GM Baerlie's Solstice Scar (Inactive)

Game Master Baerlie

Subtier 1-2

Maps & Handouts

Ini:

[dice=Ini Angrboda]1d20-1[/dice]
[dice=Ini Eniac]1d20-1[/dice]
[dice=Ini Gray Son]1d20+5[/dice]
[dice=Ini Marrowtusk]1d20+1[/dice]
[dice=Ini Renardagnan]1d20+6[/dice]
[dice=Ini Trixxex]1d20+9[/dice]
[dice=Ini William]1d20+1[/dice]

Devastated Army

Blenta's Benefit: you gain a +1 on attack and damage rolls against animals and magical beasts for the rest of the adventure

Twinhorn Comrades


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Grand Lodge

Actions: ◇ ◆ ◆◆ ◆◆◆ ↺

Please dot this thread!

The Exchange

M Human (Shoanti/Kellid) Fighter2/Bloodrager1 | HP 23/28 | AC:20 T:11 FF:19 CMD:19 | F:+7 R:+1 W:-1 | Init: +1 | Per: +3 | Rage: 3/6 | CLW: 5/6

Marrowtusk, the 6'9 Shoanti/Kellid half-breed monster of a human, arrived early to his Pathfinder Society gathering fully clad in his spiked full plate with his greataxe strapped to his back. He found a place to sit and take off his helmet, unveiling his scarred and bald head with his green eyes keeping an eye out for trouble as he unstrapped his axe off of his back so he could take a whetstone to the edge and sharpen it for the upcoming battles.

Grand Lodge

Actions: ◇ ◆ ◆◆ ◆◆◆ ↺

The fourth and final day of training has come to a close at the Grand Lodge of Absalom, heralding the end of this year's Torchbearing. Pathfinders the world over attend this annual symposium to share their knowledge, teach each other new skills, and reinforce their connections across the Inner Sea and beyond. To celebrate the end of festivities, the lodge has hosted a grand banquet in the visiting agents' honor. A refreshing winter breeze blows through an open window, flickering torches and sending papers scattering. The smell of freshly baked desserts fills the air while initiates clear away the remnants of the first course.

Restful Pathfinders’ Lounge: Member Only!:

If you are a member of the Restful Pathfinders’ Lounge (by possessing the vanity of the same name from page 61 of Pathfinder Campaign Setting: Pathfinder Society Field Guide), you can attend a special private banquet that grants you the benefits of hero’s feast for the duration of Part 1. Each player character with this vanity can invite one guest (such as another PC or an animal companion) to gain the benefits, too.

During the annual Torchbearing, the Three Masters, along with other notable Pathfinders, taught a variety of seminars and panel discussions, from Golarion’s history to spellcasting techniques, and ran obstacle courses and a triathlon. Rumor has it, Janira Gavix offered an unauthorized but popular filking class for aspiring bards and other social misfits under 30--inches, not years. You also heard some salacious gossip about an exclusive, late-night VIP experience Zarta Dralneen arranged for some her favorites. According to one hungover Pathfinder who claimed to have been there, a disgruntled Drandle Dreg was turned away at the door.

Speaking of the imp, ever the social butterfly and self-appointed mentor-to-the-masses, the halfling bard Janira Gavix approaches your small group. “Hi, friends. It’s been awhile since last we met. Have you enjoyed the Torchbearing? I volunteered to organize all the classes again this year. Kreighton Shaine always said I should have been a teacher. Did you learn anything useful?”

Each of you should choose one skill. For the duration of this adventure, you will either treat it as a class skill or gain a +1 bonus on checks with that skill if it was already a class skill.

Janira looks over her shoulder as she catches sight of another group of Pathfinders refilling their tankards at the grog bowl. “Oh, those are some more students of mine!” She bounces on her toes as she waves at the group and they wave back. “Excuse me? I’ll need to check in with them too!” Pleased that you appreciated her pedagogical efforts, she excuses herself with a smile and moves on.

This is still the introduction part, the game has not started yet.

The Exchange

M Human (Shoanti/Kellid) Fighter2/Bloodrager1 | HP 23/28 | AC:20 T:11 FF:19 CMD:19 | F:+7 R:+1 W:-1 | Init: +1 | Per: +3 | Rage: 3/6 | CLW: 5/6

Marrowtusk scoffs at the idea of sitting through a seminar and almost refuses to partake in the event until he runs into an old "friend" of his, Venture Captain Nomos, the Pathfinder who took him in and trained him during his initial time as a fresh Pathfinder. He had ended their friendship on not-so-great terms but was curious to see why he was at the Torchbearing so he followed him to an area where the small gnome stood before a crowd of Pathfinders before spontaneously growing in size to that of a large silver dragon. "Welcome Pathfinders, to my class on Fear and Intimidation..."

After the class, Marrowtusk walked up to meet his old mentor, "It seems I still have a lot to learn from you, Nomos." the tall Shoanti/Kellid looked down at the gnome. "And had you not STOLEN from my stash and run off to start your own "business", you would still be learning from me. I hope it was all worth it." replied the gnome with a disgusted look on his face, hoping his former protege wouldn't come see him after the lesson. "It was." the cocky brute smirked and turned his back on his former mentor and walked off to meet with his Pathfinder group, having learned a little more about how to strike fear into his enemies.

Silver Crusade

William Battlesmith | Male Human occultist 2 | Init +4, Perception +5 |
Spells:
0: mage hand, resistance, stabilize | 1 [1/3]: cure light wounds, lead blades, shield
| AC 18/12/16 (+6 armor, +2 Dex, ) | Fort +3, Ref +2, Will +3 | | HP 15/15 | Focus: 1/1 [Conjuration] 2/3 [Transmute] 2/3 [Abjure] | COND: +2 STR, +1 Saves, Shield AC 22 [19/20], Lead Blades [9/10]

William looked about symposium, a little overwhelmed. He had been trained in diplomacy and public work, sure, but nothing of this scale. And nothing of this... frivolity, at least at times.

He was far more comfortable in a more ordered setting. Or on a battlefield.

The young paladin spun about in the crowd a moment, his clean cut face frowning in consternation as he attempted to decipher the directions to his next meeting. One hand idly sweeping through his close cropped brown hair, ice blue eyes slitted in concentration.

Never the cleverist of recruits, he was still confused why his order sent him to work with the Siver Crusade and how he ended up in ... this. But, his superiors said to go and he went. Iomedae wanted him here and he would discharge his duties as best he could, such was to serve.

At least that last presentation on extra planar creatures was fascinating, I hope I can use some of the tips I learned will help in the future.

Finally locating where he needed to go, he set out in a jangle of clattering armor.

I'll go with know (planes) bonus skill, so thats... 1+3=4 for this adventure? Or do I need to chose a skill I already have ranks in?

-Posted with Wayfinder

Scarab Sages

Ratfolk AC 14 (MA 18) T 14 FF 11| HP 20/20 | F3 R4 W4| init +9

a rat standing about 3'9" with a Tiny scorpion by its side walks in and looks around before squeaking up "G'day everyone I'm Trixxex, I was asked here to join you all"

I'll take Knowledge Local and treat it as a Class skill, changing it to a +9 instead of +6

Liberty's Edge

LG Kitsune Swashbuckler (Inspired Blade) 1 / Gunslinger (Mysterious Stranger) 1 (HP: 19/19 | AC: 18/T:14/FF:14 CMD: 15 | F+3 R+8 W+0| Init +6 | Percep +3 SM -1 | Panache: 8/8)

A kitsune tips his wide-brimmed at Trixxex. "I am honorred by yourr prresence, I am Rrenarrdagnan, memberr of the rroyal, no, rrevolutionary Galtian musketeerrs!" he declares in a poorly imitated Galtian accent.

"I am a saviorr of adventurrerrs and prrotectorr of ladies, and imprressive in skill, to complement the fearr caused by size and strrength of ourr frriend heree", he continues, nodding to Marrowtusk.

Renardagnan rests his hand on the hilt of a rapier, which looks well-made enough to support his confidence. His musket, though, is held together by haphazard pieces of scrap and looks like it is more dangerous to the wielder than the target.

I take the +1 to acrobatics.

Sovereign Court

★★★OVERSEER ANNOUNCEMENT★★★
@Table GMs: If you haven't already, please run "Beginning Part 1" on page 7 of the scenario, and then wait for the next announcement before continuing.
@Players: Please have fun, and remember to explore, report and cooperate at all times.

Liberty's Edge

nit +6; Senses Perception +9 ————— Defense ————— AC 16 (20 Mage Armor), touch 16, flat-footed 11 (+4 Dex, +1 dodge +1 Wis) hp 30 (2d10+1d8+3) Fort +5, Ref +11, Will +2

A young man dressed in black and blue monks robes enters into the room. He has a pair of tonfa at his sides. With a wide smile he says Hello! to the group.

Liberty's Edge

nit +6; Senses Perception +9 ————— Defense ————— AC 16 (20 Mage Armor), touch 16, flat-footed 11 (+4 Dex, +1 dodge +1 Wis) hp 30 (2d10+1d8+3) Fort +5, Ref +11, Will +2

He will choose acrobatics to get the +1 to

The Exchange

M Human (Shoanti/Kellid) Fighter2/Bloodrager1 | HP 23/28 | AC:20 T:11 FF:19 CMD:19 | F:+7 R:+1 W:-1 | Init: +1 | Per: +3 | Rage: 3/6 | CLW: 5/6

Marrowtusk meets up with the group and merely nods at each person as they introduce themselves. "You're right about strength. I'll let you weaklings handle the talking and magical nonsense but when it comes to a fight, just stay out the path of me and my spikes. I'm not here for any of you or the Society, I just want my gold."

I'll try to be the least brooding and dick-ish as possible, lol. Hopefully some OOC text will balance out his personality and keep it light. Excited to finally play this character, woo!

Silver Crusade

William Battlesmith | Male Human occultist 2 | Init +4, Perception +5 |
Spells:
0: mage hand, resistance, stabilize | 1 [1/3]: cure light wounds, lead blades, shield
| AC 18/12/16 (+6 armor, +2 Dex, ) | Fort +3, Ref +2, Will +3 | | HP 15/15 | Focus: 1/1 [Conjuration] 2/3 [Transmute] 2/3 [Abjure] | COND: +2 STR, +1 Saves, Shield AC 22 [19/20], Lead Blades [9/10]

William contents himself to a simple nod in greeting to his companions before he finds a comfortable wall to lean against, studying the room contemplatively.

Certainly a mixed group, I have never encountered such varied personalities and... races... before. Perhaps that is why I was sent, to broaden my knowledge. And, wow, that warrior is a real piece of work

While young, clean cut, and proudly wearing the tabard of Iomedae there is something, off, about the young paladin. Something in the eyes, or just a sense of impending misfortune.

While friendly and polite an observer just can't shake the feeling that time spent with the young man will draw violence amd bloodshed like a moth to flame and none can shake the feeling that prolonged contact will only bring more.

-Posted with Wayfinder

Grand Lodge

Actions: ◇ ◆ ◆◆ ◆◆◆ ↺

As the Pathfinders conclude the dessert course, a small origami swan flutters through the room and lands on the center of the table. In moments, it unfolds itself into a crisp and creaseless piece of paper.

Handout #1:

Pathfinders,

My apologies for interrupting your feast, but Nigel
Aldain has just informed me that there is trouble at
the Blakros Museum. Once your bitter laughter has
subsided, let us continue.

Nigel says it can’t wait until morning. We don’t want
to jeopardize our relationship with the Blakros Family,
so we will do what we can to aid him. Please gather
your gear and meet in the main hall within Skyreach.
I will give more instructions then.

Venture-Captain Ambrus Valsin

You’ve probably heard of the Blakros family...

Knowledge (nobility)

DC10+:
The Blakros are one of the wealthiest and most well-known merchant families from Taldor. They own a variety of businesses with interests all over the Inner Sea.

DC15+:
For years, the Pathfinder Society and the Blakros family have been allies, even if only at arm’s length. Occasionally the family invites notable Pathfinders to one of its high-society affairs.

DC20+:
The Blakros family has been involved with some shady organizations during its rise to power, including the Onyx Alliance and House Thrune.

… you’ve likely heard of the Blakros Museum as well…
Knowledge (local)

DC10+:
The Blakros Museum is located in the Wise District, owned by the Blakros family, and curated by Nigel Aldain (a former Pathfinder). It is open to the public when an exhibit is on display. Though the exterior of the building is ugly and squat, patrons marvel at how much bigger it is on the inside.

DC15+:
The museum has been closed for the past several months, ramping up for a huge exhibit, “Legacy of the Shining Crusade,” opening next week.

DC20+:
Rumors suggest that shadow magic makes the inside of the museum larger. A few years ago the inside changed drastically, which drew the curiosity of many in Absalom.

DC25+:
Ralzeros the Overwatched was a powerful wizard who owned the building before the Blakros Family. Evidence suggests he cursed the building on his death. The number of accidents and strange events that occur there would seem to support that rumor.

… and anyone with knowledge of the Blakros Museum, probably knows something about Nigel Aldain.
Knowledge (local)

DC10+:
Though the relationship between the Society and Nigel is often strained, they remain steadfast allies. Nigel often collaborates with the Society, loaning artifacts and trading information. He has obsessively researched the Shining Crusade for the past several months.

DC15+:
Nigel is a former Pathfinder who resigned after marrying Dhrami Blakros; the position of curator was part of his marriage contract.

DC20+:
Nigel’s museum has suffered many mishaps since he became curator, which the Society has regularly helped clean up. Nigel still tries to distance himself from the Society and act independently, but when trouble befalls the museum, he often turns to the Society for help.

DC25+:
Recently, Nigel has spent a fortune in security for the museum, particularly in magical protections from the Arcanamirium and Golemworks in Magnimar.

The Exchange

M Human (Shoanti/Kellid) Fighter2/Bloodrager1 | HP 23/28 | AC:20 T:11 FF:19 CMD:19 | F:+7 R:+1 W:-1 | Init: +1 | Per: +3 | Rage: 3/6 | CLW: 5/6

Sadly Marrowtusk knows nothing about anything so he just proceeds to move with the group to meet with the VC at the main hall.

Scarab Sages

Ratfolk AC 14 (MA 18) T 14 FF 11| HP 20/20 | F3 R4 W4| init +9

Knowledge Local: 1d20 + 9 ⇒ (19) + 9 = 28

feel free to read the knowledge local information

Silver Crusade

William Battlesmith | Male Human occultist 2 | Init +4, Perception +5 |
Spells:
0: mage hand, resistance, stabilize | 1 [1/3]: cure light wounds, lead blades, shield
| AC 18/12/16 (+6 armor, +2 Dex, ) | Fort +3, Ref +2, Will +3 | | HP 15/15 | Focus: 1/1 [Conjuration] 2/3 [Transmute] 2/3 [Abjure] | COND: +2 STR, +1 Saves, Shield AC 22 [19/20], Lead Blades [9/10]

William follows the group, knowing nothing of this local matter, family or museum.

I am here to learn, better pay attention. Then again, an immediate matter sounds like something interesting is happening, so that's nice.

-Posted with Wayfinder

Sovereign Court

★★★OVERSEER ANNOUNCEMENT★★★

The front doors of Skyreach burst open with a loud crack. Venture-Captain Ambrus Valsin strides to the edge of the platform, with a slender elf dressed in practical but expensive clothing trailing meekly behind. The red-faced venture-captain addresses the crowd in a booming voice.

“Pathfinders, I regret interrupting the festivities, but we have something of a situation. Approximately twenty minutes ago, unknown forces invaded the Blakros Museum. Fortunately for everyone involved, the Torchbearing is about cooperation and helping our colleagues, so let’s think of this less as an inconvenience and more as an opportunity to practice what we preach.”

The elf, Nigel, exhales sharply, then speaks, “Now, Ambrus, I’ve spent a king’s ransom fortifying the museum from all sorts of invaders: sentinels from the Golemworks, magical wards from the Arcanamirium, and even contracts for guard beasts, both magical and mundane—spared no expense. I didn’t want to come here, but I’ve got no choice.”

Valsin’s forced smile cracks slightly, showing his annoyance. “Out with it, Nigel. Get to the point.”

“Someone broke into my museum and set off the magical protections! I was preserving priceless Shining Crusade pieces for our new exhibit when the first alarm activated. I sent for district guards and went to investigate, but by the time I arrived, the thieves had already locked themselves in my study. They somehow caused the Shining Crusade relics to fly around the museum and attack my sentinels. Everything is going haywire! The magical traps started to target me, the sentinels are not responding to my commands, and—”

Valsin holds out a hand to steady the increasingly agitated elf. “The last you knew, the thieves were still in your study?” Nigel nods. “Very well. Pathfinders: the Seekers should prepare to teleport directly into the Blakros study—“

“That won’t work,” Nigel interrupts, “The study is magically sealed. After that dreadful Numerian exhibit, I turned it into a magical safe room. The robbers must have figured out how to activate it; no one can get in or out while the wards hold. I can work on breaking the wards, but meanwhile my sentinels are smashing up the collection. Some of those priceless relics are on loan from your own Society lodges, so helping me is really helping yourselves.”

“Fine.” Ambrus Valsin takes a deep breath and then turns to the assembled Pathfinders. “Pathfinders, go to the Blakros Museum, secure any relics you can, disable the security systems, and apprehend the looters if possible. Stay safe.”

@Table GMs: You have until October 15 to run Part A on page 10 and Part B on page 14, in whatever order you choose.

Liberty's Edge

LG Kitsune Swashbuckler (Inspired Blade) 1 / Gunslinger (Mysterious Stranger) 1 (HP: 19/19 | AC: 18/T:14/FF:14 CMD: 15 | F+3 R+8 W+0| Init +6 | Percep +3 SM -1 | Panache: 8/8)

Renardagnan jumps excitedly when hearing the news, and draws his rapier. "Ha! A possibility to prrove ourr worrths, once again! It's not about saving a prrincess, but a herro's job anyway! We will go and rrescue the trreasurre frrom the vile thieves. Go in, snatch the things and stab all the sentinels!"

He makes a couple of thrusts in the air, then stops, looking at his blade.

"Ee, does stabbing stop them? Do they brreak? And do you mind if yourr expensive sentinels get brroken?"

Grand Lodge

Actions: ◇ ◆ ◆◆ ◆◆◆ ↺

As most of the Pathfinders gathered around Valsin and Nigel cheer when hearing about troubles in the Blakros Museum, Renardagnan's questions were heard only by a dwarf next to him. Holding his axe in two hands he answers "Don't know. Let's find out!" he shouts and rushes away. as fast as a dwarf can rush

moments later at the museum
Dozens of Wise District guards surround the Blakros Museum. The sergeant nods to Ambrus Valsin as he approaches, a subtle smirk dancing across the venture-captain’s face. The museum itself is alight with swirling whorls of color and the sounds of metal and stone clashing. Occasionally, brief flashes of light burst from the front entrance, illuminating a toppled banner that says “Legacy of the Shining Crusade.”

The broad-shouldered, middle-aged Ulfen man salutes, a somewhat bemused expression on his face. “Well met, Venture-Captain Valsin. I am Svaralk of Asleifar, Sergeant of the Learned Guard. The Guard appreciates your assistance.” He points to his subordinates, “Our initial attempt to quell the animated relics within failed. I’ve ordered the Guard to withdraw and form a perimeter.”

Ambrus Valsin returns the sergeant’s salute, a gesture of mutual respect. “You once served in Grand Prince Stavian III’s Ulfen Guard, did you not?”

Svaralk nods, “That’s right. Afterwards, I retired to Absalom and have served this city for seven years. This is not the first catastrophe I’ve responded to at the Blakros Museum, though none has been quite so dramatic as this. As if anyone needed further proof of the museum’s reputation for trouble.”

The Ulfen confides to the Venture-Captain, “After Nigel Aldain harangued me for dereliction of duty in not immediately retaking the museum, I’m in no rush to sacrifice the lives under my command until the warring creatures inside wear each other down.” He holds up a hand and shakes his head, “I don’t hold Nigel Aldain’s outburst against him. I recognize the elf is rightfully concerned—albeit rather precious—about his exhibit.”

Svaralk turns to your team of Pathfinders and says, “Before you enter, I can provide you an overview of the museum’s layout and tell you that there are animated relics and guard animals on the ground level, and clockwork creatures skirmishing with each other on the floor above. We also have an especially challenging problem in the gardens at the southeast corner of the museum grounds. Some kind of magical runes displaying swarm-like behavior, more magical devices really than living creatures. They proved too complicated a challenge for me and my guards; we simply lacked the skills to disable them.”

Your choice: ground floor, upper floor or gardens?

The Exchange

M Human (Shoanti/Kellid) Fighter2/Bloodrager1 | HP 23/28 | AC:20 T:11 FF:19 CMD:19 | F:+7 R:+1 W:-1 | Init: +1 | Per: +3 | Rage: 3/6 | CLW: 5/6

Marrowtusk tilted his head to each side, cracking his neck underneath his dark gray full plate, "The gardens seem the most difficult as swarms are tough to deal with. I say we start at the ground level and move our way up."

Silver Crusade

William Battlesmith | Male Human occultist 2 | Init +4, Perception +5 |
Spells:
0: mage hand, resistance, stabilize | 1 [1/3]: cure light wounds, lead blades, shield
| AC 18/12/16 (+6 armor, +2 Dex, ) | Fort +3, Ref +2, Will +3 | | HP 15/15 | Focus: 1/1 [Conjuration] 2/3 [Transmute] 2/3 [Abjure] | COND: +2 STR, +1 Saves, Shield AC 22 [19/20], Lead Blades [9/10]

William is swept along with the group as madness breaks out. Upon reaching the muesum and hearing the guard's report, William can't help but smile.

This is more my style

His hands briefly run across his gear, checking that his weapons are in place and loose in their holders. He draws his great sword and briefly kneels in prayer, preparing his soul for battle.

Standing and strapping on his helm, he agrees with the large warrior, "aye, the gardens sound as if they need our help first and we look a hardy group."

-Posted with Wayfinder

Liberty's Edge

LG Kitsune Swashbuckler (Inspired Blade) 1 / Gunslinger (Mysterious Stranger) 1 (HP: 19/19 | AC: 18/T:14/FF:14 CMD: 15 | F+3 R+8 W+0| Init +6 | Percep +3 SM -1 | Panache: 8/8)

"Rrunes? Little things? They don't even have weapons to clash with mine. If we win, we just smashed pathetic small crreaturres, and losing is even sadderr. I say, grround level, trrue honorrable combat with flashing blades and swinging, ee, some kind of animated appendages of arrtifacts", Renardagnan says, not comfortable with his inability to fit any choices to his fantasy of ideal combat.

Silver Crusade

William Battlesmith | Male Human occultist 2 | Init +4, Perception +5 |
Spells:
0: mage hand, resistance, stabilize | 1 [1/3]: cure light wounds, lead blades, shield
| AC 18/12/16 (+6 armor, +2 Dex, ) | Fort +3, Ref +2, Will +3 | | HP 15/15 | Focus: 1/1 [Conjuration] 2/3 [Transmute] 2/3 [Abjure] | COND: +2 STR, +1 Saves, Shield AC 22 [19/20], Lead Blades [9/10]

William turnes to the Kitsune, "ah, but you must realize these runes turned aside even these great guardsman. Truly a challenge to be overcome, and much honor to be had!"

Its the right thing to do, tackle the greater challenge first

Of course I lack proper tools to fight swarms, hopefully we have mages for that

-Posted with Wayfinder

Liberty's Edge

nit +6; Senses Perception +9 ————— Defense ————— AC 16 (20 Mage Armor), touch 16, flat-footed 11 (+4 Dex, +1 dodge +1 Wis) hp 30 (2d10+1d8+3) Fort +5, Ref +11, Will +2

Starting our way up is probably the most wise way to deal with the invaders. he states.

The Concordance

CN female Ulfen Human Druid 5
Spoiler:
|AC 17, T 9, FF 17|HP: 37/37|F +5, R 0, W +10 (+1 vs Human magic, +2 vs cold climate/slipping, +4 vs Fey/plant magic)|Init -1, Perc +11|CMB +4 CMD 13 (15 vs trip)|9/9 Geomancy, 1/1 Shape, 2/2 GL, 1/1 Inured, 1/1 Soothsayer

I choose +1 to Spellcraft.

"I should like to see these 'rune-swarms,'" Says a gangly, disheveled human woman of Ulfen descent as she makes her way up from behind the party. She appears to have just come from the Torchbearing festival, if her handful of the rune-stamped cookies that had been offered at one of the magic seminars are any indication. "Are they harming the garden?"

Perception DC 13:
If not for her frequent tremors and obvious lack of self-care, this woman might be rather pretty.

Behind her is a slow, strange noise, like one drawn-out *squissssshhhh*....

The Concordance

hermaphrodite Giant Slug Totem Guide 5
Spoiler:
|AC 15, T 9, FF 15|HP: 37/37|F +6, R +3, W +1|Init -1, Perc +4|CMB +5 CMD 14 (immune to trip)|2/2 Balanced Offensive

*squissssshhhh*

...It turns out to be coming from a bright blue slug, as long as a human is tall, following closely at the tatterdemalion's heels. It has a small, ripe melon in its maw.

*scrumpf...scrumpf...scrumpf*

Sense Motive DC 11:
There is a certain light in the slug's eyestalks - when you look into them, you feel you get something back.

Scarab Sages

Ratfolk AC 14 (MA 18) T 14 FF 11| HP 20/20 | F3 R4 W4| init +9

"I agree with Marrowtusk, start from the bottom, and work up usually causes less issue"

Grand Lodge

Actions: ◇ ◆ ◆◆ ◆◆◆ ↺

GM Screen:

ground: Trixxex, Renardagnan, Marrowtusk
up: Gray
garden: Angrboda, William

Under a sign that reads “The Shining Armory,” priceless Shining Crusade artifacts displayed on pedestals creak and move by some unseen force. Eerie light seems to dart between the objects while the din of a raging battle echoes throughout the chamber. The central feature is a low, artificial hill atop which stand two stuffed owlbears surrounded by shattered undead foes. Each of the beasts wears chainmail barding and an orange-and-black caparison depicting a stylized owlbear. A dead man dressed in furs lies on the floor before a suit of full-plate armor.

Knowledge (arcana) DC13:
SHINING CRUSADE BANNER

Map: Slide #2

When you enter the exhibit hall on the ground floor you suddnely see the banner move towards you.

Ini:

Ini Angrboda: 1d20 - 1 ⇒ (2) - 1 = 1
Ini Eniac: 1d20 - 1 ⇒ (5) - 1 = 4
Ini Gray Son: 1d20 + 5 ⇒ (17) + 5 = 22
Ini Marrowtusk: 1d20 + 1 ⇒ (7) + 1 = 8
Ini Renardagnan: 1d20 + 6 ⇒ (13) + 6 = 19
Ini Trixxex: 1d20 + 9 ⇒ (12) + 9 = 21
Ini William: 1d20 + 1 ⇒ (20) + 1 = 21
Ini Banner: 1d20 + 0 ⇒ (13) + 0 = 13

Round 1
Gray Son
Trixxex
William
Renardagnan

-----
Banner
-----
Marrowtusk
Eniac
Angrboda

Gray Son, Trixxex, William, Renardagnan's turn

Kn. arcana DC13:

It's a construct.

When your name is highlighted (bold), you can post your turn at any time unless your action depends on somebody else's action.

Don't forget the Aid Token! You can use it whenever you like!

Silver Crusade

William Battlesmith | Male Human occultist 2 | Init +4, Perception +5 |
Spells:
0: mage hand, resistance, stabilize | 1 [1/3]: cure light wounds, lead blades, shield
| AC 18/12/16 (+6 armor, +2 Dex, ) | Fort +3, Ref +2, Will +3 | | HP 15/15 | Focus: 1/1 [Conjuration] 2/3 [Transmute] 2/3 [Abjure] | COND: +2 STR, +1 Saves, Shield AC 22 [19/20], Lead Blades [9/10]

William sucks in a deep breath as he sees holy artifacts apparently possessed by malicious spirits, but there was a job to be done.

Seeing the floating banner, the paladin strides forward to place himself between the banner and his group, readying his greatsword to strike if the banner attacks.

If such a thing is possible, how does a banner attack

Whispering a prayer, he intones "I am ready"

Readied attack if the banner approaches :

Attack: 1d20 + 5 ⇒ (14) + 5 = 19
Damage: 2d6 + 6 ⇒ (1, 4) + 6 = 11

-Posted with Wayfinder

Scarab Sages

Ratfolk AC 14 (MA 18) T 14 FF 11| HP 20/20 | F3 R4 W4| init +9

knowledge Aracana: 1d20 + 9 ⇒ (7) + 9 = 16

"Silly construct silly Shining Crusade Banner thingy...."

Trixxex timidly moves over 10' and mage armors herself AC 18

and thinks if she can hex it or not

her Familiar staying by her side

Liberty's Edge

LG Kitsune Swashbuckler (Inspired Blade) 1 / Gunslinger (Mysterious Stranger) 1 (HP: 19/19 | AC: 18/T:14/FF:14 CMD: 15 | F+3 R+8 W+0| Init +6 | Percep +3 SM -1 | Panache: 8/8)

Renardagnan runs next to William, pulling out his musket on the way.

"Line up as trrue soldierrs, defeat enemy and take theirr bannerrs! No, kill theirr bannerr? Anyway, firre!"

With a huge boom, Renardagnan fires his musket at the floating construct.

"My earrs! That's loud!" he cries in surprise.

Parry & riposte with bite if the banner attacks Renardagnan.

Rolls:

Attack Musket (touch): 1d20 + 6 ⇒ (6) + 6 = 12
Damage (bludgeoning, piercing): 1d12 + 4 ⇒ (10) + 4 = 14 Using one grit to get charisma to damage

Parry & Riposte:
Parry Bite: 1d20 + 1 ⇒ (19) + 1 = 20
Riposte Attack Bite: 1d20 + 1 ⇒ (3) + 1 = 4
Damage (bludgeoning, piercing, slashing): 1d4 - 1 ⇒ (2) - 1 = 1

Liberty's Edge

nit +6; Senses Perception +9 ————— Defense ————— AC 16 (20 Mage Armor), touch 16, flat-footed 11 (+4 Dex, +1 dodge +1 Wis) hp 30 (2d10+1d8+3) Fort +5, Ref +11, Will +2

The monk will flurry with shuriken at the banner
1d20 + 5 ⇒ (1) + 5 = 6
1d20 + 5 ⇒ (14) + 5 = 19

1d2 ⇒ 2

and will then go into crane style.

Grand Lodge

Actions: ◇ ◆ ◆◆ ◆◆◆ ↺

While William prepares for the approaching banner, Trixxex moves to the side and strengthens her armor. Renardagnan shoots a bullet at the banner, which hits it. Gray Son sends two shuriken at the banner. One of them hits.

The banner moves up to Renardagnan and is immediately attacked by the Paladin. William cuts out a piece of fabric. The banner attempts to attack the Kitsune who tries to parry the attack.

Attack vs. Renardagnan: 1d20 + 5 ⇒ (4) + 5 = 9 parried

Renardagnan parries the attack and tries to bite it. The bite is not successful.

Round 1 & 2
Gray Son
Trixxex
William
Renardagnan

-----
Banner -27HP
-----
Marrowtusk
Eniac
Angrboda

Your turn!

Scarab Sages

Ratfolk AC 14 (MA 18) T 14 FF 11| HP 20/20 | F3 R4 W4| init +9

Trixxex will attempt to Evil Eye it, -2 to AC (DC 15: 8 Rounds if fail, 1 if Succeed) and Cackle to extend it a round

Grand Lodge

Actions: ◇ ◆ ◆◆ ◆◆◆ ↺

Will vs. DC15: 1d20 - 4 ⇒ (3) - 4 = -1

Trixxex hexes the banner successfully.

The Concordance

CN female Ulfen Human Druid 5
Spoiler:
|AC 17, T 9, FF 17|HP: 37/37|F +5, R 0, W +10 (+1 vs Human magic, +2 vs cold climate/slipping, +4 vs Fey/plant magic)|Init -1, Perc +11|CMB +4 CMD 13 (15 vs trip)|9/9 Geomancy, 1/1 Shape, 2/2 GL, 1/1 Inured, 1/1 Soothsayer

Angrboda advances, bestowing a minor blessing upon William as she passes him.

William gets guidance.

The Concordance

hermaphrodite Giant Slug Totem Guide 5
Spoiler:
|AC 15, T 9, FF 15|HP: 37/37|F +6, R +3, W +1|Init -1, Perc +4|CMB +5 CMD 14 (immune to trip)|2/2 Balanced Offensive

Eniac swallows the remains of its melon...

*GULP*

...and upon seeing the maniacal banner, spews a thin but potent stream of corrosive liquid at it!

*SPLOOOOOT!*

spit (ranged touch attack): 1d20 - 3 ⇒ (20) - 3 = 17
acid damage: 1d8 ⇒ 6
Critical threat!: 1d20 - 3 ⇒ (14) - 3 = 11
bonus damage?: 1d8 ⇒ 4

Silver Crusade

William Battlesmith | Male Human occultist 2 | Init +4, Perception +5 |
Spells:
0: mage hand, resistance, stabilize | 1 [1/3]: cure light wounds, lead blades, shield
| AC 18/12/16 (+6 armor, +2 Dex, ) | Fort +3, Ref +2, Will +3 | | HP 15/15 | Focus: 1/1 [Conjuration] 2/3 [Transmute] 2/3 [Abjure] | COND: +2 STR, +1 Saves, Shield AC 22 [19/20], Lead Blades [9/10]

Assuming Marrowtusk doesn't kill it

William feels the druid's blessing surge through his veins as she passes. Feeling empowered he lashes out with a mighty overhand chop.

Power Attack: 1d20 + 5 + 1 - 1 ⇒ (13) + 5 + 1 - 1 = 18
Damage: 2d6 + 6 + 3 ⇒ (3, 3) + 6 + 3 = 15

-Posted with Wayfinder

Liberty's Edge

LG Kitsune Swashbuckler (Inspired Blade) 1 / Gunslinger (Mysterious Stranger) 1 (HP: 19/19 | AC: 18/T:14/FF:14 CMD: 15 | F+3 R+8 W+0| Init +6 | Percep +3 SM -1 | Panache: 8/8)

Renardagnan drops the empty musket, pulls out his rapier and thrusts at the banner.

"Ha, take that! You thought you could just wave around herre unopposed!"

Rolls:

Attack Rapier: 1d20 + 8 ⇒ (13) + 8 = 21
Damage (piercing): 1d6 + 4 ⇒ (1) + 4 = 5

Parry Rapier: 1d20 + 8 ⇒ (11) + 8 = 19
Riposte Attack Rapier: 1d20 + 8 ⇒ (15) + 8 = 23
Damage (piercing): 1d6 + 4 ⇒ (2) + 4 = 6

The Exchange

M Human (Shoanti/Kellid) Fighter2/Bloodrager1 | HP 23/28 | AC:20 T:11 FF:19 CMD:19 | F:+7 R:+1 W:-1 | Init: +1 | Per: +3 | Rage: 3/6 | CLW: 5/6

Marrowtusk moves up and takes out his greataxe for a giant swing on the poor banner.

Power Attack: 1d20 + 7 ⇒ (13) + 7 = 20

Damage: 1d12 + 12 ⇒ (9) + 12 = 21

"Well I think that's the end of that." Marrowtusk grunts and straps his weapon back in place on his back (assuming it's dead).

Grand Lodge

Actions: ◇ ◆ ◆◆ ◆◆◆ ↺

Eniac and William's attacks bring the animated banner down.

Combat over

Move into the other room on this floor?

Silver Crusade

William Battlesmith | Male Human occultist 2 | Init +4, Perception +5 |
Spells:
0: mage hand, resistance, stabilize | 1 [1/3]: cure light wounds, lead blades, shield
| AC 18/12/16 (+6 armor, +2 Dex, ) | Fort +3, Ref +2, Will +3 | | HP 15/15 | Focus: 1/1 [Conjuration] 2/3 [Transmute] 2/3 [Abjure] | COND: +2 STR, +1 Saves, Shield AC 22 [19/20], Lead Blades [9/10]

William grunts as the acid eaten pennant falls to the floor. Seeing no further enemies he looks about and mutters, "Pity to ruin such a nice pennant."

Perception: 1d20 + 3 ⇒ (1) + 3 = 4

moving on is fine by me, assuming I don't see anything interesting... which would be hard to do with my eyes closed...

-Posted with Wayfinder

Scarab Sages

Ratfolk AC 14 (MA 18) T 14 FF 11| HP 20/20 | F3 R4 W4| init +9

Trixxex looks around the area a moment with quick glance

Perception: 1d20 + 5 ⇒ (9) + 5 = 14

assuming nothing is found, she is good to move on

The Concordance

CN female Ulfen Human Druid 5
Spoiler:
|AC 17, T 9, FF 17|HP: 37/37|F +5, R 0, W +10 (+1 vs Human magic, +2 vs cold climate/slipping, +4 vs Fey/plant magic)|Init -1, Perc +11|CMB +4 CMD 13 (15 vs trip)|9/9 Geomancy, 1/1 Shape, 2/2 GL, 1/1 Inured, 1/1 Soothsayer

So does Angrboda.

Perception: 1d20 + 9 ⇒ (12) + 9 = 21

Liberty's Edge

nit +6; Senses Perception +9 ————— Defense ————— AC 16 (20 Mage Armor), touch 16, flat-footed 11 (+4 Dex, +1 dodge +1 Wis) hp 30 (2d10+1d8+3) Fort +5, Ref +11, Will +2

Did his shuriken hit it?

The Exchange

M Human (Shoanti/Kellid) Fighter2/Bloodrager1 | HP 23/28 | AC:20 T:11 FF:19 CMD:19 | F:+7 R:+1 W:-1 | Init: +1 | Per: +3 | Rage: 3/6 | CLW: 5/6

Marrowtusk makes sure to keep himself at the front of the group, protecting the fresh new Society recruits as he is used to defending caravans from attackers. He keeps his weapon strapped to his back but his armor spikes are always ready to be used at a seconds notice. "I think we need to go this way."

Silver Crusade

William Battlesmith | Male Human occultist 2 | Init +4, Perception +5 |
Spells:
0: mage hand, resistance, stabilize | 1 [1/3]: cure light wounds, lead blades, shield
| AC 18/12/16 (+6 armor, +2 Dex, ) | Fort +3, Ref +2, Will +3 | | HP 15/15 | Focus: 1/1 [Conjuration] 2/3 [Transmute] 2/3 [Abjure] | COND: +2 STR, +1 Saves, Shield AC 22 [19/20], Lead Blades [9/10]

William matches pace with the large warrior as a paladin's place is in the front line, between the foe and his companions.

This warrior seems uncouth and possibly untrustworthy, yet unquestionably effective. As long as he stays pointed in the right direction, he is a useful asset.

-Posted with Wayfinder

Liberty's Edge

LG Kitsune Swashbuckler (Inspired Blade) 1 / Gunslinger (Mysterious Stranger) 1 (HP: 19/19 | AC: 18/T:14/FF:14 CMD: 15 | F+3 R+8 W+0| Init +6 | Percep +3 SM -1 | Panache: 8/8)

Renardagnan sheaths his rapier and picks up the dropped musket. He loads it while walking right behind William and Marrowtusk.

"Yes, that is the rright way. Let's see if therre's anotherr bannerr without brrotherrhood ahead!"

Grand Lodge

Actions: ◇ ◆ ◆◆ ◆◆◆ ↺

You move into the second exhibition hall on this floor. Long shadows cast by ruined displays and broken furniture litter the floor. A humanoid-shaped figure made of shattered clockwork lies slumped over a bench. Above, an elaborately painted sign reads “Crusader’s Chronicles.”

Four black animals are barking at you.

Knowledge (nature) DC 10:
DOGS
They are more confused and afraid from the chaos around them. Nonetheless, they are aggressive.
For every 5 that you beat the DC, you may ask for one piece of information from this list.

Knowledge (nature) DC 11:
ALPHA DOG
That is a big dog. Perfect for a halfling to ride on it. Now, it is just trying guard the place.

For every 5 that you beat the DC, you may ask for one piece of information from this list.

Liberty's Edge

LG Kitsune Swashbuckler (Inspired Blade) 1 / Gunslinger (Mysterious Stranger) 1 (HP: 19/19 | AC: 18/T:14/FF:14 CMD: 15 | F+3 R+8 W+0| Init +6 | Percep +3 SM -1 | Panache: 8/8)

"Aha, and now the guarrd animals Svaralk mentioned!" Renardagnan remembers. He takes careful aim at the closest animal but still holds fire.

"I wouldn't like to slay them without rreason. Maybe ourr fairr lady of the forrest could find a way to calm them?" he says, glancing at Angrboda.

Rolls:

Knowledge: nature (untrained): 1d20 ⇒ 14

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