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I'll join up after work tonight. Can't be using the work comp for gaming...
-Posted with Wayfinder

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Declaring the following purchases:
Adamantine Longspear: 3,005 GP
Cold Iron Heavy Mace: 24 GP
Potion of Darkvision: 300 GP
Oil of Magic Weapon (2): 100 GP
Oil of Bless Weapon (1): 50 GP
Alchemists' Fire (1): 20 GP
Holy Water: (2): 50 GP
Total: 3,525 GP spent
Sell: Mwk Cold Iron Longspear - recover 155 GP.
Also, I joined the Roll20 campaign.

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True, I was debating going with the heavy mace so that I could cover P/S/B with different weapons, and also have adamantine, cold iron and mithral. But... I do hit better with the longspear and it's only an extra pound - so I'll stick with it for now! Keeping my club too. I haven't looked at encumbrance though...

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Going on vacation from tomorrow (Nov 3) to Nov 16. May be able to post, may not. Please ghost me as necessary.

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Not sure what to do here, but I noticed that Alexia is 5th level. This module is for 2-4, I thought. I don't have access to the chronicles, so not sure on the tier, but I just want to be sure we have a legal table.
-Posted with Wayfinder

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Not sure what to do here, but I noticed that Alexia is 5th level. This module is for 2-4, I thought. I don't have access to the chronicles, so not sure on the tier, but I just want to be sure we have a legal table.
Oops, you're right! I'll check with John how we're going to handle this. To be honest, I think the adventure is providing enough of a challenge to the group as it currently is!
For now we'll continue with Alexia and when John returns from vacation, we'll either delevel her or replace her with another of John's characters or an iconic.

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Just to be clear, I'm not trying to be a jerk. And this game is definitely giving us all we can handle!
I wouldn't want to let a bunch of level 2's even try it.
-Posted with Wayfinder

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Ok, so remind me about AOO's, etc. The goblin's AOO hits BEFORE my spell goes off, right? So I am down ATM.
But I keep the spell slot?

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Ok, so remind me about AOO's, etc. The goblin's AOO hits BEFORE my spell goes off, right? So I am down ATM.
But I keep the spell slot?
Nope, your spell is interrupted. If you wouldn't have gone down you'd have needed a concentration check DC 10+spelllevel+damage dealt to still cast the spell.
Using a wand and channelling don't provoke.

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Cant access map from my phone, but I want to see where our foe is right now. I think keeping Talwin upright is pretty important at this juncture, but Targost probably just dropped and Ebon is negative...
-Posted with Wayfinder

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Probably should have gone for a cure spell, but its only a d8 no matter whether I cast it or wand it. Figured if I at least stabilize Targost we may lose but some may live to fight another day...

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Hard to say. If that guy hadn't landed a crit right off, and if I hadn't given him a free AOO, this would be different.
Don't know when cutting and running would be good. We would have to go by a different route.
Anyway, if we do survive this fight we'll have to think long and hard about our next move...

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I went for the wrong damn rat. Had I hit green first, the goblin would've had to move to get to me. And the tunnel was my idea. Should've gone around or something.
Ebon and Muluk need to wail on this guy. He hits too hard for our healing to keep up.
If they both get lucky, we could live at least. Maybe hole up and rest...

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OKies. If we keep moving and making him move to hit us ( if we last long enough, doubtful) we will always know what square he is in.....

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I would love to be able to go in and beat the crap out of them. I have a full complement of spells, but we need a few weapons. We have to either flip "super goblin' over to our side, or disable him quickly. That might mean a sunder attempt aimed at the apparatus that gives him all his powers. As for his creator, I think we could gang up on him and quickly put him out of the game. Maybe that is what we need to do, concentrate all our fire on him. Once he is dead, maybe 'super goblin' will be free to go? Either way, I think we need to get the warriors armed again!

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Well, my thought is we should have just been swinging for our lives at super goblin. He hit too hard for our healing to keep up. As for weapons, most of our damage is not done by the dice, although reach is handy.
Not sure. I have my spells, but without holy symbol I'm stuck.
A potion of see invisibility should be 1 PP each, and lasts for 30 minutes. Given how near the entrance the lab is, we could down a potion each and head in.
But our AC is total crap now, unless Targost drops a Mage Armor on each of us.

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Good point about see invis! Hmm, I don't own any books that those items come from.
Can Targost do a wand of glitterdust?
-Posted with Wayfinder

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Good point about see invis! Hmm, I don't own any books that those items come from.
Can Targost do a wand of glitterdust?
-Posted with Wayfinder
Muluk owns the books, so as long as you use them this adventure, it's ok.
(BTW Andoran, Spirit of Liberty has a lot of nice options and is currently only $5.59 for the PDF!)

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Indeed, I have read this one myself (though I can't speak for the others). And frankly, I feel I was as well prepared as I could have been. I have a spell to see invis, dark vision potion (need oil of daylight), weapons of different materials and damage types, adamantine, etc. Healing spells and wand. I maybe should have better AC, but that's next on my list, a slightly lower priority as a reach weapon user.
-Posted with Wayfinder

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I would be good with that one! Will need to level up and look into purchases, but I should be able to be ready in couple of days.

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Up for whatever as long as you're willing to run it!
Like Talwin I just need to level and purchases as well.
Also out of town so probably only post til Monday evening.

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Sounds like fun...I am looking at purchasing the pearl of power and the acid arrow wand, if possible. This is actually the first time I have ever purchased anything form an adventure....do I just pay the listed price and then they are mine?