GM Blade of Heaven's WotW Campaign

Game Master Divinitus


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Male Aasimar Inquisitor (Infiltrator) 1/ Summoner 1 | HP: 8/8 | Misdirection: LG | Judgement: 1/1 | Summon Monster I: 7/7 | Inq Lvl 1: 3/3 | Sum Lvl 1: 2/2 | +1 dmg when flanking | + crit multi in dmg on crits
Stats:
AC: 13; Touch: 9; FF: 13 | CMB: +3; CMD: 12 | Fort: +2; Ref:-1; Will: +7 (+2 vs Charm and Compulsion) | Init: -1
Skills:
Bluff: 14 | Diplomacy: 15 | Intimidate: +5 | Knowledge(planes): +5 | Knowledge(religion): +5 | Perception: +11 | Profession (Butcher): +9 | Sense Motive: +9 | UMD: +9

And I just so happen to know Doom


Male Kyton-Spawn Tiefling Fighter/Rogue

Suddenly it seems like the entire party is interested in making a paladin pee himself in fear


Male Aasimar Inquisitor (Infiltrator) 1/ Summoner 1 | HP: 8/8 | Misdirection: LG | Judgement: 1/1 | Summon Monster I: 7/7 | Inq Lvl 1: 3/3 | Sum Lvl 1: 2/2 | +1 dmg when flanking | + crit multi in dmg on crits
Stats:
AC: 13; Touch: 9; FF: 13 | CMB: +3; CMD: 12 | Fort: +2; Ref:-1; Will: +7 (+2 vs Charm and Compulsion) | Init: -1
Skills:
Bluff: 14 | Diplomacy: 15 | Intimidate: +5 | Knowledge(planes): +5 | Knowledge(religion): +5 | Perception: +11 | Profession (Butcher): +9 | Sense Motive: +9 | UMD: +9

Oh, Jaq would rather corrupt him first, THEN fear can follow.


Posting right quick before I turn in for the night.

Crafting, there will be a certain individual the party runs across that can serve as the 'group craftsman', because don't villains have better things to do than spend days hunched over a table? True villains don't slave away building their own equipment, they get a henchman to do it! You may have to 'donate' spells, however.

Terrain, ranger terrains that are preferable are Urban, Forest, Mountains, and Plains.

Favored foes, humans and outsider(good) are great choices.

Also, no one worry about taking leadership, as the 'minion' system will grant followers. There will also be NPC 'cohorts' for the group, though I will only allow one to travel with you all at a time, assuming it is sane to do so.


Male Kyton-Spawn Tiefling Fighter/Rogue

Danke for the information, that clears up a fair bit of things and means no one has to spend feats that could be used to make character more evil. Hazzah


Male Suli
Vitals:
HP: 13, AC: 15, Touch: 11, Flat-Footed: 14, Fort: +4, Ref: +3, Will: +3
Limits:
Bloodrage 7/7, Elemental Assault 1/1.
Bloodrager 1/Monk of Many Styles 1

Now, any other major planning before we start? Any thoughts on what people's roles will be or any general tactics we want to plan on using?

Shadow Lodge

Male (M) Aasimar (perikin) Oracle (bones, aboleth curse)

If I were playing I might still take them, both for the higher caster level items and to qualify for craft constructs
Throwing in a golum in with undead is a powerful combo


Male Kyton-Spawn Tiefling Fighter/Rogue

I'm not planning on wading into the sea of destruction but instead planning on lobbing bombs and some arrows from behind people. The bombing will be more ideal come level two when I can officially make sure no one else is gonna get blown up by stuff.


Vitals:
HP: 14/14 | AC: 18; T: 18; FF: 16; CMD: 13; MSD: 12; PSD: 12 | Fort: +3; Ref: +4; Will: +3 | Init: +2; Perc: +2
Sameen / The Cloaked One

As long as I have a flanking buddy, I'll be touch attacking like a boss. Come level 2, I'll be doing it while invisible, so the partner becomes unnecessary. *evil grin*


Male Suli
Vitals:
HP: 13, AC: 15, Touch: 11, Flat-Footed: 14, Fort: +4, Ref: +3, Will: +3
Limits:
Bloodrage 7/7, Elemental Assault 1/1.
Bloodrager 1/Monk of Many Styles 1

Early levels I'll probably be smashing things with Hammer outside of Rage, which I'll only use when I have to unless we get something to mitigate the Fatigue. When raging I'll swap over to the lovely pair of claws I get, and with Feral Combat Training I get to use Stunning Fist and get bonus damage from Dragon Style. (which will always be on in combat.)

Once I get Rogue levels, I'll always be happy to get a flanking buddy, at least until I get Shatter Defense so I can get free Sneak Attack on anyone that is shaken after my first hit.

Overall, some modicum of pre-buffing and smashing problematic targets.


Male Kyton-Spawn Tiefling Fighter/Rogue

From looks of composition, we have three melee and four ranged. (Accounting for the Summoner and Summonee). At later levels I believe I plan on tossing a feat at boon companion so it should switch up to four melee/four ranged.


Male Noble Drow Psychic Vampire Nercomancer Wizard 11(Undead, Undead Master)

Veldrin is more or less going to be a small army unto himself. Even at first level.


GAMEPLAY POST UP! Sorry about the delay, I slept late and fixed a fairly large brunch! Are you ready to walk the Way of the Wicked? ;)

Shadow Lodge

Male (M) Aasimar (perikin) Oracle (bones, aboleth curse)

watching the gameplay is sweet torture,
beautifully executed, but torture because I'm not in it XD


Sorry about that Wade! I always feel bad for those not selected. That's the worst part of PBP'ing. Well, that and drops!

Vincent, I goofed on your spoiler: the 'scaly man' should be The Cloaked One's appearance. I copy-pasted some of his perception check for yours but forgot to change the description! Sorry for durping so bad on that!

Shadow Lodge

Male (M) Aasimar (perikin) Oracle (bones, aboleth curse)

it's understandable,
not everyone can join, although I must say that this game in particular is one that I must say I am more disapointed in not getting in than any other
I mean gestalt and the potential to play as a vamp without being required to or pay levels? yes please,
but shit happens, you move on,
possibly a guard rolls a 20 and I can get my shot that way half joking, half serious
one thing, would it be ok that my character exist in your world even though he is not a PC?


Wade, I like when players have more options than 'vanilla race, vanilla class'. It's not hard work allowing 3PP material and I've tweaked so many APs to accommodate templated or monster PCs that it's nothing to accomplish. As for joining upon another character's death, in the event a PC dies they have the option to rejoin as a new character (Set at the appropriate level,) or if the party has access to resurrection magic, brought back to life. If a player drops, I will get a replacement for them, but not just because a PC dies. Yes, your character can be an NPC encountered later.

Shadow Lodge

Male. Vaguely humanoid Ninja 3/Bard 1/Ranger 2/Scholar 1

yeah, and that's awesome, but extremely uncommon,
as to the second part
ah...
somewhat dissapointed...
I was under the apparently false impression that as there was a waiting list that upon a character's death...
ah well..


Wade, if someone drops or has a PC death and they decide to not rejoin, I will be looking to get a replacement for the vacant character slot.

Shadow Lodge

Male. Vaguely humanoid Ninja 3/Bard 1/Ranger 2/Scholar 1

I understand,

rambling:
It's just I recently got kicked out of a campaign because I pointed out places where the DM didn't follow the rules, he called it being too "rules oriented" when I complained that his undead rat monster cast mage's disjunction on me as as a non action in response to being hit.
I thought No big deal, I'll join a better group and well...

I hope you all have fun :)


M Neo-Elan Soulknife (gifted blade) 4. AC 18 FF 18 Touch 11 (+4 when using shield) HP 62/62 fort +7 reflex +6 will +12

ok, as someone who has played psionics a few times
your psionic focus holds until you either use a feat or power that expends the psionic focus, or sleep
it stays until you do that and you can do whatever you could normally with it
certain abilities don't expend psionic focus but are in effect so long as you have it up
soul knives for example have an ability that makes it so that so long as they maintain psionic focus they use wisdom to hit and to damage instead of strength


The Cloaked One, Hall is correct.


Male Kyton-Spawn Tiefling Fighter/Rogue

I'm enjoying the character interaction so far. Everyone is pretty unique in style.


Male Kyton-Spawn Tiefling Fighter/Rogue

I am surprised I haven't thought about it yet but is Know (Dungeoneering) or Profession (Torturer) possibly useful for a roll to gather more info? I know that the Knowledge is more designed for monsters but I don't know if dungeons (jails) actually might be covered under this.


Male Kyton-Spawn Tiefling Fighter/Rogue

Or for that matter >.>...using my tail to remove a scale and attempt disable device?


Vincent, you know, I've never actually thought about it. I will post a ruling on it in the morning, just remind me to if you will!


Male Kyton-Spawn Tiefling Fighter/Rogue

Bwahahaha I may have been an accidental genius!!!


Vincent, if I remember correctly, Prehensile Tail cannot accomplish tasks that require fine manipulation, such as picking locks. A scale would be insufficient anyway, I would think. Good you're thinking outside of the box though! I will post once I have felt everyone is established and acquainted RP-wise, then we will proceed!


Male Weremonkey Rogue/Ranger/Trickster

I know that its necessary, but I really hate the cliche "What skills/powers/abilities do you have" convo. I much prefer the organic approach, but that rarely happens.


Male Kyton-Spawn Tiefling Fighter/Rogue

I know what you mean, the more organic approach would work better for a group that are more trusting...however we are a bunch of evil prisoners that just got lumped into a cell together to wait to die. If I were fixing to plot my breakout attempt with a bunch of new people I just met after being conked on the noggin, I'd like to know their strengths as well before the attempt.


Monkeygod, I'm confused by your statement. Who or what are you addressing? I'm a bit sleep-deprived, so I may be overlooking something obvious! ;)


Male Kyton-Spawn Tiefling Fighter/Rogue

I believe he is referring to the in character conversation that is now at hand now that unpleasantries have been dispensed...which is, while conversing on if anyone might have an idea of how to get out, a character asked what skills everyone could bring to the table.


Vitals:
HP: 14/14 | AC: 18; T: 18; FF: 16; CMD: 13; MSD: 12; PSD: 12 | Fort: +3; Ref: +4; Will: +3 | Init: +2; Perc: +2
Sameen / The Cloaked One

He's referring to the whole " Hello random stranger! I'm a Ninja/Dread. How about you?" thing that's basically mandatory for every adventuring party ever. :-) I do agree with Vincent in this case: as a group of vicious sociopaths, it's good to know how much we can trust each other.


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Male Kyton-Spawn Tiefling Fighter/Rogue

Well trust would be the wrong word...more like how well we can use each other to our own personal gain....yes?


Vitals:
HP: 14/14 | AC: 18; T: 18; FF: 16; CMD: 13; MSD: 12; PSD: 12 | Fort: +3; Ref: +4; Will: +3 | Init: +2; Perc: +2
Sameen / The Cloaked One

Yeah, pretty much. And I initiated the skills discussion with a more self-serving purpose. "I don't need gear so let me out first!"


I knew it was probably some obvious thing that I overlooked! But yeah, the whole class description thing comes up in almost every campaign I've ever seen except those where the PCs are already acquainted as the adventure starts.

Also, how does everyone like the 'prophecy' I posted under campaign information? I'll be revising it as we go along, but that's the most basic version of it. :)


Vitals:
HP: 14/14 | AC: 18; T: 18; FF: 16; CMD: 13; MSD: 12; PSD: 12 | Fort: +3; Ref: +4; Will: +3 | Init: +2; Perc: +2
Sameen / The Cloaked One

Gurwen and I think it's incredible. :-)


Male Kyton-Spawn Tiefling Fighter/Rogue

I rather enjoyed it, it was very creative. It'll be interesting to see how the verses change as the adventure continues


I will be adding more verses to reflect the party's accomplishments. I will likely spoiler it, since it's likely to get fairly long.

Also, I will try to have Google Docs linked up soon for NPC pictures, maps, listings of missions and errata, knowledge check results accumulated, ect.

I'm loving this group already! :D


Male Noble Drow Psychic Vampire Nercomancer Wizard 11(Undead, Undead Master)

OOH, Me likely. Its quite well written, and I too look forward to how it grows in time.


Male Kyton-Spawn Tiefling Fighter/Rogue

OH and for additional consideration, if a scale isn't enough. I would be willing to postulate one of the "stronger" characters punching me in the face and breaking off one of my facial horns. But hoping that a scale would be enough ^^


Male Aasimar Inquisitor (Infiltrator) 1/ Summoner 1 | HP: 8/8 | Misdirection: LG | Judgement: 1/1 | Summon Monster I: 7/7 | Inq Lvl 1: 3/3 | Sum Lvl 1: 2/2 | +1 dmg when flanking | + crit multi in dmg on crits
Stats:
AC: 13; Touch: 9; FF: 13 | CMB: +3; CMD: 12 | Fort: +2; Ref:-1; Will: +7 (+2 vs Charm and Compulsion) | Init: -1
Skills:
Bluff: 14 | Diplomacy: 15 | Intimidate: +5 | Knowledge(planes): +5 | Knowledge(religion): +5 | Perception: +11 | Profession (Butcher): +9 | Sense Motive: +9 | UMD: +9

I greatly enjoyed it as well. I'm impressed.

Shadow Lodge

Male. Vaguely humanoid Ninja 3/Bard 1/Ranger 2/Scholar 1
GM Blade of Heaven wrote:
The Cloaked One, Hall is correct.

I like helping :)


Male Kyton-Spawn Tiefling Fighter/Rogue

Friendly reminder to the gm about my questions from last night as requested ^^


Male Suli
Vitals:
HP: 13, AC: 15, Touch: 11, Flat-Footed: 14, Fort: +4, Ref: +3, Will: +3
Limits:
Bloodrage 7/7, Elemental Assault 1/1.
Bloodrager 1/Monk of Many Styles 1

I like the prophecy. It should be fun to read our accomplishments coming out of the woodwork :)


Male Kyton-Spawn Tiefling Fighter/Rogue

Dont you always feel weird when what your character is good at fails to prove it in the early stage by bad rolls >.<. I swear my character normally does it every single time.


Male Noble Drow Psychic Vampire Nercomancer Wizard 11(Undead, Undead Master)

The things I'm best at, that require rolls at least, are mostly social skills, and thus require a guard or two.


Male Kyton-Spawn Tiefling Fighter/Rogue

I was amazed i nat 20'd a skill check early game.


Everyone let me know when they are satisfied with the initial introductions and I will post.

Vincent, I managed to find no ruling. However, since Knowledge Dungeoneering's uses only seem to apply to underground conditions, it does not apply to Branderscar.


Male Kyton-Spawn Tiefling Fighter/Rogue

Very well, and the disable device idea?

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