Full Name |
KI Amon |
Race |
Wayang |
Classes/Levels |
Cavalier (emissary) 7: AC 24/Touch14/Flat22/CMD24 ||HP: 65/65|Fort:+9; Ref:+6; Will:+5, +2 vs shadow spells|Percept+12|Init+2| |
Gender |
M |
Size |
S |
Age |
34 |
Special Abilities |
CHARGE |
Alignment |
Neutral |
Deity |
CHALADIRA ZUZARISTAN |
Languages |
Ako, Common, Goblin, Wayang, Shadowtongue |
Strength |
21 |
Dexterity |
14 |
Constitution |
14 |
Intelligence |
12 |
Wisdom |
8 |
Charisma |
7 |
About Ki Amon
Ki Amon
PFS Number 3387-8
Male Wayang Cavalier (Beast Rider/Emissary) 7
N Small Humanoid
Init +2; Senses darkvision 60 ft.; Perception +12
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Defense
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AC 24, touch 14, flat-footed 22 (+7 armor, +3 shield, +2 Dex, +1 size, +1 Luck)
hp 65 (7d10+19)
Fort +9, Ref +6, Will +5, +2 vs. Shadow Spells
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Offense
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Speed 20 ft. Full move in armor And usually mounted (50/60 when charging)
Melee:
Heavy Shield Bash +13/+8 (1d3+5/x2) and
Cold Iron Morningstar +13/+8 (1d6+5/x2) and
+1 Lance +14/+9 (1d6+8/x3) and
Longsword +13/+8 (1d6=5/19-20) and
Silver Kukri +14/+9 (1d3+3/18-20/x2) and
MW Long Sword +14/+9 (1d6+5 19-20X2)
Ranged:
Masterwork Composite longbow (Str +5) +11/+6 (1d6+5/x3)
Special Attacks cavalier's charge, sword's challenge +2 to hit +7 damage(3/day)
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Statistics
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Str 21, Dex 14, Con 14, Int 12, Wis 8, Cha 7
Base Atk +7; CMB +11; CMD 24
Feats: Mobility, Monstrous Mount, Mounted Combat, Ride-by Attack, Skill Focus (Handle Animal), Spirited Charge, Wheeling Charge
Traits Observant (Perception), Rider of Paresh (+10 mount movement when charging)
Skills:
Bluff +2,
Climb +7,
Craft (weapons) +3,
Diplomacy +2,
Handle Animal +10,
Intimidate +2,
Knowledge (nobility) +5,
Knowledge (religion) +5,
Linguistics +2,
Perception +12,
Ride +17,
Sense Motive +8 (+11 when opposing a Bluff check),
Stealth +8,
Swim +7;
Racial Modifiers: +2 Perception, +2 Stealth, +4 ride while riding your bonded mount., sword's skills
Languages Aklo, Common, Goblin, Wayang, Shadowtongue
SQ animal companion link,
dissolution’s child (3 rounds) (1/day),
light and dark (1/day),
orders (order of the sword)
Combat Gear:
jingasa of the fortunate soldier,
potion of fly,
wand of infernal healing (47 charges),
wand of
mage armor (48 charges),
acid (3);
Other Gear +1 jousting mithral breastplate,
+1 heavy steel shield,
+1 lance
lance,
adamantine lance,
cold iron morningstar,
mwk longsword,
mwk composite longbow,
silver kukri,
belt of giant
strength +2, c
loak of resistance +2, c
racked turquoise sphere ioun stone,
pathfinder's kit,
silk rope (50 ft.),
1gp, 6 sp
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Special Abilities
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+4 Ride while riding your bonded mount. (Ex) Cancel your armor check penalty of -4 while riding your mount.
Animal Companion Link (Ex) You have a link with your Animal Companion.
Cavalier's Charge (Ex) Mounted charge grants +4 to hit and -0 AC rather than +2/-2.
Darkvision (60 feet) You can see in the dark (black and white vision only).
Dissolution’s Child (5 rounds) (1/day) (Su) Assume the appearance of a shadow, as invisibilty.
Light and Dark (1/day) (Su) As an immediate action can treat positive/negative energy as though undead for 1 min.
Mobility +4 to AC vs. AoO provoked by moving out of or through a threatened area.
Mounted Combat (1/round) Once per round you can attempt to negate a hit to your mount in combat.
Power Attack -2/+4 or +6 You can subtract from your attack roll to add to your damage.
Ride-by Attack You can move - attack - move when charging mounted.
Rider of Paresh When mounted and charging mount's speed increases by 10 ft.
Shadow Resistance +2 on saves vs shadow spells.
Spirited Charge Double damage when making a mounted charge (triple with a lance).
Sword's Challenge +7 (3/day) (Ex) +7 to damage target, -2 AC vs. others when used, +2 to hit while riding your mount.
Sword's Skills +3 (Ex) +3 to Sense Motive opposing Bluff.
Wheeling Charge When you are mounted and use the charge action, your mount can make one turn of up to 90 degrees as part of the move, as long as each part of the move is at least 10 feet.
Jingasa of the Fortunate Soldier - Negate one crit or sneak/day
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Animal Companion - Ears
Male worg (charger) (Pathfinder Campaign Setting: Inner Sea Combat)
N Medium magical beast
Init +3; Senses darkvision 60 ft., low-light vision, scent; Perception +6
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Defense
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AC 26, touch 13, flat-footed 23 (+5 armor, +3 dexterity, +8 natural)
hp 47 (+18)
Fort +8, Ref +8, Will +4
Immune fatigue
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Offense
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Speed 50 ft.
Melee bite +11 (1d8+9 plus trip)
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Statistics
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Str 23, Dex 17, Con 16, Int 6, Wis 14, Cha 10
Base Atk +6; CMB +12 (+14 overrun); CMD 25 (27 vs. overrun)
Feats Charge Through, Improved Overrun, Mobility, Power Attack
Tricks Air Walk, Attack, Attack, Attack Any Target, Combat Riding, Come, Defend, Down, Guard, Heel, Track
Skills Acrobatics +7, Climb +10, Fly +7, Perception +6, Ride +3 (+5 to stay in the saddle), Stealth +7, Swim +10
Languages Goblin
SQ barding training, indefatigable, mounted challenge
Other Gear +1 chain shirt, arrows (20), blunt arrows (20), minotaur belt, bit and bridle, military saddle, exotic,
saddlebags,
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Special Abilities
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Barding Training 1 Worn armor -1 check penalty, +1 max DEX.
Charge Through You can make a free overrun as part of a charge.
Darkvision (60 feet) You can see in the dark (black and white vision only).
Immunity to Fatigue You are immune to the fatigued condition.
Improved Overrun You don't provoke attacks of opportunity when overrunning, and foe can't choose to avoid you
Indefatigable (Ex) At 6th level, a charger becomes immune to fatigue. This ability replaces devotion.
Low-Light Vision See twice as far as a human in low light, distinguishing color and detail.
Minotaur belt Ignore difficult terrain when charging, overrunning, bull rushing, or trampling a foe.
Mobility +4 to AC vs. AoO provoked by moving out of or through a threatened area.
Mounted Challenge +3 +3 to damage target, +1 AC vs. others when used
Power Attack -2/+4 You can subtract from your attack roll to add to your damage.
Scent (Ex) Detect opponents within 15+ feet by sense of smell.
Trip: Bite (Ex) You can make a trip attempt on a successful attack.