Nilfyr Starshadow |
Nilfyr will use his Lucky Presence ability on anyone that decides to head in, and confirms that he will to do so himself.
Also, he can cast Stunning Barrier, which gives a +1 resistance bonus on saves, 6 times per day if it'll help anyone. He would also be willing to lend his Cloak of Resistance +3 to others, since there's no requirement that we all go in at once. Of course, if Heroism is an option, all the better.
Thunderstealer |
He would also be willing to lend his Cloak of Resistance +3 to others, since there's no requirement that we all go in at once. Of course, if Heroism is an option, all the better.
True, Thunderstealer has a cloak +5 that he can lend out too if we don't go in together. However, It does smell a bit "musky".
GM BPChocobo TK2 |
Yup, I am ok with the cloaking!
Artemus, fully prepared, will go in first, followed by Nilfyr who hopes that the scent will go with age one way or another.
1d4 Fort: 1d20 + 12 + 2 ⇒ (7) + 12 + 2 = 21
1d6 Fort: 1d20 + 12 + 2 ⇒ (13) + 12 + 2 = 27
1d8 Fort: 1d20 + 12 + 2 ⇒ (13) + 12 + 2 = 27
1d10 Fort: 1d20 + 12 + 2 ⇒ (3) + 12 + 2 = 17
Control: 1d20 + 12 + 2 ⇒ (5) + 12 + 2 = 19
Years: 1d10 ⇒ 2
Old is high: 1d100 ⇒ 83
1d12 Fort: 1d20 + 12 + 2 ⇒ (3) + 12 + 2 = 17
Control: 1d20 + 12 + 2 ⇒ (17) + 12 + 2 = 31
Years: 1d12 ⇒ 9
1d20 Fort: 1d20 + 12 + 2 ⇒ (12) + 12 + 2 = 26
Art feels some effects from the power of the chamber, but arrives at the end of the time vortex relatively unscathed.
You aged 2 years, but you can choose to age or youthen 9 years; assuming you would like to youthen to reduce your age by 7 overall.
1d4 Fort: 1d20 + 15 + 2 ⇒ (13) + 15 + 2 = 30
1d6 Fort: 1d20 + 15 + 2 ⇒ (1) + 15 + 2 = 18
Control: 1d20 + 15 + 2 ⇒ (15) + 15 + 2 = 32
Years: 1d6 ⇒ 4
1d8 Fort: 1d20 + 15 + 2 ⇒ (6) + 15 + 2 = 23
1d10 Fort: 1d20 + 15 + 2 ⇒ (18) + 15 + 2 = 35
1d12 Fort: 1d20 + 15 + 2 ⇒ (1) + 15 + 2 = 18
Control: 1d20 + 15 + 2 ⇒ (18) + 15 + 2 = 35
Years: 1d12 ⇒ 6
1d20 Fort: 1d20 + 15 + 2 ⇒ (17) + 15 + 2 = 34
Nilfyr, despite the magical protections, is affected twice by the time passage.
Nilfyr, you can choose to age or youthen 4 years and then 6 years. Leave it for you to decide.
Both see at the end of the vortex a distorted image of man in red robes looking at them with a bit of surprise. He speaks in Azlanti to the Pathfinders. "Hrmmm... you are not my former master. What chose you to dare time itself to see the presence of the once great Togarin?"
Togarin was noted as one of Nhur Athemon's apprentices who turned against their master... and was punished by being stuck in a time locked floor of the Thornkeep dungeon. When the Pathfinders freed themselves by breaking the time lock in Thornkeep, it was rumored that his attempt at lichdom had led him to survive the rapid aging of being subjected to over 10,000 years of time in a single moment.
Nilfyr Starshadow |
Nilfyr will reduce his age by 10 years (I think, anyway - it doesn't appear that there are any ill effects from this, like a reduction in Wisdom, etc.)
Intelligence: 1d20 + 1 ⇒ (19) + 1 = 20
Not able to speak Azlanti, Nilfyr can't understand the man at the end of the vortex. However, he does attempt to communicate (in Elvish, Celestial, and Common, if needed). "You are Togarin? What can you tell me about your master, Nhur Athemon? Do you know where his phylactery is, or what it is?"
GM BPChocobo TK2 |
No, really, only Artemus was in any potential changes to stats due to aging, which also isn't allowed really in PFS, so it'd just be written off as some new graying hairs or going for the Steve Martin look.
@Artemus: Sadly, no revelations from going through the time passage; really it's just a strange barrier before reaching Togarin.
Togarin manages to reply in an older form of elven, one such that some of the verbs and pronouns used are beyond Nilfyr's understanding. "A phyalctery? So -isk- also sought undeath as a way to live on in these strange environments. Nhur -gaelour- several demons and even those from beyond the realms in his quest for knowledge to form his vision of -kvalik- Azlant."
Togarin looks puzzled for a few seconds, until a bemused smile creeks along his distorted face. "Nhur always did say that -isk- would never stop his efforts unless his heart was ripped out of his beating chest. And the man did have a cruel sense of humor, as you can tell by my current state."
Artemus Jarm |
Int Check: 1d20 + 8 ⇒ (3) + 8 = 11
Unsure just who this Togarin is, Art chooses to play along and go with hints from Nilfyr. I speak Azlanti. Can you repeat what you just said in the language it was meant to be spoken in? A little lost here out of character. Do we know who all these referenced creatures are?
GM BPChocobo TK2 |
"Ah, you do look more enlightened than this one here. Even in my current state, I can still sense your magical power."
"A phyalctery? So he Nhur Athemon also sought undeath as a way to live on in these strange environments. Nhur worshipped several demons and even those from beyond the realms in his quest for knowledge to form his vision of new Azlant. Nhur always did say that he would never stop his efforts unless his heart was ripped out of his beating chest. And the man did have a cruel sense of humor, as you can tell by my current state."
GM BPChocobo TK2 |
"There is nothing that can be done for me. But having Nhur Athemon fail in his efforts to raise a new Azlant will bring me what joy I can here."
"Unfortunately, I have not seen him in who knows how many centuries. "
GM BPChocobo TK2 |
Hope everyone had a merry Christmas! If nothing else, I will assume that Artemus and Nilfyr will return outside of the time hallway to regroup with the others, then head to behind the curtain.
Nilfyr Starshadow |
Nilfyr mulls over what he and Artemus were told. "You don't suppose his phylactery could be embedded in his chest?" ...or maybe I should just give up on the whole "finding the phylactery" thing... :-P
Regardless, we can go behind the curtain whenever.
GM BPChocobo TK2 |
The two mull over the idea of the phylactery's location as they return to the party, sharing their findings.
With not much else initially coming to mind, the group decides to clear out the rest of the location.
Going with initial marching order of Nilfyr and Belcher taking the lead which comes into affect for the next thing.
The dinosaur and Nilfyr approach the curtain first, ready in case something pops out. However, their first steps onto the steps leading to the curtain are eventful as a demonic symbol flashes on the steps before a rainbow waves of lights fills the area of the steps.
That was the unholy symbol of Abraxas, a demon lord of knowledge and secrets.
Belcher Ray roll: 1d8 ⇒ 1
Belcher Reflex: 1d20 + 13 ⇒ (1) + 13 = 14
Nilfyr Ray roll: 1d8 ⇒ 1
Nilfyr Reflex: 1d20 + 9 ⇒ (3) + 9 = 12
Both of them immediately back up, but a pair of of red rays of light strike them, causing a fiery sensation. However, their prior protections negate the harm. Yay fire resist and poor rolls for the rays, the save rolls weren't great and would have been awkward to have Nilfyr sent to another plane :P
That was a prismatic spray, and a powerful one cast by a highly competent caster.
Artemus Jarm |
Knowledge (planes): 1d20 + 18 ⇒ (17) + 18 = 35
Art easily recognizes the symbol as that of Abraxas, a demon lord of knowledge and secrets and tells the group.
Spellcraft: 1d20 + 27 ⇒ (12) + 27 = 39
Recognizing the spell he says Luck is with us. That spell could have done much worse to you than bathe you in an energy that we were prepared for. It could have turned you to stone or sent you to another plane or caused insanity.
GM BPChocobo TK2 |
Hope everyone has a good evening/induction to 2021
Also, with that nice Spellcraft roll, Artemus can also tell that the prismatic spray trap will reset within an hour.
The party makes their way forward, moving the curtain, but the sight before them is almost mind-boggling within the depths of this dungeon.
A slim platform juts out into the center of a huge circular shaft that seems to drop off into nowhere and stretch far above into darkness. A sense of gloom and oppression permeates the room. Although conditions are calm upon the platform, the sounds of howling winds pervade the chamber.
Map updated
Nilfyr Starshadow |
Happy New Year, all :-)
Nilfyr spends a moment looking up and down the shaft. "Well, that's...odd."
So, either we all move onto the platform and see if it moves, or we leap into the void and trust that the "howling winds" will take us to the next level?
GM BPChocobo TK2 |
Nilfyr's coin falls for what seems to be about 50 feet until it simply disappears. Not even just fall outside of scope, but as if the blackness surrounding the platform swallows it whole, leaving nothing of his lucky copper coin.
Artemus Jarm |
Casting Detect Magic, Art studies the room hoping to note traps, magics, or mechanical devices. We have an hour before that trap resets. Seems simple enough to fly in but that sound of wind makes me wonder how safe that would be. This almost seems like an elevator shaft. If it is I wonder how to call the lift.
Perception: 1d20 + 25 ⇒ (7) + 25 = 32
GM BPChocobo TK2 |
Artemus' magic finds that there is a divination aura coming from the platform ahead, but the readings are odd. If he had to guess, there seems to be some extra-planar connection to it, but he cannot identify what is this source or cause.
From the back of the hallway leading to the chamber, he cannot find anything else noteworthy.
GM BPChocobo TK2 |
Artemus prepares himself and moves towards the platform. As he does, the party hears the howling wind now sounds like hundreds of hissing snakes. A sibilant voice echoes through the chamber. "Have you come to kill my servant Nhur Athemon?", it asks, and Artemus feels a weight pressing against his heart, perhaps his soul, as a presence seems to be looming, awaiting an answer.
Artemus Jarm |
Your servant is already dead. He has somehow cheated that death with a combination of lichdom and arcane magics. We seek his phylacery. If his arcane power alone will sustain him in life as he claims then he should no need it.
GM BPChocobo TK2 |
"That ignorant moron, being bested in what he thought was his prime. But that is a start to a fitting demonstration to remind him of all the power I granted him. As I raised him up, so can I arrange to see him fully destroyed."
The deep voice chuckles after Artemus mentions the phylactery. [b]"Why, you already have it, his mechanical heart that he playfully toyed with since his conversion to unlife. Bring the head from his body and the heart and cast them into the winds of my real, and I shall grant you a wish.
GM BPChocobo TK2 |
"And should I answer the call to one who fears my presence, but I am called Abraxas, Master of the Final Incantation, Prince of Forbidden Lore. You might think of me as a demon."
Hearing this, still going to follow through Art?
Artemus Jarm |
Knowledge Religion: 1d20 + 18 ⇒ (17) + 18 = 35
Artemus Jarm knows of this demon lord and knows, like all of his kind, he cannot be trusted. Once outside and alone with his party he will confer. What this demon lord prescribes will likely destroy the phylactery as I believe his to reward failure with such, but it could do otherwise, even returning the lich to unlife. As for the wish, of course I am tempted to get such a boon from one so old and powerful and well versed in arcane lore. But I would trust such a wish even less than his instructions. What are your thoughts? If we accept such a wish it must be well thought out and not selfish in any way. I have my doubts as I do not believe I am intelligent enough to out-think a demon lord in such matters. Perhaps we can destroy the phylactery ourselves.
Any knowledge roll to verify that we have the phylactery and/or how we might destroy it?
GM BPChocobo TK2 |
Art Int: 1d20 + 8 ⇒ (9) + 8 = 17
After some thought, given what both Tolgarin and Abraxas has told the party, Artemus deduces that it is likely the metallic heart you retrieved from the statue in the central chamber of this floor. Unfortunately, his previous analysis didn't find anything as far as conventional means of destroying the metallic heart on its own.
Since PFS doesn't handle wishes well, presumably it would be good for the sake of this adventure set besides the flavor involved of course. So, outside of chronicles it wouldn't do much, but while in Emerald Spire, I'm willing to let it ride :)
GM BPChocobo TK2 |
So looks like those interested are up for at least destroying Nhur via Abraxas, but iffy on the wish portion. Nilfyr, can you break the tie?
Artemus Jarm |
Might be fun if we can come up with a wish that increases the greater good, if there is such a thing. Could ask for information on the next level but would we trust it? Hmm. Could wish that guy trapped in the time trap to be freed, but am not sure he is really a good guy either. Other ideas?
GM BPChocobo TK2 |
I am ok with creative; much of this will be worldly fluff as PFS prevents me from sticking with major permanent shenanigans. But as previously noted, I will allow some benefits to potentially spill over to the remaining two floors if that is your goal. And of course... Abraxas cooooooould do something weird, too. But hey, it's a free wish!
GM BPChocobo TK2 |
1 person marked this as a favorite. |
Alright, last post on this subject just so we can move along; it appears that the party is ok with the lich destruction, but seems to be that if the wish can't be made for good uses, then it should be denied. Is that correct?
GM BPChocobo TK2 |
Moving on!
Nilfyr retrieves the metallic heart from his sack, and with the head that Artemus retrieves, he kicks both into the empty void which immediately is whisked away by a cold wind. A soft 'Noooooooo....' can be heard briefly before it is silenced in the void.
The dark voice of Abraxas once again reaches the Artemus' ears. "Now that I can teach Nhur's soul what his faults with losing faith in his patron, what is it that you desire, mortal?"
Artemus, thinking of every possible scenario that Abraxus could do to ruin anything he could wish for, chooses to abstain, courteously.
"You are either foolish to turn down such a gift or insult me that what I would offer is not good enough for you. I will remember this."
The voice disappears, the only audible sound being the howling wind.
You guys have cleared the floor! I will have chronicle sheets by Monday night. 2020 and life made this floor like a DBZ season through Namek, but two more to go!
GM BPChocobo TK2 |
The party, seemingly ignoring Abraxas' threat, returns to the throne room. Once again pushing the button on the underside of the throne, a set of stairs are revealed which descend deeper into the ancient site. The group makes their way down for about 1,000 feet before resting and continuing down.
The walls and flooring become smooth now, with glowing circuitry of golden wire illuminating the space. The corridor past the stairs is ringed in glowing, shattered red glass set into the walls. Beyond lies a wide, rectangular chamber studded with ten-foot-high black cylinders rising out of the floor. Each is joined to a smaller pole by a plate of transparent crystal inset with silver wires. The floor is inlaid with a bewildering array of geometric shapes and gold wires in straight lines and precise angles.
Inside the chamber ahead a pair of centaur-like beings, clockwork wings sprouted from their back and their arms ending in whip-like chains. Acknowledging the party's entrance, they speak together in unison. "Halt. Step any further and we will be forced to interrogate you.", both extending their chain arms towards the party.
GM BPChocobo TK2 |
The centaur-ish beings, seemingly satisfied with the party staying where they are, step back into their original positions with a watchful eye towards the potential interlopers.