GM Ariarh's Ruins of Azlant (Inactive)

Game Master Ariarh Kane

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Male Human Gunslinger (Bolt Ace)|HP 14 |AC 16/T 13/FF 14 | F+4/R+6/W+3 | CMB + 2 | CMD 15 |init + 3 | Perc + 6
Taldo the Tanner wrote:
I wanted to indicate moving slowly east with Daryl, but not just saying "I followed Daryl'

Oh, I see - too cool to just "follow Daryl", eh? ;)

Well, given that we have days to post before the GM comes back, perhaps we can continue to do some social RP?

Slight Ret-con before the earlier Perception Checks - so basically hanging around A:15...

Daryl lifts a bandanna hanging around his neck and cinches it over his face to block the stench of burning bodies.

He studies the sky for a bit, gauging the wind and the smoke and his eyes turn to study the hills to the east and north.

Uzziah wrote:
"We just about handled four nymphs. We need to keep our ears open for any burrowing sounds as we move around. Even if the adult is not here, there is surely one not so far away."

He then turns back and studies the ground for a bit, gauging the quality of the crops, his eyes narrowing as he thinks.

"Mebbe - but if there's an adult, how come we ain't see it's tunnels? Those muckers make big burrows - tall enough that we could walk in them... I don't see nothing like that around..."

He glances at Aecarrin.

"Oye, professor - after an adult gives birth to its eggs how long does it take for them to hatch?" he asks.

If the young are about two months old that could mean the adult laid the eggs as far back as a few months. In which case, the villagers may have killed the adult and the babies didn't hatch until after they left. But we won't really know more until we know about how old the dead bugs were...

His eyes turn to study the crops again.

"They been here six months... if they planted back in Lamashan then this stuff might be blooming now - but that'd just mean the earth's good for planting..."

He shakes his head.

"If they didn't get murdered cold and they didn't skip out on ships or boats then where else they'd go?" he says.

He looks at the sky again.

"Well, if they're nearby then maybe they'll see the smoke and come looking for us."

He moves so that he is upwind of the smoke and looks at the others, curious to know what they'd say next - if anything.


While Daryl investigates the fields, Taldo follows along behind him, checking the small shed nearby. Hearing Daryl speak about the adult creatures, Taldo asks him, ”Daryl, how did you learn about these creatures? Have you seen them before? “

’Blast, the smoke, good or bad, if anything is here they will see the smoke.’ Looking from Daryl, back to the smoke then to Morwenna, he shrugs his shoulder, ”I didn’t think about that.” Then responding to Daryl’s observation about the Missing people. ”Would the Grindylow’s have taken prisoners?”


Male Human Gunslinger (Bolt Ace)|HP 14 |AC 16/T 13/FF 14 | F+4/R+6/W+3 | CMB + 2 | CMD 15 |init + 3 | Perc + 6
Taldo the Tanner wrote:
While Daryl investigates the fields, Taldo follows along behind him, checking the small shed nearby. Hearing Daryl speak about the adult creatures, Taldo asks him, ”Daryl, how did you learn about these creatures? Have you seen them before? “

"Nah; I read about them, though," he says, holding up the tattered, though well-tended book he was taking notes in earlier, then he stuffs it back in his satchel.

Taldo the Tanner wrote:
’Blast, the smoke, good or bad, if anything is here they will see the smoke.’ Looking from Daryl, back to the smoke then to Morwenna, he shrugs his shoulder, ”I didn’t think about that.”

"Yeah..." he says slowly as he glances at Taldo "fire's got a habit of making smoke most of the time."

Then he shrugs.

"Who knows? Maybe the smoke will let anyone who ain't dead know we're here and bring 'em out to us?"

"That could be handy, I reckon... Well, at least so long as they don't think we're reavers looking to keep up the pillaging and burning of buildings, that is," he adds, then hefts his crossbow.

Taldo the Tanner wrote:
Then responding to Daryl’s observation about the Missing people. ”Would the Grindylow’s have taken prisoners?”

He turns a gaze back to the sea and seems to be considering this.

"Who knows? But those little whores live underwater - if they took human prisoners, I don't think the prisoners would last long... At least, living underwater..." he adds somewhat dryly.

Then he turns back and continues to study the terrain.

Looking at the terrain to coincide with earlier checks; but he's still open for more talk or Social RP...


Male Gillman Cavalier, Order of the Waves 5 (Beast rider) | HP: 45/49, 15 nonlethal| AC: 18 (10 Tch, 18 Fl) | CMB: +9, CMD: 19 | F: +6, R: +1, W: +2 (+2 vs charm/com) | Init: +1 | Perc: +11 , SM: +1 | Challenge: 1/2 | Speed 30ft, Swim 40ft | +2 vs charm/compulsion Will saves | +2 racial against non-aboleth enchantment spells and effects, –2 aboleth sources. | Cond: Challenge vs Gillwoman | Abiel 18/18 HP, 14 AC

Uzziah, gazing at the smoke, gives a half-smile.

"At least this should speed matters to a conclusion more swiftly. We should still get moving soon though."


'Smoke or no smoke, Morwenna asked to burn them, so I did. I think she's prettier than Daryl anyway, so I'm not sure I care.' Smiling to himself, as Daryl explains about the smoke. Taldo gestures toward the fort, "I suppose your right about the smoke, but if they see it clear out here they shouldn't mistake it for the buildings. The big ones are over there."

'I wish we had started with the center and worked our way out. Out here we could get attacked from either side. Of course with the Grindylow in the water, there is the potential attack from either side anyway.' Nervously Looking from the fort to the water then to the jungle, he nods in agreement as Uzziah speaks. "Our cavalryman, is right, we need to keep moving. No more farming, no matter how hungry Aeracian gets."


Male Human Gunslinger (Bolt Ace)|HP 14 |AC 16/T 13/FF 14 | F+4/R+6/W+3 | CMB + 2 | CMD 15 |init + 3 | Perc + 6
Taldo the Tanner wrote:
"Our cavalryman, is right, we need to keep moving. No more farming, no matter how hungry Aeracian gets."

Darryl grunts.

"Well - if he's hungry, we got food already."

He then pauses and returns to study.

Still waiting on the results of the Perception Checks. If Ace is right we might be finding a full grown beast out here - I'd rather have it dealt with now, rather than later to breed more young; but we shall see...


Male Gillman Cavalier, Order of the Waves 5 (Beast rider) | HP: 45/49, 15 nonlethal| AC: 18 (10 Tch, 18 Fl) | CMB: +9, CMD: 19 | F: +6, R: +1, W: +2 (+2 vs charm/com) | Init: +1 | Perc: +11 , SM: +1 | Challenge: 1/2 | Speed 30ft, Swim 40ft | +2 vs charm/compulsion Will saves | +2 racial against non-aboleth enchantment spells and effects, –2 aboleth sources. | Cond: Challenge vs Gillwoman | Abiel 18/18 HP, 14 AC

"Farming is a hazardous profession if those pests are the norm here!", Uzziah cuckles.


Male Human Gunslinger (Bolt Ace)|HP 14 |AC 16/T 13/FF 14 | F+4/R+6/W+3 | CMB + 2 | CMD 15 |init + 3 | Perc + 6
Uzziah wrote:
"Farming is a hazardous profession if those pests are the norm here!", Uzziah cuckles.

"We all got to die of something," he says with flat eyes.

Seeing that I only got an A:16 on my next Perception Check I figure that's not good enough to see more of those bugs. However; as the map makes me feel like A:16 might be more nesting grounds for the bug things, Daryl will also take with him a burning brand from burning corpses behind him. If there is any sign of those bugs in the next field he's just going to burn it out rather than advance into it.

There's already enough smoke that one more fire won't be a problem and given that there's no boats in the bay my hunch is that they all sailed off to another island. Point is; if there's another bug next he's just going to torch it rather than head into it.

But that assumes I notice anything; my chief concern is the issue with the bad roll, but if I'm ambushed by a surprise round just step back and let me burn it out before it gets too snarly.


Daryl Bohannon wrote:

"We all got to die of something," he says with flat eyes.

He prepares to advance but then pauses and turns his gaze to Morwenna.

"Begging your pardon, Miss Morwenna - dying of boredom ain't my style," he says, then he advances.

'We all have to die from something? Well that may be true but it doesn't have to be now.' Staying alert as they talk, Taldo chuckles at Daryl's response, then calls over. "That's true, but let's hope it's not from making mistakes, and doubly hope that it isn't now. I've got plans that don't include dying in the near future."


Male Human Gunslinger (Bolt Ace)|HP 14 |AC 16/T 13/FF 14 | F+4/R+6/W+3 | CMB + 2 | CMD 15 |init + 3 | Perc + 6
Taldo the Tanner wrote:
"...I've got plans that don't include dying in the near future."

He turns glance at Taldo.

"Sounds like a good plan," he responds.


Male Gillman Cavalier, Order of the Waves 5 (Beast rider) | HP: 45/49, 15 nonlethal| AC: 18 (10 Tch, 18 Fl) | CMB: +9, CMD: 19 | F: +6, R: +1, W: +2 (+2 vs charm/com) | Init: +1 | Perc: +11 , SM: +1 | Challenge: 1/2 | Speed 30ft, Swim 40ft | +2 vs charm/compulsion Will saves | +2 racial against non-aboleth enchantment spells and effects, –2 aboleth sources. | Cond: Challenge vs Gillwoman | Abiel 18/18 HP, 14 AC
Daryl Bohannon wrote:
Taldo the Tanner wrote:
"...I've got plans that don't include dying in the near future."

He turns glance at Taldo.

"Sounds like a good plan," he responds.

Uzziah with good humour adds:

"Aye. While there is little joy without risk, it is hard to be joyful if slain!"


Male Wizard, Exploiter 1 | HP: 10/10 | AC: 11 (11 Tch, 10 Fl) | CMB: +0, CMD: 11 | F: +1, R: +1, W: +2| Init: +2 | Perc: +1 , SM: +0 | Speed 30ft |
Knowledges:
Knowledge (Arcana) +9 Knowledge (Dungeoneering) +9 Knowledge (History) +10 Knowledge (Nature) +9 Knowledge (Planes) +9

Point of clarification. Are we setting fire to the garden? Aeracian would just point out that fires can get quickly out of control even in the best conditions.

Aeracian looks at Daryl with a smile and gives his thanks when handed the food.

Perhaps we should speed up our investigation so that we may be concluded if an adult should return, allowing us to have done our task and move on should the need arise for us to take a tactical retreat.


Male Gillman Cavalier, Order of the Waves 5 (Beast rider) | HP: 45/49, 15 nonlethal| AC: 18 (10 Tch, 18 Fl) | CMB: +9, CMD: 19 | F: +6, R: +1, W: +2 (+2 vs charm/com) | Init: +1 | Perc: +11 , SM: +1 | Challenge: 1/2 | Speed 30ft, Swim 40ft | +2 vs charm/compulsion Will saves | +2 racial against non-aboleth enchantment spells and effects, –2 aboleth sources. | Cond: Challenge vs Gillwoman | Abiel 18/18 HP, 14 AC

I believe we were discussing burning another field if it should also prove to contain ankheg nymphets.


Male Human Gunslinger (Bolt Ace)|HP 14 |AC 16/T 13/FF 14 | F+4/R+6/W+3 | CMB + 2 | CMD 15 |init + 3 | Perc + 6
Aeracian wrote:
Point of clarification. Are we setting fire to the garden? Aeracian would just point out that fires can get quickly out of control even in the best conditions.

That all depends on the GM - when I know more, you'll know more.

Aeracian wrote:
Aeracian looks at Daryl with a smile and gives his thanks when handed the food.

Daryl merely grunts as Aerasian takes the foodstuff, his attention clearly focused on his surroundings.

Aeracian wrote:
Perhaps we should speed up our investigation so that we may be concluded if an adult should return, allowing us to have done our task and move on should the need arise for us to take a tactical retreat.

He looks at Aracian.

"Perhaps..." he responds somewhat dryly.

Uzziah wrote:
I believe we were discussing burning another field if it should also prove to contain ankheg nymphets.

That was basically my thought; specifically, the next field I only got a 15 in Perception - that's a pretty bad roll. My assumption is that I'll likely just stumble into another bug problem automatically, and since I'm not M.I. when it comes to dealing with bugs, I guess I'll have to settle burning them out instead.

To be clear; this is only if Daryl runs into bugs; I don't know if I will, I'm 99% sure that a 15 won't reveal any threat, so I'm trying to play the long odds here.

For all I know it's just a field with some nice plants in it and I can move on to the next field (which - luckily - was a 23 via Perception) in this case if we find bugs (hopefully with that roll) I'll likely want to deal with them direct rather than risk ourselve against them.

But again - when I know more, you'll know more.


Aeracian's Know Arcana check continued for Ankhegs:

Ankhegs mate in autumn, when the fertilised female kills the male to lay 6–12 eggs inside him. Usually, a high number of eggs survive and hatch within two to ten days and start to feed.

An ankheg broodling does not hunt and remains hidden, while its mother brings it sustenance. After a year, the young are able to fend for themselves.

Around the second year, the young ankheg sheds its chitin before winter. It takes a little less than ten days to complete the process and grows a new shell. During this time, the youngling/nymphs are slower and more vulnerable. To defend themselves, they secrete a fluid (acid) that smells like rotten fruit. (When the juvenile ankheg has achieved adult form, but not its full growth, it’s called a nymph.)

-----------------

Morwenna listens to the males with a bemused expression on her face. The burning of the nymphs does not take long for their bodies are small and there are only four heaped atop each other. The fire begins to dwindle - only very small sections of the mandibles and exoskeleton remain among the ashes.

In her accented, melodic voice, Morwenna states simply, "It appears these Ankhegs burrow and spend their lives below ground. Setting fire to a field of viable crops may not be the best idea, but I leave that up to you." She smiles and her shining eyes change colour yet again - this time to a deep grey. Hearing words of thanks for the healing she performed on them, the druidess inclines her head politely and responds, "You are welcome. It would be foolish to permit you to move about gravely injured, especially when we know very little about Talmandor's Bounty. I do counsel you to be most careful now, as my healing magic can only go so far in a day."

Upon Taldo's suggestion to search the building/structure closest to the garden patch first before moving onto the next field, the group move there and the ranger opens the simple wooden door cautiously and peers inside.

Taldo's Perception 12 of what's inside the building near A15:

It appears to be the farmer's cottage and there is the pungent stench of dung and damp earth coming from the interior. Scanning your eyes about, you note a simple cot with a thin mattress stuffed with straw. There are a number of filled burlap bags inside - the smell may be from the dung inside some. There are seedlings on the small wooden desk inside. The house belongs to a male from what you can tell - the dirty shirt draped over a chair and straight razor and comb by a rusty basin on the chair. There are two shovels propped up in the corner and a plough. It appears the building is both a home to the farmer and his work shed. There is nothing of great value inside - aside from the farming tools. There is no sign of violence inside the house and the owner's belongings are still within. You find this rather curious.

Uzziah and Ezekiel keep watch, however they do not see or hear anything as the others undertake their searches.

Daryl crosses the gravel road to the nearby garden (first A16 patch).

GM screen:

1d20 ⇒ 11

Daryl's Perception 15 of first plot of A16 (closest to the two trees):

This vegetable patch does not seem to have suffered the ravages of any ankheg nymph. There are no holes/tunnels as were found in the previous vegetable patch. The vegetables found here are much the same as in the other garden patch (A15). Least your party will not grow hungry. Studying the ground, Daryl spies what appears to be small animal skeletons and a partially buried skull of what you surmise to be a monkey goblin (Monkey goblins are an offshoot of the goblin race adapted for life in high leafy canopies of tropical forests. Equipped with ratlike prehensile tails, monkey goblins are as at home in the trees as they are on the ground.)

Since there are two vegetable patches that form the section of A:16 and being each section will take time to explore/search, I'm using your perception check for the first A16 patch as I don't want you moving too far ahead of your companions. If you'd like to investigate the other A16 patch, you may do so when your companions join you and you can all move ahead together.

Daryl's Perception 26 of A17:

You notice on the other side of this particular vegetable patch, two trees. One is a regular evergreen tree that can be found in such tropical climes and the other is a fruit-bearing tree with spiny branches and reddish-purple, apple-shaped plums. A few plums have fallen to the ground and have spoiled in the heat and birds have pecked at others. Nevertheless, there are still many fruits on the tree fit to pick and eat. The tree is completely ordinary from what you can tell.

I will need a Know. Nature check (DC 12) from you to determine if the fruit is safe to eat.

You notice a spot on the ground by the plum tree, next to a fist-sized stone, where the earth has been disturbed. What would you like to do at this point?


Male Gillman Cavalier, Order of the Waves 5 (Beast rider) | HP: 45/49, 15 nonlethal| AC: 18 (10 Tch, 18 Fl) | CMB: +9, CMD: 19 | F: +6, R: +1, W: +2 (+2 vs charm/com) | Init: +1 | Perc: +11 , SM: +1 | Challenge: 1/2 | Speed 30ft, Swim 40ft | +2 vs charm/compulsion Will saves | +2 racial against non-aboleth enchantment spells and effects, –2 aboleth sources. | Cond: Challenge vs Gillwoman | Abiel 18/18 HP, 14 AC

Uzziah gives Ezekiel a comforting run on the neck. That acid burned.


Male Human Gunslinger (Bolt Ace)|HP 14 |AC 16/T 13/FF 14 | F+4/R+6/W+3 | CMB + 2 | CMD 15 |init + 3 | Perc + 6
GM Ariarh of Azlant wrote:
In her accented, melodic voice, Morwenna states simply, "It appears these Ankhegs burrow and spend their lives below ground. Setting fire to a field of viable crops may not be the best idea, but I leave that up to you." She smiles and her shining eyes change colour yet again - this time to a deep grey.

"Don't worry - I ain't planning on burning anything, unless those damn bugs are rushing up on top of us; hopefully it won't come to that."

GM Ariarh of Azlant wrote:
Hearing words of thanks for the healing she performed on them, the druidess inclines her head politely and responds, "You are welcome. It would be foolish to permit you to move about gravely injured, especially when we know very little about Talmandor's Bounty. I do counsel you to be most careful now, as my healing magic can only go so far in a day."

He looks at her and nods.

"You're right; we got to be careful."

He pauses and looks down at the land before him.

GM Ariarh of Azlant wrote:
This vegetable patch does not seem to have suffered the ravages of any ankheg nymph. There are no holes/tunnels as were found in the previous vegetable patch. The vegetables found here are much the same as in the other garden patch (A15). Least your party will not grow hungry.

Daryl crouches and studies things.

"There's animal bones in there - and what looks like a skull to a monkey goblin," he says slowly, considering things.

Since the place is a good garden I don't think that the monkey goblin skull would be there before the villagers left; and I don't think that it would have been killed by the villagers - if they killed it, they would not have let the corpse in the garden.

Since we're only looking at a skull, it's either been there for a really long time or it's been devoured. My hunch is that it was killed and melted by "bug acid" (as the bugs can use acid). If this is the case, there would be signs of the acid on the crops adjacent; and probably the rows of crops would be disturbed by rows of bug tunnels - so far I don't see any of that, but I figure that's just the low Perception Check.

He looks at the others.

"If a monkey goblin came in there I figure there may be more..."

"Uzziah - you think you can find any tracks or signs of monkey goblins leading back and forth between this place?" he says, trusting the tracking skills of Uzziah and his bird more than the rest.

"If those whores got a lair near to here they're likely trying for easy picking in the crops," he adds and peers to the hills in the middle of the island.

I don't know about monkey goblins, but normal goblins live in caves and I'd wager caves would be close the hills in the middle of the island; but we may find out later.

Taking Morwenna's advice about advancing into the next garden he'll pause and then Take 20 on a Perception Check (for at total of 26) to see if he sees any signs of tunnels worn into the garden.

If we don't see tunnels in there; or any signs of crops being burned by acid, then I'm very, very confused at what's going on. Why would a skull be in the garden? What happened to the flesh on it? What devoured the meat from the bones in the past several weeks/months since the Colonists left if not the acid of the bugs?

Unless the Perception 26 reveals anything other than the bones then I guess Daryl's just going to move on as we don't need any more food right now - honestly I think this is likely a clue somehow but I'm not able to decipher its full meaning, yet; but I'm betting on the Goblin Monkey Skull being important somehow, I just don't know...

Moving on to the next area, he studies the tree and the fruit on the ground.

Can't beat a Knowledge 12 check, unfortunately. GM - this does beg a question; can we attempt a Knowledge Check untrained if the DC is 10 or under, of it is 10 + Int. Mod or under?

However, there are no corpses of dead animals, so I'm willing to bet that the fruit is not toxic or poisoned; but I can't tell via the lack of Knowledge Nature.

Seeing a spot on the ground with a small stone by it and a depression his eyes narrow and he draws his knife.

"I think I found a buried bug egg," he says slowly.

He kneels gently by the depression and pokes in to the ground delicately, trying to find if there is indeed a buried bug egg there.

It could also be a grave; maybe the grave of a child - the stone by the depression a grave stone? That's why Daryl will be gentle; despite his gruff attitude, he tends to be very sensitive to children and if it's really a child's grave, he doesn't want to disturb the body. But in all honesty I thin it's a buried bug egg...

Does his digging reveal anything? I'll post more when I know more...


Male Human Gunslinger (Bolt Ace)|HP 14 |AC 16/T 13/FF 14 | F+4/R+6/W+3 | CMB + 2 | CMD 15 |init + 3 | Perc + 6

Ret-con

Perception Check on field to notice any other details
1d20 + 6 ⇒ (15) + 6 = 21


Male Wizard, Exploiter 1 | HP: 10/10 | AC: 11 (11 Tch, 10 Fl) | CMB: +0, CMD: 11 | F: +1, R: +1, W: +2| Init: +2 | Perc: +1 , SM: +0 | Speed 30ft |
Knowledges:
Knowledge (Arcana) +9 Knowledge (Dungeoneering) +9 Knowledge (History) +10 Knowledge (Nature) +9 Knowledge (Planes) +9

Just before the last body is placed in the fire, Aeracian looks a bit more closely at it, poking and prodding before saying "My apologies for being an alarmist, but it appears that we do not need to worry as much as I feared. There is still the possibility of an adult in the vicinity but these creatures are actually in their adult form but are just at the beginning of their molt cycles. Each cycle they will get bigger without end. That said, there doesn't necessarily need to be an adult as they are capable of fending for themselves. The tunnels could actually be a boon for us if they are there as they could provide quick access throughout the area once scouted. Still we should proceed with caution but we would hopefully do that anyway."

Aeracian stays close by the others as they move about, lending his help to anything they spy out.

K. Nature if the tree is pointed out: 1d20 + 9 ⇒ (12) + 9 = 21


Male Human Gunslinger (Bolt Ace)|HP 14 |AC 16/T 13/FF 14 | F+4/R+6/W+3 | CMB + 2 | CMD 15 |init + 3 | Perc + 6
Aeracian wrote:
Just before the last body is placed in the fire, Aeracian looks a bit more closely at it, poking and prodding before saying "My apologies for being an alarmist, but it appears that we do not need to worry as much as I feared. There is still the possibility of an adult in the vicinity but these creatures are actually in their adult form but are just at the beginning of their molt cycles. Each cycle they will get bigger without end. That said, there doesn't necessarily need to be an adult as they are capable of fending for themselves. The tunnels could actually be a boon for us if they are there as they could provide quick access throughout the area once scouted. Still we should proceed with caution but we would hopefully do that anyway."

Daryl looks at him for a moment.

"If there is an adult, where's a place that it'd make its home?"

"Does it like caves, jungles, ocean - what?"

He pauses and decides to be more specific.

"If there's a mom out there, would it make its home by this place, or somewhere further in the island? And if so - where do you reckon that'd be?"

Aeracian wrote:

Aeracian stays close by the others as they move about, lending his help to anything they spy out.

[dice=K. Nature if the tree is pointed out]1d20+9

Daryl would certainly call your attention to the tree; but mainly because he's hoping to see your reaction to the buried egg (potentially). Also, it occurs to me that the tree is likely edible because if I was a mother bug I'd bury my baby near to a tree that has food to eat for when it hatches. On the other hand; they may not eat the same stuff as people - so who knows?

Meanwhile, I guess I'll have to wait to see what happens when I get the details on the Perception Check.


Know. Local DC 11 re habitat of Monkey Goblin:

Monkey goblins are an offshoot of the goblin race adapted for life in the high leafy canopies of tropical forests. Equipped with ratlike prehensile tails, monkey goblins are as at home in the trees as they are on the ground. They make their homes among the high canopies of trees.

===

Aeracian's Know. Arcana re Ankhegs:

The Ankheg dwell in partially collapsed burrows, usually around 40 feet underground. Hollow tunnel ends in particular are used for lair purposes - such as sleeping or hibernation. If there is a full grown, adult mother, she would be found in a deep burrow or hollow tunnel somewhere in the colony or near to it.

===

Aeracian's Know Nature 21 and Morwenna's Know Nature 20 re plum tree:

From the shape/pristine/unblemished form of the fruit and its clean smell, you are able to discern that the plump fruit is safe to eat. You can see no other plum trees in the vicinity of the colony, so this plum tree makes a worthwhile landmark.

===

Daryl's Perception 21 re signs of tunnels in current vegetable patch A16 and bones found:

Daryl cannot see any holes or tunnels in this vegetable patch - not akin to the size and number of those found in garden A15. Whatever ankheg disturbed the other garden has left this one untouched/undisturbed. As to the reason why, you have no idea at present.

Examining the monkey goblin remains, you do not note ravages by any acid discharge/burns or bites in what little of the skin remains on the bones. You do, however, perceive small, precise grooves in the small skin pieces as though the skin has been sliced open. What could do this? From what little remains of the dead creature, you cannot make an exact determination at this time (other than it is probably not an Ankheg).

===================

GM screen:

Morwenna's Know. Nature re plum tree (DC 12): 1d20 + 10 ⇒ (10) + 10 = 20

Morwenna moves closer to the plum tree thick with fruit and examines the plump plums and sniffs at them before stating, "The plums are safe to eat. We are lucky to find such a tree and it appears to be the only one in the colony. A worthwhile landmark."

Daryl wrote:

Seeing a spot on the ground with a small stone by it and a depression his eyes narrow and he draws his knife.

"I think I found a buried bug egg," he says slowly. He kneels gently by the depression and pokes in to the ground delicately, trying to find if there is indeed a buried bug egg there.

Daryl uses his hand to dig carefully into the soft ground near the stone.

Digging a few inches beneath the soil, he discovers not an egg as he first thought but a small, flat, leather pouch (like a wallet).

Survival check DC 14 to examine the pouch/wallet exterior:

From the appearance of the leather (it isn't significantly deteriorated), you can tell that the pouch has been buried beneath the soil for a few weeks.

If you open the unearthed pouch:

Inside the pouch there is only a folded note on parchment. You open it and begin to read.

Contents of Note


’Huh, a normal, if not cluttered shanty, looks like the guy just stepped out and never came back.’ Closing the door behind him, Taldo moves quickly across the field, towards where Daryl is investigating some bones. He asks, ”Did you say a Monkey Goblin skull? That’s more interesting than what I found in the shanty, Just farming stuff and a dirty shirt. Looks like the farmer went out for the day and just never came back.”

’Uzziah can track?’ When Daryl asks Uzziah to look for tracks, Taldo does a double take from the crossbowman to the cavalryman. Shrugging his shoulders, he also quickly looks around for any tracks that may have something to do with the skeleton.

any tracks? Other than ours, I mean.
perception: 1d20 + 5 ⇒ (11) + 5 = 16
survival: track: 1d20 + 6 ⇒ (1) + 6 = 7

After looking for any possible tracks for a moment, Taldo notices Morwenna move toward the plum trees. Approaching the tree also, he picks a plum, taking a bite. ”I hear they make a fine wine.”

Wiping the plumb juice off of his chin, he watches as Daryl draws the pouch from the ground. Looking over the crossbowman’s shoulder, he inspects the bag. He shifts the mouthful of plum into one cheek, speaking with his mouth full. "That leatherbag looks like it's been buried for a few weeks. What's in it?"

survival: 1d20 + 5 ⇒ (20) + 5 = 25


Male Human Gunslinger (Bolt Ace)|HP 14 |AC 16/T 13/FF 14 | F+4/R+6/W+3 | CMB + 2 | CMD 15 |init + 3 | Perc + 6

Via Ret-con

Taldo the Tanner wrote:
’Huh, a normal, if not cluttered shanty, looks like the guy just stepped out and never came back.’ Closing the door behind him, Taldo moves quickly across the field, towards where Daryl is investigating some bones. He asks, ”Did you say a Monkey Goblin skull? That’s more interesting than what I found in the shanty, Just farming stuff and a dirty shirt. Looks like the farmer went out for the day and just never came back.”

Daryl looks at Taldo and thinks about that - that someone would leave their basic goods and gear and head off into danger without even the "shirt on his back".

He looks as if he may find this decision to be highly unusual, but a glance at Aecerin's seems to belay whatever he may say and simply shrugs at this information.

Then he bends down and studies the terrain for a bit before moving on.

"Ain't no bugs here - and whatever did the job on this wretch weren't no bug, neither," he says with a frown as he studies the skull.

He twists the skull and examines the base.

"See the slits? Something sliced this whoreson up real nice - like a sawbones might... Bug'd not be that slick; something else did this but I don't know what," he adds, then tosses the skull to Aeracian and hopes the scholar can guess more about what did it.

Untrained Knowledge Local
1d20 + 1 ⇒ (4) + 1 = 5

Taldo the Tanner wrote:
After looking for any possible tracks for a moment, Taldo notices Morwenna move toward the plum trees. Approaching the tree also, he picks a plum, taking a bite. ”I hear they make a fine wine.”

He looks at the tree for a little while and thinks about what Taldo says, realizing that the tree is common to their land, but certainly unusual here.

Morwenna wrote:
"The plums are safe to eat. We are lucky to find such a tree and it appears to be the only one in the colony. A worthwhile landmark."

He glances at Morwenna.

"Thank you, ma'am," he says to her, then thinks a bit and moves to the buried item.

He thinks a bit and looks at the tree.

"Begging your pardon, Miss Morwenna; you're handy with nature and all... How old do you reckon that tree is?" he says, looking at it, wondering - as it's very unique - how long it has been growing here and trying to gauge if someone besides the colonist planted it; how long ago it was planted - and, if he had that information, try to guess if someone before the colonists had been there before, and if so - when...

GM Ariarh of Azlant wrote:

Daryl uses his hand to dig carefully into the soft ground near the stone.

Digging a few inches beneath the soil, he discovers not an egg as he first thought but a small, flat, leather pouch (like a wallet).

Taldo the Tanner wrote:
Wiping the plumb juice off of his chin, he watches as Daryl draws the pouch from the ground. Looking over the crossbowman’s shoulder, he inspects the bag. He shifts the mouthful of plum into one cheek, speaking with his mouth full. "That leatherbag looks like it's been buried for a few weeks. What's in it?"

Survival Check to check the wallet

1d20 + 6 ⇒ (2) + 6 = 8

Without preamble he opens the bag.

Looking inside he pulls out a piece of parchment and opens it up and reads it.

GM - what is the condition of the Moon right now?

He looks up at the others and frowns.

"Damn..." he mutters and says nothing and merely thinks a moment.

He tosses the paper gently to Taldo so he can read it, too.

He then reaches and picks a plum and hands it over to Morwenna and then takes another one and takes a juicy bite out of it as he thinks and waits for the others to read it over.


Catching the piece of paper with his free hand, he places the plum in his mouth, holding it between his teeth. Wiping off his hand on his trousers, he holds the note open and carefully reads it.

’Dulin… Rayland… Liza … taking canoe… taking boat… holding up until we come. what mess have these people gotten themselves into?' Passing the note on, Taldo takes the plum out of his mouth. Smiling, ”Looks like the fire may have been a good idea, let the people who are hiding till we arrive know that were here.”

Taking another bite of the plum, ”A lot of names on that list, think that Romona will know who they are?”


Male Human Gunslinger (Bolt Ace)|HP 14 |AC 16/T 13/FF 14 | F+4/R+6/W+3 | CMB + 2 | CMD 15 |init + 3 | Perc + 6
Taldo the Tanner wrote:
”Looks like the fire may have been a good idea, let the people who are hiding till we arrive know that were here.”

"Yeah... that's what I hear," Daryl responds with a dry voice.

Taldo the Tanner wrote:
Taking another bite of the plum, ”A lot of names on that list, think that Romona will know who they are?”

He grunts.

"Course she will," he says.

"Colony ship'll have a manifest of the crew and passengers, they should have a list from the last crew they brought so she should have the list of names of folk who came on the last journey."

"But hell - even if she don't got the full list o' names on board we all know that this ship's bringing goods and gear for the folk living here, so they'll have a list of who's getting what on the ship."

"You know; two new shirts for John Tailor or one set o' hammer and tongs for Jed Smith - that sort of thing... So they should got at least a list of who gets what."

He sighs as he considers the implications of the names on the paper.

"But that don't matter much now; we're a long way between this and that Romona lady..."

He shakes his head, still trying to figure things out, especially with the new information.

"Come on then; we're wasting daylight," he says to the others.

He lets Taldo keep the parchment and then swings his crossbow up and advances on to A:18.

Still curious on how old that plum tree is; if they're not native to this place, that means someone brought a plum sapling or seed and planted it. How long ago was that? Was it before the colonists came? If so - who planted it? I have no knowledge skills so I'll wait on our Druidess for that Nature Lore, but no rush.


'well, on we go then.' Finishing the plum, Taldo tosses the pit over to the other side of the southern road. As they follow it east, when Daryl begins to cross the northern road to head to the large field 'A18' Taldo nods toward the field beside them 'A16' and interjects. "I'll check this field real quick, if you want to go on." He turns to the others, then winking at Morwenna, "But I certainly won't turn down any help."

perception: 1d20 + 5 ⇒ (5) + 5 = 10


F Merg Tempest Druid |HP 12/12 |AC 17/T 15/FF 12 | F+3/R+5/W+5 | CMB + 0 | CMD 13 |init + 4 | Perc + 7 | Channel Energy 4/5

Daryl: The current time is roughly 11.30am (from the position of the sun) on the 12th Pharast. The moon is in the waning crescent stage from what you witnessed the night before.

====

Morwenna happily accepts the offered plum from Taldo and wiping the fruit on her britches, takes a bite and tastes/savours the warm sweetness. "It is good," she says with a smile.

When Taldo then hands her the parchment which Daryl discovered in the unearthed pouch, she places the plum between her lips and begins to silently read the message. When she is done, she hands it to Uzziah and takes the plum from her lips and takes another bite.

"Ramona is expedition leader and would know the names of the first colonists, I am certain of this. Keep the note safe and we can show it to her when we meet up with them again."

Taldo's Perception 16 & Survival to track 7:

There are no discernible monkey goblin tracks to be seen ... Perhaps the coastal wind and any rains brought by the Eye brushed/washed them away... You do note some very small holes in the softer soil of the garden - they appear like very small aeration holes and there are only a few. They are nothing like the holes/tunnels made by the Ankhegs and nothing that would cause you much concern.

Daryl wrote:

"Begging your pardon, Miss Morwenna; you're handy with nature and all... How old do you reckon that tree is?" he says, looking at it, wondering - as it's very unique - how long it has been growing here and trying to gauge if someone besides the colonist planted it; how long ago it was planted - and, if he had that information, try to guess if someone before the colonists had been there before, and if so - when...

Hearing and heeding Daryl's request, Morwenna turns her gaze back to the plum tree and examines its branches, trunk and ground housing its roots. "This tree appears to be grafted. A clever gardener, indeed. Such trees can bear fruit within a year after planting. If you, too, consider the tropical clime, it may have helped the fruit drop and ripen sooner than the common plum trees you are used to in your own lands. Possibly within six months. I have no knowledge of the soil composition or nutrients of this new land, but it has been said the soil is very rich and I suppose that, too, helped in the maturing process. We may be able to locate the farmer and they can give you a more definitive answer, Daryl Bohannon."

Taldo wrote:

Taldo nods toward the field beside them 'A16' and interjects. "I'll check this field real quick, if you want to go on." He turns to the others, then winking at Morwenna, "But I certainly won't turn down any help."

Morwenna's turquoise eyes look to Taldo and she smiles and nods, "Yes, of course, I will help you, Taldo," and makes to follow the ranger to the larger of the two patches.

I need to prep dinner, so I'll pause at this juncture and make a new post later tonight re the other garden patch at A16. :)


Male Human Gunslinger (Bolt Ace)|HP 14 |AC 16/T 13/FF 14 | F+4/R+6/W+3 | CMB + 2 | CMD 15 |init + 3 | Perc + 6
Daryl Bohannon wrote:

He tosses the paper gently to Taldo so he can read it, too.

He then reaches and picks a plum and hands it over to Morwenna and then takes another one and takes a juicy bite out of it as he thinks and waits for the others to read it over.

As Daryl waits for Morwenna to take the plum, he glances at Uzziah and Aecarian.

Morwenna Blue wrote:
Morwenna happily accepts the offered plum from Taldo and wiping the fruit on her britches, takes a bite and tastes/savours the warm sweetness. "It is good," she says with a smile.

Noticing Morwenna takes one from Taldo instead, his eyes flick between the two of them; but he says nothing and merely puts the other plum in his pack.

Morwenna Blue wrote:
This tree appears to be grafted. A clever gardener, indeed.

Daryl seems relieved at this news. That colonists would bring a sapling with them on the last expedition seems unusual, but not unheard of; far better an explanation than the idea of some mysterious person or persons living on the island before the colonists - planting unusual trees and crops - and then, possibly, still hidden on the island somewhere to deal with the colonists.

He nods.

"Thank you kindly," he says.

To his eye it seems that the fields are likely the same with little to offer that is different and unique.

However, before they advance, Taldo interjects.

Taldo the Tanner wrote:
Taldo nods toward the field beside them 'A16' and interjects. "I'll check this field real quick, if you want to go on." He turns to the others, then winking at Morwenna, "But I certainly won't turn down any help."

He notes Taldo's blatant wink at Morwenna and wonders at that.

He looks at the field - to his eye it seems identical to the same field he had explored north of the plum tree - with no real difference at all.

Morwenna Blue wrote:
Morwenna's turquoise eyes look to Taldo and she smiles and nods, "Yes, of course, I will help you, Taldo," and makes to follow the ranger to the larger of the two patches.

He then notices Morwenna's response to Taldo.

He then looks at Uzziah and Ace and shrugs.

Shaking his head, he then follows Taldo and Morwenna to the field.

Standing by it he peers at the field.

Perception check
1d20 + 6 ⇒ (7) + 6 = 13

He scowls, clearly not sure of his observations and then looks again.

Closer look
1d20 + 6 ⇒ (8) + 6 = 14

Meanwhile, he waits for Uzziah and Ace to advance.


Male Gillman Cavalier, Order of the Waves 5 (Beast rider) | HP: 45/49, 15 nonlethal| AC: 18 (10 Tch, 18 Fl) | CMB: +9, CMD: 19 | F: +6, R: +1, W: +2 (+2 vs charm/com) | Init: +1 | Perc: +11 , SM: +1 | Challenge: 1/2 | Speed 30ft, Swim 40ft | +2 vs charm/compulsion Will saves | +2 racial against non-aboleth enchantment spells and effects, –2 aboleth sources. | Cond: Challenge vs Gillwoman | Abiel 18/18 HP, 14 AC

Uzziah does look for tracks as requested, to the best of his ability.

Survival: 1d20 + 0 ⇒ (10) + 0 = 10

When he reads the note, his face tightens slightly in consternation.

"Divisions in the colony. So where did they go on this canoe I wonder?"


Male Human Gunslinger (Bolt Ace)|HP 14 |AC 16/T 13/FF 14 | F+4/R+6/W+3 | CMB + 2 | CMD 15 |init + 3 | Perc + 6
Uzziah wrote:
"Divisions in the colony. So where did they go on this canoe I wonder?"

Daryl shrugs.

"Probably same place they sailed in whatever other boats they made," he says and jerks his head westward to the sea.

"Maybe they sailed to some other island - or maybe skirted the coast and berthed at the other place the colony was supposed to be made."

"But there weren't no boats in the bay anyhow, so I guess we won't know... unless we find out some clue when we do some more searching," he adds, then waves his hand at the buildings absently.


Morwenna's Perception: 1d20 + 10 ⇒ (2) + 10 = 12
Taldo's Perception 10
Daryl's Perception 14

GM screen:

1d20 ⇒ 5

The three companions move to the adjoining vegetable patch (second plot in A16) and note that there are rows of corn planted in this patch beside the usual vegetable crops.

Daryl, on the ground, in the softer soil before him, notices the small aeration holes that Taldo noted in the other patch, however these are much smaller than the kind made by the Akheg Nymph.

A tiny field mouse lifts its head and peers at Morwenna; its whiskers twitching fast before it scurries away - across the patch as swiftly as it can. Ezekiel lifts his head then gives a deep *coo* and swings his bill at the creature as if pointing it out to Uzziah.

Amidst all the attention gained by the field mouse, suddenly Taldo feels something sharp striking at him. Fortunately his armour proves true and is not injured by the strike.

Slam attack on Taldo: 1d20 + 3 ⇒ (4) + 3 = 7 (Doesn't hit)

As your eyes turn on Taldo's attacker, you note a strange, tall plant creature, medium-sized, with razor-sharp leaves dripping in blood spanning the length of its cornstalk. Snakelike roots (long hook-like appendages) dig into the soft ground.

Know. Nature DC 12:

The plant creature is a Blood Maize. They look like common cornstalks, except their leaves are larger and more knife-like and their root systems are much more robust and mobile. In each specimen, the latter includes at least one long vine-like tendril that the plant can use to root itself deeply in the earth as it attacks its victim. Despite its fearsome nature, blood maize produces ears of sweet corn larger than those of traditional corn plants.

When a blood maize stalk strikes a victim, it roots into place while its leaves lash outward and slice into the victim’s flesh.

Blood maize plants absorb spilled blood through their root systems and can do so even while they are mobile. To aid their search for blood, they can uproot themselves to move without impediment, and they can use their roots to dig a firm purchase in the ground. Blood maize can both see and sense movement remarkably well; the plants migrate and search for food at night, and so they are finely attuned to the ground vibrations they use to locate prey. The blood maize's presence is difficult to discern (as it assumes the shape of the surrounding vegetables to await prey).

=============

Current Map

Uzziah, Ezekiel and Aeracian, I placed your tokens to the side of the vegetable patch as I wasn't sure if you guys followed the other three closer or into the other patch. You can move your tokens on your turn in the coming round. Thanks!

------------

I will need one of you to roll Group Initiative, please. It's at +2. Thanks!


group init: 1d20 + 2 ⇒ (18) + 2 = 20 will start working on a post
knowledge nature: 1d20 + 4 ⇒ (6) + 4 = 10


GM screen:

1d20 + 2 ⇒ (7) + 2 = 9

PCs win initiative and we go into Round 1! You're up, followed by the creature.


F Merg Tempest Druid |HP 12/12 |AC 17/T 15/FF 12 | F+3/R+5/W+5 | CMB + 0 | CMD 13 |init + 4 | Perc + 7 | Channel Energy 4/5

Round 1

Know. Nature (DC 12): 1d20 + 10 ⇒ (8) + 10 = 18

She looks at the plant creature near Taldo and it dawns on her what it is. "It's a Blood Maize! Careful of its leaves - they are so sharp they can rend your flesh deep and wide! They absorb spilled blood and can uproot themselves to move without impediment!" Morwenna warns her companions.

Morwenna carefully moves around and comes to stand on the other side of the creature (C8); flanking with Taldo. Thrusting her shortspear, she strikes at the creature,

Attack with M/W Shortspear and flank: 1d20 + 4 + 2 ⇒ (9) + 4 + 2 = 15
Damage, if hits: 1d6 ⇒ 3

managing to bypass its defences and hits it for 3 damage.

----

Current Combat Map

----

Round 1: Taldo, Daryl, Uzziah, Ezekiel and Aeracian are up!


ninja'd by Morwenna, will edit appropriately

Daryl Bohannon wrote:
Daryl Bohannon wrote:
He then reaches and picks a plum and hands it over to Morwenna and then takes another one and takes a juicy bite out of it as he thinks and waits for the others to read it over.

As Daryl waits for Morwenna to take the plum, he glances at Uzziah and Aecarian.

Morwenna Blue wrote:
Morwenna happily accepts the offered plum from Taldo and wiping the fruit on her britches, takes a bite and tastes/savours the warm sweetness. "It is good," she says with a smile.
Noticing Morwenna takes one from Taldo instead, his eyes flick between the two of them; but he says nothing and merely puts the other plum in his pack.
Humorously enough, Taldo never offered Morwenna a plum. Not that this isn’t just like real life, we remember events differently than how they actually take place, sometimes.
Morwenna Blue wrote:

"Ramona is expedition leader and would know the names of the first colonists, I am certain of this. Keep the note safe and we can show it to her when we meet up with them again."

Morwenna's turquoise eyes look to Taldo and she smiles and nods, "Yes, of course, I will help you, Taldo," and makes to follow the ranger to the larger of the two patches.

’I figured Ramona would have a list, so the note may be the best thing we’ve found so far.’ Smiling as Morwenna moves into the field with him, Taldo, calls back over his shoulder, ”Hear that Daryl, The note may actually be important. Good job finding it.”

’division in the colony?’ ‘Sailed to another island’ I never thought of that, I wonder…’ Obviously, paying more attention to his associates than to the field in front of him, Taldo flinches as he feels something slam into his shoulder. ’Is that my blood dripping from it’s cornstalk?” Seeing the odd-plantlike thing, it’s snake like root’s writhing into the soft ground. ”Beware!”

'A Blood maize, I've never seen this type of creature.' Seeing Morewenna step to the other side of the plant, Taldo Turns and faces the thing, dropping his bow. He draws his axe, and using both hands, swings it at the plant, similarly to a woodsman chopping a tree, but missing the thin stalk.

Flank, free action: drops bow, Move action: draws axe, attack: axe, two handed
attack: 1d20 + 3 ⇒ (4) + 3 = 7 for damage: 1d8 + 3 ⇒ (2) + 3 = 5


Male Gillman Cavalier, Order of the Waves 5 (Beast rider) | HP: 45/49, 15 nonlethal| AC: 18 (10 Tch, 18 Fl) | CMB: +9, CMD: 19 | F: +6, R: +1, W: +2 (+2 vs charm/com) | Init: +1 | Perc: +11 , SM: +1 | Challenge: 1/2 | Speed 30ft, Swim 40ft | +2 vs charm/compulsion Will saves | +2 racial against non-aboleth enchantment spells and effects, –2 aboleth sources. | Cond: Challenge vs Gillwoman | Abiel 18/18 HP, 14 AC

Uzziah and Ezekiel are both bemused by the mouse.

And then the sounds of Taldo being injured shake them both from that pleasant mood.

They move to circle and flank the creature, heeding Morwenna's warning.

Both Uzziah and Ezekiel move (not charge) into positions, then attack.

Trident: 1d20 + 4 + 2 ⇒ (6) + 4 + 2 = 12

Damage, Piercing: 1d8 + 3 ⇒ (6) + 3 = 9

Bill Slam: 1d20 + 3 + 2 ⇒ (17) + 3 + 2 = 22

Damage: 1d8 + 4 ⇒ (4) + 4 = 8


Taldo attempts to hurt the Blood Mazie with his axe; however the swing goes wider than he'd calculated and he misses the stalk.

Uzziah and Ezekiel move to flank the plant creature and coordinate their attacks. With fortune on his side, Uzziah just manages to hit the Blood Maize and then Ezekiel's bill slams hard into the reedy creature.

It takes 17 points of damage. It is still up.

----

Combat Map

Round 1: Daryl and Aeracian to go.


Male Wizard, Exploiter 1 | HP: 10/10 | AC: 11 (11 Tch, 10 Fl) | CMB: +0, CMD: 11 | F: +1, R: +1, W: +2| Init: +2 | Perc: +1 , SM: +0 | Speed 30ft |
Knowledges:
Knowledge (Arcana) +9 Knowledge (Dungeoneering) +9 Knowledge (History) +10 Knowledge (Nature) +9 Knowledge (Planes) +9

Aeracian speaks quickly at the creatures appearance, conjuring a ball of viscous green acid and hurling it at the plant.

Acid Splash: 1d20 + 1 ⇒ (3) + 1 = 41d3 ⇒ 2

He apparently moved too fast as he shoots the glob into the sky.


Male Human Gunslinger (Bolt Ace)|HP 14 |AC 16/T 13/FF 14 | F+4/R+6/W+3 | CMB + 2 | CMD 15 |init + 3 | Perc + 6

Slight Ret-Con

Taldo the Tanner wrote:
Humorously enough, Taldo never offered Morwenna a plum. Not that this isn’t just like real life, we remember events differently than how they actually take place, sometimes.

Oh believe me, Daryl's very aware of how that went down ;)

Taldo the Tanner wrote:
”Hear that Daryl, The note may actually be important.”

He turns and looks at Taldo for a while.

"Yeah... if we survive," he says eventually.

Fast Forward -

Taldo the Tanner wrote:
”Beware!”

Daryl moves a bit closer and then drops the torch at A:9 and swings up his loaded crossbow and fires.

Attack on Creature -
1d20 + 3 + 1 + 1 + 1 ⇒ (8) + 3 + 1 + 1 + 1 = 14

If it hits -
1d10 + 1 ⇒ (8) + 1 = 9

EDIT: If that hit it did 9 Damage... Game's to you GM...


Daryl fires his crossbow at the Blood Maize and his aim is true and manages to hit the creature in the upper part of its stalk.

Creature takes a further 9 pts of damage and is still up, but badly wounded.

PCs have all taken their turn in Round 1. Now it's the Blood Maize's turn. I'll make a new post with its action very soon.


Round 1: Blood Maize

Suddenly, a 20 foot high cloud of fine pollen is released into the air in a 20-foot radius centred on the Blood Maize. (The pollen cloud obscures all sight, including darkvision, beyond 5 feet. Any creature 5 feet away has concealment (any attacks have a 20% miss chance) and any creature farther away has total concealment (50% miss chance and an attacker cannot use sight to locate a target.) A creature in the cloud when the pollen is released or that moves into the cloud before it dissipates must succeed at a DC 13 Fortitude saving throw or be blinded for 1 round.)

Standard action: Blinding Bloom in 20ft radius burst. Does not provoke an AoO.

And the Blood Maize immediately disappears from sight.

End of Round 1. Starting Round 2: PCs are up! Everyone but Aeracian are caught in the Blinding Bloom (Pollen Cloud) and I will need the folk in the cloud to first roll a Fort Save (DC 13) or be blinded for 1 round before they take their action. Thanks!

Combat Map


Male Gillman Cavalier, Order of the Waves 5 (Beast rider) | HP: 45/49, 15 nonlethal| AC: 18 (10 Tch, 18 Fl) | CMB: +9, CMD: 19 | F: +6, R: +1, W: +2 (+2 vs charm/com) | Init: +1 | Perc: +11 , SM: +1 | Challenge: 1/2 | Speed 30ft, Swim 40ft | +2 vs charm/compulsion Will saves | +2 racial against non-aboleth enchantment spells and effects, –2 aboleth sources. | Cond: Challenge vs Gillwoman | Abiel 18/18 HP, 14 AC

Uzziah Fort: 1d20 + 4 ⇒ (15) + 4 = 19

Ezekiel Fort: 1d20 + 5 ⇒ (19) + 5 = 24

Both Uzziah and Ezekiel close their eyelids in the nick of time and almost immediately afterwards resume striking at the hostile plant creature. Uzziah has difficultly seeing past the clouds of pollen, but Ezekiel hammers on the stalks.

Trident: 1d20 + 4 + 2 ⇒ (6) + 4 + 2 = 12

Miss Chance 50%: 1d100 ⇒ 35

Damage, Piercing: 1d8 + 3 ⇒ (7) + 3 = 10

Bill Slam: 1d20 + 3 + 2 ⇒ (20) + 3 + 2 = 25

Miss Chance 20%: 1d100 ⇒ 62

Damage: 1d8 + 4 ⇒ (7) + 4 = 11

Ezekiel critical?: 1d20 + 3 + 2 ⇒ (10) + 3 + 2 = 15

Total Ezekiel Critical Hit Damage: 11 + 1d8 + 4 ⇒ 11 + (7) + 4 = 22


Male Human Gunslinger (Bolt Ace)|HP 14 |AC 16/T 13/FF 14 | F+4/R+6/W+3 | CMB + 2 | CMD 15 |init + 3 | Perc + 6

Daryl's Fortitude Save -
1d20 + 4 ⇒ (4) + 4 = 8

He then steps back and reloads his crossbow.


fort: 1d20 + 4 ⇒ (12) + 4 = 16

'What the blazes?' Seeing the pollen cloud released, Taldo throws his arm in front of his face, covering his eyes. The pollen still gets in his nose, and he gives a violent sneeze. "Aaacccchhhhoooooo" Squinting his eyes he grasps his axe with both hands again, and swings it toward what the thinks is the base of the plant "Blast" cursing as he feels the axe bury in the soft dirt.

Flank? attack: axe, two handed
attack: 1d20 + 3 + 2 ⇒ (17) + 3 + 2 = 22 for damage: 1d8 + 3 ⇒ (4) + 3 = 7
concealment<20: 1d100 ⇒ 18


Uzziah, Ezekiel and Taldo are able to shield their eyes from the tiny pollen grains and are not blinded. Uzziah cannot pinpoint the cornstalk to strike with his trident and Ezekiel attempts to slam his bill into the cornstalk only to discover thin air and no solid stalk.

Taldo swings his axe at what he believes to be the base of the cornstalk, only to encounter nothing more than air and his axe buries in the dirt by his feet.

Daryl does what he can to shield his eyes but the pollen grains prove too considerable and his eyes are covered, making him blind for a round.

Daryl, under the rules of a 5ft step and also from what I've read on the forums, a person cannot take a 5ft step if blinded due to the "darkness" aspect under the ruling. I know you realise that loading a heavy crossbow is a full round action that provokes an AoO, and in this case, I'd say it would take you longer than a full round due to your blindess (say double the rounds as you don't have blindsight to be able to use nonvisual senses) ... What would you like to do this round?


F Merg Tempest Druid |HP 12/12 |AC 17/T 15/FF 12 | F+3/R+5/W+5 | CMB + 0 | CMD 13 |init + 4 | Perc + 7 | Channel Energy 4/5

Round 2

Fort Save (DC 12): 1d20 + 3 ⇒ (12) + 3 = 15

Lowering her head and shielding her eyes/face with one arm, Morwenna does not succumb to the blindness created by the floating pollen grains in the cloud around them. She positions herself in a total defense stance (as a standard action) until she can orientate herself better and see the Blood Maize.

=====

Round 2: Aeracian is up! You don't need to make a Fort save as you're outside the pollen cloud, but the view to your companions and the last position of the blood maize is obscured.


Male Wizard, Exploiter 1 | HP: 10/10 | AC: 11 (11 Tch, 10 Fl) | CMB: +0, CMD: 11 | F: +1, R: +1, W: +2| Init: +2 | Perc: +1 , SM: +0 | Speed 30ft |
Knowledges:
Knowledge (Arcana) +9 Knowledge (Dungeoneering) +9 Knowledge (History) +10 Knowledge (Nature) +9 Knowledge (Planes) +9

Aeracian readies himself to hurl another globule of acid when the creature presents itself.

Ready action to attack when the blood maize comes into sight, Acid Splash ranged touch: 1d20 + 1 ⇒ (15) + 1 = 161d3 ⇒ 1


Male Human Gunslinger (Bolt Ace)|HP 14 |AC 16/T 13/FF 14 | F+4/R+6/W+3 | CMB + 2 | CMD 15 |init + 3 | Perc + 6
GM Ariarh of Azlant wrote:
Daryl, under the rules of a 5ft step and also from what I've read on the forums, a person cannot take a 5ft step if blinded due to the "darkness" aspect under the ruling. I know you realise that loading a heavy crossbow is a full round action that provokes an AoO, and in this case, I'd say it would take you longer than a full round due to your blindess (say double the rounds as you don't have blindsight to be able to use nonvisual senses) ... What would you like to do this round?

Daryl would have moved back at least 25 feet to reload outside the range of the pollen. He couldn't have reloaded in one round, but he wouldn't have lingered in the pollen. That was his move; and he starts to reload at this time.

Acrobatics check to move the 25 feet, here it is -
1d20 + 6 ⇒ (12) + 6 = 18

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