GM Baerlie's Solstice Scar (Inactive)

Game Master Baerlie

Subtier 1-2

Maps & Handouts

Ini:

[dice=Ini Angrboda]1d20-1[/dice]
[dice=Ini Eniac]1d20-1[/dice]
[dice=Ini Gray Son]1d20+5[/dice]
[dice=Ini Marrowtusk]1d20+1[/dice]
[dice=Ini Renardagnan]1d20+6[/dice]
[dice=Ini Trixxex]1d20+9[/dice]
[dice=Ini William]1d20+1[/dice]

Devastated Army

Blenta's Benefit: you gain a +1 on attack and damage rolls against animals and magical beasts for the rest of the adventure

Twinhorn Comrades


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Grand Lodge

Actions: ◇ ◆ ◆◆ ◆◆◆ ↺
Trixxex wrote:

also updated the map to show the party and the undead

Thank you so much!!!!

Grand Lodge

Actions: ◇ ◆ ◆◆ ◆◆◆ ↺

William knows that zombies are really slow staggered. Slashing weapons deal the most damage against them.

Renardagnan and Trixxex move closer and wait for the undead to approach, which the zombies start to do.

Round 1
Renardagnan (ready action)
Trixxex
-----
Zombies
-----
Marrowtusk
Angrboda

-----
Skeletons
-----
William
Gray Son
Eniac

Silver Crusade

William Battlesmith | Male Human occultist 2 | Init +4, Perception +5 |
Spells:
0: mage hand, resistance, stabilize | 1 [1/3]: cure light wounds, lead blades, shield
| AC 18/12/16 (+6 armor, +2 Dex, ) | Fort +3, Ref +2, Will +3 | | HP 15/15 | Focus: 1/1 [Conjuration] 2/3 [Transmute] 2/3 [Abjure] | COND: +2 STR, +1 Saves, Shield AC 22 [19/20], Lead Blades [9/10]

William wracks his brain for the training he receieved at the monestary, recalling what he knew of zombies, "Zombies are quite slow but strong, use slashing weapond to dismember them, arrows and clubs do not work so well."

Seeing the skeletons in the distance he tries to recall their strengths and weaknesses.

Should have rolled 2 knows

Know Religion: 1d20 + 4 ⇒ (10) + 4 = 14

Liberty's Edge

nit +6; Senses Perception +9 ————— Defense ————— AC 16 (20 Mage Armor), touch 16, flat-footed 11 (+4 Dex, +1 dodge +1 Wis) hp 30 (2d10+1d8+3) Fort +5, Ref +11, Will +2

A look of concern passes his face My tonfa and kicks and punches may not do much he says

The Exchange

M Human (Shoanti/Kellid) Fighter2/Bloodrager1 | HP 23/28 | AC:20 T:11 FF:19 CMD:19 | F:+7 R:+1 W:-1 | Init: +1 | Per: +3 | Rage: 3/6 | CLW: 5/6

Marrowtusk moves up and pulls out his greataxe, readying an action to swing at any of them if they happen to get close. He's gauging his distance to make sure they get the first strike on the undead. "Don't worry Monk, my greataxe will do just fine."

The Concordance

CN female Ulfen Human Druid 5
Spoiler:
|AC 17, T 9, FF 17|HP: 37/37|F +5, R 0, W +10 (+1 vs Human magic, +2 vs cold climate/slipping, +4 vs Fey/plant magic)|Init -1, Perc +11|CMB +4 CMD 13 (15 vs trip)|9/9 Geomancy, 1/1 Shape, 2/2 GL, 1/1 Inured, 1/1 Soothsayer

Angrboda advances and closes her fist. When her hand reopens, it is carrying an intense, green-tinged flame.

Casting produce flame, using Place Magic to increase its CL to 3rd.

readied melee touch attack: 1d20 + 2 ⇒ (11) + 2 = 13
fire damage: 1d6 + 3 ⇒ (4) + 3 = 7

Grand Lodge

Actions: ◇ ◆ ◆◆ ◆◆◆ ↺

While Marrowtusk moves closer to the undead Angrboda prepares a flame to burn the first undead which comes too close. The skeletons start their run for you. double move

Renardagnan releases a bullet at the closest skeleton and it drops, leaving a pile of bones on the ground.

Round 1 & 2
Renardagnan
Trixxex

-----
Zombies
-----
Marrowtusk
Angrboda
-----
Skeletons
-----
William
Gray Son
Eniac

Grand Lodge

Actions: ◇ ◆ ◆◆ ◆◆◆ ↺
William Battlesmith wrote:

William wracks his brain for the training he receieved at the monestary, recalling what he knew of zombies, "Zombies are quite slow but strong, use slashing weapond to dismember them, arrows and clubs do not work so well."

Seeing the skeletons in the distance he tries to recall their strengths and weaknesses.

Should have rolled 2 knows

[Dice=Know Religion]1d20+4

The look like standard skeletons. You know that bludgeoning weapons do the best job. They are immune to cold.

Silver Crusade

William Battlesmith | Male Human occultist 2 | Init +4, Perception +5 |
Spells:
0: mage hand, resistance, stabilize | 1 [1/3]: cure light wounds, lead blades, shield
| AC 18/12/16 (+6 armor, +2 Dex, ) | Fort +3, Ref +2, Will +3 | | HP 15/15 | Focus: 1/1 [Conjuration] 2/3 [Transmute] 2/3 [Abjure] | COND: +2 STR, +1 Saves, Shield AC 22 [19/20], Lead Blades [9/10]
Gray Son wrote:
A look of concern passes his face My tonfa and kicks and punches may not do much he says

William responds to the monk as he moves forward and prepares to fight.

"Your weapins will do well against the skeletons, focus on them while me and the big guy here take the zombies."

The paladin moves towards the zombies and prepares to strike when they get into range.

move and ready power attack if zombies come in range

Readied action:

Attack, Power: 1d20 + 5 - 1 ⇒ (15) + 5 - 1 = 19
Damage: 2d6 + 6 + 3 ⇒ (3, 3) + 6 + 3 = 15

Scarab Sages

Ratfolk AC 14 (MA 18) T 14 FF 11| HP 20/20 | F3 R4 W4| init +9

trixxex is going to take a 5' step back and hold action to hex the first one within a 35' range

The Concordance

hermaphrodite Giant Slug Totem Guide 5
Spoiler:
|AC 15, T 9, FF 15|HP: 37/37|F +6, R +3, W +1|Init -1, Perc +4|CMB +5 CMD 14 (immune to trip)|2/2 Balanced Offensive

Eniac moves up beside Angrboda, and begins foaming and fizzing....

readied action to spit once something gets within 30 feet: 1d20 + 1 ⇒ (6) + 1 = 7
acid damage: 1d8 ⇒ 1

Liberty's Edge

LG Kitsune Swashbuckler (Inspired Blade) 1 / Gunslinger (Mysterious Stranger) 1 (HP: 19/19 | AC: 18/T:14/FF:14 CMD: 15 | F+3 R+8 W+0| Init +6 | Percep +3 SM -1 | Panache: 8/8)

Renardagnan glances at his slender blade, and back to the skeletons.

"You arre quite holey forr fencing, ugly undeads. I'll blast yourr skulls again!"

He loads his musket, keeping his eyes on the skeletons.

Dodging panache if attacked. +4 to AC & step 5ft back.

Actions:

Full action Load musket
Not an action 5ft step

Liberty's Edge

nit +6; Senses Perception +9 ————— Defense ————— AC 16 (20 Mage Armor), touch 16, flat-footed 11 (+4 Dex, +1 dodge +1 Wis) hp 30 (2d10+1d8+3) Fort +5, Ref +11, Will +2

For some reason I cannot move my figure. I would like to move him 35' ahead

Silver Crusade

William Battlesmith | Male Human occultist 2 | Init +4, Perception +5 |
Spells:
0: mage hand, resistance, stabilize | 1 [1/3]: cure light wounds, lead blades, shield
| AC 18/12/16 (+6 armor, +2 Dex, ) | Fort +3, Ref +2, Will +3 | | HP 15/15 | Focus: 1/1 [Conjuration] 2/3 [Transmute] 2/3 [Abjure] | COND: +2 STR, +1 Saves, Shield AC 22 [19/20], Lead Blades [9/10]

moved you 35' straight, let me know if you wanted something different

Sovereign Court

★★★OVERSEER ANNOUNCEMENT★★★

The air fills with the sound of Kellid battle cries as dozens of Twinhorn warriors join the fight.

@Table GMs: The “Twinhorn Comrades” condition on page 31 is in effect.

Grand Lodge

Actions: ◇ ◆ ◆◆ ◆◆◆ ↺

William readies an action to strike whenever an undead comes closer. Also Trixxex prepares to hex the approaching undeads. Eniac does the same while Renardagnan reloads his musket.

The zombies move closer.

Round 1 & 2
Renardagnan
Trixxex (readied)
-----
Zombies
-----
Marrowtusk
Angrboda

-----
Skeletons
-----
William (readied)
Gray Son (R1 action)
Eniac (readied)

The Concordance

CN female Ulfen Human Druid 5
Spoiler:
|AC 17, T 9, FF 17|HP: 37/37|F +5, R 0, W +10 (+1 vs Human magic, +2 vs cold climate/slipping, +4 vs Fey/plant magic)|Init -1, Perc +11|CMB +4 CMD 13 (15 vs trip)|9/9 Geomancy, 1/1 Shape, 2/2 GL, 1/1 Inured, 1/1 Soothsayer

Angrboda adjusts her position to help form a 'bowl' for the incoming undead, but otherwise keeps on the defensive.

Maintaining my readied attack from last post.

I'll use the Aid Token if no one else will, when the time strikes.

Allied Offensive bonus damage: 1d8 ⇒ 1

The Exchange

M Human (Shoanti/Kellid) Fighter2/Bloodrager1 | HP 23/28 | AC:20 T:11 FF:19 CMD:19 | F:+7 R:+1 W:-1 | Init: +1 | Per: +3 | Rage: 3/6 | CLW: 5/6

Marrowtusk takes up the front line of the attack and charges straight towards the zombie in front of him, swinging his greataxe in a giant arc with extra power behind it.

Charge Power Attack: 1d20 + 8 + 2 - 1 ⇒ (3) + 8 + 2 - 1 = 12
Damage: 1d12 + 12 ⇒ (3) + 12 = 15

-2 AC until my next turn, also I don't know what is up with my dice rolls, my Starfinder game, my last rolls have literally been 2, 1 and 1. I think I've been hacked!

Liberty's Edge

nit +6; Senses Perception +9 ————— Defense ————— AC 16 (20 Mage Armor), touch 16, flat-footed 11 (+4 Dex, +1 dodge +1 Wis) hp 30 (2d10+1d8+3) Fort +5, Ref +11, Will +2

The monk moves up and attacks the closest monster with a kick
1d20 + 3 ⇒ (7) + 3 = 10

Grand Lodge

Actions: ◇ ◆ ◆◆ ◆◆◆ ↺

While Angrbody adjusts her waiting position, Marrowtusk attacks the closest zombie right away and kills it finally. Gray Son tries to do the same, but kicks the zombie witout doing any damage.

The skeletons move closer, two of them attack Marrowtusk.
yellow vs. Marrowtusk: 1d20 + 2 ⇒ (5) + 2 = 7
blue vs. Marrowtusk: 1d20 + 2 ⇒ (15) + 2 = 17

The third skeleton moves up to Renardagnan.
double move

Round 2 & 3
Renardagnan
Trixxex (readied)

-----
Zombie
-----
Marrowtusk
Angrboda (readied)
-----
Skeletons
-----
William (readied)
Gray Son
Eniac (readied)

Silver Crusade

William Battlesmith | Male Human occultist 2 | Init +4, Perception +5 |
Spells:
0: mage hand, resistance, stabilize | 1 [1/3]: cure light wounds, lead blades, shield
| AC 18/12/16 (+6 armor, +2 Dex, ) | Fort +3, Ref +2, Will +3 | | HP 15/15 | Focus: 1/1 [Conjuration] 2/3 [Transmute] 2/3 [Abjure] | COND: +2 STR, +1 Saves, Shield AC 22 [19/20], Lead Blades [9/10]

Dropping his greatsword, William strides forward while drawing his flail, reaching the skeleton threatening Ranard, he strikes out with holy fury.

Power Attack, Red Skeleton: 1d20 + 5 - 1 ⇒ (6) + 5 - 1 = 10
Damage: 1d8 + 6 + 3 ⇒ (4) + 6 + 3 = 13

Sovereign Court

★★★OVERSEER ANNOUNCEMENT★★★

Medda rides by, calling above the din of the raging battle, “The path is clear—we can reach the valley that holds the stone circle. Let us band together and stop the undead tide. I am concerned that some of the foul creatures had the name ‘Eshimka’ on their rotting lips. We must stand together and use all of our power to close this black portal before it’s too late!”

Fighting side-by-side, the Twinhorn following and Pathfinders have carved a path to the stone circle. This affords only a brief opening to stop the undead army, and the fighting will be difficult.

@Table GMs: You have until November 20 to run encounter J on page 38. The “Uncertain Opportunity” condition on page 38 is in effect.

Silver Crusade

William Battlesmith | Male Human occultist 2 | Init +4, Perception +5 |
Spells:
0: mage hand, resistance, stabilize | 1 [1/3]: cure light wounds, lead blades, shield
| AC 18/12/16 (+6 armor, +2 Dex, ) | Fort +3, Ref +2, Will +3 | | HP 15/15 | Focus: 1/1 [Conjuration] 2/3 [Transmute] 2/3 [Abjure] | COND: +2 STR, +1 Saves, Shield AC 22 [19/20], Lead Blades [9/10]

Good, my pathetic miss on that skeleton will go unnoticed...

Scarab Sages

Ratfolk AC 14 (MA 18) T 14 FF 11| HP 20/20 | F3 R4 W4| init +9

unsure of what to really do, Trixxex tries to keep her distance and Evil eyes red (-2 AC, DC 15 will save, fail 8 rounds, succeed 1 round)and she will cackle to extend the hex 1 round

Liberty's Edge

LG Kitsune Swashbuckler (Inspired Blade) 1 / Gunslinger (Mysterious Stranger) 1 (HP: 19/19 | AC: 18/T:14/FF:14 CMD: 15 | F+3 R+8 W+0| Init +6 | Percep +3 SM -1 | Panache: 8/8)

"Herre it comes! Drrop dead, dead!", Renardagnan shouts at the skeleton, and blasts it with his musket.

Actions:

Not an action5 ft step
Standard Fire at nearest (red) skeleton

Rolls:

Attack Musket (touch): 1d20 + 6 ⇒ (11) + 6 = 17
Damage (bludgeoning, piercing): 1d12 + 4 ⇒ (5) + 4 = 9 1 grit to get cha to dam

The Concordance

hermaphrodite Giant Slug Totem Guide 5
Spoiler:
|AC 15, T 9, FF 15|HP: 37/37|F +6, R +3, W +1|Init -1, Perc +4|CMB +5 CMD 14 (immune to trip)|2/2 Balanced Offensive

Eniac spits (almost certainly) ineffectually as the hordes advance, then advances itself...

tongue vs red: 1d20 + 3 ⇒ (5) + 3 = 8

...and finds a nice mushroom on the ground to eat.

Liberty's Edge

nit +6; Senses Perception +9 ————— Defense ————— AC 16 (20 Mage Armor), touch 16, flat-footed 11 (+4 Dex, +1 dodge +1 Wis) hp 30 (2d10+1d8+3) Fort +5, Ref +11, Will +2

The monk will flurry at the yellow undead with his tonfa
1d20 + 4 ⇒ (19) + 4 = 23
1d6 + 3 ⇒ (1) + 3 = 4 damage
1d20 + 4 ⇒ (3) + 4 = 7

Grand Lodge

Actions: ◇ ◆ ◆◆ ◆◆◆ ↺

Renardagnan and Gray Son bring two more undead down and a few seconds later, the remaining two are also dead, finally. You follow Medda's orders and move on to the portal.

The clearing on the riverbank features a circle of standing stones with a large stone altar at its center. A shadowy tear floats above the altar, so dark that what little light shines from the stars seems to become trapped inside. Eight large tendrils of inky darkness coil around the menhirs as if keeping the stones in a stranglehold. Other tendrils lick out from the shadowy rift as if tasting the air.

Eshimka has torn open a jagged wound between the planes, creating an unstable gate where Ivvora defeated the nightwalker. The tear is quickly getting larger, growing by almost an inch per minute.

GM Screen:

Ini Angrboda: 1d20 - 1 ⇒ (17) - 1 = 16
Ini Eniac: 1d20 - 1 ⇒ (11) - 1 = 10
Ini Gray Son: 1d20 + 5 ⇒ (15) + 5 = 20
Ini Marrowtusk: 1d20 + 1 ⇒ (8) + 1 = 9
Ini Renardagnan: 1d20 + 6 ⇒ (16) + 6 = 22
Ini Trixxex: 1d20 + 9 ⇒ (4) + 9 = 13
Ini William: 1d20 + 1 ⇒ (11) + 1 = 12

Ini Undead: 1d20 + 6 ⇒ (6) + 6 = 12

Round 1
Renardagnan
Gray Son
Angrboda
Trixxex
William
Eniac
Marrowtusk

-----
Undead

Map #9

The undead are all skeletons, but one of them looks stronger than the others. It wears a breastplate and carries a longsword.

Liberty's Edge

nit +6; Senses Perception +9 ————— Defense ————— AC 16 (20 Mage Armor), touch 16, flat-footed 11 (+4 Dex, +1 dodge +1 Wis) hp 30 (2d10+1d8+3) Fort +5, Ref +11, Will +2

Is the terrain rugged?

Grand Lodge

Actions: ◇ ◆ ◆◆ ◆◆◆ ↺

No, it's standard forest terrain. Difficult terrain while moving through the overgrowth. Normal movement on the grass and paths.

Scarab Sages

Ratfolk AC 14 (MA 18) T 14 FF 11| HP 20/20 | F3 R4 W4| init +9

Trixxex is just going to double move (30' feet total)

Silver Crusade

William Battlesmith | Male Human occultist 2 | Init +4, Perception +5 |
Spells:
0: mage hand, resistance, stabilize | 1 [1/3]: cure light wounds, lead blades, shield
| AC 18/12/16 (+6 armor, +2 Dex, ) | Fort +3, Ref +2, Will +3 | | HP 15/15 | Focus: 1/1 [Conjuration] 2/3 [Transmute] 2/3 [Abjure] | COND: +2 STR, +1 Saves, Shield AC 22 [19/20], Lead Blades [9/10]

Seeing the gate and its attendant skeletons, William hefts his flail and urges his companions on as he lumbers doen the path.

"To arms, we haven't much time! By Iomedae's grace we will shut this thing down before something truly terrible comes out!"

double move

The Concordance

CN female Ulfen Human Druid 5
Spoiler:
|AC 17, T 9, FF 17|HP: 37/37|F +5, R 0, W +10 (+1 vs Human magic, +2 vs cold climate/slipping, +4 vs Fey/plant magic)|Init -1, Perc +11|CMB +4 CMD 13 (15 vs trip)|9/9 Geomancy, 1/1 Shape, 2/2 GL, 1/1 Inured, 1/1 Soothsayer

How long has it been since I cast produce flame?

Angrboda and Eniac follow.

We both double-move.

Liberty's Edge

nit +6; Senses Perception +9 ————— Defense ————— AC 16 (20 Mage Armor), touch 16, flat-footed 11 (+4 Dex, +1 dodge +1 Wis) hp 30 (2d10+1d8+3) Fort +5, Ref +11, Will +2

Double move

Liberty's Edge

LG Kitsune Swashbuckler (Inspired Blade) 1 / Gunslinger (Mysterious Stranger) 1 (HP: 19/19 | AC: 18/T:14/FF:14 CMD: 15 | F+3 R+8 W+0| Init +6 | Percep +3 SM -1 | Panache: 8/8)

"Too farr. Forrwarrd my companions!"

Renardagnan jogs along the path, musket ready in hand.

Actions:

Move Move
Standard Move

Grand Lodge

Actions: ◇ ◆ ◆◆ ◆◆◆ ↺

You rush down the stairs, towards the circle of stones.

Round 1
Renardagnan
Gray Son
Angrboda
Trixxex
William
Eniac
Marrowtusk
-----
Undead

Grand Lodge

Actions: ◇ ◆ ◆◆ ◆◆◆ ↺
Angrboda Fossey wrote:
How long has it been since I cast produce flame?

I'd say a few hours, but you did not rest.

The Exchange

M Human (Shoanti/Kellid) Fighter2/Bloodrager1 | HP 23/28 | AC:20 T:11 FF:19 CMD:19 | F:+7 R:+1 W:-1 | Init: +1 | Per: +3 | Rage: 3/6 | CLW: 5/6

Just a double move.

Sovereign Court

★★★OVERSEER ANNOUNCEMENT★★★

As Medda and Anok join your group of Pathfinders around the stone circle, she assists you with the binding ritual. Medda thrusts Ivvora’s hilt into the portal, calling on Vildeis for aid. The shadow rift shrinks and closes, releasing a massive shock wave that knocks the Pathfinders, the Twinhorn warriors, and Medda to the ground. A field of dark, rippling energy remains, suspended above the stone altar. As Medda reaches out to pick up Ivvora’s hilt—the already broken blade now spider-webbed with new cracks—a supernatural silence descends. Only the telepathic rage of some unseen menace cuts through the quiet. “You dare to shut me out?” it rages. “I see you, but I do not see her. Where is the dwarf woman, Ivvora, who fought me so long ago? Has her mortal body failed at last? Has the realm of the living at last lost its protector? Know this: when the long shadows reach out again, I will grasp them and claw my way back into your world to see your flesh devoured by my children.”

Sound returns to the Realm of the Mammoth Lords, and Medda cautiously stands. “It seems that Eshimka still lives and has even left this foul scar on our world,” she declares. “If we are to believe its promises, the fiend will attack on the next winter solstice. If we are to survive, we must be ready. Nearly a millennium ago, Ivvora held the key to defeating Eshimka. By following her legends and discovering her fate, we may harness the same holy power that banished this fiend—and together end the beast entirely.

“When we set out, it would be the privilege of this following to have the Pathfinders at our side. But that is a trial for another day. Tonight, at last, we rest.”

@Table GMs: If you haven't already, please report your games and boons here. A roll of 19 or 20 wins a boon, and a d4 should then be rolled to determine which one.

Liberty's Edge

nit +6; Senses Perception +9 ————— Defense ————— AC 16 (20 Mage Armor), touch 16, flat-footed 11 (+4 Dex, +1 dodge +1 Wis) hp 30 (2d10+1d8+3) Fort +5, Ref +11, Will +2

Did we finish?

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