GM Baerlie's Solstice Scar (Inactive)

Game Master Baerlie

Subtier 1-2

Maps & Handouts

Ini:

[dice=Ini Angrboda]1d20-1[/dice]
[dice=Ini Eniac]1d20-1[/dice]
[dice=Ini Gray Son]1d20+5[/dice]
[dice=Ini Marrowtusk]1d20+1[/dice]
[dice=Ini Renardagnan]1d20+6[/dice]
[dice=Ini Trixxex]1d20+9[/dice]
[dice=Ini William]1d20+1[/dice]

Devastated Army

Blenta's Benefit: you gain a +1 on attack and damage rolls against animals and magical beasts for the rest of the adventure

Twinhorn Comrades


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The Concordance

hermaphrodite Giant Slug Totem Guide 5
Spoiler:
|AC 15, T 9, FF 15|HP: 37/37|F +6, R +3, W +1|Init -1, Perc +4|CMB +5 CMD 14 (immune to trip)|2/2 Balanced Offensive

Eniac advances on the other with its razor-edged radula.

tongue vs red, Blenta: 1d20 + 4 ⇒ (11) + 4 = 15
damage: 1d4 + 2 ⇒ (3) + 2 = 5 +1 acid = 6

Liberty's Edge

nit +6; Senses Perception +9 ————— Defense ————— AC 16 (20 Mage Armor), touch 16, flat-footed 11 (+4 Dex, +1 dodge +1 Wis) hp 30 (2d10+1d8+3) Fort +5, Ref +11, Will +2

LOL, you have Coyote Blue and Coyote Green and Red. Why not Coyote Ugly?

Scarab Sages

Ratfolk AC 14 (MA 18) T 14 FF 11| HP 20/20 | F3 R4 W4| init +9

noticeable to her comrades, especially to those up by her, Trixxex instantly regrets her moving forward as the coyotes come right at her

Grand Lodge

Actions: ◇ ◆ ◆◆ ◆◆◆ ↺

Angrboda attacks the coyote with green eyes, but misses. Eniac does better and cuts deeply into the coyote's flesh.

The third coyote moves closer to the slug.

Round 1 & 2
Trixxex
Renardagnan

-----
Coyote red -6HP
Coyote green
-----
Eniac
Angrboda
-----
Coyote blue
-----
Gray Son
Marrowtusk
William

Silver Crusade

William Battlesmith | Male Human occultist 2 | Init +4, Perception +5 |
Spells:
0: mage hand, resistance, stabilize | 1 [1/3]: cure light wounds, lead blades, shield
| AC 18/12/16 (+6 armor, +2 Dex, ) | Fort +3, Ref +2, Will +3 | | HP 15/15 | Focus: 1/1 [Conjuration] 2/3 [Transmute] 2/3 [Abjure] | COND: +2 STR, +1 Saves, Shield AC 22 [19/20], Lead Blades [9/10]

Seeing the slug accosted but multiple enemies, William stomps over bwfore taking a cut at the beast threatening Trixx red

"Sorry beast, you have to go. Iomedae grant you better fortune in your next phase."

Attack: 1d20 + 5 ⇒ (7) + 5 = 12
Damage: 2d6 + 6 ⇒ (4, 6) + 6 = 16

The Exchange

M Human (Shoanti/Kellid) Fighter2/Bloodrager1 | HP 23/28 | AC:20 T:11 FF:19 CMD:19 | F:+7 R:+1 W:-1 | Init: +1 | Per: +3 | Rage: 3/6 | CLW: 5/6

Marrowtusk slowly moves forward up to the front lines and pulls out his greataxe to swing at the green coyote.

Greataxe: 1d20 + 9 ⇒ (3) + 9 = 12
Damage: 1d12 + 10 ⇒ (11) + 10 = 21

Silver Crusade

William Battlesmith | Male Human occultist 2 | Init +4, Perception +5 |
Spells:
0: mage hand, resistance, stabilize | 1 [1/3]: cure light wounds, lead blades, shield
| AC 18/12/16 (+6 armor, +2 Dex, ) | Fort +3, Ref +2, Will +3 | | HP 15/15 | Focus: 1/1 [Conjuration] 2/3 [Transmute] 2/3 [Abjure] | COND: +2 STR, +1 Saves, Shield AC 22 [19/20], Lead Blades [9/10]

Really impressive performance from our two big hitters...

The Concordance

CN female Ulfen Human Druid 5
Spoiler:
|AC 17, T 9, FF 17|HP: 37/37|F +5, R 0, W +10 (+1 vs Human magic, +2 vs cold climate/slipping, +4 vs Fey/plant magic)|Init -1, Perc +11|CMB +4 CMD 13 (15 vs trip)|9/9 Geomancy, 1/1 Shape, 2/2 GL, 1/1 Inured, 1/1 Soothsayer

You're being showed up by a slug....

Scarab Sages

Ratfolk AC 14 (MA 18) T 14 FF 11| HP 20/20 | F3 R4 W4| init +9

Trixxex will 5' back and Evil eye green with a -2 to attack (dc 15, fail 8 rounds, succeed 1 round) and she will cackle to extend it a round

Silver Crusade

William Battlesmith | Male Human occultist 2 | Init +4, Perception +5 |
Spells:
0: mage hand, resistance, stabilize | 1 [1/3]: cure light wounds, lead blades, shield
| AC 18/12/16 (+6 armor, +2 Dex, ) | Fort +3, Ref +2, Will +3 | | HP 15/15 | Focus: 1/1 [Conjuration] 2/3 [Transmute] 2/3 [Abjure] | COND: +2 STR, +1 Saves, Shield AC 22 [19/20], Lead Blades [9/10]
Angrboda Fossey wrote:
You're being showed up by a slug....

So much shame

Liberty's Edge

nit +6; Senses Perception +9 ————— Defense ————— AC 16 (20 Mage Armor), touch 16, flat-footed 11 (+4 Dex, +1 dodge +1 Wis) hp 30 (2d10+1d8+3) Fort +5, Ref +11, Will +2

The monk moves up next to the paladin and attacks the blue with a kick
1d20 + 4 + 1 ⇒ (12) + 4 + 1 = 17
1d6 + 3 + 1 ⇒ (1) + 3 + 1 = 5

Silver Crusade

William Battlesmith | Male Human occultist 2 | Init +4, Perception +5 |
Spells:
0: mage hand, resistance, stabilize | 1 [1/3]: cure light wounds, lead blades, shield
| AC 18/12/16 (+6 armor, +2 Dex, ) | Fort +3, Ref +2, Will +3 | | HP 15/15 | Focus: 1/1 [Conjuration] 2/3 [Transmute] 2/3 [Abjure] | COND: +2 STR, +1 Saves, Shield AC 22 [19/20], Lead Blades [9/10]

Oops forgot my bonus +1 from the blessing, not that it will matter

Liberty's Edge

LG Kitsune Swashbuckler (Inspired Blade) 1 / Gunslinger (Mysterious Stranger) 1 / Paladin (Divine Hunter) 1 (HP: 26/26 | AC: 18/T:14/FF:14 (AC 20 with Shield of Faith) CMD: 15 | F+5 R+8 W+2| Init +6 | Percep +3 SM -1 | Panache: 5/8)

Renardagnan runs to fill Trixxex' place in the line.

"Stay behind me, my lady, I will hold them!", he yells to Trixxex while stabbing at the nearest animal.

Actions:

Move move
Standard attack red I suppose they are all still alive. Just attack any coyote.

Rolls:

Attack Rapier: 1d20 + 8 ⇒ (4) + 8 = 12
Damage (piercing): 1d6 + 4 ⇒ (4) + 4 = 8

Parry Rapier: 1d20 + 8 ⇒ (5) + 8 = 13 If attacked
Riposte Attack Rapier: 1d20 + 8 ⇒ (9) + 8 = 17
Damage (piercing): 1d6 + 4 ⇒ (1) + 4 = 5

Grand Lodge

Actions: ◇ ◆ ◆◆ ◆◆◆ ↺

William and Marrowtusk attempt to get rid of the coyotes in front of you, but they miss their targets. Trixxex moves back and starts to hex one of the coyotes. Gray Son finally lands a blow at the coyote with green eyes, while Renardagnan tries to do the same, but also misses.
Will: 1d20 + 1 ⇒ (10) + 1 = 11

Two of the coyotes start to bite at Eniac and Renardagnan. Renardagnan tries to parry the attack, but the coyote's teeth sink deeply into his arm.
red vs. Eniac: 1d20 + 1 ⇒ (19) + 1 = 20 puh
green vs. Renardagnan: 1d20 + 1 ⇒ (17) + 1 = 18

Damage Eniac: 1d4 - 1 ⇒ (1) - 1 = 0
Damage Renardagnan: 1d4 - 1 ⇒ (2) - 1 = 1

Free trip Eniac: 1d20 - 1 ⇒ (18) - 1 = 17 coyote doesnt know it's immune, I didn't know either and I don't want to remove the roll, because Renardagnan would be tripped instead
Free trip Renardagnan: 1d20 - 1 ⇒ (8) - 1 = 7 fail

Round 2
Trixxex
Renardagnan
-----
Coyote red -6HP
Coyote green (evil eyed, -2att, 8R)
-----
Eniac
Angrboda

-----
Coyote blue -5HP
-----
Gray Son
Marrowtusk
William

The Concordance

CN female Ulfen Human Druid 5
Spoiler:
|AC 17, T 9, FF 17|HP: 37/37|F +5, R 0, W +10 (+1 vs Human magic, +2 vs cold climate/slipping, +4 vs Fey/plant magic)|Init -1, Perc +11|CMB +4 CMD 13 (15 vs trip)|9/9 Geomancy, 1/1 Shape, 2/2 GL, 1/1 Inured, 1/1 Soothsayer

Angrboda lurches to the wretched coyote's side before taking another slice at it....

masterwork scimitar vs green, Blenta: 1d20 + 4 ⇒ (9) + 4 = 13
damage: 1d6 + 2 ⇒ (6) + 2 = 8

The Concordance

hermaphrodite Giant Slug Totem Guide 5
Spoiler:
|AC 15, T 9, FF 15|HP: 37/37|F +6, R +3, W +1|Init -1, Perc +4|CMB +5 CMD 14 (immune to trip)|2/2 Balanced Offensive

I understand a damage roll of '0' is still 1 nonlethal damage?

The coyote squaring off against Eniac manages to get its fangs just far enough into Eniac's soft, brie-like flesh to get a good grip and wrestle it to the ground.

The problem with that, of course, is that being a slug, it is already as close to the ground as it can possibly get. Aaand the weird Companion choice pays off!

*foammm...SCRUMPF!*

tongue vs red, Blenta: 1d20 + 4 ⇒ (13) + 4 = 17
damage: 1d4 + 2 ⇒ (1) + 2 = 3 +1 acid = 4

Admit it: Thus far, the giant blue slug is this party's MVPC! ADMIT IT! *foams and gibbers with horrid Late Cambrian laughter*

Silver Crusade

William Battlesmith | Male Human occultist 2 | Init +4, Perception +5 |
Spells:
0: mage hand, resistance, stabilize | 1 [1/3]: cure light wounds, lead blades, shield
| AC 18/12/16 (+6 armor, +2 Dex, ) | Fort +3, Ref +2, Will +3 | | HP 15/15 | Focus: 1/1 [Conjuration] 2/3 [Transmute] 2/3 [Abjure] | COND: +2 STR, +1 Saves, Shield AC 22 [19/20], Lead Blades [9/10]

Certainly the most interesting looking player character. TMILPC FTW

Grand Lodge

Actions: ◇ ◆ ◆◆ ◆◆◆ ↺

The giant slug manages to hit the coyote in front of it again. The furry animal drops to the ground and stops to breathe. Angrboda swings her scimitar at the coyote with green eyes again, but is not able to connect.

The coyote to the west bites at
1d2 ⇒ 1 ltr
William, but its teeth snap air.
Bite: 1d20 + 1 ⇒ (13) + 1 = 14

Round 2 & 3
Trixxex
Renardagnan

-----
Coyote green (evil eyed, -2att, 8R)
-----
Eniac
Angrboda
-----
Coyote blue -5HP
-----
Gray Son
Marrowtusk
William

Liberty's Edge

nit +6; Senses Perception +9 ————— Defense ————— AC 16 (20 Mage Armor), touch 16, flat-footed 11 (+4 Dex, +1 dodge +1 Wis) hp 30 (2d10+1d8+3) Fort +5, Ref +11, Will +2

The monk does a flurry of blows against the same coyote
1d20 + 4 + 1 ⇒ (7) + 4 + 1 = 12
1d20 + 4 + 1 ⇒ (8) + 4 + 1 = 13

In case he hits
1d6 + 3 + 1 ⇒ (4) + 3 + 1 = 8
1d6 + 3 + 1 ⇒ (5) + 3 + 1 = 9

Silver Crusade

William Battlesmith | Male Human occultist 2 | Init +4, Perception +5 |
Spells:
0: mage hand, resistance, stabilize | 1 [1/3]: cure light wounds, lead blades, shield
| AC 18/12/16 (+6 armor, +2 Dex, ) | Fort +3, Ref +2, Will +3 | | HP 15/15 | Focus: 1/1 [Conjuration] 2/3 [Transmute] 2/3 [Abjure] | COND: +2 STR, +1 Saves, Shield AC 22 [19/20], Lead Blades [9/10]

Cursing as he recovers from his missed swing, the young paladin strikes on the back stroke afain at the coyote.

Attack - RED: 1d20 + 5 + 1 ⇒ (7) + 5 + 1 = 13
Damage: 2d6 + 6 ⇒ (3, 6) + 6 = 15

Are you freaking kidding me!

Grand Lodge

Actions: ◇ ◆ ◆◆ ◆◆◆ ↺

that was fast :D

Gray Son and William continue to strike at the coyotes, but again miss their targets.

Liberty's Edge

LG Kitsune Swashbuckler (Inspired Blade) 1 / Gunslinger (Mysterious Stranger) 1 / Paladin (Divine Hunter) 1 (HP: 26/26 | AC: 18/T:14/FF:14 (AC 20 with Shield of Faith) CMD: 15 | F+5 R+8 W+2| Init +6 | Percep +3 SM -1 | Panache: 5/8)

"Now I got you, careless coyote! You are surrounded!" Renardagnan cries in joy, as he steps forward to lock the animal between him and Angrboda.

Actions:

Not an action 5ft step
Standard Attack green

Rolls:

Attack Rapier: 1d20 + 8 + 2 ⇒ (15) + 8 + 2 = 25
Damage (piercing): 1d6 + 4 ⇒ (1) + 4 = 5

Parry Rapier: 1d20 + 8 ⇒ (3) + 8 = 11 If attacked. I'm not sure if flank bonus comes to parry.
Riposte Attack Rapier: 1d20 + 8 ⇒ (16) + 8 = 24
Attack Rapier: 1d20 + 8 ⇒ (9) + 8 = 17

The Exchange

M Human (Shoanti/Kellid) Fighter2/Bloodrager1 | HP 23/28 | AC:20 T:11 FF:19 CMD:19 | F:+7 R:+1 W:-1 | Init: +1 | Per: +3 | Rage: 3/6 | CLW: 5/6

Marrowtusk takes a step to his left to advance towards the other coyote as he swings his greataxe to try and cleave the one in front of him in half. (Green)

Greataxe: 1d20 + 9 ⇒ (6) + 9 = 15
Damage: 1d12 + 10 ⇒ (2) + 10 = 12

Scarab Sages

Ratfolk AC 14 (MA 18) T 14 FF 11| HP 20/20 | F3 R4 W4| init +9

Trixxex will Hex the blue one, -2 to AC (dc 15, fail 8 rounds, succeed 1 round) and she will cackle to extend it a round

Grand Lodge

Actions: ◇ ◆ ◆◆ ◆◆◆ ↺

Renardagnan lands a blow, Marrowtusk too. The coyote with green eyes finally bites the dust.

Trixxex hexes the remaining coyote.
Will: 1d20 + 1 ⇒ (15) + 1 = 16

Round 3
Trixxex
Renardagnan
-----
Eniac
Angrboda

-----
Coyote blue -5HP (-2AC 1R)
-----
Gray Son
Marrowtusk
William

The Concordance

CN female Ulfen Human Druid 5
Spoiler:
|AC 17, T 9, FF 17|HP: 37/37|F +5, R 0, W +10 (+1 vs Human magic, +2 vs cold climate/slipping, +4 vs Fey/plant magic)|Init -1, Perc +11|CMB +4 CMD 13 (15 vs trip)|9/9 Geomancy, 1/1 Shape, 2/2 GL, 1/1 Inured, 1/1 Soothsayer

Angrboda staggers her way to the last coyote.

masterwork scimitar vs blue, Blenta: 1d20 + 4 ⇒ (10) + 4 = 14
damage: 1d6 + 2 ⇒ (3) + 2 = 5

The Concordance

hermaphrodite Giant Slug Totem Guide 5
Spoiler:
|AC 15, T 9, FF 15|HP: 37/37|F +6, R +3, W +1|Init -1, Perc +4|CMB +5 CMD 14 (immune to trip)|2/2 Balanced Offensive

tongue vs blue, Blenta: 1d20 + 4 ⇒ (9) + 4 = 13
damage: 1d4 + 2 ⇒ (2) + 2 = 4 +1 acid = 5

Scarab Sages

Ratfolk AC 14 (MA 18) T 14 FF 11| HP 20/20 | F3 R4 W4| init +9

Shouldn't the hex be 2 rounds, 1 for succeeding, then 1 for the cackling?

Grand Lodge

Actions: ◇ ◆ ◆◆ ◆◆◆ ↺

yes, that's true

Eniac and Angrboda finally kill the remaining coyote.

Combat over!

Around you, you see that your aid is still needed.
What do you want to do next? Continue fighting orcs and coyotes, protect the convoy or fight the archers? You may now also fight the orc leaders.

And remember: you received an Aid Token!

The Exchange

M Human (Shoanti/Kellid) Fighter2/Bloodrager1 | HP 23/28 | AC:20 T:11 FF:19 CMD:19 | F:+7 R:+1 W:-1 | Init: +1 | Per: +3 | Rage: 3/6 | CLW: 5/6

Marrowtusk points his axe at the orc leaders, "Let's take out the leaders. Cut off the head and the rest might run in fear."

Silver Crusade

William Battlesmith | Male Human occultist 2 | Init +4, Perception +5 |
Spells:
0: mage hand, resistance, stabilize | 1 [1/3]: cure light wounds, lead blades, shield
| AC 18/12/16 (+6 armor, +2 Dex, ) | Fort +3, Ref +2, Will +3 | | HP 15/15 | Focus: 1/1 [Conjuration] 2/3 [Transmute] 2/3 [Abjure] | COND: +2 STR, +1 Saves, Shield AC 22 [19/20], Lead Blades [9/10]

William nods at his bloodthirsty companion, "Yes, cut off the head and the snake will die. We can take them, Iomedae willing!"

Sovereign Court

★★★OVERSEER ANNOUNCEMENT★★★

The clash of weapons and sounds of battle are all that remain after the war drums stop beating. The orcs and giants look around in a moment of panic. Where they once fought with cruel determination, they now fight with worried desperation.

@Table GMs: The “Scattered Leaders” condition on page 20 is in effect.

Liberty's Edge

nit +6; Senses Perception +9 ————— Defense ————— AC 16 (20 Mage Armor), touch 16, flat-footed 11 (+4 Dex, +1 dodge +1 Wis) hp 30 (2d10+1d8+3) Fort +5, Ref +11, Will +2

Lets take the leaders says the monk.

Liberty's Edge

LG Kitsune Swashbuckler (Inspired Blade) 1 / Gunslinger (Mysterious Stranger) 1 / Paladin (Divine Hunter) 1 (HP: 26/26 | AC: 18/T:14/FF:14 (AC 20 with Shield of Faith) CMD: 15 | F+5 R+8 W+2| Init +6 | Percep +3 SM -1 | Panache: 5/8)

Wonderrful worrk, beautiful lady with a superrbly skilled slug!" Renardagnan says and bows to Angrboda.

He runs to pick up his musket and joins the line again.

"That is wherre the grreatest honorr is! Let us take on the lowly leaderrs!"

If there is one round more time before next fight, Renardagnan will load the musket

The Concordance

CN female Ulfen Human Druid 5
Spoiler:
|AC 17, T 9, FF 17|HP: 37/37|F +5, R 0, W +10 (+1 vs Human magic, +2 vs cold climate/slipping, +4 vs Fey/plant magic)|Init -1, Perc +11|CMB +4 CMD 13 (15 vs trip)|9/9 Geomancy, 1/1 Shape, 2/2 GL, 1/1 Inured, 1/1 Soothsayer

"Yes. Without leaders, pack animals are nothing," Angrboda agrees.

She cocks her head and touches her cheek. It isn't often that others recognize her beauty. She seldom recognizes it herself.

The Concordance

hermaphrodite Giant Slug Totem Guide 5
Spoiler:
|AC 15, T 9, FF 15|HP: 37/37|F +6, R +3, W +1|Init -1, Perc +4|CMB +5 CMD 14 (immune to trip)|2/2 Balanced Offensive

Eniac's eyestalks extend straighter and taller, and the little beady eyes at the tips glimmer.

*foam....*

Sense Motive DC 16:
Is that...can slugs even feel pride???

Scarab Sages

Ratfolk AC 14 (MA 18) T 14 FF 11| HP 20/20 | F3 R4 W4| init +9

"leaders it is I guess"

Grand Lodge

Actions: ◇ ◆ ◆◆ ◆◆◆ ↺

The stony remains of a ruined edifice provide shelter from the hot winds. Rocks on a stone table hold down a crude map of the valley. The orcs had been using the sheltered section of the ruins as a temporary command area.

As you approach, the orc leadership gets ready for battle. One of them greets you with a toothy smile and declares, "I’ve been waiting for strong opponents. Your deaths will give me honor among the Black Suns."

GM Screen:

Ini Angrboda: 1d20 - 1 ⇒ (7) - 1 = 6
Ini Eniac: 1d20 - 1 ⇒ (11) - 1 = 10
Ini Gray Son: 1d20 + 5 ⇒ (14) + 5 = 19
Ini Marrowtusk: 1d20 + 1 ⇒ (2) + 1 = 3
Ini Renardagnan: 1d20 + 6 ⇒ (19) + 6 = 25
Ini Trixxex: 1d20 + 9 ⇒ (3) + 9 = 12
Ini William: 1d20 + 1 ⇒ (4) + 1 = 5

Mugek red: 1d20 + 1 ⇒ (14) + 1 = 15
Warrior green: 1d20 + 0 ⇒ (6) + 0 = 6
Warrior blue: 1d20 + 0 ⇒ (9) + 0 = 9
Warrior yellow: 1d20 + 0 ⇒ (1) + 0 = 1

Round 1
Renardagnan
Gray Son

-----
Mugek
-----
Trixxex
Eniac
Angrboda
William
Marrowtusk
-----
Orc Warriors

Liberty's Edge

LG Kitsune Swashbuckler (Inspired Blade) 1 / Gunslinger (Mysterious Stranger) 1 / Paladin (Divine Hunter) 1 (HP: 26/26 | AC: 18/T:14/FF:14 (AC 20 with Shield of Faith) CMD: 15 | F+5 R+8 W+2| Init +6 | Percep +3 SM -1 | Panache: 5/8)

Renardagnan moves forward, rapier ready in hand and pointed at the leader orc.

"I am Rrenarrdagnan, musketeerr most honorrable, and yourr empty thrreats don't scarre me! En garrde, grruesome goon!"

Actions:

Move move
Standard ready action, attack with rapier any orc that comes to range

Rolls:

Ready Attack Rapier: 1d20 + 8 ⇒ (15) + 8 = 23
Damage (piercing): 1d6 + 4 ⇒ (5) + 4 = 9

Parry Rapier: 1d20 + 8 ⇒ (11) + 8 = 19 Again, to first attack.
Riposte Attack Rapier: 1d20 + 8 ⇒ (14) + 8 = 22
Damage (piercing): 1d6 + 4 ⇒ (5) + 4 = 9

Liberty's Edge

nit +6; Senses Perception +9 ————— Defense ————— AC 16 (20 Mage Armor), touch 16, flat-footed 11 (+4 Dex, +1 dodge +1 Wis) hp 30 (2d10+1d8+3) Fort +5, Ref +11, Will +2

The monk moves up to the hole looking thing (for some reason I'm not albe to move my figure) and throw a shuriken at the lead orc
1d20 + 5 ⇒ (15) + 5 = 20
1d2 ⇒ 2

Sovereign Court

★★★OVERSEER ANNOUNCEMENT★★★

As the last orcs perish or flee, the Twinhorns reassemble the caravan and gather the fallen. Night begins to fall, swallowing up the road and leaving the caravan stranded in a pool of torchlight. Medda stands atop the new lead wagon, blood dripping from her breastplate. She holds Ivvora’s hilt aloft and shouts, “Twinhorns! We are only two days from the stone circle and have two days until the winter solstice.” A nimbus of light begins to radiate from the hilt, illuminating the entire valley in bright light. “Abandon the wagons and carry with you what you need to survive. We must reach the circle in time, or darkness will consume us.”

The convoy may have repelled the orcs, but at an immense cost. More than half of the Twinhorn warriors lie dead, felled by orc axes and giants’ boulders. Should the Pathfinders encounter more trouble, few of their Kellid companions will be able to lend assistance.

@Table GMs: The “Devastated Army” condition on page 31 is in effect. This concludes Part 2.

Sovereign Court

★★★OVERSEER ANNOUNCEMENT★★★

“My Pathfinder allies, thank you for bringing us much needed support,” says Medda, the Twinhorn following’s spiritual leader. She stands beside Anok, her phantom and constant companion. “After the orc ambush sapped our supplies and strength, we pushed north to our winter home. We are only hours away from the stone circle and our encampment—if we are going to make it there by midnight, we need to press on. Once there, we will use Ivvora’s hilt to perform our time-honored ritual and keep evil from our lands.” Medda produces the small hilt of a broken weapon with only a fragment of its black metal blade remaining. “Let us move. There are dangers in these ancient woods: orc raiders, bears that topple trees, and worse. Stay in groups and don’t get lost.”

As the Kellids and Pathfinders reach the top of the hill next to the Twinhorn encampment, they notice splashes of blood and the occasional corpse dotting the landscape. Medda raises her voice, calling, “My brethren, our families are under attack! Secure the camp and drive back any who oppose you. Pathfinder allies, join us in defense of our home!” The landscape opens into a burned hillside where blackened trees stand like lifeless sentinels. A crude blockade shields the entrance to a natural cavern.

@Table GMs: You have until November 15 to run encounter H on page 32. If you finish early, you may proceed to encounter I on page 34.

Silver Crusade

William Battlesmith | Male Human occultist 2 | Init +4, Perception +5 |
Spells:
0: mage hand, resistance, stabilize | 1 [1/3]: cure light wounds, lead blades, shield
| AC 18/12/16 (+6 armor, +2 Dex, ) | Fort +3, Ref +2, Will +3 | | HP 15/15 | Focus: 1/1 [Conjuration] 2/3 [Transmute] 2/3 [Abjure] | COND: +2 STR, +1 Saves, Shield AC 22 [19/20], Lead Blades [9/10]

The whole shared adventure is really cool, but getting encounters cut short is annoying.

Liberty's Edge

nit +6; Senses Perception +9 ————— Defense ————— AC 16 (20 Mage Armor), touch 16, flat-footed 11 (+4 Dex, +1 dodge +1 Wis) hp 30 (2d10+1d8+3) Fort +5, Ref +11, Will +2

I concur

Grand Lodge

Actions: ◇ ◆ ◆◆ ◆◆◆ ↺

But this is how things are handled in this type of adventure, I'm afraid.

GM Screen:

Ini Angrboda: 1d20 - 1 ⇒ (17) - 1 = 16
Ini Eniac: 1d20 - 1 ⇒ (5) - 1 = 4
Ini Gray Son: 1d20 + 5 ⇒ (2) + 5 = 7
Ini Marrowtusk: 1d20 + 1 ⇒ (15) + 1 = 16
Ini Renardagnan: 1d20 + 6 ⇒ (15) + 6 = 21
Ini Trixxex: 1d20 + 9 ⇒ (8) + 9 = 17
Ini William: 1d20 + 1 ⇒ (9) + 1 = 10

Skeletons: 1d20 + 6 ⇒ (8) + 6 = 14
Zombies: 1d20 + 0 ⇒ (17) + 0 = 17

When the first waves of undead attacked, the Twinhorn members remaining in the encampment struggled to fight them off. Some retreated to this nearby cave and constructed a haphazard barricade. They’ve been able to hold off the undead horde for several hours, but the barricade is about to collapse. The undead creatures were trying to break the barricade down, but they turn their attention to you at your arrival.

Round 1
Renardagnan
Trixxex

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Zombies
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Marrowtusk
Angrboda
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Skeletons
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William
Gray Son
Eniac

Grand Lodge

Actions: ◇ ◆ ◆◆ ◆◆◆ ↺

I'm unable to update the map from my mobile phone. There are four skeletons and two zombies. The undead start at the rocks in the center of the valley while you start on the west side (left). If you tell me what you want to do, I'll adjust the map later according to your actions.

Slide #7

Scarab Sages

Ratfolk AC 14 (MA 18) T 14 FF 11| HP 20/20 | F3 R4 W4| init +9

also updated the map to show the party and the undead

Trixxex is going to move then hold an action

Liberty's Edge

LG Kitsune Swashbuckler (Inspired Blade) 1 / Gunslinger (Mysterious Stranger) 1 / Paladin (Divine Hunter) 1 (HP: 26/26 | AC: 18/T:14/FF:14 (AC 20 with Shield of Faith) CMD: 15 | F+5 R+8 W+2| Init +6 | Percep +3 SM -1 | Panache: 5/8)

OK now there was enough time to load the musket.

Renardagnan moves closer and takes aim at the creatures with his musket.

"Come no closer, orr I'll shoot yourr brrains... wait, no, I'll just kill, no, make you deaderr!"

Actions:

Move Move 30ft closer or to 40ft range, whichever is less
Standard Ready, shoot first coming to 40ft range, or right away if one is at 40ft after move

Rolls:

Attack Musket: 1d20 + 6 ⇒ (11) + 6 = 17
Damage (bludgeoning, piercing): 1d12 + 4 ⇒ (8) + 4 = 12 1 grit to cha damage

Liberty's Edge

nit +6; Senses Perception +9 ————— Defense ————— AC 16 (20 Mage Armor), touch 16, flat-footed 11 (+4 Dex, +1 dodge +1 Wis) hp 30 (2d10+1d8+3) Fort +5, Ref +11, Will +2

What hurts zombies? he asks I have never fought undead before

Silver Crusade

William Battlesmith | Male Human occultist 2 | Init +4, Perception +5 |
Spells:
0: mage hand, resistance, stabilize | 1 [1/3]: cure light wounds, lead blades, shield
| AC 18/12/16 (+6 armor, +2 Dex, ) | Fort +3, Ref +2, Will +3 | | HP 15/15 | Focus: 1/1 [Conjuration] 2/3 [Transmute] 2/3 [Abjure] | COND: +2 STR, +1 Saves, Shield AC 22 [19/20], Lead Blades [9/10]

Know Religion: 1d20 + 4 ⇒ (8) + 4 = 12

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