
Molly Blackfoot |

Molly steps next to Mariana and - scratches the Orc closest to her in the face? How odd...
Moving to AH 26, I think
Claw attack 1d20 + 2 ⇒ (9) + 2 = 11 for 1d4 + 1 ⇒ (1) + 1 = 2 damage.

DM Bigrin |

With a flurry of attacks, the defenders put down the last of the orcs that had made it inside the first barricade. Bodies were piled high in the breach, and the burns and cuts from the explosives had everyone feeling beaten down. The remaining two orcs from the latest wave each pulled clay spheres from their packs, preparing to bomb the defenders once more. Quill put an arrow into one, and Sander splashed it with some fire, but the manic gleam in the orc's eyes told them they weren't going to be in time.
Then, a flight of arrows took the two creatures from behind. Looking up, you see a dozen men and women nocking arrows to empty bowstrings, while another handful work on the outer portcullis. Something, or someone, had apparently jammed it in the open position. With a shout of triumph, the portcullis slammed closed, cutting off entry to the Inner Quarter for now. A cheer arose from the men and women on the walls, who turned their backs to you and began firing out into the lower town.
Frum called up to the newcomers, and a burly sergeant named Stern called back down. "Kurst and his men have turned most of the horde, I think. Can't see much down there, without the beacon. We tried hitting it with fire arrows from above, but no one could get a good angle on it. we ended up scaling down from the Upper City by rope to come help you get the gates closed off."
As he spoke, the others continued to rain down arrows onto the orcs milled around the gatehouse. Despite the lament about the beacon being unlit, there was some light beyond the wall cast by the buildings that were on fire.
The exchange was interrupted by a shout of "Giant!" and the archers stopped firing on the hapless orcs and began frantically searching for the much more dangerous foe.
"Where?" "It was just there, behind Clamor!" "I don't see anything" "Are you sure." "Dammit, I know a giant when I see one." "Keep killing the orcs, dammit! We'll deal with the giant if and when it gets here."
Despite the uproar atop the walls, it appears you have a few moments to collect yourselves.

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"Arrows! Arrows! Has anyone seen any arrows?"
Quill casts about for more arrows, calling to the archers and checking the cart for more. He still has some, but needs *more* if he is to continue his work. He is tired, but alive enough to be alive, he supposes.
If no one has arrows to share and spare, he will cast about for his misses.
1d2 ⇒ 1 high = good
1d2 ⇒ 2 high = good
1d2 ⇒ 2 high = good
1d2 ⇒ 2 high = good
"Stern and Storn. I wonder if there is a Sturm in the city."

Storn of Gorum |

Storn raises his glaive overhead, roaring at the top of his lungs and shaking it with both hands as he stands before the mountain of bodies. Convinced he's going to die, he looks at the final incoming orcs greedily before the archers take them out. He blinks as the portcullis slams shut, and joins the rest with a huge cheer.
He takes a moment to clean the glaive and looks at it for a moment.
"Hrm, giant."
He hangs onto it for now.
"Gather up! Who has that wand? I think many of us need healing."

Mariana Trellis |

Mariana starts with Storn and gives him a quick tap of the wand.
1d8 + 1 ⇒ (2) + 1 = 3
Then to Sander, she gives him a little love with the device.
1d8 + 1 ⇒ (7) + 1 = 8
Then to Yelena.
1d8 + 1 ⇒ (2) + 1 = 3
And seeing more wounds on her than any other.
1d8 + 1 ⇒ (6) + 1 = 7
I'm not sure how long you are giving us, so I'll pause there.
"I feel as if our resources are severely depleted. We need to plan and be ready to end this giant threat rapidly. I have saved one spell and believe this might be the best of times to use it...if it works."

DM Bigrin |

The first few moments after the walls were retaken were tense, as you healed yourselves and prepared for the assault to continue. It seemed the orcs nearest the walls had been turned to loot the houses of the Lower Town, at least for now.
From the top of the walls someone called, "We still can't get a good shot on the Hopespring beacon. One of the houses down there is burning, and the smoke is blocking our sight. Someone's gotta go and light it, if we're to have any chance at seeing the orc host before they get too close. Never mind holding the outer walls. Those'll be lost by now. Damn, where did Kurst get to with his riders? Sergeant Frum, you got any men to spare?"
Meanwhile, Sander ran out to rifle through the bodies of the orcs that had been throwing about the bombs and fire, hoping to replenish his own stocks for any coming conflicts. He managed to find a handful of tindertwigs, three of the bombs, and four more alchemist's fires.
Quill finds two full sheafs of arrows in the ammo box, and some more quarrels for the heavy crossbows that Frum was using.

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Quill replenishes his main quiver, then slings the other quiver over his shoulder.
"I think I made these arrows!" Quill says with just a little pride. "You can tell it's one of my early batches because the feathers are a bit twerked on one side." Quill holds up the shaft to show where his early apprenticeship fletchery had floundered.
"No matter! I'm ready for whatever is next now!"
Quill looks at Yelena, awaiting her orders.

Storn of Gorum |

Storn looks over at the group, nodding assertively as he flips the glaive in hand.
"Let's get to this beacon. There's more work to do."

Molly Blackfoot |

"Giants. That explains how the Orcs got siege engines in close without anyone noticing; it walked under its own power! Are there anymore quarrels for my crossbow in there before we go?"

Molly Blackfoot |

Molly loads up on fresh bolts, filling her quiver as well as loading up her crossbow.
"We might want to prep a couple of flammable arrows as we go. With all tjis mess going on, it might be best if we can light up that beacon from a distance. Anyone got any booze on them?"
Molly glances at Frum and she quirks an eyebrow.

Yelena Shukhov |
"WoooooooOOOoooo!" Yelena is thrilled to get some healing (21/22 HP). "Did somebody say there was a giant? Because it sure sounds like we have a giant. Storn, I'm afraid you may no longer have the biggest johnson in town." She turns to Quill. "Orders? Well, we need to get an eyeball on the scene. I would not want to go charging toward a giant without a plan in place. We need to get about a hundred feet from the scene and send someone forward who can be sneaky. Then return and report their reconnaissance."
She holds out a hand. "I'll take a bomb! These things look fun."

DM Bigrin |

Omast Frum turned three shades of red at Molly's comment and look. "I do not, milady. I should not have...well, let's just say that sobriety and I are like old lovers that see each other now and again. Though we wish to keep the relationship going, life intercedes. Still, I am trying, and to do so, I have made sure that I have none on me. Oil would work just as good, I think, if anyone has some. Also, call up to the watch on the walls. They said they had fired some earlier. They might have some already made they can lend to you."
"If you are heading for the Hopespring beacon, then you'll have to climb, I think. With the portcullis blocking the gate, the only way to the Lower town is over the walls. The tower to the south here might be the easiest path, as it appears to have collapsed - taking one of those damned white swords with it, thank the gods. Climbing over that might be easier than scaling the walls, unless you have good climbing gear with you."

Storn of Gorum |

Storn groans.
"Part of Gorum's plan to level the world through warfare is to ensure none of his followers ever have to climb anything again. Let's move to the south tower."

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Quill looks at his sergeant, Yelena, and awaits orders.
Recon? Bombs? Just tell me what to do or where to go!
Quill decides Storn's plan was better than waiting...he follows Storn south.

Sander Thistlewight |

"Oh, um, are you sure, Yelena? I have pretty good aim, and you saw how ... dangerous ... they are... And cough please, maybe, watch your words? Quill doesn't need to hear such things, and I don't know that any of the rest of us do either!"
He looks back at his shoulder as he follows Storn and Quill toward the tower, sighing heavily as he realizes he has to put his life at risk again.
If you really want one, obviously I'll share, but Sander's basically resourceless except for these.
HP 16/18; Consumables: 3 flasks of acid, handful of tindertwigs, three orc bombs, and four alchemist fires

Sander Thistlewight |

Climb: 1d20 + 3 ⇒ (19) + 3 = 22
Climb: 1d20 + 3 ⇒ (11) + 3 = 14
Climb: 1d20 + 3 ⇒ (15) + 3 = 18
Sander scrambles up the rubble, showing surprising nimbleness likely more due to his people's natural climbing ability than any skill of his own.

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"Rope? I don't have rope!? WHO HAS ROPE!?!" Quill asks, worried about climbing.
If no one has rope, Quill will try climbing. He has some skill in climbing, but his noodly arms don't add a lot.
1d20 + 4 ⇒ (17) + 4 = 21 Climb
1d20 + 4 ⇒ (20) + 4 = 24 Climb
1d20 + 4 ⇒ (17) + 4 = 21 Climb

Storn of Gorum |

Do ew need three checks? I don't see the call for that.
Storn folds his arms, waiting until somebody produces some rope. If some is produced, he grunts and strains, trying to get through the rubble.
Climb: 1d20 + 3 - 4 ⇒ (13) + 3 - 4 = 12

Molly Blackfoot |

"I got rope. Don't get your loincloth in a knot."
Molly makes her rope available to whoever needs it - including herself.
Climb 1d20 + 1 ⇒ (19) + 1 = 20
1d20 + 1 ⇒ (1) + 1 = 2
1d20 + 1 ⇒ (17) + 1 = 18

Storn of Gorum |

More CLimbing!: 1d20 - 1 ⇒ (19) - 1 = 18
More CLimbing!: 1d20 - 1 ⇒ (5) - 1 = 4

Mariana Trellis |

Mariana waits for the rope and follows Molly.
1d20 ⇒ 13
1d20 ⇒ 9
1d20 ⇒ 12
THank goodness for ropes.

DM Bigrin |

It took a little bit of navigating, and one really tense moment when it looked as if Storn was going to slide down on his face, but eventually you made your way to the bottom of the crumbled tower, and into the Lower City. Most of the building showed obvious signs of damage, either from violent looters or fire, or both. The place was eerily vacant, with any Trunauans either dead or fled, and most of the orcs either already into the city or looting the northern reaches. There was also Kurst and his band running about skirmishing with some of the main force.
For whatever combination of events, the area is clear for the moment, and you make your way to the base of the Hopespring Falls. The Hopespring Beacon is on the far side, though it is all but invisible in the darkness. Not even the glow of the various fires in the lower town illuminated the beacon from here.
Here's the map
To get to the beacon, follow the path around to the north and west

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Quill hustles to V46, using his usual and proven technique of him running into danger then screaming to Storn and Yelena to save him.
1d20 + 10 ⇒ (15) + 10 = 25 Perception

DM Bigrin |

You reorganize and begin moving along the banks of the Hope Pond, a sort of shallow pool where the Hopespring empties into. Cracks in the stone below allow the crisp, cool water to seep down into caverns below at a slow rate, and the pond maintains its size pretty much all year long. You know the pond isn't that deep - maybe four to five feet deep at most - but in the dark, it is impossible to see into the water at all.
As you moved along the bank, a sudden explosion and gout of fire erupted from where the Barterstones market usually stood, beyond the outer walls of the town.
The ruins of the houses you passed on your way to the beacon were disheartening, but you recall that anything can be rebuilt. The old adage of "where there's life, there's hope" is a cold one, but one that is more familiar with frontier folk than most.
Approaching the beacon, you can see a dead body near the stacked piles of wood.

Storn of Gorum |

Storn grunts over to Yelena, and moves to keep pace with the doughty dwarf.
He opens his mouth to speak, as he likes to do constantly, but jumps back, shielding his eyes as the explosion erupts from the market. He grunts as he spies the dead body.
"They're raiding us. Why do I get the feeling of a trap? We should be the ones laying traps." He looks over his shoulder and barks at Quill. "Quill! More traps in the future."
With that, Storn - cautiously - approaches the body to poke at it before moving on to the beacon.
Perception: 1d20 + 3 ⇒ (18) + 3 = 21

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Quill moves to G13 to get a better view and a shooting angle should there be trouble. He looks around.
1d20 + 10 ⇒ (9) + 10 = 19 Perception
Quill knocks an arrow.

DM Bigrin |

Storn poked the body with his glaive, and the form groaned as it rolled over. Quill instantly recognized the man as Silverman, the mute druid who has watched over the Hopespring for centuries. A livid bruise covered most of the druid's face, and the way he was curled up suggested broken ribs and perhaps internal injuries, as well.
The nearby beacon looks undisturbed, but there is a loud splashing sound, and what sounds like heavy rocks being stacked or pushed together coming from the darkness near the Hopespring falls.

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Silvermane!
Quill casts light on a rock from the beachy shore and hurls it towards the sounds of rocks being stacked.
Quill has lowlight vision if that helps.

Storn of Gorum |

Storn perks up and shrugs, knowing better than to disagree with Yelena - unless he really wants to. He clanks behind the woodpile and takes cover.

DM Bigrin |

orcs 1d20 + 2 ⇒ (19) + 2 = 21
Mariana 1d20 + 3 ⇒ (2) + 3 = 5
Molly 1d20 + 1 ⇒ (4) + 1 = 5
Quill 1d20 + 3 ⇒ (10) + 3 = 13
Sander1d20 + 3 ⇒ (3) + 3 = 6
Storn 1d20 + 2 ⇒ (8) + 2 = 10
Yelena 1d20 + 1 ⇒ (9) + 1 = 10
As Molly and Quill moved to help the fallen druid, Yelena ushered the rest behind the stacked wood pile of the Hopespring beacon. Molly's healing hex obviously closed over some of the fallen druid's wounds, but the man did not regain consciousness.
Curious as the the sounds coming from across the pond, Quill cast a light spell on a nearby rock and hurled it into the darkness. The glowing rock illuminated the clear pond, several large rocks, and a hole in the side of the cliffs before it bounced odd a large, hairy back, and plunked into the water. The glow from beneath the cool, clear water showed four orcs, hauling on chains that were attached to each of the limbs of a giant!
The orcs began pulling at the chains and shouting, and the beast turned from the hole it had dug into the cliff face and glared balefully at you.
Yanking on the chains, the orcs got the giant turned around and it splashed straight towards you, the chains on its arms and legs swinging wildly as it moved.
Initiatives:
orcs 21
Quill 13
Storn 10
Yelena 10
Sander 6
Mariana 5
Molly 5
Everyone is up!

Molly Blackfoot |

Bluff 1d20 + 7 ⇒ (4) + 7 = 11, fire at Orc T 16 1d20 + 2 ⇒ (12) + 2 = 14 for 1d8 ⇒ 7 and reload.

Sander Thistlewight |

HP 16/18
AC 17, touch 12, flat-footed 14
Fort +6 (+2 vs. poison), Ref +7, Will +2 (+2 vs. fear)
CMD 13
Stones: 0/10; Bombs: 5/5; Mutagen: 1/1
Consumables: 3 flasks of acid, handful of tindertwigs, three orc bombs, and four alchemist fires
Effects:
"Giant!" Sander yells, making sure everyone sees it.
He pulls a flask of liquid fire from his satchel, though holds off before throwing it to see if the creature listens to Molly's words.
Ready action to dash 10 feet forward to M-13, then throw alchemist's fire at the giant if it doesn't turn on the orcs.
Alchemist's fire (-6 for range): 1d20 + 6 - 6 ⇒ (19) + 6 - 6 = 19
Damage (fire damage): 1d6 + 3 ⇒ (2) + 3 = 5
Splash damage: 4 (DC 14 for half)

Storn of Gorum |

Storn's eyes grow wide as he sees the enormous giant, and he quickly snaps himself out of his delighted trance as he realises Molly is trying to communicate with it.
"Take out the orcs! Let's see if we can make friends!"
Can Storn charge through the fire to one of the orcs?

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Round 1, Init 13
"Oh...I wish I hadn't done that!!" Quill regrets what he just revealed. Like a true militiaman, Quill moves to O6 and fires at the left most orc (U12).
1d20 + 6 + 1 ⇒ (11) + 6 + 1 = 18 to hit; (grudge)
1d8 + 1 ⇒ (3) + 1 = 4 damage.
AC 17, HP 15

Mariana Trellis |

Looking panicked, Mariana stares wide-eyed at the giant and then lets a shot fire off at one of the orcs closest to her.
1d20 + 4 ⇒ (19) + 4 = 23
1d6 ⇒ 4