GM Abraham: 8-17 Refugees of the Weary Sky CLASSIC [PFS Gameday VII] (Inactive)

Game Master Abraham Z.

Tier 10-11
8-17 CLASSIC Map
Knowledge Checks
Spell Templates
GM Cheat Sheet


1 to 50 of 97 << first < prev | 1 | 2 | next > last >>

Emerald Spire slides |

Discussion thread

Grand Lodge

Ifirit Unchained Barbarian 3/ Fighter 2/Techslinger 1/ Horizon Walker 4: HP 101/101 AC21 FF18 T13 Int +9 (+4 in Urban/Desert +2 in )Fort 15 Reflex 9 Will 3/ FireR 10/ Aligned CG

Stuff:

PlayerName: Matthais777
Character Name: Obtrivi Heavyhand
PFS#: 176948-3
Day Job: None

Things GM Should know: Obtrivis has a chainsaw, and does a obscene amount of damage. Details can be found in my profile. If you have any questions, feel free to ask. Everything has been audited (Repeatedly!) by my VC (Under the oath that I never ever try to make a build this nonsensically complicated again.) Obtrivi will be played as dense as his mental stats suggest, so be ready for that.

Grand Lodge

Grit 3/3, Boots of Speed 7/10 LG Tiefling Musketmaster 6/Karmic Monk 2 Init+8 Per +19| mage armor AC 27 t 23 ff 18 | HP 67/67 Svs F +12/R +16/W +10 | Resist cold 7, electricity 7, fire 7 Evasion Speed 30

Hi Everybody!

PlayerName: Kolhe004
Character Name: Ignatius Hellfire
PFS: 125869-3

Day Job:
I'd like to save my Day Job roll for later because if we don't manage to save a venture captain I would like to forgo my Day Job in order to write a report.

Ignatius is a tiefling gunslinger with some monk levels. He wears long dark robes and keeps his musket glamered most of the time to look like a quarterstaff. Normally he wears a simple wooden holy symbol of Erastril and his Wayfinder displayed prominently; but he is clever enough to hide these inside his cloak while in the field.

Tactics wise, he has Crane style and often fights defensively. And if he's fighting something that's not clearly evil (like a demon) he will often delay his action until they attack first.

To Obtrivi:
That is an impressive build. The only thing I noticed, and it might be explained by something or my math being off; but I think your attack should be two lower. Titan Mauler penalty is in addition to the normal -2 you have from using an oversized weapon, like the classic Large bastard sword, so it should be a -4. My apologies if its accounted for somewhere else. Not trying to poke holes so much as I've been trying to theory craft a Vital striking Ape Shifter myself and I admire what you did here.


Emerald Spire slides |

Hi Ignatius, what level do you expect to be when we start? This is a 7-11 scenario so I just want to confirm that you’ll be in tier.

Grand Lodge

Grit 3/3, Boots of Speed 7/10 LG Tiefling Musketmaster 6/Karmic Monk 2 Init+8 Per +19| mage armor AC 27 t 23 ff 18 | HP 67/67 Svs F +12/R +16/W +10 | Resist cold 7, electricity 7, fire 7 Evasion Speed 30

Sorry, I am level 7 already. I just need to update the character sheet with my new level.


Emerald Spire slides |

Ok, thanks.


Emerald Spire slides |
Obtrivi Heavyhand wrote:

Stuff:

PlayerName: Matthais777
Character Name: Obtrivi Heavyhand
PFS#: 176948-3
Day Job: None

Things GM Should know: Obtrivis has a chainsaw, and does a obscene amount of damage. Details can be found in my profile. If you have any questions, feel free to ask. Everything has been audited (Repeatedly!) by my VC (Under the oath that I never ever try to make a build this nonsensically complicated again.) Obtrivi will be played as dense as his mental stats suggest, so be ready for that.

Lol, ok this should be fun to read through. Hopefully one of my baddies has got dominate person so I can sic you on the rest of the party... :-)

One quick question: how do you have a chainsaw and does it have a limited number of charges or can you use it over and over? (Apologies if that's in your profile - haven't had a chance to look yet).

The Concordance

M Male N Tiefling Kinetecist 15 | HP: 301/301 | AC: 22 (15 tch, 16 Fl) | CMB: +13 CMD: 29 | F: +26, R: +20, W: +14 | Init: +8 | Perc: +19 (Darkvision 60) SM: +1 | Speed 20 | Active conditions: Sickened | Non-Lethal: 165 | DR 15/Adamantine | Resist 7 cold, acid, fire, elec | Internal Buffer 0/2 | 55% negation of crits/snk attks | Burn: 11 (max 15)

Also, Obtrivi, you should put down how many rounds of rage you have per day somewhere.

And, GM, I do believe that Obtrivi doesn't count as a person. (just checked, unless he took the mostly human alt racial trait)

Grand Lodge

Grit 3/3, Boots of Speed 7/10 LG Tiefling Musketmaster 6/Karmic Monk 2 Init+8 Per +19| mage armor AC 27 t 23 ff 18 | HP 67/67 Svs F +12/R +16/W +10 | Resist cold 7, electricity 7, fire 7 Evasion Speed 30

At ObsideanHe has a racial spell-like ability that allows him to cast enlarge person or reduce person on an ifrit once per day. But other sources would generally not work.

He didn't list it but he probably took Mostly Human out of Inner Sea Races. He doesn't have languages listed either but he probably wouldn't have Ignan if he was Mostly Human.

I don't think the chainsaw is PFS legal and neither is the Techslinger archetype; but maybe he has access to them from a chronicle sheet. If he did, the chronicle would also probably address a way for him to add charges to the chainsaw.

Grand Lodge

Ifirit Unchained Barbarian 3/ Fighter 2/Techslinger 1/ Horizon Walker 4: HP 101/101 AC21 FF18 T13 Int +9 (+4 in Urban/Desert +2 in )Fort 15 Reflex 9 Will 3/ FireR 10/ Aligned CG

Heh, time to explain some of this nonsense.

@Obsidean: Yeah I toook the mostly human trait, forgot to mark it down. Derp moment on my part.

@Ignatius: I'll have to double check my build, but it may just be something that me and the VC missed while going over the thing. No worries, a extra -2 won't kill the build and there are ways to improve accuracy as I level up. Edit: I found the problem, during the last audit my VC pointed out that effortless lace isn't society legal for some odd reason, which i had thought was legal up to that point, so i had to remove it. Still looking for a suitable replacement.

The big thing with the chainsaw is the Iron gods adventure path, which provides both access to the chainsaw and to the Techslinger Archtype. While the chainsaw does have limited charges, the techslinger archtype allows him to refuel it using his grit since the techslinger specifies tech weapons not tech firearms can use the grit to charge. I still have to worry about the glitch the first time I turn it on though. >.>

And yes, Gms love dominating and confusing obtrivi. It has happened many times and is hilarious every time. I havne't killed any fellow PCs while under control yet, but hey, that can change.

Grand Lodge

Grit 3/3, Boots of Speed 7/10 LG Tiefling Musketmaster 6/Karmic Monk 2 Init+8 Per +19| mage armor AC 27 t 23 ff 18 | HP 67/67 Svs F +12/R +16/W +10 | Resist cold 7, electricity 7, fire 7 Evasion Speed 30

Well, you have to expect questions with a build like that. It looks pretty effective but I wouldn't consider it overpowered. Its no worse than a standard archery build would be at your level. But if somebody comes to a table with a Zen Archer I can pretty much guess which feats they have and even what god they worship (Erastril 99% of the time). I like a build like yours because its so unconventional. I couldn't help but pick it apart. I love it.

That Will Save is pretty bad, though. You being dominated did cross my mind. I was recently in a scenario where my psychic was critically hit by an intensified shocking grasp from our party's own magus...Luckily False Life just barely kept me from going down. You're going to about on par with that...without a critical. Multi-classing does weird things to your saves...you're Fort save is really good.

I think we're going to want to have some kind of Hulk busting protocol for you, just in case.

The Concordance

M Male N Tiefling Kinetecist 15 | HP: 301/301 | AC: 22 (15 tch, 16 Fl) | CMB: +13 CMD: 29 | F: +26, R: +20, W: +14 | Init: +8 | Perc: +19 (Darkvision 60) SM: +1 | Speed 20 | Active conditions: Sickened | Non-Lethal: 165 | DR 15/Adamantine | Resist 7 cold, acid, fire, elec | Internal Buffer 0/2 | 55% negation of crits/snk attks | Burn: 11 (max 15)

Obitrivi and I can be each other's buffer for mind control, though I am an outsider(native). Thanks to our level we are unlikely to deal with a Dominate Monster, so it is very unlikely that Obsidian will kill fellow players. But, "defend me" commands/suggestions is likely to be very effective still. I've looked over most people's builds, as a sneak peek on those occasions.

I like this crew. A lot of interesting builds. We have an early entry Mystic Theurge (my personal favorite build, sorry all).

Scarab Sages

Male Nagaji Druid (Naga Aspirant) 8/Monk (Tetori) 2 HP: 73/73, AC 27/Touch 18/FF 26, F+13/R+8/W+15, Init +1, Percep +24
Buffs:
Mage Armor (+4 Armor), Barkskin (+3 NAB), Heightened Awareness, Freedom of Movement, Resinous Skin

Finally got my sheet updated on the site.

Name: Soren Treewhisper
PFS ID: 34789-11
Faction: Scarab Sages

Day Job (Gardener):
1d20 + 13 ⇒ (18) + 13 = 31

Things for GM to know: Soren really likes to grapple things. Sometimes repeatedly in large serpentine form.

Ignatius wrote:
I think we're going to want to have some kind of Hulk busting protocol for you, just in case.

Looking at his stats, I can pin him in pretty quick order if needed.

The Concordance

M Male N Tiefling Kinetecist 15 | HP: 301/301 | AC: 22 (15 tch, 16 Fl) | CMB: +13 CMD: 29 | F: +26, R: +20, W: +14 | Init: +8 | Perc: +19 (Darkvision 60) SM: +1 | Speed 20 | Active conditions: Sickened | Non-Lethal: 165 | DR 15/Adamantine | Resist 7 cold, acid, fire, elec | Internal Buffer 0/2 | 55% negation of crits/snk attks | Burn: 11 (max 15)

Fair enough, I'll stay in the back then.

Silver Crusade

LN Cleric 3/Wizard 1/Mystic Theurge 10

Hmm... noticed I never posted in this thread, just a quick one in Gameplay to get it on the list. =)

Go time fast approaching, guess I should make sure I'm all up to date!

If you really want to be a b#&*+, GM, dominate me... and I can drain all the charges from the chainsaw. That might slow him down =)


Emerald Spire slides |

Hey friends, we are a week away from the start of Gameday VII. Please fill out the information below. And if you haven't already done so, please dot and delete in the gameplay thread. Thanks.

Player:
Character:
Character Level at start (for calculating APL):
Pathfinder Society Number:
Faction:
Slow Track or Normal:
Day Job Roll:
Any weird shenanigans I should know about, or passive abilities that are always on:

Grand Lodge

Ifirit Unchained Barbarian 3/ Fighter 2/Techslinger 1/ Horizon Walker 4: HP 101/101 AC21 FF18 T13 Int +9 (+4 in Urban/Desert +2 in )Fort 15 Reflex 9 Will 3/ FireR 10/ Aligned CG

Stuff:

PlayerName: Matthais777
Character Name: Obtrivi Heavyhand
Level: 9
PFS#: 176948-3
Day Job: None
Faction: Grand Lodge
Normal Track:

Things GM Should know: Obtrivis has a chainsaw, and does a obscene amount of damage. Details can be found in my profile. If you have any questions, feel free to ask. Everything has been audited (Repeatedly!) by my VC (Under the oath that I never ever try to make a build this nonsensically complicated again.) Obtrivi will be played as dense as his mental stats suggest, so be ready for that.

Grand Lodge

Grit 3/3, Boots of Speed 7/10 LG Tiefling Musketmaster 6/Karmic Monk 2 Init+8 Per +19| mage armor AC 27 t 23 ff 18 | HP 67/67 Svs F +12/R +16/W +10 | Resist cold 7, electricity 7, fire 7 Evasion Speed 30

PlayerName: Kolhe004
Character Name: Ignatius Hellfire
Level 7
PFS: 125869-03
Dayjob: Wisdom check DC 15: 1d20 + 3 ⇒ (15) + 3 = 18
Faction: Grand Lodge
Normal Track

Weird things about the character:
Ignatius's musket is glamored to look like a quarterstaff. He dresses in monk robes and will look like a garden variety tiefling monk. He also has crane style and will always spend his first swift action going into this style. When he fights defensively; he will take a -2 penalty to attacks and gain a +4 dodge bonus to AC. I will announce when he is choosing to fight defensively; as I might not always want to do this.

Also, unless he happens to save a Venture captain or similar high ranking Pathfinder officer during this mission, I would like to forgo his day job to writer report for his faction goal. If he does happen save somebody important (which is a Grand Lodge faction goal); I'll roll his Craft:Alchemy.

Grand Lodge

Grit 3/3, Boots of Speed 7/10 LG Tiefling Musketmaster 6/Karmic Monk 2 Init+8 Per +19| mage armor AC 27 t 23 ff 18 | HP 67/67 Svs F +12/R +16/W +10 | Resist cold 7, electricity 7, fire 7 Evasion Speed 30

Another thing is that he would greatly benefit from having mage armor cast on himself, as he no longer wears armor. I have a wand (but I can't use it myself) and if all else fails I have a few potions. I would appreciate it if somebody who can use the wand would hold onto it for me and just use it whenever it seems like danger is nearby. If there is a caster in the group who is willing and able to cast it on me I would be very grateful, but by no means do I expect this.


Emerald Spire slides |

Monday, August 13, is my wedding anniversary, so I will most likely not be able to post at all that day. Also, I will be traveling Thursday, August 16 to Monday, August 20 and may have very limited internet access.

Scarab Sages

Male Nagaji Druid (Naga Aspirant) 8/Monk (Tetori) 2 HP: 73/73, AC 27/Touch 18/FF 26, F+13/R+8/W+15, Init +1, Percep +24
Buffs:
Mage Armor (+4 Armor), Barkskin (+3 NAB), Heightened Awareness, Freedom of Movement, Resinous Skin

Player Name: Irish202
Name: Soren Treewhisper
PFS ID: 34789-11
Level: 10
Faction: Scarab Sages
Progression: Slow
Day Job: I rolled a 31 above for Profession (Gardener)
Weird Things: Shapeshifting (Naga form) and Grappling

The Concordance

M Male N Tiefling Kinetecist 15 | HP: 301/301 | AC: 22 (15 tch, 16 Fl) | CMB: +13 CMD: 29 | F: +26, R: +20, W: +14 | Init: +8 | Perc: +19 (Darkvision 60) SM: +1 | Speed 20 | Active conditions: Sickened | Non-Lethal: 165 | DR 15/Adamantine | Resist 7 cold, acid, fire, elec | Internal Buffer 0/2 | 55% negation of crits/snk attks | Burn: 11 (max 15)

Player: Saashaa
Character: Obsidean
Character Level at start (for calculating APL): 11
Pathfinder Society Number: 78886-14
Faction: Concordance
Slow Track or Normal: Normal
Day Job Roll: N/A
Any weird shenanigans I should know about, or passive abilities that are always on: Aside from just being a kineticist, I have earth glide and stone shape at will.

Scarab Sages

Female Oread Spiritualist (Ectoplasmatist) 11 | HP 80/91 | AC 25(29), T 14, FF 23(27) | Fort +13(15), Ref +9(11), Will +15(17) | Init +3 | Perc +14(16) | Sense Motive +17(19) | Spells Remaining: level 1 4/6, level 2 4/5, level 3 1/4, level 4 0/2 |

Player: Cwethan
Character: Dunia Mbani
Character Level at start (for calculating APL): 9
Pathfinder Society Number: 182453-02
Faction: Scarab Sages
Slow Track or Normal: Normal
Day Job Roll: Knowledge (Local) (Information Broker): 1d20 + 11 ⇒ (5) + 11 = 16

Weird stuff: Dunia has 15' of reach (when she's not enlarged), combat reflexes, and ignores allies for cover, so she frequently will be throwing around AoOs. Aside from that she fights like a magus with a spell list tilted more towards debuffs than damage.

Silver Crusade

LN Cleric 3/Wizard 1/Mystic Theurge 10

For some reason I thought this all started on Tuesday. =)

Silver Crusade

LN Cleric 3/Wizard 1/Mystic Theurge 10

oh ya...

Player: Aaron
Character: Dr. Menes Strang
Starting Level: 11
PFS# 84637-13
Faction: Silver Crusade
Slow or Normal Track? Normal
Day Job: Heal: 1d20 + 20 ⇒ (15) + 20 = 35


Emerald Spire slides |

I'm very sorry for the lapse in posting. Between my anniversary, some travel, and the site crashes, I haven't been able to update our game the past several days. My apologies and I look forward to moving us forward now. Thanks for your understanding.


Emerald Spire slides |

As noted awhile back in the Recruitment thread, your party APL is exactly 9.5, which means that you as a group decide whether to round up or down.

* If you decide to round up to 10, you will play at the high tier with no adjustments.

* If you decide to round down to 9, you will play at the high tier with the 4 player adjustment.

Ignatius has already voted to go up and Obsidean prefers not to vote due to this being a replay. Please let me know your preference: - 3 votes for either will be decisive.

Grand Lodge

Ifirit Unchained Barbarian 3/ Fighter 2/Techslinger 1/ Horizon Walker 4: HP 101/101 AC21 FF18 T13 Int +9 (+4 in Urban/Desert +2 in )Fort 15 Reflex 9 Will 3/ FireR 10/ Aligned CG

I like risk, which is why i'll abstain... if people are afraid of losing characters, I'd rather defer to them than force them into a situation their not ready for.

Silver Crusade

LN Cleric 3/Wizard 1/Mystic Theurge 10

Well, it's high tier, no matter what, just adjusted or not.

I'll leave the decision for those out of tier.

Well, unless you kill me... then I'll reconsider my position =)


Emerald Spire slides |

Ok, so far we have 1 vote to round up and 3 abstentions.

Scarab Sages

Male Nagaji Druid (Naga Aspirant) 8/Monk (Tetori) 2 HP: 73/73, AC 27/Touch 18/FF 26, F+13/R+8/W+15, Init +1, Percep +24
Buffs:
Mage Armor (+4 Armor), Barkskin (+3 NAB), Heightened Awareness, Freedom of Movement, Resinous Skin

Up is fine with me.


Emerald Spire slides |

Up it is! :-)

Scarab Sages

Female Oread Spiritualist (Ectoplasmatist) 11 | HP 80/91 | AC 25(29), T 14, FF 23(27) | Fort +13(15), Ref +9(11), Will +15(17) | Init +3 | Perc +14(16) | Sense Motive +17(19) | Spells Remaining: level 1 4/6, level 2 4/5, level 3 1/4, level 4 0/2 |

No risk no reward!

Or, I guess, same reward...
...
...
Risk anyways!


Emerald Spire slides |

Traveling with family to vacation all day tomorrow and was just in a car accident. We are all ok but shaken up. Will be Sunday or Monday before I can post and will likely be erratic for the next week.

Scarab Sages

Female Oread Spiritualist (Ectoplasmatist) 11 | HP 80/91 | AC 25(29), T 14, FF 23(27) | Fort +13(15), Ref +9(11), Will +15(17) | Init +3 | Perc +14(16) | Sense Motive +17(19) | Spells Remaining: level 1 4/6, level 2 4/5, level 3 1/4, level 4 0/2 |

Oh jeez, glad everyone's okay!

Grand Lodge

Ifirit Unchained Barbarian 3/ Fighter 2/Techslinger 1/ Horizon Walker 4: HP 101/101 AC21 FF18 T13 Int +9 (+4 in Urban/Desert +2 in )Fort 15 Reflex 9 Will 3/ FireR 10/ Aligned CG

Oh man, glad you guys are okay!

The Concordance

M Male N Tiefling Kinetecist 15 | HP: 301/301 | AC: 22 (15 tch, 16 Fl) | CMB: +13 CMD: 29 | F: +26, R: +20, W: +14 | Init: +8 | Perc: +19 (Darkvision 60) SM: +1 | Speed 20 | Active conditions: Sickened | Non-Lethal: 165 | DR 15/Adamantine | Resist 7 cold, acid, fire, elec | Internal Buffer 0/2 | 55% negation of crits/snk attks | Burn: 11 (max 15)

Take what time you need GM. Life comes first.


Emerald Spire slides |

Fyi, on family vacation until Saturday so posting will be sporadic at best until Sunday.


Emerald Spire slides |

Traveling all day with wife and baby. Likely will not be able to post until sometime tomorrow. Please bot as needed. Thanks and should be about to return to a more normal posting schedule (assuming the site cooperates). Thanks for your understanding.

Silver Crusade

LN Cleric 3/Wizard 1/Mystic Theurge 10

bot as needed? You're the GM. =)


Emerald Spire slides |

Lol yes, copy paste for all my games.

Silver Crusade

LN Cleric 3/Wizard 1/Mystic Theurge 10

=)


Emerald Spire slides |

My apologies everyone. Life has been a bit much lately. Working on an update now and will post shortly.

The Concordance

M Male N Tiefling Kinetecist 15 | HP: 301/301 | AC: 22 (15 tch, 16 Fl) | CMB: +13 CMD: 29 | F: +26, R: +20, W: +14 | Init: +8 | Perc: +19 (Darkvision 60) SM: +1 | Speed 20 | Active conditions: Sickened | Non-Lethal: 165 | DR 15/Adamantine | Resist 7 cold, acid, fire, elec | Internal Buffer 0/2 | 55% negation of crits/snk attks | Burn: 11 (max 15)

Soo...fear not I have been learning how kineticists work through the many scenarios of playing this one, they are quite complicated

everything aside from a normal kinetic blast costs burn. There are also different ways that burn can be reduced so...

*1 Gather power (at level 11) reduces any burn cost by 2
*2 Infusion specialization (can only reduce the burn cost of infusions) (at level 11) reduces burn cost by 3

^1 Composite Blast costs 2 burn
^2 Entangling infusion (a substance infusion) costs 2 burn
^2 kinetic blade (a form infusion) costs 1 burn

additional note: a kinetics can only apply up to one form and one substance infusion to any one blast

As per my numerical notes above, the Gather power reduces the cost of the composite blast and the Infusion Specialization reduces the cost of both entangling infusion and kinetic blade. Therefore, 0 burn cost.

There are more things that I might use during this game, but I will explain and cite them as used.

Also, I'm in favor of the GM rolling saves and other one-shot, simple rolls instead to speed things up. That being said I also understand people who want to roll their own dice.


Emerald Spire slides |

Many thanks for that explanation - very helpful - so just to clarify, do you add up the total burn cost (in this case 5) and then subtract 2 and subtract 3, for a total of 0? Or do you (from gather power) subtract 2 from each thing that is costing you burn (in this case 2 and 2 and 1, resulting in 0 and 0 and 0)?

Regarding GM rolling things for players, I'll do that in some cases but prefer not to for saves or other rolls that a player might want to use a reroll or apply some other shenanigans to.

Grand Lodge

Grit 3/3, Boots of Speed 7/10 LG Tiefling Musketmaster 6/Karmic Monk 2 Init+8 Per +19| mage armor AC 27 t 23 ff 18 | HP 67/67 Svs F +12/R +16/W +10 | Resist cold 7, electricity 7, fire 7 Evasion Speed 30

Gathering power as a move action can reduce the TOTAL burn cost of a blast by an additional two points. This is helpful because his Infusion Specialization only helps reduce the cost of his infusions; so I think gathering power is the only way he has to reduce the cost of composite blast or metakinesises.

The Concordance

M Male N Tiefling Kinetecist 15 | HP: 301/301 | AC: 22 (15 tch, 16 Fl) | CMB: +13 CMD: 29 | F: +26, R: +20, W: +14 | Init: +8 | Perc: +19 (Darkvision 60) SM: +1 | Speed 20 | Active conditions: Sickened | Non-Lethal: 165 | DR 15/Adamantine | Resist 7 cold, acid, fire, elec | Internal Buffer 0/2 | 55% negation of crits/snk attks | Burn: 11 (max 15)

That is partially correct Ig. It is better to reduce infusion burn by infusion specialization first and then gather power reduction. That being said, at 16 the kinetics gets Composite Specialization that reduces the cost of composite blasts by 1, and a 19 Metakinesis Master which reduces the cost of metakinesis by 1.

The Concordance

M Male N Tiefling Kinetecist 15 | HP: 301/301 | AC: 22 (15 tch, 16 Fl) | CMB: +13 CMD: 29 | F: +26, R: +20, W: +14 | Init: +8 | Perc: +19 (Darkvision 60) SM: +1 | Speed 20 | Active conditions: Sickened | Non-Lethal: 165 | DR 15/Adamantine | Resist 7 cold, acid, fire, elec | Internal Buffer 0/2 | 55% negation of crits/snk attks | Burn: 11 (max 15)

I also forgot to add that because I accepted a point of burn, my DR changes to dash.

Flesh to Stone:
Element earth; Type defense (Su); Level —; Burn 0
Your skin hardens like stone, dampening the impact of most attacks. You gain DR 1/adamantine. This DR increases by 1 for every 2 kineticist levels you possess beyond 2nd. By accepting 1 point of burn, you can increase the DR by 1 until the next time your burn is removed, to a maximum DR equal to your kineticist level. Whenever you accept burn while using an earth wild talent, the energy surging through you causes your damage reduction to change from DR/adamantine to DR/— for 1 round. You can dismiss and restore this effect as an immediate action.

Grand Lodge

Grit 3/3, Boots of Speed 7/10 LG Tiefling Musketmaster 6/Karmic Monk 2 Init+8 Per +19| mage armor AC 27 t 23 ff 18 | HP 67/67 Svs F +12/R +16/W +10 | Resist cold 7, electricity 7, fire 7 Evasion Speed 30

Yeah, I did know about the composite specialization; but it comes into play so late that I don't even really think about it.

I really like how the class works; it really progresses in power well every single level, with you either getting a nifty little trick or a new tactical option for your blast every level; and how you progressively get new ways to manage or spend your burn as you level up.

I have a level 4 Kineticist, so its kind of interesting to me to see a high level (for PFS at least) one in action. He's a water kineticist, which is a bit weaker in combat than earth but I'm still interested in seeing how yours plays.

The Concordance

M Male N Tiefling Kinetecist 15 | HP: 301/301 | AC: 22 (15 tch, 16 Fl) | CMB: +13 CMD: 29 | F: +26, R: +20, W: +14 | Init: +8 | Perc: +19 (Darkvision 60) SM: +1 | Speed 20 | Active conditions: Sickened | Non-Lethal: 165 | DR 15/Adamantine | Resist 7 cold, acid, fire, elec | Internal Buffer 0/2 | 55% negation of crits/snk attks | Burn: 11 (max 15)

All-in-all I find that he is excessively powerful. Earth is quite possibly the most powerful of all the options, but that doesn't mean that the others aren't powerful. I chose to use my last tiefling boon to accentuate the defensive abilities of earth for resist 7 fire, cold, acid and electricity. On top of being Con based and having the resistances and DR, his damage and most utility is based in Con. Thus his high damage that cares little for enemy DR because it is all in one hit, and the saves he provokes that are half level plus Con so...26. AND...his stone shape at will, earth glide at will, low cost tremorsense that gives blindsight, and magnetic shenanigans. I have a lvl 18 early entry mystic theurge and Obsidian is coming very close to his power level and he's only lvl 11.

1 to 50 of 97 << first < prev | 1 | 2 | next > last >>
Community / Forums / Online Campaigns / Play-by-Post Discussion / GM Abraham: 8-17 Refugees of the Weary Sky CLASSIC [PFS Gameday VII] Discussion All Messageboards

Want to post a reply? Sign in.