GM BPChocobo's Thornkeep Level 4 - The Dark Menagerie (Inactive)

Game Master Black Powder Chocobo

Thornkeep Level 4 - The Darkmenagerie


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Dark Archive

Male Chelish Human (HP 96/100; AC 18, FF 16, T 12, CMD 23; F +12, R+9, W+2; Perception +7, Init +2)

I try.

Full Red Mantis Build:

Sanctified Slayer Inquistor 7, Swashbuckler 1, Mantis Zealot Warpriest 8 (if it becomes legal)
Feat investments are going to be slashing grace and two weapon fighting with sawtooth sabres.
By level 3 this guy should start to hit his stride, then at later levels between buffing myself and allies, studied target, and sneak attack I should be pulling my wait for damage output and utility.

Of course my other builds are my counter striker Alan, and my diplomacy machine Kaneka (Animist Shaman) with a +25 diplomacy at level 3.

I have also started a grappler build with tetori monk and strangler brawler. Eventually loosing the lawfulness and adding in some brutal pugilist barbarian.

Sovereign Court

Female Half-Elf Bard (Arcane Duelist) 10 [ HP 73/73 | AC 25/14/23 | Fort +5, Ref +10, Will +7 (+2 vs. ench) | Init +4 (+4 from Banner of the Ancient Kings) | Perception +14 ]

So far, then, we have:

Auke - (participating?)
DaWay - Red Mantis (martial (melee?) with some divine)
Hawkwen - (fill in the gaps)
Pedwiddle - ??
Skorn - Caster (arcane) - blaster? control?

Sounds like we need a healer, some ranged combat, and some more melee. Tempted to go with either a reach cleric (primarily healer, some melee), reach warpriest (primarily melee, some healing), or a bloodrager (melee; possibly switching to dragon disciple PrC; draconic bloodline if I need it for PrC, aberrant otherwise).

Thoughts?

Grand Lodge

M Wayang Cavalier (emissary) 7: AC 24/Touch14/Flat22/CMD24 ||HP: 65/65|Fort:+9; Ref:+6; Will:+5, +2 vs shadow spells|Percept+12|Init+2|

Reach clerics with some strength work pretty well. You have to sacrifice some wisdom, which means your spells are better off buffing and healing and not attacking the enemy. But that is what your spear is for. :)

Grand Lodge

Human

I've played the first level already, but it's replayable so that's not really a problem. I wasn't really impressed by it though...


Fort Inevitable Map map Gardens map

The first level is a bit of a grab-bag. It improves from there, though. At the very least, my plan was to run the first level since that'll get us in for the GameDay and is something everyone can do. It would also give me time to get No Response from Deepmar (a level 8 module, so 7-9 can play) if the group wants to get back together with these current PCs afterwards. Sound good?

Sovereign Court

Female Half-Elf Bard (Arcane Duelist) 10 [ HP 73/73 | AC 25/14/23 | Fort +5, Ref +10, Will +7 (+2 vs. ench) | Init +4 (+4 from Banner of the Ancient Kings) | Perception +14 ]

Sounds good to me.

Grand Lodge

M Wayang Cavalier (emissary) 7: AC 24/Touch14/Flat22/CMD24 ||HP: 65/65|Fort:+9; Ref:+6; Will:+5, +2 vs shadow spells|Percept+12|Init+2|

Me too. And I have confidence that our GM can make the first level more fun for us. :)

Dark Archive

Male Chelish Human (HP 96/100; AC 18, FF 16, T 12, CMD 23; F +12, R+9, W+2; Perception +7, Init +2)

Sounds good.


Fort Inevitable Map map Gardens map

Would you guys prefer I use the same thread or start a new one?

Grand Lodge

Human

Please start a new thread! :-)

Grand Lodge

My I present to you a pretty crappy level 1 build for a Sanctified Slayer Inquisitor of Achaekek.

He will be awesome by level 2.

Grand Lodge

AC24/Touch17/Flat19/CMD27||HP53[53]|Fort:+7;Ref:+11;Will:+5 (+2 vs encht)|Percept+17|Init+5| Half-Elf Ranger 7 (Nirmathi Irregular)

The psionics playtest is supposed to start tomorrow. Maybe there will be something interesting to try out.

Sovereign Court

Female Half-Elf Bard (Arcane Duelist) 10 [ HP 73/73 | AC 25/14/23 | Fort +5, Ref +10, Will +7 (+2 vs. ench) | Init +4 (+4 from Banner of the Ancient Kings) | Perception +14 ]

Huh...guess I need to make a character already.

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