GM Blade of Heaven's WotW Campaign

Game Master Divinitus


1 to 50 of 793 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | next > last >>

Confess your sins and be forgiven! Or perhaps not, but hey, judgement is part of good too!


Male Noble Drow Psychic Vampire Nercomancer Wizard 11(Undead, Undead Master)

Alright, now that we're all Chosen, important-ish question:

Where is this being set? Any chance we could be in Golarion?


F Elf Wisard/Ranger 1

Thank you, Thank you!!!!!


Vitals:
HP: 14/14 | AC: 18; T: 18; FF: 16; CMD: 13; MSD: 12; PSD: 12 | Fort: +3; Ref: +4; Will: +3 | Init: +2; Perc: +2
Sameen / The Cloaked One

Most excellent...


Male Suli
Vitals:
HP: 13, AC: 15, Touch: 11, Flat-Footed: 14, Fort: +4, Ref: +3, Will: +3
Limits:
Bloodrage 7/7, Elemental Assault 1/1.
Bloodrager 1/Monk of Many Styles 1

What sins? Vritra was never Evil!

okay maybe hitting that man in the head was a bad idea


Male Kyton-Spawn Tiefling Fighter/Rogue

Thabk you very much for giving me the chance to join in and introduce myself to the world PbP.


Male Suli
Vitals:
HP: 13, AC: 15, Touch: 11, Flat-Footed: 14, Fort: +4, Ref: +3, Will: +3
Limits:
Bloodrage 7/7, Elemental Assault 1/1.
Bloodrager 1/Monk of Many Styles 1

This is also my first PbP, so this'll be interesting to play out :) (Not my first introduction to forum RPs though)


Ok guys, I'll reply to this initial round before I get to work!

Veldrin, I am ruling that Talingard is an island off the coast of Taldor for the purposes of this campaign. So yes, you crawled up from Sekamina! Why do you ask?

Gurwen, you're welcome, welcome lol!

The Cloaked One, of course it is!

Vritra, he deserved that bonk on the head, right? ;)

Vincent, no problem at all! I have a soft spot for pyromaniacs! :D


Male Kyton-Spawn Tiefling Fighter/Rogue

Burn baby burn ^^


Male Noble Drow Psychic Vampire Nercomancer Wizard 11(Undead, Undead Master)

Two reasons:

It helps having a working knowledge of the wider world, to infuse into my gaming.

Also, I'm not sure if WotW is more sand-boxy or rail-roady, but I'm hoping the former, and that we'll get to explore a fair amount of the bigger world, wage war against the mighty forces of good, etc.

Any chance I can have Spell Focus as opposed to Scribe Scroll, ala a PFS character? Veldrin won't really be a item maker, even scrolls.

Also, will any of the other PCs be making magic items?


Male Suli
Vitals:
HP: 13, AC: 15, Touch: 11, Flat-Footed: 14, Fort: +4, Ref: +3, Will: +3
Limits:
Bloodrage 7/7, Elemental Assault 1/1.
Bloodrager 1/Monk of Many Styles 1

Of course! He said to the death!

EDIT: Also, I do not plan on crafting magic items. It would interfere with my Intimdation.


Male Kyton-Spawn Tiefling Fighter/Rogue

Refresh my memory a bit, spellcraft is the main stat used in the creating of craft wondrous and/or craft magical arms and armor?


Male Noble Drow Psychic Vampire Nercomancer Wizard 11(Undead, Undead Master)

Yes, Spellcraft is needed. Veldrin has Alchemy, but will focus mostly on poisons, drugs, and if possible his infamous Dark Elven Wine.


Male Kyton-Spawn Tiefling Fighter/Rogue

I see no reason why I can't be a good guy and drop a feat into it and be the group's crafter. I have spellcraft at a 9 currently and since it's int based, I will be dragging it up pretty heavily. If someone else had it in mind to craft then by all means I would let them. If no one is wanting to do either crafts I might be able to spend the two feats and do both without chopping off my own hands and hampering my build. (I have a curious idea how I could do both but it involves growing another pair of arms). I can't promise the both though, I have to do some thinking.


Male Kyton-Spawn Tiefling Fighter/Rogue

Choosing one or the other, I would lean more on the wonderous item as that is what my character will need more then magical arms and armor. (Not planning on sinking much into an weapon for when bombs run out and I won't use a shield for the most part...may be forced into it at some point)


Vitals:
HP: 14/14 | AC: 18; T: 18; FF: 16; CMD: 13; MSD: 12; PSD: 12 | Fort: +3; Ref: +4; Will: +3 | Init: +2; Perc: +2
Sameen / The Cloaked One

I wasn't planning on taking any crafting feats. I can be a decent face (with Bluff/Intimidate), so I might be able to get us discounts if we ever feel brave/stupid enough to show our faces in public and go shopping.


Male Kyton-Spawn Tiefling Fighter/Rogue

Well another consideration for one such as yourself with such a fine charisma, would you be opposed to the leadership feat if it is allowed to make a crafting monkey cohort?

Shadow Lodge

Male (M) Aasimar (perikin) Oracle (bones, aboleth curse)
Vincent Fleming wrote:
I see no reason why I can't be a good guy and drop a feat into it and be the group's crafter. I have spellcraft at a 9 currently and since it's int based, I will be dragging it up pretty heavily. If someone else had it in mind to craft then by all means I would let them. If no one is wanting to do either crafts I might be able to spend the two feats and do both without chopping off my own hands and hampering my build. (I have a curious idea how I could do both but it involves growing another pair of arms). I can't promise the both though, I have to do some thinking.

the feats require caster levels

making the items require caster levels
and if you don't have the spells required to cast them it's a -5 on the check, the base DC is 5+ caster level of the item
(I was planning on being the party crafter)


Male Kyton-Spawn Tiefling Fighter/Rogue

Well, that depends on whether the GM will allow alchemists to count as spellcrafters for the purpose of craft wonderous. RAW states they do not, but there has been a fair bit of debate that it is one of those things that they were as RAI. Given that they get Brew Potion as a free feat (One that requires Caster Levels as well) and that they take almost any spell and turn it into an extract I can see both sides of that argument.


Male Kyton-Spawn Tiefling Fighter/Rogue

I have updated dear Vincent's page with a better appearance description as well as his goals, and personality to help flesh him out a bit more for the other players.


Vitals:
HP: 14/14 | AC: 18; T: 18; FF: 16; CMD: 13; MSD: 12; PSD: 12 | Fort: +3; Ref: +4; Will: +3 | Init: +2; Perc: +2
Sameen / The Cloaked One

Plus, I remember seeing a post a while back stating that having a racial SLA allows you to take crafting feats. :-)

Regarding the Leadership feat, I'm not sure. I've never seen a game where it's allowed, so never looked into it to deeply. If it's allowed, we'll see how things are looking come Level 7. By then, we'll know if it makes sense for the Boogeyman to have a cohort. ;-)

Shadow Lodge

Male. Vaguely humanoid Ninja 3/Bard 1/Ranger 2/Scholar 1

one of the campaign traits gives a bonus to leadership (sedition I think)
you still have the problem of the -5 for each spell you don't know


Male Kyton-Spawn Tiefling Fighter/Rogue

The other modifier for the reason say alchemists can't be crafters is that if the potion isn't being held by the alchemist then it becomes inert. That being said, pouring it over a weapon to make the enhancement would make it become inert since it wasn't digested by the Alchemist. However I do plan to take the Infusion discovery so my potions no longer are inert outside of my own hand....so I have in the only game I've ever GM'd allowed alchemist's to be crafters if they take said discovery first.


Male Kyton-Spawn Tiefling Fighter/Rogue

That is true, the -5 is a slight problem at lower levels. However simply purchasing a slotless item (my thoughts are a book of spellcraft) that I carry around with my formulae book that gives me a +5 bonus to spellcraft should remedy that.


Vitals:
HP: 14/14 | AC: 18; T: 18; FF: 16; CMD: 13; MSD: 12; PSD: 12 | Fort: +3; Ref: +4; Will: +3 | Init: +2; Perc: +2
Sameen / The Cloaked One

I think I read somewhere that others can assist you with crafting stuff. Since we have a couple Wizards in the party, knowing spells shouldn't be a problem. :-)


Male Kyton-Spawn Tiefling Fighter/Rogue

That is also quite true, other players can easily throw their spells into it without having the crafting feat themselves.


Male Kyton-Spawn Tiefling Fighter/Rogue

It will however tie you up for the same amount of hours to craft it as it the crafter up


Male Aasimar Inquisitor (Infiltrator) 1/ Summoner 1 | HP: 8/8 | Misdirection: LG | Judgement: 1/1 | Summon Monster I: 7/7 | Inq Lvl 1: 3/3 | Sum Lvl 1: 2/2 | +1 dmg when flanking | + crit multi in dmg on crits
Stats:
AC: 13; Touch: 9; FF: 13 | CMB: +3; CMD: 12 | Fort: +2; Ref:-1; Will: +7 (+2 vs Charm and Compulsion) | Init: -1
Skills:
Bluff: 14 | Diplomacy: 15 | Intimidate: +5 | Knowledge(planes): +5 | Knowledge(religion): +5 | Perception: +11 | Profession (Butcher): +9 | Sense Motive: +9 | UMD: +9

I was not planning on taking any crafting feats either. Jaqs not really built to do crafting in general, hence why I gave him a profession instead. I can be a good face like The Cloaked One between my bluff and diplomacy though. So perhaps between the two of us we can talk our way into towns safely to go shopping and get discounts?

And as for leadership, perhaps Jaq here could have a cult? Guess that's more a thought for the future.

Shadow Lodge

Male. Vaguely humanoid Ninja 3/Bard 1/Ranger 2/Scholar 1

that could work yes
and yes aid another will add a +2 (DC 10 check)

there is an archetype (3rd party) designed in part to be able to make magic items
the Spellchymist

on that note
I have been informed that I should under no circumstances give or offer advice unless explicitly asked for
apparently a social rule I don't know about, grievous enough that it may have been why I was not selected
that I come off as thinking myself as superior to others,
is this correct?
this was not my intent, I was trying to be a good christian person, kind to others, helping people, that kinda thing


Vitals:
HP: 14/14 | AC: 18; T: 18; FF: 16; CMD: 13; MSD: 12; PSD: 12 | Fort: +3; Ref: +4; Will: +3 | Init: +2; Perc: +2
Sameen / The Cloaked One

Considering the fact that I look like a young Fred Rogers, I can totally talk us into town. Just don't look too deeply into my eyes. :-)

EDIT: regarding crafting, Gurwen just informed me that she's planning on taking Craft Arms and Armor (and Craft Wonderous Items). :-)


Male Kyton-Spawn Tiefling Fighter/Rogue

Well between now and fifth level..I'm sure we will figure it out and hopefully we can just have a lackey or two or even cults that can handle that business for us...if not maybe our GM will allow me to craft ^^


Male Kyton-Spawn Tiefling Fighter/Rogue

You weren't being rude or anything that I could notice with your comment. I took no offense, the stuff you mentioned does bring up ideas needed to be discussed with the GM. Too be honest you mostly gave me the clarity and drive to set up my argument that Alchemists should be allowed to do so ahead of time.

Shadow Lodge

Male. Vaguely humanoid Ninja 3/Bard 1/Ranger 2/Scholar 1

:D I like to help, it sets off little fireworks in my brain when I can personally make someone happy :) though now that I read this back to myself the description kinda sounds a wee bit crazy

would you say the same applied when I was trying to help with character builds?

in regards to having your own cult
thrall heard is such a fun way to do that :)


Male Kyton-Spawn Tiefling Fighter/Rogue

Personally when it comes to characters I generally don't like people "butting" in or helping on what I should do character wise because in a game, the character itself has to be wholly a product of careful thought of the individual who plays it. If someone else has a hand in it, it tends to make the character less personal to me and I feel far less attached to it. Character creation in my mind is a labor of love ^^


Male Aasimar Inquisitor (Infiltrator) 1/ Summoner 1 | HP: 8/8 | Misdirection: LG | Judgement: 1/1 | Summon Monster I: 7/7 | Inq Lvl 1: 3/3 | Sum Lvl 1: 2/2 | +1 dmg when flanking | + crit multi in dmg on crits
Stats:
AC: 13; Touch: 9; FF: 13 | CMB: +3; CMD: 12 | Fort: +2; Ref:-1; Will: +7 (+2 vs Charm and Compulsion) | Init: -1
Skills:
Bluff: 14 | Diplomacy: 15 | Intimidate: +5 | Knowledge(planes): +5 | Knowledge(religion): +5 | Perception: +11 | Profession (Butcher): +9 | Sense Motive: +9 | UMD: +9

Jaq talks his way into lots of places. I'd say between the two of us we can talk our way in just about anywhere. And even if we can't have crafting minions, perhaps we can have shopping minions instead.


Male Kyton-Spawn Tiefling Fighter/Rogue

Hmmm hmmm hmmm, two LE character, three NE characters, and little old sociopath serial killer me....I should be easy to point in the right direction and channel my inner demons no?


Male Noble Drow Psychic Vampire Nercomancer Wizard 11(Undead, Undead Master)

I can also talk my way around situations, thanks to a trait and my mystery giving me Bluff and Diplomacy as class skills.

I think we have a very well rounded group, at least as far as skills go.

Also, do not forget the feats Master Craftsman and Master Alchemist

Veldrin might take the latter, but its doubtful, as I need his feat slots of other stuff, unless the GM will grant bonus feats as rewards.


Male Kyton-Spawn Tiefling Fighter/Rogue

Somehow my ranks in Profession Courtesan and Profession Torturer do not feel the correct fluff for Master Craftsman ^^.


Male Kyton-Spawn Tiefling Fighter/Rogue

I get Master Alchemist in a manner through level progression. At level 18 I actually can create in a full round action.


Male Kyton-Spawn Tiefling Fighter/Rogue

I am trying however to figure out for the life of me...what favored terrains are good for this path. I'm left wholly confused for the most part.

Shadow Lodge

Male. Vaguely humanoid Ninja 3/Bard 1/Ranger 2/Scholar 1

urban seems to be good, and forrest is always a good bet, by the time yo get to your third one you should know better


Male Aasimar Inquisitor (Infiltrator) 1/ Summoner 1 | HP: 8/8 | Misdirection: LG | Judgement: 1/1 | Summon Monster I: 7/7 | Inq Lvl 1: 3/3 | Sum Lvl 1: 2/2 | +1 dmg when flanking | + crit multi in dmg on crits
Stats:
AC: 13; Touch: 9; FF: 13 | CMB: +3; CMD: 12 | Fort: +2; Ref:-1; Will: +7 (+2 vs Charm and Compulsion) | Init: -1
Skills:
Bluff: 14 | Diplomacy: 15 | Intimidate: +5 | Knowledge(planes): +5 | Knowledge(religion): +5 | Perception: +11 | Profession (Butcher): +9 | Sense Motive: +9 | UMD: +9

Um, I'm CE if you were counting me as NE. I forgot to change it in the top part yesterday when I updated my stats. It was changed in the main body of my stats.


Male Kyton-Spawn Tiefling Fighter/Rogue

Hazzah, I'm not the lonely psycho anymore


Male Kyton-Spawn Tiefling Fighter/Rogue

I was leaning on Urban and Forest pretty big already after looking at the map and contemplating it. I just wasn't sure how much City delving we would be doing and possibly how much Dungeon and or Sewer dwelling we might be doing. So my big three I'm expecting is probably Urban, Forest, and Underground. I was just surprised they didn't offer up at least one favored terrain in the PG

Shadow Lodge

Male. Vaguely humanoid Ninja 3/Bard 1/Ranger 2/Scholar 1

remember certain terrains overlap, like a cave dungeon can be both mountain and underground
a sewer works the same (urban, underground*, possibly aquatic)

*there exist(ed) non underground sewers such as the roman aqueducts


Male Suli
Vitals:
HP: 13, AC: 15, Touch: 11, Flat-Footed: 14, Fort: +4, Ref: +3, Will: +3
Limits:
Bloodrage 7/7, Elemental Assault 1/1.
Bloodrager 1/Monk of Many Styles 1

I can also function as the dumb muscle when you need me to. My Intimidate will go really high when all is said and done. Just... let someone else do the talking because Vritra will probably lapse into Draconic when he's raging.

EDIT: Also, I think the Cloaked One will also double up for the times when we need some insidious intent behind the intimidation :)


Male Kyton-Spawn Tiefling Fighter/Rogue

I too have ranks in intimidate and ranks in profession torturer when the job really needs to get done ^^


Vitals:
HP: 14/14 | AC: 18; T: 18; FF: 16; CMD: 13; MSD: 12; PSD: 12 | Fort: +3; Ref: +4; Will: +3 | Init: +2; Perc: +2
Sameen / The Cloaked One

So, basically at least half the party can function as "The Intimidater". We're going to be one terrifying bunch. :-)

At the moment, I crawl in the window and go, "Boo!" Vitra hulks out and scares the crap out of them, and Vincent tortures the survivors into confessing. ;-)

And at Level 3, I get a Fear Aura. :-) Can you say condition stacking? Is it possible for us to get someone to go normal - shaken - frightened - panicked - cowering in one round?


Male Suli
Vitals:
HP: 13, AC: 15, Touch: 11, Flat-Footed: 14, Fort: +4, Ref: +3, Will: +3
Limits:
Bloodrage 7/7, Elemental Assault 1/1.
Bloodrager 1/Monk of Many Styles 1

I'm not sure if we can do that by stacking Intimidate, but at 3rd level I'll get the Thug Archetype and be able to change Shaken to Frightened, and if we stack one more from another source we can get them to Panicked. (Pretty sure we can't stack Intimidate.)


Male Noble Drow Psychic Vampire Nercomancer Wizard 11(Undead, Undead Master)

I purposely took Bane as one of my Oracle spells known, in the hopes that I would have at least one ally with fear effects.

I also of course know Cause Fear myself.

1 to 50 of 793 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | next > last >>
Community / Forums / Online Campaigns / Play-by-Post Discussion / GM Blade of Heaven's 'Confessions of the Wicked' Discussion Thread All Messageboards

Want to post a reply? Sign in.