Initiative +5, HP: 49/49, AC: 17(/14), FF: 14(/11), Touch: 13, Fort +7, Ref +6, Will+6, Perception +12. Focused Spell 1/1. Spell Study 2/2

Knowledge Dungeoneering: 1d20 + 12 ⇒ (16) + 12 = 28

"Rust monsters! I say we distract them with some worthless metallic objects or take them out from afar!"


Human Ranger(Trapper) 1st/Unchained Rogue(Knife Master/Relic Raider) 1st
Stats:
Init: +3; Hp's 17; AC 15/touch 13/ff 12; Fort +3/Ref +7/Will +3; Per: +6; CMD 15

"You gotta be kidding...," Jack immediately grabs several of his own coin from within his pack and throws it as far as he can towards the yellow one.

Throwing 5 gold at them.


NG Human Inquisitor 7 | Status: Divine Favor
Stats:
AC 20 (T 15, FF 15) | CMB +7, CMD 21 | Init +8 | Speed 30ft | F +7, R +6, W +8 | Perc +13, SM +13
HP 52/52 | Judgement 1/3 | Bane 7/9| TotSW 5/5 | 1st lvl 4/5 | 2nd lvl 3/4 | 3rd lvl 2/2 | Ammo 60

"Wait, do they actually like gold?"[b] Lazar asks, confused. [b]"Gold doesn't rust..." he shrugs while throwing some coppers at them.


Are you sure you want to do that?

Ignoring the worthless gold the Rustmonsters rush to get at the tasty iron they can smell waiting for them.

Iron, steel and other alloys are their diet gang. :)

As most of the ferrous goodness is behind Jack the first to arrive tries to get him out of the way with a bite.

bite: 1d20 + 6 ⇒ (12) + 6 = 18

Missing in it's excitement.

The party may now act. Remember you are on a stone bridge that is only three feet wide.


Paladin of Iomedae (undead scourge) 7 | Init: +4 | HP: 74/74 | CMD: 23 | AC: 20 (ff: 20 t:11, +4 against smite target) Fort: +13 Ref: +8 Will: +9| Perc: +6| LoH 6/7 | 5 str damage

Maria can't reach the action so she prepares herself to do battle when she gets an opening.

Casting weapon of awe.


Male Human Wizard (Spellsage) 7. Initiative +5, HP: 49/49, AC: 17(/14), FF: 14(/11), Touch: 13, Fort +7, Ref +6, Will+6, Perception +12. Focused Spell 1/1. Spell Study 2/2

Gadren casts create pit into the room. "Don't go near that!"

DC17 Reflex save. 40ft Deep


Are you sure you want to do that?

Create pit has a maximum of 30' deep.

ref save vs pit Red: 1d20 + 4 ⇒ (5) + 4 = 9
ref save vs pit Yellow: 1d20 + 4 ⇒ (16) + 4 = 20
ref save vs pit Green: 1d20 + 4 ⇒ (19) + 4 = 23

Red is at the bottom of the pit, the others jump to the sides.


Male Human Wizard (Spellsage) 7. Initiative +5, HP: 49/49, AC: 17(/14), FF: 14(/11), Touch: 13, Fort +7, Ref +6, Will+6, Perception +12. Focused Spell 1/1. Spell Study 2/2

"Pepper them with a few shots, if they want to get up close to Jack they will be in danger of falling in!"


Human Ranger(Trapper) 1st/Unchained Rogue(Knife Master/Relic Raider) 1st
Stats:
Init: +3; Hp's 17; AC 15/touch 13/ff 12; Fort +3/Ref +7/Will +3; Per: +6; CMD 15

Unsure of what to do, Jack decides to step right up next to the pit in hopes to let the others get a clear shot. "Alright, take your shots, people! I'll try to keep them occupied!" He waves and hollers at the creatures, doing whatever he can to keep them distracted.

I'm guessing the red one is actually in the pit so if it's possible, I will step in that square. And I will also go total defense. Outside of doing that, I'm really at a loss on how to proceed. Man I'm stumped.

AC 27/touch 21/ff 16; Hp's 53/53; Total defense

Man where's a greatclub/staff/anything else made of wood when you need it. :P


NG Human Inquisitor 7 | Status: Divine Favor
Stats:
AC 20 (T 15, FF 15) | CMB +7, CMD 21 | Init +8 | Speed 30ft | F +7, R +6, W +8 | Perc +13, SM +13
HP 52/52 | Judgement 1/3 | Bane 7/9| TotSW 5/5 | 1st lvl 4/5 | 2nd lvl 3/4 | 3rd lvl 2/2 | Ammo 60

Lazar finds himself in an advantageous position, with a pit protecting the access to him and his companions while he rains death on the creatures. "Low your heads, there!"

Rapid Shot vs Green, Point Blank, Deadly Aim: 1d20 + 8 + 1 - 2 ⇒ (1) + 8 + 1 - 2 = 8
Damage: 1d8 + 3 + 1 + 4 ⇒ (5) + 3 + 1 + 4 = 13

Rapid Shot vs Green, Point Blank, Deadly Aim: 1d20 + 8 + 1 - 2 ⇒ (17) + 8 + 1 - 2 = 24
Damage: 1d8 + 3 + 1 + 4 ⇒ (7) + 3 + 1 + 4 = 15


Are you sure you want to do that?

Lazar wounds Green.

Anyone else taking an action?

And since I forgot the obvious.

Falling damage Red: 3d6 ⇒ (2, 5, 4) = 11


Paladin of Iomedae (undead scourge) 7 | Init: +4 | HP: 74/74 | CMD: 23 | AC: 20 (ff: 20 t:11, +4 against smite target) Fort: +13 Ref: +8 Will: +9| Perc: +6| LoH 6/7 | 5 str damage

If this is a new round, Maria will cast weapon of awe.

Maria prepares herself to battle the beasts as soon as she can move past Jack.


Male Human Wizard (Spellsage) 7. Initiative +5, HP: 49/49, AC: 17(/14), FF: 14(/11), Touch: 13, Fort +7, Ref +6, Will+6, Perception +12. Focused Spell 1/1. Spell Study 2/2

Jack don't step forward, anything ending it's turn adjacent to the pit has to make a reflex save! A bit boring but with the pit Lazar can shine with his bow while we are safe from them.


M Aasimar Appearance when casting/channeling Cleric 7 HP:58/58 | AC: 12 T:12 FF: 10 | FortL +9 Ref:+6 Will:+11| Init:+2| Perception: +15/18| Channel 16/16

Cedric sighs and pulls out his crossbow and fires off a bolt that goes wide.

attack: 1d20 + 7 ⇒ (2) + 7 = 9

ah... been awhile since I used this heh.


Human Ranger(Trapper) 1st/Unchained Rogue(Knife Master/Relic Raider) 1st
Stats:
Init: +3; Hp's 17; AC 15/touch 13/ff 12; Fort +3/Ref +7/Will +3; Per: +6; CMD 15
Gadren wrote:
Jack don't step forward, anything ending it's turn adjacent to the pit has to make a reflex save! A bit boring but with the pit Lazar can shine with his bow while we are safe from them.

Oooooh, okay. I did not know that. No no, not boring at all, truly a relief! Perfect spot for sure. Man you talk about an absolute perfect spell at the perfect time. Not to often it works out like that. And the last thing we need is rust monsters destroying all our armor. Especially Maria's! Our current tank with no armor = not good. :P

Okay, Jack does not step forward then. He'll stay in total defense this round. And grab his bow next round depending on what the creatures do.


Are you sure you want to do that?

Ok, the rest of the fight is pretty much as Gadren says, Rust monsters try to get around pit, Lazar kills them. So it's over. You win. :(

Treasure:
A rod of flame extinguishing lies under the debris, which unfortunately
was of little use when the lab exploded.

I. Rope Bridge
Beyond the scaffolding, a slender rope bridge swings out toward a two-story building with a tower across the gorge.

The swaying rope bridge requires a DC 15 Acrobatics check to cross safely. Creatures that fail their checks or that are knocked off the bridge may make a DC 15 Reflex save to catch hold of the ropes before falling 150 feet to the waters below.

What are you doing now?


Paladin of Iomedae (undead scourge) 7 | Init: +4 | HP: 74/74 | CMD: 23 | AC: 20 (ff: 20 t:11, +4 against smite target) Fort: +13 Ref: +8 Will: +9| Perc: +6| LoH 6/7 | 5 str damage

Maria eyes the rope bridge skeptically. "I'm not going to make it over that too easily..."


Human Ranger(Trapper) 1st/Unchained Rogue(Knife Master/Relic Raider) 1st
Stats:
Init: +3; Hp's 17; AC 15/touch 13/ff 12; Fort +3/Ref +7/Will +3; Per: +6; CMD 15

Looking at Maria and then to the rope bridge, "Dang. Yeah it looks a little sketchy." He then takes a look down below the bridge. "Okay, no way to survive that one. Alright! Well, um, let's see...," he ponders, turning his attention to the others. "How confident are the rest of you? Because one slip and that's it. No one's coming back from that fall." He looks across the way and thinks on it a moment. "You know, I could go across and check it out. I'm pretty confident I could make it. I could get those doors open, see what's inside and then return and report? What do you think?"


Male Human Wizard (Spellsage) 7. Initiative +5, HP: 49/49, AC: 17(/14), FF: 14(/11), Touch: 13, Fort +7, Ref +6, Will+6, Perception +12. Focused Spell 1/1. Spell Study 2/2

"I might have just the new spell I've been studying the theory of. Its quite a short range but very reliable teleportation spell. I could get all but one of us across." Gadren looks about.

"If someone has some string we can attach it to an arrow. I've got some good silk rope. We can properly secure it on the far side. I think this rope is of worse quality and has been weathered for some time. The only catch is I can only cast the spell once today."

Dimension door with focus spell!


Human Ranger(Trapper) 1st/Unchained Rogue(Knife Master/Relic Raider) 1st
Stats:
Init: +3; Hp's 17; AC 15/touch 13/ff 12; Fort +3/Ref +7/Will +3; Per: +6; CMD 15

Jack smiles wryly, "Gadren, ol' boy, you are more handy than my toolset. With you on our side, I'm not sure how we could possibly fail," he winks. "Give me the string; or whatever you need to give me. I can get across. Trust me on that."

I gotta +17 on Acrobatics. I'm getting across. ;)


NG Human Inquisitor 7 | Status: Divine Favor
Stats:
AC 20 (T 15, FF 15) | CMB +7, CMD 21 | Init +8 | Speed 30ft | F +7, R +6, W +8 | Perc +13, SM +13
HP 52/52 | Judgement 1/3 | Bane 7/9| TotSW 5/5 | 1st lvl 4/5 | 2nd lvl 3/4 | 3rd lvl 2/2 | Ammo 60

Lazar approves the arrow idea, as well as the teleportation. Not so much the falling into a horrible death one. Even for a member of the clergy of Pharasma, death is always nicer when it's not one's own.


Male Human Wizard (Spellsage) 7. Initiative +5, HP: 49/49, AC: 17(/14), FF: 14(/11), Touch: 13, Fort +7, Ref +6, Will+6, Perception +12. Focused Spell 1/1. Spell Study 2/2

"Oh I try to be useful. Everyone else has a good handle on general combat, I can handle a few goblins without any finger wiggling needed myself to be fair. General utility from my arcane abilities seems wisest." He smiles and puts a hand on Jacks shoulder. "Your not without a few tricks yourself."

Gadren leans in and whispers to Jack. "Like those light fingers... just keeping your skills sharp yes? You'll put all of the owners belongings back before we leave?"

With a wink he turns to the others and starts preparing to cast dimension door to get them across.


Human Ranger(Trapper) 1st/Unchained Rogue(Knife Master/Relic Raider) 1st
Stats:
Init: +3; Hp's 17; AC 15/touch 13/ff 12; Fort +3/Ref +7/Will +3; Per: +6; CMD 15

Grinning wryly, Jack simply points and nods before making his way across with little trouble.


Are you sure you want to do that?

life or death for Jack:

perception: 1d20 + 14 ⇒ (15) + 14 = 29

When Jack reaches the midway point of the bridge there is a flash of light and a winged woman appears in midair over the bridge.

Some calamity has befallen this angelic warrior. Wings stained black shear the air as her merciless eyes search for a target.

Knowledge planes DC24:

Seeing Jack below her she smiles cruelly and draws an arrow on her bow.

The woman is 20' above the bridge. What are you doing?


NG Human Inquisitor 7 | Status: Divine Favor
Stats:
AC 20 (T 15, FF 15) | CMB +7, CMD 21 | Init +8 | Speed 30ft | F +7, R +6, W +8 | Perc +13, SM +13
HP 52/52 | Judgement 1/3 | Bane 7/9| TotSW 5/5 | 1st lvl 4/5 | 2nd lvl 3/4 | 3rd lvl 2/2 | Ammo 60

Can the rest of us also act or try to, or only Jack?


Male Human Wizard (Spellsage) 7. Initiative +5, HP: 49/49, AC: 17(/14), FF: 14(/11), Touch: 13, Fort +7, Ref +6, Will+6, Perception +12. Focused Spell 1/1. Spell Study 2/2

Knowledge Religion: 1d20 + 15 ⇒ (7) + 15 = 22


Human Ranger(Trapper) 1st/Unchained Rogue(Knife Master/Relic Raider) 1st
Stats:
Init: +3; Hp's 17; AC 15/touch 13/ff 12; Fort +3/Ref +7/Will +3; Per: +6; CMD 15

"You gotta be kiddin'... Um... guys? Little help? I don't know what this thing is but it does NOT look friendly." Jack looks toward his destination and decides it's a far better idea to keep going than to take a chance fighting on a rickety bridge that just so happens to be about 150' above the water. Jack moves as fast as his walking shoes will take him.

Withdraw! Toward said destination. Getting the heck out of dodge. Or at least trying to.


Male Human Wizard (Spellsage) 7. Initiative +5, HP: 49/49, AC: 17(/14), FF: 14(/11), Touch: 13, Fort +7, Ref +6, Will+6, Perception +12. Focused Spell 1/1. Spell Study 2/2

"Parlay?" Gadren calls out in common... the celestial, infernal and sylvan hoping for a response.


NG Human Inquisitor 7 | Status: Divine Favor
Stats:
AC 20 (T 15, FF 15) | CMB +7, CMD 21 | Init +8 | Speed 30ft | F +7, R +6, W +8 | Perc +13, SM +13
HP 52/52 | Judgement 1/3 | Bane 7/9| TotSW 5/5 | 1st lvl 4/5 | 2nd lvl 3/4 | 3rd lvl 2/2 | Ammo 60

Kn Planes: 1d20 + 7 ⇒ (13) + 7 = 20 +2 to identify weaknesses

Lazar responds by mirroring the winged woman's movement, nocking an arrow himself. HE suspects she is some kind of fallen celestial, or an infernal - those ones sometimes mock their good counterparts' aspect - but he can't tell for sure. Could be a facade, a construct or some other creature he's never heard about.


Are you sure you want to do that?

Gadren, with Lazar's aid you can identify the Erinyes.

Jack makes it to the other side, two people can fit outside the door. Any more and you would be pushing someone out onto the bridge, where they would need to be making acrobatics checks DC15 each round.


NG Human Inquisitor 7 | Status: Divine Favor
Stats:
AC 20 (T 15, FF 15) | CMB +7, CMD 21 | Init +8 | Speed 30ft | F +7, R +6, W +8 | Perc +13, SM +13
HP 52/52 | Judgement 1/3 | Bane 7/9| TotSW 5/5 | 1st lvl 4/5 | 2nd lvl 3/4 | 3rd lvl 2/2 | Ammo 60

Lazar, together with Gadren, finally finds out about the evil winged woman, and wanna the group while letting go his arrow.

"Beware, she's a devil!"

Swift: activate Judgement of Justice (+2 to hit)

Longbow, Point Blank, JoJ, Deadly Aim: 1d20 + 10 + 1 + 2 - 2 ⇒ (6) + 10 + 1 + 2 - 2 = 17
Damage: 1d8 + 3 + 1 + 4 ⇒ (6) + 3 + 1 + 4 = 14


Paladin of Iomedae (undead scourge) 7 | Init: +4 | HP: 74/74 | CMD: 23 | AC: 20 (ff: 20 t:11, +4 against smite target) Fort: +13 Ref: +8 Will: +9| Perc: +6| LoH 6/7 | 5 str damage

Maria growls in frustration as the creature hovers in flight, ready to shoot arrows. "Come down here and face me, you coward!" She prepares to throw herself in front of any arrow that targets Lazar or Gadren.

Sorry guys. Maria needs to pick up a composite longbow. She can't do much here. I guess I ready an action to provide them with soft cover by jumping in the way.


M Aasimar Appearance when casting/channeling Cleric 7 HP:58/58 | AC: 12 T:12 FF: 10 | FortL +9 Ref:+6 Will:+11| Init:+2| Perception: +15/18| Channel 16/16

Cedric mutters a prayer to the goodly gods for protection.

light bless us with protection.

casting protection from evil (communal) one everyone.


Male Human Wizard (Spellsage) 7. Initiative +5, HP: 49/49, AC: 17(/14), FF: 14(/11), Touch: 13, Fort +7, Ref +6, Will+6, Perception +12. Focused Spell 1/1. Spell Study 2/2

I gueas we were waiting for Jack to open the door and make room before usimg dimension door with time constraints.

After consulting with Lazar Gadren calls out with more confidence as he passes his crossbow to Maria.

Infernal:

"Right so I'm guessing you've got some very specific instructions since you aren't indulging in biolence. Now I'm more than willing to strike you blind and unleash this lady Paladin loose on you but it might just squander our resources and your life... so parlay?"

"I'd rather prefer to leave this guardian alive if possible to slow down minions of a scertain order of necromancers if possible."


Paladin of Iomedae (undead scourge) 7 | Init: +4 | HP: 74/74 | CMD: 23 | AC: 20 (ff: 20 t:11, +4 against smite target) Fort: +13 Ref: +8 Will: +9| Perc: +6| LoH 6/7 | 5 str damage

Maria accepts the crossbow with a nod and loads it.

What kind of crossbow, Gadren?


Male Human Wizard (Spellsage) 7. Initiative +5, HP: 49/49, AC: 17(/14), FF: 14(/11), Touch: 13, Fort +7, Ref +6, Will+6, Perception +12. Focused Spell 1/1. Spell Study 2/2

Light crossbow


Human Ranger(Trapper) 1st/Unchained Rogue(Knife Master/Relic Raider) 1st
Stats:
Init: +3; Hp's 17; AC 15/touch 13/ff 12; Fort +3/Ref +7/Will +3; Per: +6; CMD 15

If this thing doesn't start attacking then Jack will work on the door. But if it does, he'll probably attack back. Especially if it's attacking him. :P


Are you sure you want to do that?

The Winged woman ignores any attempts at communication, lining up Jack she fires her bow.

Longbow: 1d20 + 14 ⇒ (5) + 14 = 19
Longbow: 1d20 + 14 ⇒ (17) + 14 = 31
Longbow: 1d20 + 9 ⇒ (7) + 9 = 16

damage + fire: 1d8 + 6 + 1d6 ⇒ (1) + 6 + (1) = 8 Pffft!

One flaming arrow hits the Rogue.

Lazar misses.

At the midpoint of the bridge there is another flash and a second Erinyes appears.

Now you can see it you realize that there is a Summon monster trap set on the bridge.

What is everyone doing?

Perception DC31 to spot the trap. Sorry Jack but you missed it. :)


NG Human Inquisitor 7 | Status: Divine Favor
Stats:
AC 20 (T 15, FF 15) | CMB +7, CMD 21 | Init +8 | Speed 30ft | F +7, R +6, W +8 | Perc +13, SM +13
HP 52/52 | Judgement 1/3 | Bane 7/9| TotSW 5/5 | 1st lvl 4/5 | 2nd lvl 3/4 | 3rd lvl 2/2 | Ammo 60

Everybody knows DC=Jack'sRoll+1 :P

"Uh, oh..." It seems the group is in a deadly trap. Lazar decides it's time to call for artillery support.

Casting Divine Favor. One round wasted to buff, many rounds of pain and doom for our enemies (I hope).

"Get away from there!"

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