Rashid al-Iwar |
Rashid nods to Crushna.
Then let's take a look at the way up.
Perception: 1d20 + 5 ⇒ (3) + 5 = 8 To check out the side of the tower and see how difficult it would be to climb.
Rafiki of Pride Rock |
I'll guidance myself and give a shot at the Perception. I'll give my climbing equipment (knotted rope and pitons) to Rashid again, and strip off my armor in preparation. When folks attempt the climb, I'll give a go-team guidance butt slap before they go.
perception: 1d20 + 8 ⇒ (10) + 8 = 18
GM Bart |
The climb from the second floor to the third floor looks much the same as the climb from the first floor to the second.
Climb, Rashid, Guidance and ACP: 1d20 + 1 ⇒ (20) + 1 = 21 Dear god I wish I could roll this many Nat 20s as a player, not a GM botting things
Rashid finds his way up some of the collapsed wall and leaves a knotted rope for everyone else to climb. Everyone else is able to take 10 to make the climb at this point, including Fulgrim who realizes his companions are unlikely to pull him up.
A living, moving fabric seems to cover the ceiling of this half-collapsed chamber, which stretches northwest into darkness. The pungent smell of ammonia rises from the droppings that litter the floor.
As Rashid makes room for Sven to climb up, the living carpet seems to awaken and start flying towards you all.
Hydris: 1d20 + 5 ⇒ (5) + 5 = 10
Fulgrim: 1d20 + 1 ⇒ (17) + 1 = 18
Crushna: 1d20 + 5 ⇒ (14) + 5 = 19
Sven: 1d20 - 2 ⇒ (7) - 2 = 5
Rashid: 1d20 + 5 ⇒ (19) + 5 = 24
Thinker: 1d20 + 1 ⇒ (16) + 1 = 17
Bats: 1d20 + 2 ⇒ (17) + 2 = 19
Rashid
Crushna
Bats
Fulgrim
Thinker
Hydris
Sven
Rashid and Crushna you're up.
Crushna Chandimutthee |
Crushna moves into the room, then blasts a chunk of elemental earth toward the mass.
Attack: 1d20 + 4 ⇒ (8) + 4 = 12
Damage: 1d6 + 5 ⇒ (1) + 5 = 6
Rashid al-Iwar |
Rashid, seeing that his sword is useless against these creatures, looks about for an alternate option.
Perception: 1d20 + 5 ⇒ (1) + 5 = 6
I'm looking to see if there is a section of wall or ceiling I can bring down on the swarm that won't cause major damage to the tower and kill us all.
GM Bart |
Rashid doesn't notice anything particularly useful about the room, while Crushna flings some earth at the bats missing them.
The bats then fly forward at the party and attacks, Fulgim, Rashid, and Thinker Despite the swarm being picture beside you guys it's actually on top of the three of you, couldn't get the transparency right, sorry
Swarm DMG: 1d6 ⇒ 4 + 1 bleed.
Fulgrim
Thinker
Hydris
Sven
Crushna
Rashid
Bats
Everyone is up.
Hydris Bane |
I selected all the PC minis and used right click->order->bring to front to get them to show above the swarm and then moved it onto the PCs. If you want to play with the transparency to get more of the terrain visible beneath it, you can right click the swarm and select image options and play with the transparency from there.
Hydris panics a bit "Bats! Ahhhhh!" as he double moves along the wall and away from the bats
Crushna Chandimutthee |
"Get out of the way!" Crushna shouts as he hurls another mass of stone toward the bats.
Attack: 1d20 + 4 ⇒ (1) + 4 = 5
Damage: 1d6 + 5 ⇒ (3) + 5 = 8
Fulgrim Stonebridge |
"Darnit, why'd ya'll have to go piss 'em off?!"
Fulgrim, having nothing on him to make him anything other than useless against a swarm, just moves to get clear.
"Spread out so they can't git all'us at once! You there, Crusher, aim higher!"
Combat Advice on Crushna's next attack roll vs the bats.
GM Bart |
So far the bats still fly around unscathed, while everyone else disperses themselves throughout the room.
Thanks Rob I appreciate it, not on my computer trying to get posts up between taking care of my mMom
Sven
Rashid 5
Bats
Fulgrim 5
Thinker 5
Hydris
Crushna
Sven and Rashid are up.
Rafiki of Pride Rock |
Sven moves (through the swarm), and then makes a Perception check to look for a way out of this room.
Dotta be adurr sheer shwumware.
Gotta be a door here somewhere.
Perception: 1d20 + 7 ⇒ (13) + 7 = 20
GM Bart |
Rashid moves t get out of the way of Crushna's attacks while Sven moves up and looks for a way out of the room, the bats move back up to attack Fulgrim and Sven
Swarm DMG: 1d6 ⇒ 2 +1 Bleed (doesn't stack)
Fulgrim 8
Thinker 6
Hydris
Sven 3
Crushna
Rashid 6
Bats
Everyone is up Also note Sven, Fulgrim, Thinker, and Rashid are bleeding
Crushna Chandimutthee |
I'm using Kinetic Blade to avoid ranged-into-melee penalties. I could achieve the same thing by waiting for allies to move, so it wouldn't make a difference.
Crushna sweeps his leg in a wide circle as loose stone swirl about and coalesce on his fist. He swings high over Fulgrim's head and the gauntlet blasts the bats.
Gather Power, then attack with Kinetic Blade
Attack(+advice): 1d20 + 4 + 2 ⇒ (17) + 4 + 2 = 23
Damage: 1d6 + 5 ⇒ (2) + 5 = 7
Rafiki of Pride Rock |
Sven 5' steps out of the swarm.
As a standard action, he will channel positive energy to heal everyone in the room and remove the bleeding condition.
Channel: 1d6 ⇒ 3
He then spends a move action making another Perception check for a method of egress from this room other than how we got in. He's mostly looking on the parts of the walls where there were doors in the floors below.
Perception: 1d20 + 7 ⇒ (6) + 7 = 13
Dayuldint mater roomite dissat nobody could giitintuh!
They wouldn't have made a room like this that nobody could get into!
GM Bart |
Hydris moves further away, while Sven steps out of the bats and heals everyone asnd continues searching for the phantom door, and Crushna finally connects with the swarm.
Fulgrim 5
Thinker 3
Rashid 2 Due to turn order, you end up with one less bleed, as you're technically in the trop of the next round
Bats 7
Hydris
Sven
Crushna
Fulgrimn, Thinker, and Rashid are still up.
Fulgrim Stonebridge |
Fulgrim will move away from the swarm (3 squares left one diagonal up-left...on mobile so I can't edit the map right now to do it myself), while still calling out encouragement.
"Thadda boy, Crusher, git'um good!"
Combat Advice on Crushna once again.
Rashid al-Iwar |
Thank you Sven! Damn these things! What I wouldn't give for an alchemist's fire right now.
Rashid joins the others looking for another way out of the room.
Perception: 1d20 + 5 ⇒ (9) + 5 = 14
Rafiki of Pride Rock |
Following suit with Rashid Thinker scans the room.
I think Im at 0hp so I think I pass out after looking
I believe you have 6 HP remaining. You were hit for 4+1 bleed, then bled on one turn, for a total of 6 damage, leaving you at 3 remaining. I then channeled for 3.
GM Bart |
Fulgrim tries to help Crushna while the Thinker and Rashid spread out to join Sven in his search for a doorway.
The bats however have other plans and leave through the opening you all climbed in through.
Out of Combat
While there are too few bats around to be worrisome you get a chance to better check out the room.
Hydris: 1d20 + 6 ⇒ (2) + 6 = 8
Fulgrim: 1d20 + 8 ⇒ (14) + 8 = 22+2 visual
Crushna: 1d20 + 4 ⇒ (18) + 4 = 22
Sven: 1d20 + 7 ⇒ (20) + 7 = 27Always fails sound based
Rashid: 1d20 + 5 ⇒ (3) + 5 = 8
Thinker: 1d20 + 9 ⇒ (5) + 9 = 14
While doing so Crushna is able to sift through some of the rubble around and find a single potion while Sven finally finds the doorway he's been looking for that leads into the rest of the tower. Fulgrim promptly identifies the potion as a potion of Cure Light Wounds.
Feel free to do any healing before moving onto the next room, when you're ready to move through the door.
Two stone altars, one black and one white, sit at either end of this large chamber, which takes up two wings of the tower on this level. The crumbling remains of wooden benches sag in front of each altar beneath rotting ceiling tapestries. Carved symbols and writings snake along the walls. The burnt corpses of two troglodytes lie on the floor in the center of the room.
At each altar stands a skeleton wreathed in flames as you enter they move to defend the room.
Hydris: 1d20 + 5 ⇒ (1) + 5 = 6
Fulgrim: 1d20 + 1 ⇒ (10) + 1 = 11
Crushna: 1d20 + 5 ⇒ (2) + 5 = 7
Sven: 1d20 - 2 ⇒ (20) - 2 = 18
Rashid: 1d20 + 5 ⇒ (13) + 5 = 18
Thinker: 1d20 + 1 ⇒ (18) + 1 = 19
Skelly Red: 1d20 + 6 ⇒ (11) + 6 = 17
Skelly Yellow: 1d20 + 6 ⇒ (6) + 6 = 12
Rashid
Thinker
Sven
Skelly Red
Skelly Yellow
Fulgrim
Crushna
Hydris
Rashid, Thinker, and Sven are up.
Rafiki of Pride Rock |
I'm gonna do some out-of-combat healing, as I think Fulgrim at least is still at 5 damage remaining, and some others are at 3.
Channel 1: 1d6 ⇒ 3
Channel 1: 1d6 ⇒ 6
Upon seeing the skeletons, Sven casts bless and moves into the room.
GM Bart |
Sven takes care of heal;ing the party of the wounds sustained while combating bats casts Bless
Rashid and Thinker are up
Rashid al-Iwar |
Rashid steps up to the plate, not knowing the capabilities of burning skeletons and their predilection for bringing pain to melee attackers and puts a big swing on it.
Power Attack: 1d20 + 5 ⇒ (15) + 5 = 20
DMG: 2d6 + 9 ⇒ (4, 1) + 9 = 14
GM Bart |
Rashid steps up to the closest skeleton and despite not using the best possible weapon for the job cleaves it in two.
Exploding Skeleton, Rashid: 1d6 ⇒ 6 Reflex DC 11 for half
Thinker is up
GM Bart |
Rashid takes the full brunt of the skeltons explosion, while Thinker double moves to get into position.
The skeleton will attack thinker with both claws.
Attack: 1d20 + 2 ⇒ (3) + 2 = 5
Attack: 1d20 + 2 ⇒ (2) + 2 = 4
Fulgrim
Crushna
Hydris
Rashid
Thinker
Sven
Skelly Red
Everyone is up
Rafiki of Pride Rock |
Thinker is an Oread, hence the 20' move speed.
Sven pops his Wand of CLW out of his wrist sheathe, heals Rashid, and moves deeper into the room.
Wand: 1d8 + 1 ⇒ (5) + 1 = 6
GM Bart |
Thinker is an Oread, hence the 20' move speed.
Sven pops his Wand of CLW out of his wrist sheathe, heals Rashid, and moves deeper into the room.
[dice=Wand]1d8+1
Derp thats what I get for reading quickly from across the room. It doesn't really change anything as it was 45 ft (by my count) to where I put him, so I moved everything to make it 40 ft of movement and a 5 ft step
Crushna Chandimutthee |
Crushna moves into the room, keeping his distance from the Skeleton.
double move
Fulgrim Stonebridge |
Fulgrim moves into the room beside Rashid, and pats him on the shoulder.
"Go get 'im, destroyer of bedknobs and broomsticks."
Combat Advice on Rashid.
Rashid al-Iwar |
Thinker! I'm coming up to destroy that thing, step away if you're going to!
Rashid holds for Thinker's turn before charging the skeleton.
Once that condition is set (whether or not Thinker moves):
Power Attack: 1d20 + 9 ⇒ (3) + 9 = 12
Damage: 2d6 + 9 ⇒ (3, 2) + 9 = 14
GM Bart |
Sven heals Rashid and moves into the room while Hydris, Crushna, and Fulgrim move in. Thinker attacks the skeleton but misses and steps out of the way so that Rashid can charge into the fray, however he also swings wide of the skeleton.
Fiery Aura Damage, Thinker: 1d6 ⇒ 6 From starting your turn next to a skeleton
Attack, Claw, Rashid: 1d1d20 + 2 ⇒ (6) + 2 = 8
Attack, Claw, Rashid: 1d1d20 + 2 ⇒ (11) + 2 = 13
Fulgrim
Crushna
Hydris
Rashid
Thinker 6
Sven
Skelly Red
Everyone is up
Rashid al-Iwar |
Narrowing his eyes at the skeleton that avoided his blade, Rashid brings the big sword around to swing again.
Power Attack: 1d20 + 5 ⇒ (15) + 5 = 20
Damage: 2d6 + 9 ⇒ (2, 6) + 9 = 17
Rafiki of Pride Rock |
Sven will use Misfortune on Thinker if he fails the incoming Reflex save.
Rashid al-Iwar |
Looking over his shoulder as the skeleton (likely) explodes behind him Rashid replies.
Wait until you see what I do to things that wield weapons and wear armor.
GM Bart |
Two things I forgot in my last post.
1. a 13 hits Rashid due to his charge so Damage: 1d4 + 1d6 + 2 ⇒ (1) + (5) + 2 = 8 5 of that is fire
2. Thinker should actually be going before Rashid due Rashid holding for Thinker's action to get a charge lane.
GM Bart |
With Hydris's shot from the sling the skeleton crumbles exploding at the feet of both Thinker and Rashid.
Reflex DC 11 for half: 1d6 ⇒ 6 Fire
Out of Combat
Rashid 11 or 14
Thinker 9 or 12
Looking around the room you are able to find each altar contains a silver holy symbol, a scroll, a a silver service materials (worth 50 gp ea.). The scroll on the black altar is a scroll of shatter, while on the white altar there is a scroll of shield other. There is also a broken scimitar near each altar.
The door into the stairwell is locked and looking back outside you realize there is a small landing accessible on the floor above you, while the 5th floor seems to be whole. Rashid can break down the door fairly easily (though obviously it will be noisy) or you can risk the climb up which appears to be similarly difficult to previous climbs.
Rafiki of Pride Rock |
Rolling high on those skelly fires, ain'tcha?
Dettild Schbenny taytulloot addem boo-boodj.
Let old Svenny take a look at them boo boos.
channel: 1d6 ⇒ 2
CLW @ Thinker: 1d8 + 1 ⇒ (8) + 1 = 9
CLW @ Rashid: 1d8 + 1 ⇒ (8) + 1 = 9
I think that fully heals both of them if they both make this Reflex save, so I'll stop here until I see how badly they just got burned.
Aidote Raschweet button-down duh door. Bea tane nottuh teeyum deschruckt tumpin.
I vote Rashid busts on down the door. Be a shame not to see him destruct something.
Fulgrim Stonebridge |
"Well, that was a thing."
Fulgrim starts looking around the room.
"Anything good?"
Hydris Bane |
Hydris apologizes.
"Sorry about the explosion, I kept expecting it to go down, and it kept not going down and I panicked!"
Hydris reloads his sling and waits for Rashid to bust down the door like Rafiki suggested.