From One Trouble to the Next – Episodic Pathfinder 1e (Core Only)

Game Master Edeldhur


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Female Human Monk 1 | HP 13/13 | AC 15/T 15/ FF 14 | Fort +4, Ref +5, Will +5 | CMB +2, CMD 16 | Per +6 | Init +2 | Spd 30

Nee pulls her sashes tighter in a vain effort to stop any cold from making its way in through the light material. She grins a mirthless smile as the group comes across the pillars. Her gaze lingers on the pillars, and her neck cranes a little, head angled.

”Wonder why these pillars are…here. Why either side of the ravine? Do they mark a border, like to proclaim territory?

Nee shrugs. ”At any rate, Jacq - do you think we are supposed to go….in….down?”

The young ascetic seems keen to keep further thoughts to herself as Temerith’s lights descend, illuminating the sides of the ravine.


CG Human Ranger 1 | hp 10/10 | Per +6 Init +3 | AC 15 T13 FF11| CMB +3 CMD 16 | Fort +2 Ref +5 Will +2 | Ammo 20/20 (total 58)
Niamhaiofe Cu wrote:


”Wonder why these pillars are…here. Why either side of the ravine? Do they mark a border, like to proclaim territory?

"What's left of an old bridge, I think. Maybe."

Quote:
Nee shrugs. ”At any rate, Jacq - do you think we are supposed to go….in….down?”

"Well, let's see who or what's been around here..." Jacq inspects the ground and ropes, looking for footprints or signs of passage.

We're not in a rush, would it be okay to take 20 on a Survival/find tracks check? Bonus would be +7


Tactical Map
Temerith Faurian wrote:

Temerith moves up to the edge to peer down. If the light doesn't go to the bottom he casts Dancing Lights and sends the glowing orbs down as far as the spell allows.

Dancing Lights Using the 4 glowing orbs version.

Checking the rope to see if it will hold? If not I think we have a couple we can use.

As Temerith approaches the edge, the air grows noticeably colder. Wind stirs the brittle grass at your feet and whispers faintly through the broken pillars. The knotted rope seems sturdy enough - its fibers still taut and clean - hanging from one of the leaning columns, disappearing into the darkness below. It looks to have been tied in the last couple of weeks.

Older signs mark the ravine wall beside it: weather-worn hand and footholds, unevenly carved into the stone. Clearly some form of crude craftsmanship - steep, narrow notches worn slick by use.

The Dancing Lights drift down, casting pale radiance across the ravine’s interior. Fifty feet below, they reveal a narrow, sandy ledge jutting from the stone face - barely visible through the swirling dust and gloom. Beyond that, the magic fades, swallowed by the deeper vault of shadow.


Tactical Map
Dorian Hammersmith wrote:

Dorian drops his pack and walks over to the pillars looking them over checking the strands of rope and peering inside

[Dice=perception]1d20+1 (+2 for the pillars because it's stonework)

Dorian runs his hand along the weathered stone, eyes narrowing. The pillars are ancient - older than the road itself - and though time and weather have worn them, the craftsmanship is unmistakably Dwarven. One in particular bears faint chisel marks around its base, as if once part of a larger structure.

The rope tied to it is recent and well-secured - no signs of fraying. Whoever anchored it knew what they were doing.


Elf Cleric of Fharlanghn 1 ~ AC 18 (t 13, ff 15) | F +3, R +3, W +4 (+2 vs. enchants) | Init +3 | Percep: 4 |BoL: 5/5 | AF: 2/5 | Channel: 5/5 | HP: 9/9

"Oh! It's 'sunless' because it's down there!"


Tactical Map
Jacquelin Serra wrote:
Niamhaiofe Cu wrote:
Nee shrugs. ”At any rate, Jacq - do you think we are supposed to go….in….down?”

"Well, let's see who or what's been around here..." Jacq inspects the ground and ropes, looking for footprints or signs of passage.

We're not in a rush, would it be okay to take 20 on a Survival/find tracks check? Bonus would be +7

Jacq kneels beside the ravine’s edge, brushing aside loose grit and dry tufts of grass. Time and wind have faded most signs, but with patience and a practiced eye, she begins to piece the story together.

There are footprints - many, though mostly old. Goblin tracks dominate, small and clawed, moving to and from the ravine’s edge. A few are deeper, fresher - no more than a month old. Among them, she finds heavier boot prints: human sized or close enough, heading toward the rope.

More curious still, near the base of one pillar, she finds the faint outline of a camp - stone rings buried beneath ash and churned soil. Someone tried to hide them, but not well enough to fool her. Bits of charred bone and a goblin-wrought spear tip are half-buried in the dirt.


Male Elf Rogue 1| AC 16 FF 13 Touch 13| HP 9/9 | F +1 R +5 W +1 | Init +3 | Perc +7

Silvash looks the area over and then says "It looks like we are going down. Should I go first in case someone has set traps or would someone more... martial like to go first?"


M Dwarf Fighter 1st

Dorian tries to determine how far they would have to descend the rope before bringing his pack closer to the pillar. Then he rests a hand on it. Fine dwarven stonework this. It looks aged, but its stood the test of time. This rope is good also. I recommend none of us climb down with packs on. We can have four go down, then the last two send the packs down tied. and then they come down.


Halfling Bard 1 | HP: 9/9 | Perception: +6, Init: +7 | AC: 17, FF: 13, Touch: 14 | CMB: -1, CMD: 12 | Fort +2 Ref +6 Will +3 | Bard Performance: 6/7, Spells: 1/2

"Sounds good. First down should probably be you Dorian. If there's a creature waiting we can pull you up but if you have time to get ready you're armored and you can see better in the dark."

"I'd best stay to the back. I'm no good in melee but might be able to aid with magic and missiles."


CG Human Ranger 1 | hp 10/10 | Per +6 Init +3 | AC 15 T13 FF11| CMB +3 CMD 16 | Fort +2 Ref +5 Will +2 | Ammo 20/20 (total 58)

Jacq kneels beside the ravine’s edge, brushing aside loose grit and dry tufts of grass. Time and wind have faded most signs, but with patience and a practiced eye, she begins to piece the story together.

There are footprints - many, though mostly old. Goblin tracks dominate, small and clawed, moving to and from the ravine’s edge. A few are deeper, fresher - no more than a month old. Among them, she finds heavier boot prints: human sized or close enough, heading toward the rope.

More curious still, near the base of one pillar, she finds the faint outline of a camp - stone rings buried beneath ash and churned soil. Someone tried to hide them, but not well enough to fool her. Bits of charred bone and a goblin-wrought spear tip are half-buried in the dirt.

Jacq frowns, tapping at seemingly random tufts of grass and scrutinizing bits of dirt.

"Yeah," she agrees with Silvash, "We go down. Humans or human-like went down the rope. No more'n a month. But I don't like what else I'm seein'. Goblins camped here." She holds up the broken spear tip she found. "Not sure if they also went down or who went first. Our folk might've been trying to escape them... or the goblins might be chasin'em down."

Jacq nods at Temerith and Dorian. "Good idea. I got silk rope if we need more. I'll send down the packs and come down last."


M Dwarf Fighter 1st

Dorian looks at the group. lowers his shield to the ground, and removes his scale mail. Then he looks at the others. Once I be down, pull da rope up an send me armor down to me so I can armor back up whilst you uns come down. Then looking at the others. he continued This'll be slow going, but better and safer then falling and he pulls the rope completely up and ties it off to his waist ...a pause and he adds who follows me. Jacq is last. Temerith 5th. Nia howz about you 2nd? Silvash you 3rd, Lanlis you 4th? That work ok? Temerith pull the rope up and tie my pack to it as well as the others, and lower it to us before you come.

unarmored, with only his weapons he grips the rope and starts down the knowing the rope is tied off and will stop him...eventually.

climb unarmored: 1d20 + 7 ⇒ (15) + 7 = 22


Male Elf Rogue 1| AC 16 FF 13 Touch 13| HP 9/9 | F +1 R +5 W +1 | Init +3 | Perc +7

Silvash shrugs to Dorian "It might be better if I were second to catch any traps there may be. But I don't mind either 2nd or 3rd." He then goes down the rope carefully on his turn.

Going to take 10 if that is ok. I believe the DC is 0, knotted rope with a wall.


Female Human Monk 1 | HP 13/13 | AC 15/T 15/ FF 14 | Fort +4, Ref +5, Will +5 | CMB +2, CMD 16 | Per +6 | Init +2 | Spd 30

”If Dorian finds no trap or snare when he hits bottom, I’ll follow next. Then you Silvash.

Nee waits to see if the rope Dorian used seems to bear his weight.

Then, if he indicates that all is safe, she descends.

Climb, untrained: 1d20 + 2 ⇒ (7) + 2 = 9


Tactical Map

1d20 + 11 ⇒ (9) + 11 = 20
1d20 + 1 ⇒ (2) + 1 = 3

As Dorian descends, the knotted rope proves sturdy and the climb effortless, especially for a dwarf accustomed to stone and weight. Hand over hand, he eases down the fifty-foot drop. The cool air thickens with the scent of damp earth and something fouler, more animal.

Boots touch down on a wide, sand-dusted ledge. Bits of old bone and debris crunch underfoot. The chamber yawns into shadowed depth beyond, silent but for the faint scuff of gravel disturbed by his landing.

Then, sudden motion - four large rats erupt from a collapsed pile of rubble, where they'd been burrowed and waiting. Eyes gleam, fangs flash. They lunge, surrounding Dorian!

Init Rats + Good Guys: 2d20 ⇒ (15, 13) = 28

Round 1 Action order:
20 Temerith <
18 Silvash <
16 Lanliss <
16 Jacq <
15 Nee <
15 Rats
14 Dorian

Those marked < can give me their actions.
We assume no weapons drawn at the moment.
Ravine is about 50' above the ledge where Dorian is.
GO!


CG Human Ranger 1 | hp 10/10 | Per +6 Init +3 | AC 15 T13 FF11| CMB +3 CMD 16 | Fort +2 Ref +5 Will +2 | Ammo 20/20 (total 58)

Do Temerith's dancing lights allow us at the top to see 50 feet down to the rats coming out?


Tactical Map

I am going to say yes, you can see them now that they are surrounding Dorian.


M Dwarf Fighter 1st

((First round Dorians AC10 after he's gone he's ac11. Can he shout before his action ?))


Tactical Map

You can shout on your action ;)


Halfling Bard 1 | HP: 9/9 | Perception: +6, Init: +7 | AC: 17, FF: 13, Touch: 14 | CMB: -1, CMD: 12 | Fort +2 Ref +6 Will +3 | Bard Performance: 6/7, Spells: 1/2

Temerith looks down and sees his friend surrounded. "I hope this helps...." He sings out arcane words and flicks a little sand from his spell component pouch, casting sleep on the rats.

Will Save DC14


Tactical Map
Temerith Faurian wrote:

Temerith looks down and sees his friend surrounded. "I hope this helps...." He sings out arcane words and flicks a little sand from his spell component pouch, casting sleep on the rats.

Will Save DC14

Hey Temerith, as far as I am aware, sleep is cast on an area, and can also affect your allies, correct?


Halfling Bard 1 | HP: 9/9 | Perception: +6, Init: +7 | AC: 17, FF: 13, Touch: 14 | CMB: -1, CMD: 12 | Fort +2 Ref +6 Will +3 | Bard Performance: 6/7, Spells: 1/2

Unfortunately yes. The wording doesn't let me target creatures. But, I'm hoping the rats are lower HD than Dorian. The spell says "Creatures with the fewest HD are affected first". But I don't know if they are lower, which is why I said "I hope this helps".... I linked the spell in my post.


CG Human Ranger 1 | hp 10/10 | Per +6 Init +3 | AC 15 T13 FF11| CMB +3 CMD 16 | Fort +2 Ref +5 Will +2 | Ammo 20/20 (total 58)

Jacq curses as she stands at the top of the ravine, watching the party members go down, and sees the sudden movement of creatures. "Those rats should not look that big from this far up."

She reaches for her bow move action and nocks an arrow free action, aiming for any one that is still moving after Temerith casts a spell. If none are moving, she aims for any of them that seems easiest to hit.

Attack: 1d20 + 4 ⇒ (4) + 4 = 8

If they all count as being in melee, that's 0.

But the awkward angle causes the arrow to strike a rock and fly astray into the dirt.


Elf Cleric of Fharlanghn 1 ~ AC 18 (t 13, ff 15) | F +3, R +3, W +4 (+2 vs. enchants) | Init +3 | Percep: 4 |BoL: 5/5 | AF: 2/5 | Channel: 5/5 | HP: 9/9

Lanliss had been watching Dorian traverse down the rope, hoping to see how hard the climb down was. And so, he was able to see when the vermin started to swarm. Bracing one foot as close as he dared to the edge, he leans over and draws an arrow to fire down along the ravine wall.

Two move actions. Moving to the edge and then drawing an arrow.


Female Human Monk 1 | HP 13/13 | AC 15/T 15/ FF 14 | Fort +4, Ref +5, Will +5 | CMB +2, CMD 16 | Per +6 | Init +2 | Spd 30

Ach, I seem to have jumped the…knotted..rope. GMO - how do you want me to proceed? Happy to keep my action and roll, as Nee is definitely going down to and Dorian…


Tactical Map
Niamhaiofe Cu wrote:
Ach, I seem to have jumped the…knotted..rope. GMO - how do you want me to proceed? Happy to keep my action and roll, as Nee is definitely going down to and Dorian…

No worries. You can just state your actions for this round. If it includes climbing, we will use your roll. If not, you can roll accordingly.


Female Human Monk 1 | HP 13/13 | AC 15/T 15/ FF 14 | Fort +4, Ref +5, Will +5 | CMB +2, CMD 16 | Per +6 | Init +2 | Spd 30

Ok - that is what I am doing. Not sure how it is parsed Actions-wise. Climbing down to Dorian… not sure how many Actions that is or how many are left after etc…


Tactical Map

Waiting on actions from Silvash.


Male Elf Rogue 1| AC 16 FF 13 Touch 13| HP 9/9 | F +1 R +5 W +1 | Init +3 | Perc +7

Silvash goes down the rope

Climb: 1d20 + 1 - 1 ⇒ (17) + 1 - 1 = 17

Sorry thought you knew I was going down the rope from my previous post.


Tactical Map

-- Round 1 (continued) --

Temerith’s voice rises above the ravine, laced with arcane syllables and a scattering of fine sand. The magic sweeps downward and settles into the gloom - two of the dire rats slump into sudden slumber, overcome by the spell.

Silvash begins his descent, slipping over the edge and carefully working his way down the knotted rope. He manages only a short distance - roughly ten feet - before the demands of the climb slow his progress. The flickering shadows below are still some distance off, but the tension in the rope and the shouts from beneath tell him danger awaits.

Jacq raises her bow and looses an arrow toward the scuffling creatures below. The awkward angle throws off her aim, and the shot glances off a rock, disappearing into the debris.

Lanliss moves to the edge of the ravine and draws an arrow, watching the battle unfold below.

Niamhaiofe begins her descent after Silvash, hand over hand, the rope taut beneath her grip as she makes her way downward.

But the fight is far from over.

The remaining dire rats hiss and lunge at Dorian. One snaps harmlessly at the air, but the other sinks its yellowed teeth into the dwarf’s leg, tearing flesh and drawing blood.

Dorian takes 4 points of damage and must make a Fortitude save.

Dorian GO! Your action? ;)

Spoiler:
1d20 ⇒ 8
1d20 ⇒ 15
1d20 ⇒ 17
1d20 ⇒ 7
Are they flanking? 1 yes, 2 no: 1d2 ⇒ 2
1d20 ⇒ 5
1d20 ⇒ 10
1d4 ⇒ 4


M Dwarf Fighter 1st

Dorian, still with the rope tied around his waist. looked around and saw two of the 4 rats drop to the ground, did they just fall asleep? He shook his head...magic...hed never get used to it.

The other two jumped at him snapping with their jaws. One sunk its fangs into his leg. Ack ya dam bastich he pulled the warhammer out of its loop and struck at the offending rat, then put his back flat against the wall so there was less chance hed be flanked. glancing up, he saw Silvash and Nee coming down. It would take them a few.

fort save: 1d20 + 5 ⇒ (6) + 5 = 11 attack vs rat: 1d20 + 5 ⇒ (13) + 5 = 18 damage if hit: 1d8 + 3 ⇒ (7) + 3 = 10


Tactical Map

-- Round 1 (finished) --

Dorian splatters one of the rats with a mighty warhammer blow, and retreats to a better tactical position.

-- Round 2 --

Action order:
20 Temerith <
18 Silvash <
16 Lanliss <
16 Jacq <
15 Nee <
15 Rats
14 Dorian

Those marked < can give me their actions.


Male Elf Rogue 1| AC 16 FF 13 Touch 13| HP 9/9 | F +1 R +5 W +1 | Init +3 | Perc +7

Silvash continues descending the rope. He shouts down "We are on our way!"


Female Human Monk 1 | HP 13/13 | AC 15/T 15/ FF 14 | Fort +4, Ref +5, Will +5 | CMB +2, CMD 16 | Per +6 | Init +2 | Spd 30

Nee, frustrated at her slow progress behind the elf, nods passionately to…no-one.

”….Smash the….bastiches!” she sends down to the dwarf.

(If we need to roll again for the climb, happy for you to do it GMO….)


Elf Cleric of Fharlanghn 1 ~ AC 18 (t 13, ff 15) | F +3, R +3, W +4 (+2 vs. enchants) | Init +3 | Percep: 4 |BoL: 5/5 | AF: 2/5 | Channel: 5/5 | HP: 9/9

Lanliss is just able to make out that there is one rat still on its feet. He draws back his arrow and fires.

Ranged attack from higher ground: 1d20 + 3 + 1 ⇒ (9) + 3 + 1 = 13
Damage: 1d8 ⇒ 1

It probably makes zero difference with those roles, but if the remaining rat is in melee with Dorian, then that attack roll suffers a -4 penalty. I'm not sure if that's the case since Dorian just moved.


CG Human Ranger 1 | hp 10/10 | Per +6 Init +3 | AC 15 T13 FF11| CMB +3 CMD 16 | Fort +2 Ref +5 Will +2 | Ammo 20/20 (total 58)

Jacq grits her teeth and tries again, aiming for the rat that just lunged at Dorian.

Attack: 1d20 + 4 ⇒ (12) + 4 = 16

Same as with Lanliss, that's a -4 to the result if it's in melee.

Damage, just in case: 1d8 ⇒ 7


Tactical Map

Since it was not detailed, I will roll randomly.
Dorian putting his back flat against the wall - is it 1: a 5' step or 2: a move (triggering AoO)?

1d2 ⇒ 1

So he did not provoke an AoO, but is still in melee.

Silvash continues his careful descent down the rope, steady and swift despite the height. Above him, Niamhaiofe follows, frustration flickering across her features as she watches the action unfold below and urges her companion on with fierce encouragement.

Arrows whistle through the dim ravine - Lanliss and Jacq both fire at the last standing rat. But whether from the awkward angle or fear of striking their ally, both shots thud into the dirt or clatter harmlessly off stone.

Waiting on Temerith's action ;)


Halfling Bard 1 | HP: 9/9 | Perception: +6, Init: +7 | AC: 17, FF: 13, Touch: 14 | CMB: -1, CMD: 12 | Fort +2 Ref +6 Will +3 | Bard Performance: 6/7, Spells: 1/2

Sorry.

Temerith watches the battle, considering getting his bow but decides to aid with his Bardic magic instead. He starts a battle chant, empowering it with his magic.

Inspire Courage: An affected ally receives a +1 morale bonus on saving throws against charm and fear effects and a +1 competence bonus on attack and weapon damage rolls.


Tactical Map

No worries ;)

-- Round 2 (continued) --

Temerith calls upon his Bardic Inspiration to bolster his companions, while down in the ravine, Dorian faces off against the monstrous rat.

Snarling, the diseased vermin lunges once more - but the bite glances off the dwarf's sturdy boot, failing to pierce flesh.

Dorian, you're up!

1d20 ⇒ 1


M Dwarf Fighter 1st

Dorian shook his foot to get the rat's teeth out of his boot, as he swung his hammer again a wild swing that may have landed a glancing blow. Then he grabbed at the knot, trying to loosen it so he could get out of the rope before his comrades were coming down on his head.

attack: 1d20 + 5 ⇒ (8) + 5 = 13 damage if it hits: 1d8 + 3 ⇒ (1) + 3 = 4


Halfling Bard 1 | HP: 9/9 | Perception: +6, Init: +7 | AC: 17, FF: 13, Touch: 14 | CMB: -1, CMD: 12 | Fort +2 Ref +6 Will +3 | Bard Performance: 6/7, Spells: 1/2

@Dorian. Does that include the Inspire Courage modifiers?


M Dwarf Fighter 1st

((No it does not. so thatd be 14 to hit and 5 damage))


Tactical Map

And that makes the difference! ;)

With the echo of Temerith’s battle chant still ringing in his ears, Dorian shifts his weight and brings his warhammer down in a swift, brutal arc. The rat snarls - then goes still, crushed beneath the blow.

The ravine falls silent once more, broken only by the creaking of rope as Silvash and Niamhaiofe continue their descent.

The two remaining rats lie unmoving, still deep in magical slumber.

Combat is over - for now. What do you all do?


Halfling Bard 1 | HP: 9/9 | Perception: +6, Init: +7 | AC: 17, FF: 13, Touch: 14 | CMB: -1, CMD: 12 | Fort +2 Ref +6 Will +3 | Bard Performance: 6/7, Spells: 1/2

Temerith calls down to Dorian, "Kill the other two. The sleep spell will end soon."

He waits for his turn to climb down after the packs and other stuff has been lowered down.


M Dwarf Fighter 1st

Dorian unties the knot around his waist and then moves over carefully brining the jammer down on a sleeping rat...then does it a second time. ((Any rolls needed?))


Tactical Map

No need to roll - Dorian finishes off the other two rats.


CG Human Ranger 1 | hp 10/10 | Per +6 Init +3 | AC 15 T13 FF11| CMB +3 CMD 16 | Fort +2 Ref +5 Will +2 | Ammo 20/20 (total 58)

"You all okay down there? I'll be down in a minute, gonna do something up here."

While the others climb down, Jacq feels a moment of paranoia. If goblins are around, they might sever the ropes if they know someone has arrived. She takes some time to try to cover their tracks... she may not be able to eliminate them completely, but she can muss them and throw dirt on them so they look older than they actually are.

She also makes sure she eyes an outcropping that a rope and/or grappling hook could be thrown onto, in case the rope hanging down is indeed removed.

Survival: 1d20 + 6 ⇒ (18) + 6 = 24

When everyone is down safely, she passes down the packs and then climbs down herself. Taking 10, +6 to climb


M Dwarf Fighter 1st

Dorian shouts up to the others prior to their descent. don't be forgettin to lower my armor, shield and pack

As he checks his wound and then looks over where they landed.


Elf Cleric of Fharlanghn 1 ~ AC 18 (t 13, ff 15) | F +3, R +3, W +4 (+2 vs. enchants) | Init +3 | Percep: 4 |BoL: 5/5 | AF: 2/5 | Channel: 5/5 | HP: 9/9

Lanliss also removes his armor and pack. When his turn to climb down comes, he sends them down before he goes down so that he can be putting them back on while Temerith and Jacquelin follow.

Climb: 1d20 + 1 ⇒ (18) + 1 = 19


Halfling Bard 1 | HP: 9/9 | Perception: +6, Init: +7 | AC: 17, FF: 13, Touch: 14 | CMB: -1, CMD: 12 | Fort +2 Ref +6 Will +3 | Bard Performance: 6/7, Spells: 1/2

Do we need to roll to climb down? Or go slow and careful and take 10? My climb is +2.


Tactical Map

The Climb down a knotted rope is a DC0. If you have a positive modifier you do not need to roll.

One by one, the party begins the slow, deliberate process of descending into the ravine. Armor is unstrapped, packs are lowered, rope creaks under shifting weight. It's careful work - but slow. For several long minutes, the group is half-strung between surface and shadow, exposed in the chasm’s gloom.

Above, Jacq lingers a moment. Something about the openness of the descent nags at her instincts. She works quickly, disturbing the dirt and loose stones around the edge, disguising the tracks of their passage and casting grit across the rope’s anchor to make it look weathered and old. She takes note of an outcropping that might serve as a backup anchor point for a rope or grappling hook - just in case.

Light flickers across damp stone and tangled roots. Shadows dance and stretch with an unnatural rhythm, cast wide by the shifting glow of Temerith’s arcane lights. But even magic fades - the motes drift and gutter out, one by one, until only the faint, ghostly luminance from far above trickles down the ravine walls.

Let me know what you will do for light sources, who is carrying them, etc.

From below, Dorian watches the descent, warhammer slick with rat blood, boot pressing down the last of the twitching vermin.

Somewhere beyond the edge of the dying light, deeper in the cavern’s yawning dark, a sound breaks the stillness.

A soft, leathery flap.

It echoes - briefly. Then silence.

Not scurrying. Not chittering. But something larger. Wings.

They’ve lingered long - exposed in the open, gear being lowered, armor removed, voices echoing off damp stone. For every moment spent here, there’s a chance something else might come wandering.

Yes, I will be using some form of wandering monsters ;)

Eventually they all join Dorian in the sandy ledge - it overlooks a subterranean gulf of darkness to the west. The ledge is wide but rough. Sand, rocky debris, and the bones of small animals cover it. A roughly hewn 5' wide stairwell zigs and zags down the side of the ledge, descending into darkness.

What next, adventurers?

Party Status:

All at max HP, except Dorian at 13/17 hp.

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