Found this ring for Garth to help with his crafting time management woes. You would only need to sleep for 2 hours, so in 10 hours you could rest and get in a full day of crafting work.
Damn! That ring is great for any crafter, also oddly affordable.
I'm all for RP but since this is at a pretty slow gait I think getting into some action might pick things up. So head to the butcher after resolving any needs people feel they have.
I read this and envision Marius the Striking Scorpion. Maybe add a chain sword here... a laser pistol there...
A consideration for sure... though I don't know how Marius would take gearing up as a space elf xD Maybe show him a ThunderHammer and he'll be down... tell him Torag is the Emperor.
There is a gaming con going on in Bloomington on August 11th - 13th. 2D Con I'll likely try to swing by and play a PFS game. If anyone else is interested in going or playing let me know and we can meetup or plan something.
We returned Vancaskersin(?) to the Field Marshall and told her about the highly suspected goings ons at the meat plant. She agreed that if we bring back the other men as well that we can interview/interrogate all of them. Within the group we agreed to go to the meat plant and grab them, then split and some of us move the full plate and masterwork guirsume to the warrens while others interrogate the mutineers.
I need to apologize again for my absence the last couple weeks. Work has been absolutely crazy, and I've been totally drained. Things should be back to normal now, so I will resume posting on a more regular basis.
As Von mentioned, I have family in town the next two weekends, so we will need to hold off on an in-person session until the following weekend.
GM request for our next game session (hopefully this Saturday):
Please bring a printout of your current character sheet with full descriptions of all your class abilities for quick reference. I would like to have everyone bring all information pertaining to their characters to each session for quick reference.
The class ability descriptions don't need to be in a formal character sheet, they can just be copy/pasted from an online source.
Same goes for primary spells and things of that nature.
I'm hoping that having this information on hand will speed our sessions along so we don't have to look up specific rules when abilities and spells are used.
Sean can't make it tomorrow, so I'm thinking it might be a fun time to run the We Be Goblins single-session adventure. There are 4 pre-made goblin characters to pick from.
I'm up for other options as well, like if Joel wanted to run a session, or a side quest in CotCT.
Male Human Enchanter | HP 14/14 | Speed 30ft | AC 11 : T 11 : FF 10 | F +1 : R +1 : W +4 | Init +1, Perc +8 | CMB -1 : CMD 10 | Spells 1 : 1/5 | Spell Save DC: 16 (Enchantment Spell Save DC 17) | Active Conditions: none
Extra:
Light Crossbow (+2/1d8/20/*2) | Blu +10, Dip +12, Dis +7, Int +6, K(Arc) +9, K(His) +9, K(Loc) +10, K(Nob) +9, K(Rel) +9, Per +8, SM +8, Sp +10 | S -2, D +1, C +1, I +5, W +1, Ch +2