
Sidewinder2k |
May toss my hat in for this game as well, since I find I've got time this week to design characters.
How would you feel about a hobgoblin Barbarian-Alchemist? Flavored as more of a mad alchemist than traditional barbarian, such as his rage coming from some sort of weird implant thingy. That or maybe a Barbarian-Brawler with mutagenic mauler archetype.
He'd end up focusing on being more of a melee tank/beatstick than anything else, though he would have a decent side of skills to go along with it. He'd be able to get really big and scary, really fast!
EDIT: Actually what I'd REALLY like to play is a Barbarian-Scarred Witchdoctor, but the errata kills that plan right dead. So I don't suppose you want to just... I dunno... ignore... that? haha

GM Barrister |

(...) However that idea kinda requires that you allow combat stamina in the first place, so can I use that?
If you want to take the feat, sure.
So it's bigger and more clear, anyone is welcome to the Stamina system provided the take the requisite feat.
Secondly, I would kinda like to play a non-lawful monk for this, the chaos domain would be fun. That's not normally allowed, unless you let me bypass the restriction? I don't really want to play a martial artist monk, it has too much things I don't want.
What kind of monk are you seeking to play that is not a martial artist?
Dotting for interest,
would a Kitsune Mesmerist be acceptable?
No problems with either of those things.
@Bane88 - You can wait until you're selected, that's fine.
(...) EDIT: Actually what I'd REALLY like to play is a Barbarian-Scarred Witchdoctor, but the errata kills that plan right dead. So I don't suppose you want to just... I dunno... ignore... that? haha
I don't remember things in terms of pre- and post-errata, I just go by what I can find. You wanna point me in the direction of the problem, so I can let you know how I feel on it?

oyzar |

Martial Artist is a normal monk archtype that allows a non-lawful alignment. I simply want to play a normal unchained monk. Adapting the archtype would be a lot of work, but it also does a lot of feature-swaps that I'm not interested in.
That Aasimar trait might be a solution if I'm not allowed a non-lawful monk without. Are you allowing variant Aasimar heritages? Maybe Garuda or Archon-blooded would be good. No boost to strength, but I can't have everything and Aasimar is plenty powerful already. Can I roll on the table for a replacement of the spell like ability?
I wish I could take Combat Stamina as a monk bonus feat, but I shouldn't complain. Getting to take it is nice.

GM Barrister |

Martial Artist is a normal monk archtype that allows a non-lawful alignment. I simply want to play a normal unchained monk. Adapting the archtype would be a lot of work, but it also does a lot of feature-swaps that I'm not interested in.
I see; I was reading it as general martial artist, not an archetype. Shoot me a PM and justify your character following rigorous martial discipline without being lawful, and I'll consider waiving the alignment restriction. I'll need this, as all I'm currently seeing is a way to gain mechanical power without a contributing background to justify it, and that isn't really my aim for this.
Not saying no outright, just asking for a good reason to day yes.

Sidewinder2k |
I don't remember things in terms of pre- and post-errata, I just go by what I can find. You wanna point me in the direction of the problem, so I can let you know how I feel on it?
Well, the only place I can find the text from the pre-errata version, other than the book on my shelf, is a post on reddit. It pops up as the first result on google if you search "pre errata scarred witch doctor."
Essentially, the change they made was adding the "fierce intelligence" archetype feature in place of the original alteration which made the witch's spells and class features constitution based (note that the +2 higher than actual stat. It would make him a little less MAD, but it would also pretty cool thematically. I was hoping to make him a sort of voodoo berserker, with out of combat utility spells (since rage stops spellcasting anyway). He'd be a half-orc, wearing no armor and often going shirtless, covered in scars and wearing a mask covering the upper half of his face that looks like a stylized spiky skull.
I was thinking he would be an ex-shaman's apprentice or something, that left his tribe because... reasons to be determined... making his way south either to prove himself. That or going south to "appease the spirits" (the spirits inhabiting his fetish mask) or on some sort of shaman training quest/mission from his tribe. I'm not exactly sure on the backstory yet, the character idea would have to be approved first!

Sidewinder2k |
@Sidewinder2k - I'll look into it a bit more when I get home, but I'll tentatively say yes for now. I've seen that discussion, but I don't remember it. Any reason for the change, other than the devs not wanting spellcasting off Con?
As far as I can tell, it was basically just a matter of the devs not wanting spellcasting off of constitution. It was kind of unfortunate they made the change, because the whole "using his pain to fuel his connection with the spirits" is such a cool berserker-shaman theme, especially if you mix it into a barbarian gestalt!

oyzar |

Here is a link to the original version. Nothing is ever truly lost on the internet, you just need to know where to find it. Note that constitution does not affect the Scarred Witch Doctor's bonus spells prepared.
@Sidewinder2k: Bloodrager + Mad Magic would allow you to cast spells while retaining much of the same flavor.

Sundakan |

I'm interested. My first AP was actually Serpent's Skull, but the GM dropped it halfway through book 3. I'm very interested in seeing where it was going.
Strongly considering rolling up an Unchained Monk/Inquisitor or Cleric of Irori.
On the subject of non-Lawful Monks, I've never seen the point in the restriction at all...there are plenty of disciplined, skilled fighter classes in the game that aren't Lawful. Magus being the most prominent example.
It doesn't even fit the tropes of the genre it's trying to evoke. Evil martial artists are usually depicted as being pretty solidly Chaotic Evil.
The developers have said most of the alignment restrictions (especially Monk and Barbarian) are entirely the result of seeking backwards compatibility, not as a balancing measure.
Edit: Actually UMonk//Feral Hunter sounds more fun, since I've never played hunter before. Or Feral Hunter//Something else, since someone is Monking it up anyway. UnRogue could be neat.

Makoa Grimscar |

Sidewinder2k here!
Assuming that you remain A-OK with giving the scarred witch doctor back his constitution-based casting, I went ahead and built the character up.
Please allow me to present Makoa Grimscar.
His background and description was a lot of fun to think up, and thinking of his personality I think he would be a lot of fun to have in a game. I'm not sure if you were going to take player preference into account for selection, as I am putting in characters for each of your serpent's skull games, but if so I think I'd definitely prefer playing this one. I'm already far more invested in his background than for the character I made in the non-gestalt thread, and really hoping I'll get to play him.
Either way, I hope I make it into one of them though, serpent's skull sounds like it'd be a lot of fun! I haven't run through it before.
EDIT: I may write a new roleplay sample thing for this character, we'll see. I feel like I could do better with something showing this character's style than with what I've got posted on his profile right now.

Grog Skintaker |

Rezu Furskin wrote:This is the gestalt thread, he also has a recruitment going for a non-gestalt version.This is Amsheagar here with my Rezu Furskin, the Mesmerist that will stick in your mind.
I just need to work up a backstory.
completely missed that part of it... I'll switch over.
Though, I can infuse an illusionist type of mage into this character and make it really kick arsh.

ReZa Furskin |

Okay, this is Rezu, now ReZa, Furskin, Bard of the wondering tribes. I would like to play this version of the game over the other, because i think the bard/mesmerist would be a class to wrecken with.
Like some of her kind, ReZa was young once and couldn't control her shape shifting abilities. She was trapped one day by a poacher trying to get fox furs. Luckily he didn't kill the young fox, instead held her as a pet to be sold to a customer. About a week after her capture, the poacher was in town at the same time of a band of wondering performers.
These performers saw ReZa and knew that she wasn't an ordinary fox. Using both their skills of persuasion and reputation, they were able to convince the poacher to hand over ReZa with out any fuss. They wanted to find her family and return her, but that was never to be. As ReZa started to grow, she started to get more and more control over her shape shifting abilities. Performing in shows to amuse the crowd and she eventually earned her own way among the crew. Some of her acts brought her to play the lute while others had her mesmerize some of the crowd. She became skilled in her stories and her powers. Now, she has parted with the band to look for her kind, where ever they may be.

Kambi N'tishi |

Here's my submission, Kambi the Bard/Synthesis. If the campaign gets that far, I'd like to have her go Pathfinder Chronicler on the Bard side, with a possible dip in Brawler.
The young bard stood in the tavern's basement, surrounded by the corpses of several large rats and their very much alive kin. She flexed her claws, still feeling the adrenaline rush from when she first transformed twenty minutes ago, and slashed through the torso of another rat. From what felt like deep within her own skull, she felt a familiar rumble.
"QUIT YOUR B$%*$ING AND KEEP KILLING, FLESHLING."
A rat lunged at her face, and Kambi snatched it out of the air with her jagged teeth. She shook it like a dog for a few seconds, making sure it was very dead before tossing its corpse into the pile. She sighed and continued the chore.
"We've been in this town for two weeks, and we haven't gotten a job worth any real money! I'm sick of it. I'm sick of killing rats for pocket change. And I'm sick of this town. I heard yesterday that there's work back home, but..."
There were only two rats left now. Kambi tore into them with her gnarled claws, and tossed them onto the pile as well.
"BUT NOTHING. GO OR DON'T GO, IT DOESN'T F##$ING MATTER. JUST SHUT THE HELL UP, PUT OUR MOUTH TO GOOD USE AND CONSUME THE BEASTS."
Kambi grimaced and ignored the Eidolon, having grown used to its strange fixation on eating their kills over the years.
"Nah. I'm just going to get my pay and get out of here. Talk to you later, Urguth!"
Kambi dismissed her Eidolon just as she felt the stream of obscenities about to pour into her thoughts, and started up the stairs. "Hopefully I can get some decent work back home."

GraveScratches |

I would like to submit Woraag Istuk, hobgoblin bloodrager/spiritualist.
Woraag was cast out of his tribe when his ancestry made itself apparent. He appeared to be one of the living dead with eyes like that of a corpse and ice cold flesh. The hobgoblins would have killed him, just to make sure, but the superstition about him made them sure he would return as a specter to avenge his death a hundred-fold.
Woraag was fortunate enough to fall in with a group of bandits where he quickly became a mascot of sorts. They gained a fearsome reputation for being led into battle by an undead, hobgoblin killing machine. At this point in his life he never wondered much about morality or really anything greater than satisfying his base impulses.
Than came the day when he ambushed a holy pilgrimage. The men were unwilling to part with their relics and it quickly devolved into a battle. The paladins were able to defend themselves against the bandits superior numbers and in the end it came down to Woraag against one last templar. The sheer strength of Woraag was able to best the man, and with powerful blow Woraag seperated the man's head from his shoulders.
It was three days later when the man found Woraag still admiring the pretty baubles he had stolen. Some strange interaction between the man's willpower and Woraag's sorcerous blood had bound them to each other. The man, Sir Cornelius Albrecht, died while on a sacred quest and now he needs the hobgoblin to help him complete it. While originally resistant, Woraag has become intrigued by the man's talk and his role in the greater world.
Woraag might still be a long way from being a hero but he has taken his first steps on a path to redemption.

Lueck |

I'd like to submit Lueck for your consideration. He is a grippli monk(ki mystic/sensei)-rogue(unchained). His background and crunch are in this profile.
He would fill the role of a rogue for the group (obviously), but he also would have some buffing and debuffing through his monk special abilities, and has a decent survival skill to act as a ranger.
For an example of my role playing, please take a look at Tauni in this Wrath of the Righteous PbP. It is populated with a lot of really good role players, so you may find it an entertaining read.
FYI, I have been involved in several attempts to do this AP. One attempt went so far as to get off of the Shiv before the GM had to call it for personal reasons, but most ended pretty early on. I'd love to be part of one that goes the distance; I've avoided reading this AP because I really want to play it out to the end.

ReZa Furskin |

Some RP while we are all waiting.

ReZa Furskin |

Okay guys. I did a little bit of looking around, snooping at his other characters, and know that one of his family members was hospitalized, so please understand if he won't be able to start this game anytime soon.
Like many of you, I hope that his family member gets better soon and that his life can return to normal. Always remember, real life takes priority over games.