GM Bigrin's Giantslayer (Inactive)

Game Master bigrin42

Skirgaard camp map

Loot sheet


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Silver Crusade

Quill Wand of CLW: 24/50 (6612) HP 57; AC 21 (23vgiants)/15/16; F+8,R+8,W+11;Init +5; Perc +18;Kn Eng+5; Rel+12,SenseMot+7,Spllcrft +13;Surv +14

Quill helpls sort the loot and tend the burned and is ready to move on.

"Yeah, stupid giant," Quill says, trying to get his mind off Molly's lips. "I...I...I think we should move on. Do you guys think the beacon is lit enough or should we throw more halflings on the fire?"


Male HP 62, AC 19, Touch 14, FF 16, F9/R11/W5, CMD 19 Halfling alchemist 10

Nodding thanks to Storn for the acid flask, Sander smiles ruefully at Quill's jest.

"I regret I have but one skin to give for my city, but since there are no other halflings around, that'll have to be good enough."

He looks around wearily to see where needs their help next.

Perception: 1d20 + 7 ⇒ (3) + 7 = 10


Male CG Human Warpriest 10 | HP: 75/75| AC: 24 (13 Tch, 21 Fl) | CMB: +12, CMD: 22 (+2 bull rush, +4 vs disarm) | F: +9, R: +2, W: +10 | Init: +2 | Perc: +3, SM: +7 | Speed 20ft | Spells: 6/6 5/5 4/4 1/1 | SW 10/10 | Blessings: 8/8 | CLW: 21/50 LR: 47/50 Fervor 8/8 | Active conditions: Beautiful

Storn lets out a groan of relief as he downs the tiny potion, tossing the vial over his shoulder. His wounds partially heal and the grumpy, badly injured holy man now just looks grumpy.

CLW: 1d8 + 1 ⇒ (4) + 1 = 5

"Right? So that beacon blew up. Where's the next one? I forget what we're supposed to do now."


Standing about a large green fire in the middle of a battle was a good way to get noticed, and you worriedly look about for the next challenge. Fortunately, the death of the giant and the charge of Kurst's outriders seemed to have driven most of the orcs in the Lower City away. Those that could make it up through Trunau had already done so, and those still outside the wooden palisades of the outer curtain wall were in disarray.

Staring around, Sander sees something he had missed before. A five-foot tall painting of a white sword reflected the burning beacon's light only a little to the side of the hole the giant had carved into the hill behind the waterfall.

I would suggest you make use of any CLW wands you may have on you. Some of you look as if you might keel over if a gnat farted on you

Silver Crusade

Quill Wand of CLW: 24/50 (6612) HP 57; AC 21 (23vgiants)/15/16; F+8,R+8,W+11;Init +5; Perc +18;Kn Eng+5; Rel+12,SenseMot+7,Spllcrft +13;Surv +14

Quill knocks and arrow and keeps an eye out while the party heals and recovers.

"Careful now. I hear the gnats around here are particularly flatulent," Quill warns.


Male CG Human Warpriest 10 | HP: 75/75| AC: 24 (13 Tch, 21 Fl) | CMB: +12, CMD: 22 (+2 bull rush, +4 vs disarm) | F: +9, R: +2, W: +10 | Init: +2 | Perc: +3, SM: +7 | Speed 20ft | Spells: 6/6 5/5 4/4 1/1 | SW 10/10 | Blessings: 8/8 | CLW: 21/50 LR: 47/50 Fervor 8/8 | Active conditions: Beautiful

Storn stomps his way over to Mariana. The enormous, stinking, bedraggled warpriest is a mess of wounds, with blood seeping through his scale mail.

"Don't worry, most of this blood isn't mine. I could do with another stab of that wand though. Or two."


Male HP 62, AC 19, Touch 14, FF 16, F9/R11/W5, CMD 19 Halfling alchemist 10

Wincing at the burns, Sander follows Storn.

"I could use some too if you don't mind?"

HP 11/18


"Can I get some healing over here?" Yelena cried, as blood trickled down her chin.

HP 7/22


F
Vitals:
HP: 29/31 | AC: 17 T: 13 FF: 14 | Fort +4 Ref +8 Will +5 | CMB +2 CMD 15 | Init +3 | Archaeologist's Luck 11/12 | Spells: 1st Level 3/5 2nd Level 3/3
Human
Skills:
Disable Device +15 | Perception +13 | Know: Arcana +12 Religion +11 | UMD +11 | Diplomacy, Spellcraft, +10 |
Archaeologist Bard 4
Skills Pt 2:
Know: Hist/Local/Nature +9 |Know:Dun/Eng//Nobility +8 | Acrobatics +7 | Linguistics, Perform (Oratory) +6 |

Mariana begins doling out healing to all.

1d8 + 1 ⇒ (2) + 1 = 3
1d8 + 1 ⇒ (3) + 1 = 4
1d8 + 1 ⇒ (2) + 1 = 3
1d8 + 1 ⇒ (8) + 1 = 9 Storn is full

1d8 + 1 ⇒ (5) + 1 = 6
1d8 + 1 ⇒ (1) + 1 = 2 Sander too

1d8 + 1 ⇒ (7) + 1 = 8
1d8 + 1 ⇒ (8) + 1 = 9 Yelena at 21/22 Charges 23/50


Male CG Human Warpriest 10 | HP: 75/75| AC: 24 (13 Tch, 21 Fl) | CMB: +12, CMD: 22 (+2 bull rush, +4 vs disarm) | F: +9, R: +2, W: +10 | Init: +2 | Perc: +3, SM: +7 | Speed 20ft | Spells: 6/6 5/5 4/4 1/1 | SW 10/10 | Blessings: 8/8 | CLW: 21/50 LR: 47/50 Fervor 8/8 | Active conditions: Beautiful

Hurray for Mariana!

Fully healed, Storn takes a brief, solitary moment to feel very, very tired. Then he realises there's stuff to kill.

"Onwards!" he roars. "There is more smashing to be done and Gorum never tires of breaking some orc faces."


Female Gnome Witch 9/Brawler 1: Init +1; Perception +4; AC 12 (+1 Dex., +1 natural); hp 69; Fort +5; Ref +5; Will +6

"Can I have some of that healing, first?"


F
Vitals:
HP: 29/31 | AC: 17 T: 13 FF: 14 | Fort +4 Ref +8 Will +5 | CMB +2 CMD 15 | Init +3 | Archaeologist's Luck 11/12 | Spells: 1st Level 3/5 2nd Level 3/3
Human
Skills:
Disable Device +15 | Perception +13 | Know: Arcana +12 Religion +11 | UMD +11 | Diplomacy, Spellcraft, +10 |
Archaeologist Bard 4
Skills Pt 2:
Know: Hist/Local/Nature +9 |Know:Dun/Eng//Nobility +8 | Acrobatics +7 | Linguistics, Perform (Oratory) +6 |

Mariana nods and gives her what she can.
1d8 + 1 ⇒ (1) + 1 = 2
1d8 + 1 ⇒ (5) + 1 = 6

"There...that should fix you up..." when she left the Grand Lodge, she never thought that her first big adventure would mostly be waving around a healing wand.


Welcome back, Mariana :D

Silver Crusade

Quill Wand of CLW: 24/50 (6612) HP 57; AC 21 (23vgiants)/15/16; F+8,R+8,W+11;Init +5; Perc +18;Kn Eng+5; Rel+12,SenseMot+7,Spllcrft +13;Surv +14

In the future, we might keep more momentum if everyone just heals themselves and lets whomever has the wand(s) track charges. We've lost some momentum in the healing that we could be making fun of Yelena dour, frumpy, and grumpy anvil god.

Quill keeps watch as others heal. He worries less about flatulent gnats than he did a moment ago. Soon he will be ready to move on.


Finally healed, each of you spend a moment between looking at the others, and looking around. Sander mentioned the sword painted on the cliffside, beside the waterfall, just to make sure everyone realized he was the one that noticed it.

Where to? If you need more info, all you have to do is ask


Female Gnome Witch 9/Brawler 1: Init +1; Perception +4; AC 12 (+1 Dex., +1 natural); hp 69; Fort +5; Ref +5; Will +6

"I wonder if those swords were just meant to signify the coming attack... or to point out the tastiest targets?"


F
Vitals:
HP: 29/31 | AC: 17 T: 13 FF: 14 | Fort +4 Ref +8 Will +5 | CMB +2 CMD 15 | Init +3 | Archaeologist's Luck 11/12 | Spells: 1st Level 3/5 2nd Level 3/3
Human
Skills:
Disable Device +15 | Perception +13 | Know: Arcana +12 Religion +11 | UMD +11 | Diplomacy, Spellcraft, +10 |
Archaeologist Bard 4
Skills Pt 2:
Know: Hist/Local/Nature +9 |Know:Dun/Eng//Nobility +8 | Acrobatics +7 | Linguistics, Perform (Oratory) +6 |

"I wish there was a way we could supply up before doing more of this. I feel like we are low on firepower..."

Silver Crusade

Quill Wand of CLW: 24/50 (6612) HP 57; AC 21 (23vgiants)/15/16; F+8,R+8,W+11;Init +5; Perc +18;Kn Eng+5; Rel+12,SenseMot+7,Spllcrft +13;Surv +14

Quill looks at Yelena for leadership.

"Maybe we should go find Kurst and find out what he needs. We've done what he asked: not died, rescued citizens, and lit the fires. We could be done here," Quill asks, full of thought. "Maybe the battle is over and we've won! We're heroes, probably."

Marigold Pottersmoot! I hope she made it! Wait until she hears what I did. I fought.


Male CG Human Warpriest 10 | HP: 75/75| AC: 24 (13 Tch, 21 Fl) | CMB: +12, CMD: 22 (+2 bull rush, +4 vs disarm) | F: +9, R: +2, W: +10 | Init: +2 | Perc: +3, SM: +7 | Speed 20ft | Spells: 6/6 5/5 4/4 1/1 | SW 10/10 | Blessings: 8/8 | CLW: 21/50 LR: 47/50 Fervor 8/8 | Active conditions: Beautiful

Storn grunts over to Quill.

"Onwards then. We've 'lit' the beacon."

Back to Kurst!


From the hole in the cliff comes a horrendous scream. It doesn't sound human.


"What was that!?" Yelena throws up a cautionary hand and strains her eyes trying to peer into the cave.

Anything with my darkvision?

"Quill, we need a reconnoiter of the cave entrance. Pray to your god or goddess or whatever for good luck and take an arcing vector of approach. If you have to do some sort of little dance to make them happy, then hurry it up. Sander, do you have anything that can produce a very bright light? A flare of some sort. I will have this extra grenade ready, but those without darkvision may have difficulty with targeting. The rest should space out and hug the earth. If another giant comes out, I don't want us bunched together. Storn, front and center, big man. Take a knee and try to stay low." Having said that, Yelena gets behind the wood pile. Her longhammer was rather difficulty to hide without cover...


Female Gnome Witch 9/Brawler 1: Init +1; Perception +4; AC 12 (+1 Dex., +1 natural); hp 69; Fort +5; Ref +5; Will +6

Darkvision Perception: 1d20 + 3 ⇒ (10) + 3 = 13

Molly smoothly goes to one knee, her hands loading and winding up her crossbow while her mismatched eyes peer into the cave's gloom...


Male CG Human Warpriest 10 | HP: 75/75| AC: 24 (13 Tch, 21 Fl) | CMB: +12, CMD: 22 (+2 bull rush, +4 vs disarm) | F: +9, R: +2, W: +10 | Init: +2 | Perc: +3, SM: +7 | Speed 20ft | Spells: 6/6 5/5 4/4 1/1 | SW 10/10 | Blessings: 8/8 | CLW: 21/50 LR: 47/50 Fervor 8/8 | Active conditions: Beautiful

Storn blinks at the scream, and at Yelena's quick series of orders. Shrugging his big plate shoulders, he picks up a rock, casts a light spell on it, and throws it into the cave. He faces the cave and calls out in a powerful voice, despite the incredibly long day.

"THE LORD IN IRON DEMANDS MORE BLOOD THIS DAY AND WE ARE PROTECTORS OF THIS TOWN! COME OUT AND DECLARE YOURSELF!"

Storn grips his sword, snarling.

Not sure where the cave is on the map. Storn wouldn't make the challenge until the rest of the group is nearby and ideally ready for the fight.


The hole in the cliffside is behind the waterfall (AB15), and too far for anyone to see clearly. It is only visible because of the light rock that Quill threw in that direction that started the giant fight.

Here's the map


Male HP 62, AC 19, Touch 14, FF 16, F9/R11/W5, CMD 19 Halfling alchemist 10

"Maybe that's where they're hiding? It doesn't make sense they'd mark it with a sword, but nothing about those swords make sense," Sander says.

"Maybe we should go in there?"

He doesn't sound happy about his own suggestion but starts untying his boots and hiking up his pants as he gets ready to wade into the water.

Silver Crusade

Quill Wand of CLW: 24/50 (6612) HP 57; AC 21 (23vgiants)/15/16; F+8,R+8,W+11;Init +5; Perc +18;Kn Eng+5; Rel+12,SenseMot+7,Spllcrft +13;Surv +14

Quill rebuffs, thinking this is no time for spelunking.

"Why would we care about the cave? The battle is up here! There are still attackers and wounded," Quills explains. "Our duty is to our people. We should regroup, find Kurst, and see what needs to be done."


An explosion rang out from the direction of the hole in the cliff, and a gout of dust and debris erupted from the hole. Whoever or whatever was in the cave was using explosives right beneath the Hopespring itself! That spring was the well of life for the citizens of Trunau, and its presence had been the lifeline through many orcish raids. If the orcs managed to cut the spring off, the results could be disastrous for the town.


Male HP 62, AC 19, Touch 14, FF 16, F9/R11/W5, CMD 19 Halfling alchemist 10

"That's the immediate problem, Quill! We don't have time to talk to Kurst!"

Sander pulls out a vial and downs it. Drinking extract of expeditious retreat.

"Come on, we have to stop them!"


Male CG Human Warpriest 10 | HP: 75/75| AC: 24 (13 Tch, 21 Fl) | CMB: +12, CMD: 22 (+2 bull rush, +4 vs disarm) | F: +9, R: +2, W: +10 | Init: +2 | Perc: +3, SM: +7 | Speed 20ft | Spells: 6/6 5/5 4/4 1/1 | SW 10/10 | Blessings: 8/8 | CLW: 21/50 LR: 47/50 Fervor 8/8 | Active conditions: Beautiful

Storn staggers back as an explosion sounds from the cave.

"Well that looks promising. In!"

Storn stalks into the cave, keeping his sword held high.


Female Gnome Witch 9/Brawler 1: Init +1; Perception +4; AC 12 (+1 Dex., +1 natural); hp 69; Fort +5; Ref +5; Will +6

"Well, that's that," Molly sighs. The Witch brings up the rear, letting others charge in first...


Yelena pumps her dwarven legs for all their worth trying to keep up.


Before you go in (and I should have asked this in the last post) I need to know who has what kind of light source (for the non-darkvision folks). It's gonna be dark in there :)


Female Gnome Witch 9/Brawler 1: Init +1; Perception +4; AC 12 (+1 Dex., +1 natural); hp 69; Fort +5; Ref +5; Will +6

As the group approaches the cave, Molly mutters a word that causes four tumbling orbs of greenish light to fly ahead, illuminating the darkness.

Someone call for Dancing Lights? ;)

Silver Crusade

Quill Wand of CLW: 24/50 (6612) HP 57; AC 21 (23vgiants)/15/16; F+8,R+8,W+11;Init +5; Perc +18;Kn Eng+5; Rel+12,SenseMot+7,Spllcrft +13;Surv +14

Quill has low light vision.

Quill casts light on his bow as he prepares to move in.


The hole in the cliffside leads to a tunnel, the far end of which - one revealed by Molly's spell - was choked with rubble. Dust still lingered in the air, but was slowly clearing in the breeze through the tunnel opening. Beyond the rubble, the tunnel seemed to open into a larger cavern.

Here's the map


Female Gnome Witch 9/Brawler 1: Init +1; Perception +4; AC 12 (+1 Dex., +1 natural); hp 69; Fort +5; Ref +5; Will +6

"Who wants to go first?" Molly asks, crossbow waving side to side as she looks around. "Not it."

Perception 1d20 + 3 ⇒ (5) + 3 = 8


Male HP 62, AC 19, Touch 14, FF 16, F9/R11/W5, CMD 19 Halfling alchemist 10

Sander, waiting for Yelena and Storn to take the lead, follows, moving as quickly as the bigger folk for a change. Advance straight into the cavern, but stay behind the advance folks.

He mentally goes over his inventory: 4 flasks of acid, handful of tindertwigs, 3 orc bombs, 3 containers of alchemist's fire. I hope that's enough...

Silver Crusade

Quill Wand of CLW: 24/50 (6612) HP 57; AC 21 (23vgiants)/15/16; F+8,R+8,W+11;Init +5; Perc +18;Kn Eng+5; Rel+12,SenseMot+7,Spllcrft +13;Surv +14

With light, Quilll moves to E22.

"If we're going to do this, we need to do this," Quill says bravely.


Male CG Human Warpriest 10 | HP: 75/75| AC: 24 (13 Tch, 21 Fl) | CMB: +12, CMD: 22 (+2 bull rush, +4 vs disarm) | F: +9, R: +2, W: +10 | Init: +2 | Perc: +3, SM: +7 | Speed 20ft | Spells: 6/6 5/5 4/4 1/1 | SW 10/10 | Blessings: 8/8 | CLW: 21/50 LR: 47/50 Fervor 8/8 | Active conditions: Beautiful

Casting light on his own sword, Storn keeps pace with Yelena as they head into the cavern.

"Be wary, it's more fun to smash than be smashed. That's a rough translation of the third epic of the Gorumskagat. "

Moving to I24.


F
Vitals:
HP: 29/31 | AC: 17 T: 13 FF: 14 | Fort +4 Ref +8 Will +5 | CMB +2 CMD 15 | Init +3 | Archaeologist's Luck 11/12 | Spells: 1st Level 3/5 2nd Level 3/3
Human
Skills:
Disable Device +15 | Perception +13 | Know: Arcana +12 Religion +11 | UMD +11 | Diplomacy, Spellcraft, +10 |
Archaeologist Bard 4
Skills Pt 2:
Know: Hist/Local/Nature +9 |Know:Dun/Eng//Nobility +8 | Acrobatics +7 | Linguistics, Perform (Oratory) +6 |

Mariana has an Ioun Torch! Also...work + holidays = long and exhausting, so please excuse my slowness over the next 6 weeks or so!

Getting her bow ready, she takes it all in, her wide eyes running from image to image. "This is exciting..." she takes a deep breath as she looks around, "And terrifying."


Yelena stays right behind Storn, ready to use her superior reach to provide backup behind the great warrior.


Eveyone had healed up after the giant fight, right? Storn still says 4/17. I hope he got healed o_0

mechanics:

y: 1d20 + 4 ⇒ (8) + 4 = 12
1d8 + 4 ⇒ (7) + 4 = 11
y: 1d20 + 4 ⇒ (13) + 4 = 17
1d8 + 4 ⇒ (8) + 4 = 12

s: 1d20 + 4 ⇒ (20) + 4 = 24
1d8 + 4 ⇒ (4) + 4 = 8
s: 1d20 + 4 ⇒ (8) + 4 = 12
1d8 + 4 ⇒ (8) + 4 = 12

Initiatives:

Mariana 1d20 + 3 ⇒ (3) + 3 = 6
Molly 1d20 + 1 ⇒ (11) + 1 = 12
Quill 1d20 + 3 ⇒ (1) + 3 = 4
Sander 1d20 + 3 ⇒ (19) + 3 = 22
Storn 1d20 + 2 ⇒ (5) + 2 = 7
Yelena 1d20 + 1 ⇒ (18) + 1 = 19
orcs 1d20 + 2 ⇒ (4) + 2 = 6

The light illuminate the darkness of the tunnel and a narrow swath into the cave beyond. Storn, Quill, and Mariana each put up light courses of their own, filling the tunnel with light. In the dust and rubble, it is easy to see that a number of footprints had moved through here, though the settling dust obscured their numbers.

As Storn and Yelena pushed past the rubble at the neck of the tunnel, they were met by a shower of javelins, and a chorus of shouts. One of the javelins sank into Storn's left leg, the neck of the blade bending at a weird angle and tripping Storn up slightly. Four orcs leaped from where they had hidden in ambush, curved swords flashing in the light.

Round 1:

Storn takes 8 damage

Initiatives:
Sander 22
Yelena 19
Molly 12
Storn 7
Mariana 6

orcs 6
Quill 4

Everyone but Quill is up

Here's the map

current combat hit point status:
Sander -0
Yelena -0
Molly -0
Storn -8
Mariana -0
Quill -0


Male CG Human Warpriest 10 | HP: 75/75| AC: 24 (13 Tch, 21 Fl) | CMB: +12, CMD: 22 (+2 bull rush, +4 vs disarm) | F: +9, R: +2, W: +10 | Init: +2 | Perc: +3, SM: +7 | Speed 20ft | Spells: 6/6 5/5 4/4 1/1 | SW 10/10 | Blessings: 8/8 | CLW: 21/50 LR: 47/50 Fervor 8/8 | Active conditions: Beautiful

Yup I was at full! Was. Posting Ina bit. Stupid phone.


F
Vitals:
HP: 29/31 | AC: 17 T: 13 FF: 14 | Fort +4 Ref +8 Will +5 | CMB +2 CMD 15 | Init +3 | Archaeologist's Luck 11/12 | Spells: 1st Level 3/5 2nd Level 3/3
Human
Skills:
Disable Device +15 | Perception +13 | Know: Arcana +12 Religion +11 | UMD +11 | Diplomacy, Spellcraft, +10 |
Archaeologist Bard 4
Skills Pt 2:
Know: Hist/Local/Nature +9 |Know:Dun/Eng//Nobility +8 | Acrobatics +7 | Linguistics, Perform (Oratory) +6 |

Moving up beside Yelena, Mariana lets an arrow fly towards the orc at N22.

1d20 + 4 ⇒ (2) + 4 = 6
1d6 ⇒ 3

"Figures we get more orcs..." she says with wry grin.

Silver Crusade

Quill Wand of CLW: 24/50 (6612) HP 57; AC 21 (23vgiants)/15/16; F+8,R+8,W+11;Init +5; Perc +18;Kn Eng+5; Rel+12,SenseMot+7,Spllcrft +13;Surv +14

Worst words ever: 'Everyone but Quill is up.' :(

Quill waits his turn to act.


Male CG Human Warpriest 10 | HP: 75/75| AC: 24 (13 Tch, 21 Fl) | CMB: +12, CMD: 22 (+2 bull rush, +4 vs disarm) | F: +9, R: +2, W: +10 | Init: +2 | Perc: +3, SM: +7 | Speed 20ft | Spells: 6/6 5/5 4/4 1/1 | SW 10/10 | Blessings: 8/8 | CLW: 21/50 LR: 47/50 Fervor 8/8 | Active conditions: Beautiful

Smash: 1d20 + 6 ⇒ (18) + 6 = 24
Damage: 2d6 + 4 ⇒ (2, 4) + 4 = 10

Roaring his extreme displeasure, Storn rushes at then nearest orc, sweeping his trusty greatsword down.

5' step to K26 and attack.


Male HP 62, AC 19, Touch 14, FF 16, F9/R11/W5, CMD 19 Halfling alchemist 10

Status:

HP 18/18
AC 17, touch 12, flat-footed 14
Fort +6 (+2 vs. poison), Ref +7, Will +2 (+2 vs. fear)
CMD 13
Stones: 0/10; Bombs: 5/5; Mutagen: 1/1
Consumables: 3 flasks of acid, handful of tindertwigs, 3 orc bombs, 3 containers of alchemist's fire
Effects: Expeditious retreat

Sander moves forward, chucking one of his flasks of acid at the nearest orc, the glass shattering on the creature's head and caustic liquid dripping down. Targeting orc at L-21

Move up to H-22
Acid flask (ranged touch), -2 for range: 1d20 + 6 - 2 ⇒ (20) + 6 - 2 = 24
Damage (acid damage): 1d6 + 3 ⇒ (2) + 3 = 5
Crit?: 1d20 + 6 - 2 ⇒ (11) + 6 - 2 = 15
Damage (acid damage): 1d6 + 3 ⇒ (3) + 3 = 6


"More greenskins!" Yelena hustles forward [J23] swings her mighty hammer.

Target L21
Large dwarven longhammer 1d20 + 3 ⇒ (8) + 3 = 113d6 + 7 ⇒ (3, 2, 4) + 7 = 16

This character has not had the best of luck in rolling...


Female Gnome Witch 9/Brawler 1: Init +1; Perception +4; AC 12 (+1 Dex., +1 natural); hp 69; Fort +5; Ref +5; Will +6

Molly takes a bead on the Orc being attacked by Yelena and - opens her eyes wide. Eldritch forces move in their depths...

Evil Eye Hex on Orc L21. Will save DC 14. Lowering target's AC by 2.


mechanics:

1d20 - 1 ⇒ (6) - 1 = 5

aoo: 1d20 + 5 ⇒ (4) + 5 = 9
2d4 + 4 ⇒ (3, 4) + 4 = 11
y: 1d20 + 5 ⇒ (14) + 5 = 19
2d4 + 4 ⇒ (3, 4) + 4 = 11

s: 1d20 + 5 ⇒ (17) + 5 = 22
2d4 + 4 ⇒ (2, 4) + 4 = 10
s: 1d20 + 5 ⇒ (10) + 5 = 15
2d4 + 4 ⇒ (2, 1) + 4 = 7

The ambushing orcs had the ambush turned on them when you charged forward instead of retreating. One got a faceful of acid, the searing liquid splashing into its howling mouth. The gurgling was horrid, but it still pressed forward, stumbling slightly as it met Molly's eye. Another took a heavy blow from Storn's greatsword before engaging the man with another orc. Yelena's strike missed, and left her open for a pair of orcs to come at her as well.

Round 1-2:

Yelena gets an AoO at one of the orcs charging in. Please specify which one.

Storn takes 10 damage, which puts him at -1?

Initiatives:
Quill 4
Sander 22
Yelena 19
Molly 12
Storn 7 (dying)
Mariana 6

orcs 6

Everyone but Quill is up

Here's the map
The orc in J22 has Molly's evil eye effect

current combat hit point status:
Sander -0
Yelena -0
Molly -0
Storn -18
Mariana -0
Quill -0

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