
|  Sek Bodkin | 
 
	
 
                
                
              
            
            Attack: 1d20 + 9 ⇒ (11) + 9 = 20 Hawkeye (swift), Study (move).
Damage : 1d8 + 3 ⇒ (3) + 3 = 6
Do prone enemies cause soft cover? I assume sleeping ones don't but I could be wrong. I can ignore the cover from 1 creature (the one causing the largest penalty).
If it's partial or less, below 2, Sek studies and fires at yellow. Taking the aoo. If it is he has to take the full 4 he studies purple and shoots it in the face.
Aid AC rolls:
Attack: 1d20 + 6 ⇒ (13) + 6 = 19
Attack: 1d20 + 6 ⇒ (9) + 6 = 15
Attack: 1d20 + 6 ⇒ (19) + 6 = 25
Attack: 1d20 + 6 ⇒ (3) + 6 = 9

| GM Bret | 
 
	
 
                
                
              
            
            Partial cover is a low wall. Prone enemies are less than that, so I am going to say they do not provide cover.
As Sek fires at Yellow, Purple tries to remind him that they are right there threatening him!
AoO Spear: 1d20 + 1 ⇒ (9) + 1 = 10
Damage: 1d6 - 1 ⇒ (1) - 1 = 0
Yellow gives a cry as he goes down with a grunt.
Round 1 & 2:
Sek 
Green asleep 
Red Herald -21 Shaken prone 
Kioshi 
Yellow 
Meux 
Blue asleep 
Purple 
Kamishah 
Ylania 
Edwin

| GM Bret | 
 
	
 
                
                
              
            
            Green snores.
Red looks around, seeing only purple standing. They grab their greatsword and from their prone position try to swing at Kamishah while yelling something.
Greatsword, prone: 1d20 + 6 - 4 ⇒ (14) + 6 - 4 = 16
Damage: 1d10 + 3 ⇒ (9) + 3 = 12
Kamishah avoids the blow.
Round 2:
Sek 
Green asleep 
Red Herald -21 Shaken prone 
Kioshi  
Meux 
Blue asleep 
Purple 
Kamishah 
Ylania 
Edwin

|  Kioshi Katsu | 
 
	
 
                
                
              
            
            "Oh Chaldira, support my allies!"
Acid Splash vs. touch AC @ purple : 1d20 + 4 ⇒ (11) + 4 = 15
Acid Splash Damage, acid focus: 1d3 + 1 ⇒ (1) + 1 = 2

|  Meux Feux | 
 
	
 
                
                
              
            
            Meux releases a bolt of hot fury on the nearest kobold. Purple
Firebolt-Ranged Touch: 1d20 + 1 ⇒ (14) + 1 = 15
DMG-FIRE!: 1d6 + 1 ⇒ (6) + 1 = 7
on the off chance that attack takes it out, he will move up

|  Sek Bodkin | 
 
	
 
                
                
              
            
            Sek moves to provide flank and rolls to aid.
Aid Karissa's attack: 1d20 + 2 ⇒ (10) + 2 = 12
He does provoke.
Aid to AC
1d20 + 6 ⇒ (1) + 6 = 7
1d20 + 6 ⇒ (19) + 6 = 25
1d20 + 6 ⇒ (16) + 6 = 22
1d20 + 6 ⇒ (15) + 6 = 21

|  Meux Feux | 
 
	
 
                
                
              
            
            "Älä pelkää, rakas kaunainen rakastaja, Mountain Herran palvelija on täällä suojaamaan sinua!"
Diplomacy: 1d20 + 6 ⇒ (20) + 6 = 26

| GM Bret | 
 
	
 
                
                
              
            
            Kamishah ends the prone Kobold’s life.
You can easily coup de grace the remaining sleeping Kobolds.
Combat over, one success.
With the combat over and Meux’s invitation, the dryad comes forth.
She turns to Meux and responds in Sylvan “Thank you, I am Enzial. I am glad you have put an end to those kobolds, they were most disagreeable.”
After Ylania translates for the rest of the group, she turns to the rest of you and says in common “Forgive me, I know the human trade language as well. Although not as fluid as Sylvan, still it would be rude of me to not speak so that all can understand.”
“Thank you for the assistance.”
Looking over the group, she then asks “Why are you here, in our lands?”

|  Kioshi Katsu | 
 
	
 
                
                
              
            
            Kioshi steps forward.
"Lady of this realm. Thank you for your kind words. We are seeking information on the holy warrior Ivvora who visited this land and the land of the Twinhorns in pursuit of Eshimka, whom she vanquished and banished with the Twinhorns’ help. Ivvora also sought out Grathatonhakis, an immense white dragon that lurked in the Tusk Mountains. We do not know what happened to Ivvora but we need to try to commune with her spirit where she potentially fell. Do you know anything about the wyrm Grathatonhakis and its lair? Do you know what happened in all these years and who might have taken the lair since?” Kioshi asks.

| GM Bret | 
 
	
 
                
                
              
            
            “I know the name Grathatonhakis.” she says.
“They terrorized this region for centuries before dying unexpectedly nearly a millennium ago. It is only within the last century that any white dragons dared come to this area, and we are currently dealing with newest clutch of wyrmlings. The kobolds who serve the dragons are over hunting the area in an attempt to feed them.”
“If you wish, I can introduce you to Vallahk and Quiselle, the stewards of this region. If all you want is to hunt the dragons, I can show you the way to the kobolds’ and dragon’s lair — including a less well known entrance higher up in the mountains.”
 Four options:
* Meet with the fey Stewards (another social encounter)
* Fight the kobolds using the obvious entrance
* Go up the mountain and use that entrance
* Ignore the dryad and track the kobolds on your own.

| GM Bret | 
 
	
 
                
                
              
            
            Please do any healing that you may want to do before this.
I will want a marching order for 5-foot and 10-foot corridors. Also please let me know of any special precautions you may be taking.
Enzial leads you up along a narrow series of switch-back trails through the mountains. The wind is harsh and icy. You gain several hundred feet in elevation as you climb along the trails.
 Your cold weather gear gives +5 to the following saving throw. 
Fatigued: A fatigued character can neither run nor charge and takes a –2 penalty to Strength and Dexterity. Doing anything that would normally cause fatigue causes the fatigued character to become exhausted. 
She stops on a ledge and touches a portion of the rock face. There is an audible click, and a portion of the stone slides to the side.
She takes a few minutes to show you the mechanism she used to open the secret door.
"I wish you the best of luck! May you show yourselves to be the better hunters and turn the kobolds and dragons into the hunted!" she says to you as she prepares to leave.
I have marked where the group will enter the caverns on Slide 11.
It has been about 40 minutes since the battle with the Kobolds.

|  Kamishah, Pathfinder | 
 
	
 
                
                
              
            
            Kamishah will ask charity of Sek once more. Edit: Booyah, minimum charges burned!
CLW: 1d8 + 1 ⇒ (8) + 1 = 9
As the party climbs to the tunnel, Kamishah shifts his sight to match the conditions. Animal Focus Bat for Darkvision.
Fort Save: 1d20 + 5 + 5 ⇒ (7) + 5 + 5 = 17

|  Meux Feux | 
 
	
 
                
                
              
            
            [ooc]Meux was actually at full health from being healed after the undead encounter...updated[/oog]
DC13 Fort: 1d20 + 3 ⇒ (7) + 3 = 10
The altitude is clearly affecting Meux, much to his great embarrassment!
"At this lowly season, the master sees fit to show I am unworthy to ascend without hardship. This must be a test...I will prove my mettle oh great Yamatsumi! I will prevail, though hindered by arduous fatigue!"

|  Ylania Greenbriar | 
 
	
 
                
                
              
            
            Wait, shouldn't we try and talk with the potential allies to see what else we might find out?

|  Kioshi Katsu | 
 
	
 
                
                
              
            
            fort : 1d20 + 3 ⇒ (15) + 3 = 18

|  Kioshi Katsu | 
 
	
 
                
                
              
            
            Kioshi also agrees with Ylania. We should gain more information by talking to potential allies.

|  Kioshi Katsu | 
 
	
 
                
                
              
            
            As the game has slowed down and nobody else is in favor of diplomacy I am now voting also for just proceeding with the cave. The icons are all placed GM.

| GM Bret | 
 
	
 
                
                
              
            
            Alright, back to the original plan of attacking the kobold caves.
Edwin: 1d20 + 1 ⇒ (14) + 1 = 15
Kamishah: 1d20 + 7 ⇒ (7) + 7 = 14 Dark vision via Aspect of Bat
Kioshi: 1d20 + 0 ⇒ (18) + 0 = 18 Low-light vision
Meux: 1d20 + 5 ⇒ (1) + 5 = 6 Low-light vision
Sek: 1d20 + 11 ⇒ (5) + 11 = 16 +4 Bestial Features, +3 Bright Light; Low-light vision
Sek’s Eagle Aquilo: 1d20 + 15 ⇒ (18) + 15 = 33 Low-light vision
Ylania: 1d20 + 7 ⇒ (19) + 7 = 26 Low-light vision
Ylania and Sek hear the faintest of sounds coming from the southern passage.
I have marked it in red text on the map.

|  Meux Feux | 
 
	
 
                
                
              
            
            Meux casts Light on the holy symbol dangling from his neck.
"The noble symbol of The Mountain Lord will light our way!"

| GM Bret | 
 
	
 
                
                
              
            
            Edwin: 1d20 + 1 ⇒ (10) + 1 = 11
Kamishah: 1d20 + 7 ⇒ (13) + 7 = 20
Kioshi: 1d20 + 0 ⇒ (11) + 0 = 11 Low-light vision
Meux: 1d20 + 5 ⇒ (14) + 5 = 19 Low-light vision
Sek: 1d20 + 11 ⇒ (2) + 11 = 13 +4 Bestial Features, +3 Bright Light; Low-light vision
Sek’s Eagle Aquilo: 1d20 + 15 ⇒ (1) + 15 = 16 Low-light vision
Ylania: 1d20 + 7 ⇒ (13) + 7 = 20 Low-light vision
Sek can barely make out a single kobold with a light crossbow waiting down at the end of the hallway.
Do you want me to roll initiative or does the group have a different plan?

|  Kioshi Katsu | 
 
	
 
                
                
              
            
            Kioshi has cast 'light' on his clothing and Edwin's armor in advance due to the light conditions.
Let us try to sneak closer.
Stealth: 1d20 + 3 ⇒ (14) + 3 = 17

|  Kioshi Katsu | 
 
	
 
                
                
              
            
            ;-) Forgot about that! ;-) Edwin's clothes is more important so it is fine like this. Arrows on the map.

| GM Bret | 
 
	
 
                
                
              
            
            Kioshi: 1d20 + 0 ⇒ (8) + 0 = 8 Low-light vision
Sek: 1d20 + 11 ⇒ (18) + 11 = 29 +4 Bestial Features, +3 Bright Light; Low-light vision
1d20 + 4 ⇒ (9) + 4 = 13
1d20 + 3 ⇒ (10) + 3 = 13
Kioshi gets up next to Sek, but can not see any kobolds down the dark hallway even with the light from Sek’s ion torch. He doesn’t hear anything either.

|  Sek Bodkin | 
 
	
 
                
                
              
            
            Sek being able to tell that they have been spotted whispers to the group, "two or more kobolds, trap at the bottom of the stairs, we have been made."
I'm fine with starting combat. It seems the conditions have been met. I don't know if anyone else had a pre-combat plan.
 
	
 
     
     
     
	
 