GM Birch's Curse of the Crimson Throne

Game Master Birch33


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Male Human Urban Ranger 3 | HP 28 | AC:16 T:12 FF:14 | F:+4 R:+5 W:+3 | Init:+2 Per:+8 (+4 and +10 within Korvosa)

Sorry, this is embarrassing. I get a 404 when I try to view the card.


Professor Walden T. Ettinmoor wrote:

Thanks Wilthorn.

The encumbrance is herolabs fault, I totally forgot to look at that.

Lets be clear that I won't be worried about encumbrance unless it's abused i.e. carrying around the entire stock of a shop in your rucksack.


Wilthorn Gwanae wrote:
Sorry, this is embarrassing. I get a 404 when I try to view the card.

Some have seen it - and clearly some haven't.

The text reads:

I know what Gaedren has done to you. He has wronged me as well. I know where he dwells, yet cannot strike at him. Come to my home at 3 Lancet Street at sunset. Others like you will be there. Gaedren must face his fate, and justice must be done.


Male Fetchling Summoner (Shadow Caller) 1 l HP: 9 l AC: 12; T: 12; F: 10 l F: +1; R: +3; W: +2 l Init: +2; Per: +0

I had a similar problem when I cut and pasted the link, then I realized that there was a space in between the rest of the url and the .jpg. Once I deleted that space the link stopped 404ing me.


Quick rule check.

As I mentioned in my recruitment thread, I'm not wedded to only one dice roll being available for any given activity. If you have a good reason for trying something - and the dice helps out - then go for it. It's a lot easier than trying to establish exactly which skill is useable in a given circumstance.

It's a balance between common sense in choosing the skill and a reasonable dice roll - especially if the rationale in tenable.


Female Half-Elf Alchemist lvl 3

I know I'm passing up a perception roll in my post, but atm I'm more interested in the characters. But just in case a roll is necessary, here or in moments, let me just start getting used to the dice notation here...

Perception Roll: 1d20 + 8 ⇒ (10) + 8 = 18

Hmp. Could've just arrived early and taken ten.


Male Dwarven Ranger Lvl 4 | HP 36/45 | AC:16 T:13 FF:13 | BAB +4 Melee:+5 Rng:+7 | Frt:+6 Rflx:+8 Wll:+3/+5* | Init:+3 | Per:+9
STATS:
Climb +7 *(-1/5ft) Handle Animal +8 Know:(Geo)+5 (Nature)+7 Sns Mtv: +4 Stealth +10 Survival +9/11 Swim +1 | Endurance

GM Birch??:
At the risk of sounding amateurish, I was wondering what the norm is in cities such as Korvosa when it comes to openly walking about fully armored and armed to the teeth. Is this a common occurrence or can we expect to draw attention to ourselves?
Also, the laws of Korvosa list murder as punishable by torture and death. As we are brought together to bring Lamm to 'justice', I assume it is classic D&D justice ie. the guy isn't long for this world. What sort of troubles could our party face for vigilantism if any?
We could discuss this in character (game play) if you like however I thought perhaps you could indulge me here. :)


Male Human Urban Ranger 3 | HP 28 | AC:16 T:12 FF:14 | F:+4 R:+5 W:+3 | Init:+2 Per:+8 (+4 and +10 within Korvosa)

Gwernach:
I don't think we'll really run into a problem with that. I don't have my .pdfs where I am typing this from, so I can't quote directly, but the Player's Guide mentions Cressida Kroft, the Field Marshal (That is, leader) of the Korvosan Guard, and her policy of (paraphrased) "Encouraging adventurers and mercenaries to aid in the city's defense". We might get a few funny looks for walking around in full battle gear, but between this, the Guard who are armored themselves, the Hellknights, and being a city as large as Korvosa, which is pretty darn big, I don't think we'll be too out of place. As for what kind of "Justice" the contact wants, that will likely be revealed soon. I just know I'm hoping it's the latter kind.


Male Dwarven Ranger Lvl 4 | HP 36/45 | AC:16 T:13 FF:13 | BAB +4 Melee:+5 Rng:+7 | Frt:+6 Rflx:+8 Wll:+3/+5* | Init:+3 | Per:+9
STATS:
Climb +7 *(-1/5ft) Handle Animal +8 Know:(Geo)+5 (Nature)+7 Sns Mtv: +4 Stealth +10 Survival +9/11 Swim +1 | Endurance

Thanks Wilthorn :)


Gwernach Nickelbeard wrote:
** spoiler omitted **

Gwernach:

Walking around fully armed will draw attention but it's not a crime. You have to defend yourself after all.

The letter of the law would show murder as a death sentence but there is a difference between murdering a crime-lord covertly and killing an innocent in broad daylight. The local militia would no doubt show a different amount of effort to bring the perps to justice. Plus this is an age of limited technology. Unless apprehended at the scene, the odds of finding you is small.

But you're right, this is a moral dilemma and you should discuss it in-game if your character would.


Male Dwarven Ranger Lvl 4 | HP 36/45 | AC:16 T:13 FF:13 | BAB +4 Melee:+5 Rng:+7 | Frt:+6 Rflx:+8 Wll:+3/+5* | Init:+3 | Per:+9
STATS:
Climb +7 *(-1/5ft) Handle Animal +8 Know:(Geo)+5 (Nature)+7 Sns Mtv: +4 Stealth +10 Survival +9/11 Swim +1 | Endurance

GM, approximately what time of the year is it and how late into the evening did the meeting with Zellara finish?


Happy for you to agree who does what in terms of spells etc. and going forward who tends to do what in combat situations. My input is:

1. Please keep true to your character - ideally your background will have dictated the type of spells you would know and would typically rehearse for the day ahead.

2. Try to learn who does what in combat through trial and error. You are a group that has never battled together before. Once you've a few skirmishes under your belts, it's easier as a GM to hear ooc conversations telling others what to do as combat develops. You're a team that has never played together before. You all bring individual skills and strengths but team-work won't be one of them (yet).

Thanks


Gwernach Nickelbeard wrote:
GM, approximately what time of the year is it and how late into the evening did the meeting with Zellara finish?

I have autumn/fall in mind when I picture the scenes in my head. Don't know why, but I do.

I'd say it's late enough for shops to be closed - it's dark outside - but people are still walking the streets, inns etc. are definitely open.


Male Fetchling Summoner (Shadow Caller) 1 l HP: 9 l AC: 12; T: 12; F: 10 l F: +1; R: +3; W: +2 l Init: +2; Per: +0

I don't really care how we approach, but I would like to get this show on the road. Should we just go inside?


Male Dwarven Ranger Lvl 4 | HP 36/45 | AC:16 T:13 FF:13 | BAB +4 Melee:+5 Rng:+7 | Frt:+6 Rflx:+8 Wll:+3/+5* | Init:+3 | Per:+9
STATS:
Climb +7 *(-1/5ft) Handle Animal +8 Know:(Geo)+5 (Nature)+7 Sns Mtv: +4 Stealth +10 Survival +9/11 Swim +1 | Endurance

GM, Thanks for the imagery! It appears though that the entire building is shown, inside and out. I'm thinking this a mistake, am I right?


M Human 1 Paladin

Odd that i only get a page not found error when trying to get the link.

Birch:
I have a Maptools version of the pier fishery if you want it. It's easy enough to link to Google Share or someother site to use. Just tell me if you want the resource.


Male Fetchling Summoner (Shadow Caller) 1 l HP: 9 l AC: 12; T: 12; F: 10 l F: +1; R: +3; W: +2 l Init: +2; Per: +0

You need to remove the space between the link and the .png


Gwernach. I don't mind that you know all of the rooms. It's not such a big building that you couldn't work out a layout from outside. Plus, knowing what a particular room is designed as doesn't ensure you know who might be in it (or not as the case may be).


Male Gnome Wizard 1 l HP: 8 l AC: 13(17 MA); T: 13; FF: 11(15 MA) l F: +2; R: +2; W: +2 l Init: +6; Per: +1

Ah! I'm so behind!
I apologize to you all. I should note now that I'll typically be able to post a couple of times a day during the week, but on weekends it's harder for me to find time.


Professor Walden T. Ettinmoor wrote:

Ah! I'm so behind!

I apologize to you all. I should note now that I'll typically be able to post a couple of times a day during the week, but on weekends it's harder for me to find time.

No worries - the weekends are my slowest time. Once we're underway, I'll try and time combat during the week and see if I can make week-ends better for more 'optional' role-playing.


Male Dwarven Ranger Lvl 4 | HP 36/45 | AC:16 T:13 FF:13 | BAB +4 Melee:+5 Rng:+7 | Frt:+6 Rflx:+8 Wll:+3/+5* | Init:+3 | Per:+9
STATS:
Climb +7 *(-1/5ft) Handle Animal +8 Know:(Geo)+5 (Nature)+7 Sns Mtv: +4 Stealth +10 Survival +9/11 Swim +1 | Endurance

Hold on a minute, I thought we were all gathering at A2, the loading docks. Now we're opening a window at A3? That's the other side of the building! So where are we now?


Male Fetchling Summoner (Shadow Caller) 1 l HP: 9 l AC: 12; T: 12; F: 10 l F: +1; R: +3; W: +2 l Init: +2; Per: +0

I could be confused. I thought I was at the secondary entrance near the rickety stairs.


Male Dwarven Ranger Lvl 4 | HP 36/45 | AC:16 T:13 FF:13 | BAB +4 Melee:+5 Rng:+7 | Frt:+6 Rflx:+8 Wll:+3/+5* | Init:+3 | Per:+9
STATS:
Climb +7 *(-1/5ft) Handle Animal +8 Know:(Geo)+5 (Nature)+7 Sns Mtv: +4 Stealth +10 Survival +9/11 Swim +1 | Endurance

That's where I thought we were too; west side, rickety stairs, north of A2 or the loading dock. A3 is opposite the abandoned warehouse - east. The only windows are on the east side, on the south/ main entrance and the north where the barge is.

We're still west on the stairs and north of the loading dock, right? No windows.


Male Dwarven Ranger Lvl 4 | HP 36/45 | AC:16 T:13 FF:13 | BAB +4 Melee:+5 Rng:+7 | Frt:+6 Rflx:+8 Wll:+3/+5* | Init:+3 | Per:+9
STATS:
Climb +7 *(-1/5ft) Handle Animal +8 Know:(Geo)+5 (Nature)+7 Sns Mtv: +4 Stealth +10 Survival +9/11 Swim +1 | Endurance

GM, we've been flip flopping from one side of the building to the next. In my last post I had Gwernach following Matam, Galen and Wilthorn back to the east side - right.
I'm assuming Matam is inside, Wilthorn and Galen are at the door (A3) while Eltanin is somewhere close by. Not sure where Ettinmoor is but suggested he might be in front of Gwernach facing A3 from the south - so nearby but not on the boardwalk yet; I've got Gwernach dealing with some height issues at the moment :)


I see this as par for the course for a fledgling group of adventurers. Not sure who should go where or who should do what.

Which is why I posted my assumption on your whereabouts. If there's a request from me here, it's for you all to clarify where you are exactly. Matam and Galen are talking, so I know where they are. Gwernach near but not on the boardwalk.

The rest of you???


M Human 1 Paladin

Any chance you can post the map link to the top margin or the Campaign Info tab? I struggle to find that link when trying to reference. {It's easy to do, just edit the campaign info and post the link there. If you bracket it with [url /url] it's a link to click.)


Galen Zanderholm wrote:
Any chance you can post the map link to the top margin or the Campaign Info tab? I struggle to find that link when trying to reference. {It's easy to do, just edit the campaign info and post the link there. If you bracket it with [url /url] it's a link to click.)

The simple answer is that I'm struggling to do it. Despite the text I paste having no gap between the end of the address and the .png - as soon as I Submit Post a space appears, making the link useless.

Any ideas anyone?

https://www.dropbox.com/s/wyztyt7955xpoqb/Photo%2019-10-2013%2022%2004%2053 .png


Male Dwarven Ranger Lvl 4 | HP 36/45 | AC:16 T:13 FF:13 | BAB +4 Melee:+5 Rng:+7 | Frt:+6 Rflx:+8 Wll:+3/+5* | Init:+3 | Per:+9
STATS:
Climb +7 *(-1/5ft) Handle Animal +8 Know:(Geo)+5 (Nature)+7 Sns Mtv: +4 Stealth +10 Survival +9/11 Swim +1 | Endurance

Have you considered PhotoBucket?

Course we players could just copy and paste the image to someplace convenient and not have to pester you to keep posting a link.


M Human 1 Paladin

Just pasting links into the messageboards doesn't work well, you have to embed them with the [-url=yourwebaddress]Link Name[/url-] format (remove the dashes) as indicated in the How to Format Your Text spoiler below.

That turns your link above to This which should be easy to follow.

For interactive maps where the players can move their own token, or you can block unseen parts of the maps, I use a combination of MapTool and Google Drive (or Roll20.net which has some really cool features). Here is an example of my group's map for the Catacombs of Wrath in ROTRL.

I am happy to help set up maps etc for the group if needed.


Female Half-Elf Alchemist lvl 3

Just letting you know, I'm still here, just refraining from posting further until things get worked out. I'd as soon not post 'Eltanin waits' type posts, and my creativity is a little low - at least until the door is opened.


Male Fetchling Summoner (Shadow Caller) 1 l HP: 9 l AC: 12; T: 12; F: 10 l F: +1; R: +3; W: +2 l Init: +2; Per: +0

As far as I know, I'm waiting on Matam's attempt to open the door as well.


Male Gnome Wizard 1 l HP: 8 l AC: 13(17 MA); T: 13; FF: 11(15 MA) l F: +2; R: +2; W: +2 l Init: +6; Per: +1

Me too.
Walden isn't very engaged at this point either, so there's not much for me to add other than he's waiting for something to happen...


M Human 1 Paladin

All of us are waiting to see if Matam can open the door. No one can do anything until that's resolved, unless we want to start barreling in the window.


Testing, testing, 1-2-3-4, testing...

Here is the map.


Think it works - and I've posted it under campaign info too. Thanks Galen.


Galen Zanderholm wrote:

Just pasting links into the messageboards doesn't work well, you have to embed them with the [-url=yourwebaddress]Link Name[/url-] format (remove the dashes) as indicated in the How to Format Your Text spoiler below.

That turns your link above to This which should be easy to follow.

For interactive maps where the players can move their own token, or you can block unseen parts of the maps, I use a combination of MapTool and Google Drive (or Roll20.net which has some really cool features). Here is an example of my group's map for the Catacombs of Wrath in ROTRL.

I am happy to help set up maps etc for the group if needed.

That's a really kind offer if you've got the time. I can provide the map and the narrative if you could work out where people are that would be great.

My work wi-fi has an incredibly tenacious firewall that doesn't like things like personal emails e.g. Hotmail or anything with blog in the addy or things like DropBox.


Birch - Here is the map using Google Drive (can everyone see it?)

I placed our tokens where they are based on your description above (although the map does say that the top point is East for some reason).

Everyone should be able to move the tokens around. It is easy to offset the whole map by accidentally dragging, if that happens, just use the back arrow to correct.

If you want one with "Fog of War" where you cannot see the unexplored areas, we can do that too, but it's a little more time consuming to keep updated.


Male Human Urban Ranger 3 | HP 28 | AC:16 T:12 FF:14 | F:+4 R:+5 W:+3 | Init:+2 Per:+8 (+4 and +10 within Korvosa)

That's... really darn cool. Props for setting it up, that's gonna be so useful.


DM DoctorEvil wrote:

Birch - Here is the map using Google Drive (can everyone see it?)

I placed our tokens where they are based on your description above (although the map does say that the top point is East for some reason).

Many, many thanks for this. Once I can access Google Docs (I'm at work at present) I can have a proper look.


Female Half-Elf Alchemist lvl 3

Hey folks. Sorry for the prolonged absence - my computer ate itself Monday night, and I just got hold of a new one.


Female Half-Elf Alchemist lvl 3

Did anyone notice that I just rolled a nat 20 on a perception check? I CAN SEE EVERYTHING!

Edit: And then a 19 on initiative. Being able to see EVERYTHING means you see everything coming.


Male Human Urban Ranger 3 | HP 28 | AC:16 T:12 FF:14 | F:+4 R:+5 W:+3 | Init:+2 Per:+8 (+4 and +10 within Korvosa)
Eltanin Titansglade wrote:

Did anyone notice that I just rolled a nat 20 on a perception check? I CAN SEE EVERYTHING!

Edit: And then a 19 on initiative. Being able to see EVERYTHING means you see everything coming.

And then a 1 on your first attack roll, then curse wasting those excellent rolls on skill check :P

And why did you all go and get attacked by a shark when I'm off on the other side of the building? I'd have loved to drop a few arrows in him.

Also. (sound warning)


Male Dwarven Ranger Lvl 4 | HP 36/45 | AC:16 T:13 FF:13 | BAB +4 Melee:+5 Rng:+7 | Frt:+6 Rflx:+8 Wll:+3/+5* | Init:+3 | Per:+9
STATS:
Climb +7 *(-1/5ft) Handle Animal +8 Know:(Geo)+5 (Nature)+7 Sns Mtv: +4 Stealth +10 Survival +9/11 Swim +1 | Endurance

This should help with the throwing rope ruling....

Throw Splash Weapon:

A splash weapon is a ranged weapon that breaks on impact, splashing or scattering its contents over its target and nearby creatures or objects. To attack with a splash weapon, make a ranged touch attack against the target. Thrown splash weapons require no weapon proficiency, so you don’t take the –4 nonproficiency penalty. A hit deals direct hit damage to the target and splash damage to all creatures within 5 feet of the target. If the target is Large or larger, you choose one of its squares and the splash damage affects creatures within 5 feet of that square. Splash weapons cannot deal precision-based damage (such as sneak attack).
You can instead target a specific grid intersection. Treat this as a ranged attack against AC 5. However, if you target a grid intersection, creatures in all adjacent squares are dealt the splash damage, and the direct hit damage is not dealt to any creature. You can’t target a grid intersection occupied by a creature, such as a Large or larger creature; in this case, you’re aiming at the creature.
If you miss the target (whether aiming at a creature or a grid intersection), roll 1d8. This determines the misdirection of the throw, with 1 falling short (off-target in a straight line toward the thrower), and 2 through 8 rotating around the target creature or grid intersection in a clockwise direction. Then, count a number of squares in the indicated direction equal to the range increment of the throw. After you determine where the weapon landed, it deals splash damage
to all creatures in that square and in all adjacent squares.


Female Half-Elf Alchemist lvl 3

Gwernach, thanks.

Anyone... I did post my gear didn't I? I am sure that at some point there was a 'gear' button on my character page. Was that actually there or was it all a dream?


OK, rules debate...

I presume Galen grabbed the rope and is both pulling himself along the rope at the same time that Gwernach is pulling him into shore.

I'm proposing that equates to 10 feet (two squares) per turn (wet rope, in water, fully armoured etc.) Does anyone have an issue with this, or a mechanic that would prove/disprove a better answer?


Male Dwarven Ranger Lvl 4 | HP 36/45 | AC:16 T:13 FF:13 | BAB +4 Melee:+5 Rng:+7 | Frt:+6 Rflx:+8 Wll:+3/+5* | Init:+3 | Per:+9
STATS:
Climb +7 *(-1/5ft) Handle Animal +8 Know:(Geo)+5 (Nature)+7 Sns Mtv: +4 Stealth +10 Survival +9/11 Swim +1 | Endurance

Sounds fine. Once we swing back to Gwernach's turn, he is going to use a double move south; pulling the rope as he goes. Unless there are any objections, that should pull Galen back to shore with room to spare.


I guess, if it were my game, I would consider Gwernach's movement heavily loaded and add that to Galen's swim movement per turn, but I don't feel strongly about it either way, and will fall in line with your decisions (that's the power of the GM and I signed up to live by your fiat.)


Male Dwarven Ranger Lvl 4 | HP 36/45 | AC:16 T:13 FF:13 | BAB +4 Melee:+5 Rng:+7 | Frt:+6 Rflx:+8 Wll:+3/+5* | Init:+3 | Per:+9
STATS:
Climb +7 *(-1/5ft) Handle Animal +8 Know:(Geo)+5 (Nature)+7 Sns Mtv: +4 Stealth +10 Survival +9/11 Swim +1 | Endurance

It has occurred to me that Gwernach has no more actions available to pull Galen in by arm strength just yet. I count a MA to get into position and a SA to prepare the rope and brace against the pillar. Or is my math wrong? Sorry :/

However, as Galen (according to his swim check) is a floating brick, once Gwernach starts moving back to street level, it doesn't matter how much weight Galen is carrying, Gwernach is up for the job!

RAW pg21 wrote:

Slow and Steady: Dwarves have a base speed of 20 feet, but their speed is never modified by armor

or encumbrance.

Call me a living tow truck :)


So that sounds like an agreement. Next turn you can pull him on to dry land. Galen needs to focus on his swim check - otherwise he becomes a dead weight.


Male Dwarven Ranger Lvl 4 | HP 36/45 | AC:16 T:13 FF:13 | BAB +4 Melee:+5 Rng:+7 | Frt:+6 Rflx:+8 Wll:+3/+5* | Init:+3 | Per:+9
STATS:
Climb +7 *(-1/5ft) Handle Animal +8 Know:(Geo)+5 (Nature)+7 Sns Mtv: +4 Stealth +10 Survival +9/11 Swim +1 | Endurance

Professor Ettinmoor is up next, isn't he?

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