Sylph

Nevandi Quandalli's page

76 posts. Alias of Movin.


Full Name

Nevandi quandalli

Race

Samsaran

Classes/Levels

Druid 1 HP:10 AC:12/12/10 Init:+2 Perc:+10 Fort+3,Ref+2,Will+7

Gender

Male

Size

Medium

Age

70

Special Abilities

Myriad

Alignment

Neutral Evil

Deity

Zon-Kuthon

Location

Port Peril

Languages

Common, Samsaran,

Occupation

Healer, Preacher,

Strength 17
Dexterity 15
Constitution 13
Intelligence 16
Wisdom 20
Charisma 10

About Nevandi Quandalli

Nevandi Quandalli O'tha' 'undred 'undred lives
Male Samsaran Reincarnated Druid 1
NE Medium Humanoid (Samsaran)
Init +2; Senses Low light vision; Perception + 10
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Defense
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AC 17, touch 13, flat-footed 14 ( Dex+3 armor +2 Shield+2)
hp 10 (1d8+2)
Fort +3, Ref +3, Will+7
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Offense
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Speed 30 ft.
Melee +3 Spear(1d8+4/x3)P Brace, Fragile (stone)
Melee +3 Scimitar 1d6+3/18x2 S fragile (bronze)
Melee +1 L.oak club 1d8+4 B
Melee +3 Dagger 1d4+3 fragile(obsidian)

Ranged+2 Shortspearx2 20ft 1d6+3x2 P
Ranged+2 Sling 50ft 1d4+3x2 B

Special Attacks
wild empathy (+1)
Nature sense (+2 surival/K:nature checks)
Animal companion: Garm.
Spell-Like Abilities
1/d Deathwatch 1/d comprehend languages, 1/d Stabilize

Druid Spells Known (CL 1st; concentration +6 )
1st - obscuring mist, speak with animals, cure light wounds
0 (at will)- Create Water, Detect Magic, Light, Resistance

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Statistics
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Str 17, Dex 15, Con 13, Int 16, Wis 20, Cha 10
Base Atk +0; CMB +3; CMD 15
Feats: Verminheart
Traits Birthmark, Besmara's blessing, Outcasts intuition,

Flaw- venom allergy (+2 to all psn DC's Psn stays for 50% longer EX6 rounds Psn stays for 9 rnds on Nevandi.
Drawback- Burned (take a -1 on saves VS fire effects, -1 on attack rolls,skill checks, saving throws any time you are adjacent to fire +1 round after. )

Skills
Climb- +7
Handle animal- +4
Heal- +9
Intimidate-+7
K:nature- +9
Perception- +10
Sense motive- +10
Swim- +3
Prof:sailor-+10
Languages Common, Samsaran, Shadowtongue, Draconic

SQ
Other Gear

Gear list:
Obsidian knives (2) 2gp
Bronze Scimitar (1) 15gp
2 shortspears 2gp
Stone tipped spear (1) .5gp
Sickle 6gp
Sling 0gp
Large oak club 0gp
20 sling bullets .2gp

Hide shirt 20gp
Hvy wood shield 7gp

Caltrops(1gp)
Canteen (2gp)
flint and steel (1gp)
Grappling hook (1gp)
Hemp rope 100ft 2gp
Whistle(signal) .8gp
Whetstone 1cp
Beartrap 2gp
1 sack with 9 sacks in it 1gp
sewing needle .5gp
Nautical Map(shackles) 25gp


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Tracked Resources
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Special Abilities
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