GM Arkwright's Enduring Rise of the Runelords (Inactive)

Game Master Arkwright

Game Map


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Current Effects:
Cover: Orbius Onx, sea elf sailor. HP 8/8, AC 14, CMD 11, Fort +1, Ref +2, Will +3, Init +2, Per +7, Admixture 9/9

does that set off my readied action?


It does not, as it has not actually attacked you, you've attacked it. Your readied action will not go off this round, it will go off next round when it attacks you.


Current Effects:
Cover: Orbius Onx, sea elf sailor. HP 8/8, AC 14, CMD 11, Fort +1, Ref +2, Will +3, Init +2, Per +7, Admixture 9/9

Alright.


Waiting on Wyam for an action.


HP 10/22 | Per +2 | CMB +7 | CMD 17, AC 20, Touch 10, Flat 20 | Fort +8, Ref +3, Will +8

I was away on vacation as posted in Discussion, but am back now!

"Noro...!" Wyam growled to himself as she stepped past him in direct violation of their established marching order.

Following directly after, he slashes at the creature with his sword.

Attack (longsword, bard): 1d20 + 6 + 1 ⇒ (14) + 6 + 1 = 21
Damage: 1d8 + 4 ⇒ (3) + 4 = 7

Status HP 22, AC 21, Naturalist


Wyam's sword slashes deep into the creature's tortured skin and lets out a howl of pain.

ROUND TWO

Init:
Creature <---
You fellows

Dropping its weapon, the creature lets out a tremendous roar as its forehead contorts and two large black horns force their way out of its skin, jagged and sharp. Raising its claws, it lashes out at Wyam and Noro in a frenzy.

Attacks vs Wyam:
Bite: 1d20 + 7 ⇒ (14) + 7 = 21 1d6 + 3 ⇒ (6) + 3 = 9
Claw: 1d20 + 7 ⇒ (5) + 7 = 12 1d4 + 3 ⇒ (3) + 3 = 6

Attacks vs Noro:
Claw: 1d20 + 7 ⇒ (18) + 7 = 25 1d4 + 3 ⇒ (4) + 3 = 7
Gore: 1d20 + 7 ⇒ (2) + 7 = 9 1d8 + 3 ⇒ (7) + 3 = 10

The creature bites deep into Wyam's neck as a claw reaches out and slices over Noro's belly. As its fangs sink in, Wyam feels enormous, burning anger beginning to press on his mind.

Will save: 1d20 + 9 ⇒ (19) + 9 = 28

But easily throwing it off, he reasserts himself.

YOUR TURN

Sczarni

current map Human Barbarian (Brutal Pugilist, Drunken Brute) 1
Spoiler:
AC15 (13) | T 11 (9) | FF 14 (12) | HP 15 / 15 (17 / 17) | F+4 (+6) | R+1 | W-1 (+1) | Init +1 | perc + 3

Noro starts to stagger for barely a second as the claws rake through her armor. Noro is accustomed to pain and bleeding. but it doesn't get any less angry.

you want wrath? I'll show you wrath

as Noro attacks the creature with an elbow smash

attack: 1d20 + 8 + 1 ⇒ (8) + 8 + 1 = 17
damage: 1d6 + 7 ⇒ (2) + 7 = 9

stats::

HP: 24 / 31
AC: 15 (base 16 -2 rage, +1 naturalist performance)
rage used: 1 / 9


Current Effects:
Cover: Orbius Onx, sea elf sailor. HP 8/8, AC 14, CMD 11, Fort +1, Ref +2, Will +3, Init +2, Per +7, Admixture 9/9

Does that set off my readied action? :)


It does.

A silver missile launches from Spectrum's finger and strikes the creature roundly over the head as Noro does similarly.

Give me a sec to calculate its HP


For my own reference. Chaise, Spectrum, Wyam, you're up.

Remaining HP:
17


Current Effects:
Cover: Orbius Onx, sea elf sailor. HP 8/8, AC 14, CMD 11, Fort +1, Ref +2, Will +3, Init +2, Per +7, Admixture 9/9

Right after launching the unerring bolt, Spectrum launched a small bolt of crackling cold at the creature.

Ranged Touch, firing into melee, creature has cover: 1d20 + 5 - 4 - 4 ⇒ (5) + 5 - 4 - 4 = 2

Not a lot I can do in these tight corridors while everyone's in a mob. No room to get close to it, can't get around it, can't hardly shoot it. >.<


My god... could the enemy be taking advantage of choosing the battlefield terrain?!? Nerf now!
Heh.


Current Effects:
Cover: Orbius Onx, sea elf sailor. HP 8/8, AC 14, CMD 11, Fort +1, Ref +2, Will +3, Init +2, Per +7, Admixture 9/9

Remind me to buy a wand of magic missile...


Male Varisian Human Air Elementalist (Wizard) 2 / Archivist (Bard) 2 [ HP -4/20 | AC 11/11/10 | CMB +0, CMD 11 | Fort +1, Ref +4, Will +3 | Init +2; Perception +5 (+7 when familiar near) ]

Continue Naturalist (7/9)

"Keep at it!"

When Spectrum launches his cold bolt, Chaise releases his own small jolt of electricity.

Jolt (Ranged Touch): 1d20 + 2 - 4 - 4 ⇒ (17) + 2 - 4 - 4 = 11
Electricity Damage: 1d3 ⇒ 3


The creature nimbly dodges Chaise's bolt.

Sczarni

current map Human Barbarian (Brutal Pugilist, Drunken Brute) 1
Spoiler:
AC15 (13) | T 11 (9) | FF 14 (12) | HP 15 / 15 (17 / 17) | F+4 (+6) | R+1 | W-1 (+1) | Init +1 | perc + 3

hey Spectrum...don't forget you wanted to buy a wand of magic missiles


HP 10/22 | Per +2 | CMB +7 | CMD 17, AC 20, Touch 10, Flat 20 | Fort +8, Ref +3, Will +8

Wyam swings again, the confines of the cramped passage affecting his ability to do so.

Attack (longsword, bard): 1d20 + 6 + 1 ⇒ (8) + 6 + 1 = 15
Damage: 1d8 + 4 ⇒ (8) + 4 = 12


Wyam connects, and blood pours from the creature's wounds.

Nimbly stepping back, the creature snarls then reaches down into its tattered robes and pulls out a stoppered vial. Bringing it to its drooling mouth, it bites it and swallows it hole, bits of glass sticking into its lips and tongue as it roars again at you.

Healing: 2d8 + 3 ⇒ (3, 4) + 3 = 10

YOUR TURN AGAIN

Sczarni

current map Human Barbarian (Brutal Pugilist, Drunken Brute) 1
Spoiler:
AC15 (13) | T 11 (9) | FF 14 (12) | HP 15 / 15 (17 / 17) | F+4 (+6) | R+1 | W-1 (+1) | Init +1 | perc + 3

Noro roars back and punches it square in the face.

attack rage+naturalist efect: 1d20 + 8 + 1 ⇒ (9) + 8 + 1 = 18
damage: 1d6 + 7 ⇒ (4) + 7 = 11

stats:

HP: 24 / 31
AC: 15 (base 16 -2 rage, +1 naturalist performance)
rage used: 2 / 9


Male Varisian Human Air Elementalist (Wizard) 2 / Archivist (Bard) 2 [ HP -4/20 | AC 11/11/10 | CMB +0, CMD 11 | Fort +1, Ref +4, Will +3 | Init +2; Perception +5 (+7 when familiar near) ]

Continue Naturalist (6/9)

"Fascinating," Chaise murmurs in the echo of the creature's roar. "It still has enough coherence to recognize its use."

Jolt (Ranged Touch): 1d20 + 2 - 4 - 4 + 1 ⇒ (15) + 2 - 4 - 4 + 1 = 10
Electricity Damage: 1d3 ⇒ 3


Current Effects:
Cover: Orbius Onx, sea elf sailor. HP 8/8, AC 14, CMD 11, Fort +1, Ref +2, Will +3, Init +2, Per +7, Admixture 9/9

Ray of Frost, ranged touch: 1d20 + 5 - 4 - 4 + 1 ⇒ (8) + 5 - 4 - 4 + 1 = 6
Damage: 1d3 ⇒ 3


Noro's fist connects, as Chaise and Spectrum both splash their rays against the wall.

Botting Wyam

The burly swordsman swings his blade at the creature's neck-

Attack: 1d20 + 7 ⇒ (2) + 7 = 9 1d8 + 4 ⇒ (3) + 4 = 7

and misses utterly.

NEXT ROUND

On its last legs, the creature looks back as if to flee, then seems to come to a decision- and launches another volley of bites and claws at Noro and Wyam.

Attacks vs Wyam:
Bite: 1d20 + 7 ⇒ (20) + 7 = 27 1d6 + 3 ⇒ (2) + 3 = 5
Confirm: 1d20 + 7 ⇒ (2) + 7 = 9 1d6 + 3 ⇒ (1) + 3 = 4
Claw: 1d20 + 7 ⇒ (20) + 7 = 27 1d4 + 3 ⇒ (2) + 3 = 5
Confirm: 1d20 + 7 ⇒ (5) + 7 = 12 1d6 + 3 ⇒ (6) + 3 = 9
Attacks vs Noro:
Claw: 1d20 + 7 ⇒ (15) + 7 = 22 1d4 + 3 ⇒ (1) + 3 = 4
Gore: 1d20 + 7 ⇒ (12) + 7 = 19 1d8 + 3 ⇒ (2) + 3 = 5

The creature's fangs sink deep into Wyam as a claw slashes into his chest; another claw peels away Noro's skin as the creature's horns smash into her head. Wyam feels another flare of anger within him.

Will: 1d20 + 9 ⇒ (14) + 9 = 23

But he throws it off easily.

10 damage to Wyam, 9 to Noro
YOUR TURN


Male Varisian Human Air Elementalist (Wizard) 2 / Archivist (Bard) 2 [ HP -4/20 | AC 11/11/10 | CMB +0, CMD 11 | Fort +1, Ref +4, Will +3 | Init +2; Perception +5 (+7 when familiar near) ]

Ooh, it's getting desperate. Good thing none of the crits confirmed.

"It's almost down, kill it now!"

Continue Naturalist (5/9)

Chaise winces when the creature attacks, its blows vicious.

Ready Action to cast Cure Light Wounds on Wyam or Noro if they fall unconscious, taking a 5-foot step to be able to reach them. If they're at a distance greater than that, I'll use a move action to get behind the frontliners then ready the action.

Sczarni

current map Human Barbarian (Brutal Pugilist, Drunken Brute) 1
Spoiler:
AC15 (13) | T 11 (9) | FF 14 (12) | HP 15 / 15 (17 / 17) | F+4 (+6) | R+1 | W-1 (+1) | Init +1 | perc + 3

Noro grabs at her side as the creature gore's into her. blood oozing from the wound. for a mere second or two Noro seems in pain but it is soon replaced with anger. she leaps up with a roundhouse kick across the creatures face

attack: 1d20 + 8 + 1 ⇒ (18) + 8 + 1 = 27
damage: 1d6 + 7 ⇒ (6) + 7 = 13

stats:

HP: 15 / 31
AC: 15 (base 16 -2 rage, +1 naturalist performance)
rage used: 3 / 9


Noro's kick connects hard into the creature's chin, shattering it and driving its head further up than its creator ever designed it to go. It falls backward to the floor in a heap.

It's unconscious, combat over.


HP 10/22 | Per +2 | CMB +7 | CMD 17, AC 20, Touch 10, Flat 20 | Fort +8, Ref +3, Will +8

Savagely attacked, Wyam could only watch as Noro's "graceful" kick completely did for the thing. Peering at it, he cautiously keeping his sword ready in case... something.

"Anyone know just what this thing is?"

That said, he turned to his and Noro's wounds.

Lay on Hands, Wyam: 2d6 ⇒ (1, 3) = 4 healed hp
Lay on Hands, Noro: 2d6 ⇒ (2, 3) = 5 healed hp

Status hp 16/22, Lay on Hands 1/day remaining


Male Varisian Human Air Elementalist (Wizard) 2 / Archivist (Bard) 2 [ HP -4/20 | AC 11/11/10 | CMB +0, CMD 11 | Fort +1, Ref +4, Will +3 | Init +2; Perception +5 (+7 when familiar near) ]

"Sinspawn of Wrath," Chaise explains, digging through the body's corpse for anything that might be of use. "Does anyone have some rope? It's just unconscious and if anyone speaks Aklo, we might be able to get information. Anyway, it's an embodiment of sins made flesh; this one specifically constructed from the bodies and souls of those afflicted with the sin of Wrath."

Perception (take 20): 20 + 7 = 27

"It proved much more resistant than I thought, however. Err, Wyam, hold still." He moves over to him and whistles something cheerful as he heals the wound.

Cure Light Wounds: 1d8 + 2 ⇒ (3) + 2 = 5 (2/3) 1st level


Current Effects:
Cover: Orbius Onx, sea elf sailor. HP 8/8, AC 14, CMD 11, Fort +1, Ref +2, Will +3, Init +2, Per +7, Admixture 9/9

Spectrum calmly drives his sword through the creature's chest to ensure that it would not be getting up again.

Looking to where Array was hiding in the small adjacent chamber Spectrum smiled fondly.

"Well done."


Next time you divide up the coins, I get some.


Current Effects:
Cover: Orbius Onx, sea elf sailor. HP 8/8, AC 14, CMD 11, Fort +1, Ref +2, Will +3, Init +2, Per +7, Admixture 9/9

"Very well. You've earned a share."


Current Effects:
none
HP 8/8, AC 15, Fort +0, Ref +2, Will +2, Perception +5, Blindsense 30'

I want some too! Glimmer said excitedly darting down the hall to take up Array's job in hopes of earning her own treasure.

Perception: 1d20 + 6 ⇒ (1) + 6 = 7
Stealth: 1d20 + 21 ⇒ (3) + 21 = 24

And in her excitement, she fails to notice anything that isn't completely obvious...


Chaise finds a Scorpion Whip, two potions- one in blue tinted glass, one in green- and an assortment of ten coins, all melted together so as to be virtually unrecognizable. But they're still gold, worth about five gold pieces in total.

The pseudodragons dart into the adjacent cave and find a few corpses- three goblins and two humans, all decomposed and all horribly tortured, deep blade and whip marks across their backs. Carelessly thrown in the back of the cave are their belongings: a Masterwork scimitar, a potion in clear glass, fifteen gold pieces, three broken dogslicers, a few unique tribal fetishes, two cutlasses, two sets of leather armor and a few canteens, tankards, waterskins and other mundane equipment.


Male Varisian Human Air Elementalist (Wizard) 2 / Archivist (Bard) 2 [ HP -4/20 | AC 11/11/10 | CMB +0, CMD 11 | Fort +1, Ref +4, Will +3 | Init +2; Perception +5 (+7 when familiar near) ]

"...Or not," he mutters to himself as the sinspawn dies.

"Hmm. I can understand the humans, but for the goblins to be tortured as well...."

Chaise sets about identifying the items while they speak, mentally cataloging them.

Detect Magic for any gear with magical properties, identifying the potions.
Spellcraft (potion in blue glass): 1d20 + 11 ⇒ (12) + 11 = 23
Spellcraft (potion in green glass): 1d20 + 11 ⇒ (19) + 11 = 30
Spellcraft (potion in clear glass): 1d20 + 11 ⇒ (7) + 11 = 18

"We'll have to see if anyone can identify the bodies," he says. "Maybe even see if we can get Tsuto or our goblin prisoner to explain them. Are there any other rooms here? Seems an odd place to put a torture chamber, if this is what it was."

I'd like the Scorpion Whip, even if it was probably the one used to torture these guys!


You identify a Potion of Cure Moderate Wounds, a Potion of Cure Critical Wounds, and an ointment of Infernal Healing, in that order.

Sczarni

current map Human Barbarian (Brutal Pugilist, Drunken Brute) 1
Spoiler:
AC15 (13) | T 11 (9) | FF 14 (12) | HP 15 / 15 (17 / 17) | F+4 (+6) | R+1 | W-1 (+1) | Init +1 | perc + 3

Noro has a seat catching her breath for a bit after the fight.
Shinshpawn? guessh itsh jusht deadshpawn now huh

Nor feels better after the healing wave. she nods her thanks to the originator of the healing.

stats:

HP: 20 / 27
AC: 16
rage used: 3 / 9
fatigued for 6 rounds


Current Effects:
Cover: Orbius Onx, sea elf sailor. HP 8/8, AC 14, CMD 11, Fort +1, Ref +2, Will +3, Init +2, Per +7, Admixture 9/9

How far did we go through the tunnel before reaching this place?


Ermmmm..... three quarters of a mile.


Current Effects:
Cover: Orbius Onx, sea elf sailor. HP 8/8, AC 14, CMD 11, Fort +1, Ref +2, Will +3, Init +2, Per +7, Admixture 9/9

"What do you make of the potions, Chaise?"


Male Varisian Human Air Elementalist (Wizard) 2 / Archivist (Bard) 2 [ HP -4/20 | AC 11/11/10 | CMB +0, CMD 11 | Fort +1, Ref +4, Will +3 | Init +2; Perception +5 (+7 when familiar near) ]

"They're all for healing," he says, bringing up the glass containing each as he points them out. "A potion of Cure Moderate Wounds, Cure Serious Wounds, and an ointment of Infernal Healing."


HP 10/22 | Per +2 | CMB +7 | CMD 17, AC 20, Touch 10, Flat 20 | Fort +8, Ref +3, Will +8

Satisfied the Sinspawn wouldn't be getting back up, Wyam none-the-less kept his sword drawn.

"Well, that should be useful - especially since I don't think I'll be able to do much more healing today."


Male Varisian Human Air Elementalist (Wizard) 2 / Archivist (Bard) 2 [ HP -4/20 | AC 11/11/10 | CMB +0, CMD 11 | Fort +1, Ref +4, Will +3 | Init +2; Perception +5 (+7 when familiar near) ]

Infernal Healing to Spectrum, Cure Moderate Wounds to Wyam, Cure Serious Wounds to Noro. Sounds about right.

Chaise hands a potion to each of them. "I can still heal, but I'm trying to conserve my energy in case of an emergency."

> exits


HP 10/22 | Per +2 | CMB +7 | CMD 17, AC 20, Touch 10, Flat 20 | Fort +8, Ref +3, Will +8

"With that settled, let's get going," says Wyam, who then sets off down the passage.


Map

Just past the rudimentary torture chamber, there is a turn-off. Through the rough-hewn tunnel walls there appears a room. The original purpose of this chamber is unclear, but large mounds of rubble lie strewn on its fl oor. The wall to the west has been torn down to let you in.

Continue past or enter, up to you.


HP 10/22 | Per +2 | CMB +7 | CMD 17, AC 20, Touch 10, Flat 20 | Fort +8, Ref +3, Will +8

"We should look in there to be sure no one is hiding to ambush us later, but otherwise I think it best to continue on ahead and go over the room more thoroughly on our way out," Wyam opined.


Entering the room, you find it empty though littered with the shattered remnants of pottery. There is a door leading to the north.


Male Varisian Human Air Elementalist (Wizard) 2 / Archivist (Bard) 2 [ HP -4/20 | AC 11/11/10 | CMB +0, CMD 11 | Fort +1, Ref +4, Will +3 | Init +2; Perception +5 (+7 when familiar near) ]

I vote continue.

Chaise nods to Wyam as he kneels to inspect some of the shattered pottery and the room in general.

Perception (room): 1d20 + 7 ⇒ (20) + 7 = 27
Knowledge (history) for pottery/purposes of rooms (if applicable): 1d20 + 11 ⇒ (16) + 11 = 27


It's an old storeroom.

Searching carefully everywhere, you find hidden in the muck an old and tarnished gold coin. With your knowledge of history, you recognize it as Thassilonian; it is too scuffed to recognize any further details.


Male Varisian Human Air Elementalist (Wizard) 2 / Archivist (Bard) 2 [ HP -4/20 | AC 11/11/10 | CMB +0, CMD 11 | Fort +1, Ref +4, Will +3 | Init +2; Perception +5 (+7 when familiar near) ]

"Hmm. This is a storeroom." Chaise holds up the coin he found. "And this is a Thassilonian coin. It may have been stored here, but I doubt it. This place could be ancient in origin."

He looks around the caves with a more discerning eye.

Knowledge (dungeoneering) for age of chambers {take 10}: 10 + 10 = 20

"There are many stories concerning the Thassilonians and finding another area where they might have been, or might have influenced, is--" Chaise coughs, remembering the situation. "Well, I suppose we can examine these later. Let's continue on."


It's old. It's just a storeroom, no architecture information yet.


Current Effects:
Cover: Orbius Onx, sea elf sailor. HP 8/8, AC 14, CMD 11, Fort +1, Ref +2, Will +3, Init +2, Per +7, Admixture 9/9

"May I?" Spectrum asks Chaise. "I have a great interest in Thasselonian artifacts."

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