GM BrOp - Shattered Star (Inactive)

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Looking for one new PC to join our Shattered Star campaign already in progress. We are currently in the middle of book 1 (Shards of Sin) and recently lost the player portraying our divine caster (a druid).

Anyone seeking to join the group needs to be able and willing to post daily, with the exception of weekends.

Character Creation Guidelines:
2nd level PC
20 pt buy
Core races preferred
Any Paizo divine caster class
No evil alignments
Average starting gold for 1st level PC (character will inherit lost druid's equipment)
Pick three traits and one drawback; one trait must be a campaign trait from Shattered Star Player's Guide

Current Party is:
Mach, smart-ass tiefling rogue 2
Quintus, well-spoken human sorceror 2
Um'Bala, Garundi human wizard 2
Petronicus Krupt III, arrogant, know-it-all prick of a fighter (lore warden) 2 (GM puppet)

More important than the stats, however, is a well thought-out character concept. Adventure takes place in the Varisian city of Magnimar, so characters should be local or have a good reason for finding themselves there. PC will begin as the captive of an all-female gang of cat-burglars who have set up their secret lair in an ancient Thassilonian ruin, so background should also detail how s/he found themselves in this predicament. Preference will be given to those who have not played this adventure, although others will be considered.

Submission Deadline: Wednesday, Feb 11th, noon Pacific Time (UMT-8)

Any questions?


I am considering a Dwarf Shaman(Mammoth) with a Goat familiar that uses the Mauler familiar archetype from Familiar Folio. Do you have a problem with that basic crunch?


Nohwear wrote:
I am considering a Dwarf Shaman(Mammoth) with a Goat familiar that uses the Mauler familiar archetype from Familiar Folio. Do you have a problem with that basic crunch?

Pardon my ignorance, but is mammoth an archetype, and if so, from what source?


Mammoth would be my primary spirit.


Do you plan to hand out PFS chronicles for content?


Jolly Roger wrote:
Do you plan to hand out PFS chronicles for content?

Yup.


Nohwear wrote:
Mammoth would be my primary spirit.

That seems fine.


Dotting for interest.


Smart-ass party rogue here. ;)

And I'd like to say that the descriptions our GM has given us are quite accurate.


Would a paladin be appropriate? Or are you only looking for full casters?


Hey I'll dot for interest. I played in a SS game that died mid book 1 so.

My favorite characters are Divine Casters.

Also, I've gamed a good bit with Dragoncat so he should be able to vouch for my post rate and consistency.

Would you guys be ok with a Warpriest? Seems that you are light on beef.


Paladin and warpriest would both be fine.


I wanted to make a Shaman for a while now, this seems like a good opportunity. Think Indian(shoanti) who speaks to his spirit ancestors in order to give him his powers.

At this time I am thinking as the Battle spirit (especially since the group could use another front liners it seems) and possible the Speaker of the Past archetype.

Consider this an official application. Will come back with more.


Would you consider a Half-Elf with the Drow Magic racial trait, soon to be a Cleric/Sorcerer Mystic Theurge? I know it's not a straight divine caster, but the character progresses at almost full casting for both Divine and Arcane.

Basic Leveling Layout:

Cleric 1(Seperatist) of Nethys 1: Magic/Trickery Domains
Sorcerer 1(Wildblooded): Empyrael Bloodline
Sorcerer 2
Mystic Theurge 1

Cleric casting = Level - 2
Sorcerer casting = Level - 1

Magical Knack trait keeps my Caster Level for cleric at character level for use with Healing spells.


Just noticed I read the original post wrong, didn't notice you had a sorcerer AND a wizard already. Ignore my previous post.


Pathfinder Lost Omens, Rulebook Subscriber

Female Human Inquisitor(Infiltrator) of Abadar anyone? Abadar doesn't tolerate thieves so the priests sent someone undercover.


Here is my submission. Vera is a Paladin (Divine Hunter) of Erastil.


Submission from Jolly Roger. A shaman with the Speaker of the Past archetype. His abilities come from his elder spirits which talk to him. He uses them in combat as well as for the hexes. In example: an evil eye hex would take the shape of a ghostly warrior harassing an opponent.

Long story short. Standing Bear was sent by the spirits of his ancestors to investigate Thassilonian ruins for fear of danger. During this he was caught by a set of female burglars.

Rest is in his alias.

Let me know if you like to know more.


I'm trying to think of an appropriate deity that would send a Warpriest to the Ruins where he would be captured by the gang. Abadar?


Two great submissions so far:

Vera Thaddeus (ElenionAncalima): Human Paladin 2
Standing Bear (Jolly Roger) Human Shaman 2

Keep 'em coming!


GM Niles wrote:
I'm trying to think of an appropriate deity that would send a Warpriest to the Ruins where he would be captured by the gang. Abadar?

Due to the storyline, you actually weren't caught in the "ruins", but in the city of Magnimar and then transported back to their secret lair.

Just for some background info: the folks who caught you are an all-female Varisian gang of Sczarni cat-burglars. They're in competition/conflict not only with the city watch, but with quite a few other Sczarni gangs in the city.


May I present my inquisitor of Desna
A low- level member of the pathfinder society and freethinker
[Work in progress] Focusing on melee, intimidation and survival skills.
Missing traits and equipment, but apart from that... I am good


Pfft aren't our submissions enough? :P.

So I had it in my background that Standing Bear was exploring the ruins. Does he have to be caught as well?

I have an option for that. He heard the gang resided in the ruins and let himself get caught to find them. Just need to write that out.

Also, might change him to Tiefling which fits his aggression in his early life better as well as the idea that he was meant for greater purposes. Also makes him more of a loner from his own people. Will adjust later. Unless you don't like them for whatever reason...


Hi I am new here and I want to try and submit a character and I don't know how to.
Not to mention that I don't know how to create other characters like others do.
Anyone has a link to a guide because I didn't find any.
Sorry for disturbing.


Standing Bear wrote:

Pfft aren't our submissions enough? :P.

So I had it in my background that Standing Bear was exploring the ruins. Does he have to be caught as well?

I know right! ;)

Also, I had Vera written as getting captured while investigating the ruins, as well. Should this be changed so that she is captured in Magnimar?

Wandering wrote:

Hi I am new here and I want to try and submit a character and I don't know how to.

Not to mention that I don't know how to create other characters like others do.
Anyone has a link to a guide because I didn't find any.
Sorry for disturbing.

This is an excellent guide for PbP post gaming , that has some good tips about getting selected. Also here is a recruitment guide that is intended for GMs, but can be reverse engineered to gain some insight into what GMs are looking for. I don't want to go into to much advice, because I don't want to derail this thread. However, you may get some good advice if you post your question in General Discussion


It sounds like a bunch of fun, but I just got into another campaign and I don't want to overbook myself. Have a good time!


Standing Bear wrote:
Pfft aren't our submissions enough? :P

Nothing personal, just waiting for the end of the submission deadline to pick the belle of the ball :)


Vera Thaddeus wrote:
Also, I had Vera written as getting captured while investigating the ruins, as well. Should this be changed so that she is captured in Magnimar?

If you like. The lair is hidden and nobody knows about it, which is why I suggested that you were caught in Magnimar instead. On the other hand, if you were a member of the gang ...


I had spirits tell me of the location ^^ ;).
I did spend a year looking for it specifically though :). But I don't mind having myself get caught by the ladies just to end up there. Both things sound up to Standing Bear's alley.


Pathfinder Lost Omens, Rulebook Subscriber

I am making my character application. Will be done later today/tonight. She is an Inquisitor of Abadar with the Infiltrator archetype. The church sent her undercover to find out about the cat burglar gang. She managed to infiltrate the gang but things went south and she was found out. Now she is their prisoner. Does that work for the story?


^Dear Gm could you please give me a feedback. That would help immensly. Still a few blank spot I´d like to fill


Brolf the free. wrote:
^Dear Gm could you please give me a feedback. That would help immensly. Still a few blank spot I´d like to fill

Character looks fine so far. Perhaps a bit more on background and personality? You can use the info in the Shattered Star Player's Guide for inspiration if you like.


varathiel wrote:
I am making my character application. Will be done later today/tonight. She is an Inquisitor of Abadar with the Infiltrator archetype. The church sent her undercover to find out about the cat burglar gang. She managed to infiltrate the gang but things went south and she was found out. Now she is their prisoner. Does that work for the story?

Yup, that sounds fine.


I left that blank for the moment, because I wanted some feedback first, because more than once after a bit of feedback I got a great inspiration for something ..... but I do have a few... ideas.


Ok, so I'm dotting for interest. I need to read a bit on what Shattered Star is about, and how to get my mind into this character, but it'll be fun to try out a divine caster of sorts.


Before I make a submission, I must be clear and open.

I own and am running this path in my tabletop game.

I am playing in multiple other games that I own, so I do not have any issues separating knowledge.

This may be a problem for some GMs so, let me know.

If you need to research me, try

The Cold Vashti
More Cold Marcian The Stoat
The Scary Ake of the Stolen Soul

My current idea is a knowledge based cleric of Calistra.

She could be a "consultant" to the criminals.

Yes, I have that training, no that's not how I get paid.


I'd like to submit to the court a Ramses Forgunder, an Oracle who with poor vision and no hearing whatsoever pursued a hollow love for magic, became a judge when that failed, and then took to being a pathfinder as soon as he was blessed with divine power. What do you think?

Ramses Forgunder:

Ramses Forgunder
Male human oracle (dual-cursed oracle) 2 (Pathfinder RPG Advanced Player's Guide 42, Pathfinder RPG Ultimate Magic 58)
LG Medium humanoid (human)
Init -3; Senses darkvision 30 ft.; Perception -1
--------------------
Defense
--------------------
AC 17, touch 11, flat-footed 16 (+6 armor, +1 Dex)
hp 17 (2d8+4)
Fort +2, Ref +1, Will +3
--------------------
Offense
--------------------
Speed 30 ft. (20 ft. in armor)
Melee heavy mace +3 (1d8+2)
Oracle (Dual-Cursed Oracle) Spells Known (CL 2nd; concentration +6)
. . 1st (5/day)—cure light wounds, ill omen[APG], sanctuary (DC 15), shield of faith
. . 0 (at will)—detect magic, guidance, light, read magic, resistance
. . Mystery Lore
--------------------
Statistics
--------------------
Str 14, Dex 12, Con 14, Int 10, Wis 8, Cha 18
Base Atk +1; CMB +3; CMD 14
Feats Scribe Scroll, Silent Spell, Skill Focus (Spellcraft)
Traits dangerously curious, exchange agent, indomitable faith
Drawback Headstrong
Skills Acrobatics -4 (-8 to jump), Diplomacy +9, Knowledge (arcana) +1, Knowledge (dungeoneering) +1, Knowledge (history) +4, Knowledge (religion) +4, Linguistics +5, Sense Motive +4, Spellcraft +7, Use Magic Device +10
Languages Common, Osiriani, Thassilonian
SQ oracle's curses (clouded vision, deaf), revelation (focused trance)
Combat Gear scroll of shield of faith; Other Gear four-mirror, heavy mace, 23 gp
--------------------
Special Abilities
--------------------
Clouded Vision You cannot see beyond 30'
Darkvision (30 feet) You can see in the dark (black and white vision only).
Deaf Fail sound-based Perception, -4 opposed Perception. All spells have Silent Spell for free.
Focused Trance (+2, 4/day, DC 15) (Ex) Trance state grants +2 vs. gaze or sonic effects, but only allows move actions. After 1d6 rounds, make an INT-based skill check at +20.
Scroll of shield of faith Add this item to create a scroll with spells on it.
Silent Spell Cast a spell with no verbal components. +0 Level (Oracle Deafness).
HeadstrongWhenever you witness an action or hear an argument that contradicts your alignment, you must attempt to stop or correct that action or argument. If you either don’t try to stop it or fail in your attempt to stop it (as adjudicated by the GM), you are shaken for 1 hour.

Story:

Ramses was born beneath a family of deadbeat sorcerers in the southern regions of Ustalav. While his parents were never keen on using their magical aptitude profusely to harness it, Ramses was waiting patiently in hopes that one day the magical spark within his blood would come to fruition. That day, unfortunately, never came.

After years of growing up and patiently waiting, Ramses instead was welcomed by misfortune as his eyes and ears failed him. At the age of 12, he lost his hearing, and by 14 his eyes had begun to go as well. Twice damned in his luck, he still continued to pray consistently to Tethys, the patron saint of magic, for his own blood to spark with arcane power. Alas, it was naught.

In his years waiting, however, he took to the study of magic, and became much more stern, and stalwart. He took to books, preparing for what he'd thought was inevitable, and quickly learned how to use wands that he'd been loaned temporarily, and used them with little trouble. He gained knowledge every day, and slowly but surely gained what could only be described as a photographic memory, albeit with a few hick-ups. He could recall from any book that he'd read if given enough time.

By the age of 24, Ramses had long-given up on his magic, moved away from Ustalav, and effectively shunned his parents in a bout of jealousy which also shamed him greatly. His lack of magical prowess could have been seen as too hungry, perhaps? He would never know. However, in his dour mood, and all of his understanding of books, he did what he thought was most reasonable. He took to law.

Returning to Ustalav 6 years after he left, Ramses returned under his new name, and won't bother mentioning his old one to anyone, as he wanted no association with what he considered dead-beat parents. His time thinking on it eventually instilled a deep, deep hatred of people who squandered their talents, and Ramses it quick to praise people for excellence and force them to strive for hard work. He will not suffer laziness, in any form, as a result.

Ramses took to law as well as he did to his second faith in Irori, who he respected as a Neutral, unbiased law-abider that spurned his favored traits in people.

After a particularly botched ruling, Ramses was completely outraged, especially since he knew that foul play was most certainly involved. The very idea of a person walking free through bribery might be something that infuriates him the most, and as a result Ramses wasted no time. While he knew he was no good with a weapon, he did know how law worked, and after 2 weeks of recalling previous court cases, the man was apprehended and thrown into one of the worst prisons in Ustalav.

The day after, in a fever dream, Ramses awoke to a divine radiance within his room, and clenched his fists in confusion. While his sight was poor to a degree and his hearing was long gone, the man knew what this meant somehow, and realized that Irori, Tethys, or someone, he wasn't sure, had blessed him with their divine power. All at once the wanderlust he'd lost so many years ago came back to him and he smiled wide. With his recent accomplishments, he resigned from his court and proceeded to head to the nearest pathfinder society.

Years later, after suffering the grueling training that comes with being a pathfinder, they sent him to Magnimar, mostly by request of himself. History was always one of the things that Ramses knew he wasn't particular about, but the monuments to Thassilon practically begged to be inspected. Finally, at the age of 36, Ramses would be able to put his abilities to work, and he did so with a childish glee.

Arriving at the Manor in Magnimar was simple enough, but after hearing about the cases with the tower girls, he scoffed, obviously upset about the fact that they were capable of getting away with such petty burglary so easily in this place. He was also ashamed to note that Magnimar's laws were far too lenient, and far too easy to evade, but that was a matter for later.

Without warning, and in a bit of a headstrong fashion, Ramses took to the place where they'd been hiding, and attempted to route what he'd expected was a minor problem at best. He was, unfortunately, incorrect, and as a result ended up being knocked out without warning as the burglars used his deafness against him, despite himself being careful.

Now, miffed and concerned, he can't help but wonder what the group would do next to him. Would the gods answer his prayers to be saved? Or would they route him out for his foolish waste of their power. He would wait and see.


Added Backstory and physical description and flaw


Game Master Scotty wrote:

Before I make a submission, I must be clear and open.

I own and am running this path in my tabletop game.

I am playing in multiple other games that I own, so I do not have any issues separating knowledge.

This may be a problem for some GMs so, let me know.

That's not a problem. You should know, however, that I will give slight preference to those who haven't played it yet, only because they haven't gotten a chance to experience it yet.


Submissions so far:

Vera Thaddeus (ElenionAncalima): Human Paladin 2
Standing Bear (Jolly Roger) Human Shaman 2
Brolf the Free (Helikon) Half-orc Inquisitor of Desna 2
Duboris (Dmitri Mavis) Human Oracle 2

Just a reminder that you have until noon on Wednesday (Pacific Time: UTC-8) to submit your character.


Fair answer!

I believe, then, I will clear the field for others to have at it.

Thank you for your reply and time.

Enjoy!


Game Master Scotty wrote:

Fair answer!

I believe, then, I will clear the field for others to have at it.

Thank you for your reply and time.

Enjoy!

No worries. Thank you for your honesty.


GM, I have played in this game before but only until the tower

Specifically:
The meeting with the mites...
So I haven't done very much in it.

My idea is for a Crime Fighter follower of Abadar.

Nilus Romerus the Golden Bow! Warpriest of Abadar and member(by contract) of the Magnimarian Guard. Nilus dresses in golden (painted) armor and wields a crossbow in combat. He was searching for and trying to arrest the Criminals known as the Tower Girls. It seems he has gotten into more than he can handle!

Nilus is of Chelaxian stock but was born and raised in Magnimar. He has strong ties to the city, including parents and siblings who live in it. He grew tired of the rampant crime in his city So, he took it upon himself to dress in painted armor and patrol the Underbridge trying to make life a little better for those poor souls who live in that derelict and oft forgotten area.

About me:
I am a thirty something Administrator at an Elementary school. I have a solid post history and I'm very active on the boards, including three PbPs. I'm gming one that has Dragoncat as a player. You can count on me for at least two posts per day that move the action forward. I rather enjoy games that have solid post rates and a consistent GM and players who post daily. I like PbP because it allows easier roleplaying and research between posts, so players can look into things and think about their reactions to events. I believe I have gamed with both Void Dragon and Misroi on the boards before also.

Nilus and the other players:

Nilus is LG and a natural optimist. I think he might rub Petronicus the wrong way, but Nilus would think of it as challenge to get the stuffy Chelaxian to adopt a more "Magnimarian" approach to life.

Nilus would appreciate Quintus' easy laugh and easy nature. However, his love of money, rather than the means to earn it would have Nilus preaching the value of hard work to him. Quintus might find that annoying.

Nilus would feel sadness and protectiveness for Mach, this would probably not be reciprocated. Mach might find Nilus a bit preachy and too much of a "do gooder". Nilus would see that as a challenge to reform the scoundrel.

Um'bala doesn't have a background posted, but Nilus would be fascinated by someone from the exotic Mwangi expanse and attempt to extol the virtues of the Master of the First Vault.

I don't have crunch made yet, but if you need it before the deadline let me know. I haven't even thought of how I would build Nilus outside of him wielding a crossbow and being a warpriest.


Vera's backstory has been modified so that she was captured, without investigating the ruins.


Crunch!
Male Human Warpriest 2
LG medium humanoid
Init +2 Senses Normal Vision Perception +9
DEFENSE
AC 17, touch 12, flat-footed 15
hp 15
Fort 5 ,Ref 2 ,Will 6
OFFENSE
Speed 20 ft
Melee Warhammer +3 1d8+2 x3 or Halberd +3 1d10+3 x3
Ranged Light Crossbow +4 1d8 19-20x2 80'
Space 5 Reach 5
STATISTICS
STR 14 DEX 14 CON 13 INT 10 WIS 17 CHA 10
Base Atk 1
Feats: Weapon Focus(Light Crossbow), Point Blank Shot, Precise Shot
Skills
Sense Motive +8, Diplomacy +5, Survival +7, Perception +8
Languages Common
Gear: Light Crossbow, 40 Quarrels, Warhammer, Halberd, Scale Mail (Painted Golden)

Human Traits:

+2 to One Ability Score: Human characters get a +2 bonus to one ability score of their choice at creation to represent their varied nature.

Medium: Humans are Medium creatures and have no bonuses or penalties due to their size.

Normal Speed: Humans have a base speed of 30 feet.

Bonus Feat: Humans select one extra feat at 1st level.

Skilled: Humans gain an additional skill rank at first level and one additional rank whenever they gain a level.

Languages: Humans begin play speaking Common. Humans with high Intelligence scores can choose any languages they want (except secret languages, such as Druidic).


Traits:

Eyes and Ears of the City
Your religious training involved serving in the city watch of a large city, the primary duty of which was standing sentinel on a city wall.

Benefits: You gain a +1 trait bonus on Perception checks, and Perception is always a class skill for you.

Monument Scholar
As a child in Magnimar, the city’s ancient monuments inspired you with wonder. Your fascination with these relics has only grown in the years since, encouraging you to join the ranks of the Pathfinder Society so you can further quench your thirst for knowledge. Though you know little about the actual lore of the monuments, you’ve studied these colossal works extensively, developing an in-depth knowledge of some of the city’s most famous landmarks. You gain a +1 trait bonus on Knowledge (history) checks made in Varisia due to your familiarity with its historical remnants. This bonus increases to +2 if the check relates to the city of Magnimar. Additionally, you gain a +2 trait bonus on any skill check made to receive a boon from one of Magnimar’s magically imbued monuments

Blessed Touch
You may have been raised in a devout family, studied the divine in a formal church environment, or even learned how to combine traditional healing techniques with those of divine casters. In so doing, you have focused yourself into being the perfect vessel for your deity. Divine power flows through you like a mountain stream, making your healing touch more potent than that of others. You heal 1 additional point of damage when using lay on hands, channeling energy, or casting a cure spell.

Naive [Drawback]

Your perception that everyone is innately good does not bode well in the heat of battle, when less scrupulous foes might take advantage of your misguided optimism. You take a –2 penalty to AC against attacks with improvised weapons and a –2 penalty to CMD against dirty trick combat maneuvers (see the Pathfinder RPG Advanced Player’s Guide).


Class Abilities:

Aura (Ex): A warpriest of a chaotic, evil, good, or lawful deity has a particularly powerful aura (as a cleric) corresponding to the deity's alignment (see detect evil for details).
Blessings (Su): 3+1/2Warpriest level. Total 4/day
Good Blessing
Holy Strike (minor): At 1st level, you can touch one weapon and bless it with the power of purity and goodness. For 1 minute, this weapon glows green, white, or yellow-gold and deals an additional 1d6 points of damage against evil creatures. During this time, it's treated as good for the purposes of overcoming damage reduction. This additional damage doesn't stack with the additional damage from the holy weapon special ability.
Protection Blessing
Increased Defense (minor): At 1st level, you can gain a +1 sacred bonus on saving throws and a +1 sacred bonus to AC for 1 minute. The bonus increases to +2 at 10th level and +3 at 20th level.

Focus Weapon: At 1st level, a warpriest receives Weapon Focus as a bonus feat (he can choose any weapon, not just his deity's favored weapon).

Fervor (Su): At 2nd level, a warpriest can draw upon the power of his faith to heal wounds or harm foes. He can also use this ability to quickly cast spells that aid in his struggles. This ability can be used a number of times per day equal to 1/2 his warpriest level + his Wisdom modifier. 4/day

By expending one use of this ability, a good warpriest (or one who worships a good deity) can touch a creature to heal it of 1d6 points of damage, plus an additional 1d6 points of damage for every 3 warpriest levels he possesses above 2nd (to a maximum of 7d6 at 20th level). Using this ability is a standard action (unless the warpriest targets himself, in which case it's a swift action). Alternatively, the warpriest can use this ability to harm an undead creature, dealing the same amount of damage he would otherwise heal with a melee touch attack. Using fervor in this way is a standard action that provokes an attack of opportunity. Undead do not receive a saving throw against this damage. This counts as positive energy.As a swift action, a warpriest can expend one use of this ability to cast any one warpriest spell he has prepared. When cast in this way, the spell can target only the warpriest, even if it could normally affect other or multiple targets. Spells cast in this way ignore somatic components and do not provoke attacks of opportunity. The warpriest does not need to have a free hand to cast a spell in this way.

FCB:

1st level Gain 1/6 of a new bonus combat feat.
2nd level Gain 1/6 of a new bonus combat feat.

I think this does it.

Shadow Lodge

Very interested. I have run the tower from a PFS module standpoint but have read NONE of the story of the scenario, so I just know the basics. I am heavily considering what to play, but I, honestly, am looking at a very, very heavy healer build.


Pathfinder Lost Omens, Rulebook Subscriber

Hi, sorry if I am completely spacing out but what is your rule on hit points? I couldn't find it in any of the posts. I tried looking at the other characters in the campaign but they don't follow the same patterns, which makes me think it's roll or take average.

Thanks.


varathiel wrote:

Hi, sorry if I am completely spacing out but what is your rule on hit points? I couldn't find it in any of the posts. I tried looking at the other characters in the campaign but they don't follow the same patterns, which makes me think it's roll or take average.

Thanks.

Average rolls, like in PFS.


Uhh, Gm BrOp, uhh. The character's name was Ramses Forgunder, not Dmitri Mavis. Althoug that is another one of my Aliases, and my most favorite character.

Also! How did you like the submission and story?

Shadow Lodge

GM BrOp, a quick question:

You have a rogue and a wizard, are either of them built to be knowledge monkies or extreme skill monkies or is the rogue more built to be a pure rogue type and the wizard very focused?

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