GM Abraham: 8-17 Refugees of the Weary Sky CLASSIC [PFS Gameday VII] (Inactive)

Game Master Abraham Z.

Tier 10-11
8-17 CLASSIC Map
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The Concordance

M Male N Tiefling Kinetecist 15 | HP: 301/301 | AC: 22 (15 tch, 16 Fl) | CMB: +13 CMD: 29 | F: +26, R: +20, W: +14 | Init: +8 | Perc: +19 (Darkvision 60) SM: +1 | Speed 20 | Active conditions: Sickened | Non-Lethal: 165 | DR 15/Adamantine | Resist 7 cold, acid, fire, elec | Internal Buffer 0/2 | 55% negation of crits/snk attks | Burn: 11 (max 15)

So, I'd like to begin by saying that I disagree with the ruling about DR not applying to falling damage. I understand that it is the GM's prerogative to make such rulings in unclear rules situations and I will acknowledge that ruling. And, I will admit that in this situation it is truly meaningless as the damage was healed. But I cannot express in polite terms how intellectually offended I am by this ruling. I proceeded to research this question and if there are official rulings to the contrary. I did not find any official ruling and, in fact, only found further unofficial rulings to support this one. The views used RAW arguments such as, "technically it is not an attack" and "technically it is untyped damage". So, it seems unanimous that people think the rules state that DR does not apply. I think these arguments are....silly to say the least, but that is the ruling and, as I said, I will acknowledge and play by your rules. I merely wanted to exercise my responsibility as a player with a ruling on which I disagree.

Grand Lodge

Grit 3/3, Boots of Speed 7/10 LG Tiefling Musketmaster 6/Karmic Monk 2 Init+8 Per +19| mage armor AC 27 t 23 ff 18 | HP 67/67 Svs F +12/R +16/W +10 | Resist cold 7, electricity 7, fire 7 Evasion Speed 30

Have you looked at how Damage Reduction is described in the Core Rulebook or the Bestiary? Or how falling damage works? The section on Damage reduction pretty much only describes how it interacts with weapons. Weapons normally deal slashing, bludgeoning, or piercing damage; but falling damage is untyped. There is nowhere it specifically says that DR doesn't protect against falling damage, but I would say logically, if DR/- protects against falling; it would also work for every single monster in the Bestiary with DR; including the DR/bludgeoning that skeletons get. This would make falling damage be this really weird kind of damage that can overcome all forms of DR; except for DR/-. I can't think of any other type of damage that works that way.

Core Rule book: Pg 561-562:
Damage Reduction
Some magic creatures have the supernatural ability to instantly heal damage from weapons or ignore blows altogether as though they were invulnerable.
The numerical part of a creature’s damage reduction (or DR) is the amount of damage the creature ignores from normal attacks. Usually, a certain type of weapon can overcome this reduction (see Overcoming DR). This information is separated from the damage reduction number by a slash. For example, DR 5/magic means that a creature takes 5 less points of damage from all weapons that are not magic. If a dash follows the slash, then the damage reduction is effective against any attack that does not ignore damage reduction.

Overcoming DR: Damage reduction may be overcome by special materials, magic weapons (any weapon with a +1 or higher enhancement bonus, not counting the enhancement from masterwork quality), certain types of
weapons (such as slashing or bludgeoning), and weapons imbued with an alignment.

The Concordance

M Male N Tiefling Kinetecist 15 | HP: 301/301 | AC: 22 (15 tch, 16 Fl) | CMB: +13 CMD: 29 | F: +26, R: +20, W: +14 | Init: +8 | Perc: +19 (Darkvision 60) SM: +1 | Speed 20 | Active conditions: Sickened | Non-Lethal: 165 | DR 15/Adamantine | Resist 7 cold, acid, fire, elec | Internal Buffer 0/2 | 55% negation of crits/snk attks | Burn: 11 (max 15)

The GM has made his ruling. There are rulings in which I have felt it important to discuss further (i.e. Tremorsense giving blindsight instead of blinsense. BTW that is wholly incorrect). This is not one where there is a specific right answer. And, though it may offend my physics faculties, it is the GM's responsibility to go with what they think is the right answer. Plus, lengthy rules arguments always leave a bad taste of the opposition for the rest of the scenario and we just started. Therefore, the potential displeasure outweighs an "I'm right".

Grand Lodge

Grit 3/3, Boots of Speed 7/10 LG Tiefling Musketmaster 6/Karmic Monk 2 Init+8 Per +19| mage armor AC 27 t 23 ff 18 | HP 67/67 Svs F +12/R +16/W +10 | Resist cold 7, electricity 7, fire 7 Evasion Speed 30

Sure I agree with you that its usually not a good idea to get into acrimonious rule debates during a game session.

Interestingly, in the playtest rulebook, falling damage is explicitly defined as being bludgeoning damage; while in Pathfinder its completely untyped. So in that system, there wouldn't be any question about whether it would apply.

Grand Lodge

Ifirit Unchained Barbarian 3/ Fighter 2/Techslinger 1/ Horizon Walker 4: HP 101/101 AC21 FF18 T13 Int +9 (+4 in Urban/Desert +2 in )Fort 15 Reflex 9 Will 3/ FireR 10/ Aligned CG

Trust me, I get it. Poor Obtrivi has caused SO many problems in our local community because he requires so many random rule interactions that end up being contested because "That SHOULDN'T work!". After the third time my VL audited him for something he's like "You are NEVER allowed to make something like this again!".

And I haven't, even 10 characters later. Just not worth the hurt feelings. :(


Emerald Spire slides |

Regarding the question of falling damage and DR, normally I love a good rules argument but life is pretty busy these days so I'll just leave it as is unless someone can find a strong argument to overturn my ruling. I will say that I started out in the same place that Obsidian is, and was annoyed when a GM denied my -1 Barbarian his DR against some falling damage - and I didn't have boots of the cat! :-) - but the 5 star GMs I consulted were all in agreement that it didn't apply. I also posted a question about it on the paizo boards (can't find the link right now) and was surprised to see that the general consensus seemed to be that it didn't apply (but with heavy dose of ymmv). It really comes down to the question: does DR only apply to *attacks*? In any case, it's definitely in the realm of: expect table variation.


Emerald Spire slides |

Just so I don't forget to do it, let's take a moment to roll for boons.

Roll 1d20 for your player boon. A 19 or a 20 wins a boon. If you roll a 19 or a 20, roll a d4 to determine which boon you get.

boon, baby, boon!: 1d20 ⇒ 8 No boon for me...

Silver Crusade

LN Cleric 3/Wizard 1/Mystic Theurge 10

boon: 1d20 ⇒ 19

edit: was about to type 'so close'... thinking it was still a 1 or a 20... but its 19-20?

1d4 ⇒ 1


Emerald Spire slides |
Dr. Strang wrote:

[dice=boon]1d20

edit: was about to type 'so close'... thinking it was still a 1 or a 20... but its 19-20?

1d4

Dr. Strang, that wins you the "Season Explorer" boon. Not sure what that is, but fyi.

Grand Lodge

Ifirit Unchained Barbarian 3/ Fighter 2/Techslinger 1/ Horizon Walker 4: HP 101/101 AC21 FF18 T13 Int +9 (+4 in Urban/Desert +2 in )Fort 15 Reflex 9 Will 3/ FireR 10/ Aligned CG

Boon!: 1d20 ⇒ 14
Nope, no boon.

Scarab Sages

Female Oread Spiritualist (Ectoplasmatist) 11 | HP 80/91 | AC 25(29), T 14, FF 23(27) | Fort +13(15), Ref +9(11), Will +15(17) | Init +3 | Perc +14(16) | Sense Motive +17(19) | Spells Remaining: level 1 4/6, level 2 4/5, level 3 1/4, level 4 0/2 |

Boon?: 1d20 ⇒ 3

Mais non

The Concordance

M Male N Tiefling Kinetecist 15 | HP: 301/301 | AC: 22 (15 tch, 16 Fl) | CMB: +13 CMD: 29 | F: +26, R: +20, W: +14 | Init: +8 | Perc: +19 (Darkvision 60) SM: +1 | Speed 20 | Active conditions: Sickened | Non-Lethal: 165 | DR 15/Adamantine | Resist 7 cold, acid, fire, elec | Internal Buffer 0/2 | 55% negation of crits/snk attks | Burn: 11 (max 15)

Boon: 1d20 ⇒ 9

Scarab Sages

Male Nagaji Druid (Naga Aspirant) 8/Monk (Tetori) 2 HP: 73/73, AC 27/Touch 18/FF 26, F+13/R+8/W+15, Init +1, Percep +24
Buffs:
Mage Armor (+4 Armor), Barkskin (+3 NAB), Heightened Awareness, Freedom of Movement, Resinous Skin

1d20 ⇒ 6

Grand Lodge

Grit 3/3, Boots of Speed 7/10 LG Tiefling Musketmaster 6/Karmic Monk 2 Init+8 Per +19| mage armor AC 27 t 23 ff 18 | HP 67/67 Svs F +12/R +16/W +10 | Resist cold 7, electricity 7, fire 7 Evasion Speed 30

Boon roll: 1d20 ⇒ 19

YAY! Ohhhh...which one did I win? And will Ignatius survive long enough to earn it?

Boon: 1d4 ⇒ 2


Emerald Spire slides |

Ignatius, congrats! That's gonna get you a "Sapphire Guardian" boon.

Silver Crusade

LN Cleric 3/Wizard 1/Mystic Theurge 10

Did we lose our GM? Everything ground to a halt just as it was about to hit a fan! =)


Emerald Spire slides |

Sorry everyone, real life has been hitting the fan.

Silver Crusade

LN Cleric 3/Wizard 1/Mystic Theurge 10

I knew there was a fan involved somewhere!


Emerald Spire slides |

Apologies again for the delay. Bear with me.


Emerald Spire slides |

Once again, everyone, sorry that I wasn't able to post for the past several days. I've just posted a very detailed update and look forward to getting us back in the groove with the game. There is, however, a lot happening for me right now in real life, so if there are gaps again as we go along I request your understanding. Thanks!


Emerald Spire slides |

Are any of you committed to games (with these PCs) for the second part of Gameday (which begins between Oct. 1 and 15, depending on your GM)? We still have quite a bit to go with our scenario and it would be helpful to know if any of you need me to rush us along (and I say that in full realization that I've been the one slowing things down, which may yet happen again due to real life stuff).

Silver Crusade

LN Cleric 3/Wizard 1/Mystic Theurge 10

I'm good.

Scarab Sages

Female Oread Spiritualist (Ectoplasmatist) 11 | HP 80/91 | AC 25(29), T 14, FF 23(27) | Fort +13(15), Ref +9(11), Will +15(17) | Init +3 | Perc +14(16) | Sense Motive +17(19) | Spells Remaining: level 1 4/6, level 2 4/5, level 3 1/4, level 4 0/2 |

No time crunch here :)

The Concordance

M Male N Tiefling Kinetecist 15 | HP: 301/301 | AC: 22 (15 tch, 16 Fl) | CMB: +13 CMD: 29 | F: +26, R: +20, W: +14 | Init: +8 | Perc: +19 (Darkvision 60) SM: +1 | Speed 20 | Active conditions: Sickened | Non-Lethal: 165 | DR 15/Adamantine | Resist 7 cold, acid, fire, elec | Internal Buffer 0/2 | 55% negation of crits/snk attks | Burn: 11 (max 15)

I'm fine as well.

Grand Lodge

Ifirit Unchained Barbarian 3/ Fighter 2/Techslinger 1/ Horizon Walker 4: HP 101/101 AC21 FF18 T13 Int +9 (+4 in Urban/Desert +2 in )Fort 15 Reflex 9 Will 3/ FireR 10/ Aligned CG

Hey guys! Out on a mini weekend holiday with my girl, so posting will probably be spotty!

The Concordance

M Male N Tiefling Kinetecist 15 | HP: 301/301 | AC: 22 (15 tch, 16 Fl) | CMB: +13 CMD: 29 | F: +26, R: +20, W: +14 | Init: +8 | Perc: +19 (Darkvision 60) SM: +1 | Speed 20 | Active conditions: Sickened | Non-Lethal: 165 | DR 15/Adamantine | Resist 7 cold, acid, fire, elec | Internal Buffer 0/2 | 55% negation of crits/snk attks | Burn: 11 (max 15)

It costs me nothing, it is literally at will.

Stone Sculptor
Element earth; Type utility (Sp); Level 5; Burn 0
You can sculpt earth into any shape, as the spell stone shape.

Stone Sculptor


Emerald Spire slides |
Obsidean wrote:

It costs me nothing, it is literally at will.

Stone Sculptor
Element earth; Type utility (Sp); Level 5; Burn 0
You can sculpt earth into any shape, as the spell stone shape.

Stone Sculptor

Very nice.

Silver Crusade

LN Cleric 3/Wizard 1/Mystic Theurge 10

Will be up in Canada this weekend for Thanksgiving. I think the internet access will be sporadic at best, so Dr. Strang might seem even quieter than usual!

Feel free to cast his spells if needed!

Grand Lodge

Grit 3/3, Boots of Speed 7/10 LG Tiefling Musketmaster 6/Karmic Monk 2 Init+8 Per +19| mage armor AC 27 t 23 ff 18 | HP 67/67 Svs F +12/R +16/W +10 | Resist cold 7, electricity 7, fire 7 Evasion Speed 30

@Dr. Strang: I'm curious; how did you qualify for Mystic Theurge so early? I had always wanted to play one, but having to be able to cast 2nd level divine and arcane spells is a brutal requirement. It seems like the earliest you could play one would normally be level 7.

Silver Crusade

LN Cleric 3/Wizard 1/Mystic Theurge 10

Got in back when the early entry options were still available.

Then they changed the ruling, and grandfathered in the ones that had made it there already. But that was like 3 and a half years back.

The Concordance

M Male N Tiefling Kinetecist 15 | HP: 301/301 | AC: 22 (15 tch, 16 Fl) | CMB: +13 CMD: 29 | F: +26, R: +20, W: +14 | Init: +8 | Perc: +19 (Darkvision 60) SM: +1 | Speed 20 | Active conditions: Sickened | Non-Lethal: 165 | DR 15/Adamantine | Resist 7 cold, acid, fire, elec | Internal Buffer 0/2 | 55% negation of crits/snk attks | Burn: 11 (max 15)

Yup, I got in with my -3, who is now lvl 19.

Grand Lodge

Grit 3/3, Boots of Speed 7/10 LG Tiefling Musketmaster 6/Karmic Monk 2 Init+8 Per +19| mage armor AC 27 t 23 ff 18 | HP 67/67 Svs F +12/R +16/W +10 | Resist cold 7, electricity 7, fire 7 Evasion Speed 30

Darn, that wouldn't be an option for me then.

The Concordance

M Male N Tiefling Kinetecist 15 | HP: 301/301 | AC: 22 (15 tch, 16 Fl) | CMB: +13 CMD: 29 | F: +26, R: +20, W: +14 | Init: +8 | Perc: +19 (Darkvision 60) SM: +1 | Speed 20 | Active conditions: Sickened | Non-Lethal: 165 | DR 15/Adamantine | Resist 7 cold, acid, fire, elec | Internal Buffer 0/2 | 55% negation of crits/snk attks | Burn: 11 (max 15)

Nope it was a bit of a loophole that they closed.

In other news, I was looking at Obsidian as he will be leveling up to 14 after this game and found out that at lvl 18 he can get an ability that is Earthquake at will (still 0 burn cost).


Emerald Spire slides |
Ignatius Hellfire wrote:

PlayerName: Kolhe004

Character Name: Ignatius Hellfire
Level 7
PFS: 125869-03
Dayjob: [dice=Wisdom check DC 15]1d20+3
Faction: Grand Lodge
Normal Track

** spoiler omitted **

Ignatius, was this a Day Job roll of 18, or were you using your downtime to make a Wis DC 15 check for something else (like a faction goal)?

EDIT: never mind, just saw your note about using your downtime to write a report.


Emerald Spire slides |

Ignatius and Dr. Strang, please send me your email addresses (you can email me at abezab at g mail dot ) so that the PBP HQ can send you the boons that you won.


Emerald Spire slides |

Chronicles are HERE. Let me know if you have any difficulty downloading them or if I've made any mistakes.

Silver Crusade

LN Cleric 3/Wizard 1/Mystic Theurge 10

Oh forgot about the boon.
Sent you a pm with the email info.

Grand Lodge

Ifirit Unchained Barbarian 3/ Fighter 2/Techslinger 1/ Horizon Walker 4: HP 101/101 AC21 FF18 T13 Int +9 (+4 in Urban/Desert +2 in )Fort 15 Reflex 9 Will 3/ FireR 10/ Aligned CG

Thanks for running! Obtrivi didn't get to do quiet as much smashing as he normally does, but it was handy to have the threat! Thanks again!


1 person marked this as a favorite.
Emerald Spire slides |
Obtrivi Heavyhand wrote:
Thanks for running! Obtrivi didn't get to do quiet as much smashing as he normally does, but it was handy to have the threat! Thanks again!

Yeah, the last two fights are set up to be pretty easy to bypass with the right roleplaying and some decent skills. Very season 8. Still, I'm glad I had at least a couple chances to make your uber-deadly chainsaw monster at least be a tiny bit worried... :-)

Scarab Sages

Female Oread Spiritualist (Ectoplasmatist) 11 | HP 80/91 | AC 25(29), T 14, FF 23(27) | Fort +13(15), Ref +9(11), Will +15(17) | Init +3 | Perc +14(16) | Sense Motive +17(19) | Spells Remaining: level 1 4/6, level 2 4/5, level 3 1/4, level 4 0/2 |

Chronicle looks good - thanks for running!

Silver Crusade

LN Cleric 3/Wizard 1/Mystic Theurge 10

Can you mark this inactive at some point, Abraham?
Clean up the campaign tab clutter, if you will. =)

Scarab Sages

Female Oread Spiritualist (Ectoplasmatist) 11 | HP 80/91 | AC 25(29), T 14, FF 23(27) | Fort +13(15), Ref +9(11), Will +15(17) | Init +3 | Perc +14(16) | Sense Motive +17(19) | Spells Remaining: level 1 4/6, level 2 4/5, level 3 1/4, level 4 0/2 |

Right now the forums are bugged so GMs can't edit campaign inf, so he can't mark it inactive.

This might help in the meantime.

Silver Crusade

LN Cleric 3/Wizard 1/Mystic Theurge 10

Really? Hmm... I seem to be able to edit all mine. Guess that's why I hadn't noticed!


Emerald Spire slides |

Yes, that's the case. Every time I click on the edit campaign button I get an error. I'll keep checking it periodically and hopefully eventually they'll fix it.

Silver Crusade

LN Cleric 3/Wizard 1/Mystic Theurge 10

Well, they are claiming they fixed the bug... remains to be seen if that is true or not!

Scarab Sages

Female Oread Spiritualist (Ectoplasmatist) 11 | HP 80/91 | AC 25(29), T 14, FF 23(27) | Fort +13(15), Ref +9(11), Will +15(17) | Init +3 | Perc +14(16) | Sense Motive +17(19) | Spells Remaining: level 1 4/6, level 2 4/5, level 3 1/4, level 4 0/2 |

Worked for my campaigns!


Emerald Spire slides |

Marked as inactive! :-)

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