Kyra

Vera Thaddeus's page

78 posts. Alias of ElenionAncalima.


Full Name

Vera Thaddeus

Race

Human

Classes/Levels

Paladin 1 | HP 12/12 | Init +2 | AC: 17/12F/15T | Fort +2, Ref +2, Will +2 | Perc. +1, SM +4 | Smite 1/1

Gender

Female

Age

22

Alignment

Lawful Good

Deity

Erastil

Languages

Common

Strength 18
Dexterity 14
Constitution 14
Intelligence 10
Wisdom 10
Charisma 14

About Vera Thaddeus

Medium Humanoid
Init +2;
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Defense
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AC 17, touch 12, flat-footed 15 (5 Armor, 3 Dex) [19/13/17 with Heavy Wooden Shield]
HP 12 (1d10+2 con)
Fort +2, Ref +2, Will +2
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Offense
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Speed 20 ft.
Melee Greatsword +5 (2d6+6) 19-20/x2; Warhammer +5 (1d8+4)/x3
Ranged Longbow +3 (1d8)/x3
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Statistics
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Base Atk +1; CMB +5; CMD 17
Bane Pride; Boon Gluttony

.

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Class Abilities
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Aura of Good: The power of a paladin's aura of good (see the detect good spell) is equal to her paladin level.

Detect Evil: At will, a paladin can use detect evil, as the spell as a move action.

Smite Evil: 1/day, Add Cha to attack and AC, +lvl to damage against target)

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Skills
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Spoiler:
3/level (class 2, human 1) +1 favored, 4 Total
Armor Check: -4

Acrobatics -2
Appraise +0
Bluff +2
Climb +0
*Craft +0
*Diplomacy +7 [1]
Disable Device N/A
Disguise +2
Escape Artist -2
Fly -2
*Handle Animal +6 [1]
*Heal +0
Intimidate +2
Knowledge (arcana) N/A
Knowledge (dungeoneering) N/A
Knowledge (engineering) N/A
Knowledge (geography) N/A
Knowledge (history) N/A
Knowledge (local) N/A
Knowledge (nature) N/A
*Knowledge (nobility) +4 [1]
Knowledge (planes) N/A
*Knowledge (religion) +4 [1]
Linguistics N/A
Perception +1 [1]
Perform +2
*Profession N/A
*Ride -2
*Sense Motive +4 [1]
Sleight of Hand N/A
*Spellcraft N/A
Stealth -2
Survival +0
Swim +0
Use Magic Device N/A

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Feats and Traits
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Traits
Ease of Faith: Your mentor, the person who invested your faith in you from an early age, took steps to ensure you understood that what powers your divine magic is no different from that which powers the magic of other religions. This philosophy makes it easier for you to interact with others who may not share your views. You gain a +1 bonus on Diplomacy checks, and Diplomacy is always a class skill for you.

Student of Faith: While you have personally dedicated your life to a single deity, you study all religions and mortal faiths. Upon hearing that the town of Sandpoint recently completed a cathedral dedicated to the six deities most popular in the area,
you had to see the place for yourself, and have arrived in time for the consecration of this holy edifice. Because of your strong faith and broad range of study,
you cast all cure spells at +1 caster level, and whenever you channel energy, you gain a +1 trait bonus to the save DC of your channeled energy.

Feats
Human – Power Attack
1 - Cleave

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Equipment
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Spoiler:

Starting Gold 300gp
Coin Purse: 50g, 0sp, 0cp

Longbow
Arrows (40)
Scale mail
Greatsword
Warhammer
Heavy Wooden Shield
Backpack
Wooden Holy Symbol of Erastil (Worn)
Parables of Erastil (Holy Text)
Waterskin
Rations (5)
Bedroll
Mess Kit
Traveller's Outfit
Hooded Lantern
Lamp Oil (2)
Iron Holy Symbol of Iomadae
Acts of Iomadae (Holy Text of Iomadae)
Silk Rope
Manacles

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Background:

For three generations, the Thaddeus family has served in the church of Iomadae in Lastwall. Ever the dutiful daughter, Vera never questioned that she would continue this family tradition. Showing athleticism and skill with a blade as a teen, her father ensured that she was accepted into an Iomadae run academy focused on training youths for paladinhood.

However, shortly after enrollment, she began experiencing a crisis of faith. While she respected the tenants of valor, justice and honor, she struggled to be the leader and knight in shining armor that her teachers expected. These doubts came to a head when a discussion with one of her classmates turned into a heated argument. She had stated that, if she knew with certainty someone was planning to harm innocent people, she would rather dispatch them when they were distant and unaware, than risk letting their plans succeed. Her classmate had called these tactics cowardly and dishonorable.

Upset, she wandered off into the woods, a place where she always felt at peace. As she contemplated her future at the Academy, she encountered an elderly priest of Erastil, still out hunting for his community, despite his advanced age. When he inquired what troubled her, she opened up to the man, sharing her troubles and forming a fast friendship. As she continued to meet with the priest, she found herself agreeing with his views that one should lead by example and act as a servant to the common folk.

After several months of soul searching, Vera decided to leave the academy and convert to the faith of Erastil. Her family was grudgingly accepting, but not supportive of her decision. When they suggested that she travel to Sandpoint to accept a job as a town guard, it felt more like a banishment than an opportunity. However, placing a high value on her parents wishes, she accepted the job post without question and tried to look at the bright side. She was eager to see this new grand cathedral they were building and perhaps she would find a community there she could call home.

Personality and Motivation:

Vera is a calm and reflective person, prefering to observe the behavior of others and attempt to understand them better. She is not particularly forceful in nature and dislikes arguing. Instead she attempts to be a positive example of her faith and gently guide people towards a better path.

The opinion of others is very important to Vera, as she tends to be much harder on herself than she is on others. More than anything, she would like to regain the approval of her parents, but she is not willing to forsake her faith in Erastil to do so. Her long term goal is to be like her mentor and find a community where she can settle and serve for life.

Appearance:

Vera has dark brown hair, amber eyes and an athletic build. She has pretty features, but her clothing choices are intentionally modest. She takes care to keep herself clean and tidy and makes sure her weapons, armor and shield are all well maintained. She wears a wooden holy symbol of Erastil around her neck, but also keeps the holy symbol of Iomadae that her parents gave her for her 10th birthday on her person at all times.

Boon and Bane:

Bane (Pride) – Vera is not an outwardly arrogant person. However, her quiet pride is still a weakness. She places a great amount of pressure on herself to uphold her family’s honor, the tenants of her faith, the faith of her parents. She takes personal failures hard and often tries to shoulder burdens that would be better off shared. Guilt, shame and appeals to personal responsibility are all dangerously motivating for Vera.

Boon (Gluttony) – Vera is a very disciplined, but ultimately still human. As such, she is more than capable of secretly harboring feelings like anger, jealousy or attraction. However, the thought of over-indulging in things like food, drugs or alcohol is more repulsive than tempting for the self-controlled paladin.

Sandpoint Connections:

Vera is a fairly recent arrival to Sandpoint, finding her way to the town less than a week prior to the festival. She came, not only due to curiosity about the new cathedral, but also to apply for an open position in the town guard. She has interviewed with Belor Hemlock and has been offered a job within the guard. However, Vera couldn't help but get the feeling that the Sheriff didn't really like her or pious types in general. Still, she is eager to prove her worth to him when she officially starts in a few days time.

Beyond Sheriff Hemlock, Vera has had brief, but unmemorable, interactions with Ameiko Kaijitsu and Ven Vinder, as she is currently staying at the Rusty Dragon and has made a few purchase from the general store since arriving. However, beyond that she is yet to meet very many people in town. She would very much like to meet Abstalar Zantus, as he is the most prominent religious figure in town. She is also quite curious about Shalelu, this mysterious elven defender who patrols the wilds outside of Sandpoint that seems to have the townsfolk's respect and admiration.

Erastil Paladin Code:

-My community comes first, and I will contribute to it all that I can. If I don’t give something back, who will?
-I must offer the poor in my community assistance, but I may not do the work for them—instead, I must teach them to contribute to the settlement. It is only through cooperation that a community grows strong.
-When danger threatens, I am not a fool. I seek first to make sure the weak and innocent are safe, and then I quell the danger.
-I keep to the old ways, the true ways. I am not seduced by the lure of money or power. I remember that true honor comes from within, not from the accolades of others.
-I remember that reputation is everything. Mine is pure and upstanding, and I will repair it if it is broken or tarnished. I stand by my decisions, and live so that none shall have cause to blame me.
-I show respect to my elders, for they have done much. I show respect to the young, for they have much left to do. I show respect to my peers, for they carry the load. And I shall carry it with them.
-I am honest, trustworthy, and stable. If I must leave my lands and community, before I go, I ensure that they will be tended in my absence. Even when duty calls, my duties to my home come first—letting them lapse makes me a burden on my people.