GM Baerlie's Solstice Scar (Inactive)

Game Master Baerlie

Subtier 1-2

Maps & Handouts

Ini:

[dice=Ini Angrboda]1d20-1[/dice]
[dice=Ini Eniac]1d20-1[/dice]
[dice=Ini Gray Son]1d20+5[/dice]
[dice=Ini Marrowtusk]1d20+1[/dice]
[dice=Ini Renardagnan]1d20+6[/dice]
[dice=Ini Trixxex]1d20+9[/dice]
[dice=Ini William]1d20+1[/dice]

Devastated Army

Blenta's Benefit: you gain a +1 on attack and damage rolls against animals and magical beasts for the rest of the adventure

Twinhorn Comrades


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Grand Lodge

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Open for discussion!

The Concordance

CN female Ulfen Human Druid 5
Spoiler:
|AC 17, T 9, FF 17|HP: 37/37|F +5, R 0, W +10 (+1 vs Human magic, +2 vs cold climate/slipping, +4 vs Fey/plant magic)|Init -1, Perc +11|CMB +4 CMD 13 (15 vs trip)|9/9 Geomancy, 1/1 Shape, 2/2 GL, 1/1 Inured, 1/1 Soothsayer

What name/ID#/Day Job/etc stuff do you want?

Scarab Sages

Ratfolk AC 14 (MA 18) T 14 FF 11| HP 20/20 | F3 R4 W4| init +9

name: Fox
Character: Trixxex
PFS:208282-13
Faction: Scarab Sages
Day Job: none

if you need anything else let me know

Silver Crusade

William Battlesmith | Male Human occultist 2 | Init +4, Perception +5 |
Spells:
0: mage hand, resistance, stabilize | 1 [1/3]: cure light wounds, lead blades, shield
| AC 18/12/16 (+6 armor, +2 Dex, ) | Fort +3, Ref +2, Will +3 | | HP 15/15 | Focus: 1/1 [Conjuration] 2/3 [Transmute] 2/3 [Abjure] | COND: +2 STR, +1 Saves, Shield AC 22 [19/20], Lead Blades [9/10]

Chronicle #: 1
History: none yet
Player's Name: Remnar
Character's Name: William Battlesmith
Faction: Silver Crusade
PFS #: 239098-3
XP: 0
Prestige: 0
Fame: 0
Gold: 
XP TRACK: normal
Day Job roll: none

-Posted with Wayfinder

The Concordance

CN female Ulfen Human Druid 5
Spoiler:
|AC 17, T 9, FF 17|HP: 37/37|F +5, R 0, W +10 (+1 vs Human magic, +2 vs cold climate/slipping, +4 vs Fey/plant magic)|Init -1, Perc +11|CMB +4 CMD 13 (15 vs trip)|9/9 Geomancy, 1/1 Shape, 2/2 GL, 1/1 Inured, 1/1 Soothsayer

Player's Name: I'm Hiding In Your Closet
Character's Name: Angrboda Fossey
Faction: Grand Lodge
PFS #: 40025-6
XP Track: normal
Day Job roll: Survival: 1d20 + 10 ⇒ (10) + 10 = 20

The Exchange

M Human (Shoanti/Kellid) Fighter2/Bloodrager1 | HP 23/28 | AC:20 T:11 FF:19 CMD:19 | F:+7 R:+1 W:-1 | Init: +1 | Per: +3 | Rage: 3/6 | CLW: 5/6

Name: Maar the Volcano Monk (Nick)
Character: Marrowtusk
Faction: The Exchange
PFS #: 130411-13
XP Track: Normal
Day Job: Caravan Vanity to use Intimidate for Day Job
Intimidating Caravan: 1d20 + 12 ⇒ (2) + 12 = 14

Grand Lodge

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That's exactly what I need. If I need more later on, I'll ask.

Silver Crusade

William Battlesmith | Male Human occultist 2 | Init +4, Perception +5 |
Spells:
0: mage hand, resistance, stabilize | 1 [1/3]: cure light wounds, lead blades, shield
| AC 18/12/16 (+6 armor, +2 Dex, ) | Fort +3, Ref +2, Will +3 | | HP 15/15 | Focus: 1/1 [Conjuration] 2/3 [Transmute] 2/3 [Abjure] | COND: +2 STR, +1 Saves, Shield AC 22 [19/20], Lead Blades [9/10]

I want to note that I will be travelling this upcoming weekend. I do not anticipate being unable to post at least once a day, but once I get back I will likely post more, should the pace call for it.

-Posted with Wayfinder

Liberty's Edge

LG Kitsune Swashbuckler (Inspired Blade) 1 / Gunslinger (Mysterious Stranger) 1 (HP: 19/19 | AC: 18/T:14/FF:14 CMD: 15 | F+3 R+8 W+0| Init +6 | Percep +3 SM -1 | Panache: 8/8)

Hello!

GM Baerlie kindly offered me a spot in the group, as I was in the waitlist.

Player's Name: Melda
Character's Name: Renardagnan
Faction: Liberty's Edge
PFS #: 97350-17
XP Track: normal
Day Job roll: Alchemy: 1d20 + 4 ⇒ (12) + 4 = 16

Liberty's Edge

nit +6; Senses Perception +9 ————— Defense ————— AC 16 (20 Mage Armor), touch 16, flat-footed 11 (+4 Dex, +1 dodge +1 Wis) hp 30 (2d10+1d8+3) Fort +5, Ref +11, Will +2

Do you have room for a 2nd level unchained monk?

Grand Lodge

Actions: ◇ ◆ ◆◆ ◆◆◆ ↺
Gray Son wrote:
Do you have room for a 2nd level unchained monk?

Yes, you are #6. Table's full!

-Posted with Wayfinder

Liberty's Edge

nit +6; Senses Perception +9 ————— Defense ————— AC 16 (20 Mage Armor), touch 16, flat-footed 11 (+4 Dex, +1 dodge +1 Wis) hp 30 (2d10+1d8+3) Fort +5, Ref +11, Will +2

Hooray! Thanks!

Sovereign Court

★★★OVERSEER ANNOUNCEMENT★★★

Your table starts with one of the aid tokens, which your GM will explain. Please make sure to pass the token before finishing the first encounter. The quicker we pass them, the more times they will get used, and the better off all of the tables will be.

@Table GMs: The rules for aid tokens are on page 5.

Liberty's Edge

nit +6; Senses Perception +9 ————— Defense ————— AC 16 (20 Mage Armor), touch 16, flat-footed 11 (+4 Dex, +1 dodge +1 Wis) hp 30 (2d10+1d8+3) Fort +5, Ref +11, Will +2

Player Name: Jason Rodarte
Character name & levels: Unchained Monk 2
PFS-ID 43330-19
Faction: Liberty's Edge
Day job: Perform Acrobat 1d20 + 6 ⇒ (7) + 6 = 13

Grand Lodge

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William Battlesmith wrote:


I'll go with know (planes) bonus skill, so thats... 1+3=4 for this adventure? Or do I need to chose a skill I already have ranks in?

You can use any skill you want. 4 seems to be correct.

Grand Lodge

Actions: ◇ ◆ ◆◆ ◆◆◆ ↺

Regarding Aid Tokens:

During the event, it is possible for characters at one table to
assist those at another with Aid Tokens. Each represents the
assistance of allied Pathfinder agents who assist you.

Once per encounter, any character at a table can use an
Aid Token to assist the group in one of the ways described
below. Once a table uses an Aid Token, one of the players
then passes the Aid Token to a neighboring table for them to
use. A table can only benefit from one token per encounter.
Because there are a limited number of Aid Tokens; hoarding
one means that somebody else doesn’t get to use it.

If a table receives an Aid Token and doesn’t need
its benefits, they’re encouraged to boost its potency by
expending some of their own resources or attempting a skill
check. Boosting an Aid Token, including attempting a skill
check, is part of passing that Aid Token to another table. A
table can neither retry such a skill check nor boost an Aid
Token more than once before passing it to another table.
A table may boost a token even while in combat without
taking any in-round actions; the scenario assumes the aid
was granted before that encounter began. Players should be
encouraged to write their PC name down next to the boosted
effect along with any other relevant information. Using a
boosted effect consumes the boost; the player should erase
the boost information from the Aid Token.

Some Aid Token benefits may only be used if already
boosted by another table. An Aid Token’s benefits vary based
on the table’s subtier, and these benefits can take one of the
following forms.

Allied Offensive: A Pathfinder agent strikes a creature at
the same time as the PC, increasing the damage dealt by one
attack by 1d8 points. In addition, after the attack, anyone
attacking the target is considered to be flanking it until the
beginning of the attacker’s next turn. In Subtiers 5–6 and
7–8, this amount increases to 2d8 points. In Subtier 10–11,
this amount increases to 3d8 points. To Boost: Succeed at
an attack roll against an AC equal to an Average skill check.
Boosted Effect: +1d8 points of damage.

Burst of Healing: A Pathfinder agent heals all of the PCs
of 1d6 points of damage. In Subtiers 5–6 and 7–8, the amount
healed increases to 3d6 points. In Subtier 10–11, the amount
healed increases to 5d6 points. To Boost: Expend one use of
channel positive energy or cast one spell with the healing
descriptor with a spell level greater than or equal to your
APL/2, rounded up. A PC must cast this spell, not simply
activate a wand or scroll. Boosted Effect: +2d6 points of
damage healed.

Timely Inspiration: A Pathfinder agent provides the
effects of a bard’s inspire courage bardic performance for 3
rounds. In Subtiers 1–2 and 3–4, the competence bonus is +1.
In Subtiers 5–6 and 7–8, the competence bonus increases to
+2. In Subtier 10–11, the competence bonus increases to +3.
To Boost: Expend 3 rounds of bardic performance or similar
ability. Boosted Effect: Increase the competence bonus by 1.
Provide Knowledge (must be boosted): Gain the benefits
of a Knowledge skill check or Spellcraft skill check used to
identify a magical item; the type and difficulty
(Easy, Average or Hard) depend on the table granting the benefit. To Boost:
Succeed at a Knowledge check of your choice, the result of
the check (Easy, Average or Hard) should be noted on the
Aid Token.

Provide Spellcasting (must be boosted): Gain the
benefits of a beneficial spell cast by an ally as listed
on the Aid Token. To Boost: Cast one of the following
spells and note your PC’s name and caster level on the
Aid Token: lesser restoration, neutralize poison, remove curse,
or remove disease. Only these spells may be granted.
Expending resources that produce the effects of these
spells, such as a paladin’s mercy class feature, may also
grant these benefits.

Liberty's Edge

Skills:
Climb +6,Int +5, K. Dung +6, Prof.Sailor +4, Perform Oratory +3, Survival +5, Swim +6
M Half-Orc PFS#186188-5 (Core) Fighter 2
Stats:
HP 20/20 Speed 30ft Init +5 AC 17 (T: 11, FF: 16) Fort 4 Ref 1 Will 0 CMB +6 CMD 17 BAB 2

Seems I missed the roll call initially, dotting in from work, will provide the rest of the details when I'm home.

Liberty's Edge

Skills:
Climb +6,Int +5, K. Dung +6, Prof.Sailor +4, Perform Oratory +3, Survival +5, Swim +6
M Half-Orc PFS#186188-5 (Core) Fighter 2
Stats:
HP 20/20 Speed 30ft Init +5 AC 17 (T: 11, FF: 16) Fort 4 Ref 1 Will 0 CMB +6 CMD 17 BAB 2

Actually it seems I was linked to the wrong table. Sorry about that. Please list me as inactive when you get an opportunity, thanks and good luck all!

The Exchange

M Human (Shoanti/Kellid) Fighter2/Bloodrager1 | HP 23/28 | AC:20 T:11 FF:19 CMD:19 | F:+7 R:+1 W:-1 | Init: +1 | Per: +3 | Rage: 3/6 | CLW: 5/6

On a side note, super excited that this is a Blakros Museum adventure! That place is always fun. xD

Liberty's Edge

nit +6; Senses Perception +9 ————— Defense ————— AC 16 (20 Mage Armor), touch 16, flat-footed 11 (+4 Dex, +1 dodge +1 Wis) hp 30 (2d10+1d8+3) Fort +5, Ref +11, Will +2

Is this an evergreen?

Silver Crusade

William Battlesmith | Male Human occultist 2 | Init +4, Perception +5 |
Spells:
0: mage hand, resistance, stabilize | 1 [1/3]: cure light wounds, lead blades, shield
| AC 18/12/16 (+6 armor, +2 Dex, ) | Fort +3, Ref +2, Will +3 | | HP 15/15 | Focus: 1/1 [Conjuration] 2/3 [Transmute] 2/3 [Abjure] | COND: +2 STR, +1 Saves, Shield AC 22 [19/20], Lead Blades [9/10]

So, two for the garden, two for the ground floor, one... undecided? And Trixx yet to weigh in.

Do I have it right?

-Posted with Wayfinder

Grand Lodge

Actions: ◇ ◆ ◆◆ ◆◆◆ ↺
Gray Son wrote:
Is this an evergreen?

Good question, I don't know. But I think those specials are usually no evergreens.

Grand Lodge

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William Battlesmith wrote:

So, two for the garden, two for the ground floor, one... undecided? And Trixx yet to weigh in.

Do I have it right?

-Posted with Wayfinder

If I'm not wrong it's now three for ground level, two for the garden and one for the upper level.

Silver Crusade

William Battlesmith | Male Human occultist 2 | Init +4, Perception +5 |
Spells:
0: mage hand, resistance, stabilize | 1 [1/3]: cure light wounds, lead blades, shield
| AC 18/12/16 (+6 armor, +2 Dex, ) | Fort +3, Ref +2, Will +3 | | HP 15/15 | Focus: 1/1 [Conjuration] 2/3 [Transmute] 2/3 [Abjure] | COND: +2 STR, +1 Saves, Shield AC 22 [19/20], Lead Blades [9/10]

Good enough for me! Lets roll

-Posted with Wayfinder

The Exchange

M Human (Shoanti/Kellid) Fighter2/Bloodrager1 | HP 23/28 | AC:20 T:11 FF:19 CMD:19 | F:+7 R:+1 W:-1 | Init: +1 | Per: +3 | Rage: 3/6 | CLW: 5/6

Yeah I'm really worried about any potential "swarms" because I don't think we have much to deal with them. D:

Silver Crusade

William Battlesmith | Male Human occultist 2 | Init +4, Perception +5 |
Spells:
0: mage hand, resistance, stabilize | 1 [1/3]: cure light wounds, lead blades, shield
| AC 18/12/16 (+6 armor, +2 Dex, ) | Fort +3, Ref +2, Will +3 | | HP 15/15 | Focus: 1/1 [Conjuration] 2/3 [Transmute] 2/3 [Abjure] | COND: +2 STR, +1 Saves, Shield AC 22 [19/20], Lead Blades [9/10]

When in doubt, use fire. Barring that, hit it lots of times with a sword

-Posted with Wayfinder

The Exchange

M Human (Shoanti/Kellid) Fighter2/Bloodrager1 | HP 23/28 | AC:20 T:11 FF:19 CMD:19 | F:+7 R:+1 W:-1 | Init: +1 | Per: +3 | Rage: 3/6 | CLW: 5/6

You can't hit swarms with a sword and fire only does so much. Alchemist Fire yes, but I don't have any of that so I literally can't do anything vs swarms, which I assume most of the party is in the same condition since we're all low-level.

Rule of thumb for Pathfinders is to avoid swarms since they can do some pretty gnarly damage to low level groups that aren't properly equipped for them.

Scarab Sages

Ratfolk AC 14 (MA 18) T 14 FF 11| HP 20/20 | F3 R4 W4| init +9

*nod nod* nothing for swarms here... sorry *Squeak*

Grand Lodge

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Please remember the Aid Token. Use or boost it so other tables can make use of it as well.

Grand Lodge

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Aid token passed on to Fuzzfoot's table.

Silver Crusade

William Battlesmith | Male Human occultist 2 | Init +4, Perception +5 |
Spells:
0: mage hand, resistance, stabilize | 1 [1/3]: cure light wounds, lead blades, shield
| AC 18/12/16 (+6 armor, +2 Dex, ) | Fort +3, Ref +2, Will +3 | | HP 15/15 | Focus: 1/1 [Conjuration] 2/3 [Transmute] 2/3 [Abjure] | COND: +2 STR, +1 Saves, Shield AC 22 [19/20], Lead Blades [9/10]

Seems like we need to pick up the pace to keep up with our Overseer timelines

-Posted with Wayfinder

Grand Lodge

Actions: ◇ ◆ ◆◆ ◆◆◆ ↺

Why? Did we miss something?

Silver Crusade

William Battlesmith | Male Human occultist 2 | Init +4, Perception +5 |
Spells:
0: mage hand, resistance, stabilize | 1 [1/3]: cure light wounds, lead blades, shield
| AC 18/12/16 (+6 armor, +2 Dex, ) | Fort +3, Ref +2, Will +3 | | HP 15/15 | Focus: 1/1 [Conjuration] 2/3 [Transmute] 2/3 [Abjure] | COND: +2 STR, +1 Saves, Shield AC 22 [19/20], Lead Blades [9/10]

I totally misread the Nov 2 deadline as the 26th, not sure how.

Ill blame... i got nothin

-Posted with Wayfinder

Grand Lodge

Actions: ◇ ◆ ◆◆ ◆◆◆ ↺

Oh, I see :D I really thought we missed something!

26th would be really tight for what is ahead of us.

Silver Crusade

William Battlesmith | Male Human occultist 2 | Init +4, Perception +5 |
Spells:
0: mage hand, resistance, stabilize | 1 [1/3]: cure light wounds, lead blades, shield
| AC 18/12/16 (+6 armor, +2 Dex, ) | Fort +3, Ref +2, Will +3 | | HP 15/15 | Focus: 1/1 [Conjuration] 2/3 [Transmute] 2/3 [Abjure] | COND: +2 STR, +1 Saves, Shield AC 22 [19/20], Lead Blades [9/10]

Quick question for Renard (or whomever), I had been thinking about reworking my hunter into a shockingly similar character to yours (though I was gonna go Picaroon)

Is the discount on Gunsmithing still 50% off for paper carts and 90% off for bullets and powder?

Thanks!

-Posted with Wayfinder

The Concordance

hermaphrodite Giant Slug Totem Guide 5
Spoiler:
|AC 15, T 9, FF 15|HP: 37/37|F +6, R +3, W +1|Init -1, Perc +4|CMB +5 CMD 14 (immune to trip)|2/2 Balanced Offensive
William Battlesmith wrote:
Certainly the most interesting looking player character. TMILPC FTW

SYNTAX ERROR! Please define "TMILPC."

Silver Crusade

William Battlesmith | Male Human occultist 2 | Init +4, Perception +5 |
Spells:
0: mage hand, resistance, stabilize | 1 [1/3]: cure light wounds, lead blades, shield
| AC 18/12/16 (+6 armor, +2 Dex, ) | Fort +3, Ref +2, Will +3 | | HP 15/15 | Focus: 1/1 [Conjuration] 2/3 [Transmute] 2/3 [Abjure] | COND: +2 STR, +1 Saves, Shield AC 22 [19/20], Lead Blades [9/10]

"The most interesting looking player character" of course! :P

The Concordance

hermaphrodite Giant Slug Totem Guide 5
Spoiler:
|AC 15, T 9, FF 15|HP: 37/37|F +6, R +3, W +1|Init -1, Perc +4|CMB +5 CMD 14 (immune to trip)|2/2 Balanced Offensive

"Gardeners kill the other slugs...so that it can have all the produce to itself."

"It receives considerable sums in annual reparations from The Salt Institute."

"In recognition of it, schools, restaurants, and service stations nationwide have installed 'Hermaphrodites' restrooms.'"

"It is...The Most Interesting Slug In The World."

Grand Lodge

Rusthenge || Spell Templates | Starship Roles | ◆◇↺

It's dangerous to go alone! Take this.

***Token #2***
Passing Aid Token to: GM Baerlie
Current Boosts:
Timely Inspiration (boosted by Oiur)
Provide Knowledge: Arcana (Hard0 (boosted by Heorn)

Liberty's Edge

nit +6; Senses Perception +9 ————— Defense ————— AC 16 (20 Mage Armor), touch 16, flat-footed 11 (+4 Dex, +1 dodge +1 Wis) hp 30 (2d10+1d8+3) Fort +5, Ref +11, Will +2

Just an FYI, I am having surgery tomorrow to get rod if a cyst on my right hand. I hope that it wont put me out of commission too much or for too long.

Silver Crusade

William Battlesmith | Male Human occultist 2 | Init +4, Perception +5 |
Spells:
0: mage hand, resistance, stabilize | 1 [1/3]: cure light wounds, lead blades, shield
| AC 18/12/16 (+6 armor, +2 Dex, ) | Fort +3, Ref +2, Will +3 | | HP 15/15 | Focus: 1/1 [Conjuration] 2/3 [Transmute] 2/3 [Abjure] | COND: +2 STR, +1 Saves, Shield AC 22 [19/20], Lead Blades [9/10]

Hope everything goes well!

The Concordance

CN female Ulfen Human Druid 5
Spoiler:
|AC 17, T 9, FF 17|HP: 37/37|F +5, R 0, W +10 (+1 vs Human magic, +2 vs cold climate/slipping, +4 vs Fey/plant magic)|Init -1, Perc +11|CMB +4 CMD 13 (15 vs trip)|9/9 Geomancy, 1/1 Shape, 2/2 GL, 1/1 Inured, 1/1 Soothsayer

@Renardagnan: Quite some time ago, I tried playing a Mysterious Stranger Gunslinger - but the trouble I encountered was that my gun kept misfiring, and fixing a fouled gun without Quick Clear is a daunting task, so I scrapped the idea.

What's your experience been? How big a problem have misfires been for you? How do you cope with lacking Quick Clear?

Liberty's Edge

LG Kitsune Swashbuckler (Inspired Blade) 1 / Gunslinger (Mysterious Stranger) 1 (HP: 19/19 | AC: 18/T:14/FF:14 CMD: 15 | F+3 R+8 W+0| Init +6 | Percep +3 SM -1 | Panache: 8/8)

Well, it's the first level of Gunslinger, so it hasn't misfired yet...

I played through Emerald spire with a gunslinger, and misfires were troublesome with even a normal gunslinger.

Renardagnan's plan is to be much more swashbuckler than gunslinger. The guns are only for openers and fallback ranged if there isn't a way to melee. I might go for a reliable-enchanted pistol if it gets troublesome.

Grand Lodge

Actions: ◇ ◆ ◆◆ ◆◆◆ ↺

Don't forget the Aid Token!!

Grand Lodge

Actions: ◇ ◆ ◆◆ ◆◆◆ ↺

Boon Angrboda: 1d20 ⇒ 9
Boon Gray Son: 1d20 ⇒ 9
Boon Marrowtusk: 1d20 ⇒ 14
Boon Renardagnan: 1d20 ⇒ 2
Boon Trixxex: 1d20 ⇒ 11
Boon William: 1d20 ⇒ 16
Boon GM: 1d20 ⇒ 5

Sorry, guys :(

Game is reported, waiting for the conclusion to fill out the Chronicles.

Liberty's Edge

nit +6; Senses Perception +9 ————— Defense ————— AC 16 (20 Mage Armor), touch 16, flat-footed 11 (+4 Dex, +1 dodge +1 Wis) hp 30 (2d10+1d8+3) Fort +5, Ref +11, Will +2

Poor us, no boons :(

Liberty's Edge

nit +6; Senses Perception +9 ————— Defense ————— AC 16 (20 Mage Armor), touch 16, flat-footed 11 (+4 Dex, +1 dodge +1 Wis) hp 30 (2d10+1d8+3) Fort +5, Ref +11, Will +2

Did we win? Were Chronicles given?

Sovereign Court

If Baerlie has not issued the chronicles by November 28, please PM me and I will fill them out for everyone.

Liberty's Edge

nit +6; Senses Perception +9 ————— Defense ————— AC 16 (20 Mage Armor), touch 16, flat-footed 11 (+4 Dex, +1 dodge +1 Wis) hp 30 (2d10+1d8+3) Fort +5, Ref +11, Will +2

Thanks!

Liberty's Edge

nit +6; Senses Perception +9 ————— Defense ————— AC 16 (20 Mage Armor), touch 16, flat-footed 11 (+4 Dex, +1 dodge +1 Wis) hp 30 (2d10+1d8+3) Fort +5, Ref +11, Will +2

Non che chronicles :(

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