| Veldrin d'Shraen |
Alright, now that we're all Chosen, important-ish question:
Where is this being set? Any chance we could be in Golarion?
| The Cloaked One |
Most excellent...
| GM Blade of Heaven |
Ok guys, I'll reply to this initial round before I get to work!
Veldrin, I am ruling that Talingard is an island off the coast of Taldor for the purposes of this campaign. So yes, you crawled up from Sekamina! Why do you ask?
Gurwen, you're welcome, welcome lol!
The Cloaked One, of course it is!
Vritra, he deserved that bonk on the head, right? ;)
Vincent, no problem at all! I have a soft spot for pyromaniacs! :D
| Veldrin d'Shraen |
Two reasons:
It helps having a working knowledge of the wider world, to infuse into my gaming.
Also, I'm not sure if WotW is more sand-boxy or rail-roady, but I'm hoping the former, and that we'll get to explore a fair amount of the bigger world, wage war against the mighty forces of good, etc.
Any chance I can have Spell Focus as opposed to Scribe Scroll, ala a PFS character? Veldrin won't really be a item maker, even scrolls.
Also, will any of the other PCs be making magic items?
| Veldrin d'Shraen |
Yes, Spellcraft is needed. Veldrin has Alchemy, but will focus mostly on poisons, drugs, and if possible his infamous Dark Elven Wine.
| Vincent Fleming |
I see no reason why I can't be a good guy and drop a feat into it and be the group's crafter. I have spellcraft at a 9 currently and since it's int based, I will be dragging it up pretty heavily. If someone else had it in mind to craft then by all means I would let them. If no one is wanting to do either crafts I might be able to spend the two feats and do both without chopping off my own hands and hampering my build. (I have a curious idea how I could do both but it involves growing another pair of arms). I can't promise the both though, I have to do some thinking.
| Vincent Fleming |
Choosing one or the other, I would lean more on the wonderous item as that is what my character will need more then magical arms and armor. (Not planning on sinking much into an weapon for when bombs run out and I won't use a shield for the most part...may be forced into it at some point)
| The Cloaked One |
I wasn't planning on taking any crafting feats. I can be a decent face (with Bluff/Intimidate), so I might be able to get us discounts if we ever feel brave/stupid enough to show our faces in public and go shopping.
Wade Willhelm
|
I see no reason why I can't be a good guy and drop a feat into it and be the group's crafter. I have spellcraft at a 9 currently and since it's int based, I will be dragging it up pretty heavily. If someone else had it in mind to craft then by all means I would let them. If no one is wanting to do either crafts I might be able to spend the two feats and do both without chopping off my own hands and hampering my build. (I have a curious idea how I could do both but it involves growing another pair of arms). I can't promise the both though, I have to do some thinking.
the feats require caster levels
making the items require caster levelsand if you don't have the spells required to cast them it's a -5 on the check, the base DC is 5+ caster level of the item
(I was planning on being the party crafter)
| Vincent Fleming |
Well, that depends on whether the GM will allow alchemists to count as spellcrafters for the purpose of craft wonderous. RAW states they do not, but there has been a fair bit of debate that it is one of those things that they were as RAI. Given that they get Brew Potion as a free feat (One that requires Caster Levels as well) and that they take almost any spell and turn it into an extract I can see both sides of that argument.
| The Cloaked One |
Plus, I remember seeing a post a while back stating that having a racial SLA allows you to take crafting feats. :-)
Regarding the Leadership feat, I'm not sure. I've never seen a game where it's allowed, so never looked into it to deeply. If it's allowed, we'll see how things are looking come Level 7. By then, we'll know if it makes sense for the Boogeyman to have a cohort. ;-)
| Vincent Fleming |
The other modifier for the reason say alchemists can't be crafters is that if the potion isn't being held by the alchemist then it becomes inert. That being said, pouring it over a weapon to make the enhancement would make it become inert since it wasn't digested by the Alchemist. However I do plan to take the Infusion discovery so my potions no longer are inert outside of my own hand....so I have in the only game I've ever GM'd allowed alchemist's to be crafters if they take said discovery first.
| The Cloaked One |
I think I read somewhere that others can assist you with crafting stuff. Since we have a couple Wizards in the party, knowing spells shouldn't be a problem. :-)
| Jaq, Servant of Sifkesh |
I was not planning on taking any crafting feats either. Jaqs not really built to do crafting in general, hence why I gave him a profession instead. I can be a good face like The Cloaked One between my bluff and diplomacy though. So perhaps between the two of us we can talk our way into towns safely to go shopping and get discounts?
And as for leadership, perhaps Jaq here could have a cult? Guess that's more a thought for the future.
Lord Foul II
|
that could work yes
and yes aid another will add a +2 (DC 10 check)
there is an archetype (3rd party) designed in part to be able to make magic items
the Spellchymist
on that note
I have been informed that I should under no circumstances give or offer advice unless explicitly asked for
apparently a social rule I don't know about, grievous enough that it may have been why I was not selected
that I come off as thinking myself as superior to others,
is this correct?
this was not my intent, I was trying to be a good christian person, kind to others, helping people, that kinda thing
| The Cloaked One |
Considering the fact that I look like a young Fred Rogers, I can totally talk us into town. Just don't look too deeply into my eyes. :-)
EDIT: regarding crafting, Gurwen just informed me that she's planning on taking Craft Arms and Armor (and Craft Wonderous Items). :-)
| Vincent Fleming |
You weren't being rude or anything that I could notice with your comment. I took no offense, the stuff you mentioned does bring up ideas needed to be discussed with the GM. Too be honest you mostly gave me the clarity and drive to set up my argument that Alchemists should be allowed to do so ahead of time.
Lord Foul II
|
:D I like to help, it sets off little fireworks in my brain when I can personally make someone happy :) though now that I read this back to myself the description kinda sounds a wee bit crazy
would you say the same applied when I was trying to help with character builds?
in regards to having your own cult
thrall heard is such a fun way to do that :)
| Vincent Fleming |
Personally when it comes to characters I generally don't like people "butting" in or helping on what I should do character wise because in a game, the character itself has to be wholly a product of careful thought of the individual who plays it. If someone else has a hand in it, it tends to make the character less personal to me and I feel far less attached to it. Character creation in my mind is a labor of love ^^
| Jaq, Servant of Sifkesh |
Jaq talks his way into lots of places. I'd say between the two of us we can talk our way in just about anywhere. And even if we can't have crafting minions, perhaps we can have shopping minions instead.
| Veldrin d'Shraen |
I can also talk my way around situations, thanks to a trait and my mystery giving me Bluff and Diplomacy as class skills.
I think we have a very well rounded group, at least as far as skills go.
Also, do not forget the feats Master Craftsman and Master Alchemist
Veldrin might take the latter, but its doubtful, as I need his feat slots of other stuff, unless the GM will grant bonus feats as rewards.
| Jaq, Servant of Sifkesh |
Um, I'm CE if you were counting me as NE. I forgot to change it in the top part yesterday when I updated my stats. It was changed in the main body of my stats.
| Vincent Fleming |
I was leaning on Urban and Forest pretty big already after looking at the map and contemplating it. I just wasn't sure how much City delving we would be doing and possibly how much Dungeon and or Sewer dwelling we might be doing. So my big three I'm expecting is probably Urban, Forest, and Underground. I was just surprised they didn't offer up at least one favored terrain in the PG
| Vritra |
I can also function as the dumb muscle when you need me to. My Intimidate will go really high when all is said and done. Just... let someone else do the talking because Vritra will probably lapse into Draconic when he's raging.
EDIT: Also, I think the Cloaked One will also double up for the times when we need some insidious intent behind the intimidation :)
| The Cloaked One |
So, basically at least half the party can function as "The Intimidater". We're going to be one terrifying bunch. :-)
At the moment, I crawl in the window and go, "Boo!" Vitra hulks out and scares the crap out of them, and Vincent tortures the survivors into confessing. ;-)
And at Level 3, I get a Fear Aura. :-) Can you say condition stacking? Is it possible for us to get someone to go normal - shaken - frightened - panicked - cowering in one round?
| Vritra |
I'm not sure if we can do that by stacking Intimidate, but at 3rd level I'll get the Thug Archetype and be able to change Shaken to Frightened, and if we stack one more from another source we can get them to Panicked. (Pretty sure we can't stack Intimidate.)
| Veldrin d'Shraen |
I purposely took Bane as one of my Oracle spells known, in the hopes that I would have at least one ally with fear effects.
I also of course know Cause Fear myself.