GM BPChocobo's Thornkeep Level 4 - The Dark Menagerie (Inactive)

Game Master Black Powder Chocobo

Thornkeep Level 4 - The Darkmenagerie


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Grand Lodge

M Wayang Cavalier (emissary) 7: AC 24/Touch14/Flat22/CMD24 ||HP: 65/65|Fort:+9; Ref:+6; Will:+5, +2 vs shadow spells|Percept+12|Init+2|

OK. I am with you.

Grand Lodge

AC24/Touch17/Flat19/CMD27||HP53[53]|Fort:+7;Ref:+11;Will:+5 (+2 vs encht)|Percept+17|Init+5| Half-Elf Ranger 7 (Nirmathi Irregular)

Jostrum is leveled up.

Dark Archive

Male Chelish Human (HP 96/100; AC 18, FF 16, T 12, CMD 23; F +12, R+9, W+2; Perception +7, Init +2)

DM, any thoughts on running through the emerald spire. If so I would love to play through it.

Grand Lodge

M Wayang Cavalier (emissary) 7: AC 24/Touch14/Flat22/CMD24 ||HP: 65/65|Fort:+9; Ref:+6; Will:+5, +2 vs shadow spells|Percept+12|Init+2|

Is tha the next level of this? I have not heard of it.

Grand Lodge

M Wayang Cavalier (emissary) 7: AC 24/Touch14/Flat22/CMD24 ||HP: 65/65|Fort:+9; Ref:+6; Will:+5, +2 vs shadow spells|Percept+12|Init+2|

I will be traveling tomorrow and over the weekend for my son's wedding. Posting may be sparse. And then next week I am canoeing with scouts Wednesday afternoon though the following Sunday and may have a signal some of the time with my phone. Bot me as required if I am too slow to respond.


Fort Inevitable Map map Gardens map

Sorry Julian... can't believe I forgot to reply to this:

I do have emerald spire, and I could be tempted to run it :)
although if anyone else has it, perhaps take turns running a level.

So in other news, you guys are nearly done with this dungeon! Just in time for the PbP Gameday. Boons are being done a bit differently... you get to roll for 'em! Do a d20 dice roll in a separate post; the post cannot be edited. On a 20, you get to pick your boon, on a 1, you get a random boon.

Here's mine: Boon roll: 1d20 ⇒ 17

I will do the roll for anyone who hasn't done it by Wednesday afternoon so I can report it before my vacation from June 28th to July 7th.

Sovereign Court

Female Half-Elf Bard (Arcane Duelist) 10 [ HP 73/73 | AC 25/14/23 | Fort +5, Ref +10, Will +7 (+2 vs. ench) | Init +4 (+4 from Banner of the Ancient Kings) | Perception +14 ]

Boon Roll: 1d20 ⇒ 15

Le sigh...

Dark Archive

Male Chelish Human (HP 96/100; AC 18, FF 16, T 12, CMD 23; F +12, R+9, W+2; Perception +7, Init +2)

Boon roll 1d20 ⇒ 15

I would be glad to run a level or two once I get internet access again which will probably be a couple months. I would also be glad to run higher tier adventures for people as well.

Grand Lodge

AC24/Touch17/Flat19/CMD27||HP53[53]|Fort:+7;Ref:+11;Will:+5 (+2 vs encht)|Percept+17|Init+5| Half-Elf Ranger 7 (Nirmathi Irregular)

BOON BABY!: 1d20 ⇒ 1

I too, have Emerald Spire and would be willing to GM/share GM duties.

Are we going on to do the final level of Thornkeep, Sanctum of the Lost Sage?

Grand Lodge

AC24/Touch17/Flat19/CMD27||HP53[53]|Fort:+7;Ref:+11;Will:+5 (+2 vs encht)|Percept+17|Init+5| Half-Elf Ranger 7 (Nirmathi Irregular)

Random Boon Roll: 1d4 ⇒ 4


Fort Inevitable Map map Gardens map

@Jostrum: Yup! That's the goal. Given the power level of this party, debating adding a 6th person or not. Leaning towards it on the side of caution although recruiting may be slow.

And congrats Jostrum! I'll let the powers that be know when I do the reporting!

Grand Lodge

Human

boon: 1d20 ⇒ 20


Fort Inevitable Map map Gardens map

Critical boon! I'll send you the list tomorrow or Monday Auke :)


Fort Inevitable Map map Gardens map

Miss Dominique/Ki: Here are the list of boons you get to choose from!

Boon 1:

Lingering Resonance: A recent encounter with an enemy spellcaster left your body strangely receptive to spell effects. At the beginning of a scenario, you may announce that you are using this boon. The next time that you fail a saving throw against any spell or spell-like ability from an enemy spellcaster, have your GM write the name of the spell below. Choose one of the following benefits, and cross the other off your Chronicle sheet.
• When you cast the listed spell, you may increase the DC of the saving throw by 2.
• When you roll a saving throw against the listed spell, you gain a +4 bonus on the save.
You may use this bonus once for free, after which you should check the box below; each additional use of the selected benefit costs 1 Prestige Point.

Boon 2:

Long Distance Support: You heard the Decemvirate’s call to arms as the Fifth Crusade began, but for whatever reason the society did not send you to the front lines immediately. You may nonetheless send extra supplies to aid your fellow Pathfinders. At the end of any scenario that does not take place in Mendev or the Worldwound, you may choose to spend 1 Prestige Point to send a cache of necessary supplies north to aid the war effort. On a line below, have your GM record where the scenario took place and initial the entry. Upon filling all five lines, you gain two benefits.
First, you gain a Mendevian Commendation for your tireless efforts to supply the crusade. A Mendevian Commendation grants you a cumulative +1 bonus on Charisma-based skill checks to influence Mendevian Crusaders (maximum +3).
Second, as a swift action while fighting a creature with the demon subtype or bearing an unholy symbol of a demon lord, you may grant all allies that you can see within 60 feet a +2 circumstance bonus on attack rolls, damage rolls, and saving throws against those creatures for one minute. When you use this second ability, cross it off your Chronicle sheet.

Boon 3:

Mendevian Weapon Training: Queen Galfrey of Mendev understands both that poorly equipped crusaders are of little use to the ongoing war against demonkind and that an inadequately trained crusader cannot make effective use of good equipment. As a result, those who dedicate themselves to the Fifth Crusade have access to training and equipment that might not otherwise be available. When you would be permitted a Day Job check, you may instead spend 4 Prestige Points to receive intensive training with a specific weapon or suit of armor. You receive a masterwork version of the weapon or armor, and you gain proficiency in that specific weapon or armor (but not others of its type). If you are already proficient with the selected armor or weapon, you instead gain a +2 bonus to CMD against disarm and sunder combat maneuvers targeting the chosen item.
Choose the weapon or armor from the following list: breastplate, glaive, heavy shield, or longsword.

Boon 4:

Moment of Glory: Whether it is by fate, fortune, or circumstance, you are able to tap into a hidden reserve of power at just the right moment to perform a truly extraordinary feat. By activating this boon as a free action, you become a mythic character (1st mythic tier) for 3 rounds. If you fall unconscious due to hit point loss during this time, you automatically stabilize without needing to attempt a Constitution check. In addition, once before this effect ends, you may use the surge mythic ability to increase any d20 roll you just made by rolling 1d6 and adding it to the result. Using the surge is an immediate action taken after the result of the original roll is revealed. This can change the outcome of the roll.
When you use this boon, cross it off your Chronicle sheet; however, anytime you successfully complete (earning the maximum possible number of Prestige Points) a scenario that using the “hard mode” option, you may have the GM sign this boon. You may use this boon one additional time for each such signature you receive.

And Jostrum will receive...
Random boon: 1d4 ⇒ 2

Grand Lodge

M Wayang Cavalier (emissary) 7: AC 24/Touch14/Flat22/CMD24 ||HP: 65/65|Fort:+9; Ref:+6; Will:+5, +2 vs shadow spells|Percept+12|Init+2|

Fun. I am leaning towards Boon 4 for Ki. Thoughts? I guess I need to go look up what 1st mythic tier does for a character. Where would I find that?

Grand Lodge

AC24/Touch17/Flat19/CMD27||HP53[53]|Fort:+7;Ref:+11;Will:+5 (+2 vs encht)|Percept+17|Init+5| Half-Elf Ranger 7 (Nirmathi Irregular)

Not that it matters either way, but I rolled a d4 up thread.


Fort Inevitable Map map Gardens map

Ahh you're right Jostrum! I'll take your roll since I wasn't paying attention <_<

Grand Lodge

Human

I'll go for Boon 2

Grand Lodge

M Wayang Cavalier (emissary) 7: AC 24/Touch14/Flat22/CMD24 ||HP: 65/65|Fort:+9; Ref:+6; Will:+5, +2 vs shadow spells|Percept+12|Init+2|

And I am going with 4, unless someone talks me out of it. :)


Fort Inevitable Map map Gardens map

No, because a MYTHIC Ki charge-pwning things is what you might need... to survive! Mwa ha ha ha ha.

I'll put that in for you guys :) And as stated, I'll aim to have Chronicles go out by tonight!


Fort Inevitable Map map Gardens map

Hey guys, got a bit busy; reported the event but haven't gotten to the chronicles. I'll have them for you tomorrow!

Grand Lodge

M Wayang Cavalier (emissary) 7: AC 24/Touch14/Flat22/CMD24 ||HP: 65/65|Fort:+9; Ref:+6; Will:+5, +2 vs shadow spells|Percept+12|Init+2|

Could you try to have them to us by mid afternoon? I am headed to a con and would like to have Ki updated and ready to go just in case he is needed. I am likely heading out around 4:00.

Thanks!


Fort Inevitable Map map Gardens map

What time zone Ki? I can work on 'em over lunch.

Grand Lodge

M Wayang Cavalier (emissary) 7: AC 24/Touch14/Flat22/CMD24 ||HP: 65/65|Fort:+9; Ref:+6; Will:+5, +2 vs shadow spells|Percept+12|Init+2|

I am central time.


Fort Inevitable Map map Gardens map

Whoops, I forgot to get Day Job checks from you all.

To save time, I'm going to take your Boon roll, or a d20 roll of my own, whichever is better. So Ki and Miss Dominique, you're both good!

Elindriel Day Job: 1d20 + 9 ⇒ (11) + 9 = 20
Julian Day Job: 1d20 + 16 ⇒ (12) + 16 = 28

And with that, all chronicles should be sent! Please let me know if you did not receive one.

Dark Archive

Male Chelish Human (HP 96/100; AC 18, FF 16, T 12, CMD 23; F +12, R+9, W+2; Perception +7, Init +2)

For some reason I did not get one. Can you resend it please


Fort Inevitable Map map Gardens map

Sent again Julian!

Sovereign Court

Female Half-Elf Bard (Arcane Duelist) 10 [ HP 73/73 | AC 25/14/23 | Fort +5, Ref +10, Will +7 (+2 vs. ench) | Init +4 (+4 from Banner of the Ancient Kings) | Perception +14 ]

Elindriel is leveled up - she's saving up for a Headband of Alluring Charisma +4 after the next level. I'm considering upgrading my falcata to +2 for 3000gp now, but that would require that we make ~9000gp next module.

She also took Blistering Invective for her new 2nd level spell. Allegro might have been fun, but it would have cost a standard action, and with another standard action to start bard song, whatever we were fighting would likely have already been dead.

Next level, though, she'll get Good Hope and Haste :-)


Fort Inevitable Map map Gardens map

Oh yeah... do you guys want to 5 man it or want me to look for a 6th?

Sovereign Court

Female Half-Elf Bard (Arcane Duelist) 10 [ HP 73/73 | AC 25/14/23 | Fort +5, Ref +10, Will +7 (+2 vs. ench) | Init +4 (+4 from Banner of the Ancient Kings) | Perception +14 ]

Since we're bottom level for the tier, a 6th would be good...


Fort Inevitable Map map Gardens map

Well, Miss Dominique is 7th (and that's a good thing!), but yeah, that reason is why I was considering it. More so since as compared to the Dark Menagerie, this is... a step up in difficulty.

Grand Lodge

AC24/Touch17/Flat19/CMD27||HP53[53]|Fort:+7;Ref:+11;Will:+5 (+2 vs encht)|Percept+17|Init+5| Half-Elf Ranger 7 (Nirmathi Irregular)

Quick question on the chronicle. Does Wealth of the Ages add 375 gp to the total earned or is that incorporated into the total?


Fort Inevitable Map map Gardens map

it adds 375 to the total; if you use that boon, just mark it under the Items Sold/Conditions gained to add it to your subtotal :)

Grand Lodge

AC24/Touch17/Flat19/CMD27||HP53[53]|Fort:+7;Ref:+11;Will:+5 (+2 vs encht)|Percept+17|Init+5| Half-Elf Ranger 7 (Nirmathi Irregular)

That's what I was thinking. Thanks!

Dark Archive

Male Chelish Human (HP 96/100; AC 18, FF 16, T 12, CMD 23; F +12, R+9, W+2; Perception +7, Init +2)

Granted I don't have more connection to the internet than my phone but if everyone wants I can run a quick scenario like Dawn of the Scarlet Sun.

Grand Lodge

Human
GM BPChocobo TK2 wrote:
Well, Miss Dominique is 7th (and that's a good thing!), but yeah, that reason is why I was considering it. More so since as compared to the Dark Menagerie, this is... a step up in difficulty.

I'll even GM credit her up to 8 :-)

And I'll actually participate again! ;-)

Grand Lodge

M Wayang Cavalier (emissary) 7: AC 24/Touch14/Flat22/CMD24 ||HP: 65/65|Fort:+9; Ref:+6; Will:+5, +2 vs shadow spells|Percept+12|Init+2|

Ki did not get to charge anything this weekend. Seems I have about 6 characters in the 5 to 9 range and he was not called for. So he will remain 6 for the next bout.

Silver Crusade

Female Aasimar (Scion of Humanity) Cleric
Ki Amon wrote:
Ki did not get to charge anything this weekend. Seems I have about 6 characters in the 5 to 9 range and he was not called for. So he will remain 6 for the next bout.

"Let's see if we can make pigs fly!"

Let's get your mount trained for airwalk!

Grand Lodge

M Wayang Cavalier (emissary) 7: AC 24/Touch14/Flat22/CMD24 ||HP: 65/65|Fort:+9; Ref:+6; Will:+5, +2 vs shadow spells|Percept+12|Init+2|

Can do. Was thinking on taking it at 7, but you're the boss, or school marm, or something... :)

Silver Crusade

Female Aasimar (Scion of Humanity) Cleric
FAQ wrote:
You can teach any animal a trick so long as you follow the rules for Handle Animal on pages 97–98 of the Pathfinder RPG Core Rulebook. A GM must observe your Handle Animal check, and must initial what tricks the animal gained in the "Conditions Gained" section of the scenario's Chronicle sheet. The first time a character with levels in druid, ranger, or any other class that grants an animal companion gains an animal companion, the animal enters play knowing its maximum number of tricks as dictated by the animal companion's Intelligence and the character's effective druid level. If the character replaces the animal companion for any reason, the new animal starts with no tricks known, save for bonus tricks granted based on the PC's effective druid level. Once per scenario, you may attempt to train the animal companion a number of times equal to the number of ranks you have in the Handle Animal skill. Each success allows you to teach the animal a single trick; a failed attempt counts against the total number of training attempts allowed per scenario, and you may not attempt to teach the same trick until the next scenario. Alternatively, you may train one animal for a single purpose as long as you have enough ranks in Handle Animal to train the animal in each trick learned as part of that purpose. You may take 10 on Handle Animal checks to teach an animal companion tricks.

So you currently have a +13 to train your animal, so without additional aid (Golden Eagle Eupaulets (3000gp) for instance) you can't take 10.

Grand Lodge

M Wayang Cavalier (emissary) 7: AC 24/Touch14/Flat22/CMD24 ||HP: 65/65|Fort:+9; Ref:+6; Will:+5, +2 vs shadow spells|Percept+12|Init+2|

6 new skill points coming on line, so he can up the skill to +15 if he needs to.

Silver Crusade

Female Aasimar (Scion of Humanity) Cleric
Ki Amon wrote:
6 new skill points coming on line, so he can up the skill to +15 if he needs to.

Well, you can't put more ranks in than your level, so it's

+3 class skill
+6 ranks
-2 charisma
+4 Bonded animal

Grand Lodge

M Wayang Cavalier (emissary) 7: AC 24/Touch14/Flat22/CMD24 ||HP: 65/65|Fort:+9; Ref:+6; Will:+5, +2 vs shadow spells|Percept+12|Init+2|

Ah, you were counting me maxing the skill.

Silver Crusade

Female Aasimar (Scion of Humanity) Cleric
Ki Amon wrote:
Ah, you were counting me maxing the skill.

So...

At the end of this adventure you're still 5th level and have a +11 bonus and if you don't succeed you can try it again at the start of the next adventure (or actually a week before the adventure starts) with a +12 bonus. Buy an ioun stone for an additional +1.

If you have a Paizo T-Shirt you could even reroll the check.

Easiest way is to spend 1 prestige for a +4 bonus to the skillcheck so you can take 10 :-)

Grand Lodge

M Wayang Cavalier (emissary) 7: AC 24/Touch14/Flat22/CMD24 ||HP: 65/65|Fort:+9; Ref:+6; Will:+5, +2 vs shadow spells|Percept+12|Init+2|

Handle Animal: 1d20 + 11 ⇒ (8) + 11 = 19 Fail

Handle Animal, Luck Reroll: 1d20 + 11 ⇒ (17) + 11 = 28 Success


Fort Inevitable Map map Gardens map

Sorry for the delay here; today's my wife's birthday and apparently a lot of things broke at work I had to fix so no start today. We'll kick it off tomorrow. Thanks for your patience!

Also, no luck on my end finding a 6th (been trying to avoid the recruitment forum by going with players from other PbP, so no bites). I'll put a post up tomorrow and the person will just jump in :)

Grand Lodge

M Wayang Cavalier (emissary) 7: AC 24/Touch14/Flat22/CMD24 ||HP: 65/65|Fort:+9; Ref:+6; Will:+5, +2 vs shadow spells|Percept+12|Init+2|

Traveling today. I'll be home tomorrow and can more easily post.

Grand Lodge

M Wayang Cavalier (emissary) 7: AC 24/Touch14/Flat22/CMD24 ||HP: 65/65|Fort:+9; Ref:+6; Will:+5, +2 vs shadow spells|Percept+12|Init+2|

Anyone have mending?

Grand Lodge

M Wayang Cavalier (emissary) 7: AC 24/Touch14/Flat22/CMD24 ||HP: 65/65|Fort:+9; Ref:+6; Will:+5, +2 vs shadow spells|Percept+12|Init+2|

I wanted to give a heads up that I'll be traveling from Wednesday through Sunday (going to Gen Con) and my posting will be limited. I'll still try to check this game at least once a day, but will likely be posting from a phone when I do post.

Grand Lodge

AC24/Touch17/Flat19/CMD27||HP53[53]|Fort:+7;Ref:+11;Will:+5 (+2 vs encht)|Percept+17|Init+5| Half-Elf Ranger 7 (Nirmathi Irregular)

I'll be at GenCon and so will the GM, so I imagine there will be a short break. I know I'm going to put my games on pause.

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