GM Beman's PFS 00-05 Mists of Mwangi (Inactive)

Game Master Deane Beman



Welcome everyone!

This will be a fun scenario; its a fairly straightforward dungeon crawl and is considered on of the classics for Pathfinder Society. I tend to move games along at a decent pace; so I expect we'll finish sometime in early October.

1. Please make sure your PFS # is somewhere in your profile. If you'd prefer not to display it publicly you can PM it to me.

2. Please put the following information in the class/level section of your profile: Class Level (archetype) - HP - AC: /T: /FF: - Perception - F: / R: /W: - CMB - CMD - Speed - Init.

3. Faction Missions are no longer given out, as of Season 5 of the Pathfinder Society; but for role playing purposes I will post them in the Campaign Info tab.

4. My expectation is that everyone will post at least once every 24 hours during the weekdays. I plan to update the game each morning between 6am and 8am US Eastern Time. If you haven't posted by then I reserve the right to act on behalf of your character.

5. I will be using Google Drive (formerly Google Docs) for all maps. Everyone will have the appropriate permissions to move their own tokens; but if you're posting from a tablet or a phone and are unable to do so just describe as best as you can where you want to move and either I or one of the other players will move your token for you.

I think that's about it...time to put the finishing touches on your characters. I'll open up the Gameplay tab sometime today so you can dot the thread and roleplay a bit; but my expectation is that we won't kick down the first door until Monday morning.

Have fun!

Scarab Sages

Female human (Mwangi) conjurer 2 - HP 18/18 - AC 12/T 12/FF 10 - Perception +2 - Fort +3, Ref +2, Will +3 - CMB +0 - CMD 12 - Speed 30 ft. - Init +10

Hi, thanks for the selection. I'll update my profile tomorrow, this character just finished another PBF game that dragged on for a bit, so I have to advance her to level 2 and pick another faction (which will probably end up being Osirion).

My other GM also hasn't informed us how much money we earned, so depending on that I may have to do a little bit of shopping, I think I have a chronicle sheet that gives me access to a pearl of power.


Glad to have you on board...I've certainly been in my fair share of games that dragged on. Rest assured that won't be happening on my watch!

Liberty's Edge

Male Half-Elf Ranger - 1

Updating profile. :D


One more quick thing...to move things along I'll make all initiative rolls and will assume that everyone takes 10 on Perception when searching a room, which will generally uncover most mysteries. On occasion I may prompt you for proper Perception rolls at which point you may decide you want to draw you weapon; especially if you're the paranoid sort!

We're waiting on one more player to check in...if she's not here after the weekend I'll prod one of the fellows on the waiting list.

Scarab Sages

Male Elf Alchemist (Grenadier) 2
Stats:
HP 17/17, NL 0 | AC 17, T 13, FF 14 | CMB +0, CMD 14 | F +4, R +7, W +0 | Init +8 | Perc +5, SM +0, LLV 60 ft. | Splash: Bomb +6 (w/ PBS)/1d6+5; Melee: Cestus/1d4/19-20/x2; Ranged: Longbow +6/1d8-1/x3

Sorry to butt in, but are you still planning to fill the vacant 6th spot?


Yeah....you were next up so come on in. Your first assignment is to make a DC12 Will save or join Elun in all his primate goodness. (Although the hit to INT will hurt you more than it hurt him.)

Also there's nothing else in the entryway...so everyone should feel free to decide which room to hit next; otherwise we'll just go in numerical order.

Scarab Sages

Male Elf Alchemist (Grenadier) 2
Stats:
HP 17/17, NL 0 | AC 17, T 13, FF 14 | CMB +0, CMD 14 | F +4, R +7, W +0 | Init +8 | Perc +5, SM +0, LLV 60 ft. | Splash: Bomb +6 (w/ PBS)/1d6+5; Melee: Cestus/1d4/19-20/x2; Ranged: Longbow +6/1d8-1/x3

Alright, cool.

One little issue, should have put this in the first post: Between the original table being announced here, and the 6th spot opening up, Tromos got into another campaign. Luckily, I have another 1st level character available: Barham "Hamtop" Topperbush, Halfling Oracle. I've had this guy in the works for a few days, and I've only just skimmed the gameplay thread, so he hasn't been at all metagamed.

If you're okay with taking Barham in place of Tromos, that's great and he can hop in immediately. If not, then Tromos' campaign has barely started (three lines of dialogue and an inconsequential Perception check) so I can check with the DM of that and see if he's okay with a reverse swap.


We've just barely started the first combat...so come on in with whoever you've got available!

Grand Lodge

Male Halfling
Stats:
HP 19/19, NL 0 | AC 18, T 14, FF 15 | CMB +0, CMD 13 | F +3, R +4, W +4 | Init +3 | Perc +2, SM +0 | Melee: Morningstar +1/1d6-1/19-20/x2; Ranged: Crossbow +5/1d6/x3
Summoner 2
Eidolon:
HP 13/13, NL 0 | AC 16, T 12, FF 14 | CMB +4, CMD 16 | F +4, R +5, W +0 | Init +2 | Perc +4, SM +4 | Melee: Bite +4/1d6+2/x2/reach 10 ft., Claw (x2) +4/1d4+2/x2

Great, thanks. I've got to run at the moment, but I'll definitely get a post up later tonight and keep up from now on.

Grand Lodge

Male Assimar Cleric 2 - HP 19/19 - AC:19/T:13/FF:16 - Perception +9 - F:5/R:3/W:6 - CMD 13 - Speed 30ft - Init. +3 - L.Crossbow +4 (1d8;19-20/2x/80ft) | BoL 4/6 | Cha 3/5

I'd like to suggest putting all the enemies in a single initiative group (even if it's on the higher modifier, it makes almost no difference). That way we may run combat a little faster...


I've experimented with group initiative before...some people seem to like it and some people don't. If everyone is up for it I'll be happy to institute it after this encounter, although this will be the only time in this scenario that you'll face so many enemies at once.

Grand Lodge

Male Assimar Cleric 2 - HP 19/19 - AC:19/T:13/FF:16 - Perception +9 - F:5/R:3/W:6 - CMD 13 - Speed 30ft - Init. +3 - L.Crossbow +4 (1d8;19-20/2x/80ft) | BoL 4/6 | Cha 3/5

Ok, thanks, but if that's the case just leave it.

Grand Lodge

Male Assimar Cleric 2 - HP 19/19 - AC:19/T:13/FF:16 - Perception +9 - F:5/R:3/W:6 - CMD 13 - Speed 30ft - Init. +3 - L.Crossbow +4 (1d8;19-20/2x/80ft) | BoL 4/6 | Cha 3/5

A Cleric, and oracle, a druid, a wizard, a rogue and a Magus. Well, if we can't solve this based on magic knowledge no one will....

Liberty's Edge

Male Half-Elf Ranger - 1

Somehow in a lot of my groups I end up being the only one not a magic user.

Grand Lodge

Male Assimar Cleric 2 - HP 19/19 - AC:19/T:13/FF:16 - Perception +9 - F:5/R:3/W:6 - CMD 13 - Speed 30ft - Init. +3 - L.Crossbow +4 (1d8;19-20/2x/80ft) | BoL 4/6 | Cha 3/5

I guess society rules are slowly taking away the non skill related classes... I played my fighter in the Temple of Empireal Enlightment and I could do NOTHING.

Scarab Sages

Male Human (Keleshite) Druid (Saurian Shaman) 4 [ HP 31/31 | AC 21/T12/FF19 | Fort +5, Ref +3, Will +6 | Init +4 | Perception +9 ]

I created a fighter recently and started him in a module...he's intended to be "the muscle", and seems to be doing it well. Then the GM mentions how it takes a skills-based character to really shine. Not sure how I feel about that - there's gotta be a place for a brute in just about any PFS group, right?

Scarab Sages

Female human (Mwangi) conjurer 2 - HP 18/18 - AC 12/T 12/FF 10 - Perception +2 - Fort +3, Ref +2, Will +3 - CMB +0 - CMD 12 - Speed 30 ft. - Init +10
Darvan Moll wrote:
I created a fighter recently and started him in a module...he's intended to be "the muscle", and seems to be doing it well. Then the GM mentions how it takes a skills-based character to really shine. Not sure how I feel about that - there's gotta be a place for a brute in just about any PFS group, right?

Can't say I agree with that GM, one of the most fun PFS characters I'm playing is a Mad Dog Barbarian with 8 int.

Silver Crusade

Male Elf Magus (Hexcrafter) 10 - HP 83/83 - AC 21/T: 14/FF:19 - Perception +7 (+10 near familiar) - F: +12/ R: +11/ W: +8 (+2 vs. Enchantments) - CMB: +11- CMD: 25, Speed: 30, Init. +2 - Arcane Pool +3 10/10

Being a GM doesn't make you right. I love my front-rank ranger, my zen archer, my magus, my cleric and my cavalier. None if them are skill- heavy. We all pull our weight in our own way.


...and that's all she wrote. This one is a bit tougher at the higher tier, but as with many of these older scenarios a full party of well built characters can usually make it through virtually unscathed.

Anticipating your success I reported the event last night. Chronicle Sheets are posted for your downloading pleasure.

Thanks for running through this with me...and I hope you all managed to get into a game or two for PbP Game Day!

Silver Crusade

Male Elf Magus (Hexcrafter) 10 - HP 83/83 - AC 21/T: 14/FF:19 - Perception +7 (+10 near familiar) - F: +12/ R: +11/ W: +8 (+2 vs. Enchantments) - CMB: +11- CMD: 25, Speed: 30, Init. +2 - Arcane Pool +3 10/10

Thank you for running this, Deane!

Well-run as always!

Scott / Tarondor / Amarthecthel

Scarab Sages

Female human (Mwangi) conjurer 2 - HP 18/18 - AC 12/T 12/FF 10 - Perception +2 - Fort +3, Ref +2, Will +3 - CMB +0 - CMD 12 - Speed 30 ft. - Init +10

Thanks, had great fun. And I swear someday soon I'll get off a succesful color spray or sleep spell!

Dayjob check:
Profession (trapper): 1d20 + 4 ⇒ (17) + 4 = 21

Also, Deane, the prestige credit seems to have gone to Shadow Lodge, can you change that to Osirion? It's probably my fault, as I forgot to change Ajyka's faction.

Grand Lodge

Male Halfling
Stats:
HP 19/19, NL 0 | AC 18, T 14, FF 15 | CMB +0, CMD 13 | F +3, R +4, W +4 | Init +3 | Perc +2, SM +0 | Melee: Morningstar +1/1d6-1/19-20/x2; Ranged: Crossbow +5/1d6/x3
Summoner 2
Eidolon:
HP 13/13, NL 0 | AC 16, T 12, FF 14 | CMB +4, CMD 16 | F +4, R +5, W +0 | Init +2 | Perc +4, SM +4 | Melee: Bite +4/1d6+2/x2/reach 10 ft., Claw (x2) +4/1d4+2/x2

Did we... did we win?

Thanks Beman and party, for making my first completed PFS Scenario an enjoyable one. Full disclosure: First completed unit/module/campaign of any sort in any d20 system.

Appropriately, I don't think Barham actually contributed anything at all to the success of the mission. He:

-Missed 1/1 attacks
-Got paralyzed by the vargouille
-Failed 3/3 Ride checks
-Cast a single spell (Protection from Evil) on an ally, which expired before contributing to any rolls

Other than that, a couple Knowledge (Nature) checks, and one CLW on an NPC. Perfectly in character for a Nature Oracle, so I deem this one a wild success.

Probably going to retrain to summoner, though. The Cleric/Oracle list is hella boring at low levels.


Ajyka Ntombi wrote:

Thanks, had great fun. And I swear someday soon I'll get off a succesful color spray or sleep spell!

Dayjob check:
[dice=Profession (trapper)]1d20+4

Also, Deane, the prestige credit seems to have gone to Shadow Lodge, can you change that to Osirion? It's probably my fault, as I forgot to change Ajyka's faction.

You should be all set...double check when you get a chance to make sure it came out OK on your end.

Scarab Sages

Female human (Mwangi) conjurer 2 - HP 18/18 - AC 12/T 12/FF 10 - Perception +2 - Fort +3, Ref +2, Will +3 - CMB +0 - CMD 12 - Speed 30 ft. - Init +10

All set, thanks!


Lawyer 8/MBA 7/RPGist 5

Thanks for it Deane. It's a full-combat module, and it was well organized. And we'll probably meet again on the game day.

I hope Ka was a good support to the party ^_^

~ Ka / Walter

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