GM Aram Zey's Reign of Winter for PFS part 1 (Inactive)

Game Master SwampTing

Master of Spells Aram Zey has heard of a noblewoman who has gone missing near the Taldan village of Heldren. Kidnapped by bandits, is the rumour. Whilst a rather minor noblewoman in her own right, her disappearance coincides with the appearance of a curious pocket of winter reminiscent of the eternal frost that covers the land of Irrisen.

Intrigued by the opportunity to gain allies for the Pathfinder society amongst the Taldan nobility and to discover the reason for this strange phenomenon, the Master of Spells has decided to teleport a team of pathfinders to Heldren to look into the matter.

Easy reference sheet
Latest map


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Grand Lodge

Gnome Wood Wizard 1 / Ninja 4 | HP 41/41 | AC 19 T 15 FF 19 | F +4 R +8 W +3 | Init +3 | Perc +8/+10 | Sense Motive +3

You mean "surviving this module"... :P

Lantern Lodge

[|]Aasimar | Paladin 2 | HP:17/17 | AC: 14/ FF 10/ T 11 | Fort: +8 Ref: +6 Will: +7 | Perception: -1 | Dark Vision | Init: +4 [|]

If we're only approximately 1 hour away from town, is it too late to turn back for scrolls of true strike and tanglefoot bags? They are a combination that could work well against those little rascals...

The Exchange

Init +4(+6)|AC19/Touch15/Flatfoot14/CMD 18||HP 21/[28]| Fort:+4 ;Ref:+7 ;Wil+4|Percept +7/Sense Motive +2 Keleshite Human Male Gunslinger (Musket Master) /3 (Favoured Class)

We're about 2 hrs out or so but 50gp a hit is a very very high price to pay. I am hoping, IF I survive to have enough gold to enchant this musket. As it is, its costing me about a gold piece or so a shot when I use cartridges

Scarab Sages

Masterwork Nodachi +5 (1d8+1/18-20/x2) ]Masterwork Musket +8 (1d10/x4) Halfling Gunslinger Musketmaster HP 26/26 AC: 20/FF16/T15 Fort +5 (+7 circumstance bonus vs. cold weather), Ref +8, Will +4; +2 vs. fear Perception +8 Init +4

Wow what did i sleep through again there!
Seems i´m going to sleep when you guys are most active.

Eldanár can reroll one saving throw daily, if we get in such trouble again. Not sure if i can still use that one now or not at the moment. GM call.

Grand Lodge

Border of War map Reign of Winter map

A little late for that, unfortunately. The duration's halfway through. =(

Scarab Sages

Male Human Wizard (Transmuter) 7 | HP 57/57 | AC 15 T 15 FF 11 | Saves: F: +5 R: +7 W: +7 | CMD: 18 | Init: +7 Percep: +12 SM: +1

Wow! I just got done walking my dog after waking up! Sorry I missed so much!

Grand Lodge

Border of War map Reign of Winter map
Guilford Baldwin wrote:
Wow! I just got done walking my dog after waking up! Sorry I missed so much!

Not a problem! You're just in time! It's basically you and Badr at the moment. 1/3 of the party is stunned for another 4 rounds, Exiel is spamming guidance on Badr 'cos he can't aim a crossbow to save his life, and Mu's...also hoping to roll well.

You're up. If you can think of any way to bring those guys to the ground or do some assured damage to them, the party (and me) will thank you. =)

Scarab Sages

Masterwork Nodachi +5 (1d8+1/18-20/x2) ]Masterwork Musket +8 (1d10/x4) Halfling Gunslinger Musketmaster HP 26/26 AC: 20/FF16/T15 Fort +5 (+7 circumstance bonus vs. cold weather), Ref +8, Will +4; +2 vs. fear Perception +8 Init +4

Well, i also have a VL-shirt which i should be able to reroll 3 times in this module. So before we get a TPK i think we should consider this.

Can´t say anything while i´m asleep^^
Which time zones are you guys in again?
Perhaps we can haggle out some main play and post times where everyone can participate?

Also i suggest we track hp and conditions and stuff more central, since we are posting fast and a lot, where one can loose sight of that stuff easily.

Scarab Sages

Masterwork Nodachi +5 (1d8+1/18-20/x2) ]Masterwork Musket +8 (1d10/x4) Halfling Gunslinger Musketmaster HP 26/26 AC: 20/FF16/T15 Fort +5 (+7 circumstance bonus vs. cold weather), Ref +8, Will +4; +2 vs. fear Perception +8 Init +4

Note to self: Buy nets.

Scarab Sages

Masterwork Nodachi +5 (1d8+1/18-20/x2) ]Masterwork Musket +8 (1d10/x4) Halfling Gunslinger Musketmaster HP 26/26 AC: 20/FF16/T15 Fort +5 (+7 circumstance bonus vs. cold weather), Ref +8, Will +4; +2 vs. fear Perception +8 Init +4

Thanks GM!

Grand Lodge

Border of War map Reign of Winter map

Alright, Eldanar, take a reroll on your will save. If you pass, take 2 shots (the first one being a pseudo surprise round against flat-footed AC, the second one being your normal shot this round) as you unexpectedly recover, in lieu of not having been able to act the past 4 turns.

It counts as 1 reroll used. Roll well!

Grand Lodge

Border of War map Reign of Winter map

Incidentally, known time zones are:
Me: GMT+8
Exiel: GMT +10
Eldanar: GMT+2
Badr: GMT-10

Scarab Sages

Masterwork Nodachi +5 (1d8+1/18-20/x2) ]Masterwork Musket +8 (1d10/x4) Halfling Gunslinger Musketmaster HP 26/26 AC: 20/FF16/T15 Fort +5 (+7 circumstance bonus vs. cold weather), Ref +8, Will +4; +2 vs. fear Perception +8 Init +4

Allright! Back in the game^^

Wow nice all over the world! That is fun and real great with pathfinder here!°

Grand Lodge

Border of War map Reign of Winter map
Eldanár Alcarin wrote:

Allright! Back in the game^^

Wow nice all over the world! That is fun and real great with pathfinder here!°

Nice! By the way, I'm giving you two shots, take the second one!

Scarab Sages

Male Human Wizard (Transmuter) 7 | HP 57/57 | AC 15 T 15 FF 11 | Saves: F: +5 R: +7 W: +7 | CMD: 18 | Init: +7 Percep: +12 SM: +1

So I'm in U.S. Mountain Time. It's GMT -6 or -7, I'm not exactly sure.

Grand Lodge

Gnome Wood Wizard 1 / Ninja 4 | HP 41/41 | AC 19 T 15 FF 19 | F +4 R +8 W +3 | Init +3 | Perc +8/+10 | Sense Motive +3

US Pacific here. Currently 7:45 am.

Grand Lodge

12.52am here in Sydney.

Scarab Sages

Masterwork Nodachi +5 (1d8+1/18-20/x2) ]Masterwork Musket +8 (1d10/x4) Halfling Gunslinger Musketmaster HP 26/26 AC: 20/FF16/T15 Fort +5 (+7 circumstance bonus vs. cold weather), Ref +8, Will +4; +2 vs. fear Perception +8 Init +4

17:21 Germany


Why the heck is GM gong to bed at 8:30am? _oh because he lives on the other side of the planet. Guessing Australia? I'm in Californication.

I'm super annoyed at 4 consecutive low rolls against the fairies, and bothered by the 3 consecutive high rolls during the zombies. So being an analyst, here's the dig: LINK.

Sample of 3,928 rolls of d20 does produce a completely random result with significance level of 0.001 (very reliable). So next time you want to kick the monitor...

Grand Lodge

Gnome Wood Wizard 1 / Ninja 4 | HP 41/41 | AC 19 T 15 FF 19 | F +4 R +8 W +3 | Init +3 | Perc +8/+10 | Sense Motive +3

The dice-roller knows what you're trying to do, and is temporarily acting normal to spite us.

Scarab Sages

Masterwork Nodachi +5 (1d8+1/18-20/x2) ]Masterwork Musket +8 (1d10/x4) Halfling Gunslinger Musketmaster HP 26/26 AC: 20/FF16/T15 Fort +5 (+7 circumstance bonus vs. cold weather), Ref +8, Will +4; +2 vs. fear Perception +8 Init +4

-10 badr is directly opposite to me hehe. Makes for 12 hours time difference.

Lantern Lodge

[|]Aasimar | Paladin 2 | HP:17/17 | AC: 14/ FF 10/ T 11 | Fort: +8 Ref: +6 Will: +7 | Perception: -1 | Dark Vision | Init: +4 [|]

GM is from Singapore. Badr and I are in Aus. Badr, we're GMT+10, not -10. XD

Also, glad that fight is finally over...

Scarab Sages

Male Human Wizard (Transmuter) 7 | HP 57/57 | AC 15 T 15 FF 11 | Saves: F: +5 R: +7 W: +7 | CMD: 18 | Init: +7 Percep: +12 SM: +1

So here's a bit of semi-metagamey strategizing - I've got the ability to cast enlarge person and magic weapon (although I didn't prep magic weapon today). Which of our hitters would benefit from this? Both are touch spells, so I'd need to be close.

Scarab Sages

Masterwork Nodachi +5 (1d8+1/18-20/x2) ]Masterwork Musket +8 (1d10/x4) Halfling Gunslinger Musketmaster HP 26/26 AC: 20/FF16/T15 Fort +5 (+7 circumstance bonus vs. cold weather), Ref +8, Will +4; +2 vs. fear Perception +8 Init +4

Exiel. I´m only melee backup and for some minor tanking. Ranged is far better with me. Also since i´m small enlarge person would be wasted. Magic weapon is welcome with everyone i guess though^^

Scarab Sages

Masterwork Nodachi +5 (1d8+1/18-20/x2) ]Masterwork Musket +8 (1d10/x4) Halfling Gunslinger Musketmaster HP 26/26 AC: 20/FF16/T15 Fort +5 (+7 circumstance bonus vs. cold weather), Ref +8, Will +4; +2 vs. fear Perception +8 Init +4

off to sleep some hours.

Grand Lodge

Border of War map Reign of Winter map

IMPORTANT ANNOUNCEMENT

There is now a link to an easy-reference sheet and another to the latest map. Both links are found at the end of the short campaign description, found at the top of the page. Hopefully this makes tracking stuff easier for all of us. =)

Scarab Sages

Masterwork Nodachi +5 (1d8+1/18-20/x2) ]Masterwork Musket +8 (1d10/x4) Halfling Gunslinger Musketmaster HP 26/26 AC: 20/FF16/T15 Fort +5 (+7 circumstance bonus vs. cold weather), Ref +8, Will +4; +2 vs. fear Perception +8 Init +4

I sleep about 8 hours, a bit off from normal sleeping schedule. Could try to adapt that a bit, but if i move it forward it´s still in a time where you guys are very active.

Eldanár has his own CLW wand and any CLW healing he gats can be taken from that. Endure Elements as needed too of course.

The Exchange

Init +4(+6)|AC19/Touch15/Flatfoot14/CMD 18||HP 21/[28]| Fort:+4 ;Ref:+7 ;Wil+4|Percept +7/Sense Motive +2 Keleshite Human Male Gunslinger (Musket Master) /3 (Favoured Class)

I'll take a hit from my own wand I suppose before this encounter. 1d8 + 1 ⇒ (5) + 1 = 6

Lantern Lodge

[|]Aasimar | Paladin 2 | HP:17/17 | AC: 14/ FF 10/ T 11 | Fort: +8 Ref: +6 Will: +7 | Perception: -1 | Dark Vision | Init: +4 [|]

Ok, guys. We're in trouble. We have 3 battlefronts. The primary tank is at the weakest front. Our secondary tank is down, and bleeding out far as I can tell. We've done well so far, but our positioning is crap...we're kinda surrounded, effectively. AND we can't withdraw to a better location 'cos Mu is down on the floor! And Badr's already acted.

Also, those skeletons are major-bad news.

I'm taking suggestions as to my options! I can:
1. go to the skeletons and try to tank them, since I have my own healing spells,
2. go engage the rogue, whilst you guys focus fire on the skeletons,
3. heal Mu,
4. stay where I am, and finish off these 2 mooks in front of me. Personally, I don't recommend it-these guys are weak.

The Exchange

Init +4(+6)|AC19/Touch15/Flatfoot14/CMD 18||HP 21/[28]| Fort:+4 ;Ref:+7 ;Wil+4|Percept +7/Sense Motive +2 Keleshite Human Male Gunslinger (Musket Master) /3 (Favoured Class)

I just lost one of my posts - gah.

Here's my 2 cents.

Elander is pretty badass. He can draw his NoDachi as non AoO move and in a straight fight the guy SHOULD be able to take a sneaker down if he isn't flanked. I trust him to be able to hold that flank for a round or two.

Next round I can help him out.

Exiel is fighting mooks. Ignore them, take a 5ft step and heal our monk this round... otherwise, we may lose our monk if there is another burst attack. After that? Do what Paladins do and get at those skellies.

Shu should use the evil heal stick as well though Shu is very very intelligent... if he has a better debuff etc then fun but I think tapping our monk will keep him on his feet or at least stablise him if he goes down again and keep the healing coming. The thing about the wand is its great for post action healing but no so good for in action. IF it does stack then tap him again because Fast Healing 2 will make him pretty good for a few rounds.

Grand Lodge

Border of War map Reign of Winter map

Infernal healing does not stack with itself. It would be even more overpowered otherwise. =)

How is Eldanar drawing his sword without an AoO? Sorry I know gunslingers about as well as you do oracles.

The Exchange

Init +4(+6)|AC19/Touch15/Flatfoot14/CMD 18||HP 21/[28]| Fort:+4 ;Ref:+7 ;Wil+4|Percept +7/Sense Motive +2 Keleshite Human Male Gunslinger (Musket Master) /3 (Favoured Class)

http://www.d20pfsrd.com/gamemastering/combat#TOC-Attacks-of-Opportunity

http://paizo.com/pathfinderRPG/prd/combat.html#_attacks-of-opportunity

Drawing a weapon as a move action does not provide an attack of opportunity

Grand Lodge

Border of War map Reign of Winter map

Hmm...I thought they did. Maybe it was in 3.5 and they changed it.

Scarab Sages

Male Human Wizard (Transmuter) 7 | HP 57/57 | AC 15 T 15 FF 11 | Saves: F: +5 R: +7 W: +7 | CMD: 18 | Init: +7 Percep: +12 SM: +1

Ok, so can I see the skeletons at this point? And is Exiel the only one with protec. from evil in place?

Lantern Lodge

[|]Aasimar | Paladin 2 | HP:17/17 | AC: 14/ FF 10/ T 11 | Fort: +8 Ref: +6 Will: +7 | Perception: -1 | Dark Vision | Init: +4 [|]

Yes and yes. But if you can get rid of the skeletons or the rogue quick, that'd be great. In fact, taking out the skeletons will be best. They will take full damage from magic and bludgeoning weapons, but not swords or bullets.

Scarab Sages

Masterwork Nodachi +5 (1d8+1/18-20/x2) ]Masterwork Musket +8 (1d10/x4) Halfling Gunslinger Musketmaster HP 26/26 AC: 20/FF16/T15 Fort +5 (+7 circumstance bonus vs. cold weather), Ref +8, Will +4; +2 vs. fear Perception +8 Init +4

Why not from bullets? Bullets are bludgeoning. As an archer you buy special arrows for exactly that case.

That said i will take care of the rogue.

Lantern Lodge

[|]Aasimar | Paladin 2 | HP:17/17 | AC: 14/ FF 10/ T 11 | Fort: +8 Ref: +6 Will: +7 | Perception: -1 | Dark Vision | Init: +4 [|]

No, take out the skeletons first! They do confirmed AoE damage, and if I fall, they will mess us up in the close quarters we are in! Take them out first!

I didn't realise muskets did bludgeoning damage!

The Exchange

Init +4(+6)|AC19/Touch15/Flatfoot14/CMD 18||HP 21/[28]| Fort:+4 ;Ref:+7 ;Wil+4|Percept +7/Sense Motive +2 Keleshite Human Male Gunslinger (Musket Master) /3 (Favoured Class)

I just looked it up! B&P - so that shot that hit the skellie should have damaged it some rather than harmlessly passed through it.

Scarab Sages

Masterwork Nodachi +5 (1d8+1/18-20/x2) ]Masterwork Musket +8 (1d10/x4) Halfling Gunslinger Musketmaster HP 26/26 AC: 20/FF16/T15 Fort +5 (+7 circumstance bonus vs. cold weather), Ref +8, Will +4; +2 vs. fear Perception +8 Init +4

Modern bullets don´t do bludgeoning damage, that´s right. But we are talking about the old round lead bullets here, a whole different thing^^
Anyway it´s pathfinder, not real life.
I never touched a gun in real life and i´m not planning on doing so.

Scarab Sages

Masterwork Nodachi +5 (1d8+1/18-20/x2) ]Masterwork Musket +8 (1d10/x4) Halfling Gunslinger Musketmaster HP 26/26 AC: 20/FF16/T15 Fort +5 (+7 circumstance bonus vs. cold weather), Ref +8, Will +4; +2 vs. fear Perception +8 Init +4

Maybe that´s only my milage, but i find it kind of difficult to keep track on what´s going on with so many discussion posts in the game thread.

Lantern Lodge

[|]Aasimar | Paladin 2 | HP:17/17 | AC: 14/ FF 10/ T 11 | Fort: +8 Ref: +6 Will: +7 | Perception: -1 | Dark Vision | Init: +4 [|]

Yeah, ok, let's try to keep purely ooc stuff in here. Sorry Eldanar.

Scarab Sages

Masterwork Nodachi +5 (1d8+1/18-20/x2) ]Masterwork Musket +8 (1d10/x4) Halfling Gunslinger Musketmaster HP 26/26 AC: 20/FF16/T15 Fort +5 (+7 circumstance bonus vs. cold weather), Ref +8, Will +4; +2 vs. fear Perception +8 Init +4

No need to excuse, just saying.
If you come back at 30+ posts it´s a lot of stuff^^

Grand Lodge

Gnome Wood Wizard 1 / Ninja 4 | HP 41/41 | AC 19 T 15 FF 19 | F +4 R +8 W +3 | Init +3 | Perc +8/+10 | Sense Motive +3

Sheesh.. as soon as the combat heats up the dice roller decides to screw us.

Scarab Sages

Masterwork Nodachi +5 (1d8+1/18-20/x2) ]Masterwork Musket +8 (1d10/x4) Halfling Gunslinger Musketmaster HP 26/26 AC: 20/FF16/T15 Fort +5 (+7 circumstance bonus vs. cold weather), Ref +8, Will +4; +2 vs. fear Perception +8 Init +4

Yeah that dice roller. 1 damage, very nice. Guess untill level 5 musket masters are not the killers they are said to be. Should have taken a fire sorcerer.

The Exchange

Init +4(+6)|AC19/Touch15/Flatfoot14/CMD 18||HP 21/[28]| Fort:+4 ;Ref:+7 ;Wil+4|Percept +7/Sense Motive +2 Keleshite Human Male Gunslinger (Musket Master) /3 (Favoured Class)
Guilford Baldwin wrote:
So I'm staggered? I had 2 NL damage from before, now 6?

My bad Gil... I should have pushed harder for your healing. I know its important for level 1s but I got complacent.

That said, use a move action to back up and we'll see if we can get to you next round - Exiel should be able to get in front of you this round.

Scarab Sages

Male Human Wizard (Transmuter) 7 | HP 57/57 | AC 15 T 15 FF 11 | Saves: F: +5 R: +7 W: +7 | CMD: 18 | Init: +7 Percep: +12 SM: +1

No sweat - I also have a cure potion on me. Maybe now's the time to drink it?

The Exchange

Init +4(+6)|AC19/Touch15/Flatfoot14/CMD 18||HP 21/[28]| Fort:+4 ;Ref:+7 ;Wil+4|Percept +7/Sense Motive +2 Keleshite Human Male Gunslinger (Musket Master) /3 (Favoured Class)

I think, assuming that the last skeleton goes down this round, it will drive our monk back into the negatives BUT as he's got Fast Healing, he'll be stable.

Next round we really need healing on our halfling, while both gunslingers form a firing squad to turn that sneak attacker into a corpse. He is far and away our tankiest character but he's very hitpoint challenged.

Not sure who is channeling negative energy but I guarentee we are gonna have at least one more round of pain before we can get to whoever is doing that. We may need to target the channeler if they appear.

The Exchange

Init +4(+6)|AC19/Touch15/Flatfoot14/CMD 18||HP 21/[28]| Fort:+4 ;Ref:+7 ;Wil+4|Percept +7/Sense Motive +2 Keleshite Human Male Gunslinger (Musket Master) /3 (Favoured Class)
Guilford Baldwin wrote:
No sweat - I also have a cure potion on me. Maybe now's the time to drink it?

Not sure you can... its a move action to retrieve it and then a move action to drink. You've got one action. It may be best to use your move action to get some decent distance away from the main fight and then try to get it the round after next - the crap is pretty deep and if it blows up while you are near it you are in trouble. Hoping Exiel can take it down.

Grand Lodge

Gnome Wood Wizard 1 / Ninja 4 | HP 41/41 | AC 19 T 15 FF 19 | F +4 R +8 W +3 | Init +3 | Perc +8/+10 | Sense Motive +3

Regarding Mu's HPs

Skeletons dropped him to -4,
+6 foe Exiel cast CLW
+1 for Shu's infernal healing
-1 for cold blast
(Next round)
+1 for Shu's infernal healing
-3 for cold blast (actually shouldn't this be 2? I thought damage always rounds down)
+2 for another CLW

Which should put him at 2 (or 3) HP

The Exchange

Init +4(+6)|AC19/Touch15/Flatfoot14/CMD 18||HP 21/[28]| Fort:+4 ;Ref:+7 ;Wil+4|Percept +7/Sense Motive +2 Keleshite Human Male Gunslinger (Musket Master) /3 (Favoured Class)

Its 4am here in Sydney. I am out now... expect a lower tempo from me over the weekend.

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