Exiel. |
If we're only approximately 1 hour away from town, is it too late to turn back for scrolls of true strike and tanglefoot bags? They are a combination that could work well against those little rascals...
Badr al Din Ibn Badriyah |
We're about 2 hrs out or so but 50gp a hit is a very very high price to pay. I am hoping, IF I survive to have enough gold to enchant this musket. As it is, its costing me about a gold piece or so a shot when I use cartridges
Eldanár Alcarin |
Wow what did i sleep through again there!
Seems i´m going to sleep when you guys are most active.
Eldanár can reroll one saving throw daily, if we get in such trouble again. Not sure if i can still use that one now or not at the moment. GM call.
GM Aram Zey |
A little late for that, unfortunately. The duration's halfway through. =(
GM Aram Zey |
Wow! I just got done walking my dog after waking up! Sorry I missed so much!
Not a problem! You're just in time! It's basically you and Badr at the moment. 1/3 of the party is stunned for another 4 rounds, Exiel is spamming guidance on Badr 'cos he can't aim a crossbow to save his life, and Mu's...also hoping to roll well.
You're up. If you can think of any way to bring those guys to the ground or do some assured damage to them, the party (and me) will thank you. =)
Eldanár Alcarin |
Well, i also have a VL-shirt which i should be able to reroll 3 times in this module. So before we get a TPK i think we should consider this.
Can´t say anything while i´m asleep^^
Which time zones are you guys in again?
Perhaps we can haggle out some main play and post times where everyone can participate?
Also i suggest we track hp and conditions and stuff more central, since we are posting fast and a lot, where one can loose sight of that stuff easily.
GM Aram Zey |
Alright, Eldanar, take a reroll on your will save. If you pass, take 2 shots (the first one being a pseudo surprise round against flat-footed AC, the second one being your normal shot this round) as you unexpectedly recover, in lieu of not having been able to act the past 4 turns.
It counts as 1 reroll used. Roll well!
GM Aram Zey |
Incidentally, known time zones are:
Me: GMT+8
Exiel: GMT +10
Eldanar: GMT+2
Badr: GMT-10
Eldanár Alcarin |
Allright! Back in the game^^
Wow nice all over the world! That is fun and real great with pathfinder here!°
GM Aram Zey |
Allright! Back in the game^^
Wow nice all over the world! That is fun and real great with pathfinder here!°
Nice! By the way, I'm giving you two shots, take the second one!
Pathmaker |
Why the heck is GM gong to bed at 8:30am? _oh because he lives on the other side of the planet. Guessing Australia? I'm in Californication.
I'm super annoyed at 4 consecutive low rolls against the fairies, and bothered by the 3 consecutive high rolls during the zombies. So being an analyst, here's the dig: LINK.
Sample of 3,928 rolls of d20 does produce a completely random result with significance level of 0.001 (very reliable). So next time you want to kick the monitor...
Eldanár Alcarin |
-10 badr is directly opposite to me hehe. Makes for 12 hours time difference.
Guilford Baldwin |
So here's a bit of semi-metagamey strategizing - I've got the ability to cast enlarge person and magic weapon (although I didn't prep magic weapon today). Which of our hitters would benefit from this? Both are touch spells, so I'd need to be close.
Eldanár Alcarin |
Exiel. I´m only melee backup and for some minor tanking. Ranged is far better with me. Also since i´m small enlarge person would be wasted. Magic weapon is welcome with everyone i guess though^^
GM Aram Zey |
IMPORTANT ANNOUNCEMENT
There is now a link to an easy-reference sheet and another to the latest map. Both links are found at the end of the short campaign description, found at the top of the page. Hopefully this makes tracking stuff easier for all of us. =)
Eldanár Alcarin |
I sleep about 8 hours, a bit off from normal sleeping schedule. Could try to adapt that a bit, but if i move it forward it´s still in a time where you guys are very active.
Eldanár has his own CLW wand and any CLW healing he gats can be taken from that. Endure Elements as needed too of course.
Exiel. |
Ok, guys. We're in trouble. We have 3 battlefronts. The primary tank is at the weakest front. Our secondary tank is down, and bleeding out far as I can tell. We've done well so far, but our positioning is crap...we're kinda surrounded, effectively. AND we can't withdraw to a better location 'cos Mu is down on the floor! And Badr's already acted.
Also, those skeletons are major-bad news.
I'm taking suggestions as to my options! I can:
1. go to the skeletons and try to tank them, since I have my own healing spells,
2. go engage the rogue, whilst you guys focus fire on the skeletons,
3. heal Mu,
4. stay where I am, and finish off these 2 mooks in front of me. Personally, I don't recommend it-these guys are weak.
Badr al Din Ibn Badriyah |
I just lost one of my posts - gah.
Here's my 2 cents.
Elander is pretty badass. He can draw his NoDachi as non AoO move and in a straight fight the guy SHOULD be able to take a sneaker down if he isn't flanked. I trust him to be able to hold that flank for a round or two.
Next round I can help him out.
Exiel is fighting mooks. Ignore them, take a 5ft step and heal our monk this round... otherwise, we may lose our monk if there is another burst attack. After that? Do what Paladins do and get at those skellies.
Shu should use the evil heal stick as well though Shu is very very intelligent... if he has a better debuff etc then fun but I think tapping our monk will keep him on his feet or at least stablise him if he goes down again and keep the healing coming. The thing about the wand is its great for post action healing but no so good for in action. IF it does stack then tap him again because Fast Healing 2 will make him pretty good for a few rounds.
GM Aram Zey |
Infernal healing does not stack with itself. It would be even more overpowered otherwise. =)
How is Eldanar drawing his sword without an AoO? Sorry I know gunslingers about as well as you do oracles.
Badr al Din Ibn Badriyah |
http://www.d20pfsrd.com/gamemastering/combat#TOC-Attacks-of-Opportunity
http://paizo.com/pathfinderRPG/prd/combat.html#_attacks-of-opportunity
Drawing a weapon as a move action does not provide an attack of opportunity
GM Aram Zey |
Hmm...I thought they did. Maybe it was in 3.5 and they changed it.
Exiel. |
Yes and yes. But if you can get rid of the skeletons or the rogue quick, that'd be great. In fact, taking out the skeletons will be best. They will take full damage from magic and bludgeoning weapons, but not swords or bullets.
Eldanár Alcarin |
Why not from bullets? Bullets are bludgeoning. As an archer you buy special arrows for exactly that case.
That said i will take care of the rogue.
Exiel. |
No, take out the skeletons first! They do confirmed AoE damage, and if I fall, they will mess us up in the close quarters we are in! Take them out first!
I didn't realise muskets did bludgeoning damage!
Badr al Din Ibn Badriyah |
I just looked it up! B&P - so that shot that hit the skellie should have damaged it some rather than harmlessly passed through it.
Eldanár Alcarin |
Modern bullets don´t do bludgeoning damage, that´s right. But we are talking about the old round lead bullets here, a whole different thing^^
Anyway it´s pathfinder, not real life.
I never touched a gun in real life and i´m not planning on doing so.
Eldanár Alcarin |
Maybe that´s only my milage, but i find it kind of difficult to keep track on what´s going on with so many discussion posts in the game thread.
Eldanár Alcarin |
No need to excuse, just saying.
If you come back at 30+ posts it´s a lot of stuff^^
Eldanár Alcarin |
Yeah that dice roller. 1 damage, very nice. Guess untill level 5 musket masters are not the killers they are said to be. Should have taken a fire sorcerer.
Badr al Din Ibn Badriyah |
So I'm staggered? I had 2 NL damage from before, now 6?
My bad Gil... I should have pushed harder for your healing. I know its important for level 1s but I got complacent.
That said, use a move action to back up and we'll see if we can get to you next round - Exiel should be able to get in front of you this round.
Badr al Din Ibn Badriyah |
I think, assuming that the last skeleton goes down this round, it will drive our monk back into the negatives BUT as he's got Fast Healing, he'll be stable.
Next round we really need healing on our halfling, while both gunslingers form a firing squad to turn that sneak attacker into a corpse. He is far and away our tankiest character but he's very hitpoint challenged.
Not sure who is channeling negative energy but I guarentee we are gonna have at least one more round of pain before we can get to whoever is doing that. We may need to target the channeler if they appear.
Badr al Din Ibn Badriyah |
No sweat - I also have a cure potion on me. Maybe now's the time to drink it?
Not sure you can... its a move action to retrieve it and then a move action to drink. You've got one action. It may be best to use your move action to get some decent distance away from the main fight and then try to get it the round after next - the crap is pretty deep and if it blows up while you are near it you are in trouble. Hoping Exiel can take it down.
Old Shu |
Regarding Mu's HPs
Skeletons dropped him to -4,
+6 foe Exiel cast CLW
+1 for Shu's infernal healing
-1 for cold blast
(Next round)
+1 for Shu's infernal healing
-3 for cold blast (actually shouldn't this be 2? I thought damage always rounds down)
+2 for another CLW
Which should put him at 2 (or 3) HP