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Nemis curses his inability to master the task. The mind and will are supposed to be his strengths.
He tries to move down back to the ground and take another approach:
Will to move: 1d20 + 5 ⇒ (12) + 5 = 17
Will to stop: 1d20 + 5 ⇒ (12) + 5 = 17
* Jump from rock to rock at same elevation with acrobatics DC19, but no jumping up or down due to funky gravity
* "Fly" North, South, East, West, Down, or Up with two will save DC16, first to get the right direction, second to stop
* If we end our motion adjacent to the chest, we can just grab it as a standard action
* If we are just moving past, we need a CMB check DC16 to grab it.

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Nemis and Fung seem to have mastered momentarily the art of flying as they fly smoothlessly to where they want to. The treasure continues to wander aimlessly, moving one step to the west.
You can move maximum 60ft in one direction, I've made the assumption Nemis is going all the way down, but if that's not right let me know.
?: 1d6 ⇒ 5
Round 2, Status and elevation
Bold is up
Treasure -10ft
Khalib -1 0ft
Kraak -2 0ft
Fung -3NL 0ft
Nemis -30ft
Belinda -2 -30ft
Toctep -2 +5ft

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Move: 1d20 + 5 ⇒ (11) + 5 = 16
Nemis tries his best to maintain his concentration. He wills himself forward (North if top of screen is north). While not the best with his hands, he tries to grab the chest as best he can. He calls upon his powers of concentration to try and help boost his grip.
CMB with physical Push ability: 1d20 + 0 + 1 ⇒ (16) + 0 + 1 = 17

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Getting slowly some complexes for her inadequacy Felicitas starts a inspire competence performanve and tries again to jump on the first platform. acro: 1d20 + 5 + 2 + 2 ⇒ (14) + 5 + 2 + 2 = 23

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Belinda tries to do the flying thing again
will(direction): 1d20 + 7 ⇒ (5) + 7 = 12 To get under the chest
She heads off however in a direction: 1d6 ⇒ 3 northerly direction.
With a shrug she tries to stop as close to underneath the chest as she can manage.
stop: 1d20 + 7 ⇒ (12) + 7 = 19
"Yes!" she says. "Progress"

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Khalib is bewildered by his floating into the air. The glimmer in his eyes shows he's enjoying himself like a child with a new toy. "Great Nethys, here we go!"
Will: 1d20 + 5 ⇒ (20) + 5 = 25
Will: 1d20 + 5 ⇒ (7) + 5 = 12

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I know it's a bit confusing.. so bear with me!
I retcon Nemis second last post to be at the same elevation as the treasure as you passed both checks and could have stopped where you want. But you didn't make a Will save to see if you stopped yourself from flying.
Will Nemis: 1d20 + 5 ⇒ (4) + 5 = 9
Nemis flies right past the treasure chest but with great reflexes he manages to grab it in his uncontrollable flying. Iyasset looks on somewhat surprised.
Belinda, when you fail the first check your uncontrollable flying actually one moves you one square.
Kraak manages to push herself off the wall on to one of the platforms nearby. Khalib too gets a little better with lying but he flies in one direction unable to stop himself knocking himself on one of the walls. I didn't know which direction you were moving so I assumed it for you but you change that on the map.
Round 3, Status and elevation
Since the hardest part is over (grabbing the chest), you guys can either continue your own checks till you've reached the other side, or we can simplify this and just take -5 damage as an "average" and assume that was the amount of times you've failed attempting to reach the other side. since it's not that PBP friendly! I'll let you decide your own fate :)
Khalib -2 0ft
Kraak -2 0ft
Fung -3NL 0ft
Nemis -10ft (treasure)
Belinda -3 -30ft
Toctep -2 +5ft

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GM, Fung hasn't gone yet. :)
Glad that Nemis has finally grabbed the chest, and seeing how there is little else for him to do, he decides to try to "fly" to the exit, much as he would like to enjoy the experience further.
will: 1d20 + 3 ⇒ (19) + 3 = 22
will: 1d20 + 3 ⇒ (14) + 3 = 17
Again, it seems his natural affinity to the air elemental planes has served him well as he gracefully to the exit towards Iyasset.

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Looking at my rolls, I take the 5 damage

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Thank you. My bad. You're handling this very well considering the oddity of the scene!

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Toctep bounces without grace through the room, bumping into rocks and his fellow pathfinders on several occasions. Finally he gets tired of it and takes his rope and grappling hook from his pack. He throws his hook to the exit and manages to catch hold. Slowly he reels himself in. Once he is on firm ground again he stows his rope "Next one is fire?"
Taking 5 damage, for 7 total. Thank you GM, I think that was a good option to give
CLW: 1d8 + 1 ⇒ (5) + 1 = 6

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Fung is the first to arrive, and in a graceful manner, Iyasset looks pleasantly surprised at this and commends him on an excellent job. The two if them look on, closing their eyes at times, watching the rest of the group fumble their through with bruises from flying debris. Most arrive soonat waits on for Khalib to arrive.
In response to Toctep's question, he replies"Fire, hah, if it was that simple. Ahead of us lies an intruder, a nuisance to the sacred grounds. She needs to be removed, preferably forcefully."
Khalib -2 ?
Kraak -7
Fung -3NL
Nemis -5
Belinda -8
Toctep -1

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Fung looks to Iyasset and gestures to the chest to confirm that the contents is for their keeping, before he withdraws his tools and gets work on the chest. Within the space of a heartbeat, Fung unlocks the chest.
disable device: 1d20 + 12 ⇒ (18) + 12 = 30
Oh, could have just taken 20. Oh well, this is cooler.

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Belinda picks up the pretty flowers. "I wonder if these will be significant later on."
When Xuang opens the chest she looks on impressed. "My brother can do that type of thing too. What does that feather do?"

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Using a scroll Felicitas just heals herself.
CLW: 1d8 + 1 ⇒ (4) + 1 = 5

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Spellcraft: 1d20 + 8 ⇒ (3) + 8 = 11
Nemis looks at the feather, but can't determine its properties. With a shrug he hands it off.
Still ruminating on the flight challenge, "My guru can use his mind to defy gravity and move where he wilt. I think I, too, need to study this."
He then snaps his attention back to the mission at hand "Now what?"
I'm back and focused. With this past weekend wrapped up, I can focus at my normal pace.

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Iyasset leads you on a downward slope in to a large chamber, unlike the open air, you find yourself going underground for a moment. The chamber stands out as particularly artificial among the otherwise rough trenches from before. The circular chamber is approximately 45 feet in diameter, with a clay-colored floor, rocky walls, and a ceiling that rises to at least 40 feet in height.
Eight statues ring the chamber, each sheathed in an element that clings to the figurines like an aura—constantly burning fire, a swirling cloud of fog, slate-colored stone, or a pocket of water held in place by an invisible force. Triangles etched into the floor connect matching pairs of statues. At the center of the room stands a large wooden desk with several jars on top. Some jars contain nothing more than a bit of dirt or rock, while others are grislier, containing blood or, in one case, a disembodied eye.
In the middle of the room, a female oread stands with two small humanoid creatures that are thin, has leathery wings, small horns, and a mischievous smile. You observe the oread to have some unusual characteristics, her left arm is completedly living stone, as if that of an elemental, and one of her eyes is an emerald. Kn Planes DC13 to identify the creatures.
What do you do?

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Is it possible to go take a clipping of the flowers? Before going to far, Nemis would definitely like a specimen. I apologize for the back tracking.
Knowledge (Religion): 1d20 + 8 ⇒ (18) + 8 = 26
Perception: 1d20 + 8 ⇒ (6) + 8 = 14
"A temple to the elemental lords I assume." He then turns his attention to the center of the room Knowledge (Planes): 1d20 + 8 ⇒ (15) + 8 = 23
What Nemis does depends a lot on their demeanor and what they are.

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On the flower, Just consider it done!
The creatures in the center of the room stare at the group, but make no effort to do anything else.
Nemis recognises the creatures as Salt Mephits, they are borne from the elemental plane of earth, and are typically known to be cruel and mischievous creatures.

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knowrel: 1d20 + 8 ⇒ (18) + 8 = 26
perc: 1d20 + 6 ⇒ (13) + 6 = 19
knowplanes: 1d20 + 6 ⇒ (6) + 6 = 12

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Thank you!
"Ho there. I know those kind to be cruel, but I know not the test that befalls us here. Please, let us be open with words. What must we do to pass beyond?"
Diplomacy: 1d20 + 6 ⇒ (2) + 6 = 8

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Iyasset moves in to whisper near Nemis, somewhat agitated he did not heed his words. "Remove her! She defiles this place! Remove her permanently"
The Oread on the other hand looks funnily and also annoyed at Nemis's way. "You best leave this place. You're not welcomed her" They stand their ground.

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Toctep keeps his nodachi sheathed "It is easy to start violence, but difficult to stop. Therefore we should first get to grip with the situation. I leave that to my more knowledgeable partners."

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"I had to try..."
Nemis will then begin to focus his mental energy around a pebble on the ground by his feet. He then changes approaches by hurtling it towards the closer salt mephit. ATK: 1d20 + 2 ⇒ (15) + 2 = 17 DMG: 1d6 ⇒ 3

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"Oh, I see..."

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I'll take the 5 damage, I think that's fair. I'll also use my wand to heal before our next encounter.
CLW: 2d8 + 2 ⇒ (4, 1) + 2 = 7
Knowledge (religion): 1d20 + 5 ⇒ (9) + 5 = 14
Khalib ponders the situation, and nods at Toctep's words. "I fully agree with you. We shouldn't recklessly head into combat if we can avoid it."
He's about to step up towards the mephits and attempt to calm the situation down when Nemis initiates the hostilities. Khalib sighs, then draws his morningstar.

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The situation turns for the worst as Nemis initiates an attack on them in attempt to chase them away from this place.
Those who have not healed prior to entering into battle, since we didn't jump right in you can assume you had time to heal if you want.
Init, XF: 1d20 + 7 ⇒ (6) + 7 = 13
Init, Nesmis: 1d20 + 3 ⇒ (14) + 3 = 17
Init, Toctep: 1d20 + 1 ⇒ (18) + 1 = 19
Init, Khalib: 1d20 + 3 ⇒ (1) + 3 = 4
Init, Belinda: 1d20 + 6 ⇒ (2) + 6 = 8
Init, Kraak: 1d20 + 5 ⇒ (20) + 5 = 25
Oread: 1d20 + 5 ⇒ (19) + 5 = 24
memphits: 1d20 + 6 ⇒ (1) + 6 = 7
Combat Round 1
Conditoins: ?
Felicitas -2
Oread
Nemis -5, Toctep -1, Belinda -8, Fung -3NL
Memphits R -3 B
Khalib

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Singing a song Felicitas moves forward, drawing her blade as she does.
Inspire courage +1/+1
Parry/riposte: 1d20 + 9 ⇒ (3) + 9 = 121d20 + 9 ⇒ (7) + 9 = 161d6 + 5 ⇒ (1) + 5 = 6

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As the threat of a fight ensues, Felicitas sing a song of inspiring courage to motivate the gang. The oread on the other hand makes a move to the walls and starts to run up the walls like a spider, nearly reaching the ceiling.
Combat Round 1
Conditions: Inspire Courage +1/+1
Felicitas -2 inspirex3 rounds
Oread (35ft)
Nemis -5, Toctep -1, Belinda -8, Fung -3NL
Memphits R -3 B
Khalib

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From way at the back, Fung has little idea what started the conflict. He dashes into the room and looks around, trying to understand is happening, and seeing Kraak moving towards one of the flying imp-like creatures, he turns and fires an electric bolt at the other.
Blue mephit: Elemental Overflow, PBS, Inspire
electric blast vs touch AC: 1d20 + 6 + 1 + 1 + 1 ⇒ (10) + 6 + 1 + 1 + 1 = 19 dmg: 2d6 + 2 + 2 + 1 + 1 ⇒ (4, 2) + 2 + 2 + 1 + 1 = 12

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Thank you. I had missed that I didn't heal up. Nemis does have a wand CLW: 1d8 + 1 ⇒ (4) + 1 = 5
"I didn't want violence!" Nemis shouts the words, but then instantly calms down. He centers himself, and then pools his internal power. It manifests as a pair of bright bolts that streak unerringly towards the red mephit.
"Please! Quit this place!"
MM: 2d6 + 2 ⇒ (6, 6) + 2 = 14
"I still do not want violence. Parlay! Please!"
If I screwed this up guys I apologize.

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Toctep walks into the room while he draws his nodachi.
"You heard him! Get out of here or else...."
Intimidate: 1d20 + 9 ⇒ (7) + 9 = 16
trying to demoralize the oread

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In for a penny..
Belinda advances up to next to Felicitas. She keeps her sword ready but holds off striking, just in case words are enough.
If either of the Mephits attacks, she attacks back.
readied attack,inspire: 1d20 + 10 + 1 ⇒ (19) + 10 + 1 = 30
damage,inspire: 1d4 + 8 + 1 ⇒ (3) + 8 + 1 = 12
crit? attack,inspire: 1d20 + 10 + 1 ⇒ (8) + 10 + 1 = 19
bonus crit damage,inspire: 1d4 + 8 + 1 ⇒ (3) + 8 + 1 = 12

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Totcep's growl is scary enough, that the oread trembles.
Both the mephits take a step back, the blue shaded creature starts to perform a spell.
Summon.
The red one starts to absorb the moisture all around it, making everyone within a 20ft radius feel dehydrated.
dmg: 2d8 ⇒ (2, 5) = 7fort DC14 for half; everyone is affected except Nemis and Fung
Combat Round 1/2
Conditions: Inspire Courage +1/+1
Felicitas -2 inspirex2 rounds
Oread (35ft)
Nemis -5, Toctep -1, Belinda -8, Fung -3NL
Memphits R -17 B -12
Khalib

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Fortitude: 1d20 + 7 ⇒ (20) + 7 = 27
Toctep's scales turn dull when all water is sucked out of him.

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Fort: 1d20 + 2 ⇒ (3) + 2 = 5
Khalib coughs in pain, doubling over, then draws a wand with a flick of the wrist and blesses his companions. "May Nethys watch over you, Pathfinders!"
Bless: +1 morale bonus to attack rolls and saving throws against fear.

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Fort: 1d20 + 4 ⇒ (12) + 4 = 16
Taking a step forward Felicitas thrusts her rapier into the mephit.
Attack: 1d20 + 9 ⇒ (20) + 9 = 291d6 + 5 ⇒ (6) + 5 = 11
Conf: 1d20 + 9 ⇒ (16) + 9 = 251d6 + 5 ⇒ (5) + 5 = 10

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Khalib calls upon the blessing of Nethys while Kraak moves in and finishes the Memphit, wounding it critically that it is sent back to it's home plane.
The Oread continues up to the ceiling and stays there while she throws some glitter to blind Nemis and Fung. Glitterdust:Will DC13 to negate
Combat Round 2
Conditions: Inspire Courage +1/+1, Bless +1
Felicitas -6 inspirex2 rounds
Oread (40ft)
Nemis -5, Toctep -5, Belinda -15, Fung -3NL
Memphits B -12
Khalib -7

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Will: 1d20 + 5 ⇒ (15) + 5 = 20
Nemis shakes off the blinding motes. "Yield! We do not seek to destroy you!"
Nemis counters with a quick thrust of his mind into the oreads, hoping to daze her. Will DC 14 or be dazed next round.

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Belinda steps up to the Blue mephit and sticks her small sword into it.
"That was not kind"
attack,inspire: 1d20 + 10 + 1 ⇒ (15) + 10 + 1 = 26
damage: 1d4 + 8 + 1 ⇒ (1) + 8 + 1 = 10

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The blue mephit unable to get to higher ground in time also takes a fatal wound, this time Belinda strikes it, sending it away into it's home plane.
No more mephits meaning, Khalib and Felicitas can also action. Have not made that will save yet as I'm away from computer.

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will save: 1d20 + 3 ⇒ (10) + 3 = 13 Whew!
Fung just manages to avert his eyes as the shower of glitter descends on him, and shakes off the effect. Seeing only the oread left clinging to the roof, Fung takes a brief moment to gather himself, pulling in all the static electricity from the dry air into himself. Up to 20 feet around him, the air crackles alarmingly with energy as electricity leaks from him into the air. Once he has drawn as much as he can hold, he steps forward and lets loose a bolt that travels further than normal, flying towards the oread.
5-foot step, move: gather power to reduce burn cost, standard: electric blast with extended range infusion
Oread: Elemental Overflow, Inspire
electric blast vs touch AC: 1d20 + 6 + 1 + 1 ⇒ (11) + 6 + 1 + 1 = 19 dmg: 2d6 + 2 + 2 + 1 ⇒ (2, 5) + 2 + 2 + 1 = 12