[GD5] GM Lari's Beyond Azlant Ridge (Core) (Inactive)

Game Master Dhenn

Azlant Ridge

Approaching the Site

Starwatcher Tor

Drank the Water: Everyone?
Dusty Foreheads: Beorin, D'Lack, Doubtful, Dunkel, Wyatt

Slots

  • Moon: Light
  • Void: Darkness
  • Sun: Empty
  • Stars: Empty


  • 301 to 329 of 329 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | next > last >>
    The Exchange

    Male Human Rogue 8 (CORE) Magsman HP:75/75), Init: +5, Perception: +17 (+21 v. traps) Fort: +5, Ref: +11 (+13 v traps), Will: +4 | AC: 23, Touch: 17, FF: Uncanny Dodge, CMD: 24

    I think Thorn can see Wyatt, and with him out he'll retreat into the mist...

    -Posted with Wayfinder

    Silver Crusade

    So the general plan is to take cover in the silent mist while someone installs the last disk?

    Sovereign Court

    LN Dwarf Monk 10 *Core*

    That works from my end! Maybe drink a potion if nothing else comes up =)
    Wyatt with only 7 hit points is the biggest issue right now. Go miss chance!

    The Exchange

    Male Human Rogue 8 (CORE) Magsman HP:75/75), Init: +5, Perception: +17 (+21 v. traps) Fort: +5, Ref: +11 (+13 v traps), Will: +4 | AC: 23, Touch: 17, FF: Uncanny Dodge, CMD: 24

    I agree with this plan.

    Sovereign Court

    LN Dwarf Monk 10 *Core*

    Ya, Wyatt might want to drink his heal potion while someone else pushes the disk in place... but generally, seems like the way to go.

    Can two people work together to install the disk in less then a full round?

    Grand Lodge

    Male Elf DEAD

    Wyatt staggers from the blow of the flailing serpentine tail, but retains his feet, and closes with the final slot.

    If someone wants to take the disk off me at this point, they are more than welcome to!

    Sovereign Court

    LN Dwarf Monk 10 *Core*

    Doubtful can insert it if you have other things *cough* healing *cough* to do =)

    If so though, he will spend that last Ki point for +4 to AC, as its likely the critter will be last ditch targeting!

    The Exchange

    PFS #76925-36 Male Dwarf Cleric 6 | HP: 57 /57| AC: 17/10/17|Init: +4| Perc: +8| Fort: +10 | Ref: +4| Will: +11| CMB: +6| CMD: 16| Warhammer: +7;1d8+3| Sling: +3;1d4+2 |Channel Energy 3d6 3/4
    Skills:
    Acrobatics: -3| Appraise:+0| Bluff:+1| Climb:-1| Diplo:+8| Heal:+7| Intimidate: +1| Kn.( Reli): +6| Kn (His & Nob):+5/4| Ling:+4| Sense Motive: +11| Stealth: -3| Survival: +4| Swim: -1|

    Or Beorin can channel? At least it'll help. The monster's bonus to hit is equal to my AC lol!

    Scarab Sages

    Sorcerer 6
    Spoiler:
    HP 32/32 | AC23 (11FF, 14T) | Perception +7, Sense Motive -1 | +4 Init | Fort +3, Ref +6, Will +4 | Spell 1 : 7/7 Spell 2 : 5/5

    D'lacl reaches the crack to see that nobody was inside.

    Is everyone alright ? Is all the disks on the other side ? He asks with the louder voice he can.

    Sovereign Court

    LN Dwarf Monk 10 *Core*

    Heh.. little does he realize, we can hear nothing! =)

    Silver Crusade

    Sheltered by the silent mist, you are able to insert the remaining disk safely. As you do so, D'lack rounds the corner into the room, and the mist and silence dissipate. So you can see what's happening...

    All four disks fuse into the wall, and a pulse of intense magical energy radiates through the building. The wave knocks the fiend back into the central chamber, still tussling with the cold iron golem.

    The doors to that chamber begin to reform and seal, but you are able to glimpse the final moments of the fight. The snake-fiend wraps around the golem, and with a sickening crack, snaps the construct's back. It goes limp as the door completely reseals, leaving the fiend imprisoned once more.

    The ivory sphere dims, and the archaeologists wake from their state of mental control.

    We're pretty much done here, unless there's anything else you'd like to explore and learn about.

    Sovereign Court

    LN Dwarf Monk 10 *Core*

    Hurray!

    Any way to seal that crack in the wall, so it can't just mind control the next unfortunates that wander in and look through?

    I know Beorin has all sorts of construction type spells and abilities.... and Dunkel some stoneworking skills. =)

    "Can we go now?" Doubtful mutters.

    Grand Lodge

    Male Elf DEAD

    Wyatt breathes a sigh of relief, and quickly swallows the potion that the Ekujae gave him.

    CMW: 2d8 + 3 ⇒ (7, 2) + 3 = 12.

    "I think that getting out of here is an excellent idea."

    The Exchange

    Male Human Rogue 8 (CORE) Magsman HP:75/75), Init: +5, Perception: +17 (+21 v. traps) Fort: +5, Ref: +11 (+13 v traps), Will: +4 | AC: 23, Touch: 17, FF: Uncanny Dodge, CMD: 24

    Thorn gives everyone, especially Wyatt, a solid slap on the back. He takes a few notes to study later.

    He does want to talk to the workers now that they're normal. (and go to the original Azlant site.)

    -Posted with Wayfinder

    The Exchange

    PFS #76925-36 Male Dwarf Cleric 6 | HP: 57 /57| AC: 17/10/17|Init: +4| Perc: +8| Fort: +10 | Ref: +4| Will: +11| CMB: +6| CMD: 16| Warhammer: +7;1d8+3| Sling: +3;1d4+2 |Channel Energy 3d6 3/4
    Skills:
    Acrobatics: -3| Appraise:+0| Bluff:+1| Climb:-1| Diplo:+8| Heal:+7| Intimidate: +1| Kn.( Reli): +6| Kn (His & Nob):+5/4| Ling:+4| Sense Motive: +11| Stealth: -3| Survival: +4| Swim: -1|

    Beorin before leaving attempts to seal up the crack and leave warnign signs of the creature within. Once they have lef tthe chambers, he breathes out a sigh of relief before interviewing the workers of what they remembered before they were mind controlled.

    Scarab Sages

    Sorcerer 6
    Spoiler:
    HP 32/32 | AC23 (11FF, 14T) | Perception +7, Sense Motive -1 | +4 Init | Fort +3, Ref +6, Will +4 | Spell 1 : 7/7 Spell 2 : 5/5

    From is unique viewpoint, D'lack saw the gargantuan serpent behing suck-up back inside the room.

    I think they've done it ! and after seeing the Monolith being torn appart by the serpent he quickly back away from the crack to join back his comrades.

    Well done ! Great job ! He says.

    Let's find Juliet and her crew ! May be they have found some knowledge ?

    D'lack happily moves towards the archeologists and says What a fantastic time ! We've seen again how work the Monolith and what was inside this prison ! Isn't that great ?!
    Another topic for your Chronicle Juliet, right !

    Let's go back to Azlant Ridge, Happ is worried sick ! There is so much to be done there ! And even here ! We found so much evidence of Azlant and Cyclops working together.

    The Exchange

    Male Dwarf Fighter1/Wiz5 | Max HP 65 | AC 15* (T11/FF15) | F: +8 (+10)* R: +2* W: +5* | Perc +15 | Init +0

    Dunkel sucks in the stale wind of the tomb, but seems content to un-dig as needed, sealing any stonework and preventing any unwary adventurers from diggin' somewhere they shouldn't put their noses.

    He begins scrawling in charcoal warnings all along the walls, hoping to provide sufficient insight for any diggin' races that might happen along - common, undercommon, dwarven, gnome and terran.

    Once outside, he clasps Doubtful on the back.

    "Ah, ah should'na 'ave doubted ye this time, tha' was ah right nasty beastie - did ye see 'ow it snapped th' golem like a dry twig n' tossed 't aside? Not ah sight ah'll be easily forgettin'."

    Sovereign Court

    LN Dwarf Monk 10 *Core*

    "I had my eyes closed." Doubtful replies, sure that whatever they did, will be undone soon enough and release the thing anyway.

    Silver Crusade

    The crack does seal itself at the same time as the door. While it's possible that the creature will try to escape again, judging by how long this attempt took to execute, the situation should be safe for at least a few thousand years.

    Juliet and her team can't believe they abandoned Happ and the others at Azlant Ridge. They quickly begin breaking camp to return to the site with you. Despite the dig not going as planned, the team did still make a number of noteworthy discoveries, and Juliet promises to share her research with you when you return to Azlant Ridge.

    Sovereign Court

    LN Dwarf Monk 10 *Core*

    GM: Do any of the folks we've run into qualify in the 'Aristocrat, Noble, Ambassador, or similar figure' category for the faction journal card?

    I gave Doubtful 2 ranks in Knowledge (nobility)! So can attempt the roll at least =)

    Of course, the DC is 20 on the first...

    If so:
    Using my 2/adventure Confidante boon for +2 on the knowledge check...
    Knowledge (nobility) vs DC 20: 1d20 + 2 + 2 ⇒ (17) + 2 + 2 = 21

    edit: oooo! A success just means there was no one that will work on =)

    Silver Crusade

    There was actually one entity who could be interested in Ms. Morilla's little scheme, who nobody seemed particularly interested in. I will let you recruit him on the trip home....Slitherbane, the intelligent heavy flail nobody seemed to want.

    Sovereign Court

    LN Dwarf Monk 10 *Core*

    The snake smashing weapon? Heh.

    The Exchange

    Male Human Rogue 8 (CORE) Magsman HP:75/75), Init: +5, Perception: +17 (+21 v. traps) Fort: +5, Ref: +11 (+13 v traps), Will: +4 | AC: 23, Touch: 17, FF: Uncanny Dodge, CMD: 24

    Thorn would totally sell off Slitherbane.

    Scarab Sages

    Sorcerer 6
    Spoiler:
    HP 32/32 | AC23 (11FF, 14T) | Perception +7, Sense Motive -1 | +4 Init | Fort +3, Ref +6, Will +4 | Spell 1 : 7/7 Spell 2 : 5/5

    On their way back, D'lack tries to convince Juliet to join the Scarab Sage.

    Diplomacy DC19: 1d20 + 4 ⇒ (18) + 4 = 22

    Forgot to try it for my Faction Card :)

    The Exchange

    PFS #76925-36 Male Dwarf Cleric 6 | HP: 57 /57| AC: 17/10/17|Init: +4| Perc: +8| Fort: +10 | Ref: +4| Will: +11| CMB: +6| CMD: 16| Warhammer: +7;1d8+3| Sling: +3;1d4+2 |Channel Energy 3d6 3/4
    Skills:
    Acrobatics: -3| Appraise:+0| Bluff:+1| Climb:-1| Diplo:+8| Heal:+7| Intimidate: +1| Kn.( Reli): +6| Kn (His & Nob):+5/4| Ling:+4| Sense Motive: +11| Stealth: -3| Survival: +4| Swim: -1|

    Beorin attempts to recruit the Slitherbane after having discovered it's intelligent.

    Diplomacy 1d20 + 7 ⇒ (2) + 7 = 9
    GM Reroll, 4 Star 1d20 + 7 ⇒ (20) + 7 = 27

    "Greetings A fine weapon you are. I am Beorin Boulderstep, priest of Torag. Would you care to reveal more of yourself?"

    Sovereign Court

    LN Dwarf Monk 10 *Core*

    You used your reroll on the petrification save, Beorin

    Sovereign Court

    Chronicle Sheets GM Busy At Work........
    Doubtful wrote:
    You used your reroll on the petrification save, Beorin

    Sigh you're right. Trashes the flail. Though I just found something...See Spoiler.

    GM Stars:

    All GMs receive the following rewards based on the number of GM stars that they have earned.
    • A bonus number of free rerolls (see Rerolls on page 36) equal to the number of GM stars earned.
    • The ability to replay one scenario once (see Replaying Adventures on page 7) per star earned. • The ability to apply a special GM Star reward Chronicle to one character, available as a free download at paizo.com/pathfindersociety.

    The Exchange

    Male Human Rogue 8 (CORE) Magsman HP:75/75), Init: +5, Perception: +17 (+21 v. traps) Fort: +5, Ref: +11 (+13 v traps), Will: +4 | AC: 23, Touch: 17, FF: Uncanny Dodge, CMD: 24

    It's a typo. It's been corrected to 1 re-roll with all their stars.

    The Exchange

    PFS #76925-36 Male Dwarf Cleric 6 | HP: 57 /57| AC: 17/10/17|Init: +4| Perc: +8| Fort: +10 | Ref: +4| Will: +11| CMB: +6| CMD: 16| Warhammer: +7;1d8+3| Sling: +3;1d4+2 |Channel Energy 3d6 3/4
    Skills:
    Acrobatics: -3| Appraise:+0| Bluff:+1| Climb:-1| Diplo:+8| Heal:+7| Intimidate: +1| Kn.( Reli): +6| Kn (His & Nob):+5/4| Ling:+4| Sense Motive: +11| Stealth: -3| Survival: +4| Swim: -1|

    trashes the flail. Wouldn't have worked out anyway. Don't have profiency with it. Anybody else wants to recruit it? Would it disappear from our Chronicle Sheets?

    301 to 329 of 329 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | next > last >>
    Community / Forums / Online Campaigns / Play-by-Post / [GD5] GM Lari's Beyond Azlant Ridge (Core) All Messageboards

    Want to post a reply? Sign in.