Alexander Sabadosa's page

Organized Play Member. 12 posts (448 including aliases). No reviews. 1 list. No wishlists. 3 Organized Play characters. 13 aliases.


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Got a bar in mind? I'm from east Houston. Work in North just off of 610.


i would be in


Alexander Sabadosa
97865-3
Grand Lodge
Profession (None so far)


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Lars (Engineer-probably Demo or Reg Eng) is a member of the Ingenieurkorps. He is a race of alien called Futa, they have unnaturally tough skin and are bionically inclined (reptile looking).


Black Dow wrote:
Alexander Sabadosa wrote:

Oh dude i just meant that id be okay with playing either a cyborg or an engineer. Im okay with one or the other and my 2nd character can just kind of be anything as far as im concerned.

so if you want a cyborg go get u some.

Insnare & Alexander here's the proto origin I've come up with for my character:

Alex - IF your considering an Engineer character (or anyone else for that matter) - you could perhaps be a member (or former member) of the Ingenieurkorps??? Would allow for a joint background of sorts?

Any thoughts - feedback (I've tried to touch on some minor elements of the...

Im down, im gonna need a little time to come up with something though, ive been swamped this past week with school assignments and work, End of the month is a rough time.


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Oh dude i just meant that id be okay with playing either a cyborg or an engineer. Im okay with one or the other and my 2nd character can just kind of be anything as far as im concerned.

so if you want a cyborg go get u some.


Can i get a link? to these awesome rules?

I ended up finding the link and checked out the players guide.

I would be interested in a cyborg or an engineer. If you would like me to start a work up of the characters let me know. Also posting requirements?


Im submitting a monk (zen Archer) but im not trying to take the others place. Its just a different approach and quite honestly im okay with not getting picked. Any questions or anything else let me know.

Character:
Procellae
Male Undine Monk (Zen Archer) 1
LN Medium outsider (native)
Init +7; Senses darkvision 60 ft.; Perception +4
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Defense
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AC 17, touch 17, flat-footed 14 (+3 Dex, +4 untyped)
hp 10 (1d8+2)
Fort +4, Ref +5, Will +6
Resist cold 5
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Offense
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Speed 30 ft., swim 30 ft.
Melee unarmed strike +1 (1d6+1)
Ranged masterwork composite longbow +4 (1d8+1/×3)
Special Attacks flurry of blows
Undine Spell-Like Abilities (CL 1st; concentration -1)
. . 1/day—hydraulic push
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Statistics
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Str 12, Dex 16, Con 14, Int 7, Wis 19, Cha 7
Base Atk +0; CMB +1; CMD 18
Feats Improved Initiative, Improved Unarmed Strike, Perfect Strike, Precise Shot
Traits get the cargo through, rich parents
Skills Acrobatics +7, Disable Device +6, Swim +13
Languages Aquan, Common
SQ ac bonus, hydrated vitality, unarmed strike
Combat Gear potion of cure light wounds (3), durable arrow (10), tangleshot arrow (2), trip arrow (2); Other Gear arrows (20), blunt arrows (10), masterwork composite longbow, backpack, masterwork, bandolier, bedroll, belt pouch, everburning torch, fishing kit, grappling arrow (3), silk rope (50 ft.), skeleton key, snorkel, masterwork, swim fins, thieves' tools, masterwork, trail rations (10), 52 gp, 4 sp
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Special Abilities
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AC Bonus +4 The Monk adds his Wisdom bonus to AC and CMD, more at higher levels.
Darkvision (60 feet) You can see in the dark (black and white vision only).
Energy Resistance, Cold (5) You have the specified Energy Resistance against Cold attacks.
Flurry of Blows -1/-1 (Ex) Make Flurry of Blows attack as a full rd action.
Hydrated Vitality (2 HP/day) Gain fast healing 2 when submerged completely in natural, flowing, water.
Improved Unarmed Strike Unarmed strikes don't cause attacks of opportunity, and can be lethal.
Perfect Strike (2d20, 1/day) With certain weapons, roll twice, higher is attack, lower is confirmation roll.
Precise Shot You don't get -4 to hit when shooting or throwing into melee.
Skeleton key Use a +10 Disable Device for one try to open a lock.
Swimming (30 feet) You have a Swim speed.
Unarmed Strike (1d6) The Monk does lethal damage with his unarmed strikes.
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Procellae was always the best swimmer in his village as a young Undine. Unfortunately his small floating village was swept up in one of the seasonal tsunamis. At the age of 21 he lost his entire Village and Family in one night, but he managed to wash ashore near a temple. The monks seeing a youngling washed ashore, took him in and taught him their traditions, as well as some of his own. After a few years of being raised by the monks he set out to see if he could find any other Undines from his old village. That is what led him to protecting trade cargo. Procellae figured that traveling the shipping lanes and trade destinations would be easier then trying to walk from island to island and while every destination might not be ideal, He figures they are all on His path.

Hero Lab and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at http://www.wolflair.com
Pathfinder® and associated marks and logos are trademarks of Paizo Publishing, LLC®, and are used under license.


lol dibs


Hey im very interested in this, and would like to create a civilization that was run by a shadow government, anyone reading Night Angel Trilogy will get where im going. My only issue becomes this: How would i have two governments?
Are you still recruiting??
Are we going to War against one another? (id probably be pretty easy pickings due to rampant corruption)

EDIT: just saw exactly how much stress your under please disregard the above questions, im interested and will play anything that is available.


well then ill stick with the Alchemist that i submitted. Im interested if youd like any background or a name let me know please.


I have an Alchemist, no name or backstory but i can make one if necessary, or if my other choice doesn't get picked.

Crunch:

Unnamed Hero
Male Human (Tian-Shu) Alchemist 1
NG Medium humanoid (human)
Init +6; Senses Perception +4
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Defense
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AC 17, touch 14, flat-footed 13 (+3 armor, +4 Dex)
hp 10 (1d8+2)
Fort +4, Ref +6, Will +0
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Offense
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Speed 30 ft.
Melee shortspear +0 (1d6)
Ranged bomb +5 (1d6+3 Fire)
Special Attacks bomb 4/day (1d6+3 fire, DC 13)
Alchemist Spells Prepared (CL 1st; concentration +4):
1st—cure light wounds, identify
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Statistics
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Str 10, Dex 18, Con 14, Int 16, Wis 10, Cha 10
Base Atk +0; CMB +0; CMD 14
Feats Brew Potion, Point-Blank Shot, Precise Shot, Throw Anything
Traits criminal, reactionary
Skills Appraise +7, Craft (alchemy) +7 (+8 to create alchemical items), Disable Device +6, Heal +4, Knowledge (nature) +7, Perception +4, Spellcraft +7, Survival +4; Racial Modifiers alchemy
Languages Common, Samsaran, Senzar, Tengu, Tien
SQ human alchemist, mutagen
Combat Gear potion of cure light wounds (2); Other Gear hide shirt, shortspear (5), 30 gp
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Special Abilities
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+1 Extracts in Formula Book. Add one extract formula from the alchemist formula list to the character's formula book. This formula must be at least one level below the highest formula level the alchemist can create.
Alchemy +1 (Su) +1 to Craft (Alchemy) to create alchemical items, can Id potions by touch.
Bomb 1d6+3 (4/day) (DC 13) (Su) Thrown Splash Weapon deals 1d6+3 fire damage.
Mutagen (DC 13) (Su) Mutagen adds +4 to a physical & -2 to a mental attribute, and +2 nat. armor for 10 min.
Point-Blank Shot +1 to attack and damage rolls with ranged weapons at up to 30 feet.
Precise Shot You don't get -4 to hit when shooting or throwing into melee.
Throw Anything Proficient with improvised ranged weapons. +1 to hit with thrown splash weapons.

Hero Lab and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at http://www.wolflair.com
Pathfinder® and associated marks and logos are trademarks of Paizo Publishing, LLC®, and are used under license.


2nd choice, if possible id like to play a Dragon Rider from Super Genius Games. I could set up the back story so that the dragon was hurt in the wreck and managed to go to a cave when he thought the PC was dead only to find that the link was still there. Maybe have the link affect the dragon so that it puts it to sleep. Something along those lines. Again unless asked im just going to provide crunch.

Crunch Dragon Rider:

Unnamed Hero
Male Human (Tian-Shu) Dragon Rider 1
(not sure of Alignment) Medium humanoid (human)
Init +6; Senses Perception +1
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Defense
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AC 17, touch 14, flat-footed 13 (+3 armor, +4 Dex)
hp 12 (1d10+2)
Fort +4, Ref +6, Will +2
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Offense
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Speed 30 ft.
Melee Lance +3 (1d8+3)
Ranged Longbow +5 (1d8)
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Statistics
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Str 14, Dex 18, Con 14, Int 12, Wis 10, Cha 13
Base Atk +1; CMB +3; CMD 17 /13
Feats Point-Blank Shot, Precise Shot
Traits Blood of Dragons, reactionary
Skills Ride +7, Diplomacy +5, Perception +1;
Languages Common, Senzar, Tien
Combat Gear Longbow, Lance, Arrows (40),
Other Gear hide shirt, 38 gp
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Special Abilities
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Point-Blank Shot +1 to attack and damage rolls with ranged weapons at up to 30 feet.
Precise Shot You don't get -4 to hit when shooting or throwing into melee.

If your interested let me know.