
GM Arkwright |

Okay- we're heading into rounds because things may be change depending on how you go.
Inits
Chaise: 1d20 + 2 ⇒ (8) + 2 = 10
Spectrum: 1d20 + 4 ⇒ (6) + 4 = 10
Noro: 1d20 + 2 ⇒ (15) + 2 = 17
Wyam: 1d20 + 2 ⇒ (3) + 2 = 5
T: 1d20 + 2 ⇒ (1) + 2 = 3
Order
You guys
T
ROUND ONE
Array shouts out and receives word from Ameiko; Spectrum heads down the basement and, presumably, the rest of you follow him. You descend down the stairs. As you do so, you hear a shout coming down the basement corridor- Ameiko, though her voice sounds weak: "About time you showed up, you BASTARD! Now untie me and either run away and never show your face in Sandpoint again or give me my GODDAMN SWORD!" and, in response, a male voice replying "Oh I'll never been seen again in Sandpoint, beloved sister- but you're coming with me."
ROUND TWO
You are all at the foot of the basement stairs. You fellows act first.

Wyam Marshaal |

Round 2
Hearing a heated argument, Wyam hurried through the unfamiliar underlevels of the factory. Double-move actions
Rounding a corner, he sees a man standing in front of a small room.
"And you're coming with me - to jail!" Wyam pronounces loudly in bold declaration of their presence.

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ok guys I started slacking in my posting responsibilities so a plead for your forgiveness.
bashement, shee I knew it. Noro comments to no one in particular.
following along knowing that Spectrum at the least will just charge head long into danger someone needs to pick up the pices afterward.
Noro heads into the basement behind Wyam
she says nothing realizing what needed to be said is already said. all she needs to do is limber up for a bit of good ole fashion fist-a-cuff fight.

Chaise Zikaldiru |

Hey, we're in the same boat, Noro. Apologies and thanks for the prodding! And are we fighting against . . . Mr. T?! *snrk*
Chaise moves forward, taking the other path in case the other one isn't right. He peers around the corner and sees Ameiko's brother and waits where he is to see what will happen.
Double move!

Spectrum |

Acro: 1d20 + 10 ⇒ (7) + 10 = 17
Spectrum was moving as fast as he could, so quickly in fact that he actually ran up onto the wall for a few steps as he rounded the corners.
He barreled down on Amiko's traitorous brother with no hint of compassion or mercy in his eyes.
Can't edit the map from my phone. Moving 80 feet, ending up 10 feet away from T on the northern hall.

GM Arkwright |

Ameiko, complaining weakly, adds her own words- "Go with him, brother and our father may still forgive you for what you've done..."
Tsuto's gaze flickers between the onrushing elf and the armored fighter. Gripping his fists, he hesitates, and Ameiko speaks. Closing his eyes for a moment and sighing, he opens them and growls. Turning towards Ameiko, he kicks her hard in the ribs, causing an audible CRACK from them and a scream of pain from her fading into silence.
Damage: 1d6 + 3 ⇒ (3) + 3 = 6
Turning, he runs towards Wyam. Sneering, he calls out to Spectrum "HEY, ELF! That blow should leave her dead in moments! Better get your friends to help her! Though since when do you have friends, you grim bastard?!"
ROUND THREE
Your turn.

Spectrum |

Spectrum doesn't dignify Tsuto with a response. He just runs him down.
Acrobatics: 1d20 + 10 ⇒ (5) + 10 = 15
[dice=Spellstrike]1d20+1[dice]
[dice=Sword Damage]1d8[dice]
[dice=Shocking Grasp]2d6[dice]

Spectrum |

Holding for Wyam to get Flanking bonus. Posting out of order because I'm not sure If I'll get a change to post tomorrow.
Spectrum doesn't dignify Tsuto with a response. He just runs him down.
Acrobatics (to jump difficult terrain): 1d20 + 10 ⇒ (3) + 10 = 13
Spellstrike: 1d20 + 1 + 2 ⇒ (15) + 1 + 2 = 18
Sword Damage: 1d8 ⇒ 3
Shocking Grasp: 2d6 ⇒ (3, 5) = 8
11 damage total

Wyam Marshaal |

If the rubble area is Difficult, a regular move action this turn will just barely allow me to get into position in this round.
Round 3
Wyam grimly closes the gap to this odious man, only to see Spectrum round the corner from behind.
Attacking simultaneously with the Elf, Wyam only barely restrains himself from dealing a killing blow.
Attack (longsword, flank, non-lethal): 1d20 + 6 + 2 - 4 ⇒ (18) + 6 + 2 - 4 = 22
Damage (non-lethal): 1d8 + 4 ⇒ (7) + 4 = 11

GM Arkwright |

Wyam's blow connects, thudding hard into his head.
Spectrum stabs him from behind with lightning, sparking into his back and sending him gasping.
Just while I have it here-
Spectrum easily recognizes the form and face of Tsuto Kaijitsu, sister of Ameiko and son of Lonjiku. A heavy bow is strapped to his back. He wears plain brown and green travelling clothes, with a thick cloak strapped to his back. From the close proximity, Spectrum and Wyam make out some odd wounds sown into the cape's interior. The pockets of his pants are bulging, and he has a thick brown leather belt wrapped around his waist.
Go Chaise, go Noro!

Chaise Zikaldiru |

Ooooh, he actually kind of looks cool. Shame he's an arse.
Chaise rushes over to help Ameiko while Tsuto is being attacked.
Move to Ameiko. If she's close enough (I'm technically outside the door) I cast Cure Light Wounds, otherwise I take a double move to get as close to her as I can.
Cure Light Wounds: 1d8 + 2 ⇒ (1) + 2 = 3

GM Arkwright |

Noro runs up behind Wyam and looks pissed.
Tsuto's turn!
Tsuto gulps, one implacable silent foe to the front of him and one behind him. He takes the third option. Pulling open the door to the side, he sprints through it and through a jagged hole in the wall leading to a tunnel.
ROUND 4
Your turn!
I put him off to the side as he's 10ft further along the tunnel than there is existing tunnel. You probably need to stop him this turn otherwise he'll escape.

Spectrum |

Did he Withdraw? Tumble?
Spectrum was after him like a shot, still not saying a word.
I'm currently at a move speed of 40. Can I catch him? Would I have an action left? Chases are weird with the pathfinder movement rules.

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on Noro's turn and this will be a long shot at success but what the heck
Nor not wanting him to escape will barrel down the tunnel after him using her anger to fuel her strength.
Once she reaches him (assuming someone isn't in the way) will pull a Clothesline / grapple manuever on him.
move and grapple attempt rageing
grapple attempt: 1d20 + 10 ⇒ (11) + 10 = 21

GM Arkwright |

Hmm; my issue is that because the tunnel is only 5ft wide, only one person can do such an action. Thus from now on I'm going to split you fellows up so you don't act as a group.
NEW INIT ORDER:
Noro<---
Spectrum
Chaise
Wyam
Tsuto
Tsuto nimbly dodges Wyam's blade and it deals him only a grazing blow.
But then, much to his astonishment, Noro charges down the tunnel after him and grabs him hard!
You succeed in your grapple.
SPECTRUM is up.

Spectrum |

Nice job Noro!
Spectrum comes up next to the grappling pair and waves his hand to cloud Tsuto's mind.
Daze, DC 15 Will
Yeah, I'm down to Daze being the most effective trick I have left.

Chaise Zikaldiru |

Chaise chances a glance behind him when he sees that Ameiko is in no danger of immediate death. Seeing the others have the situation well in hand, he does another short healing chant, not wanting to take any risk of unhealed internal damage.
Cure Light Wounds: 1d8 + 2 ⇒ (4) + 2 = 6
Healing Ameiko again!

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Noro, still raging mad at him will force him to the ground in a not so gentle manner.
an shtay down
grapple attempt to pin: 1d20 + 10 + 5 ⇒ (13) + 10 + 5 = 28

GM Arkwright |

Ahh, gotcha. Yes Noro you can use those rolls. But Tsuto's turn now.
Furiously cursing, Tsuto tries to break out of Noro's grip.
CMB: 1d20 + 6 ⇒ (4) + 6 = 10
And he utterly and completely fails.
ROUND FIVE
Noro twists Tsuto's arms behind his back and presses a foot against his spine, locking him down.
Spectrum is up.

Spectrum |

Spectrum takes the offered rope and quickly trusses up the pinned Tsuto.
No more use rope skill, so I'm not really sure how this works mechanically. What should I roll?

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Spectrum takes the offered rope and quickly trusses up the pinned Tsuto.
No more use rope skill, so I'm not really sure how this works mechanically. What should I roll?
I looked this up before under grapple rules for pinned condition.
I make a grapple check with a +5 bonus
if it beats his CMD then he is tied up
he remains pinned but Noto can get up
He can use escape artist to get free DC is 20 + my CMD (which is 21)
So thats a DC 41 escape artist to get free
grapple roll: 1d20 + 10 + 5 ⇒ (19) + 10 + 5 = 34

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With Tsuto tied up and not going anywhere Noro sits on him while she rests a bit recovering from her rage.
If he starts to struggle she just glares at him and cracks her knuckles very menacingly.

Chaise Zikaldiru |

"I think she's stable for now. I've healed the most serious of her wounds but she hasn't woken up yet. "
Chaise checks over Ameiko's wounds to see if she can make the trip back to town in her current state.
Heal: 1d20 ⇒ 19
"Did you get him?"

Spectrum |

As soon as Tsuto was securely tied, Spectrum said "Check him for hidden blades." and rushed back to Amiko.
His face was calm and impassive as ever, but his hands were shaking. Upon hearing Chaise's assessment, he nodded and picked Amiko up.
"You have my thanks. All of you. Let's take her home."

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Noro is just holding him still. if someone else want to search then go ahead.
after he is searched Noro will drag is sorry excuse of a monk over to where Amieko is and (I presume) the group has decided to congregate, and uncerimoniously drop him on the floor. you should have shtudied at the Kasuri Dojo, then I might have actually broken a sweat whoppin your assh
She gonna be alright? Noro asks of the healers of the group.

Chaise Zikaldiru |

"No thanks are needed, but you're welcome."
Perception: 1d20 + 7 ⇒ (4) + 7 = 11
Chaise joins in on the groping session.
"She'll be fine," Chaise tells Noro. "It may take an hour or two to wake up on her own, but she's in no danger."

GM Arkwright |

1d20 + 11 ⇒ (16) + 11 = 27
Tsuto is too tired to shoot back a retort to Noro.
Searching him, you find a few items;
His cloak- inscribed with runes, a potion, a composite longbow, a belt engraved with a terrifying face, a flute, a pair of silver earrings, 6 pouches of gold dust and 8 pouches of silver dust.

Wyam Marshaal |

What, Chaise works for TSA now?
"Alright, it looks like we've got everything in hand for now. We should go rope up those goblins upstairs and get 'em all locked up as soon as possible," Wyam says once all the hubbub has died down.

Spectrum |

Spectrum sticks with Amiko, letting the others handle Tsuto and the goblins. He gets he laid down in her own bed, sits down at her desk and opens a book to pass the time while he waits for her to wake up.

Spectrum |

yeah. The others can take the goblins and Tsuto back to the sheriff. Spectrum's major concern is Amiko. Once she's awake and doing alright, Spectrum will check in again.

Chaise Zikaldiru |

Chaise accompanies Amiko to make sure she heals fine and so he's nearby in case of an emergency.
He spends some time with the items they took from Tsuto, going over them for any magical properties while waiting for Amiko to wake up.
Detect Magic and whatnot.