GM Batpony PFS Tyranny of Winds (Inactive)

Game Master Batpony

Maps

GM only:
AP:3


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Scarab Sages

Phrenic Pool: 8/8, Level 1: 4/8, Level 2: 6/7, Level 3: 3/4 Free Detect Thoughts: 0/1, Physical Push 3/3, Bodily Purge: 3/3, DM Reroll 5* 1/1 HP: 2/43, Init: +7, Perception: +17 Fort: +4 (+1 vs. Death), Ref: +4, Will: +79 AC: 19, Touch: 19, FF: 18 (Assuming Mage Armor)

"Indeed I can read Auran. The book is called 'The Codex of Fundamental Dominion'."

Liberty's Edge

SOG Macros Slides | Level 1 Marathon Slides

In case it wasn't clear, those who can read Auran or pass a linguistics of DC 30 may make the DC 21 kn.planes and/or perception check to read the ??? Spoiler

Scarab Sages

HP 52/52; Panache 2/2; Reroll @+4 0/1; charmed life 4/4; CLW wand 47/50 Halfling inspired blade; AC 24; Fort +8; Ref +14; Will +9 (+11 vs fear); Init +8; Perc +12; SM+5

"Is any of this stuff magical?" asks Belinda.

"Not that we are thieves ransacking a treasure trove. But... just curious."

Scarab Sages

Male Human (Garundi) Oracle (Dual-Cursed) 5 | HP 41/41 | AC: 20 T: 15 FF: 20 CMD: 14 | F+4 R+7 W+7 | Init +9 | Perception +9

"I'm unable to read it sadly, but all the more eager to discover its contents. I'll check for magical auras while Nemis reads it."

Casting detect magic and snooping around.

Liberty's Edge

SOG Macros Slides | Level 1 Marathon Slides

Khalib's snooping proves to be a fruitful activity. Nearby, in one of the alcoves, a small chest is observed to have some magical items in it. In it lies a chain shirt and an elixer.

spellcraft DC17:
cloudburst +1 chain shirt

spellcraft DC 18:
Elixer of forceful exhalation

Where the barriers are has a moderate aura of evocation, and gem screams of immense magical power beyond your comprehension.

Just in case you forgot, VC Norden did mention one of the gems are in the pathfinder's possession, so the likely case to you are these are mimics.

The Exchange

f Picture of Filicitas Felicitas Aurora, Aasimar (Azata-Touched), varisian mother. Bard 5/Inspired Blade 1
Spoiler:
AC 18/T13/FF14 HP 33/35 F+4 R+10 W+5 Init +5 SM +14 /Perception +4

Looking at the items Felicitas tries to find their properties.
Spellc: 1d20 + 8 ⇒ (15) + 8 = 23
Spellc: 1d20 + 8 ⇒ (2) + 8 = 10

Scarab Sages

Phrenic Pool: 8/8, Level 1: 4/8, Level 2: 6/7, Level 3: 3/4 Free Detect Thoughts: 0/1, Physical Push 3/3, Bodily Purge: 3/3, DM Reroll 5* 1/1 HP: 2/43, Init: +7, Perception: +17 Fort: +4 (+1 vs. Death), Ref: +4, Will: +79 AC: 19, Touch: 19, FF: 18 (Assuming Mage Armor)

Perception: 1d20 + 10 ⇒ (11) + 10 = 21

Nemis flips through and eyes it carefully. His left eyebrow rises up considerably when he looks at a certain page, "Look here. There's a page in the book referencing another tome called the 'Primordial Key of Ilyralene' that details theories on how to free Ranginori from the Untouchable Opal. It lists the book’s last known whereabouts as the Cobalt Gallery of the Azure Hall. This is quite the find."

Nemis also looks over the items to see if he can ferret out their use.

Spellcraft 1: 1d20 + 10 ⇒ (1) + 10 = 11
Spellcraft 2: 1d20 + 10 ⇒ (12) + 10 = 22

Scarab Sages

Phrenic Pool: 8/8, Level 1: 4/8, Level 2: 6/7, Level 3: 3/4 Free Detect Thoughts: 0/1, Physical Push 3/3, Bodily Purge: 3/3, DM Reroll 5* 1/1 HP: 2/43, Init: +7, Perception: +17 Fort: +4 (+1 vs. Death), Ref: +4, Will: +79 AC: 19, Touch: 19, FF: 18 (Assuming Mage Armor)

"An interesting find. I believe this is called an Elixer of forceful exhalation. Fitting for our current location."

Scarab Sages

hp 91/91 (+24 rage) Effect: Phantom Blood (2 hrs) | Ac 21 T12 FF 20 (-2 rage, add -2 when large) | Init +1 | F +14 (rage +2) Ref+6 (large -1) Will +3 (+2 vs. mind-affecting and poison) | Resist Acid 3, Cold 3, Electricity 6, Fire 3 |Perception +12 | Rage 13/13 | Omen 1/1 | Spells 1/2 | Reroll 1/1

"So now we need to go to the Cobalt Gallery. We still need to apprehend Jamila and as far as I know it we have no idea of her whereabouts. Does anyone have a clue what we should do?

Scarab Sages

HP 52/52; Panache 2/2; Reroll @+4 0/1; charmed life 4/4; CLW wand 47/50 Halfling inspired blade; AC 24; Fort +8; Ref +14; Will +9 (+11 vs fear); Init +8; Perc +12; SM+5

"Well, we know the gallery is closed at the moment, but we also know there are ways in. I think we should leave here, and probably leave behind all these things. I doubt the guardians would be keen to have us loot their goods. Let us return the gems to their proper space and hope the screens reappear."

Liberty's Edge

SOG Macros Slides | Level 1 Marathon Slides

The screens do not reappear as you return the gem. As you make your chatter to decide the way forward, footsteps are heard coming down the stairs. Out of it, approach four Suli city guards, they address you cordially. "Excuse us, but we have reports that six individuals that match your description are wanted for questioning in the robbery of one Fairuza Bereket's possession earlier today at the Grand Symposium Gala. Would you kindly come with us please. We shall be heading to the Station."

Scarab Sages

HP 52/52; Panache 2/2; Reroll @+4 0/1; charmed life 4/4; CLW wand 47/50 Halfling inspired blade; AC 24; Fort +8; Ref +14; Will +9 (+11 vs fear); Init +8; Perc +12; SM+5

"Well... this is an interesting development..

She looks to her companions.

"I assume you can show us some identification - we have been waylaid by one group of bandits already today."

Liberty's Edge

SOG Macros Slides | Level 1 Marathon Slides

Perception or Sense Motive DC24:
One of the guards badges seem to be upside down, and another has the wrong coloured sock.

They are able to produce some solid identification, there is no flaw with the papers they provide. "Well, does that satisfy you? If you could kindly accompany us to the station. We'd hate for there to be any trouble."

Just in case it's not clear, It is implied that you are the suspects of the crime.

Grand Lodge

Tian-Shu Human Kineticist L8 | HP: 107/99+8 NL24 | AC:23+1 T:14+1 FF:20 (25% miss ranged except massive wpns & rays) | CMB:7 CMD:20+1 | Saves F:16+1 R:12+1 W:8 (+2 vs heat, breaths, clouds, gases) | Init:+3+1 | Per:+14 | Spd: 30 fly 60 (gd) | Reroll: 0/1 | Status: burn 3/10+1 | Buffer: 0/1 | Fortification 15% | Air Wysp HP: 49/49 | Conditions: lucky number 2; elemental overflow (+2 Dex, +2 Con); aid (+1 atk)

perception: 1d20 + 7 ⇒ (4) + 7 = 11

"Who accuses us? We have done so such thing." Fung, unlike his usual reticent self, suddenly speaks up, rather upset to be wrongly accused.

The Exchange

f Picture of Filicitas Felicitas Aurora, Aasimar (Azata-Touched), varisian mother. Bard 5/Inspired Blade 1
Spoiler:
AC 18/T13/FF14 HP 33/35 F+4 R+10 W+5 Init +5 SM +14 /Perception +4

SenseM: 1d20 + 19 ⇒ (17) + 19 = 36
Looking at thew socks and the badge Felicitas smiles."I... don´t think so! How about you lay down your weapons and admit who has sent you. This is a very, very generous offer!"
Initmidate: 1d20 + 11 ⇒ (8) + 11 = 19

Liberty's Edge

SOG Macros Slides | Level 1 Marathon Slides

"We received the report from Fairuza herself. Now please, let's not waste any time." The guards grow impatient.

Sense Motive DC15:
They have an unusually strong desire to take you in.

At the slight sign of hostility from Fecilitas, they show a bit more aggression. "Looks like we'll have to do things the hard way."

Mechanically Intimidate to change attitude takes 1 minute, as they won't be waiting around 1 minute to be intimidated, they view Felicitas act as a sign of aggression and initiate combat.

Init:

Init, XF: 1d20 + 7 ⇒ (12) + 7 = 19

Init, Nesmis: 1d20 + 3 ⇒ (19) + 3 = 22

Init, Toctep: 1d20 + 1 ⇒ (9) + 1 = 10

Init, Khalib: 1d20 + 3 ⇒ (6) + 3 = 9

Init, Belinda: 1d20 + 6 ⇒ (2) + 6 = 8
Init, Kraak: 1d20 + 5 ⇒ (12) + 5 = 17
Init,City Guards: 1d20 + 2 ⇒ (9) + 2 = 11

Combat Round 1
Conditions:

XF, Nemis, Feliciats
City Guards R B G Y
Toctep, Belinda, Khalib

Scarab Sages

HP 52/52; Panache 2/2; Reroll @+4 0/1; charmed life 4/4; CLW wand 47/50 Halfling inspired blade; AC 24; Fort +8; Ref +14; Will +9 (+11 vs fear); Init +8; Perc +12; SM+5

perception: 1d20 + 9 ⇒ (19) + 9 = 28

"For guards, you don't seem to care too much about your uniform..." notes Belinda.

"Try not to kill them, we need some answers. And I don't think it is Fairuza that sent these thugs."

The Exchange

f Picture of Filicitas Felicitas Aurora, Aasimar (Azata-Touched), varisian mother. Bard 5/Inspired Blade 1
Spoiler:
AC 18/T13/FF14 HP 33/35 F+4 R+10 W+5 Init +5 SM +14 /Perception +4

Felicitas starts a song of heroic deeds.
Inspire Courage +1

Scarab Sages

Phrenic Pool: 8/8, Level 1: 4/8, Level 2: 6/7, Level 3: 3/4 Free Detect Thoughts: 0/1, Physical Push 3/3, Bodily Purge: 3/3, DM Reroll 5* 1/1 HP: 2/43, Init: +7, Perception: +17 Fort: +4 (+1 vs. Death), Ref: +4, Will: +79 AC: 19, Touch: 19, FF: 18 (Assuming Mage Armor)

Nemis concentrates on the guard with the green garb and focuses on the air around his body.

In seconds, the man bursts into flame Fire DMG: 3d6 ⇒ (4, 4, 1) = 9 he also catches fire as he Spontaneously Immolates. He can make a DC 17 FORT to half the damage and avoid catching fire.

Liberty's Edge

SOG Macros Slides | Level 1 Marathon Slides

Fort: 1d20 + 2 ⇒ (14) + 2 = 16

The Green guard catches fire, he does not scream as much though, as he shows to have some resistivity to fire. Kn. Planes DC12 in case anyone was wondering.

Combat Round 1
Conditions:Inspire Courage +1

XF, Nemis, Feliciats
City Guards R B G -4 (On Fire) Y
Toctep, Belinda, Khalib

The Exchange

f Picture of Filicitas Felicitas Aurora, Aasimar (Azata-Touched), varisian mother. Bard 5/Inspired Blade 1
Spoiler:
AC 18/T13/FF14 HP 33/35 F+4 R+10 W+5 Init +5 SM +14 /Perception +4

KnowPla: 1d20 + 9 ⇒ (3) + 9 = 12

Liberty's Edge

SOG Macros Slides | Level 1 Marathon Slides

Sulis, or suli-jann, are the descendents of mortals and jann. They manifest their otherworldly heritage in adolescence, or when awakened by an encounter with a genie. Strong and attractive, these dynamic individuals can call forth elemental energies to augment their prowess in combat. Neither genie nor quite human, sulis stand in two worlds and often feel as if they don’t belong to either.

You can ask one question.

The Exchange

f Picture of Filicitas Felicitas Aurora, Aasimar (Azata-Touched), varisian mother. Bard 5/Inspired Blade 1
Spoiler:
AC 18/T13/FF14 HP 33/35 F+4 R+10 W+5 Init +5 SM +14 /Perception +4

Defenses

Liberty's Edge

SOG Macros Slides | Level 1 Marathon Slides

A Suli has very impressive resistance, it resist acid, cold electricity, and fire.

Scarab Sages

Phrenic Pool: 8/8, Level 1: 4/8, Level 2: 6/7, Level 3: 3/4 Free Detect Thoughts: 0/1, Physical Push 3/3, Bodily Purge: 3/3, DM Reroll 5* 1/1 HP: 2/43, Init: +7, Perception: +17 Fort: +4 (+1 vs. Death), Ref: +4, Will: +79 AC: 19, Touch: 19, FF: 18 (Assuming Mage Armor)

Doh! Planes: 1d20 + 10 ⇒ (8) + 10 = 18 Would definitely have tried a different tactic. Switching to MM.

Grand Lodge

Tian-Shu Human Kineticist L8 | HP: 107/99+8 NL24 | AC:23+1 T:14+1 FF:20 (25% miss ranged except massive wpns & rays) | CMB:7 CMD:20+1 | Saves F:16+1 R:12+1 W:8 (+2 vs heat, breaths, clouds, gases) | Init:+3+1 | Per:+14 | Spd: 30 fly 60 (gd) | Reroll: 0/1 | Status: burn 3/10+1 | Buffer: 0/1 | Fortification 15% | Air Wysp HP: 49/49 | Conditions: lucky number 2; elemental overflow (+2 Dex, +2 Con); aid (+1 atk)

Darn, resistance to electricity? Well, at least it's not immunity.

Seeing the encounter quickly turning to combat, Fung pulls whatever static electricity he can from the dry air, gritting his teeth in pain, before releasing it at the same green guard. He then moves to the side to spread out.

Inspire Courage, PBS, Elemental Overflow
electric blast, thundering infusion, vs green touch AC: 1d20 + 7 + 1 + 1 ⇒ (7) + 7 + 1 + 1 = 16 electricity damage: 2d6 + 4 + 1 + 1 ⇒ (1, 4) + 4 + 1 + 1 = 11 and DC15 fort save or deafened
Fung accepts 1 burn, and 3NL damage

Liberty's Edge

SOG Macros Slides | Level 1 Marathon Slides

Suli's have special attacks that allow themselves to shroud their arms in acid, cold, electricity, or fire.

green,fort deaf: 1d20 + 2 ⇒ (12) + 2 = 14
green,fire dmg: 1d6 ⇒ 6
green,fort fire: 1d20 + 2 ⇒ (11) + 2 = 13

The Green Suli flinches a little bit more in pain as it takes hit from an elemental blast and minorly get's hurt from fire. Simultaneously all the Suli's raise a hand and cast on themselves. They start to move themselves around the pathfinders in some sort of formation.

Spellcraft DC16:
Blurred Movement, functions as blur but you must move at least 10 ft during your round.

Combat Round 1 / 2
Conditions:Inspire Courage +1

XF, Nemis, Felicitas
City Guards R B G -12 (On Fire/Defeaned) Y
Toctep, Belinda, Khalib

Scarab Sages

Phrenic Pool: 8/8, Level 1: 4/8, Level 2: 6/7, Level 3: 3/4 Free Detect Thoughts: 0/1, Physical Push 3/3, Bodily Purge: 3/3, DM Reroll 5* 1/1 HP: 2/43, Init: +7, Perception: +17 Fort: +4 (+1 vs. Death), Ref: +4, Will: +79 AC: 19, Touch: 19, FF: 18 (Assuming Mage Armor)

Spellcraft: 1d20 + 10 ⇒ (8) + 10 = 18

"Resist this." Nemis's mind manifests a pair of magic missiles and sends them towards green. DMG: 2d6 + 2 ⇒ (1, 6) + 2 = 9

Grand Lodge

Tian-Shu Human Kineticist L8 | HP: 107/99+8 NL24 | AC:23+1 T:14+1 FF:20 (25% miss ranged except massive wpns & rays) | CMB:7 CMD:20+1 | Saves F:16+1 R:12+1 W:8 (+2 vs heat, breaths, clouds, gases) | Init:+3+1 | Per:+14 | Spd: 30 fly 60 (gd) | Reroll: 0/1 | Status: burn 3/10+1 | Buffer: 0/1 | Fortification 15% | Air Wysp HP: 49/49 | Conditions: lucky number 2; elemental overflow (+2 Dex, +2 Con); aid (+1 atk)

GM, just checking if they were casting a spell or just using a SLA. If the former, and there were verbal components, deafened condition has a 20% chance of miscasting the spell. If SLA though, then never mind. :)

Fung circles away from the approaching (red) Suli so as to get an unblocked view of his target. He continues to draw the static charges from the air around them, and lets loose another bolt of electricity at the Sulis.

Targeting green, unless Nemis' spell takes him out, in which case, Fung will target red.
Inspire Courage, PBS, Elemental Overflow
electric blast vs touch AC: 1d20 + 7 + 1 + 1 ⇒ (14) + 7 + 1 + 1 = 23 electricity damage: 2d6 + 4 + 1 + 1 ⇒ (1, 3) + 4 + 1 + 1 = 10

Scarab Sages

Male Human (Garundi) Oracle (Dual-Cursed) 5 | HP 41/41 | AC: 20 T: 15 FF: 20 CMD: 14 | F+4 R+7 W+7 | Init +9 | Perception +9

Khalib raises his wand and casts bless upon his companions. "May Nethys guide your hand, seekers of knowledge!"

He then draws his morningstar and stands ready to engage one of the opponents.

Scarab Sages

hp 91/91 (+24 rage) Effect: Phantom Blood (2 hrs) | Ac 21 T12 FF 20 (-2 rage, add -2 when large) | Init +1 | F +14 (rage +2) Ref+6 (large -1) Will +3 (+2 vs. mind-affecting and poison) | Resist Acid 3, Cold 3, Electricity 6, Fire 3 |Perception +12 | Rage 13/13 | Omen 1/1 | Spells 1/2 | Reroll 1/1

Toctep starts to grow bigger again, his nails elongate and form claws. He slashes at the nearest suli, the one with the red sash tied around his waist.

Attack: 1d20 + 10 + 2 ⇒ (8) + 10 + 2 = 20
Damage: 1d8 + 12 + 1 ⇒ (1) + 12 + 1 = 14
Concealment > 20: 1d100 ⇒ 89

Attack: 1d20 + 10 + 2 ⇒ (1) + 10 + 2 = 13
Damage: 1d8 + 12 + 1 ⇒ (6) + 12 + 1 = 19
Concealment > 20: 1d100 ⇒ 44

Natural 1

Scarab Sages

HP 52/52; Panache 2/2; Reroll @+4 0/1; charmed life 4/4; CLW wand 47/50 Halfling inspired blade; AC 24; Fort +8; Ref +14; Will +9 (+11 vs fear); Init +8; Perc +12; SM+5

Belinda steps forward and drives her Rapier towards the blue Suli.

"You sure we can't talk about this?"
attack,bless: 1d20 + 10 + 1 ⇒ (19) + 10 + 1 = 30
damage: 1d4 + 8 ⇒ (3) + 8 = 11

crit?,bless: 1d20 + 10 + 1 ⇒ (10) + 10 + 1 = 21
bonus damage: 1d4 + 8 ⇒ (4) + 8 = 12

miss, high is good: 1d100 ⇒ 20

Liberty's Edge

SOG Macros Slides | Level 1 Marathon Slides

Doh! Keep forgetting about that Deafened spell component part.

Nemis and Xuan Fung release more blast of energy on the Suli with the green garb. The Suli is barely standing. Khalib blesses the group while Toctep moves in and takes a big swig at one of the other guards. Belinda however finds herself on the short end of luck as her rapier seemingly stabs into the guard only to find that the guard has been standing a couple inches left of when she stabbed.

green,spell failure <20 miss: 1d100 ⇒ 78
XF <20 miss: 1d100 ⇒ 69

Combat Round 2
Conditions:Inspire Courage +1; Bless

XF, Nemis, Felicitas
City Guards R -14 B G -26 (On Fire/Defeaned) Y
Toctep, Belinda, Khalib

The Exchange

f Picture of Filicitas Felicitas Aurora, Aasimar (Azata-Touched), varisian mother. Bard 5/Inspired Blade 1
Spoiler:
AC 18/T13/FF14 HP 33/35 F+4 R+10 W+5 Init +5 SM +14 /Perception +4

Moving forward Felicitas draws her rapier and tries to stabs the blue.
Attack: 1d20 + 9 ⇒ (11) + 9 = 201d6 + 5 ⇒ (3) + 5 = 81d100 ⇒ 53

Liberty's Edge

SOG Macros Slides | Level 1 Marathon Slides

Felicitas rapier wounds the Suli with the blue hat.

The Suli with yellow pouch immediately moves to aid her green garb ally by casting a spell of cure light wounds.

CLW: 1d8 + 3 ⇒ (2) + 3 = 5

The Guard with the red socks, pulls her sap and attempts to weaken Toctep. She knocks the big nagaji with ease, but barely puts any pressure on him.

Archaelogist luck,Rapier, Non-Lethal: 1d20 + 4 + 1 ⇒ (15) + 4 + 1 = 201d6 + 2 ⇒ (6) + 2 = 8

fire dmg green: 1d6 ⇒ 1
fort: 1d20 + 2 ⇒ (5) + 2 = 7
Spell failure <20: 1d100 ⇒ 61

The remaining two guards take a step back to move out of attacking range just to cast a spell of sleep. The fire doesn't bother the guard this time. Green and Yellow on Toctep and Felicitas. DC12 Will resists.

Combat Round 2/3
Conditions:Inspire Courage +1; Bless
Blur effect only on yellow this round.

XF -3NL, Nemis, Felicitas
City Guards R -14 B -8 G -21 (On Fire/Defeaned) Y
Toctep -5NL, Belinda, Khalib

Scarab Sages

Phrenic Pool: 8/8, Level 1: 4/8, Level 2: 6/7, Level 3: 3/4 Free Detect Thoughts: 0/1, Physical Push 3/3, Bodily Purge: 3/3, DM Reroll 5* 1/1 HP: 2/43, Init: +7, Perception: +17 Fort: +4 (+1 vs. Death), Ref: +4, Will: +79 AC: 19, Touch: 19, FF: 18 (Assuming Mage Armor)

Nemis snaps his attention to the sleep-casting "guard".
He takes a moment to really thrust his mind into the man's,
hoping to scramble the spell before it finishes. Sleep has a 1 round casting time. Using Overpowering Mind to bump the Will DC to 17 in order to save for half. Damage: 3d6 ⇒ (2, 4, 2) = 8

Scarab Sages

Male Human (Garundi) Oracle (Dual-Cursed) 5 | HP 41/41 | AC: 20 T: 15 FF: 20 CMD: 14 | F+4 R+7 W+7 | Init +9 | Perception +9

Khalib treads towards the red suli threateningly and smashes his head with his morningstar... or at least tries to.
Cold Iron Morningstar, bonuses: 1d20 + 5 + 2 ⇒ (2) + 5 + 2 = 91d8 + 3 + 1 ⇒ (6) + 3 + 1 = 10

Scarab Sages

hp 91/91 (+24 rage) Effect: Phantom Blood (2 hrs) | Ac 21 T12 FF 20 (-2 rage, add -2 when large) | Init +1 | F +14 (rage +2) Ref+6 (large -1) Will +3 (+2 vs. mind-affecting and poison) | Resist Acid 3, Cold 3, Electricity 6, Fire 3 |Perception +12 | Rage 13/13 | Omen 1/1 | Spells 1/2 | Reroll 1/1

Toctep steps closer to the two spellcasters and lashes out with his claws

Attack Green: 1d20 + 10 + 2 ⇒ (2) + 10 + 2 = 14
Damage: 1d8 + 12 + 1 ⇒ (3) + 12 + 1 = 16
Concealment > 20: 1d100 ⇒ 69

Attack Yellow: 1d20 + 10 + 2 ⇒ (7) + 10 + 2 = 19
Damage: 1d8 + 12 + 1 ⇒ (3) + 12 + 1 = 16
Concealment > 20: 1d100 ⇒ 66

"Wouldn't it be better to give up now?"
Demoralize Blue as swift: 1d20 + 9 ⇒ (13) + 9 = 22

The Exchange

f Picture of Filicitas Felicitas Aurora, Aasimar (Azata-Touched), varisian mother. Bard 5/Inspired Blade 1
Spoiler:
AC 18/T13/FF14 HP 33/35 F+4 R+10 W+5 Init +5 SM +14 /Perception +4

Moving around the guard with the blue hat, Felicitas continues her attacks.
attack: 1d20 + 9 ⇒ (14) + 9 = 231d6 + 5 ⇒ (1) + 5 = 61d100 ⇒ 63

Scarab Sages

HP 52/52; Panache 2/2; Reroll @+4 0/1; charmed life 4/4; CLW wand 47/50 Halfling inspired blade; AC 24; Fort +8; Ref +14; Will +9 (+11 vs fear); Init +8; Perc +12; SM+5

Belinda taker her time to try and work out where the burred Suli in the blue hat really is..

"Lets see how good you are without magic."

attack,bless,flank: 1d20 + 10 + 1 + 2 ⇒ (1) + 10 + 1 + 2 = 14
damage: 1d4 + 8 ⇒ (2) + 8 = 10

..and then the blur vanishes at just the wrong moment, distracting her again.

Liberty's Edge

SOG Macros Slides | Level 1 Marathon Slides

Nemis, I'm assuming you are targeting green.
Will Save: 1d20 + 2 ⇒ (10) + 2 = 12

Nemis uses his mind tricks on the guard as she attempts to cast her sleep spell. The guard is unable to overcome, and falls unconscious to the ground.

Khalib and Belinda are unable to land a precise hit against the Suli, even without the spell of blur to help them. Toctep and Felicitas has slightly better luck and are able to wound the creatures.

Combat Round 3
Conditions:Inspire Courage +1; Bless

XF -3NL, Nemis, Felicitas
City Guards R -14 B -14 G -29 (unconscious) Y -16
Toctep -5NL, Belinda, Khalib

Grand Lodge

Tian-Shu Human Kineticist L8 | HP: 107/99+8 NL24 | AC:23+1 T:14+1 FF:20 (25% miss ranged except massive wpns & rays) | CMB:7 CMD:20+1 | Saves F:16+1 R:12+1 W:8 (+2 vs heat, breaths, clouds, gases) | Init:+3+1 | Per:+14 | Spd: 30 fly 60 (gd) | Reroll: 0/1 | Status: burn 3/10+1 | Buffer: 0/1 | Fortification 15% | Air Wysp HP: 49/49 | Conditions: lucky number 2; elemental overflow (+2 Dex, +2 Con); aid (+1 atk)

To clarify, green and yellow were casting the spell, and green is now unconscious? If so, Fung will target yellow to hopefully disrupt the spell, both through damage and deafening.

Seeing one of the spellcaster taken down, Fung takes a step forward to bring him closer to the remaining one. He grits his teeth and draws even more static charges to himself, causing the air 20ft around him to crackle. Once he has gathered all that he can, he releases a bolt at the one with the yellow pouch, accompanied by a loud boom!

5-foot step, Move action to gather power to reduce burn cost, Standard shoot electric blast at yellow with thundering infusion.
---
Inspire Courage, PBS, Elemental Overflow, Bless
electric blast, thundering infusion, vs yellow touch AC, likely with cover bonus: 1d20 + 7 + 1 + 1 + 1 ⇒ (19) + 7 + 1 + 1 + 1 = 29 electricity damage: 2d6 + 4 + 1 + 1 ⇒ (1, 1) + 4 + 1 + 1 = 8 and DC15 fort save or deafened
blur: 1d100 ⇒ 84

Liberty's Edge

SOG Macros Slides | Level 1 Marathon Slides

I had a brain fart, I meant the Blue was casting as yellow already healed. I'll assume then, you attack the blue instead of yellow.

Fung's thundering blast deafens the Suli as she is casting, however she is able to maintain her concentration not to completely lose the spell.

fort, deafened: 1d20 + 2 ⇒ (2) + 2 = 4
concentration,DC19: 1d20 + 3 + 1 ⇒ (20) + 3 + 1 = 24
fire dmg green: 1d6 ⇒ 1
Constitution green DC10: 1d20 + 1 - 2 ⇒ (12) + 1 - 2 = 11Stablized
Fort, fire: 1d20 + 2 ⇒ (10) + 2 = 12

The Suli with yellow pouch continues to administer aid to her fallen comrade, but before she steps out of Tocteps range. Her fallen ally starts to feel a bit refresh and comes out of unconsciousness, blinking her eyes a couple times, before finally waking up only to find herself still on fire.

CLW: 1d8 + 3 ⇒ (4) + 3 = 7

The Red socked Suli continues to try to take out pathfinder members through non-lethal force by using her sap. This time she attempts to take Khalib returning him the favour. "Stop the pathfinders at all cost!" However, both Khalib and the Suli fail to hit the mark.

sap,NL: 1d20 + 4 ⇒ (8) + 4 = 121d6 + 2 ⇒ (6) + 2 = 8

The Blue hat Suli continues to cast her sleep and attempts to put Felicitas to bed. DC12 Will negates She then pulls out her own sap trying to take Belinda out in the meantime. She makes a solid hit but does little hurt. After evaluating what a bad position she stands in, moves a little to the left.
I don't believe that at this time this provokes AoO, and i'm unclear if the spell is invokes a failure chance from being deafened at this point, but rolled anyway.

spell failure,deafened, <20: 1d100 ⇒ 28
sap,NL: 1d20 + 4 ⇒ (20) + 4 = 241d6 + 2 ⇒ (2) + 2 = 4
crit? sap,NL: 1d20 + 4 ⇒ (13) + 4 = 171d6 + 2 ⇒ (2) + 2 = 4

The now conscious Guard, attempts to pick herself up, and readies herself for an attack.Toctep gets an AoO

Combat Round 3/4
Conditions:Inspire Courage +1; Bless

XF -3NL, Nemis, Felicitas
City Guards R -14 B -22(Deafened) G -22 (-4AC vs AoO, fire) Y -16
Toctep -5NL, Belinda -4NL, Khalib

Scarab Sages

HP 52/52; Panache 2/2; Reroll @+4 0/1; charmed life 4/4; CLW wand 47/50 Halfling inspired blade; AC 24; Fort +8; Ref +14; Will +9 (+11 vs fear); Init +8; Perc +12; SM+5

Belinda steps forward, the numbing power of the Suli's strike irritating her.

"Well, at least you are being civilised about it. Careful everyone they are using non lethal attacks, so they could be legitimate. Don't kill them."

She strikes out with a stinging lash from her own rapier.

attack,NL,inspire,bless: 1d20 + 10 - 4 + 1 + 1 ⇒ (3) + 10 - 4 + 1 + 1 = 11
NL damage,inspire: 1d4 + 8 + 1 ⇒ (3) + 8 + 1 = 12

Okay, I know the dice bot hates me now.

Scarab Sages

Male Human (Garundi) Oracle (Dual-Cursed) 5 | HP 41/41 | AC: 20 T: 15 FF: 20 CMD: 14 | F+4 R+7 W+7 | Init +9 | Perception +9

"You'll find us to be quite the resilient type. You may just as well give up and return to your masters now." he taunts as his morningstar is aimed once more at the guard's skull, this time way more precisely.
Cold Iron Morningstar: 1d20 + 5 + 2 ⇒ (19) + 5 + 2 = 261d8 + 3 + 1 ⇒ (8) + 3 + 1 = 12

Grand Lodge

Tian-Shu Human Kineticist L8 | HP: 107/99+8 NL24 | AC:23+1 T:14+1 FF:20 (25% miss ranged except massive wpns & rays) | CMB:7 CMD:20+1 | Saves F:16+1 R:12+1 W:8 (+2 vs heat, breaths, clouds, gases) | Init:+3+1 | Per:+14 | Spd: 30 fly 60 (gd) | Reroll: 0/1 | Status: burn 3/10+1 | Buffer: 0/1 | Fortification 15% | Air Wysp HP: 49/49 | Conditions: lucky number 2; elemental overflow (+2 Dex, +2 Con); aid (+1 atk)

The deafened condition is permanent until healed so both green and blue should still be deafened. Not that it matters but I think it would have affected blue's spellcasting because he was still casting the spell when he got deafened.

Fung frowns in concern that one of the unconscious Sulis has been brought back to consciousness. We need to take them out quickly, before more guards are drawn here!, he thinks in desperation. He moves closer to one of the Suli, blasting it with his electric blast.

Fung will move to target red if he is still up. Otherwise, he will move and target blue instead.
---
Inspire Courage, PBS, Elemental Overflow, Bless
electric blast, vs red or blue touch AC: 1d20 + 7 + 1 + 1 + 1 ⇒ (8) + 7 + 1 + 1 + 1 = 18 electricity damage: 2d6 + 4 + 1 + 1 ⇒ (4, 2) + 4 + 1 + 1 = 12

Scarab Sages

Phrenic Pool: 8/8, Level 1: 4/8, Level 2: 6/7, Level 3: 3/4 Free Detect Thoughts: 0/1, Physical Push 3/3, Bodily Purge: 3/3, DM Reroll 5* 1/1 HP: 2/43, Init: +7, Perception: +17 Fort: +4 (+1 vs. Death), Ref: +4, Will: +79 AC: 19, Touch: 19, FF: 18 (Assuming Mage Armor)

Red is a little to close to Nemis so he lets fly with a pair of bolts. 2d4 + 2 ⇒ (3, 3) + 2 = 8 Running low on mental power he simply manifests them, and doesn't focus to make them more powerful.

Scarab Sages

hp 91/91 (+24 rage) Effect: Phantom Blood (2 hrs) | Ac 21 T12 FF 20 (-2 rage, add -2 when large) | Init +1 | F +14 (rage +2) Ref+6 (large -1) Will +3 (+2 vs. mind-affecting and poison) | Resist Acid 3, Cold 3, Electricity 6, Fire 3 |Perception +12 | Rage 13/13 | Omen 1/1 | Spells 1/2 | Reroll 1/1

Attack of Opportunity vs Green: 1d20 + 10 + 2 ⇒ (11) + 10 + 2 = 23
Damage: 1d8 + 12 + 1 ⇒ (4) + 12 + 1 = 17

Toctep slashes down hard at the guard that tries to stand up.

"Belinda! They are attacking us!" he shouts, but nevertheless steps closer and tries to grapple the yellow guard

Grapple: 1d20 + 13 + 2 ⇒ (12) + 13 + 2 = 27

Liberty's Edge

SOG Macros Slides | Level 1 Marathon Slides

Fung's blast took out the creature, so I'll assume Nemis attacked Blue instead.

Belinda's swordsmanship is off her game today but is made up by the rest of the group. Khalib and Fung tag team on the red socked guard and do more than enough to put her into an unconscious state, Meanwhile Toctep knocks a strong solid blow on the green garbed guard that is about to pick herself up. The blow puts her in a critical condition, and she is unable to somewhat stabilize herself in the state, causing stop breathing permanently. The yellow guard shrieks as she is grappled nu Toctep

Nemis fires a shot of magic missiles and weakens the Blue hat guard.

stabilize, green, DC10: 1d20 + 1 - 12 ⇒ (7) + 1 - 12 = -4
stabilize, red, DC10: 1d20 + 1 - 11 ⇒ (8) + 1 - 11 = -2

Combat Round 4
Conditions: Bless

XF -3NL, Nemis, Felicitas
City Guards R -39 (unconscious) B -30(Deafened) G -40 (dead) Y -16 (Grappled)
Toctep -5NL, Belinda -4NL, Khalib

The Exchange

f Picture of Filicitas Felicitas Aurora, Aasimar (Azata-Touched), varisian mother. Bard 5/Inspired Blade 1
Spoiler:
AC 18/T13/FF14 HP 33/35 F+4 R+10 W+5 Init +5 SM +14 /Perception +4

Felicitas uses the flat of her rapier to stun the yellow guard.
AttackNL: 1d20 + 9 - 4 ⇒ (6) + 9 - 4 = 111d6 + 5 ⇒ (4) + 5 = 9

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