GM bloodred Skulls and Shackles

Game Master Alexander Sabadosa

Roll 20

This will help with Ship Actions, Party Trove, Tactics, and Ship Jobs


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For posting about gameplay, rulings and questions. I would really like to keep the posting in the gameplay section clean.


M

Dot


*Ping*


*Pong*


female Human Swashbuckler 1

*Slash*


Gleeman and the narrator are CO-GMs just heads up


female Human Swashbuckler 1

Sounds fun. When will be start?


Male Samsaran Druid 1 HP:10 AC:12/12/10 Init:+2 Perc:+10 Fort+3,Ref+2,Will+7
GM Bloodred wrote:


As soon as i wake up on Tuesday 6/10 i will be finalizing and closing recruitment. So until then anyone that posts after this will be considered interested. Currently im seeing about 12 that have shown interest and are close to done. (counting movin even though i havent seen him lately)

Tuesday and Wed i will be going through the lists. As i said at the very beginning if you have shown interest you can post characters up until the end of Wed @ midnight central time (utc-6) (thats Wed going into Thurs)

Looks like Thursday or Friday as a start date.


HP 28/28, AC 16/13/13, F 2+. R 4+, W 4+, Init 3+, Perception 11+

Here


Human 36/36hp CMD=13 AC19/t11/ff18 F+3/R +3/W+6 Oracle 5 perception +1 / init+1

Ahoy


female Human Swashbuckler 1

So this is the Corsair thread, the crew of the Crimson orchids.


AC 22 (T 12, FF 20). HP 42, Fort +7, Ref +4, Will +10 (+4 sp/su abilities aquatic or water types and spells). Init +4, CMB 3/CMD 15, Speed 20ft/Swim 30ft
Attacks:
Mwk Scimtar +4, 1d6 18-20/x2, Quarterstaff +3, 1d6 20/x2, Sling +5 1d4 20/x2, Hydraulic Maneuver +9 bull rush/disarm/dirty trick(blind or dazzle)/trip
Skills:
Diplomacy +10, Handle Animal +11, Knowledge (geography) +7, Knowledge (nature) +9, Perception +13, Profession (cook) +9, Profession (sailor) +13, Sense Motive +12, Survival +12

So we can expect the following people here or have there been changes?

Calah Riptide -Druid- Divine- N
Dinali, the bloody rose - Melee - CN
Warren - Mage (sorcerer) - Arcane- CN
Everryn- Ranged - CN
Water spout - Monk/Melee - CG
Tariel - Melee - CG


Human Medium 8 | HP 4(12)/51(60) +9(Bear) | AC18 (21) /T14/FF16 | +10 Longspear, 1d8+4 x3Crit | Perception +9

Akadi is swapped for Everryn, 'an I do be checkin' in now.


female Human Swashbuckler 1

So we do have:
Calah Riptide our resident druid, who also has a swimspeed.
Warren a Sorcerer and Master Diplomat.
Akadi a shaman, who is also very perceptive.
Water sprout a monk who is our second undine and master of fights below water.
Tariel, our resident skill monkey.
And last but not least Denali, who is at the moment our tank (Ac 23 if she wants it without lossing offensive ability.) Also decent as a diplomat.
Now the others might think they are evil, but my friends I believe in the rule of cool. And we are unbeatable in THAT Field.


Undine Monk 3 | HP 10/10 | AC 18 | T 18 | FF 14 | CMB +4 (+6Trip) | CMD 18 (19 grapple) | Fort +4 | Ref +6 | Will +6 | DR 5/Cold | Init +6 | Darkvision 60 | Perc +8

I will eventually be taking combat reflexes and marid style. I will trip or disarm anything in reach (which will be pretty far with multiple Hydraulic pushes per day), you now just being a general nuisance both in and out of combat. I'll probably just stand behind you and whip at people with watery tentacles.


Female Snake Animal companion 1

*sits in the water off the side of the boat while pirates converse eyes boring into the back of the water based monk licking his imaginary snake chops.*
If ones listens very closely one would think they could hear "Something".


Undine Monk 3 | HP 10/10 | AC 18 | T 18 | FF 14 | CMB +4 (+6Trip) | CMD 18 (19 grapple) | Fort +4 | Ref +6 | Will +6 | DR 5/Cold | Init +6 | Darkvision 60 | Perc +8

*feels the hair on his neck stand on end and looks around nervously*

You ever get the feeling you're being watched.


female Human Swashbuckler 1

Denali looks at the snake and smiles.
There are my new boots. And dinner too! I know you are tasty, come closer!


AC 22 (T 12, FF 20). HP 42, Fort +7, Ref +4, Will +10 (+4 sp/su abilities aquatic or water types and spells). Init +4, CMB 3/CMD 15, Speed 20ft/Swim 30ft
Attacks:
Mwk Scimtar +4, 1d6 18-20/x2, Quarterstaff +3, 1d6 20/x2, Sling +5 1d4 20/x2, Hydraulic Maneuver +9 bull rush/disarm/dirty trick(blind or dazzle)/trip
Skills:
Diplomacy +10, Handle Animal +11, Knowledge (geography) +7, Knowledge (nature) +9, Perception +13, Profession (cook) +9, Profession (sailor) +13, Sense Motive +12, Survival +12

It's Rachel btw. I will become amphibious at lvl 2 so can breathe underwater as well. I will also get a roc companion somewhere in the future.

Btw Water Spout how do you get more than one hydraulic move? I have the same first feat, but might trade it out for something else.

I also have some diplomacy and loads of survival and profession sailor due to high wisdom. Do we have bluffers and intimidators? Disable for traps?


Anyone have a problem with physics? As in how lightening a(e)ffects water?

More specifically Small bodies of water say puddles, Aqueous orb, or wet enemies?


Human Medium 8 | HP 4(12)/51(60) +9(Bear) | AC18 (21) /T14/FF16 | +10 Longspear, 1d8+4 x3Crit | Perception +9

That seems like a leading question...

Also for a note, I'd rather use this picture for battlemaps etc: Akadi


M

depends... does the water have iron particles in it? If it does, I am fine with it :P


Undine Monk 3 | HP 10/10 | AC 18 | T 18 | FF 14 | CMB +4 (+6Trip) | CMD 18 (19 grapple) | Fort +4 | Ref +6 | Will +6 | DR 5/Cold | Init +6 | Darkvision 60 | Perc +8

@DM I get the feeling I need to get shock resistance.

@Rachel I am not sure if druid gets Hydraulic Push as a spell but I know sorcerer and wizard do. I am going to get it from my archetype Quinggong Monk. I can trade a monk ability for the ability to use Hydraulic Push. For one Ki point I can use it and I am going to get Hydraulic maneuver for more water-bending fun.


No you should be fine, as far Shock Resist, I just had a fun time last night where i put an aqueous orb in picking up about 4 enemies. Then our druid pushed a lightening bolt into it. There wasnt really anything on how it ought to respond. Anyways no reason to talk about it really until something happens


Undine Monk 3 | HP 10/10 | AC 18 | T 18 | FF 14 | CMB +4 (+6Trip) | CMD 18 (19 grapple) | Fort +4 | Ref +6 | Will +6 | DR 5/Cold | Init +6 | Darkvision 60 | Perc +8

Is this going to be crew 1's boat? Cause in Recruitment there is a link for Crew 2 and I don't see them here.


Female Snake Animal companion 1

"Do you miss usss morsssel? It is alright, you and I at least shall be together ssoon."
You think you hear in the back of your mind, but dismiss. It must of been the cooks shoe leather abd fish gumbo acting up to make you hear that dry rasping voice like scales through reeds. That sinking feeling you keep getting must just be your imagination, though the clocks seem to be ticking awful loud recently.
Yep, just bad codfish
most likely this is crew one. Garm is just a honey badger in disguise with his tactical loadout of don' care


yup this is Crew 1.


Human Medium 8 | HP 4(12)/51(60) +9(Bear) | AC18 (21) /T14/FF16 | +10 Longspear, 1d8+4 x3Crit | Perception +9

Looks like we're all present and accounted for anyway.


Shes away.


Undine Monk 3 | HP 10/10 | AC 18 | T 18 | FF 14 | CMB +4 (+6Trip) | CMD 18 (19 grapple) | Fort +4 | Ref +6 | Will +6 | DR 5/Cold | Init +6 | Darkvision 60 | Perc +8

Well let's do it, the further I can get away from that thing the better.


i completely forgot make note to do this although most of you seem to be already. Make sure to put your stats (the ones i need and use the most) in your class line. If your not sure which stats the ones that other people are displaying would be a good start.

Also post pics of what you would like for your character token on roll 20 for tactical movement if you want a certain pic.


Undine Monk 3 | HP 10/10 | AC 18 | T 18 | FF 14 | CMB +4 (+6Trip) | CMD 18 (19 grapple) | Fort +4 | Ref +6 | Will +6 | DR 5/Cold | Init +6 | Darkvision 60 | Perc +8

I like this for my character but blue and scaly.

Water Spout


Human Medium 8 | HP 4(12)/51(60) +9(Bear) | AC18 (21) /T14/FF16 | +10 Longspear, 1d8+4 x3Crit | Perception +9

Updated class line, let me know if there's anything else you need in there.

Picture linked to above.
Also I've neglected to update my profile with gear (not that it matters that much at this stage), I'll update it.


was waiting on spout to figure out if he continued to resist, since hes nowhere to be seen i will continue forward and let him play catch up ill post later tonight


I came up with a way to handle combat, i think this way will make sense and work. im posting it on the other campaign and will see how it tests there. Updates to follow.


M

My pic is somewhere in the rec. Thread. Let nr see if I can find it.


M

Here we are image


Human 36/36hp CMD=13 AC19/t11/ff18 F+3/R +3/W+6 Oracle 5 perception +1 / init+1

Definitely not a rigger


AC 22 (T 12, FF 20). HP 42, Fort +7, Ref +4, Will +10 (+4 sp/su abilities aquatic or water types and spells). Init +4, CMB 3/CMD 15, Speed 20ft/Swim 30ft
Attacks:
Mwk Scimtar +4, 1d6 18-20/x2, Quarterstaff +3, 1d6 20/x2, Sling +5 1d4 20/x2, Hydraulic Maneuver +9 bull rush/disarm/dirty trick(blind or dazzle)/trip
Skills:
Diplomacy +10, Handle Animal +11, Knowledge (geography) +7, Knowledge (nature) +9, Perception +13, Profession (cook) +9, Profession (sailor) +13, Sense Motive +12, Survival +12

I got me eye on that cooking job, ye best not be taking it from me Warren if you know whats good fer ye


Human 36/36hp CMD=13 AC19/t11/ff18 F+3/R +3/W+6 Oracle 5 perception +1 / init+1

The players guide didn't mention cooking much


female Human Swashbuckler 1

GM, could you post the people we met, and more those we can start to influence? And short question, warren and me got a drawback, do we get another trait for it?


AC 22/28 (T 12, FF 20). HP 57/33, Fort +8/9, Ref +5/9, Will +11/3 (+4 sp/su abilities aquatic or water types and spells). Init +4, CMB 4/CMD 16, Speed 20ft/Swim 30ft
Attacks:
Mwk Scimtar +5, 1d6 18-20/x2, Quarterstaff +4, 1d6 20/x2, Sling +6 1d4 20/x2, Hydraulic Maneuver +11 bull rush/disarm/dirty trick(blind or dazzle)/trip | AC +9 1d6+7, 2x 1d4+7
Skills:
Diplomacy +11, Fly +4, Handle Animal +11, Knowledge (geography) +7, Knowledge (nature) +9, Perception +14, Profession (cook) +9, Profession (sailor) +14, Sense Motive +13, Survival +13, Swim +16

Same here


Female Snake Animal companion 1

Cuz Garm as already described is a honey badger in relation to continuity. Here is the results of a google search for a tool for this situation.
The wind rustles slightly as a coil of rope moves slightly to reveal what appears to be a map case. Gilded serpents chase the edges and a note is attached. The deliverer of the case unseen save for the clock chiming in the captains room.
Are you a god? the note asks, the scrawl pointed and predatory in style
On opening the note you find

Player:
EXPLLLLOSSSSIIIVVEEE RRRRRUUUUNNNNNEEESSSSS!!!!

GM:
Google is awesome, apparently someone made a spreadsheet for all the NPCs on the ship that can be swayed. With names and places on the ship already set up. Also really easy to edit. Hoping it helps with all this
Skull and Shackles Spreadsheet.


Good find, do people still want me to post? i can add it as a handout in Roll20 so that you can edit it? let me know.


Undine Monk 3 | HP 10/10 | AC 18 | T 18 | FF 14 | CMB +4 (+6Trip) | CMD 18 (19 grapple) | Fort +4 | Ref +6 | Will +6 | DR 5/Cold | Init +6 | Darkvision 60 | Perc +8

I would prefer d20 since I can't open googledocs at work.


AC 22 (T 12, FF 20). HP 42, Fort +7, Ref +4, Will +10 (+4 sp/su abilities aquatic or water types and spells). Init +4, CMB 3/CMD 15, Speed 20ft/Swim 30ft
Attacks:
Mwk Scimtar +4, 1d6 18-20/x2, Quarterstaff +3, 1d6 20/x2, Sling +5 1d4 20/x2, Hydraulic Maneuver +9 bull rush/disarm/dirty trick(blind or dazzle)/trip
Skills:
Diplomacy +10, Handle Animal +11, Knowledge (geography) +7, Knowledge (nature) +9, Perception +13, Profession (cook) +9, Profession (sailor) +13, Sense Motive +12, Survival +12

the overview is welcome


Ill get working on it once i make it home.


female Human Swashbuckler 1

So atm we have:
Redheaded Bimbo: ? No info yet
Krook: Friendly? Ships cook, disillusioned trove of information, alcoholic
Grok:Friendly Quartermaster(I think) Krooks friend, alcoholic, lonely
Barefoot:Friendly Rigger Woman
Rosie: ? Swab Halfling, misses her fiddle.
BTW GM how can we earn money.
We have nothing so we can´t even wager on the games.


any items you do have or managed to conceal would be wager-able, Daggers, maybe you wager you do their job during the day, for a sufficient amount of coins. If you take two jobs though Working diligently isnt an option. Favors are also trad-able just be-careful to put down what they might include. Also on a pirate ship a broken favor may mean something worse then a small grudge.


female Human Swashbuckler 1

Ok another question.
Is it that each of us has to convince every other one? Or can we convince as a team. That would make our lives a LONG WAY more pleasant and easy.

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