GM Arkwright's Enduring Rise of the Runelords (Inactive)

Game Master Arkwright

Game Map


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HP 10/22 | Per +2 | CMB +7 | CMD 17, AC 20, Touch 10, Flat 20 | Fort +8, Ref +3, Will +8

Anywhere BUT the creepy floating room! :D I think we still have more ground to cover before going down to the next level, though, right?


What next level? That staircase down was utterly blocked, remember?


So where are you all heading?


Male Varisian Human Air Elementalist (Wizard) 2 / Archivist (Bard) 2 [ HP -4/20 | AC 11/11/10 | CMB +0, CMD 11 | Fort +1, Ref +4, Will +3 | Init +2; Perception +5 (+7 when familiar near) ]

The south door before the place with the mutated goblin and the pits!

Sczarni

current map Human Barbarian (Brutal Pugilist, Drunken Brute) 1
Spoiler:
AC15 (13) | T 11 (9) | FF 14 (12) | HP 15 / 15 (17 / 17) | F+4 (+6) | R+1 | W-1 (+1) | Init +1 | perc + 3

do we have an updated map?


You open the desired door.

The crumbling remnants of several chairs and a long table clutter the floor of this room. To the south stand three stone doors, each bearing a strange symbol that resembles a seven-pointed star.

There is rubble to be searched (Perception). I realize it sounds like a riddle-trap, but if you won't mind to save time-

The three doors to the south were once prison cells. Within each is a single skeleton of a badly deformed humanoid; one has three arms, another has an enormous misshapen skull, and the third has a ribcage that goes all the way down to its pelvis—a pelvis with stunted legbones strewn below its strangely flat girth.

Map


HP 10/22 | Per +2 | CMB +7 | CMD 17, AC 20, Touch 10, Flat 20 | Fort +8, Ref +3, Will +8

"Ye gods, what manner of creatures were these?!" Wyam exclaims at seeing the remains.

Poking through the rubble to see if there was anything interesting,

Perception: 1d20 + 2 ⇒ (17) + 2 = 19


Just short


Male Varisian Human Air Elementalist (Wizard) 2 / Archivist (Bard) 2 [ HP -4/20 | AC 11/11/10 | CMB +0, CMD 11 | Fort +1, Ref +4, Will +3 | Init +2; Perception +5 (+7 when familiar near) ]

Perception: 1d20 + 7 ⇒ (12) + 7 = 19
Hah!

"More mutations, I assume," Chaise says. "These ones look humanoid. Let us hope they weren't human. Who knows what manner of experiments were conducted."


Current Effects:
Cover: Orbius Onx, sea elf sailor. HP 8/8, AC 14, CMD 11, Fort +1, Ref +2, Will +3, Init +2, Per +7, Admixture 9/9

Perception: 1d20 + 3 ⇒ (10) + 3 = 13

"Disturbing findings here, to be sure."


Current Effects:
none
HP 8/8, AC 15, Fort +0, Ref +2, Will +2, Perception +5, Blindsense 30'

Perception: 1d20 + 6 ⇒ (16) + 6 = 22

Hey, whats that!


Your search of the torn-up pages uncovers a single intact scroll under a broken chair. The writing on this scroll seems strange and archaic.

You have a scroll.


Current Effects:
none
HP 8/8, AC 15, Fort +0, Ref +2, Will +2, Perception +5, Blindsense 30'

Glimmer lands and pokes her head under a broken chair.

You said that writings are the most valuable things that can be taken from a ruin, right?


Current Effects:
Cover: Orbius Onx, sea elf sailor. HP 8/8, AC 14, CMD 11, Fort +1, Ref +2, Will +3, Init +2, Per +7, Admixture 9/9

"Quite." Spectrum says, crouching down to take a look, and then moving the chair.

With a gesture, Spectrum gently lifts the scroll into the air with magic, careful not to touch it himself just yet.

"These sorts of things are often quite delicate. Well done, Glimmer."


Current Effects:
none
HP 8/8, AC 15, Fort +0, Ref +2, Will +2, Perception +5, Blindsense 30'

How valuable is it!?


Current Effects:
Cover: Orbius Onx, sea elf sailor. HP 8/8, AC 14, CMD 11, Fort +1, Ref +2, Will +3, Init +2, Per +7, Admixture 9/9

"It may take a while to determine that."


Current Effects:
none
HP 8/8, AC 15, Fort +0, Ref +2, Will +2, Perception +5, Blindsense 30'

Whatever it's worth, I want it! I found it!


Male Varisian Human Air Elementalist (Wizard) 2 / Archivist (Bard) 2 [ HP -4/20 | AC 11/11/10 | CMB +0, CMD 11 | Fort +1, Ref +4, Will +3 | Init +2; Perception +5 (+7 when familiar near) ]

Chaise takes a quick glance at the scroll and finds its contents indecipherable. "I've a scroll for comprehending languages if you need it," he offers to Spectrum. He inspects the skeletons once more before turning to the others.

Not sure if it will apply, but I'll take 10 on Knowledge (nature): 10 + 10 = 20 to find out anything from the skeletons, maybe if they were originally human.

"I think this is all we're going to find here. We should move on."

I vote looking through the right corridor on B3, the one with that statue.


Current Effects:
Cover: Orbius Onx, sea elf sailor. HP 8/8, AC 14, CMD 11, Fort +1, Ref +2, Will +3, Init +2, Per +7, Admixture 9/9

Linguistics: 1d20 + 5 ⇒ (10) + 5 = 15
Know: History: 1d20 + 11 ⇒ (13) + 11 = 24

"I have one of my own. Thank you, though."


Identifying a scroll requires Spellcraft or K Arcana. Note that you take a big penalty unless once of you speaks Thasillonian. Or you could Read Magic.


Male Varisian Human Air Elementalist (Wizard) 2 / Archivist (Bard) 2 [ HP -4/20 | AC 11/11/10 | CMB +0, CMD 11 | Fort +1, Ref +4, Will +3 | Init +2; Perception +5 (+7 when familiar near) ]

Ohhhh, it's that kind of scroll. I specialize in those and can take 10 and both Spectrum and I know Thasillonian.

Spellcraft: 10 + 11 = 21


Chaise identifies a Scroll of Flaming Sphere (CL 5th)


Current Effects:
Cover: Orbius Onx, sea elf sailor. HP 8/8, AC 14, CMD 11, Fort +1, Ref +2, Will +3, Init +2, Per +7, Admixture 9/9

I'll add it to my unlearned scrolls list and you and I can figure them out later.


HP 10/22 | Per +2 | CMB +7 | CMD 17, AC 20, Touch 10, Flat 20 | Fort +8, Ref +3, Will +8

Nerds! Kidding, kidding. Anyway, where else can we go? According to the un-hidden parts of the map, it looks like the last place we can go is the corridor from B3 to B5.


Current Effects:
Cover: Orbius Onx, sea elf sailor. HP 8/8, AC 14, CMD 11, Fort +1, Ref +2, Will +3, Init +2, Per +7, Admixture 9/9

If that seems like it for this place, let's move on. Glimmer will take point with Wyam to help him spot things. The rest of us will be about 15' back.

Sound good?


Map
Everyone happy with the marching order?


Male Varisian Human Air Elementalist (Wizard) 2 / Archivist (Bard) 2 [ HP -4/20 | AC 11/11/10 | CMB +0, CMD 11 | Fort +1, Ref +4, Will +3 | Init +2; Perception +5 (+7 when familiar near) ]

Looks good to me!

Chaise hands the scroll to Spectrum after he identifies it.

Sczarni

current map Human Barbarian (Brutal Pugilist, Drunken Brute) 1
Spoiler:
AC15 (13) | T 11 (9) | FF 14 (12) | HP 15 / 15 (17 / 17) | F+4 (+6) | R+1 | W-1 (+1) | Init +1 | perc + 3

looks good to me as well if you want Noro in the back fine. act as rear guard


Current Effects:
Cover: Orbius Onx, sea elf sailor. HP 8/8, AC 14, CMD 11, Fort +1, Ref +2, Will +3, Init +2, Per +7, Admixture 9/9

Noro can have the front again if she wants. :)


Male Varisian Human Air Elementalist (Wizard) 2 / Archivist (Bard) 2 [ HP -4/20 | AC 11/11/10 | CMB +0, CMD 11 | Fort +1, Ref +4, Will +3 | Init +2; Perception +5 (+7 when familiar near) ]

"Let's hope there aren't any nasty surprises waiting for us."


HP 10/22 | Per +2 | CMB +7 | CMD 17, AC 20, Touch 10, Flat 20 | Fort +8, Ref +3, Will +8

Wyam snorts at Chaise's stated preference. "Better to count on there being one around every corner and under every rock. The best way to get yourself killed is to be unaware of the danger; surely you've read that in your books?"


The door swings open. Water ripples quietly in a circular stone pool lined with skulls here. Smears of what looks like blood mar the pool’s rim in places.

A low growl rumbles in two throats as you are spotted. A sinspawn and a hideously rotted floating head turn to glare at you.

Map

INIT
Head- 1d20 + 1 ⇒ (7) + 1 = 8
Sinspawn- 1d20 + 5 ⇒ (17) + 5 = 22
Wyam- 1d20 + 2 ⇒ (20) + 2 = 22
Chaise- 1d20 + 2 ⇒ (3) + 2 = 5
Spectrum- 1d20 + 4 ⇒ (18) + 4 = 22
Noro- 1d20 + 2 ⇒ (4) + 2 = 6

INIT ORDER
Sinspawn
Spectrum and Wyam
Head
Noro and Chaise

DC12 Knowledge Planes to identify the head as a Vargouille

The sinspawn steps forward and slashes at Noro.

1d20 + 3 ⇒ (16) + 3 = 19 2d4 + 1 ⇒ (1, 1) + 1 = 3
1d20 - 2 ⇒ (17) - 2 = 15 1d6 ⇒ 3

Its blade lands a glancing blow against her.

Sczarni

current map Human Barbarian (Brutal Pugilist, Drunken Brute) 1
Spoiler:
AC15 (13) | T 11 (9) | FF 14 (12) | HP 15 / 15 (17 / 17) | F+4 (+6) | R+1 | W-1 (+1) | Init +1 | perc + 3

Ok now I see, monsters in the next room throw Noro in front.


Well, Wyam does have that irritatingly high AC...


Male Varisian Human Air Elementalist (Wizard) 2 / Archivist (Bard) 2 [ HP -4/20 | AC 11/11/10 | CMB +0, CMD 11 | Fort +1, Ref +4, Will +3 | Init +2; Perception +5 (+7 when familiar near) ]

"Well, you see--" Chaise's voice stops when the door swings open and the group is confronted with a nasty surprise. "Hope can spring eternal."

The sinspawn he recognized, and he quickly thinks over all the information he knows about the floating head.

Knowledge (planes): 1d20 + 10 ⇒ (10) + 10 = 20

"A vargouille! Kill it, quick! Don't let it open its mouth or kiss you!"


HP 10/22 | Per +2 | CMB +7 | CMD 17, AC 20, Touch 10, Flat 20 | Fort +8, Ref +3, Will +8

Round 1

"Noro, watch out!" exclaims Wyam. He tried to cover the lighter-armored woman.

Aid Another (melee) +2 AC, sinspawn: 1d20 + 6 ⇒ (19) + 6 = 25


Current Effects:
Cover: Orbius Onx, sea elf sailor. HP 8/8, AC 14, CMD 11, Fort +1, Ref +2, Will +3, Init +2, Per +7, Admixture 9/9

Spectrum was rather tired of these creatures. He drew fromt eh arcane wellspring within his pendant and focused.

Using Bonded Item to cast True Strike


The floating head's jaw drops and a foul, piercing shriek screams out, blasting at everyone.

DC 12 fort saves from everyone to not be paralysed for 2d4 ⇒ (2, 3) = 5 rounds
Spectrum: 1d20 + 4 ⇒ (17) + 4 = 21
Wyam: 1d20 + 8 ⇒ (3) + 8 = 11
Chaise: 1d20 + 1 ⇒ (11) + 1 = 12
Noro: 1d20 + 9 ⇒ (10) + 9 = 19
Sinspawn: 1d20 + 3 ⇒ (16) + 3 = 19

Wyam falls to the ground, twitching, clutching his ears.


Male Varisian Human Air Elementalist (Wizard) 2 / Archivist (Bard) 2 [ HP -4/20 | AC 11/11/10 | CMB +0, CMD 11 | Fort +1, Ref +4, Will +3 | Init +2; Perception +5 (+7 when familiar near) ]

"Blast," Chaise curses, only just able to prevent himself from being paralysed. Unable to do much from behind, he advises the others on defeating it. "Kill the head first! The vargouille is an outsider and reproduces fast if left unchecked. It's already used its paralysing shriek but its poison and kiss are still troublesome! They aren't very smart so you can catch them off-guard when they try to swoop down and bite!"

Performances: 4/9
Performing Naturalist against Vargouille. Concerning it, everyone gains +1 AC, +1 to attack rolls, and +1 to saving throws against its Ex/Sp/Su abilities.


Current Effects:
Cover: Orbius Onx, sea elf sailor. HP 8/8, AC 14, CMD 11, Fort +1, Ref +2, Will +3, Init +2, Per +7, Admixture 9/9

Can I move past Noro and into one of those 1/2 squares at the "corners" of the round room? Is there room to move through them, or would I have to go through the square the enemy is in?


I'm inclined to rule it a hard corner, meaning you'd definitely have to move through the Sinspawn's square in order to get to the half-squares. But i'll rule them full-squares, you can stand there without squeezing penalties.

Sczarni

current map Human Barbarian (Brutal Pugilist, Drunken Brute) 1
Spoiler:
AC15 (13) | T 11 (9) | FF 14 (12) | HP 15 / 15 (17 / 17) | F+4 (+6) | R+1 | W-1 (+1) | Init +1 | perc + 3

cannot see the map at work (stupid admin's blocking my web pages, they probably expect me to work now too)

anyway will post tonight once I see where everyone / everything is located.


Botting Noro.
Given her poor acrobatics, she's going to rage and Noro-SMASH! Open to alternate suggestions if anyone thinks I'm missing anything significant.

Noro lets out a loud groan as the shriek gives her a splitting headache; hitting out with an uppercut, she aims a blow at the floating head's foul jaw.

Rage, Snapping Turtle Style
Attack: 1d20 + 9 ⇒ (20) + 9 = 29 1d6 + 8 ⇒ (2) + 8 = 10
Confirm: 1d20 + 9 ⇒ (9) + 9 = 18 1d6 + 8 ⇒ (6) + 8 = 14

...and she smashes right through the jaw and up into the creature's brain-case, sending a short burst of grey matter up onto the roof.

The sinspawn looks up in surprise as the head disappears. Letting out a surprisingly soft 'mew'ing sound it licks its lips, lowers its weapon and steps aside. Moaning contentedly, it leans back against the wall.

COMBAT OVER... if you so choose. Feel free to choose to kill the sinspawn if you wish. If anyone's really puzzled for why this has happened, feel free to roll an int check based on what you've seen.


Male Varisian Human Air Elementalist (Wizard) 2 / Archivist (Bard) 2 [ HP -4/20 | AC 11/11/10 | CMB +0, CMD 11 | Fort +1, Ref +4, Will +3 | Init +2; Perception +5 (+7 when familiar near) ]

After a tense pause, Chaise admits that the sinspawn seems docile now that the vargouille was out of the picture.

"That . . . was interesting. Good shot, Noro, but I think you might want to wash your hands."

Intelligence: 1d20 + 5 ⇒ (9) + 5 = 14


That vargouille has been pestering and annoying and taunting that sinspawn for a very, very long time. The satisfaction of the fury, the wrath built up inside it, has made it significantly more ambivalent towards you. He's definitely not your friend, and come back in two days and he'll maul you, but for now you are free to pass.


HP 10/22 | Per +2 | CMB +7 | CMD 17, AC 20, Touch 10, Flat 20 | Fort +8, Ref +3, Will +8

After nearly a minute, Wyam scrabbles around trying to get back up.

"Yikes, that thing gave me one mother of a headache!" he exclaimed. Shaking his head in confusion, he then asked, "I assume we keep going this way?"


Water ripples quietly in a circular stone pool lined with skulls here. Smears of what looks like blood mar the pool’s rim in places. Spectrum detects a weak magical aura. This pool was once used as a place to wash the grime of the world above from the feet of visitors. Once an hour, the waters of the pool magically replenish and are purified. The blood on the pool’s rim was left by several of the sinspawn that have taken to using the pool as a watering hole.


Current Effects:
Cover: Orbius Onx, sea elf sailor. HP 8/8, AC 14, CMD 11, Fort +1, Ref +2, Will +3, Init +2, Per +7, Admixture 9/9

Spectrum, still with potent charge and magical accuracy enchanting his blade, looks at the Sinspawn for a moment. It was dangerous, unpredictable, and far too close to Sandpoint for his taste.

He speaks in a very old language.

Thasselonian:
"The city above these ruins is under our protection. You have shown you can reason, so I will likewise be reasonable. We give you this chance to leave this place."


The sinspawn stands there, placidly, showing no sign that it has heard Spectrum. Chaise remembers that they are only 'born' knowing Aklo, and that it is unusual for them to learn another language


Current Effects:
Cover: Orbius Onx, sea elf sailor. HP 8/8, AC 14, CMD 11, Fort +1, Ref +2, Will +3, Init +2, Per +7, Admixture 9/9

Spectrum sighs and turns to Wyam.

"This creature is dangerous, evil, and will attack should anyone happen this way in the future. The logical thing to do would be to simply kill it now. Ethically, I cannot be certain. I tend to concern myself more with potential real consequences than metaphysical ones, so I admit to being limited in this particular arena. I leave the decision up to you."

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