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About Obtrivi HeavyhandObtrivi
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CG Medium outsider (native) Init +8; Senses darkvision 60 ft.; Perception +8 -------------------- Defense -------------------- AC 18, touch 11, flat-footed 16 (+7 armor, +1 deflection, +2 Dex, -2 rage) hp 121 (10 HD; 7d10+3d12+53) Fort +15, Ref +8, Will +4 (+1 vs. fear) Defensive Abilities danger sense +1, uncanny dodge; Immune exhaustion, fatigue; Resist fire 10 -------------------- Offense -------------------- Speed 50 ft. Melee (L) chainsaw +17 (12d6+22/×3) Special Attacks rage (11 rounds/day), deeds (deadeye, gunslinger's dodge, quick clear), grit (1), rage power (accurate stance +1) Spell-Like Abilities (CL 10th; concentration +10) . . 1/day—efreeti magic[ARG][ARG] -------------------- Statistics -------------------- Str 24, Dex 14, Con 16, Int 7, Wis 7, Cha 10 Base Atk +10; CMB +17 (+18 bull rush); CMD 28 Feats Endurance, Exotic Weapon Proficiency (butchering axe), Furious Finish[UC], Furious Focus[APG], Gunsmithing[UC], Power Attack, Vital Strike Traits fiery glare, reactionary Skills Acrobatics +5 (+13 to jump), Climb +11, Handle Animal +4, Intimidate +10, Knowledge (geography) +7, Perception +8, Swim +8 Bigger!:
CG Large outsider (native) Init +7; Senses darkvision 60 ft.; Perception +8 -------------------- Defense -------------------- AC 16, touch 9, flat-footed 15 (+7 armor, +1 deflection, +1 Dex, -2 rage, -1 size) hp 121 (10 HD; 7d10+3d12+53) Fort +15, Ref +7, Will +4 (+1 vs. fear) Defensive Abilities danger sense +1, uncanny dodge; Immune exhaustion, fatigue; Resist fire 10 -------------------- Offense -------------------- Speed 50 ft. Melee (L) chainsaw +17 (16d6+24/×3) Space 10 ft.; Reach 10 ft. Special Attacks rage (11 rounds/day), deeds (deadeye, gunslinger's dodge, quick clear), grit (1), rage power (accurate stance +1) Spell-Like Abilities (CL 10th; concentration +10) . . 1/day—efreeti magic[ARG][ARG] -------------------- Statistics -------------------- Str 26, Dex 12, Con 16, Int 7, Wis 7, Cha 10 Base Atk +10; CMB +19 (+20 bull rush); CMD 29 Feats Endurance, Exotic Weapon Proficiency (butchering axe), Furious Finish[UC], Furious Focus[APG], Gunsmithing[UC], Power Attack, Vital Strike Traits fiery glare, reactionary Skills Acrobatics +4 (+12 to jump), Climb +12, Handle Animal +4, Intimidate +10, Knowledge (geography) +7, Perception +8, Swim +9 Languages Common, Ignan
Hello, and I hope you receive this letter in good health. My name is Helgra Heavyhand, Obtrivi's Sister. My brother is a fine warrior, but not much of a thinker, especially since he was hit in the head as a child. He also has a bit of a temper, so rather than letting him get in trouble, I signed him up with the pathfinders. So, Obtrivi lives by these rules, try to keep him safe for me, and let him do his thing. Rule 1: Whenever a Venture Captain calls you, go do whatever they want you to do.
Good luck to you. Sincerely
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pfs info:
#8-00: The Cosmic Captive +1 EXP +2 Prestige
#2-01: Before the Dawn—Part I: The Bloodcove Disguise EXP 1 Prestige 1 #8-05: Ungrounded but Unbroken +1 EXP +2 Prestige #5–01: The Glass River Rescue +1 EXP +2 Prestige #6–15: The Overflow Archives+1 EXP +2 Prestige #8-12—Tyranny of Winds, Part 3: Caught in the Eclipse #6–19: Test of Tar Kuata +1 EXP +2 Prestige #8-20: Torrent's Last Will +1 EXP +2 Prestige #8-24: Raid on the Cloudborne Keep +1 EXP +2 Prestige #9-11: The Jarlsblood Witch Saga +1 EXP +2 Prestige AP #86: Lords of Rust +3 EXP +4 Prestige AP #85: Fires of Creation +3 EXP +4 Prestige Dawn of the Scarlet Sun +1 EXP +2 Prestige #5–08: The Confirmation +1 EXP +2 Prestige Murder's Mark +3 EXP +4 Prestige #6–05: Slave Ships of Absalom +1 EXP +2 Prestige #6–01: Trial by Machine +1 EXP +2 Prestige #8-15: Hrethnar's Throne +1 EXP +2 Prestige #7-25: Orders from the Gates +1 EXP +2 Prestige #8-17: Refugrees of a Weary Sky +1 EXP +2 Prestige #10-8: What Prestige is Worth +1 EXP +2 Prestige EXP 27 Prestige 39 Fame 47 Dev talking specifically about furious finish versus being immune to fatigue. Prestige expenses
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