Holy Guide

Jack Ryder's page

303 posts. Alias of Javell DeLeon.


Full Name

Jack Ryder

Race

Human

Classes/Levels

Ranger(Trapper) 1st

Stats:
Init: +3; Hp's 11; AC 15/touch 13/ff 12; Fort +3/Ref +5/Will +3; Per: +5; CMD 14

Strength 12
Dexterity 17
Constitution 12
Intelligence 14
Wisdom 12
Charisma 12

About Jack Ryder

Dice:

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[dice=Dart]1d20+4[/dice]
[dice=Damage]1d4+1[/dice]
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[dice=Kukri]1d20+2[/dice]
[dice=Damage]1d4+1[/dice]
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[dice=Fort]1d20+3[/dice]
[dice=Ref]1d20+5[/dice]
[dice=Will]1d20+3[/dice]

Skills:

[dice=Acrobatics]1d20+3[/dice]
[dice=Bluff]1d20+1[/dice]
[dice=Climb]1d20+5[/dice]
[dice=Disguise]1d20+1[/dice]
[dice=Diplomacy]1d20+1[/dice]
[dice=Disable Device]1d20+8[/dice]
[dice=Escape Artist]1d20+3[/dice]
[dice=Heal]1d20+1[/dice]
[dice=Intimidate]1d20+1[/dice]
[dice=Knowledge (dungeoneering)]1d20+0[/dice]
[dice=Knowledge (geography)]1d20+6[/dice]
[dice=Knowledge (local)]1d20+0[/dice]
[dice=Knowledge (nature)]1d20+0[/dice]
[dice=Linguistics]1d20+3[/dice]
[dice=Perception]1d20+5[/dice]
[dice=Ride]1d20+3[/dice]
[dice=Sense Motive]1d20+1[/dice]
[dice=Sleight of Hand]1d20+0[/dice]
[dice=Spellcraft]1d20+6[/dice]
[dice=Stealth]1d20+7[/dice]
[dice=Survival]1d20+5[/dice]
[dice=Swim]1d20+1[/dice]

Jack Ryder 1st level:

Jack Ryder
Male human (Varisian) Ranger (Trapper) 1
CG Medium humanoid (human)
Init: +3
Senses: Perception +5
Alt Race trait: Shadowhunter

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Defense
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AC 15, touch 13, flat-footed 12 (+2 armor, +3 Dex)
hp 11 (1d10+1)
Fort: +3 (+2base/+1con)
Ref: +5 (+2base/+3dex)
Will: +3 (+0base/+1wis/+2feat) (+2 trait bonus vs. death effects, +2 trait bonus vs. fear effects, +2 bonus vs. negative levels)
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Offense
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Speed: 30 ft.
Melee: Kukri +2 (1d4+1/18-20) or
. . .Kukri +2 (1d4+1/18-20)

Ranged: Dart +4 (1d4+1)
Special Attacks: Favored enemy (undead +2)
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Statistics
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Str 12, Dex 17(+2 bonus), Con 12, Int 14, Wis 12, Cha 12
Base Atk +1; CMB +2; CMD 15

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Feats
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Bonus feats: (1st): Iron Will(per Alt race trait)
Leveled Feats: (1st): Two-weapon Fighting

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Traits
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Inured to death: You have been around death or the undead all of your life; you have become accustomed to its shadowy presence, and are no longer overwhelmed by it. You gain a +2 trait bonus on saving throws against death effects.

Making good on promises: Years of living with the fear and uncertainty of the unclaimed debt to Professor Lorrimor have inured you to extreme anxiety. You gain a +2 trait bonus on saves against fear effects.

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Skills: 9 ranks
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Acrobatics +3: (+3dex)
Bluff +1: (+1cha)
Climb +5: (+1rnk/+1str/+3cs)
Disable Device +8: (+1rnk/+3dex/+3cs/+1trapfinding)
Diplomacy +1: (+1cha)
Knowledge (geography) +6: (+1rnk/+2int/+3cs)
Knowledge (religion) +6: (+1rnk/+2int/+3cs)
Linguistics +3: (+1rnk/+2int)
Perception +5: (+1rnk/+1wis/+3cs)
Ride +3: (+3dex)
Spellcraft +6: (+1rnk/+2int/+3cs)
Stealth +7: (+1rnk/+3dex/+3cs)
Survival +5: (+1rnk/+1wis/+3cs/+1 to Track)
Swim +1: (+1str)

*+2 to Bluff, Knowledge, Perception, Sense Motive, and Survival vs. Undead

Languages: Common, Elven, Necril, Thassilonian, Varisian
SQ: Shadowhunter(Alt race trait), track +1, trapfinding +1, wild empathy +2

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Gear
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Leather armor
dart (x7)
kukri
kukri
bedroll
blanket
canteen
Flint and steel
glass cutter
glue paper[UE] (x10)
masterwork backpack
silk rope (50 ft.)
thieves' tools
trail rations (x6)
17 gp, 9 sp

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Ranger Abilities
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Favored Enemy (Undead +2) (Ex): At 1st level, a ranger selects a creature type from the ranger favored enemies table. He gains a +2 bonus on Bluff, Knowledge, Perception, Sense Motive, and Survival checks against creatures of his selected type. Likewise, he gets a +2 bonus on weapon attack and damage rolls against them. A ranger may make Knowledge skill checks untrained when attempting to identify these creatures.
Track +1: Add the listed bonus to Survival checks made to track.
Trapfinding +1: A trapper adds 1/2 her ranger level on Perception skill checks made to locate traps and on Disable Device skill checks (minimum +1). A trapper can use Disable Device to disarm magic traps.
Wild Empathy +2 (Ex): Improve the attitude of an animal, as if using Diplomacy.

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Alt Race trait
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Shadowhunter: Those who understand the connection between shadows and the Negative Energy Plane know how to fight the spirits of darkness. Characters with this trait deal 50% weapon damage to incorporeal creatures when using nonmagical weapons (including natural and unarmed attacks), as if using magic weapons. They also gain a +2 bonus on saving throws to remove negative levels, and recover physical ability damage from attacks by undead creatures at a rate of 2 points per ability score per day (rather than the normal 1 point per ability score per day).

Humans can take this trait in place of their bonus feat, also gaining Iron Will as a bonus feat.

Backstory:

Description: Jack is a fairly tall, yet, lithe fellow, with a marginal build, brown hair, brown eyes, and a beard to match. He's 6'4", about 210 lbs and 25 years old. His avatar pic represents him quite well.
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Hitting the ground as he's tossed out of the tavern, Jack - a tall fellow, marginal build, clean-cut beard, and brown eyes - rises and brushes himself off, grinning as he takes a deep breath. Oh yeah, this is gonna be fun, he thinks sarcastically to himself.

Looking around at the half-dozen thugs surrounding him and still grinning, "How's it going, boys? You know, we have really got to stop meeting like this. Seriously, I'm tired of getting dirt on my clothes. It's unbecoming. It's just not a good look for me. And, you know, people are gonna start talking," he nods emphatically, grinning while getting nothing but cold stares in return. Oh boy, he thinks to himself as the obvious leader of the group comes storming out. "Now look here, Braeg," starts Jack, "You'll get your money. You will! I'll get it. I promise. I'm just gonna need a little more time. You gotta trust me on this," he claims with his award-winning grin.

When the oversized brute walks out of the tavern, he walks right up to the rogue chest to chest as he talks, giving the shorter human a death stare as he easily dwarfs the ranger with his massive build. Jack can't help but cringe at the human's smell, his looks, breath, lack of teeth, skin deformities, and an abundance of other issues that would even keep flies away. "I know you will, JACK. I know you will. But you know what? You're past due. Way past due. And I think you've been avoiding me. And I don't like being avoided, JACK. And the Boss doesn't like to not have his money paid back as agreed. You understand that, don't you, JACK?" he asks, quickly throwing a mighty fist into the midsection of the rogue which brings chuckles from the brute's cronies.

Doubled over in pain as he tries to find his breath, Jack thinks to himself, Whew! At least he didn't go for the face this time. He typically likes my face. Waving an arm in "surrender", "Okay... okay, I get it. Just give me a sec...," he manages through pained breaths, holding up a finger in hopes of getting that second to recover.

Once he's able to collect himself, "Okay. Okay. Good one there, Braeg, you've been working out there, pal?" he asks, giving a squeeze of the man's bicep and getting nothing in return but a cold stare. Man, tough crowd. And what is up with all the cold stares? Sheesh. This fellas really should learn to relax a little. "Okay, um, well, okay, here's the thing," he starts, putting an arm around the big fella, "It would be far easier to not avoid you, if you weren't so darn grotesque, my friend! I mean, seriously, have you seen yourself?!" he says, chuckling, just before he finds himself doubled over in pain once again as he gets pummeled in the midsection multiple times. Gods! You'd think these goons would learn to laugh a little. At least he's more interested in the gut this time. That's..., his thought gets interrupted as a right cross catches him on the left cheek and he hits the turf.

"AAAAAAHHH!" he yells in frustration at the fact that his face is now messed up again. "C'mon, Braeg, why always the face, man?! It was just a joke!" Well not really. Man, how am I gonna get out of this? Let me see, there are only 7 of them. Well, Braeg counts as four, so, 10. One against ten. Hm. Strangely, I am NOT confident in those odds.

Braeg then moves over and grabs him by the back of the hair, pulling and lifting him up. "Nobody calls my toes gross, JACK! And you're either gonna give us all the coin you owe or we're gonna have to take it out of your hide! Which might or might not buy you another day of living. I'd kill you right now but the Boss would then take what you owe out of my hide and we can't have that now can we, JACK?!"

Cutting his eyes toward his captor, Gross toes? You gotta be kidding me. "I don't know, Braeg, it might just improve your looks a bit, or possibly a lot, but it's not going to be able to fix that smell," he responds, knowing he's about to pay for that remark, yet, he's still unable to withhold it or a chuckle for that matter. In return, as expected, Braeg slams his face into the ground. But just before Braeg mentally registers the insult and faceplants Jack, he finds some solace through the pain upon hearing some chuckling from a few of Braeg's lackeys at his remark.

Finding himself free of Braeg's grasp currently as the brute's attention is drawn to berating his underlings for laughing, he slowly rolls over to get his face out of the dirt. The next thing he knows, he hears a new voice.

"Excuse me, gentlemen, what seems to be the problem?"

Unable to make out who it is as he just lies there, Please, gods, let that be a super awesome good guy who hates thugs. A super awesome good guy with about twelve warriors with him.

Braeg turns to the newcomer, "This ain't your problem, old man. Best you and these clowns of yours just keep walking," he commands, glaring at the older gentleman.

Crap. I'm dead. We're all dead. Jack sighs.

The well-dressed man responds. "True, true. But I caught your disagreement from afar and my curiosity captured the better of me. And while you speak truth, my large friend, as to this not being my problem per se, it does appear that the gentleman lying prone upon the dirt seems to have run into a bit of trouble. And if I may be so bold as to ask what it is he's done to deserve a bed of uncomfortable proportions?"

Unsure of what the well-dressed man is up to, or where in the world he sees a 'bed' as he looks around, the brute decides to play along. "Alright, old man, I'll answer your question. He owes us money. Two hundred gold. Now, what of it?"

"Two hundred gold? Hmmm." The well-dressed man ponders that as he strokes his long, white beard. Nodding, he leans in and whispers something to one of his guards. The guard digs around in his pack and removes a pouch from it, handing it to the older man. The Professor opens it and looks within, shifts the coins within before offering it to the big brute. "I've two hundred and fifty. Will this settle his account?"

With a raised eyebrow, Braeg snatches the purse, opens it and hands it to one of his cronies to count it. When the crony finishes, he nods and hands it back to Braeg. Drawing the string back tight again, he nods. "Looks like you're paid up, JACK," he says to the prone Jack still on the ground, who still has no idea of what just happened. "Bossman won't be doing business with you no more so you should consider yourself lucky. Be seein' ya around, JACK," he says with a two-finger salute as he and his thugs disperse.

"Yeah, it's been a real pleasure!" he yells sarcastically after them. "Gods I hate that guy."

The Professor then moves over to the rogue and offers a hand to help him up. Taking a moment to inspect the old man, Jack reluctantly takes it and rises before brushing himself off. He then checks his jaw to make sure it's not broken. Staring at the older man, the Professor speaks first. "Good day to you, young man. I take it you've suffered nothing major? I know of a healer if you are in need of one."

Jack shakes his head, "Nah. I think I'll be alright. Just, you know, pride and all that," he says with a wounded chuckle, trying to shake it off. Looking at the grinning Professor as if trying to get a fix on him, "Okay, I don't know you. Why... why would you do that? Who are you? I mean... I don't get it. I don't. And let me tell you, there's very little I don't understand. I've seen a lot of things, friend, but I've never seen someone do something like this," he says, scratching the back of his head, still trying to comprehend it all.

"Professor Petros Lorrimor at your service," he says with a bow. "And what is to understand, my young friend? I saw someone in need and possessed the means to help them. I don't suppose that is a crime, is it?" he asks in a friendly manner.

"Well... no, of course not. I mean... yeah I don't know. I don't know what to say. Which is weird. I'm typically one for words," he says, completely flummoxed.

Grinning, "Well the typical response is 'Thank you'. But in this case, might I dare call upon you in the future for a specific endeavor possibly? It will cost you nothing, I assure you, but I may need help and wonder if I could ask for yours when the time comes?"

With a confused look about him, "My help? Is that why you did this? For my future help? Honestly, it looks like I'm getting the better end of the deal here, Professor. But, ummm, yeah, sure, I guess so. Why not?" he says with a shrug.

"Splendid! Do not worry I shall be in touch at the proper time. And what name shall I address the correspondence when that time arrives?"

"Name? Oh, right, my name. Name's Ryder. Jack Ryder."

"Jack? Truly? Funny, I thought the gentleman was just using it in a derogatory manner. Nevertheless, a pleasure to meet you, Jack Ryder. Until we meet again, young man. Good day to you," he says, bowing and taking his leave with his entourage.

Watching the Professor and his men take their leave, "Yeah, he probably was. I'm not sure that overgrown idiot realizes my name is actually Jack." He chuckles.

"Man that was weird. Weird, weird, weird," he shakes his head. "I wonder what it is he's going to want? Great, that's going to freaking keep me up at night. I think I'd rather have Braeg and his cronies after me; at least I know what to expect from them," he mumbles to himself as he heads back into the tavern. But just before he walks through the doors, he pauses. On second thought, maybe not. That guy punches hard. I'm thinking the old man doesn't punch NEARLY as hard, he concludes, walking inside.

Jack Ryder 7th:
Jack Ryder
Male human (Varisian) Ranger (trapper) 1/Unchained rogue (Knife master, Relic raider) 6
NG Medium humanoid (human)
Init +5; Senses Perception +14 (+16 to notice haunts)
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Defense
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AC 21, touch 15, flat-footed 16 (+5 armor, +5 Dex, +1 natural)
hp 53 (1d10+30lvl+7con+6fc)
Fort +6 (+4base/+1con/+1cloak)
Ref +13 (+7base/+5ref/+1cloak)
Will +6 (+2base/+1wis/+2feat/+1cloak) (+1 vs. ingested poisons, +4 vs. nauseated or sickened, +2 trait bonus vs. fear effects, +1 bonus vs. curses and haunts, +2 bonus vs. negative levels)
Defensive Abilities Blade sense +2, evasion
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Offense
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Speed 30 ft.
Melee mwk kukri +12 (1d4+5/18-20/x2) or
. . mwk kukri +12 (1d4+5/18-20/x2) or
. . Mwk kukri/Mwk Kukri +10 (1d4+5/18-20/x2)

Ranged Longbow +10 (1d8/×3)
Special Attacks Favored enemy (undead +2); sneak attack (unchained) +3d8/+3d4
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Statistics
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Str 11, Dex 20, Con 12, Int 14, Wis 12, Cha 12
Base Atk +5; CMB +5; CMD 20
Level gained feats: (1st):Alertness; (3rd):Two-weapon Fighting; (5th):Double Slice; (7th):Outflank
Bonus feats: (1st): Iron Will(alt race trait); Weapon Finesse(Class); (2nd): Weapon Focus: Kukri(Rogue talent)

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Traits
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Making good on promises
Worldly: You have acquired an unusual breadth of life experience—more than others of your age, race, or culture. Once per day when attempting a skill check for a skill you’re untrained in, you can roll twice and take the better result.
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Skills : 75
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Acrobatics +17: (+7rnks/+5dex/+3cs/+2competence)
Bluff +9: (+4rnks/+1cha/+3cs/+1competence)
Climb +7: (+2rnks/+0str/+3cs/+2competence)
Diplomacy +12: (+7rnks/+1cha/+3cs/+1competence)
Disable Device +18: (+7rnks/+5dex/+3cs/+2mwk tools/+1class)
Disguise +5: (+1rnk/+1cha/+3cs)
Escape Artist +15: (+7rnks/+5dex/+3cs)
Intimidate +10: (+6rnks/+1cha/+3cs)
Knowledge (dungeoneering) +6: (+1rnks/+2int/+3cs)
Knowledge (local) +10: (+5rnks/+2int/+3cs)
Knowledge (nature) +6: (+1rnks/+2int/+3cs)
Perception +14: (+7rnks/+1wis/+3cs/+2feat/+1competence) (+16 to notice haunts)
Ride +9: (+1rnk/+5dex/+3cs)
Sense Motive +14: (+7rnks/+1wis/+3cs/+2feat/+1competence)
Spellcraft +6: (+1rnks/+2int/+3cs) (+8 to identify cursed items)
Stealth +17: (+7rnks/+5dex/+3cs/+2competence)
Survival +7: (+3rnks/+1wis/+3cs)
Swim +4: (+1rnks/+0str/+3cs)

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Background skills: 14
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Knowledge (geography) +7: (+2rnks/+2int/+3cs)
Linguistics +11: (+6rnks/+2int/+3cs)
Sleight of Hand +14: (+6rnks/+5dex/+3cs) (+17 to conceal a light blade)

Languages Common, Draconic, Dwarven, Elven, Infernal, Necril, Orc, Skald, Thassilonian, Varisian
SQ Curse sense, debilitating injury: bewildered, debilitating injury: disoriented, debilitating injury: hampered, hidden blade, rogue talents (combat trick, iron guts[UC]), shadowhunter, track +1, trapfinding +1, wild empathy +2
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Gear
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Cat burglar's boots
potion of cure light wounds (x8)
potion of protection from evil (x6)
potion of remove fear (x5)
potion of shield of faith +2 (x65)
Arrow(durable) arrow (x10)
Arrow(dye) (x10)
Arrow(raining) (x10)
+1 mithral chain shirt
Arrows (x20)
Mwk kukri
Mwk kukri
Masterwork silver dagger
Longbow

amulet of natural armor +1
cloak of resistance +1
cracked dark blue rhomboid ioun stone
cracked mulberry pentacle ioun stone
torch ioun stone[APG]
Concealable thieves' tools
masterwork backpack, trail rations (x4), waterskin, 4520 gp

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Rogue talents
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2nd: Iron Guts (Ex): A rogue with this talent has a cast-iron stomach or has trained herself to withstand poisons, especially ingested ones. She gains a +1 bonus on all saves against ingested poisons as well as a +4 bonus on saves against all spells and effects that cause the rogue to be nauseated or sickened.
4th: Weapon training: A rogue who selects this gains Weapon Focus as a bonus feat.
6th: Powerful Sneak: Whenever a rogue with this talent takes a full-attack action, she can take a –2 penalty on all attack rolls until the start of her next turn. If she does, she can reroll any sneak attack damage dice that result in 1s. She can reroll multiple dice, but she can’t reroll any individual die more than once per attack.

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Special Abilities
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Blade Sense +1 (Ex) At 3rd level, a knife master is so skilled in combat involving light blades that she gains a +1 dodge bonus to AC against attacks made against her with light blades. This bonus increases by +1 for every three levels, to a maximum of +6 at 18th level.
Curse Sense (Ex) At 4th level, a relic raider adds 1/2 her rogue level on Perception checks to notice haunts and on Spellcraft checks to identify cursed items (using detect magic or similar effects). In addition, the relic raider gains a +1 bonus on saving throws against curses and haunts and a +1 dodge bonus to AC against attacks by haunts. These bonuses increase by 1 at 6th level and every 3 rogue levels thereafter (to a maximum of +6 at 18th level). This ability replaces uncanny dodge.
Debilitating Injury: Bewildered -2/-4 (Ex) The target becomes bewildered, taking a –2 penalty to AC. The target takes an additional –2 penalty to AC against all attacks made by the rogue. At 10th level and 16th level, the penalty to AC against attacks made by the rogue increases by –2 (to a total maximum of –8).
Debilitating Injury: Disoriented -2/-4 (Ex) The target takes a –2 penalty on attack rolls. In addition, the target takes an additional –2 penalty on all attack rolls it makes against the rogue. At 10th level and 16th level, the penalty on attack rolls made against the rogue increases by –2 (to a total maximum of –8).
Debilitating Injury: Hampered (Ex) All of the target's speeds are reduced by half (to a minimum of 5 feet). In addition, the target cannot take a 5-foot step.
Evasion (Ex) If succeed on a Reflex save for half damage, take none instead.
Favored Enemy (Undead +2) (Ex) At 1st level, a ranger selects a creature type from the ranger favored enemies table. He gains a +2 bonus on Bluff, Knowledge, Perception, Sense Motive, and Survival checks against creatures of his selected type. Likewise, he gets a +2 bonus on weapon attack and damage rolls against them. A ranger may make Knowledge skill checks untrained when attempting to identify these creatures.
Hidden Blade +3 A knife master adds 1/2 her level on Sleight of Hand checks made to conceal a light blade.
Outflank Whenever you and an ally who also has this feat are flanking the same creature, your flanking bonus on attack rolls increases to +4. In addition, whenever you score a critical hit against the flanked creature, it provokes an attack of opportunity from your ally.
Shadowhunter Characters with this trait deal 50% weapon damage to incorporeal creatures when using non-magical weapons (including natural and unarmed attacks), as if using magic weapons. They also gain a +2 bonus on saving throws to remove negative levels, and recover physical ability damage from attacks by undead creatures at a rate of 2 points per ability score per day (rather than the normal 1 point per ability score per day). Humans can take this trait in place of their bonus feat, also gaining Iron Will as a bonus feat.
Sneak Attack (Unchained) +3d8/+3d4 +3d8 damage with a dagger-like weapon if you flank your target or your target is flat-footed.
Sneak Stab (Ex) A knife master focuses her ability to deal sneak attack damage with daggers and similar weapons to such a degree that she can deal more sneak attack damage with those weapons at the expense of sneak attacks with other weapons. When she makes a sneak attack with a dagger, kerambit, KUKRI, punching daggers, starknife, or swordbreaker dagger, she uses d8s to roll sneak attack damage instead of d6s. For sneak attacks with all other weapons, she uses d4s instead of d6s.
This ability is identical in all other ways to sneak attack, and supplements that ability.

Track +1 Add the listed bonus to Survival checks made to track.
Trapfinding +1 Gain a bonus to find or disable traps, including magical ones.
Wild Empathy +2 (Ex) Improve the attitude of an animal, as if using Diplomacy.
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Skill unlocks

Rogue's Edge (Ex):(Perception) At 5th level, a rogue has mastered a single skill beyond that skill's normal boundaries, gaining results that others can only dream about. She gains the skill unlock powers for that skill as appropriate for her number of ranks in that skill. At 10th, 15th, and 20th levels, she chooses an additional skill and gains skill unlock powers for that skill as well.
Perception
With sufficient ranks in Perception, you earn the following:

5 Ranks: You remain alert to sounds even in your sleep, and the normal DC increase to Perception checks when you are sleeping is halved. The distance modifier on the DC of Perception checks you attempt is reduced to +1 per 20 feet.