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"Climbing has gone well for us. Unless Rashid feels the need to smash in the door?"

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"Well, climbin' works when it's easy," Fulgrim thumps his full plate, "But if'n we're goin' higher, we might wanna consider headin' indoorsy-like. If ya'll decide to climb, might have to hoist me up for real this time though!"

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If there are no objections, Rashid will commence in breaking down the door.
Strength check to break the door: 1d20 + 6 ⇒ (18) + 6 = 24
If the Strength check fails, then he will "sunder" the door,
doing 2d6 + 9 ⇒ (3, 2) + 9 = 14 damage to the door.

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Crushna senses the door for weak points and tells Rashid where to leverage his weight.
Aid Strength check: 1d20 - 1 ⇒ (14) - 1 = 13

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Rashid and Crushna put a shoulder into the door and with a mighty push blow the door off it's hinges. It is no problem to access the stairway now and move up to the fourth floor.
Once you make your way up the door on the fourth floor is unlocked and provides entry into the western room.
Crude bunks line the walls of this room, which is filled with the nauseating stench of troglodytes.
Three troglodytes looking very similar to the ones you've seen previously stand at the ready and move to attack as you enter.
Map Updated
Hydris: 1d20 + 5 ⇒ (10) + 5 = 15
Fulgrim: 1d20 + 1 ⇒ (18) + 1 = 19
Crushna: 1d20 + 5 ⇒ (8) + 5 = 13
Sven: 1d20 - 2 ⇒ (11) - 2 = 9
Rashid: 1d20 + 5 ⇒ (1) + 5 = 6
Thinker: 1d20 + 1 ⇒ (6) + 1 = 7
Green Stinker: 1d20 + 1 ⇒ (17) + 1 = 18
Stankface Grey: 1d20 + 1 ⇒ (2) + 1 = 3
Stinky Purple: 1d20 + 1 ⇒ (6) + 1 = 7
roll off, first=Thinker: 2d20 ⇒ (1, 2) = 3
Fulgrim
Green Stinker
Hydris
Crushna
Sven
Stinky Purple
Thinker
Rashid
Stankface Grey
Fulgrim is up!
Oh and since we've seen troglodyte before, entry into the room gives 3 DC 11 Fort saves versus their stench.

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Fulgrim takes a five foot step closer to the door so he can see the green one and waggles his fingers at him.
"Hey - your buddy there smells better than you do!"
Standard: Murderous Command on Greenie, DC 16 Will Save
Move: Combat Advice on Rashid.
"Go gett'em, destructomatic!" He says, pointing at the Gray one.
---
Saves in advance just in case they're needed:
Fort: 1d20 + 5 ⇒ (18) + 5 = 23
Fort: 1d20 + 5 ⇒ (12) + 5 = 17
Fort: 1d20 + 5 ⇒ (3) + 5 = 8

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Will: 1d20 ⇒ 6
The northernmost troglodyte hops up on the bed and swings a club at it's nearest ally, but misses.
Club: 1d20 + 1 ⇒ (10) + 1 = 11
Hydris
Crushna
Sven
Stinky Purple
Thinker
Rashid
Stankface Grey
Fulgrim
Green Stinker
Hydris, Crushna, and Sven are up

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Sven double-moves into the room behind some trogs, attempting to set the party up for some quality flanking time. This provokes an AoO from green (unless Murderous Command prevents that, I dunno if its like confusion that way).
Fort save 1: 1d20 + 4 ⇒ (12) + 4 = 16
Fort save 2: 1d20 + 4 ⇒ (9) + 4 = 13
Fort save 3: 1d20 + 4 ⇒ (9) + 4 = 13
If a troglodyte successfully hits a party member, Sven will use Misfortune on it as an immediate action.

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Crushna moves to the center of the room.
Fort: 1d20 + 6 ⇒ (7) + 6 = 13
Fort: 1d20 + 6 ⇒ (12) + 6 = 18
Fort: 1d20 + 6 ⇒ (7) + 6 = 13
Unfazed by the smell, he blasts Stankface Grey with a mass of earth.
Attack: 1d20 + 4 ⇒ (12) + 4 = 16
damage: 1d6 + 5 ⇒ (5) + 5 = 10

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fort: 1d20 + 4 ⇒ (12) + 4 = 16
fort: 1d20 + 4 ⇒ (11) + 4 = 15
fort: 1d20 + 4 ⇒ (12) + 4 = 16
Hydris boldly tumbles into the room and will try and finish off grey.
sling: 1d20 + 6 ⇒ (17) + 6 = 23
damage: 1d6 + 3 ⇒ (6) + 3 = 9

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I'm going to be out of touch for the weekend. If necessary, you can bot me. Mostly I try to suck AoOs, tank, flank, Misfortune, and heal.

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Sorry the last couple of days have been busy doing last minute stuff for my Mom before I head out and posting got away from me
Crushna is able to drop a troglodyte (grey) with a blast of earth in time for Hydris to switch targets and put down the formerly enchanted troglodyte (green). The last troglodyte flees (withdraw) to the southern room past Crushna shouting in Draconic. ساعدني طلك
In the southern room you see another Troglodyte, though this one appears full grown. He grabs a javelin and makes himself ready to throw a javelin at the first to enter his room. I just inserted him into the Initiative order
Tulok: 1d20 - 1 ⇒ (20) - 1 = 19
Tulok
Thinker
Rashid
Fulgrim
Hydris
Crushna
Sven
Stinky Purple
Everyone is up, though Tulok will insert himself when his condition is met. The DC of his stench is higher (DC 13).

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Hydris reloads his sling and fires at the fleeing purple one.
sling: 1d20 + 6 ⇒ (1) + 6 = 7
damage: 1d6 + 3 ⇒ (3) + 3 = 6
"Drat!"
He then stps forward to help cover the door with the bottom end of his staffsling.

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Rashid moves up to Purprle and attempts to run him through with the great blade.
Attack: 1d20 + 6 ⇒ (9) + 6 = 15
Damage: 2d6 + 6 ⇒ (2, 5) + 6 = 13

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Sven will hold for a while.

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Crushna steps forward and hurls a mass of earth toward purple.
Atk(into combat): 1d20 + 4 - 4 ⇒ (13) + 4 - 4 = 13
dmg: 1d6 + 5 ⇒ (3) + 5 = 8

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Rashid, Crushna, and Sven try and hit the fleeing young troglodyte but all miss the evasive young-en while Sven holds and Thinker readies himself.
Tulok
Fulgrim
Stinky Purple
Thinker
Rashid
Hydris
Crushna
Sven
Fulgrim is still up.

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Fulgrim moves into the first room so he can see what's happening and gives combat advice to Rashid (vs. Purple), but then becomes sickened by the stench of the small troglodyte.
Hey Destro, get that guy out the way already
Fort vs. Stinky: 1d20 + 3 ⇒ (2) + 3 = 5
The remaining small troglodyte full attacks Rashid then five foot steps out of the way so the bigger troglodyte can throw his javelin. Tulok steps up and throws his javelin at Rashid and readies his claws and teeth for the incoming prey.
Claw: 1d20 ⇒ 19DMG: 1d3 - 1 ⇒ (1) - 1 = 0 1 Non-lethal
Claw: 1d20 ⇒ 5
Bite: 1d20 ⇒ 10
Tulok,Javelin: 1d20 ⇒ 8
Thinker
Rashid 1 NL
Fulgrim Sickened 9 rnds
Hydris
Crushna
Sven
Stinky Purple
Tulok
Everyone is up.

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Crushna fires a mass of earth toward purple before moving into the room.
Attack: 1d20 + 4 ⇒ (20) + 4 = 24
damage: 1d6 + 5 ⇒ (6) + 5 = 11
confirm: 1d20 + 4 ⇒ (16) + 4 = 20
damage: 1d6 + 5 ⇒ (3) + 5 = 8
Fort: 1d20 + 6 ⇒ (19) + 6 = 25

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Hydris hugs the west wall to get around purple as he closes in melee with black.
staff end of the sling: 1d20 + 2 ⇒ (11) + 2 = 13
damage: 1d6 + 3 ⇒ (6) + 3 = 9

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Fulgrim will pull his wand of Ill Omen out from a spring loaded wrist sheath (Swift) and point it at Tulok.
GM: Casting Ill Omen at Tulok. If he doesn't ID the effect with a Spellcraft check, his next d20 roll has to be rolled twice and take the worse of the two.
As a move action, Fulgrim will do what he's done best lately.
"Go-go gadget destructomatic! Nail that bigger one!"
Combat advice on Rashid vs Tulok.
...Fulgrim then upchucks a a little bit of his lunch as a free action.
GM - thanks for botting me last round while I was traveling.

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Sven double moves, provoking an AoO from Purple (if he's even still alive). I'll misfortune an enemy if they succeed at...anything.

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Crushna buries the last remaining small troglodyte in rubble, Hydris moves into the room while Fulgrim casts Ill Omen, Sven moves into the room.
Fort(Hydris): 1d20 + 4 ⇒ (18) + 4 = 22
Fort(Sven): 1d20 + 4 ⇒ (19) + 4 = 23
Thinker
Rashid 1 NL
Tulok
Fulgrim Sickened 8 rnds
Hydris
Crushna
Sven

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Rashid moves into the room, deftly stepping between Sven and Hydris and coming up to Tulok.
Fort Save: 1d20 + 4 ⇒ (10) + 4 = 14
With a great battle shout he brings his sword in a low, wide arc aiming for the Troglodyte's midsection.
Power Attack: 1d20 + 8 ⇒ (3) + 8 = 11
Damage: 2d6 + 9 ⇒ (5, 3) + 9 = 17

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Thinker double moves in (couldn't get there in a single move) and move around to try and set up some flanks for his allies provoking from movement to get the better positioning.
Fort: 1d20 + 3 ⇒ (17) + 3 = 20
Claw: 1d20 + 2 ⇒ (6) + 2 = 8
Tulok seeing himself surrounded takes a swing of his claws at both Rashid and Hydris, then steps back and bites at Thinker.
Claw, Rashid: 1d20 + 2 ⇒ (18) + 2 = 20DMG: 1d4 + 1 ⇒ (1) + 1 = 2
Claw, Hydris: 1d20 + 2 ⇒ (8) + 2 = 10DMG: 1d4 + 1 ⇒ (4) + 1 = 5
Bite, Thinker: 1d20 + 2 ⇒ (8) + 2 = 10DMG: 1d4 + 1 ⇒ (2) + 1 = 3
Seeing Tulok's claw about to hit Sven Misfortunes the troglodyte's attack, causing the troglodyte to swing wide of his mark.
Claw, Rashid: 1d20 + 2 ⇒ (1) + 2 = 3DMG: 1d4 + 1 ⇒ (4) + 1 = 5
Thinker
Rashid 1 NL
Fulgrim Sickened 8 rnds
Hydris
Crushna
Sven
Tulok
Everyone is up

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Should I not mark off a charge from the Ill Omen wand since it appears it was missed?

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Should I not mark off a charge from the Ill Omen wand since it appears it was missed?
Technically I should have used it on the AoO, but since it already missed I didn't bother. Feel free to keep it though as it would have saved Sven's misfortune use.

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yay internet not quite fixed yet /sarcasm
Fulgrim will repeat last round's actions - Ill Omen on Tulok and Combat Advice on Rashid.

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Crushna moves to flank with his Oread friend. As he moves, stone seems to grow around his fist, forming a gauntlet.
spending a point of burn to use kinetic fist
Attack: 1d20 + 4 + 2 ⇒ (19) + 4 + 2 = 25
damage: 1d6 + 5 ⇒ (6) + 5 = 11

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Hydris moves around back, waiting for one of his allies to get in position for a flank.
readied flanking staff: 1d20 + 4 ⇒ (16) + 4 = 20
damage: 1d6 + 3 ⇒ (6) + 3 = 9

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Sven moves into flank with Hydris, and readies an aid another for Rashod when he steps into melee with Tulok (assuming he's still alive).
Aid Another: 1d20 + 2 ⇒ (17) + 2 = 19

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Just for fun throwing in Rashid as well
PA: 1d20 + 8 ⇒ (14) + 8 = 22DMG: 2d6 + 9 ⇒ (3, 2) + 9 = 14
Hydris, Crushna, and Rashid are able to crush and eviscerate the remaining Troglodyte.
Out of Combat
On the troglodyte you find a set of keys. One looks like a door key, one a handcuff key, and a key for a chest.
There is a rusty chest in this room, the third key on the keyring works to open it. Inside you find a set of masterwork studded leather armor, a masterwork buckler, a masterwork rapier, a short bow, a quiver with 15 arrows, a scroll of Cure Moderate Wounds, a scroll of Invisibility, a wayfinder, and a climber's kit.
There is a door on the western wall as well as the way you came into the room.

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Fulgrim just stands in the corner and dry heaves for a few rounds, then turns around with a tiny bit of phlegm at the edge of his beard and an oddly cheerful expression and tone.
"So, what's next? Ooh, shiny stuff - Anything good?"

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"This armor seems serviceable" Crushna says as he tries it on.

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Once loot is gathered, Sven will heal Fulgrim (though I can't figure when you lost those 5 HP) and open the Eastern door.
CLW: 1d8 + 1 ⇒ (3) + 1 = 4

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Save the charge - I apparently screwed up and missed Sven doing several channels since the bat swarm encounter
Fulgrim looks over at Hydris. "Yessir, my boy, you too can have a lush's beard like a dwarf if ya believe hard enough."

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As soon as the eastern door is openned and light floods in you notice a man in the back of the room. He huddles in on himself when the door opens, but after a couple tense moments he unfolds himself a bit. He looks a bit emaciated and bruised.
In a husky voice Please release me, I'll be forever in your debt.
Though he's kept his hands and arms close to his body, as if protecting himself, you realize he is manacled.

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Ahoy dere!
Perception: 1d20 + 7 ⇒ (15) + 7 = 22
If I can tell any more about how long he's been here, that would be good.
Sense Motive: 1d20 + 6 ⇒ (19) + 6 = 25
Always roll it.
Heal: 1d20 + 8 ⇒ (6) + 8 = 14

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Judging by the bruises, he's been here at least a week, his body has fresh bruises over-lapping with fading marks. He seems very relieved to see non-troglodytes entering the cell and that he wants to be free.
A little help, please. I can offer you all some help in return if that's what it takes.
Is anyone wearing the wayfinder you found? It doesn't look like anyone had one otherwise.

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Please, I'll beg if it will help, it can't be worse than the screams those stinking lizards wanted out of me.

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not wearing the wayfinder here.
Hydris pauses for a moment to write a good line. "Rescuring prisoners? Troglodytes hate this one trick."
Hydris then moves up to untie the man.

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Crushna is wearing the armor. If the wayfinder was attached to that, he would be wearing it.
"You look famished. Allow me to offer you some of my rations."
Crushna retrieves some trail rations from his kineticist's kit and offers them to the prisoner.

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Hydris and Crushna move up to the man to free him and give him some food.
Hydris realizes that the manacles are locked, but is able to use the keys the troglodyte had in the last room to undo his manacles.
Thank you all so much, it was definitely getting old being stuck in this prison, though I guess you really do get used to the stench, eventually When Crushna comes up the man notices the compass (wayfinder) hanging off the armor. Oh good, you all are Pathfinder's too. Name's Balenar Forsend, I'm a Pathfinder myself, though not sure where the troglodyte's stowed my gear so I could prove it. I'm indebted to you all, if you'll have me I'm more than happy to help clear out the rest of this hell hole. Though obviously in my current rags I'd just be best off giving encouragement. Well to be fair, I specialize in being encouraging anyway.

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Crushna is not particularly observant, and takes the man at his word
"Let us continue on our way, then."

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Ai-doen uppairsch.
I'm going upstairs
Sven goes upstairs.

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Fulgrim gives the captured Pathfinder a thumb's up, then sticks another stogie between his teeth and looks for a tindertwig as he follows Crushna and Sven.