Mutasafen

Ignatius Hellfire's page

189 posts. Organized Play character for Lance K.


Full Name

Ignatius Hellfire

Race

LG Tiefling Musketmaster 6/Karmic Monk 2

Classes/Levels

Init+8 Per +19| mage armor AC 27 t 23 ff 18 | HP 67/67 Svs F +12/R +16/W +10 | Resist cold 7, electricity 7, fire 7 Evasion Speed 30

Gender

Grit 3/3, Boots of Speed 7/10

Size

M

Age

89

Special Abilities

Musket Master

Alignment

LG

Deity

Erastril

Location

[dice=+1 Reliable Musket ]1d20+14[/dice] [dice=Rapid shot]1d20+12[/dice] [dice=Iterative]1d20+7[/dice] [dice=B/P, Magic]1d12+7[/dice]

Languages

[dice=Rapid shot, defensive]1d20+10[/dice] [dice=Iterative, defensive]1d20+5[/dice]

Occupation

[dice=unarmed strike]1d20+8; 1d6+1[/dice]

Strength 12
Dexterity 22
Constitution 14
Intelligence 14
Wisdom 16
Charisma 5

About Ignatius Hellfire

125869-3 LG Tiefling Musketmaster (Gunslinger) 6/Karmic Monk (Monk) 2

Racial Abilities:
Darkvision 60 ft., Skilled +2 Bluff & Stealth, darkness - 1/day, fiendish resistance (cold, electricity, fire), Prehensile tail

Traits: Unscathed, Highlander

Skills:
Acrobatics+17, Bluff+5, Climb+6, Craft(Alchemy)+8, Heal+7, Perception+19, Sense Motive+10, Sleight of Hand+10, Stealth+20, Survival+14(+15 tracking), Swim+5, Knowledge(Engineering)+6, Knowledge(Local)+8, Knowledge(Religion)+6

Languages:Common, Infernal, Abyssal, Orc

CMD 29 FF CMD 21

Feats: Point Blank Shot, Precise Shot, Rapid Shot, Gunsmithing, Exotic Weapon Proficiency(Two-handed firearms), Rapid Reload(Muskets), Improved Unarmed Strike, Dodge, Crane Style, Improved Grapple, Clustered Shots

Deeds

Deadeye:
Use 1 grit to attack against touch past first range increment
Steady Aim:
Use a move action to increase range by 10 ft.
Quick Clear:
Fix broken firearm as standard action(use 1 grit to fix as move action)

Gunslinger Initiative:
+2 initiative
Pistol Whip:
use 1 grit to attack with musket for 1d10+STR damage
Fast Musket:
Reload musket as if 1-handed

Flurry of Blows:
AC Bonus: Add Wisdom +1 to AC.
Karmic Strike:
Gain +2 to attack and damage for 1 minute or until the end of a round were you dealt damage after a target attacks before you do.

Gear:
Gunsmith's kit, alchemist's kit, 2 powderhorns, monk's outfit, 3 cold iron chakrams, dagger, +1 glamored reliable musket, 2 alchemist's fires, belt of dexterity +2, headband of wisdom+2, cloak of resistance +1, ring of protection +1, swarmbane clasp, endless bandolier, boots of speed, lens of detection, wand of cure light wounds (40 charges), wand of mage armor -2(40 charges)

ammo:
15 -6 cold iron bullets, 50 -17 paper cartridges, 9 dry load cartridges, 15 ghost salt cartridges -2, 20 silver blanched cartridges, 15 adamantine blanched cartridges

Potions:
touch of the sea, 2 negate aroma, 2 air bubble, 2 mage armor

Background:
Ignatius was born in a small town by the name of Everend within the kingdom of Lastwall. Everend had a big secret; just outside the town, in the dark woods a demonic cult once tried to summon a powerful demonic lord. Since then, Ignatius's family has been maintaining the wards and securing the temple grounds from any cultists that would want to return to complete the ritual. The proximity to this evil temple takes its toll, and occasionally a child in this family is born "tainted." Ignatius was one such unlucky child.

Fearing that the townfolk would see him as a sign that the family was engaging in demonic worship themselves, they sent him to live with his uncle Verhoven. Verhoven was an eccentric woodsman who had once served as a shield marshall. He taught Ignatius how to survive in the woods, how to pray to Erastril, and the secrets of gunpowder.