Radi Hamdi

Faeros89's page

395 posts. Alias of Harrison Wise.


Full Name

Faeros Ticaret

Race

Human (Keleshite)

Classes/Levels

Inquisitor 12 (Sanctified Slayer) [ HP 87/87 | AC 23(26)/FF16(19)/T17(20) | Fort +11(13), Ref +13(15), Will +14(16) | Init +13 | Perception +18(+45)

Gender

M

Size

M

Age

30

Special Abilities

See About Section (below)

Alignment

LN

Deity

Abadar

Location

Katapesh

Languages

Common, Gnoll

Occupation

Bandit Hunter

Strength 14
Dexterity 25
Constitution 12
Intelligence 12
Wisdom 18
Charisma 7

About Faeros89

Faeros Ticaret
Male Human Inquisitor (Sanctified Slayer) 12
LN Medium Humanoid (human)
Init +13

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Defense
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AC 23, touch 16, flat-footed 17 (+6 armor,+6 Dex)
HP 87 (12d8+24)
Fort +11, Ref +12, Will +14

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Offense
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Speed 30 ft.
+3 Composite Long Bow +20/20 or 18/18/13 (1d8+5); Deadly aim -3/+6
mwk Longspear +13 (1d8+3)
mwk Morningstar 13 (1d8+2)
Special Attacks: Studied Target 3, Sneak attack +3d6, Bane
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Statistics
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Str 14, Dex 25, Con 12, Int 12, Wis 18, Cha 7
Base Atk +9/4; CMB +11; CMD 30
Feats Point Blank Shot, Precise Shot, Rapid Shot, Deadly Aim, Coordinated Shot, Shake it off, Escape Route, Extended Bane, Improved Precise Shot, Clustered Shots, Accomplished Sneak Attacker
Traits Fate's Favored, Gold Finger(Boon), Reactionary
Skills Acrobatics+13, Climb+6, Disable Device +22, Intimidate +8, Knowledges: Arcana+12, Dungeoneering+12, Nature+12, Planes+12, Religion+19, Perception+18, Profession (merchant) +8, Sense Motive+24, Spellcraft+7, Stealth+12, Survival+24, Swim+6
**Note: Monster Lore and Track are already included

Languages Common, Gnoll

Combat Gear +3 Composite longbow (2 str), Mithril Chain Shirt +2, Cloak of Resistance 3, Mwk Morningstar, Mwk Longspear, belt of incredible dexterity +4, Headband of Inspired Wisdom +4

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Special Abilities
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Domain (or Inquisition)
Travel Domain
Agile Feet 7/day
Dimensional Hop 120/day

Sneak Attack +4d6

Studied Target (Ex)
At 1st level, a sanctified slayer gains the slayer's studied target class feature. She uses her inquisitor level as her effective slayer level to determine the effects of studied target. (swift action, +2)

Monster Lore (Ex)
The inquisitor adds her Wisdom modifier on Knowledge skill checks in addition to her Intelligence modifier, when making skill checks to identify the abilities and weaknesses of creatures.

Stern Gaze (Ex)
Inquisitors are skilled at sensing deception and intimidating their foes. An inquisitor receives a morale bonus on all Intimidate and Sense Motive checks equal to 1/2 her inquisitor level (minimum +1).

Detect Alignment (Sp)
At will, an inquisitor can use detect chaos, detect evil, detect good, or detect law. She can only use one of these at any given time.

Track (Ex)
At 2nd level, an inquisitor adds half her level on Survival skill checks made to follow or identify tracks.

Solo Tactics (Ex)
At 3rd level, all of the inquisitor’s allies are treated as if they possessed the same teamwork feats as the inquisitor for the purpose of determining whether the inquisitor receives a bonus from her teamwork feats. Her allies do not receive any bonuses from these feats unless they actually possess the feats themselves. The allies’ positioning and actions must still meet the prerequisites listed in the teamwork feat for the inquisitor to receive the listed bonus.

Teamwork Feat
Coordinated Shot (set) + Shake it Off(set) + Escape Route (Changeable)
As a standard action, the inquisitor can choose to learn a new bonus teamwork feat in place of the most recent bonus teamwork feat she has already learned. In effect, the inquisitor loses the bonus feat in exchange for the new one. She can only change the most recent teamwork feat gained. Whenever she gains a new teamwork feat, the previous teamwork feat becomes set and cannot be changed again. An inquisitor can change her most recent teamwork feat a number of times per day equal to her Wisdom modifier.

Bane (Su) (14/day)
At 5th level, an inquisitor can imbue one of her weapons with the bane weapon special ability as a swift action. She must select one creature type when she uses this ability (and a subtype if the creature type selected is humanoid or outsider). Once selected, the type can be changed as a swift action. This ability only functions while the inquisitor wields the weapon. If dropped or taken, the weapon resumes granting this ability if it is returned to the inquisitor before the duration expires. This ability lasts for a number of rounds per day equal to the inquisitor’s level. These rounds do not need to be consecutive.

Discern Lies (Sp)
At 5th level, an inquisitor can discern lies, as per the spell, for a number of rounds per day equal to her inquisitor level. These rounds do not need to be consecutive. Activating this ability is an immediate action.

Trained Slayer
Slayer Talent - Improved Precise Shot

Stalwart (Ex)
At 11th level, an inquisitor can use mental and physical resiliency to avoid certain attacks. If she makes a Fortitude or Will saving throw against an attack that has a reduced effect on a successful save, she instead avoids the effect entirely. This ability can only be used if the inquisitor is wearing light armor, medium armor, or no armor. A helpless inquisitor does not gain the benefit of the stalwart ability.

Backstory:

Resources:

GP: 3103
Arrows: 30
Durable Adamantine Arrows:
()()()()()()()()()
Cure Light Wand: 26 charges
Spells:
-1-
(x)()()()()()()
Divine Favor, Protection From Evil, Shield of faith, Bless, Deadeye's Lore, Expeditious Retreat
-2-
(x)()()()()()
Invisibility, Perceive Cues, Calm Emotions, Acute Senses, Silence
-3-
(x)(x)(x)(x)()
Keen edge, Heroism, Dispel Magic, Communal Resist Energy, Magic Circle
-4-
()()()
Greater Invisibility, Death Ward, Freedom of Movement

Special Abilities Remaining:
Agile Feet 7/7
Dimensional Hop:110/110
Bane 13/15


Current Buffs:

Keen Edge
Heroism
Perceive Cues
Acute Senses
Deadeye's Lore