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Sven leads you all upstairs as Balenar tags along at the back of the party.
The four wings of the tower are completely open on this level, forming one great, cross-shaped chamber with arched ceilings. The decayed remnants of a carpet run from the doorways at the end of each wing, meeting the center where a spiral staircase drops out of sight below. A large throne-like chair stands in the middle of the eastern wing next to a big chest.
At the end of the eastern wing stands a single troglodyte staring out the window. As you all reach the top floor he notices the company turns and says Snapjaw, sic 'em
Hydris: 1d20 + 5 ⇒ (5) + 5 = 10
Fulgrim: 1d20 + 1 ⇒ (13) + 1 = 14
Crushna: 1d20 + 5 ⇒ (14) + 5 = 19
Sven: 1d20 - 2 ⇒ (15) - 2 = 13
Rashid: 1d20 + 5 ⇒ (19) + 5 = 24
Thinker: 1d20 + 1 ⇒ (14) + 1 = 15
Balenar: 1d20 + 2 ⇒ (6) + 2 = 8
Taaskar: 1d20 + 5 ⇒ (6) + 5 = 11
Snapjaw: 1d20 + 3 ⇒ (11) + 3 = 14
Rashid
Crushna
Thinker
Snapjaw
Fulgrim
Sven
Taaskar
Hydris
Balenar
Rashid, Crushna, Thinker are up.

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Fort(DC 13): 1d20 + 6 ⇒ (16) + 6 = 22
Crushna steps forward and launches a rock toward the troglodyte.
atk: 1d20 + 4 ⇒ (5) + 4 = 9
dmg: 1d6 + 5 ⇒ (4) + 5 = 9

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Fort save vs. stink: 1d20 + 4 ⇒ (1) + 4 = 5

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Fort Save: 1d20 + 3 ⇒ (18) + 3 = 21
Thinker five foot steps and does not go any further so as not to limit access to the target when he comes at us, and readies and casts divine favor on himself.

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Crushna steps forward and flings some rocks at the troglodyte leader, but misses. Thinker steps up and casts a spell on himself. Neither seems fazed by the stench.
Rashid ignores the troglodyte's smell completely, while Sven finds himself sickened by the aroma.
Rashid
Snapjaw
Fulgrim
Sven Sickened 10
Taaskar
Hydris
Balenar
Crushna
Thinker

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1d2 ⇒ 2
Fort, Rashid: 1d20 + 4 ⇒ (15) + 4 = 19
Rashid decides to charge up to the troglodyte leader and take a mighty swing with his greatsword.
Attack: 1d20 + 7 ⇒ (12) + 7 = 19DMG: 2d6 + 9 ⇒ (3, 4) + 9 = 16
Dealing the troglodyte a significant amount of damage. The crocodile then moves over to defend it's master.
AoO(vs.Croc): 1d20 + 5 ⇒ (5) + 5 = 10
Attack: 1d20 + 3 ⇒ (16) + 3 = 19DMG: 1d6 + 2 ⇒ (4) + 2 = 6
Grab: 1d20 + 9 ⇒ (4) + 9 = 13
The croc bites into Rashid but is unable to hold on.
Fulgrim
Sven Sickened 10
Taaskar
Hydris
Balenar
Rashid
Crushna
Thinker
Snapjaw
Fulgirm and Sven are up.

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Sven moves behind Rashid, drawing his CLW wand as a swift with his fancy wrist sheathes. He then baps Rashid.
CLW: 1d8 + 1 ⇒ (8) + 1 = 9
Sven will misfortune a successful attack or save on either enemy combatant.

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Fort: 1d20 + 5 ⇒ (16) + 5 = 21
Fulgrim gags a little bit but manages to not spit out his stogie, and moves forward closer to the scrum. He grins a little bit as he cracks his knuckles.
"Be ready boys - if'n this works, whatev'r that boss trog does in the next three seconds, he's a-gonna do it again three seconds after that!"
Fulgrim activates his Phrenic Pool to enhance his upcoming spell with Overpowering Mind, and casts Deja Vu on Taaskar (DC 17 Will Save Negates)

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Fulgrim moves up and casts a spell while Sven moves up behind Rashid and heals him. As the charge goes off a splintering crack comes from the floor below them and the part of the floor around the throne collapses.
Reflex(Rashid): 1d20 ⇒ 10
Reflex(Sven): 1d20 + 2 ⇒ (5) + 2 = 7
Reflex(Taaskar): 1d20 + 3 ⇒ (1) + 3 = 4
Reflex(Snapjaw): 1d20 + 6 ⇒ (9) + 6 = 15
I'm going to assume Sven will misfortune himself
Reflex(Sven): 1d20 + 2 ⇒ (11) + 2 = 13
but fail.
Sven, Rashid, and Taaskar all begin to fall
Reflex(Rashid): 1d20 ⇒ 14
Reflex(Sven): 1d20 + 2 ⇒ (18) + 2 = 20
but Sven catches the ledge on the fourth floor while Rashid keeps falling.
Falling: 1d6 ⇒ 3
Reflex(Rashid): 1d20 ⇒ 13
Reflex(Rashid): 1d20 ⇒ 6
Reflex(Rashid): 1d20 ⇒ 13
Rashid and Taaskar both fall to the ground.
Damage(fall): 6d6 ⇒ (5, 1, 5, 5, 1, 3) = 20
Where neither dies instantly, but both are bleeding out and unconcious.
Taskaar attempts to stave off death.
Stabilize: 1d20 + 2 ⇒ (6) + 2 = 8
Balenar will Inspire Courage on the with a speech about Durvin Gest.
Inspire Courage +1
Hydris
Rashid -7 (before attempting to stabilize)
Crushna
Thinker
Snapjaw
Fulgrim
Sven Sickened 9
Taaskar -7, not stable
Balenar
Hydris and Rashid are up.
All slides updated to people's correct positions
Sorry for the wall of text, I don't think anyone else had an immediate action they could have used to help Rashid (though to be fair, it was always going to be a hard save for him), if you did feel free to let me know.

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Hydris shrieks as several of his companions fall "Ahh!"
Hydris moves up to the edge and looks over. "If anybody thinks they can help I bet we can handle this croc."
Hydris let the great spirit of Durvin Gest flow though him and will smack the croc with his staff.
staff: 1d20 + 3 + 1d6 ⇒ (11) + 3 + (1) = 15 If 14 fails, I will accept an influence point to add the d6, making it ac 15..
damage: 1d6 + 4 ⇒ (3) + 4 = 7

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What is the distance between the top floor and where Rashid is? Thanks in advance!

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What is the distance between the top floor and where Rashid is? Thanks in advance!
60 ft. each floor below the fifth floor is 15 ft. tall and the 5th floor is 20 ft. (as far as I can extrapolate)
15 does hit (though 14 doesn't). Hydris gets a solid shot into Snapjaw.
Rashid -7 (before attempting to stabilize)
Crushna
Thinker
Snapjaw 7
Fulgrim
Sven Sickened 9
Taaskar -7, not stable
Balenar
Hydris
Rashid, Crushna, and Thinker are up.

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Crushna steps into a flanking position, then gathers power around him and strikes the creature with a stone fist.
Attack: 1d20 + 4 ⇒ (1) + 4 = 5
damage: 1d6 + 5 ⇒ (1) + 5 = 6

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Stabilize: 1d20 + 2 ⇒ (13) + 2 = 15
2d3 ⇒ (1, 3) = 4
Both Thinker and Crushna miss their attacks and Snapjaw attempts to live up to his name biting at Hydris while whipping his tail at Thinker.
Bite: 1d20 + 3 ⇒ (4) + 3 = 7
Tail Slap: 1d20 - 2 ⇒ (19) - 2 = 17DMG: 1d8 ⇒ 8
Fulgrim
Sven Sickened 9
Taaskar -7, not stable
Balenar
Hydris
Rashid -8, not stable
Crushna
Thinker 8
Snapjaw 7
Fulgrim and Sven are up.

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Sven spends a move action fetching his piton with the knotted rope from earlier, a standard action affixing the piton to the edge of the collapsed portion of the tower, and a free action shouting:
Aitunnin Rashid!
I'm coming Rashid!

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"Darnit all to heck, that's whatcha get for callin' yerself destroyer of stuff...ground breaks under ya and crap!"
Fulgrim spits out his stogie and casts Expeditious Retreat on himself and takes off for the stairs, also heading down in case Sven gets hung up (or also falls).
GM - I'm on mobile at the moment (internet woes take 2) so I'm having trouble moving my marker on the map. 20 ft gets me to the stairs on the top floor, and then Fulgrim has another 30 beyond that. If needed he'll make acrobatics checks to jump to skip any stairs he can jumping down (in small increments that is). Thanks.

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Sorry, apparently I had a post eaten and didn't notice, my bad.
Stabilize: 1d20 + 2 ⇒ (9) + 2 = 11
Balenar begins casting sleep on the crocodile. 1 round cast, goes off on his next turn
Hydris
Rashid -8, not stable
Crushna
Thinker 8
Snapjaw 7
Fulgrim
Sven Sickened 9
Taaskar -8, not stable
Balenar
Hydris, Rashid, Crushna, and Thinker are up.

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The tower around Crushna shakes and trembles as he gathers power around him, then strikes Snapjaw with a stone fist.
Attack(flank): 1d20 + 4 + 2 ⇒ (9) + 4 + 2 = 15
damage: 1d6 + 5 ⇒ (5) + 5 = 10

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The darkness continues to close in around Rashid. The voice of the Rough Beast is getting louder and louder and his words begin to get clearer.
Stabilize Roll: 1d20 + 2 ⇒ (7) + 2 = 9

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Hydris continues his assault on the croc
club: 1d20 + 5 ⇒ (5) + 5 = 10
damage: 1d6 + 3 ⇒ (1) + 3 = 4
then steps aside to allow The Thinker into the flank.

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With a stony fist Crushna is able to knock out the Crocodile.
I'm gonna keep it in rounds for a bit, though I think two of you have it solved to keep Rashid from biting the dust.
Thinker 8
Fulgrim
Sven Sickened 9
Taaskar -8, not stable
Balenar
Hydris
Rashid -8, not stable
Crushna
Thinker, Sven, and Fulgrim are up.

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Fulgrim will continue to run / double move down in case something happens to Sven on his way down to Rashid.

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Sven descends the knotted rope 10 feet as a move action. Since we're not really in combat, I'll take 10 for a total of 6, just enough to descend at half movement instead of 1/4 (by beating the DC 0 for climbing a knotted rope braced against a wall by 5). I will then let go of the rope as a free action and fall the remaining 30 feet.
I'll also attempt Acrobatics to soften the fall:
Acrobatics to soften fall DC 15: 1d20 - 2 ⇒ (19) - 2 = 17
Sven lands as well as he can, but the rough rubble cracks cruelly on impact.
20 feet of fall damage: 2d6 ⇒ (6, 5) = 11
Sven lies gasping for breath, barely clinging to consciousness. He turns his head slowly, and sees his colleague bleeding out only a few feet away. "Roesch enuff." he says, with a knowing smile. He puts his all into a brilliant white orb of healing energies.
Channel heal on myself, Taaskar, and Rashid: 1d6 ⇒ 6

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With all enemies defeated, and the party stable that concludes your adventure.
Out of Combat
Balenar comes rushing down the tower with the remaining Pathfinders above and tends to the wounds of the needy, and heartily thanks you all for setting him free. He realizes that Crushna (and some others are wearing his equipment but only asks for the most important pieces back. In return he promises to give you all recommendations to continue on as Pathfinder field agents. You are able to reach the Grand Lodge in time to get a good night's rest before you need to write up your After Action Reports to Adril Hestram. If you want to do so you are welcome to but it is by no means necessary Adril congratulates everyone on coming back alive, rescuing a fellow Pathfinder, and dealing with the Troglodyte threat. With hearty back slaps and beverages you are all able to recuperate until such a time as specialists such as you are called for to again adventure out in the world.
If anyone hasn't gone to the discussion page and given me your character info., please do. I should get you all chronicle sheets tonight. Hope everyone had fun, thanks for playing. If you have any advise/comments feel free to PM me.

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Again my apologies for the delay, your chronicle sheet is now available HERE. It was my great pleasure to GM for all of you.

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Please note there's a typo on all the chronicle sheets, they are worth 1PP not 2PP. I'm re-uploading them in the next 5 mins.