Demon Slayer

Lazar Dobrescu's page

417 posts. Alias of Jereru.


Race

Stats:
AC 20 (T 15, FF 15) | CMB +7, CMD 21 | Init +8 | Speed 30ft | F +7, R +6, W +8 | Perc +13, SM +13

Classes/Levels

HP 52/52 | Judgement 3/3 | Bane 9/9| TotSW 5/5 | 1st lvl 3/5 | 2nd lvl 3/4 | 3rd lvl 2/2 | Ammo 60

Gender

NG Human Inquisitor 7 | Status: Divine Favor

About Lazar Dobrescu

Intro, Defense & Offense:

Lazar Dobrescu
Male Human Inquisitor 7

NG Humanoid (Human)

Languages
Common
Varisian
Skald

Speed 30 ft
Initiative: +8

STR 14 (+2)
DEX 21 (+5) (16 Base +2 Race +2 Enh +1 Level)
CON 14 (+2)
INT 12 (+1)
WIS 16 (+3) (14 Base +2 Enh)
CHA 08 (-1)

DEFENSE
AC 20, Touch 15, Flat-Footed 15 (10 Base +5 Armor +5 Dex
HP 52 (8+5+5+5+5+5+5 +7x2Con)
Fort +7, Ref +7, Will +8
CMD 21

OFFENSE
BAB: +5

Melee
Cestus +7 1d3+2 B/P 19-20(x2)

Ranged
+1 Adaptive Composite (+2) Longbow +11 1d8+3 P x3 110ft
+1 to Hit & Dmg within 30ft
-2 to hit for +4 dmg
+1 to hit if ally threatens, +2 if allies flank

CMB: +7/+10


Class & Race Features:

INQUISITOR FEATURES
1-
Domain Repose (Souls)
·Touch the Spirit World (Su): 3+Wis/Day. Touch a weapon, itdeals half damage to incorporeal creatures, or full damage if it is a magic weapon. Lasts for a number of rounds equal to your inquisitor level.
Judgment (Su)
Monster Lore (Ex)
Stern Gaze (Ex)
2-
Cunning Initiative (Ex)
Detect Alignment (Sp)
Track (Ex)
3-
Solo Tactics (Ex)
Teamwork Feat Coordinated Shot
5-
Bane (Su) Lvl/day rounds
Discern Lies (Sp) Lvl/day rounds
6-
Teamwork Feat Stealth Synergy

Favoured Class Bonus (Inquisitor): +5 skill ranks, +2 1st spell.

HUMAN FEATURES
+2 Dex
Skilled: +1 skill rank each level.
Bonus Feat: Extra feat at 1st level.


Traits & Feats:

TRAITS
Subject of Study (Campaign)
Under Lorrimor's tutelage, and later due to his ordinance in the cult of Pharasma, Lazar has studied the undead and all of their weaknesses.
Fate's Favored (Faith)
Lazar's special knack for surviving even the most dire situation caught Lorrimor's eye and was key to his induction into Pharasma's clergy.

FEATS
1-
Point Blank Shot
Precise Shot (Human Bonus Feat)
3-
Rapid Shot
Coordinated Shot (Teamwork Bonus)
5-
Deadly Aim
6-
Stealth Synergy (Teamwork Bonus)
7-
Extended Bane


Skills:

Armour Check Penalty: -0

ADVENTURE SKILLS
Skill Points: 7x(6 +1 Int +1 Skilled) = 56 +5 FCB
Acrobatics: 5 (0 Rank +5 DEX +0 Class -0 ACP)
Bluff: -1 (0 Rank -1 CHA +0 Class)
Climb: 6 (1 Rank +2 STR +3 Class -0 ACP)
Diplomacy: 4 (2 Rank -1 CHA +3 Class)
Disable Device: 5 (Untr) (0 Rank +5 DEX +0 Class -0 ACP)
Disguise: -1 (0 Rank -1 CHA +0 Class)
Escape Artist: 8 (1 Rank +5 DEX +0 Class -0 ACP)
Fly: 5 (0 Rank +5 DEX +0 Class -0 ACP)
Heal: 7 (1 Rank +3 WIS +3 Class)
Intimidate: 6 (1 Rank -1 CHA +3 Class +3 Morale)
Kn Arcana: 6 (Untr) (2 Rank +1 INT +3 Class)
+3 to identify creatures
Kn Dungeoneering: 9 (Untr) (5 Rank +1 INT +3 Class)
+3 to identify creatures
Kn Local: 2 (Untr) (1 Rank +1 INT +0 Class)
+3 to identify creatures
Kn Nature: 9 (Untr) (5 Rank +1 INT +3 Class)
+3 to identify creatures
Kn Planes: 7 (Untr) (3 Rank +1 INT +3 Class)
+3 to identify creatures
Kn Religion: 11 (Untr) (7 Rank +1 INT +3 Class)
+3 to identify creatures
Perception: 13 (7 Rank +3 WIS +3 Class)
Ride: 5 (0 Rank +5 DEX +0 Class -0 ACP)
Sense Motive: 13 (4 Rank +3 WIS +3 Class +3 Morale)
Spellcraft: 9 (Untr) (5 Rank +1 INT +3 Class)
Stealth: 15 (7 Rank +5 DEX +3 Class -0 ACP)
Survival: 13 (7 Rank +3 WIS +3 Class)
+3 to find tracks.
Swim: 2 (0 Rank +2 STR +0 Class -0 ACP)
Use Magic Device: 1 (Untr) (0 Rank -1 CHA +0 Class)

BACKGROUND SKILLS
Skill Points: 14
Appraise: 1 (0 Rank +1 INT +0 Class)
Craft: Bowyer 11 (7 Rank +1 INT +3 Class)
Handle Animal: -1 (Untr) (0 Rank -1 CHA +0 Class)
Kn Engineering: 1 (Untr) (0 Rank +1 INT +0 Class)
Kn Geography: 1 (Untr) (1 Rank +1 INT +0 Class)
Kn History: 2 (Untr) (1 Rank +1 INT +0 Class)
Kn Nobility: 2 (Untr) (1 Rank +1 INT +0 Class)
Linguistics: 1 (Untr) (0 Rank +1 INT +0 Class)
Perform: -1 (0 Rank -1 CHA +0 Class)
Profession: Soldier 9 (Untr) (3 Rank +3 WIS +3 Class)
Sleight of Hand: 6 (Untr) (1 Rank +5 DEX +0 Class -0 ACP)



Gear:

+1 Adaptive Composite (+2) Longbow (3 lb)
Mithral Chainshirt +1 - (12.5 lb)
Arrowsx60 (9 lb)
Silver Arrowsx12 (1.8 lb)
Cestus (1 lb)
Knife (1 lb)
Canteen (1 lb)
Belt Pouch (1/2 lb)
Rope of Climbing - (3 lb)
Headband of Wisdom +2
Belt of Dexterity +2

Mircea (Light Horse) (-)
Saddle & Saddlebags (-) with
Backpack (- lb)
Sunrod (1 lb)
Blanket (- lb)
Soap (- lb)
Flint and Steel (- lb)

Total Weight: 34.8/48 lb (Light Load)

Cash: 4817 gp / 5 sp


Personal Info:

Lazar was born in a small village in Ustalav. His low-born origins have always caused him problems, and he had to witness how his parents were unfairly judged by the local magistrate and executed just to be raised immediately afterwards. He felt his dear homeland, head of civilization once, was ruined by the heinous plans of the Whispering Tyrant long ago. Ustalav was run by evil, controlled by corrupt nobles and even worse things.

He went to Lastwall and tried to become a Crusader, but there he met Professor Lorrimor.

The Professor saw the potential in him, and he understood Lazar wasn’t meant to be a shock trooper. He had a gift, and he could use it for precise strikes and specialised missions. Lorrimor sheltered the young boy and introduced him to the church of Pharasma, where his training was centered around fighting the scourge that razed the lands of his ancestors.

Some time later, after Lazar had just finished his training he received a letter about Lorrimor’s death - and inheritance.

Lazar
Lazar is a redhead guy, somewhat skinny though fibrous. He’s not the one to be too talky, and he’s seen his good share of horror in Ustalav to keep him not in the best of humours.

Witnessing his homeland devastated and his family torn apart, Lazar took Lorrimor’s help as a blessing. He knows the evil dwelling there is way bigger than he can chew, but he’s happy to have the tools to make his point count. He’s, of course, itching to use these tools to make Ustalav great again, so when he learned about the Whispering Way he swore he would put all his effort into eliminating them.

Lazar’s assignments for Pharasma’s church are meant to be infiltration and elimination missions, mostly with the idea of being capable of slaying a dangerous necromancer or evil spirit that is causing trouble rather than fighting the bulk of lesser undead that such a threat would present. He enjoys, though, some kind of independence, as the special agent he is, not subject to a permanent duty assignment, which has allowed him the free time to attend the lecture of Lorrimor’s will.