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Alexia Whitemane's page

262 posts. Organized Play character for WhtKnt.


Full Name

Alexia Whitemane

Race

Tiefling

Classes/Levels

Witch (White-Haired Witch) 8 || HP 37/37 (37/37 nonlethal) || AC 20/Tch 15/FF 17 || F +4 R +7 W +10 || CMB +3 CMD 18 || Init +3 || Perception +8, low-light vision, darkvision (60 ft.) || Resist 5 Cold, Electricity, Fire

Gender

Female

Size

Medium

Age

73

Special Abilities

Darkvision, Low-Light Vision, Resistances (Cold 5, Electricity 5, Fire 5), White Hair

Alignment

Neutral

Deity

Shyka the Many

Location

Travels

Languages

Abyssal, Common, Daemonic, Draconic, Dwarven, Elven, Infernal, Osiriani

Occupation

Fortune Teller

Strength 8
Dexterity 16
Constitution 10
Intelligence 22
Wisdom 10
Charisma 14

About Alexia Whitemane

Pathfinder Number = 44335-5

Total XP: 22
Total Prestige: 39
Cheliax Fame: 19
Dark Archive Fame: 22

(Su) Gain benefit of endure elements in temperatures of 0 degrees F or above (only cold) (from Shades of Ice, Part III)

Gained 1 XP, 516 gp, and 2 PP from Severing Ties (as GM)
Gained 1 XP, 538 gp, and 2 PP from The Devil We Know, Part I: Shipyard Rats
Gained 1 XP, 506 gp, and 2 PP from The Devil We Know, Part II: Cassomir's Locker
Gained 1 XP, 516 gp, and 2 PP from The Devil We Know, Part III: Crypt of Fools
Gained 1 XP, 506 gp, and 2 PP from The Devil We Know, Part IV: Rules of the Swift
Gained 1 XP, 510 gp, and 2 PP from Shades of Ice, Part I: Written in Blood
Gained 1 XP, 503 gp, and 2 PP from Shades of Ice, Part II: Exiles of Winter
Gained 1 XP, 513 gp, and 2 PP from The Night March of Kalkamedes (as GM)
Gained 1 XP, 1207 gp, and 2 PP from Shades of Ice, Part III: Keep of the Huscarl King
Gained 1 XP and 1046 gp from The Infernal Vault
Gained 1 XP, 511 gp, and 1 PP from Sewer Dragons of Absalom
Gained 1 XP, 1268 gp, and 2 PP from City of Strangers, Part I: The Shadow Gambit (as GM)
Gained 1 XP, 1282 gp, and 2 PP from Destiny of the Sands, Part III: Sanctum of the Sages (as GM)
Gained 1 XP, 1375 gp, and 2 PP from Tide of Morning
Gained 1 XP, 3235 gp, and 2 PP from The Silver Mount Collection (as GM)
Gained 1 XP, 1881 gp, and 2 PP from Slave Ships of Absalom (as GM)
Gained 3 XP, 8712 gp, and 4 PP from The Shackled Hut
Gained 1 XP, 3205 gp, and 2 PP from Day of the Demon
Gained 1 XP, 5334 gp, and 2 PP from Legacy of the Stonelords (as GM)
Gained 1 XP, 5458 gp, and 2 PP from The Bronze House Reprisal

Spent 8 gp on cold-weather gear
Spent 2 PP on a wand of cure light wounds (27 charges)
Spent 1000 gp on bracers of armor +1 (from The Night March of Kalkamedes)
Spent 180 gp on a goblet of quenching (from Severing Ties)
Spent 4000 gp on a cloak of resistance +2 (from Shades of Ice, Part III)
Spent 8000 gp on a ring of protection +2
Spent 8000 gp on an amulet of natural armor +2
Spent 7500 gp on boots of levitation (from Day of the Demon)
Spent 4000 gp on a headband of vast intelligence +2 (from The Bronze House Reprisal)

Alexia Whitemane
Female daemon-spawn tiefling witch (white haired witch) 8 (Pathfinder Player Companion: Dragon Empires Primer, Pathfinder RPG Advanced Player's Guide 65, Pathfinder RPG Bestiary 264)
N Medium outsider (native)
Init +3; Senses darkvision 120 ft., low-light vision; Perception +8
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Defense
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AC 20, touch 15, flat-footed 17 (+1 armor, +2 deflection, +3 Dex, +4 natural)
hp 37 (8d6+3)
Fort +4, Ref +7, Will +10
Resist cold 5, electricity 5, fire 5
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Offense
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Speed 30 ft.
Melee slam +10 (1d4+9)
Space 5 ft.; Reach 15 ft.
Special Attacks constrict (Half Grab Damage), white hair, white hair, white hair, white hair, white hair
Spell-Like Abilities (CL 8th; concentration +10)
. . 1/day—death knell (DC 13)
Witch (White Haired Witch) Spells Prepared (CL 8th; concentration +14)
. . 4th—dimension door, enervation, phantasmal killer (DC 20)
. . 3rd—bestow curse (DC 19), bestow curse (DC 19), lightning bolt (DC 19), siphon might (DC 19)
. . 2nd—blindness/deafness (DC 18), cure moderate wounds, hold person (DC 18), silence (DC 18), unnatural lust[UM] (DC 18)
. . 1st—charm person (DC 17), charm person (DC 17), enlarge person (DC 17), hex vulnerability[ACG] (DC 17), sleep (DC 17), sleep (DC 17)
. . 0 (at will)—daze (DC 16), detect magic, read magic, touch of fatigue (DC 16)
. . Patron Time
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Statistics
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Str 8, Dex 16, Con 10, Int 22, Wis 10, Cha 14
Base Atk +4; CMB +3; CMD 18
Feats Armor Of The Pit[ARG], Combat Casting, Fiend Sight[ARG], Iron Will
Traits avid reader, prolong magic
Skills Acrobatics +7, Fly +9, Heal +5, Intimidate +10, Knowledge (arcana) +17, Knowledge (planes) +17, Perception +8, Profession (fortune-teller) +11, Spellcraft +17, Use Magic Device +13
Languages Abyssal, Common, Daemonic, Draconic, Dwarven, Elven, Infernal, Osiriani
SQ witch's familiar (snake, viper named Sethis)
Other Gear amulet of natural armor +2, boots of levitation, bracers of armor +1, cloak of resistance +2, goblet of quenching, headband of vast intelligence +2, ring of protection +2, backpack, bedroll, belt pouch, candle (10), chalk (10), flint and steel, ink, black, inkpen, mess kit[UE], pot, soap, spell component pouch, trail rations (7), waterskin, 4,854 gp
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Special Abilities
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Avid Reader (Knowledge [arcana]) You can always take 10 on the selected Knowledge skill.
Combat Casting +4 to Concentration checks to cast while on the defensive.
Darkvision (120 feet) You can see in the dark (black and white vision only).
Deliver Touch Spells Through Familiar (Su) Your familiar can deliver touch spells for you.
Empathic Link with Familiar (Su) You have an empathic link with your Arcane Familiar.
Energy Resistance, Cold (5) You have the specified Energy Resistance against Cold attacks.
Energy Resistance, Electricity (5) You have the specified Energy Resistance against Electricity attacks.
Energy Resistance, Fire (5) You have the specified Energy Resistance against Fire attacks.
Familiar Bonus: +3 to Bluff checks You gain the Alertness feat while your familiar is within arm's reach.
Low-Light Vision See twice as far as a human in low light, distinguishing color and detail.
Prolong Magic Constant drills and preparation allow you to get more out of your innate magic. Whenever you use a spell-like ability gained through your tiefling heritage, it automatically acts as if affected by the Extend Spell metamagic feat.
Share Spells with Familiar Can cast spells with a target of "You" on the familiar with a range of touch.
Speak with Animals (Ex) Your familiar can communicate with animals similar to itself.
Speak with Familiar (Ex) You can communicate verbally with your familiar.
White Hair (Constrict) (Su) Use hair to grapple foe without gaining grappled condition. More at higher levels.
White Hair (Grab) (Su) Use hair to grapple foe without gaining grappled condition. More at higher levels.
White Hair (Pull) (Su) Use hair to grapple foe without gaining grappled condition. More at higher levels.
White Hair (Strangle) (Su) Use hair to grapple foe without gaining grappled condition. More at higher levels.
White Hair (Trip) (Su) Use hair to grapple foe without gaining grappled condition. More at higher levels.

A female tiefling, Alexia stands 4'10" tall and weighs 110 lbs. Her dark skin and black horns contrast with her stark white hair, and the irises of her eyes are the color of churned cream, giving her an unearthly cast.

Sethis
Snake, viper (Pathfinder RPG Bestiary 133)
N Tiny magical beast (animal)
Init +3; Senses low-light vision, scent; Perception +13
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Defense
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AC 19, touch 15, flat-footed 16 (+3 dexterity, +4 natural, +2 size)
hp 12 (1d8-1)
Fort +1, Ref +5, Will +5
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Offense
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Speed 20 ft., climb 20 ft., swim 20 ft.
Melee bite +7 (1d2-3)
Space 2 ft.; Reach 0 ft.
Special Attacks poison
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Statistics
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Str 4, Dex 17, Con 8, Int 8, Wis 13, Cha 2
Base Atk +2; CMB +3; CMD 10 (can't be tripped)
Feats Weapon Finesse
[b]Skills
Climb +11, Fly +11, Heal +3, Intimidate -2, Perception +13, Spellcraft +4, Stealth +15, Swim +11, Use Magic Device +0; Racial Modifiers +4 Perception, +4 Stealth
SQ improved evasion
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Special Abilities
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Climbing (20 feet) You have a Climb speed.
Improved Evasion (Ex) No damage on successful reflex save; half on failed save.
Low-Light Vision See twice as far as a human in low light, distinguishing color and detail.
Poison: Bite—Injury (DC 9) (Ex) Poison—Injury; save Fort DC 9; freq 1/rd for 6 rds; effect 1d2 Con; cure 1 save.
Scent (Ex) Detect opponents within 15+ feet by sense of smell.
Swimming (20 feet) You have a Swim speed.